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MONTHLY<br />
review<br />
FOR<br />
:*?
'<br />
832<br />
we»l? F»ns<br />
IdJJth<br />
^ -*** 1 x *<br />
il<br />
^ 1<br />
wBSLiz / 1 (/ \ ^<br />
Yeh, it's me, your favourite Superstar, in my first-supa-game! I’ll<br />
need all your help to find my furry friends in the nasty Rodent World where all kinds of monster meanies<br />
live. Hurry now, and I’ll see you on your screen, from your cuddly, adorable me, Roland Rat, Superstar.<br />
» SPECTRUM48k COMMODORE <strong>64</strong> . lit<br />
Ocean House 6 Central Street Manchester M2 5NS Telephone 06 1<br />
Ocean Software is available from selected branches of: WOOLWOKTH . VVHSMI1<br />
H.<br />
,<br />
Spectrum Shops and all good software dealers. Trade enquiries welcome.<br />
6633 Telex 669977<br />
r JSSSUSS^. LASKYS, Rumbelows. CCMtzT,
ISSUE No.<br />
JUNE <strong>1985</strong><br />
Lode Runner<br />
At last it's here on cassette.<br />
Terrible graphics and sound,<br />
astounding addiction.<br />
Everyone's a Wally<br />
Tremendous follow up to Pyjamarama<br />
with multi-character<br />
control. The first review of the <strong>64</strong><br />
version, plus our very own map!<br />
JUNE SPECIALS<br />
98<br />
Tir Na Nog map<br />
Now at last you can find your<br />
way round the vast Celtic world.<br />
32<br />
Test your game skill<br />
Seven specially crafted tasks to<br />
let you discover if you're a master<br />
blaster or a Ludo player.<br />
Pipeline II<br />
Brilliant sequel to the popular<br />
Taskset game. 16 new pipes, two<br />
helpmates.<br />
International<br />
Basketball<br />
Superb sizzling follow up to International<br />
Soccer from Commodore.<br />
One of a stack of new<br />
sports simulations.<br />
M.U.L.E.<br />
One of the most addictive trading<br />
games ever - and up to<br />
FOUR people can play<br />
Pitstop II<br />
Incredibly exciting two-player<br />
road-racing game from CBS/<br />
Epyx featuring split-screen action.<br />
Dam busters<br />
Blockbusting mega-release from<br />
US Gold with a remarkably, authentic<br />
atmosphere. Also an early<br />
review of the great new US<br />
Gold game Quasimodo.<br />
PRIZE COMPETITIONS<br />
JUNE SPECIALS<br />
46<br />
US Goldmine<br />
The complete rundown on Britain's<br />
biggest <strong>64</strong> software company<br />
in a no-holds-barred interview<br />
with manager Tim Chaney.<br />
91<br />
Impossible Mission<br />
tips<br />
Diagrams showing you how to<br />
get round the most difficult<br />
screens.<br />
<strong>ZZAP</strong>-TESTS<br />
Almazz 56<br />
Antics 109<br />
BC II: Grog's Revenge 25<br />
Big Mac 54<br />
Blagger Goes to Hollywood 104<br />
Brian Jacks' Superstar Challenge 71<br />
Castle Dracula 62<br />
Dambusters 74<br />
Estra 54<br />
Everyone's a Wally (S) 50<br />
Grand Larceny 63<br />
Gremlins 61<br />
Glider Pilot 112<br />
Hypercircuit 53<br />
Ice Palace 110<br />
International Basketball (S) 77<br />
Lode Runner (S) 73<br />
Moon Cresta 72<br />
M.U.L.E. (S) 24<br />
On Court Tennis (S) 22<br />
On Field Baseball 35<br />
On Field Football 48<br />
Pitstop II (S) 42<br />
Quasimodo 90<br />
Skyjet 82<br />
Sorceror <strong>64</strong><br />
Spelunker 110<br />
Starfire and Fire One (T) 36<br />
Super Pipeline II (S) 28<br />
Talladega 38<br />
Theatre Europe (G) 18<br />
Time Search 62<br />
World Series Baseball (S) 108<br />
Gfor Gold Medal<br />
Sfor Sizzler<br />
T for Tacky<br />
<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 3
presents<br />
for ATARI <strong>64</strong><br />
BBC SPECTRU<br />
AMSTRA<br />
ESS<br />
TM<br />
MO<br />
300<br />
Thor is out to find the Meaning of Life but to get there he must have<br />
clams. Oh, but it’s a hard journey. Climb steep hills. Dodge rocks and<br />
potholes. Speed through treacherous caves. Avoid Tiredactyls and the<br />
Mighty Grog!<br />
Follow the straight and narrow. Cross each bridge as you come to it.<br />
Take the high road and the low road and you too can learn the<br />
Meaning of Life! Yes, it’s worth every clam to see GROGS REVENGE!<br />
DISK<br />
CASSETTE<br />
£14 95 £9 95<br />
Commodore <strong>64</strong> version manufactured under licence from Sierra On-Line Software. All other versions manufactured under Jjcence from Sydney<br />
Development Corporation. US Gold Limited, Unit 10, Parkway Industrial Centre, Heneage Street, Birmingham B7 4LY.
Incredibly important and dynamic<br />
publishers<br />
Roger Kean, Franco Frey<br />
Extremely unimportant and disagreeable<br />
editor<br />
Chris Anderson<br />
Game review king<br />
Bob Wade<br />
Reviewing minions<br />
Julian Rignall, Gary Penn<br />
Ed office wonder woman<br />
Lucy Anderson<br />
Hairiest columnist in galaxy<br />
Jeff Minter<br />
Michelangelo da Vinci<br />
Oliver Frey<br />
Layout layabouts<br />
David Western, Gordon Druce<br />
Advertisers' friend<br />
John Edwards<br />
Subscriptions supergirl<br />
Denise Roberts<br />
Male order<br />
Carol Kinsey<br />
Editorial shack (reviews, news,<br />
comps, fanmail, etc)<br />
Zzap! <strong>64</strong>, 1 Church Terrace,<br />
Yeovil, Somerset BA20 1HX (Tel<br />
0935-78511)<br />
ofAct ivi-<br />
F/N/SHFn' Cornrr >odore's 'rJ<br />
,ion2®<br />
nZn<br />
‘*£t£ m T’" ade ‘<br />
s<br />
Me<br />
'<br />
1<br />
action this sum anS s<br />
ls that the Rfa /<br />
on<br />
Umrr the nta<br />
. >er will<br />
AL be sports<br />
tat,;<br />
thousand ? fi6lds b “t<br />
9 on tH<br />
P ' ace n °t<br />
Vdra turning thn<br />
' r drT of a dear trvnH i<br />
Str<br />
r d J<br />
Pl<br />
you decid°e<br />
9 w h'ci sissueo fZzap wi,lh<br />
spend h time nn/f sport s YOU T he,p<br />
^oyThlZg.'<br />
sr 3 to<br />
mer-<br />
Next month,<br />
next year<br />
I've decided that one of the<br />
worst hazards of publishing<br />
mags is the 'next month' page.<br />
Last time, ours said we were<br />
planning to:<br />
- offer prize trips to Los Angeles<br />
(but the software house we were<br />
doing the comp with pulled out)<br />
- review Deus Ex Machina <strong>64</strong><br />
(but Automata couldn't provide<br />
us with a working copy)<br />
- print a Psi Warrior map (but<br />
we're still trying to decipher the<br />
massive and rather chaotic map<br />
given us by the programmer)<br />
Sorry about that, folks - you can<br />
guess why there isn't a 'next<br />
month' page this time!<br />
Feel the quality,<br />
feel the width<br />
The starkly realistic<br />
picture of Gary Penn I<br />
published last month<br />
brought howls of protest<br />
from the Royal Society<br />
for the Prevention of<br />
Cruelty to Eyeballs. So<br />
here's a new, forged<br />
picture of him to make<br />
him look at least semihuman.<br />
Well, there are<br />
limits to what forgers can<br />
do.<br />
Oy, leave our<br />
machine alone!<br />
At time of writing, something of<br />
a war is going on between<br />
Commodore and certain shopping<br />
chains such as Boots and<br />
Lasky's. These stores have for<br />
the time being stopped buying<br />
in <strong>64</strong>s, because they say the<br />
market has forced the <strong>64</strong>'s price<br />
down to £150, and at that level<br />
they're not making any money<br />
on them.<br />
Two things seem obvious to<br />
me: First, Commodore's policy<br />
of refusing to respond to the<br />
price-cuts of inferior machine is<br />
in danger of backfiring badly.<br />
And second, no shopping chain<br />
which takes computer selling<br />
seriously can afford to exclude<br />
the world's greatest home computer<br />
for long. For goodness<br />
sake, people, get together and<br />
work out a deal, will you?<br />
The Zzap labels<br />
GOLD MEDAL AWARD: Our<br />
biggest rave of the month. Get<br />
it.<br />
SIZZLER: we think it's very hot<br />
indeed - normally must score<br />
80% or more in value for<br />
money. We reckon any Zzap<br />
sizzler is a great buy, unless you<br />
really hate that particular type<br />
of game.<br />
TACKY: in our view, a lousy<br />
piece of software. Steer well<br />
clear.<br />
The Zzap Reviewers<br />
mk<br />
Publishers' palace (advertising,<br />
subscriptions, mail order, complaints,<br />
etc)<br />
Newsfield Ltd, 1-2 King Street,<br />
Ludlow, Shropshire, SY8 1AQ<br />
(Tel 0584-5851)<br />
• Wondrous technicolour<br />
effects created by Scan Studios,<br />
Wallace Road, London N1<br />
• Forests of paper covered in<br />
ink by Redwood Web Offset,<br />
Yeoman Way, Trowbridge, Wiltshire<br />
BAM 0<br />
• Intergalactic distribution<br />
organised by COMAG, Tavistock<br />
Road, West Drayton, Middlesex,<br />
UB7 7QE. (For circulation<br />
enquiries buzz Tom Hamilton<br />
on 021-742-5359)<br />
This is the bit printed in miniscule print to<br />
try to trick you into not reading it - but woe<br />
betide those who fail to heed the Awful<br />
Warning here given: this mag, every single<br />
square inch of it, is OUR COPYRIGHT.<br />
Hands off! You can't crib, copy, or otherwise<br />
steal any of it in any way at all,<br />
without our permission. OK?<br />
Zzap! <strong>64</strong> is a monthly event generated<br />
by a team of underpaid slaves on behalf of<br />
the frighteningly powerful Newsfield Ltd<br />
publishing empire. July issue coming<br />
soon at a newsagent near you.<br />
© <strong>1985</strong> Newsfield Limited<br />
Cover by<br />
0ktm.<br />
One interesting way to see if<br />
you're getting good value for<br />
money from a magazine is to<br />
count the number of pages. In<br />
fact there are THREE numbers<br />
worth checking: the overall<br />
number of pages, the number<br />
which aren't ads, and the number<br />
containing something you<br />
find enjoyable or interesting.<br />
Try this out in Smith's sometime.<br />
In particular, try comparing<br />
the different Commodore<br />
magazines this way. It's an exercise<br />
you'll find very revealing.<br />
Some<br />
phone<br />
The Zzap ratings<br />
PRESENTATION: Packaging, instructions,<br />
loading, play options,<br />
program facilities, onscreen<br />
impression - everything<br />
except the game itself.<br />
GRAPHICS: Variety, detail and<br />
effectiveness of screen pictures,<br />
quality of animation, smoothness<br />
of movement.<br />
SOUND: Variety and effectiveness<br />
of sound effects, quality of<br />
music. Also: does the sound<br />
annoy?<br />
ORIGINALITY: How similar is<br />
this to programs already available<br />
on the <strong>64</strong>?<br />
HOOKABILITY: How strongly<br />
does the game make you want<br />
to keep playing?<br />
LASTABILITY: How long will it<br />
keep its hold on you?<br />
VALUE FOR MONEY: Takes into<br />
account the price plus all the<br />
above ratings, especially the<br />
last two.<br />
BOB WADE: Zzap's 20-year-old<br />
software editor. Bought a<br />
, but then decided he wanted a<br />
machine you could have FUN<br />
on. Supports Wimbledon football<br />
club, otherwise fully sane.<br />
Loves Boulder Dash.<br />
GARY PENN: Aged 19, born and<br />
bred in Berkhamstead, reckons<br />
to have played just about every<br />
single <strong>64</strong> title ever released.<br />
Loves drawing cartoons. Gets<br />
recognised walking about<br />
town.<br />
JULIAN RIGNALL: Wasted his<br />
youth and money in the<br />
arcades instead of at school,<br />
but passed six A levels in tactics<br />
on Defender. 20-year-old<br />
former Atari owner, who's seen<br />
the light. Eats pot noodles for<br />
breakfast.<br />
<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 5<br />
i
I<br />
I<br />
enjoyed<br />
don't<br />
I<br />
u<br />
. •. s/ 1;f<br />
1<br />
I. r a<br />
'M <<br />
llllf<br />
- >7/. i<br />
- M,<br />
; SJjf<br />
6 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>
I haven't<br />
got<br />
picked<br />
walked<br />
saw<br />
thought,<br />
started<br />
hate<br />
don't<br />
had<br />
'<br />
-<br />
'<br />
,<br />
I have<br />
I<br />
saw<br />
the Speccy and changed to the<br />
<strong>64</strong>.<br />
Gary Duncan, Sunderland, Tyne<br />
& Wear.<br />
The vast majority of new games<br />
now have fast-loaders - we<br />
would certainly say if one<br />
DIDN'T - this would also mean<br />
a much lower presentation<br />
mark. We'd also say if we were<br />
particularly struck by a loading<br />
screen , but let's face it , the main<br />
thing is the game itself.<br />
Speak up, Harry<br />
Now that on the Commodore <strong>64</strong><br />
we've heard the Ghostbusters'<br />
chant, Professor Mindbender's<br />
warning (in Impossible Mission),<br />
and an Arab doing the<br />
voice over in Tales of the Arabian<br />
Nights, surely some inspired<br />
software house will<br />
come up with the idea of a Dirty<br />
Harry game?!<br />
Just think about the scope for<br />
speech in a game about the<br />
immortal, Magnum carrying,<br />
San Francisco police bard.<br />
How about 'Go ahead, punk,<br />
make my day' or 'Did I fire six<br />
shots or only five?' ?<br />
Andrew Clarke, Nr Atherstone,<br />
Warwickshire<br />
Did you know there's going to<br />
be electronic speech in Ocean's<br />
new game Roland Rat.?<br />
Yeeeeeeeeeeaaaaaaahh! !<br />
an otherwise good margin.<br />
(2) Praise<br />
Having spoilt my chance of<br />
getting this letter published<br />
with the above criticism I will<br />
now surprise you with this<br />
statement: I LIKE THE MAGA-<br />
ZINE A LOT III<br />
The features are interesting,<br />
especially Minter's column. The<br />
reviews are in-depth, with good<br />
ratings with percentages. The<br />
reviews are also accurate, apart<br />
from Mama Llama and Frak <strong>64</strong>.<br />
The tips are useful. The<br />
adventure section and competitions<br />
are enjoyable. The artwork<br />
is brilliant and Rockford is<br />
ANNOYING Ilf<br />
Phillip Merchant, Red land,<br />
Bristol.<br />
I<br />
m*<br />
J<br />
HUNGER for<br />
your mag<br />
I<br />
I had<br />
I<br />
Dear Chris,<br />
Last Thursday your<br />
magazine amongst the shelves<br />
of W H Smiths. I it up and<br />
started to flick through, as I had<br />
done with all the others.<br />
But I<br />
no intention to buy it.<br />
looked and saw pages after<br />
pages of reviews.<br />
I<br />
must get this. This is better than<br />
any other Commodore mag and<br />
even read it yet.<br />
My hand reached in my pocket.<br />
I had £1.05 that was my<br />
money for lunch. Glumly I<br />
put<br />
the mag back. I<br />
out. I<br />
wanted to buy it, but no lunch!<br />
But then for once I forgot about<br />
lunch and bought this mag.<br />
When I home, I to<br />
read. I was amazed - no listings,<br />
no interface ads etc. I couldn't<br />
Can't stand Carl!<br />
ARRRGH! He's here! (Gibber)<br />
We can't get rid of him. The<br />
illusive, industrious Carl Lyons!<br />
He gets everywhere! Not content<br />
with fouling the pages of<br />
PCG (I connect him directly with<br />
its demise) but now bursting<br />
forth into Zzap! <strong>64</strong> with his<br />
mind-numbingly boring reviews.<br />
It is my firm belief he is a<br />
video nasty which has crept<br />
from a pile of compost in CA's<br />
garden, to spread his deadly<br />
anecdotes throughout the thoroughly<br />
wholesome Zzap! <strong>64</strong><br />
thus wreaking havoc to all <strong>64</strong><br />
users. Please! (sob) no more!<br />
Mark Inglis (deceased), Densbury.<br />
I<br />
I<br />
had the same view<br />
believe it. I<br />
as you, listings. They<br />
never work (as you said).<br />
One and a half hours later I<br />
had finished Zzap! I<br />
astounded how good it<br />
was<br />
was.<br />
The two games which<br />
your team reviewed, my marks<br />
agreed with yours. The reviews<br />
are clear, accurate, and very<br />
good. Then my favourite part of<br />
the mag has to be Rockford - he<br />
made me laugh every time I<br />
saw him. Please keep up the<br />
amazing work. I think I can<br />
wait till the next issue, so hurry<br />
up please.<br />
Agent 4124 alias Alex Cohen,<br />
Totteridge.<br />
Anyone who goes without<br />
lunch to buy Zzap has got to be<br />
worth a free tape. It's on its way,<br />
4124.<br />
v ~<br />
V<br />
> \j, 3s. ?£ s‘v V y a"" ' ' v ", * ? ^ '<br />
-<br />
.<br />
:<br />
Wk<br />
OK you commies, so you think<br />
you're pretty smart getting your<br />
own computer magazine. So<br />
smart that you've got to slag the<br />
superior Spectrum owners all<br />
the time. Look, we all know how<br />
jealous you are of our Spectrums;<br />
which is clearly shown in<br />
your magazine. So we now suggest<br />
a solution to your problem.<br />
Why not upgrade your <strong>64</strong>'s to a<br />
more powerful machine like ZX-<br />
81 or Dragon 32?<br />
We feel sorry for you as you<br />
have been conned into buying a<br />
pathetic excuse for a home<br />
computer. Anyone who says<br />
the <strong>64</strong> is a good computer either<br />
has a gun held to their head or<br />
is stupid (really stupid).<br />
Evidence of the <strong>64</strong> inferiority<br />
is (1) The worst Basic in the<br />
known galaxy, (2) You have to<br />
wait 6 months for classic games<br />
to be converted to your computer,<br />
(3) Greatly overpriced for its<br />
j And as for the mentality of <strong>64</strong><br />
owners, by looking at the commy<br />
users in our school it can't<br />
be very high (you could mistake<br />
them for wild animals).<br />
LONG LIVE SIR CLIVE SINC-<br />
LAIR!<br />
< Yours unfaithfully,<br />
3 Spectrum owners (James,<br />
David, and Neil) Tullibody,<br />
Atioa.<br />
M<br />
The price is wrong<br />
Dear Sir<br />
just bought your new<br />
mag. When I the price, I got<br />
a bit of a shock. Ach mein gott!<br />
as the Germans say. 95p? What<br />
a rip off, I thought. But I bought<br />
it all the same. I still think that<br />
the price is totally wrong. £1.95<br />
would be far more realistic.<br />
By the way, did you know that<br />
Yugoslavia have started to produce<br />
software. Their first game<br />
is called DESTROY THE ENTIRE<br />
NATO FLEET IN 8 DAYS. Talk<br />
about sick!!!!!<br />
Ford Prefect alias Agragag-<br />
,Wimbledon Village, London.<br />
Well, it's no worse than Raid<br />
Over Moscow. And who's 'Sir'?.<br />
Sycophancy time<br />
Dear Rockford,<br />
see how desperate you are<br />
for fan mail so I 'm writing this<br />
bit just for you. You're brill, fab,<br />
super, amazing, outstanding<br />
and many more. I hope you feel<br />
better!<br />
Derek Tweedie, Portsmouth,<br />
Hants.<br />
Don't knock the<br />
Speccy!<br />
Dear Sir,<br />
On the letters page in the firsl<br />
issue you argue that Zzap!<strong>64</strong> is<br />
NOT Kiddy. However on nearly<br />
every page you slag off the<br />
Spectrum in true 'My Dad is<br />
better than your Dad' style. I<br />
may be slightly biased being an<br />
ex-Spectrum owner, but I still<br />
feel it is very unfair and childish<br />
. After all not every one can<br />
afford a Commodore <strong>64</strong> and<br />
cannot enjoy being told how<br />
superior it is.<br />
After this moan however I will<br />
get^on to say that your reviews<br />
are excellent, by far the best<br />
and overall Zzap! is simply<br />
breathtakingly Mega-Kosmic.<br />
Matthew Skidmore, Halesowen,<br />
West Midlands.<br />
Slag off the Speccy??? Us??????<br />
It's great to have had at least<br />
ONE semi-critical letter -<br />
thanks , Phil. I know the Hairy<br />
One shares your opinion of our<br />
Mama Llama review, but was<br />
big enough not to let it stop him<br />
doing his column for us.<br />
He's a cool guy, Carl Lyons,<br />
don't knock him. Besides he<br />
doesn't write reviews. The<br />
mind-numbingly boring ones<br />
you're referring to were probably<br />
written by Gary Penn. Anyway,<br />
have a lucky dip program<br />
for making us smile.<br />
Tell you what, guys, it's just as<br />
well I haven't printed your full<br />
address . Your appalling letter<br />
has won you what I see you<br />
clearly need : a piece of real,<br />
living, <strong>64</strong> software.<br />
'HONESTLy UHOT IS RLL<br />
THIS STUPlOTiT FORTfrmNG?<br />
RQC£PT -THAT SOTH (Y19CH/Ne-S<br />
fl«c GRSflT qccfcpr<br />
^(ARS&AjeS 3S DNt 6*W<br />
BUNCH OF qPPICTSutTH<br />
ME as HtoUfc<br />
”<br />
/<br />
<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 7
I<br />
I am<br />
am<br />
;<br />
ever<br />
I<br />
ware.<br />
did<br />
almost<br />
doubt<br />
was<br />
got<br />
got<br />
couldn't<br />
bought<br />
was<br />
saw<br />
was<br />
warn<br />
Review war<br />
games properly!<br />
>. ...<br />
Dear Sir,<br />
As a subscriber quite<br />
I<br />
pleased with the magazine and<br />
in my opinion it gives good<br />
value compared with other publications.<br />
My only complaint is, being<br />
an avid player of Strategy,<br />
Simulation and Wargames<br />
only, I am not interested whatever<br />
in zapping aliens; everyone<br />
to their own choice. I am<br />
somewhat disappointed in your<br />
reviews of the two wargames in<br />
the first issue, Combat Leader<br />
and Battle for Normandy, for it<br />
is obvious by their own admissions<br />
that two of your three<br />
reviewers are not interested in<br />
this type of computer game<br />
namely JR and GP.<br />
appreciate their honesty, but<br />
I think it is wrong for someone<br />
with this attitude of mind and<br />
experience of the type of game<br />
to be paid to give a verdict on<br />
the software reviewed.<br />
A D Saulter, Exmouth, Devon.<br />
Have you seen this month's<br />
gold medal game?<br />
Multi-comp entries<br />
Dear Chris,<br />
writing to congratulate<br />
you and the team on a superb<br />
first issue of Zzap! <strong>64</strong>. When I<br />
read the cover of the magazine I<br />
was amazed to read that you<br />
offered 50 pages of reviews!<br />
The setting out of the mag is<br />
also brill, offering four competitions,<br />
all of which I entered.<br />
Continued on page 114<br />
8 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong><br />
WOW!<br />
YEAH!<br />
Dear Zzap! <strong>64</strong>,<br />
Wow! Fantastic! Stands-backin-amazement!<br />
What a magazine!<br />
Zzap! <strong>64</strong> has got everything<br />
I<br />
wanted in a magazine!<br />
The reviews are outstanding,<br />
the layout is perfect, with<br />
the main review surrounded by<br />
personal remarks from Julian,<br />
Gary and Bob, who are the best,<br />
most professional games players<br />
I have ever come across.<br />
The photos of the games are<br />
crystal clear (well almost! - except<br />
for pages 116 and 49, but<br />
that didn't matter as those two<br />
games weren't too brilliant.).<br />
The marking system is the best<br />
I've seen.<br />
The illustrations by Oliver<br />
Frey are fabulous and really add<br />
to the enjoyment of reading.<br />
Talking of illustrations, really<br />
I<br />
liked the Rockford character, in<br />
the margins and his amusing<br />
comments. He was great and I<br />
hope he's in the second and<br />
further issues.<br />
One of the other important<br />
contributors to the magazine,<br />
are the competitions and special<br />
offers, which are excellent<br />
and challenging. I've entered all<br />
of them but it's cost me a bomb<br />
in postage! Talking of challenging<br />
things, the new Zzap! Challenge<br />
look very promising, but<br />
I've a long way to go to beat any<br />
of your scores!<br />
Jeff (Yak the Hairy) Minter's<br />
page is great and is just as<br />
entertaining and informative as<br />
Llamasoft's 'Nature of the<br />
Beast' newsletters.<br />
The Tips column is the most<br />
informative I've seen for a long<br />
time, especially the Karnath<br />
Map, which is far better detailed<br />
and informative than another<br />
map featured in a lesser magazine.<br />
I'll be sending my tips to<br />
you soon but I'm content in<br />
carrying out the ones you feature<br />
already.<br />
The new software chart being<br />
formed, sounds very promising,<br />
much better than the so called<br />
compiled-shop-to-shop charts. I<br />
have already sent in my votes.<br />
The adventure pages by the<br />
White Wizard are really great<br />
and very helpful.<br />
So far I've had several 'Crash'<br />
readers other magazine readers<br />
swarming round me when I got<br />
Zzap!<strong>64</strong> out of my school bag at<br />
break at school. Three or four of<br />
them were so jealous they said:<br />
'Oh, it's awful (or words to that<br />
effect!), just all writing.' But ten<br />
minutes later, they came back<br />
trying to get a look in.<br />
I'm one of those few <strong>64</strong> owners<br />
who only buy originals of<br />
the games, so your reviews,<br />
previews, news and charts will<br />
help me a great deal in selecting<br />
only the best software as £8 a<br />
game is a lot. Well done on a<br />
great mag.<br />
Steven Medcraft, Ralleigh,<br />
Essex.<br />
Have I got this right - you liked<br />
the first issue?<br />
Dear Chris,(or his secretary, or<br />
whoever else is reading this)<br />
First, let me apologise for the<br />
had, and I<br />
paper, but it's all I<br />
simply could not wait to write to<br />
you about your sizzling, zenzational,<br />
zeductive, zuberb megamagazine,<br />
Zzap! <strong>64</strong>. ..It's pretty<br />
good!<br />
Of course, the hairiest thing<br />
about it is the amazing number<br />
of incredibly in-depth reviews.<br />
To tell you the truth, when I saw<br />
Zzap! on the shelf of my newsagent<br />
for the first time, with the<br />
unbelievable claim of '50 pages<br />
of reviews', fell flat on<br />
I<br />
my back, knocking over the<br />
'Pick'n'mix' counter in the pro<br />
cess. (By the way, thanks, to the<br />
old lady who saved me - and<br />
about 20 pounds of toffees,<br />
fudges and strawberry supremes<br />
— but I if she'll see<br />
this). Anyway, the claim WAS<br />
true, so I bought the (THE?) mag<br />
and, as the Hairy One might<br />
say, was 'totally zzapped into<br />
the cosmic era, complete with<br />
funky vibes and fluffy bits' (or<br />
something like that, in any<br />
case.)<br />
Anyway, to get back to the<br />
reviews, you, and your team<br />
have an excellent system, giving<br />
fair and precise ratings on<br />
the most crucial subjects in software.<br />
Now, I'd like to give you my<br />
opinion of Zzap! <strong>64</strong> in the<br />
method you use to judge soft-<br />
(It is, as I'm sure you<br />
realise, fair and unbiased, and<br />
yes, stay up most of the<br />
night testing the magazine out.)<br />
PRESENTATION: 98% very colourful,<br />
plenty of screen shots.<br />
Good, full reviews.<br />
ORIGINALITY: 90% Combines<br />
the best parts of other <strong>64</strong> magazines,<br />
but adds that little something<br />
special!<br />
GRAPHICS: 95% Er...well, good<br />
drawings of BW, JR and<br />
GP...mmm... Rockford looks<br />
good!<br />
HOOKABILITY: 99% Grabs you<br />
in the ...neck immediately.<br />
Stands out from the rest on the<br />
mag shelves.<br />
SOUND: 96% Sounds like it's<br />
going to be a 'sizzler' itself!<br />
LASTABILITY: 97% It's here to<br />
stay, and you'll get withdrawal<br />
symptoms if you miss it just<br />
once.<br />
VALUE FOR MONEY: 93% If<br />
a newsa-<br />
you're reading this in<br />
gent and haven't bought it yet -<br />
what are you waiting for!?!<br />
Great value!<br />
Brian Don, Milngavie, Glasgow.<br />
Dear Editor<br />
I think that Zzap!<strong>64</strong> is Excellent!<br />
Fantastic! Absolutely Brilliant!.<br />
Before Zzap I<br />
roaming<br />
my newsagents looking for<br />
a magazine just for the <strong>64</strong>. But<br />
to my horror, find<br />
I<br />
one. very angry, the<br />
I<br />
magazine every month<br />
I<br />
was Computer & Video Games<br />
that had only an average of<br />
three <strong>64</strong> reviews. The reviews<br />
are very short and wrong in<br />
many cases. But one day when I<br />
went into my newsagents to<br />
buy some sweets, I<br />
up<br />
there on the far shelf, a magazine<br />
with the number <strong>64</strong> printed<br />
on it. I jumped for joy and<br />
grabbed it off the shelf. had a<br />
I<br />
peek at it and thought 'Just the<br />
kind of mag I've been looking<br />
for, for months.' it, and<br />
I<br />
when home I<br />
so<br />
I<br />
pleased with the quality of the<br />
reviews, I decided to write the<br />
Editor a letter, and here it is.<br />
Cem Akbay, Bromley, Kent.<br />
And here's the reply!<br />
I<br />
Dear Zzap!<strong>64</strong>,<br />
I've just rushed out and<br />
bought your magazine. (They're<br />
selling like hot cakes in Holyhead).<br />
All my friends agree that the<br />
magazine is brilliant and that<br />
hope<br />
the reviews are good,<br />
that you can keep to this high<br />
standard which puts other<br />
magazines like C&VG to shame.<br />
By the way kindly review Black<br />
Thunder and Gryphon, and<br />
Everyone's a Wally.<br />
Here's a joke for Zzap.<br />
Q. What's small, black and rubbery<br />
and wears tartan trousers?<br />
A. Rupert the Spectrum.<br />
Bad wasn't it! and I<br />
you,<br />
if I don't get a free tape there'll<br />
be more.<br />
Arwel Owen, Holyhead,<br />
N.Wales.<br />
Looks like you'll have to send us<br />
some more.
mine into Action<br />
Welcome to Blabgor,<br />
home of Gribbly<br />
Grobbly, one of a race of<br />
peaceful creatures who<br />
have developed their<br />
brain to such an extent that they<br />
can move around entirely by<br />
thought power alone, their<br />
intelligence - or Psi - being stored<br />
in their Psi banks which must be<br />
topped up regularly.<br />
The hills around them are infested<br />
with more primitive creatures who<br />
are out to attack and carry off the<br />
younger<br />
Blabgorians, known<br />
as Gribblets.<br />
In this exotic world the<br />
Gribblets iead a carefree life<br />
and can be found playing behind<br />
rocks, over the lakes and on mystical<br />
floating islands. Can you herd the<br />
threatened Gribblets to the safety of<br />
the cave? Trying to stop you is Seon,<br />
a wayward Blabgorian, who is now<br />
imprisoned in the skies behind the<br />
energy web. But for how long?<br />
Played over 1 6 colourful and titled<br />
screens, each 30 times the on screen<br />
display this highly original<br />
game incorporates detailed<br />
graphics, smooth all direction<br />
multispeed scrolling, stunning sound<br />
effects and is controlled entirely by<br />
joystick for quick response. You'll<br />
see how well you're doing by<br />
Gribbly's expressions - too many<br />
frowns means that you need more<br />
practice!<br />
Bounce out and get your copy<br />
now<br />
3D Lunattack<br />
Flying your Luna Hover Fighter, try and<br />
penetrate the 3 successive Seiddab zones<br />
to destroy their command base.<br />
Up to the minute status reports on<br />
your fighter's condition and the Seiddab<br />
defences make Lunattack the space<br />
adventure of the decade.<br />
May the power be with you!<br />
For the Commodore <strong>64</strong> £7.95<br />
HEYfton conMJLUArra<br />
•nan<br />
56B Milton trading Estate. Milton, Abingdon. Oxon. 0X14 4RX<br />
Heathrow International ATC<br />
Use you r detailed radar screen to guide<br />
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safely down from holding stacks to the<br />
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For the Commodore <strong>64</strong> £7.95<br />
As part of our continuing development of innovative software we are always happy to evaluate software sent to us with a view to publication
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CHALLENGE<br />
SCALPED!<br />
Rotten Rignall slays the Warwicks challenger<br />
Terrible news, games-players, terrible, woeful news.<br />
Despite my most careful efforts, my cunning, dastardly<br />
plans, the appalling Zzap upstart Julian Rignall is still<br />
Britain's <strong>64</strong> games-playing champion.<br />
I had hoped for different. I, the Scorelord, the greatest<br />
games authority in the universe, had hoped to have him<br />
overthrown. Ever since the first issue of the Zzap journal<br />
hit the streets, I had been scouring the sacks of mail<br />
delivered to my command module in search of a suitable<br />
challenger.<br />
In the person of Andrew Clarke, from Atherstone town<br />
in the planet of Warwickshire, I thought I had found him.<br />
Here was a joystick handler of class. Impressive high<br />
scores on Raid Over Moscow and Spy v Spy. The<br />
supplier of expert playing tips on both these games and<br />
also on Bruce Lee. Surely he could defeat the rancid<br />
Rignall.<br />
A brilliant idea occurred to me. Let us hold the<br />
challenge not on just one game, but on' three?! Surely,<br />
by choosing games young Clarke was proficient at, and<br />
two of which were, I knew, fairly unfamiliar to Rignall, I<br />
could ensure that the champion was disposed of.<br />
Alas, dear games-player, I can hardly bring myself to<br />
recount what followed. But tell it I must. Read it<br />
carefully. Absorb the details. And LEARN. Discover the<br />
champion's weaknesses, the chinks in his armour. He<br />
can, he MUST be beaten soon...<br />
THE FIRST BLOW:<br />
Raid Over Moscow<br />
This politically controversial,<br />
graphically exciting game from<br />
US Gold provides the first part<br />
of the contest. It features the<br />
American response to a Soviet<br />
nuclear strike against US cities<br />
- the idea is to try to take out the<br />
three launch sites followed by a<br />
nuclear reactor in the Kremlin.<br />
• As the players settle down<br />
two launches are made from<br />
sites on a map of the northern<br />
hemisphere and as the time to<br />
impact starts to tick down both<br />
players swing into action. They<br />
each have nine fighter craft in<br />
an orbiting space station and<br />
their first problem is to get FIVE<br />
planes out. They need five because<br />
in the next stage there are<br />
terrific opportunities for high<br />
scoring at the end of which you<br />
are awarded with up to four<br />
more planes. Thus the tactic is<br />
to deliberately crash three or<br />
(but this is risky) four planes at<br />
the end of high-scoring<br />
bombing<br />
runs and reclaim them all<br />
with the fifth.<br />
• This 18-year-oid is tough,<br />
fast, cunning and dangerous.<br />
But not enough. The evil Zzap<br />
champ got the better of him in<br />
a three-game thriller. Farewell<br />
Andrew Clarke. Rest in peace.<br />
• Both players successfully<br />
launch five craft and guide one<br />
to the first Soviet iaunch site on<br />
the map. The screen changes to<br />
a scrolling view a Zaxxon type<br />
landscape where missiles,<br />
tanks, buildings and installations<br />
are blasted while trying to<br />
avoid crashing into various<br />
obstacles.<br />
• Clarke successfully makes<br />
four attack runs, crashing three<br />
planes before moving onto the<br />
next stage. The champion, fresh<br />
from a rushed training course<br />
by Zzap Raid expert Gar y Penn,<br />
is taking more risks though and<br />
deliberately crashes four<br />
planes. Then - HA! - he<br />
accidentally crashes the fifth<br />
and has to return to the hangar<br />
for another, losing valuable<br />
time. My hopes rise dramatically!<br />
His excellent score of 50,100<br />
masks the dire trouble that he is<br />
now in.<br />
• Things are going from bad to<br />
worse for Rignall as he crashes<br />
his sixth plane on the<br />
am<br />
-.K :<br />
'<br />
Zaxxon stage and then<br />
another trying to get out of the<br />
hangar! The champion is sweating<br />
hard now, with only two<br />
planes left and very little time<br />
before the missiles impact on<br />
New York. The seconds tick<br />
away and the Big Apple is rocked<br />
to the Core by a massive<br />
explosion. The champion is<br />
rocked by the 50,000 lost points<br />
leaving him on 3,500 and in<br />
deep trouble. I can hardly contain<br />
my glee! !<br />
# Clarke meanwhile is tackling<br />
the next stage on his first<br />
launch site. These are the five<br />
missile-launching silos on<br />
screen: the main one when<br />
blown up will destroy the missiles<br />
in flight. The silos, at the<br />
top of the screen, have slits in<br />
them through which to shoot<br />
and the players usually eliminate<br />
the four minor silos and<br />
then continually blast a fighter<br />
plane which appears at the left<br />
hand edge of the screen to build<br />
up the score. With 20-30<br />
seconds left to impact of the<br />
missiles they go for the main<br />
silo slit and destroy the whole<br />
launch site.<br />
# Clarke successfully takes out<br />
the silos and blasts many a<br />
fighter plane and then eliminates<br />
the launch site, taking his<br />
score to 49,700. He's now well<br />
ahead but has no idea of the<br />
trouble the champion is in (except<br />
for the odd expletive). I fear<br />
he is still feeling the pressure.<br />
# The champ, who still has all<br />
three sites to take out only two<br />
planes left! He only launches<br />
one in response to a new missile<br />
strike but crashes - he has<br />
only 13,100 on the score! Only<br />
chortle quietly.<br />
one plane left!! I<br />
Rignall sweats. It's now or never<br />
as he emerges from the hangar<br />
and heads for the site.<br />
Dodging, weaving and blasting,<br />
the blood pounding through his<br />
temples, he makes his progress.<br />
He's still alive. My heart sinks.<br />
SICKNESS! He makes it to the<br />
silos and with an enormous,<br />
nauseating sigh of relief reclaims<br />
a buffer of four new<br />
planes.<br />
# Unaware of this drama, the<br />
challenger makes his own mistakes<br />
on the second launch site<br />
and crashes one plane in the<br />
hangar. His score suffers a<br />
further dent as accidentally he<br />
gets his first plane through to<br />
the silos and misses out on<br />
three valuable point scoring<br />
runs. WALLY! Oh why did I<br />
select this incompetent?! A<br />
score of 80,000 still looks good<br />
at this stage though. I not<br />
without hope.<br />
# Clarke is well ahead of Rignall<br />
CHALLENGE<br />
and tackles the next stage, the<br />
KREMLIN, as the champ begins<br />
his third launch site attack. The<br />
approach to the Kremlin is the<br />
same as the one to the launch<br />
sites and once there, the Kremlin<br />
appears on screen. It is<br />
guarded on either side by<br />
guards on high walls and a tank<br />
in front of it. You are equipped<br />
with a single shot bazooka and<br />
have to take out all eight soldiers<br />
and the tank (who reappear<br />
after a time). You also have<br />
to shoot five doors at the front<br />
of the building, one of which<br />
hides the reactor room.<br />
# The challenger loses one life<br />
on the approach and as he takes<br />
out the guards, tank, doors and<br />
Kremlin towers he loses<br />
another three to their rifle fire.<br />
The screen finally falls quiet and<br />
in the hush he moves into the<br />
reactor room.<br />
• The challenger dispatches<br />
both robots with consummate<br />
ease and collects a hefty bonus<br />
as his remaining pilots escape<br />
the exploding reactor. With an<br />
impressive score of 231,900 he<br />
sits back and waits for the<br />
champion to finish.<br />
# Rignall, now totally wrapped<br />
up in the action, crashes the<br />
standard four planes on the<br />
runup to his third launch site.<br />
With repeated shooting of the<br />
plane at the silos he achieves<br />
151,000 as the site blows up.<br />
# With his ships total restored<br />
to nine the evil, cunning champ<br />
goes for broke on the approach<br />
to Moscow. Although unaware<br />
of the challenger's final score<br />
he risks everything on building<br />
up enough points with repeated<br />
runs at the approach. He<br />
crashes plane after plane as his<br />
score counter rattles away. My<br />
heart pounds. Surely he's risking<br />
too much. But no, disaster!<br />
He successfully takes his ninth<br />
and last pilot to the Kremlin.<br />
# Here death comes quickly<br />
with a bullet through the chest<br />
but Rignall's gamble has paid<br />
off. A score of 259,400, his personal<br />
highest, had secured vic-<br />
My only hope was that he<br />
tory! !<br />
had paid a high price in nerves<br />
and stamina.<br />
THE<br />
DEATH-BLOW:<br />
Bruce Lee<br />
The deciding game is filled with<br />
tension, both players fearing<br />
the others' ability. Rignall, I fear,<br />
is an old hand at this game, but<br />
Clarke has pushed him close so<br />
far and could produce an upset.<br />
# The game has you in the role<br />
of Bruce Lee, martial arts master,<br />
who must penetrate the<br />
14 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>
give<br />
m<br />
1<br />
’<br />
fortress of the Wizard and destroy<br />
him to gain wealth and<br />
immortality. To do this you<br />
have to get through 19 screens<br />
by collecting magic lanterns,<br />
opening secret doors and following<br />
complicated routes. My<br />
contest was to see who could<br />
reach the end of level<br />
one first<br />
and destroy the wizard.<br />
• Alas, it is obvious from the<br />
start who is most familiar with<br />
the game as Rignall leaps his<br />
way gracefully along collecting<br />
lanterns. Clarke is having more<br />
problems with the two other<br />
nasty features of the game,<br />
Yamo and the Ninja. These vicious<br />
adversaries assault you<br />
with karate blows and weapons<br />
and you have to defend yourself<br />
by chopping, kicking, ducking<br />
and jumping. Rignall was hardly<br />
encountering them at the<br />
speed he was moving though<br />
and Clarke also left them in<br />
his<br />
wake.<br />
• Clarke's problems grow with<br />
some of the other obstacles in<br />
the game, running into a laser<br />
on screen four and wasting time<br />
on the light particles on screen<br />
five. My heart sinks.<br />
• Rignall's sickening progress<br />
continues and at half way he is<br />
two or three screens ah-ead. By<br />
the time Clarke has reached<br />
screen ten Rignall is nearing the<br />
finish and Clarke's fatal fall onto<br />
some spikes seems to seal the<br />
contest.<br />
• As Clarke deals with screen<br />
12 the noise of the wizard going<br />
up in smoke breaks the tension<br />
and Clarke's shoulders sag, a<br />
beaten man. I choke back a sob<br />
of pain. Rignall had finished<br />
with 55,625 points and six lives.<br />
Three minutes later Clarke's<br />
game reflects his feelings and<br />
crashes with the score on<br />
70,250 with two lives left.<br />
• There it was. Defeat for Clarke<br />
by two games to one. He was a<br />
brave challenger, and to console<br />
him I him copies of<br />
Activision's Decathlon and<br />
Elite's Airwolf. But next month,<br />
don't you worry, I shall find<br />
someone of greater metal, to<br />
destroy the insufferable JR. Ah,<br />
revenge will be sweet.<br />
\ Alas and alack. Woe *$ me.<br />
The challenger failed. Rignall<br />
reigns supreme.<br />
WOTS x*c, 7<br />
IS H€<br />
n<br />
ZAMDRfl RHODES<br />
OUTFIT?<br />
How to enter your challenge<br />
1. State games and scores clearly on the form provided (or a close<br />
copy). You can give fewer than four games if you wish.<br />
2. State level achieved at the end of each game, either the wave<br />
number (if possible), rating or some indication of how far you went<br />
into the game along with the time taken to complete the game.<br />
3. In the space provided write further details about the game which<br />
might help to confirm your score. If it's an arcade adventure then<br />
write the percentage and if it has a time limit or bonus then state<br />
how long was left and what bonus was awarded. Other details<br />
include things like the game crashing because of the high-score<br />
achieved or whether the game resets at a certain point. Any other<br />
relevant details will be useful.<br />
5. Post your entry to: Zzap Challenge, Zzap! <strong>64</strong>, 1 Church Terrace,<br />
Yeovil, Somerset BA20 1HX.<br />
Yes, I'm ready to challenge the Zzap champion on the following games.<br />
^ame Score Level reached Time taken<br />
Other details<br />
Game<br />
Score<br />
Level reached<br />
Time taken<br />
Other details<br />
Game<br />
Other details<br />
Game<br />
Other details<br />
Score Level reached lime taken<br />
Score Level reached rime taken<br />
I<br />
promise these scores are genuine. Signed<br />
Name.<br />
Address<br />
Post code<br />
Telephone number (if poss)<br />
NO CHEATS<br />
;<br />
rr\IND‘'<br />
<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 15
; 47,848<br />
:<br />
117,300<br />
"V<br />
I<br />
f<br />
/<br />
:<br />
t<br />
v<br />
pr .<br />
% GHOSTBUSTERS (starting on<br />
37,000 10 )<br />
41.000 James Bonnet, Eastbourne<br />
25,600<br />
^<br />
37,400 Damian Drabble,<br />
Beighton, Sheffield,<br />
37.000 Darren Casker, Bargoed,<br />
Mid Glamorgan,<br />
Martin Wild, Rochdale,<br />
IMPOSSIBLE MISSION (CBS)<br />
D J Roberts, Stevenage,<br />
§?< Herts<br />
|p<br />
25,157 266,000B Knight, Slough, Berks<br />
g- 23,755 259,400 Joseph Gibney, Islington,<br />
London<br />
I RAID OVER MOSCOW (US<br />
Gold)<br />
|v| 320,500 Darren Casker, Bargoed,<br />
Mid Glamorgan,<br />
Bob Wade, Zzap!<br />
Julian Rignall, Zzap!<br />
BRUCE LEE (US Gold)<br />
V 3,212,000 Andrew Thomas,<br />
&£ Haverfordwest, Dyfed,<br />
2,193,000 Julian Rignall, Zzap!<br />
|p<br />
I POLE POSITION (US Gold)<br />
129,650 Julian Rignall, Zzap!<br />
Terry Bailey, Pencuick,<br />
Midlothian,<br />
112,050 Matthew Barrat, Bedford,<br />
I PASTFINDER (Activision)<br />
93,010 Alan Ireland, Currie, Midm<br />
lothian,<br />
52,950 Julian Rignall, Zzap!<br />
I BOULDERDASH (Statesoft)<br />
Paul Broadway, Andov-<br />
M er, Hants,<br />
25,411 Terry Bailey, Pencuick,<br />
Midlothian,<br />
L .<br />
^<br />
u-<br />
am pleased at the response to<br />
my pleas in the last issue.<br />
Promise is shown among the<br />
ranks of potential heroes, and<br />
I'm sure someone will soon be<br />
able to conquer the Champion.<br />
One thing the Scorelord notices<br />
with interest is the lack of<br />
female response. Will male<br />
domination on computer<br />
games be supreme or are there<br />
SCORELORD’S<br />
SUPERSCORERS<br />
GUARDIAN (Alligata)<br />
1,019,400<br />
795,350 Julian Rignall, Zzap!<br />
255,200 Carl Lyons, Huddersfield.<br />
QUO VADIS (The Edge)<br />
Dirk Lee, Andover,<br />
Hants.<br />
167,150 Mark Flowerdew, Playstreet<br />
Ryde, Isle of Wight.<br />
SKRAMBLE (Rabbit)<br />
204.000 Carl lyons, Huddersfield.<br />
SPY vs SPY (Beyond)<br />
9972 Sam Doust, London.<br />
9972 Gary Penn, Zzap!<br />
SON OF BLAGGER (Alligata)<br />
98.000 Dirk Lee, Andover,<br />
Hants.<br />
TALES OF ARABIAN NIGHTS<br />
(Interceptor)<br />
26,275 Mark Flowerdew, Playstreet<br />
Ryde, Isle of Wight.<br />
TAPPER (US Gold)<br />
133,125 David Carter, Yeovil,<br />
Somerset.<br />
<strong>1985</strong> (Mastertronic)<br />
2,685 David Wheeler, Ilford,<br />
Essex.<br />
PITFALL II (Activision)<br />
139,100 Graeme Mottram, Boston,<br />
Lines.<br />
148,000<br />
BUCK ROGERS (US Gold)<br />
565.600 Julian Rignall, Zzap!<br />
352.600 David Carter, Yeovil,<br />
Somerset,<br />
Graeme Mottram, Boston,<br />
Lines,<br />
ZAXXON (US Gold)<br />
198.500 Julian Rignall, Zzap!<br />
175,700 Terry Bailey, Pencuick,<br />
Midlothian,<br />
114.500 David Carter, Yeovil,<br />
Somerset,<br />
UP 'N' DOWN (US Gold)<br />
85,270 (Round 5) Bob Wade,<br />
Zzap!<br />
82,900 (Round 5) David Carter,<br />
Yeovil, Somerset,<br />
BLACK THUNDER (Quicksilva)<br />
31,250 David Wheeler, Ilford,<br />
Essex.<br />
CADCAM WARRIOR (Taskset)<br />
1,181 Sam Doust, London.<br />
FALCON PATROL (Virgin)<br />
8875 Benji Dale, Loughbrough,<br />
Leics.<br />
5475 David Clarke, Atherstone,<br />
Warwickshire.<br />
H.E.R.O. (Activision)<br />
174,456 David Barnett, St Annes<br />
On Sea, Lancs.<br />
120,450 Gary Penn, Zzap!<br />
some plucky, game playing<br />
females out there with high<br />
scores?<br />
Two things have angered the<br />
Scorelord this month. Firstly<br />
the lack of sycophancy from his<br />
troops. Where is my fan mail?<br />
In my infinite wisdom, I have<br />
made vast gaming knowledge<br />
available to you. So where is<br />
the praise I so richly deserve?<br />
Secondly, along with the<br />
hordes of honest recruits to the<br />
highscore tables I have witnessed<br />
lies : Paul Broadway of<br />
Andover, Hants claims to have<br />
130,000<br />
had 252,600 points on Pole<br />
Position. Never! I know the<br />
scoring potential on that game.<br />
is closer to the maximum<br />
points attainable. I also<br />
doubt a claim from M Chuda,<br />
Sudbury of 29,959 on Impossible<br />
Mission. Details were lacking<br />
and the scorelord needs<br />
details. I am made angry very<br />
easily and future dishonest<br />
troops will be serverely reprimanded.<br />
I have spoken.<br />
ENCOUNTER (Novagen)<br />
213,140 Graeme Mottram, Boston<br />
Lines.<br />
ANCIPITAL (Llamasoft)<br />
10.101.000 Gary Penn, Zzap!<br />
SPY HUNTER (US Gold)<br />
596,225 Julian Rignall, Zzap!<br />
SEASIDE SPECIAL (Taskset)<br />
749.500 Julian Rignall, Zzap!<br />
763,600<br />
TOY BIZARRE (Activision)<br />
87,590 Gary Penn, Zzap!<br />
MAMA LLAMA (Llamasoft)<br />
898,924 (CF158) Phil Merchant,<br />
Bristol<br />
Gary Penn, Zzap!<br />
STAR WARS (Parker)<br />
1,150,666 Julian Rignall, Zzap!<br />
RAID ON BUNGELING BAY<br />
(Ariolasoft)<br />
85.500 (6 factories) Bob Wade,<br />
291,400 Zzap!<br />
RIVER RAID (Activision)<br />
256,750 Julian Rignall, Zzap!<br />
GALAXY (Anirog)<br />
126.000 Graeme McKenzie,<br />
Dunbar, East Lothian.<br />
BEACH HEAD (US Gold)<br />
Stephen Kelso, Corbridge,<br />
Northumberland.<br />
MATRIX (Llamasoft)<br />
74,182 Stephen Kelso, .Corridge,<br />
Northumberland.<br />
SKRAMBLE (Anirog)<br />
85,965 Graeme McKenzie, Dunbar,<br />
East Lothian.<br />
16 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong><br />
IKW flOtH OlTH IT -<br />
in/-<br />
M a<br />
ON -JPONT LET O.P BNP
_<br />
Cute.<br />
Clever.<br />
Mischievous,<br />
Intelligent.<br />
Dangerous.<br />
0<br />
AVAILABLE NOW!<br />
ALREADY A SMASH HIT!<br />
I<br />
V<br />
venturi<br />
INTERNATIONAL ('»)<br />
Dealers contact: Nigel Banford, Adventure International<br />
85 New Summer Street, Birmingham.<br />
Telephone: 021-359 0801<br />
© WARNER BROS INC 1983
I<br />
I<br />
i<br />
I<br />
\<br />
JUNE<br />
Cold, grim nuclear reality.<br />
That's what this game is<br />
about. This new approach<br />
to a war game brings home the<br />
horrors of a global nuclear holocaust.<br />
Here though it's up to you<br />
to stop it from happening.<br />
Although this is essentially a<br />
war game it uses a series of different<br />
screen types to depict the<br />
action in an atmospheric, nailbiting<br />
way — and there are also<br />
a couple of actual arcade action<br />
screens.<br />
The game starts with an absolutely<br />
magnificent and appropriate<br />
piece of music - the Lennon/<br />
McCartney song 'Give Peace a<br />
Chance'. This, coupled with a<br />
pledge in the instructions that<br />
the game is dedicated to peace,<br />
give it a superbly sober atmosphere<br />
from the start.<br />
You then have several selections<br />
to make:<br />
• one of three levels against the<br />
computer.<br />
• whether you want to command<br />
the NATO forces or the<br />
Warsaw Pact.<br />
• whether
naissance. Other options include<br />
interdiction, assault breakers,<br />
deep strike and iron snake.<br />
STRIKES are<br />
COUNTER AIR<br />
attacks on enemy airfields and<br />
bases, this will all help in the<br />
overall battle for air superiority.<br />
INTERDICTION is sending<br />
planes behind enemy lines to<br />
attack the enemy supply and<br />
movement network. It has a<br />
minor risk of setting off a nuclear<br />
strike.<br />
The other three are are respectively<br />
an attack on one particular<br />
unit (high success rate), a strike<br />
into enemy territory and an<br />
attack on railways to disable<br />
enemy reinforcements.<br />
Finally you have the option to<br />
use a SPECIAL MISSION, basically<br />
setting off a strategic chemical<br />
or nuclear launch (see<br />
separate box).<br />
After your go it's the computer<br />
turn and it'll take its go in exactly<br />
the same way as you. This time,<br />
though, it'll fire any special<br />
missions at the beginning of its<br />
move.<br />
JR<br />
A massive enemy launch of nuclear<br />
weapons is under way and your<br />
reflex system has responded with its<br />
own devastating strike<br />
The computer's<br />
three skill levels.<br />
There are three computer<br />
levels, each with its own<br />
characteristics. Each new<br />
level plays an increasing<br />
standard of conventional<br />
warfare plus more underhand<br />
tactics.<br />
On level one the computer<br />
will play a totally conventional<br />
war game and unless<br />
provoked will not use the<br />
nuclear or chemical option.<br />
On levels two and three the<br />
computer will use nuclear<br />
and chemical options to prevent<br />
you winning the game.<br />
Especially level three which<br />
plays a highly intelligent and<br />
unpredictable game. Nuclear<br />
escalations on this level are<br />
usually enormous. YOU<br />
HAVE BEEN WARNED.<br />
With levels two and three<br />
there are some new options<br />
which don't exist on the first<br />
level. Usage of tactical chemical<br />
weapons in standard<br />
warfare is allowed. This<br />
gives an attacking unit far<br />
greater effectiveness. Once<br />
Defter<br />
war >ce<br />
,s un/?!??'*'on n<br />
ke,ya<br />
.<br />
tth%<br />
m J??sthat<br />
r sta °fd.<br />
9e OocA ear<br />
a Vs s Co<br />
"ice rs°rth<br />
c°nft<br />
*tco<br />
'ctb<br />
ntro/ e 9an<br />
s th e °o/ts<br />
m<br />
This triumph ofgaming and<br />
common sense should prove<br />
the most popular war game<br />
yet. It has the atmosphere<br />
and action appeal to attract<br />
many who may have disliked<br />
war games up to now. The<br />
political angle has been<br />
struckjust right so that the<br />
program presents a realistic<br />
simulation that actively<br />
discourages nuclear war.<br />
Needless to say the mindless<br />
blasters should steer dear of<br />
this game because it's got a<br />
conscience. Everyone else<br />
will love it.<br />
used, it is in constant use<br />
throughout the game.<br />
If you are commanding the<br />
Warsaw pact then on the<br />
high levels, special units are<br />
made available to you. These<br />
are the 1st Airborne Army<br />
and the 1st Amphibious<br />
Army. The former can be<br />
flown directly behind enemy<br />
lines whilst the latter can<br />
move over the sea to a tactical<br />
attack point.<br />
The total destruction of the city<br />
leaving only rubble and an evil<br />
nuclear mushroom cloud<br />
<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 19
, unrivalled<br />
vj’<br />
STARTING A<br />
NUCLEAR<br />
WAR<br />
The most controversial part<br />
of the program involves the<br />
use of chemical and nuclear<br />
weapons. You are given the<br />
option of selecting these<br />
'special missions' at the end<br />
of each turn.<br />
A CHEMICAL LAUNCH is<br />
automatically targeted on an<br />
enemy supply city. A special<br />
readout will give you the de<br />
tails and expected results.<br />
will also tell you the results of<br />
the attack. Using this mission<br />
carries the risk of an enemy<br />
nuclear response.<br />
A STRATEGIC NUCLEAR<br />
ATTACK involves some nailbiting<br />
and tense moments.<br />
When you first switch to<br />
nuclear mode you are given<br />
30 seconds to ring a phone<br />
number and obtain a special<br />
authorisation code. This is a<br />
real number, 0203 668405,<br />
contactable 24 hours a day.<br />
If you enter the correct<br />
code number (it's always the<br />
same) then you are allowed<br />
direct control over all targeting<br />
and warheads. There are<br />
three separate settings:<br />
• Standby, which you revert<br />
to if you decide against a<br />
launch.<br />
• Strategic launch, in which<br />
a single nuclear strike can be<br />
targeted on an enemy city or<br />
unit (see below). Enemy reaction<br />
will be severe.<br />
• Fire-Plan, a full-scale<br />
strike. This should NEVER be<br />
used. Retaliation is extreme<br />
beyond measure.<br />
Targeting a single nuclear<br />
or chemical launch is alarmingly<br />
simple. You are given<br />
control of a cursor which you<br />
can position over the desired<br />
target. Press fire and the rest<br />
is done automatically.<br />
When under enemy<br />
nuclear attack, a launch will<br />
be detected and a large<br />
Impact Predictor cursor will<br />
precede the target cursor. If<br />
you have an option called<br />
'reflex system' switched on,<br />
your forces will automatically<br />
launch a strike of similar<br />
size. There is nothing you can<br />
do but watch the targets<br />
destroyed in a chilling sequence<br />
of graphic screens.<br />
As you play this game, it<br />
becomes increasingly clear<br />
that the war cannot be won<br />
with nuclear weapons. Only<br />
lost.<br />
It<br />
hopes that his program will<br />
Effective noises plus<br />
QQ O/<br />
one of<br />
Q^ Q<br />
/Q All three levels are very<br />
0/ encourage peopleto work for<br />
n the bestpieces of micro<br />
music ever.<br />
/0<br />
different, and you can play<br />
' either peace. 'I think<br />
side.<br />
it's a crying<br />
shame that there are so<br />
many problems in the world<br />
Q Ji ft<br />
0/ y°u re strong enough to grapple with the alarming game and all we can<br />
concept,<br />
do is sit back<br />
/Q you'll find this one very, very special indeed. nuclear weapons<br />
because we mistrust each<br />
Developing Theatre Europe<br />
gave experienced war games<br />
programmer Alan Steele one<br />
of the frights of his life. It happened<br />
The atmosphere<br />
ng|<br />
generated<br />
\ by this excellentgame is<br />
incredible, and virtually<br />
K<br />
by an ything else<br />
}%. available on the <strong>64</strong>. Using the<br />
unpleasant and horrific<br />
subject of nuclear war, for<br />
|<br />
mm the purpose of a game, may<br />
Jjf appear distasteful to some.<br />
But on playing it will be seen<br />
as the game reached<br />
that, as in real life, the use of completion. He and the rest<br />
Ilf nuclear weapons for the of the PSS team had done<br />
11^ purpose of winning a war, is extensive research into the<br />
a futile one and gains<br />
relative strengths of the<br />
nothing.<br />
NATO and Warsaw Pact<br />
/ was amazed: me, a wargames hater loving a<br />
forces, including contacts<br />
war game. It must be special and it is. The<br />
with the Ministry of Defence<br />
combination of the most tense and atmospheric<br />
screens yet seen on the <strong>64</strong> with a<br />
London.<br />
and the Soviet embassy in<br />
simple to use, yet complex war game is<br />
With the information, they<br />
stunning. Although the game is controversial<br />
programmed in the figures<br />
it in fact makes dear the horrors of a nuclear<br />
and then let the computer<br />
conflict. The graphic details ofthe outcome of<br />
play itself to see what happened.<br />
The result was chill-<br />
a nuclear war in Europe was a far cry from the<br />
'blast the Commies' tone of other games.<br />
ing. Every time the communist<br />
forces scored an overwhelming<br />
victory, leaving<br />
Nato with the stark option of<br />
The arcade screens<br />
using nuclear weapons, or<br />
allowing West Germany to<br />
At the start of the game there is an option: choose wh<br />
fall.<br />
you'd like action screens or not. (Serious wargamers shou<br />
Alan says the experience<br />
take this option).<br />
had a big impact on him. 'For<br />
When you attack or are under attack you are asked to select a a long time I'd wanted to<br />
battle. Move the cursor over the desired unit and a picture of a write a war game based on<br />
plain with mountains in the background will be presented on the current situation in<br />
screen with planes, helicopters and tanks moving about.<br />
Europe to see what would<br />
A target cursor is under your control in Missile Command si<br />
happen. I didn't start out with<br />
and you use this to destroy the enemy.<br />
any axe to grind, we just took<br />
The tanks which trundle up and down the road<br />
the program and put in the<br />
reground are your forces. Be careful not to hit them as they fire most reliable information we<br />
it the planes too and can bring them down.<br />
could get. I find the result<br />
How well vou do on this screen — ie. how many tanks and very disturbing — after all it's<br />
rvr<br />
roy with how many missiles — plays a major part NATO's avowed policy to go<br />
erformance is taken into consideration as a nuclear if its conventional<br />
actor deciding the fate of your forces elsewhere. So if<br />
forces cannot hold back the<br />
dly in this phase then expect severe losses all round. Warsaw pact forces in a<br />
future war.'<br />
The superiority of the<br />
Q<br />
Warsaw Pact was so great<br />
0 / The large package has an<br />
that PSS have actually had to<br />
/q excellent instruction Q A Certainly<br />
Q/<br />
not just another<br />
booklet, a/ossv maD. Qtf /O w 9ame.<br />
fiddle the figures in the version<br />
of the program that's<br />
been released. Otherwise,<br />
they say,<br />
Certainly better than most Q Ey 0/ Be careful. The effect this<br />
war games!<br />
71 %<br />
it wouldn't make a<br />
13 /O 9ame can have on you reasonable game —<br />
is<br />
the<br />
alarming.<br />
same side would always win.<br />
50UND<br />
^STABILITY<br />
Alan himself strongly<br />
other.'<br />
Why the figures<br />
were fiddled<br />
20 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>
AN*<br />
,<br />
•<br />
\<br />
• ‘ f ‘ '<br />
*<br />
.5<br />
f / $ V<br />
.<br />
A<br />
.<br />
•<br />
•'<br />
»k ” ym<br />
THE FIRST ADVENTURE GAME WITHOUT TEXT»1<br />
'OU ISSUE<br />
COMMANDS THROUGH<br />
OR LIGHT PEN<br />
ffiXP «3K<br />
stMmwi x\ l<br />
>14V<br />
AMBASSADOR KRYXIX IS HELD CAPTIVE<br />
ABOARD GENERAL ZQFRS STA RSHI<br />
?OU HAVE SIX FUTURE HEROES AND<br />
OO MINUTES OR REAL TIME TO R ESC UE HIM<br />
SlASP AT THE RELENTLESS PACE<br />
B .<br />
4\| -«*T**.'*. ’•LU-u®a +r% s' .1 3 *T JE . F.7JB<br />
V-*”<br />
THRILL<br />
TO thS^'<br />
GRAPHICS<br />
BE INSPIRED<br />
'<br />
BY THE<br />
MUSIC ON THE<br />
COMMODORE <strong>64</strong><br />
l' *<br />
' C *<br />
4 f '-it>X * \ \8t3<br />
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SHADOWFIRE IS AVAILABLE NOW FROM BETTER<br />
SOFTWARE DEALERS EVERYWHERE<br />
MAILORDER: BEYOND, COMPETITION HOUSE<br />
FARNDON ROAD, MARKET HARBOROUGH<br />
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INCLUDING P&P. ACCESS & BARCLAYCARD<br />
RING 0858 34567 CHEQUES & P/Os MADE PAYABLE TO BEYOND
Timing your shots<br />
T<br />
here are already two<br />
tennis games forthe <strong>64</strong> for<br />
this superb new Activision<br />
title to compete with: the extremely<br />
difficult Wimbledon <strong>64</strong><br />
and, more significantly, the excel<br />
lent Matchpoint from Psion.<br />
Screen presentation in the<br />
new release is quite different to<br />
Matchpoint. The men are a<br />
lot<br />
larger and chunkier and the<br />
court is viewed from a lower<br />
angle. The whole of the court<br />
Wonderfully easy game to<br />
get into bringing rapid<br />
enjoyment and great<br />
addictiveness. The lack of<br />
movement control may<br />
frustrate some players but it<br />
lets you have more variety in<br />
the type of shots you can<br />
play. The smash in particular<br />
is great. The players'<br />
movement is occasionally a<br />
bit crude but this isn 't very<br />
noticeable because of the<br />
flowing manner in which the<br />
computer moves you around<br />
the court. The size of the<br />
sprites and the way the<br />
picture scrolls more than<br />
make up for this.<br />
isn't constantly in view, so it<br />
scrolls<br />
ON-COURT<br />
slightly if a ball goes near<br />
TENNIS<br />
Activision,<br />
disk, Joystick only.<br />
Exciting tennis simulation with authentic ‘feel 1<br />
Directed serves, lobs, smashes, drop-shots, angled volleys<br />
The key to On-court Tennis is timing. You have to allow for the<br />
significant amount of time it takes for your player to take his<br />
backswing and then play the shot.<br />
When you first play the game you're likely to miss every ball,<br />
(and also serve piles of double faults.) But once your mind slips<br />
into the rhythm of the game, you not only make contact every<br />
time, you also start using the timing to DIRECT your shots and<br />
make winning plays.<br />
Try this, for example. Serve wide to the left of the left hand<br />
court, drawing your opponent out to the sidelines to make his<br />
return. If you're playing on grass, and your player is 'John' he will<br />
now almost certainly move to the net for a volley. If you delay the<br />
shot for a fraction of a second, the racquet swings late, and the<br />
ball angles gloriously into the open right court.<br />
Once you've got properly into the swing of things, the timing<br />
gives the game a superbly authentic feel. Hit a smash too late and<br />
it rockets into the net, swing early on the serve and the ball will be<br />
long. Get it<br />
right and POW, what a shot!<br />
Look out for some electrifying rallies with both players at the<br />
net. To avoid being passed you have to act only a fraction of a<br />
second after the computer's played its shot. Just like the real<br />
thing.<br />
Vtm<br />
cukmot<br />
/WUCH BETTCR/<br />
22 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong><br />
V
I<br />
1<br />
the edge of the playing area.<br />
Gone are the crowds (although<br />
they can be heard) along<br />
with the ballboys, umpire and<br />
touch judges. This doesn't really<br />
detract from the game but it<br />
gives it a rather lonelier feel.<br />
Activision's tennis also has a<br />
different approach to the play:<br />
priority is on the different type of<br />
ball to play rather than running<br />
about after it. The computer will<br />
automatically move your player<br />
toward the ball - you simply decide<br />
which sortofshotto play and<br />
when to play it.<br />
The disadvantage of this is<br />
that you have little control over<br />
whether to stay at the back of the<br />
This proves to be an easier<br />
game to get into than the<br />
great Match point as the<br />
computer does all the<br />
running, and you only have<br />
to time the shot. But<br />
although this offers a good<br />
deal of scope for varied play,<br />
/ would prefer to have fuller<br />
control o ver the player. The<br />
animation quality of the<br />
impressively large,<br />
effeminate sprites is marred<br />
* by occasional puppet-like<br />
actions whilst running. Even<br />
so, the game has a pleasing<br />
atmosphere and a really<br />
good feel to it.<br />
court or move to the net. The<br />
advantage is that you can get a<br />
lot more variety in the type of<br />
shots you play.<br />
In normal play, the different<br />
joystick directions and the fire<br />
button give you five main options<br />
which are flat shot, topspin,<br />
lob, slice and drop shot. This<br />
gives plenty of scope for tactics.<br />
For example, if you're standing<br />
at the net with your opponent<br />
back, a drop shot will probably<br />
be a winning play. But if you play<br />
one from your own back court,<br />
chances are it won't clear the<br />
net.<br />
If your opponent lobs you, you<br />
automatically enter 'smash<br />
mode', and use the joystick to<br />
direct the shot in one of five<br />
directions. The smash into the<br />
corner, leaving the computer<br />
player stranded is one of the<br />
game's most satisfying moments.<br />
It looks very authentic too.<br />
Similar control is used to<br />
serve. Your man will automatically<br />
throw the ball into the air<br />
and it is up to you to time his<br />
racquet to hit the ball correctly in<br />
one of three directions. Pressing<br />
fire will give you greater speed<br />
but makes it harder to time the<br />
hit.<br />
There are three types of surfaces<br />
to play on: clay, grass or a<br />
hard court, grass being fast and<br />
clay slow. There are also four<br />
men to choose from called John,<br />
Jimmy, Ivan and Bjorn. Who<br />
could they be? They all have different<br />
styles of play which are<br />
suited to different courts and<br />
matches.<br />
You have a one or two player<br />
option and can play either a one<br />
set warm-up or best of three or<br />
five sets. The computer opponent<br />
is very good and has 'floating<br />
intelligence': the more you<br />
improve the better he gets.<br />
One minor bad point is that a<br />
player always serves from the<br />
nearest court to you and players<br />
change ends after every service.<br />
This is contrary to the rules of<br />
tennis!<br />
JR<br />
Clear instructions and<br />
four opponents to choose<br />
from.<br />
Large, but chunky players<br />
on scrolling court. Amusing<br />
touches.<br />
Good racquet and ball<br />
noises and a title tune.<br />
VALUE FOR MONEY<br />
r\ Q<br />
Q /<br />
yj /q<br />
Unfortunately - 3 more than Matchpoint, but still a<br />
terrific simulation.<br />
Graphically ,<br />
some excellent touches like<br />
the ball increasing in size as<br />
it's thrown or hit high, and<br />
the McEnroe like grimaces<br />
the players make after<br />
playing a winning (or losing)<br />
shot. The players' serves are<br />
superbly animated, but they<br />
look a little silly walking<br />
down the court. Sound is<br />
good, with great ball and<br />
racquet noises, plus a jingle<br />
when you win a game. But<br />
the crowd sounds feeble.<br />
This is certainly a great<br />
tennis game, although<br />
overall / think Match point<br />
still offers more challenging<br />
this game has<br />
play.<br />
Preceeded by two other<br />
tennis games.<br />
Automatic player movement<br />
helps you get into it.<br />
Great tennis feel.<br />
/ As you improve, so does<br />
Q the computer opponent!<br />
<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 23
,<br />
he initials stand for<br />
Multiple Use Labour<br />
Element but the creatures<br />
they refer to look very similar to<br />
the animals we know and love.<br />
Put simply this is a trading game<br />
where mules produce goods for<br />
you and you try to make as much<br />
money as possible by selling<br />
them. It is also one of the few<br />
computer games for FOUR different<br />
players, although the<br />
computer can control up to three<br />
of them, if you're on your own.<br />
The game is set on the planet<br />
I rata (Atari backwards - ho ho<br />
ho), where the four characters,<br />
which you can choose from<br />
eight aliens, try to develop its<br />
resources. A spaceship lands<br />
you in the only town with each<br />
player having a small amount of<br />
money and goods, depending<br />
on which character he has<br />
chosen.<br />
Surrounding the town are a<br />
river, a number of mountains<br />
and mostly plains. This area is<br />
broken up into plots of land and<br />
at the start of each turn a cursor<br />
moves across the screen allowing<br />
you to pick a plot. You can<br />
only get one plot per turn on the<br />
beginner's game and you will be<br />
in competition with the other<br />
players for them.<br />
Having selected your plot you<br />
can go and buy a mule in the<br />
town and outfit it. There are<br />
three resources which can be<br />
tapped: smithore, energy and<br />
food. Once outfitted to get one<br />
of these goods you can install<br />
the mule on your plot where it<br />
will produce units of the good at<br />
the end of the turn. Its success<br />
M.U.L.E.<br />
Ariolasoft, El 1.95 case, £14.95 disk, joystick only<br />
t Sophisticated trading game for up to four players<br />
/ found this to be an<br />
excellent trading<br />
game. The<br />
complexities of<br />
pricing and the need<br />
for swift action make it<br />
more absorbing than<br />
most. The graphic<br />
action also adds<br />
variety and the<br />
characters and mules<br />
are well animated.<br />
Although it won't<br />
appeal to all gamers it<br />
should interest a wide<br />
range ofpeople giving<br />
you plenty to do in a<br />
well presented<br />
program.<br />
Advanced mule marketing<br />
Once you've mastered the<br />
beginner's game you can<br />
move onto the standard and<br />
tournament games which<br />
introduce new features and<br />
are both run over 12 months.<br />
The standard game has land<br />
auctions for random individual<br />
plots and also the ability<br />
to sell plots. You will also find<br />
that mules run into short supply<br />
and vary in price, and you<br />
have more control over the<br />
auctions being able to sell<br />
below your critical level of<br />
supply and chargeenormous<br />
prices for goods in short<br />
supply.<br />
The tournament game introduces<br />
a new commodity,<br />
crystite, which sells for high<br />
prices but is vulnerable to<br />
pirates and not always easy<br />
to find. It also has collusion<br />
whereby two players can<br />
transact a private deal without<br />
the general interference<br />
of an auction free-for-all. This<br />
can be used for lots of dirty<br />
dealing against any dominant<br />
player.<br />
The comprehensive<br />
instructions and<br />
helpful hints make it<br />
easy to get in to this<br />
game. The<br />
combination of<br />
frenetic auctioneering<br />
and strategical<br />
development make it<br />
difficult to get out. The<br />
simple, but<br />
representative<br />
graphics and the<br />
boppy, catchy tune all<br />
added to the fun.<br />
Recommended to<br />
both novice and<br />
skilled traders alike.<br />
will depend on its location, food<br />
going best nearthe river, energy<br />
in the solar rich plains and<br />
smithore in the mountains.<br />
If you've got any time left you<br />
can go and gamble in the pub<br />
(you never lose), or go Wampus<br />
hunting in the mountains (bet<br />
you can't catch one). Once all<br />
four players are finished a<br />
random event may occur like a<br />
planetquake, acid rain, pest<br />
I<br />
The problem with BC's Quest for Ti res was<br />
that each of the stages was too easy , and<br />
interest waned quickly. Grog's Revenge on<br />
the other hand, has less screens and is harder<br />
but has a much longer lasting interest The<br />
graphics are better (the Tiredactyl is great)<br />
and there are a variety of amusing ways to<br />
lose a wheel. Some great little sound effects,<br />
most of which are unusual and imaginative,<br />
all add to the game's humourous and lasting<br />
appeal.<br />
One of the tunnels<br />
through the<br />
mountainside<br />
Your tyre<br />
Toll booth<br />
An impassable crack in<br />
the path.<br />
Your dams.<br />
After the exhausting task of<br />
rescuing his loved one in<br />
BC's Quest for Tires, the<br />
stone-age cartoon hero Thor is<br />
out and about again, this time to<br />
find the meaning of life. It is said<br />
to be found atop an ancient<br />
mountain, the last in a range of<br />
Grog's dams.<br />
The plan ofone side ofthe<br />
mountain showing Grog<br />
as a white diamond.<br />
24 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>
Smithore outfitting<br />
Energy outfitting<br />
Food outfitting<br />
keep your mules producing.<br />
You may have shortages or<br />
surpluses of goods so you can<br />
buy some and sell others. This is<br />
done on an interesting auction<br />
screen where sellers at the top<br />
and buyers at the bottom move<br />
towards each other so as to<br />
meet at a mutually acceptable<br />
price. If no one is trading, the<br />
store itself may be able to sell<br />
you goods. You cannot sell<br />
below a critical level which are<br />
your essential supplies.<br />
After trading has finished you<br />
are shown the financial state of<br />
each player and the colony's<br />
overall situation, before returning<br />
to the land screen where you<br />
can choose another plot. The<br />
beginner's game lasts for six<br />
months at which point the ship<br />
returns to check on the colony's<br />
progress and award the title of<br />
first founder to the player of<br />
greatest worth.<br />
BW<br />
You have a<br />
MULE in tow<br />
The pub where you can<br />
gamble<br />
The MULE corral<br />
Your time left<br />
Q<br />
Delightfully illustrated<br />
instruction booklet.<br />
<strong>64</strong>%<br />
A trading game but in<br />
a bright new format.<br />
attack or pirate raid which can<br />
dent your productivity.<br />
The mules now get on with<br />
producing and you may get the<br />
occasional bonus or bad news<br />
scroll across the screen. You<br />
take the fruits of their labour to<br />
the store where you can trade<br />
them with other players or the<br />
store itself. Each turn you will<br />
need certain amounts of energy,<br />
food and of course money to<br />
A really funky bop<br />
tune paves the way<br />
into an involved and<br />
boring game.<br />
Unimpressed by the<br />
graphics / played the<br />
game in hope of<br />
excitement. I found<br />
little. Apart from a few<br />
breaks (complete with<br />
funky bop ) and trying<br />
to sell products there<br />
was nothing to keep<br />
me interested.<br />
Not many graphics<br />
but what there are are<br />
well animated and fun<br />
Funky tune plus effects<br />
during game.<br />
VALUE FOP MONEY<br />
72%<br />
81%<br />
The best pure trading game we've seen.<br />
Not too simple<br />
and economics may<br />
put some off.<br />
Three different games and<br />
so much to do. Great for<br />
four players!<br />
US Gold/Sierra on Line, £9.95 case, £14.95 disk, joystick only<br />
9 Thor returns for more enjoyable cartoon action<br />
five. A network of caves run<br />
through the very mountains<br />
themselves, and a long and<br />
winding track runs around them.<br />
Linking each of the mountains<br />
are toll bridges that Thor must<br />
cross, getting him a step nearer<br />
to his goal. This is where his<br />
problems start<br />
On screen, the mountains are<br />
shown one at a time on a small<br />
radar in the bottom right. On this<br />
radar are shown all cave<br />
entrances, a symbol representing<br />
Thor and one of Grog. The<br />
part of the mountain Thor is<br />
currently on is shown on the top<br />
half of the screen in reasonable<br />
graphical detail. It scrolls left to<br />
right, depending on the direct-<br />
I<br />
i<br />
k<br />
How to lose a life<br />
When you're a stone-age guy<br />
riding round a hostile mountainside,<br />
it's awfully easy to lose your<br />
unicycle. You can:<br />
• Hit a pothole or a rock. OUCH!<br />
• Ride too close to the mountain<br />
wall. SPLAT!<br />
• Slip off the edge of the mountain<br />
path. AAAAAAAGH!<br />
• Blunder into a falling stalactite<br />
inside one of the dimly lit caves.<br />
CRASH!<br />
• Have your tire gobbled by the<br />
massive, green, loathsome Tiredactyl<br />
which inhabits the higher<br />
levels. SCRUNCH!<br />
All these deaths are depicted in<br />
hilarious cartoon style. But Thor's<br />
main problem is in the form of a<br />
sort of time limit. The Mighty<br />
GROG is pounding his way down<br />
the mountainside, collecting<br />
clams as he goes and hungry for<br />
revenge<br />
He is represented as a white<br />
diamond on the radar, and you'll<br />
soon know if he appears on your<br />
level from the ominous tune that<br />
echoes forth. Should you ever see<br />
Grog's nose appear at the edge of<br />
the screen then you know all is<br />
lost. Thor is unceremoniously<br />
pulled off screen, and Grog<br />
makes a sudden and noisy<br />
entrance.<br />
Hilarious cartoon fun<br />
lies in BC Il's cassette<br />
box. Brilliant graphics<br />
and animation with<br />
some of the most<br />
hysterical death<br />
routines since Cliff<br />
Hanger along with<br />
fitting sound will grab<br />
you instantly. Lasting<br />
appeal, like its<br />
predecessor is rather<br />
dubious although a<br />
greater challenge is<br />
presented with this<br />
one.<br />
ion he's going in. The scrolling is<br />
smooth, but does get a little<br />
jerky at a higher speed.<br />
To cross a toll bridge Thor<br />
must pay the exorbitant sum of<br />
100 clams to a waiting toll-man.<br />
Luckily the mountains have a<br />
plentiful supply of clams lying<br />
around, and in case you've<br />
never seen a clam on a mountain,<br />
you should know that these<br />
are lesser spotted craggy peak<br />
clams.<br />
The clams are to be found on<br />
A HELP/<br />
"<br />
<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 25
001 Arcade VIC 20 (UNEXPANDED)<br />
SNAKE BITE- Simply the slitheriest<br />
game of its kind.<br />
002 Arcade, VIC 20 (UNEXPANDED)<br />
MICKEY THE BRICKY - Four<br />
screens packed with fun.<br />
003 Arcade BBC MICRO B<br />
BIRD STRIKE - Wing the planes<br />
and shoot the pigeons.<br />
004 Arcade BBC MICRO B<br />
GOLD DIGGER - The hazards of<br />
digging for gold down under.<br />
005 Arcade BBC MICRO B<br />
DUCK! - Comedy and music in this<br />
duck shoot.<br />
013 Arcade BBC MICRO B<br />
ACID DROPS - Fly through to tackle<br />
the mutant spinners.<br />
022 Arcade BBC MICRO B<br />
ESTRA- Recover the sacred statue<br />
of Estra the snake god.<br />
023 Arcade/Strategy BBC MICRO B<br />
THE HACKER -Terminal to modem,<br />
telephone network to mainframe.<br />
006 Arcade SPECTRUM 1 6K/48K<br />
RUN BABY RUN - Multi-car cop<br />
chase and shoot-out.<br />
009 Arcade SPECTRUM 1 6K/48K<br />
TERRA FORCE -Terra man<br />
defends earth against all odds.<br />
010 Arcade SPECTRUM 16K/48K<br />
MENACE - What happens when<br />
teacher turns his back.<br />
02 1 Arcade SPECTRUM 1 6K/48K<br />
CRAZY CAVERNS - Ten crazy<br />
caverns, ten hungry mouthsto feed.<br />
007 Arcade SPECTRUM 48K<br />
EXODUS - Strange creatures<br />
emerging from the pits.<br />
014 Arcade/Strategy SPECTRUM 48K<br />
MR. FREEZE - Six compartments,<br />
each tougher to de-ice.<br />
01 6 Arcade Adventure SPECTRUM 48K<br />
BOOTY - Twenty holds crammed<br />
full of pirate loot.<br />
008 War Game SPECTRUM 48K<br />
VIKING RAIDERS - A test of strategy<br />
against the computer or friends.<br />
SCREEN PRINT SERVICE<br />
SINCLAIR SPECTRUM AND BBC MICRO B USERS ONLY<br />
Notice the quality of printed screens on the front of our Silver range packs. If you are a computer<br />
artist we can offer you hard copy of your creations in the form of:<br />
1 2" x 9" FULL COLOUR PRINTS by ink jet printer. These are available in two formats:<br />
1. PAPER- £6.95p each, or 2. LAMINATED (Board-backed) -£9.95p each;<br />
both prices inclusive of VAT and postage.<br />
Send your saved screen on cassette or disc (state border colour, if Spectrum) with a crossed<br />
cheque/PO made payable to FIREBIRD SOFTWARE, to the address below. Your cassette or disc<br />
will be returned with order. Allow 14 days for delivery.<br />
SCREEN PRINT:<br />
‘FREEPOST FIREBIRD, WELLINGTON HOUSE, UPPER ST MARTIN’S LANE, LONDON WC2H 9BR<br />
‘No stamp required.<br />
MAIL ORDER<br />
Please state name of game (and machine) and<br />
numbers required.<br />
Enclose crossed cheque/PO made payable to<br />
FIREBIRD SOFTWARE.<br />
All offers are subject to availability.<br />
Orders are despatched promptly. All prices<br />
inclusive of VAT and postage.<br />
MAILORDER:<br />
‘FREEPOST FIREBIRD,<br />
WELLINGTON HOUSE,<br />
UPPER ST MARTIN’S LANE,<br />
LONDON WC2H 9BR<br />
‘No stamp required.<br />
FIREBIRD SOFTWARE, WELLINGTON HOUSE, UPPER ST. MARTIN'S LANE, LONDON WC2H 9DL. TEL: 01-379 6755/5626<br />
Firebird and the Firebird logo are trademarks of British Telecommunications pic.
panocsac<br />
# +<br />
wanrac<br />
I M .<br />
fill<br />
- i. -Kg"<br />
NEW RELEASES:<br />
MR FREEZE<br />
AMSTRAD<br />
THE WILD BUNCH- \<br />
k MR FREEZE-<br />
'S! I ilk BBC MICR0 B<br />
O591T0 *** MR.FREC2E *** 059170*130<br />
COMMODORE <strong>64</strong><br />
BIRD STRIKE-<br />
ELECTRON<br />
THE HACKER<br />
k<br />
ELECTRON<br />
01 1 Arcade SPECTRUM 48K 01 2 Adventure SPECTRUM 48K 018 Arcade COMMODORE <strong>64</strong> 01 5 Arcade/Strategy COMMODORE <strong>64</strong><br />
THE WILD BUNCH - Accused of EXODUS - Strange creatures MR. FREEZE - Six compartments,<br />
murder, hunt the real killer.<br />
emerging from the pits.<br />
each tougher to de-ice.<br />
BYTE BITTEN - Solve the clue then<br />
play Sea King.<br />
~~~~N<br />
% ^<br />
M-<br />
'W A<br />
]<br />
1<br />
A ^ 1<br />
r f>1 •5 "1<br />
M<br />
|<br />
POWER:<br />
TIME:<br />
1<br />
SCORE:<br />
ROOMNUM8ER:<br />
01 7 Arcade Adventure COMMODORE <strong>64</strong><br />
BOOTY - Twenty holds crammed<br />
full of pirate loot.<br />
019 Arcade COMMODORE <strong>64</strong><br />
HEADACHE - Nervous Ned’s quest<br />
to serve The Brain.<br />
020 Arcade COMMODORE <strong>64</strong><br />
ZULU - 1 00 golden masks hidden<br />
in a magic maze.<br />
024 Arcade Adventure COMMODORE <strong>64</strong><br />
GOGO THE GHOST - 1 50 different<br />
haunted castle chambers.<br />
201 COMMODORE <strong>64</strong><br />
DEMONS OF TOPAZ<br />
202 SPECTRUM 48K<br />
BUGGY BLAST -<br />
1 00% Graphic Exploration. Space Mission Simulation.
.RND<br />
At first glance it seems as if<br />
this isn't any different<br />
from its predecessor. On<br />
playing the game though, you<br />
soon notice, and feel, that it is.<br />
The original Super Pipeline<br />
had you in control of a foreman<br />
and helper, maintaining a flow<br />
of water through complex pipe<br />
networks, in order to fill a barrel.<br />
This sequel follows the same<br />
theme, but is superior in every<br />
way.<br />
You still control the self same<br />
foreman, only this time you<br />
have TWO workmates to help<br />
you. One of the game's most<br />
appealing features is the way<br />
they tag along behind you,<br />
mending broken pipes where<br />
necessary and intercepting<br />
otherwise fatal nasties. Getting<br />
them to do exactly what you<br />
want and when you want it,<br />
takes considerable skill.<br />
At the top of the screen is a<br />
tank containing a supply of<br />
water. This supply is constantly<br />
flowing through a tangle of piping,<br />
where it will pour into a<br />
waiting barrel. Depending on<br />
which level you're on, there can<br />
be between one and four barrels<br />
to fill.<br />
Things are not so simple,<br />
though, as unpleasant objects<br />
roam the pipes, and must be<br />
shot or avoided. These things<br />
are in fact tools of various descriptions.<br />
Some cut holes in your<br />
pipe and allow the water to escape:<br />
this calls for immediate action,<br />
so you must lead one of<br />
Superlative follow up with arcade quality graphica<br />
1 6 pipelines, two helpmates, hilarious intermissions<br />
vr£“ V ! h *r e thin9s get tougher<br />
vl<br />
kJ<br />
Stunningly impressive<br />
Cl/<br />
fully, avoided, or intercepted by<br />
'y-. program - experienced game-<br />
I / U players will rave over it.<br />
an expendable workmate.<br />
your workmates along to repair<br />
GROG'S REVENGE<br />
the damage. Even under the attention<br />
of his hammer, holes take<br />
the tracks running around the To pick up a clam Thor must the secret of the meaning of life. time to seal, leaving your henchman<br />
mountain, or within the caverns. ride over it on his stone-age unicycle<br />
Should you get that far, you will<br />
open to attack from hostile<br />
The caves are dark and so a<br />
(equipped this time with a discover the programmer is tools.<br />
source of light is needed to see tire). Once he has collected 100 something of a cynic. You'll also<br />
If you spring too many leaks<br />
the way through. Thor, being or more he can take them to the discover that the only thing left<br />
way ahead of his time, carries a toll bridge and move on to the to do is to try again on a harder<br />
flashlight with him. Unfortunately,<br />
next mountain.<br />
range of mountains (there are Attack of the<br />
the torch isn't very power-<br />
If Thor should have 25 or more three in all).<br />
ful, and only a small amount of clams over the quota he will buy<br />
GP<br />
mutant tools<br />
the screen is shown under its an extra life - there are five to<br />
The game features a large number<br />
of hostile tools, and as is the<br />
light. This effect is very realistic start.<br />
and makes the going tough on The levels are lettered A to E, E<br />
case with the other sprites, they<br />
This is the first game<br />
higher levels.<br />
being the final stage, containing<br />
are graphically wonderful. Power<br />
where / have laughed<br />
drills, buzz-saws, pneumatic<br />
every time I died. The<br />
ORIGINALITY<br />
marvellous cartoon<br />
drills, blowtorches and a host of<br />
animation and<br />
others all try to cut holes in the<br />
hilarious adversaries piping.<br />
Instructions are very slick in<br />
The very first icon-driven<br />
make this thoroughly<br />
every aspect. adventure.<br />
Other, less destructive tools<br />
93%<br />
94%<br />
entertaining. The among them plungers, spanners,<br />
lastabi/ity is the only<br />
GRAPHICS HOOKABILITY<br />
toolboxes, caterpillars and hammers<br />
questionable aspect<br />
but personally / round<br />
Stunning definition and use of<br />
it<br />
OOn/<br />
Although initially daunting,<br />
tough enough and<br />
colour all round.<br />
>< >< '-'A. the original approach soon<br />
with more than<br />
92%<br />
merely wander aimlessly<br />
around the pipe, and contact with<br />
any proves fatal. There are also<br />
yJU / U drags you in.<br />
enough levels to keep appearances from the lobster and<br />
me a happy unicyclist.<br />
SOUND<br />
spiders from Pipeline / (especially<br />
The sound effects add on later levels) plus the introduction<br />
of some newer problems. A<br />
pleasantly to what is<br />
OO O/ Su Perb musical scores, with<br />
an addictive and<br />
Q^ vVq<br />
160 locations, scores of<br />
adjustable tone. objects and enemies to<br />
cluster of tacks<br />
93% encounter.<br />
amusing<br />
make an appearance<br />
on pipe five, and follow the<br />
game.<br />
VALUEiFORMONEY<br />
path of the pipe. They cannot be<br />
killed though - they must be skil-<br />
28 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>
*Nf> NOT q JXZpp IQ 3>fiNK/<br />
and the water supply level<br />
should get too low, all water will<br />
start to flash and your score will<br />
decrease. If you don't fill all the<br />
barrels before your score runs<br />
out, then you'll lose a life.<br />
Once all of the barrels have<br />
been filled, one of eight excellent<br />
and humourous intermission<br />
screens is played, and it's<br />
onto a longer, more twisting<br />
The original game was<br />
brilliant and this improved<br />
version takes the game to<br />
new heights of excellence.<br />
The graphics are superb and /<br />
loved the humourous<br />
touches at the end of each<br />
screen. The varied nasties<br />
and complicatedpipes make<br />
this much harder than the<br />
original and even more fun.<br />
The music and colour are<br />
marvellous as usual, having<br />
a real arcade feel to them. If<br />
you haven't seen the original<br />
then you're in fora real treat<br />
and even if you have you'll<br />
love this new version.<br />
pipeline.<br />
You can start with between<br />
one and eight lives, and there is<br />
a one or two player option. An<br />
amusing and brief set of instructions<br />
exist within the game, and<br />
some excellent, detailed ones<br />
come on the inlay.<br />
The graphics and sound have<br />
both been improved greatly.<br />
Sprites are large and have excellent<br />
definition and animation,<br />
each being outlined and well<br />
coloured. The effect of water<br />
flowing is superb, and the animated<br />
intermissions have real<br />
class - in one a Sinclair C5 trike<br />
gets sledgehammered by one of<br />
your workmates, while in another<br />
caricatures of the Taskset<br />
team prance across the screen.<br />
The quality music is easily<br />
recognisable as being that of<br />
Taskset, and four or five jaunty<br />
pieces are played throughout<br />
the game. The sound effects are<br />
very good, and very unusual.<br />
GP<br />
Supersmooth, slick graphics<br />
C and catchy tunes instantly<br />
attract you to this game.<br />
There's plenty ofcomplicated<br />
and challenging screens<br />
which will keep many<br />
perplexed for months to<br />
come. / found this game fun<br />
and enjoyable to play apart<br />
from one thing. The<br />
transition between the easy<br />
screens and the difficult is<br />
rather sharp and dying on the<br />
same screen game after<br />
game was annoying.<br />
PRESENTATION<br />
Q<br />
Q<br />
Very, very slick. Great<br />
cartoon interludes between<br />
screens.<br />
Arcade quality. Great<br />
animation and detail. Many<br />
humourous touches.<br />
There are 16 different pipe<br />
networks (compared with<br />
eight on the original), and<br />
dozens of evil nasties to<br />
contend with. Even after<br />
days of extensive,<br />
exhaustive and exciting play,<br />
I can't getpast screen 13 (and<br />
that's with eight lives!). In<br />
other words, it's tough and<br />
enjoyable enough to keep a<br />
wide range ofarcade<br />
gamesters busy.<br />
ORIGINALITY<br />
Q<br />
Q<br />
The basic idea is the same<br />
as in Super Pipeline<br />
outstanding<br />
Very powerful addiction<br />
sets in instantly.<br />
TOPQUALITY<br />
PROGRAMS<br />
URGENTLY<br />
REQUIRED!<br />
An overseas software house is planning to launch several<br />
new computer games onto the U.K. market.<br />
To complement our growing list of titles, we now<br />
urgently require top class programs from U.K. authors.<br />
As we plan to release only games of the highest quality,<br />
your program must be original, exciting and graphically<br />
So why not send your program on cassette or disk to us<br />
and you will be offered the best possible deal!<br />
Q<br />
Four different pieces of<br />
great, catchy music, plus<br />
other good effects.<br />
16 pipes of increasing<br />
difficulty, the last few VERY<br />
Q<br />
State of the art arcade game. Enormous appeal whether or not you've<br />
already got Pipeline I.<br />
Lonsto House, 1 ,2 and 3 Princes Lane, London N 10 3LU<br />
<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 29
£1,SOO of Activision games and<br />
sportswear as prizes in our great<br />
spot- the-ball competition<br />
If joystick exercise isn't enough for you then we're offering you not only the chance<br />
to win Activision's three new sports games but also a superb bag of athletic<br />
goodies to get you out and about this summer.<br />
We have FIVE sets of sportswear to give away, each one including: a tracksuit,<br />
tennis shirt, shoes, socks and sportsbag to pack them in. Wow! Now you can put<br />
that muscular joystick grip to good use on the tennis court or practice your<br />
decathlon events for real.<br />
The five winners will receive all this sportswear PLUS the set of Activision's<br />
impressive new sport simulation programs all reviewed in this issue: On-Court<br />
Tennis (what a sizzler!), On-Field Football and On-Field Baseball, while<br />
TWENTY-FIVE runners-up will get the three games.<br />
To win these marvellous prizes all you have to do is spot the ball which has been<br />
removed from the screen shot of On-Court Tennis. You only have ONE attempt at<br />
putting a cross where you think the ball is most likely to be. The winners will be the<br />
ones who get closest to the ball's actual position.<br />
Cut out the form and picture with your name and address on and a cross marking<br />
where you think the ball is. Send it to us at: Activision competition, Zzap! <strong>64</strong>, 1<br />
Church Terrace, Yeovil, Somerset BA20 1HX. All entries should reach us by the 13th<br />
of <strong>June</strong>. The editor's decision is final.<br />
30 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>
1<br />
^rxrr<br />
\<br />
1<br />
1<br />
*‘-‘‘*‘*'*-*-*‘*<br />
«*«**-•-*•*-*•**• .•.*.*«*»!^Wl«*»‘ •!•.•«* *''‘‘, . , «‘i*»*,t , .'.*«'«‘»*v. , t*i*«'»l , .'.*i*«<br />
Name<br />
Ad d r*os<br />
••••••<br />
••a a<br />
a a a<br />
Pn
I<br />
1.<br />
I<br />
I<br />
Enter these pages, proud ga^es-play<br />
^<br />
delectation a series of cunning<br />
handler you really are. We have P'®P® Y°<br />
ct of your zzapping skills. Allow<br />
tests to enable you to ,n''e*t ‘ga<br />
d t<br />
Yake each test in turn, writing down your<br />
yourself a clear unmterrupted hour and take e<br />
wj|| ^ gb(e^ ca|cu ,ate your<br />
answers. Then by referring to our official answ<br />
game addict rating. Good luck— ——<br />
7esf 7.<br />
RECOGNITION<br />
Printed here are a range ot<br />
screen-shots from <strong>64</strong> games.<br />
Well, in fact we've only printed<br />
PART of each screen shot. Your<br />
task is to match each picture<br />
with the correct name of the<br />
game taken from the list below.<br />
Just write the letter of the game<br />
above each picture and prove<br />
that you're not a games-playing<br />
innocent.<br />
A. Tapper<br />
B. Impossible Mission<br />
C. QuoVadis<br />
D. Breakdance<br />
E. Traffic<br />
F. Spy v Spy<br />
G. Cliff Hanger<br />
H. Seaside Special<br />
I. Kick Start .<br />
.<br />
J. The Hobbit (disk version)<br />
K. Give my regards to Broad<br />
Street<br />
L. Jack Attack<br />
M. Pole Position<br />
N. Mr Robot<br />
O. Trashman<br />
P. Toy Bizarre<br />
Slimers, FK de<br />
2. Warriors, vermii<br />
3. 8a 1 1 boys<br />
4. Missiles, oil si<br />
5 .<br />
Riddles, lava pits<br />
6. Telephone klos<br />
32 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>
;<br />
which<br />
USfiR?<br />
ONEOFF<br />
mmm<br />
lilii<br />
m<br />
if umi're a sophisticated own® , .<br />
are absolutely<br />
just don't do and certain othw whether you can differentiate<br />
mandatory. This section 's to t<br />
^ hamstrung .<br />
^ost'appropriate<br />
answer after<br />
Wrtte the” letter oftite<br />
question.<br />
names better than the <strong>64</strong>'s.<br />
1.Your friend says his Spectrum games are<br />
Would you:<br />
(a) melt his keyboard?<br />
4.<br />
'<br />
(b) ignore him?<br />
-•<br />
mental asylum?<br />
(c) paying h»s bills at<br />
,c) keep peyino<br />
would<br />
2 .The local know-all offers to<br />
»» «>C V<br />
5.<br />
you:<br />
(a) die laughing?<br />
«sts*1<br />
(c) let him<br />
1<br />
see^<br />
m<br />
. a. dt ^ n<br />
*<br />
1r<br />
3aYour joystick breaks in the middle ol a game o 3<br />
6.<br />
C"Mm'<br />
a eal "” "?<br />
^<br />
13 prhh dowSloekpeCed operating losses?<br />
You get given an Interceptor game which doesn t load.<br />
y°u: iK<br />
(a) throw a ht<br />
,<br />
th\ sav 'thank goodness^<br />
/<br />
c<br />
\ adjust your cassette heads.<br />
ds away from smashing your high score<br />
Just as you're secor '^ .<br />
a p0wer cut. Would you<br />
on Raid Over Moscow^ sa P.^ ^ tei everyone a fake<br />
,<br />
(a) throw your joystick our<br />
high score?<br />
t0 COme back on and startagam<br />
13sSiSSSSSSt<br />
“'“d K"d<br />
A burglar stealsyour ®J ^ocl^Atari owners?<br />
(a) check the houses of all me .<br />
on. sensihl. hurgla. -round.<br />
begraWhd'here^saUeast<br />
13<br />
Test 4. REACTIONS<br />
_<br />
stuck on an adventure you know<br />
7. You watch someone 96 9<br />
JKSSS.<br />
wm ‘’“""^mggot a. fa, as h« has.<br />
Sh to hln,»he.r.<br />
BsS^S^Sl^=-<br />
8 Your disk drive starts making funny noises. Would vou<br />
StSe<br />
it,<br />
»»'= sister ,o shop<br />
because it's supposed to do that?<br />
d aets cramp in the middle of a Pitstop II race. Wou<br />
9. Your hand gets cramp<br />
Ustruggle to the finish line as best you can?<br />
la)<br />
SS^he—<br />
am>iWoua<br />
lO.The government puts an extra takon computer 9ames<br />
w<br />
IS<br />
^<br />
».«. P-.<br />
£^sKtsr^!<br />
5STp~»7<br />
• worH Would vou*<br />
,w“<br />
y&s£&gsaags*~~<br />
13. You're spotted in<br />
copy of Computer Comer Would you<br />
.<br />
lb) prhhtcattttiat h was only for a gifl9'e<br />
S a<br />
ow hard and buy the mag?<br />
1<br />
U 7, a n. Challenge. Would you:<br />
14 You are invited to take part m the Zzap. c<br />
~<br />
SEsSSS*hope your opponent<br />
asleep first?<br />
SW&flTV.<br />
TH€R€'S AAOfcfe<br />
TO CO/V\6.
J<br />
ONEOFF<br />
Are YOU a MftSTtB BlASTER?<br />
Test 5. SCREEN A WARENESS<br />
Pictured here is a special screen<br />
we've created from a fictitious<br />
platform game. Your task is to<br />
work out the most efficient way<br />
of getting round the screen collecting<br />
all the keys. The maximum<br />
gap you can jump is TWO<br />
spaces, the maximum height<br />
you can gain or lose while jumping<br />
is ONE space (although you<br />
can fall two spaces).<br />
So for example you can jump<br />
from Y to Z, from d to f, or f to d.<br />
And you can fall from q to K. But<br />
you CANT manage Y to d, or k<br />
to q, or Y to R. Also, although<br />
you could normally jump from,<br />
say, U to P, in practice this is<br />
impossible, because you will<br />
land on W first.<br />
Using this information, work<br />
out the route which uses the<br />
fewest number of leaps, and<br />
write down the sequence of<br />
letters this route requires.<br />
Test 6. GAME<br />
SPOTTING<br />
Can you identify the following<br />
game titles? All we're giving is<br />
the first letter of each important<br />
word in the title (no 'the's and<br />
'of's), followed by a clue linked<br />
to the game's content. Write<br />
down each game title in the<br />
space available.<br />
1. RMC, pyramids<br />
2. GMRBS, roads<br />
3. CCW, screen after screen<br />
OUT<br />
q-<br />
mi<br />
1<br />
If*—- .<br />
L. i «-<br />
r :<br />
^<br />
r ^<br />
IL.t LJl<br />
(53 / v „<br />
>!*k<br />
ttk<br />
^ *°t of modem „„<br />
i«QJ.4<br />
r*oi<br />
f * . *//#’/>;<br />
f/h-<br />
v/;<br />
THinking<br />
a good deal of<br />
r e<br />
menttf demand<br />
n<br />
ho<br />
tal . 9ilitv<br />
4 Jeff ' Minin.<br />
Vffi m® to be solved h a ®,W off<br />
*V if<br />
X9 U Minter R U<br />
mind work?<br />
H°w T„<br />
d carnef<br />
oes<br />
thlnk round cnr„, Can<br />
- guinea<br />
pf V Cr °wher,<br />
you<br />
»'t<br />
fWo M have anyS, ,f so « nave anv nmki - V«u ^°u<br />
'<br />
4<br />
- tmg the ODD ONEnT ONEo ?? s spot‘ spot'<br />
ofthe follo<br />
Wina^°^T m each<br />
some we've After even??' a "- «n<br />
brackets. 9 ' ven a hint in<br />
1' Eoco, Son of Ria<br />
Express, Black Suic,c,e<br />
Thunder'<br />
2- Chiner Miner d<br />
Hunt^'<br />
P<br />
EruceLee n (odgj^gj<br />
-<br />
^<br />
H orace, Bilbo.<br />
Wa<br />
Michael Jack<br />
"<br />
Julian Rignali, Rockfo<br />
a<br />
J<br />
k lately,<br />
np 1<br />
& n tt/1<br />
4. RBB, aircraft<br />
COm^r^0oX?don V°Ur<br />
5. SK, witch<br />
6. JSW, bug<br />
7. DTD, exhaustion<br />
8. LM, views<br />
9. FABMMMM, switches<br />
10. BBSB, adiction<br />
7 “THE BN510ERSW i*-<br />
„ PNP> JjV.ii f —<br />
SCORE CHART Wr ! f<br />
\ ARE ON<br />
(<br />
.VIM<br />
S^PA&E ) V- / l JJS)<br />
vV<br />
;/<br />
T<br />
his game comes hot on<br />
the heels of Imagine's<br />
World Series Baseball<br />
(reviewed in this issue) so it's<br />
inevitable comparisons will be<br />
drawn between the two.<br />
As far as graphics are concerned,<br />
there's no question<br />
which is better. In this one a<br />
reasonable looking baseball<br />
ground is impaired by the presence<br />
of titchy, indistinct players,<br />
who wouldn't go amiss in a<br />
game of Robotron (No offence,<br />
Robotron players). The batter<br />
looks like a crippled golfer,<br />
about to tee off, and the catcher<br />
bears a resemblance to ET at<br />
times.<br />
The animation of the players<br />
is crude and jerky by today's<br />
standards - the fielders look as if<br />
they're skating across the grass<br />
(but they do produce a pleasing<br />
throw on the run). Sprite priority<br />
is virtually nonexistent, as<br />
players run through, instead of<br />
around, each other. Also the<br />
flight of the ball is sometimes<br />
Developing<br />
batting technique<br />
There are three main skills while<br />
batting:<br />
TIMING is essential to hit the ball<br />
at all. You have to press the fire<br />
button before the ball reaches<br />
your batter so that he has time to<br />
swing. But since the pace of the<br />
deliveries varies, this takes some<br />
getting used to. The practice<br />
mode is very helpful here. When<br />
you're desperate to at least hit the<br />
ball, you can opt to 'bunt' - use a<br />
dead bat. This gives almost certain<br />
contact, but the ball won't go<br />
too far.<br />
JUDGING the nature of the delivery<br />
is also crucial. Even the computer<br />
will sometimes let fly balls<br />
which are unplayably high or low.<br />
If you swing at these, it'll count a<br />
'strike' against you.<br />
BLUFFING your opponent is the<br />
third skill. As in the Imagine game<br />
it is possible to 'steal' bases at a<br />
moment when your opponent is<br />
off guard. You can even trick the<br />
computer that way - try running a<br />
man from second to third base at<br />
the same time that the computer<br />
is pitching a delivery. You'll<br />
sometimes make it.<br />
The graphics of the game are very offputting<br />
butonce you get down to its great gameplay<br />
and 'feet this becomes less important The<br />
action seems very realistic with fielders<br />
having to struggle with good outfield shots ,<br />
but the batter at a disadvantage with infield<br />
shots. The inevitable comparison with<br />
fmagine's baseballgame leaves this a close<br />
second but with more variability in the<br />
pitching andgame options.<br />
There is a similarity to fmagine's baseball but<br />
I found fmagine's to be easier to control<br />
especially with the big TV screen. On Field<br />
Baseball r s graphics were certainly lacking in<br />
detail and the animation was pretty awful<br />
Judging the pitches was extremely difficult<br />
since everything seemed so far away. Even<br />
so, these niggling details didn't stop me from<br />
enjoying the game immensely.<br />
has possession of the ball,<br />
making the moment of pick up<br />
absolutely clear.<br />
At start of play there are several<br />
choices to be made. You can<br />
similarly, although 'Heat' has<br />
one almost unplayably fast delivery.<br />
(Well, the computer can<br />
better. The sound of bat hitting<br />
ball is more authentic and the<br />
play it.) Both pitchers tire during<br />
unrealistic - it appears to skate ball doesn't stop dead on bouncing<br />
as it does in the Imagine select a pitcher - either the fast-<br />
too many fast balls, so at the end<br />
the game, especially if you use<br />
along the ground after bouncing<br />
and at other times it actually game.<br />
throwing 'Heat' Muldoon, or the of the seventh innings you're allowed<br />
to bring on a relief<br />
bou nces off the crowd<br />
Another useful feature is that tricky 'Curves' Cassidy. In practice<br />
they appeared to play very pitcher.<br />
Nevertheless, it's gameplay the fielder turns black when he<br />
ON-FIELD BASEBALL<br />
Activision, £10.95 case, £19.99 disk, joystick only<br />
that really counts, and thankfully<br />
this is good. Indeed in some<br />
ways it is better than the Imagine<br />
game.<br />
For a start, the pace of play is<br />
greater - you do not have to wait<br />
between each ball to select outfield<br />
and steal options. Secondly,<br />
many people will find that the<br />
actual 'feel' of striking the ball is<br />
supposed to hit for the fences<br />
the Liners are average, but<br />
haven't spotted any real differ<br />
WBmm 4<br />
illlllpf i<br />
mSKM mum<br />
The stick man characters are ready for action as the<br />
batter prepares for the pitch<br />
<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 35
, , ,<br />
’<br />
'<br />
f—<br />
1<br />
1<br />
(8, £1 1.95 disk, joystick only<br />
Tired, uninteresting battles in space and at sea<br />
T<br />
hese two games have<br />
been resurrected from the<br />
far distant mists of time<br />
and thrown together in a less<br />
than cheap package. Both originated<br />
in the very early days of<br />
the video arcade and will bring<br />
back nostalgic memories to<br />
many ageing zappers. Unfortunately<br />
they may not bring back<br />
the excitement.<br />
Starfire is a 3D shoot-em-up<br />
Star Wars style where evil Exidy<br />
fighters try to protect their<br />
freighters from your murderous<br />
fire.<br />
The display is of the forward<br />
view from your cockpit and you<br />
are also given a radar scan of the<br />
surrounding space, your laser<br />
temperature and fuel status. On<br />
screen from time to time will<br />
appear your tracking computer<br />
which locks onto the enemy<br />
targets for a while if you can<br />
centre them.<br />
The only other hazards are<br />
asteroids which can crash into<br />
you. The ships themselves come<br />
in three different colours, blue<br />
rookies, green seniors pilots and<br />
red enemy commanders. These<br />
are worth 10, 20 and 40 points<br />
respectively with any freighter<br />
worth 50 points.<br />
On each level you have to<br />
score enough points to gain a<br />
fuel bonus to allow you to carry<br />
on until the final sixteenth level.<br />
This is the main pressure since<br />
shooting ships isn'ttoo hard and<br />
a last minute panic to get the<br />
points is often called for.<br />
Fire One takes you out of<br />
space and under the water<br />
The stars streak towards you as an enemy ship<br />
flickers across your view.<br />
who can sinktheopposite sub or<br />
the entire fleet.<br />
You are equipped with nine<br />
torpedo tubes and unlimited torpedoes.<br />
These can destroy both<br />
enemy and friendly ships so you<br />
have to aim carefully.<br />
The screen shows a sonar<br />
scan of the whole playing area<br />
and a periscope's view of the<br />
local area when surfaced. Indicators<br />
also show your torpedoes<br />
ready to fire, time left, damage<br />
to both subs, direction and<br />
speed and your tracking computer.<br />
There are eight types of ship<br />
and unless you score a direct hit<br />
in their dead centre they will take<br />
several hits to destroy. Each hit<br />
and sinking will score points<br />
with the sub being by far the<br />
most valuable.<br />
BW<br />
Y<br />
is also crowd noise and a pleaswhere<br />
your submarine has to<br />
protect its fleet from enemy sub<br />
and ships. You do this in a series<br />
of battles that take place within a<br />
time limit and are decided by<br />
[PRESENTATION<br />
OC7 /O<br />
0 / Good instructions.<br />
GRAPHICS<br />
f\ f\ / Jerky but colourful<br />
W '/n<br />
in Starfire. VERY crude<br />
SOUND<br />
Q 00/<br />
Back int' good old<br />
days when I were no '<br />
but a lad I sat in this<br />
machine, ft were<br />
really ace, like / were<br />
playing star wars ont'<br />
telly. Many years later<br />
Hook upon t'game<br />
with nostalgia and<br />
nowt else. V graphics<br />
are bad and wobble<br />
about sommat awful<br />
As for t' other one it's<br />
just as old andjust as<br />
bad.<br />
1<br />
/U in Fire One.<br />
O Q 0/<br />
^<br />
ORIGINALITY<br />
000/ Old games and old<br />
yfLO /O gameplay.<br />
HOOKABILITY<br />
Vl. Cs /0<br />
Epyx baffle me. How<br />
can they release such<br />
drive! as this, when<br />
they've given us such<br />
classics as Summer<br />
Games and<br />
impossible Mission?<br />
Neithergame on the<br />
tape stands up on its<br />
own, and they don't<br />
do too wet! together<br />
They're very<br />
monotonous and<br />
don't hold any<br />
reasonable lasting<br />
interest I suppose if<br />
you tike archaic<br />
arcade decrepits, you<br />
could choose worse<br />
than this. But not<br />
much.<br />
These are really<br />
ancient games which<br />
unfortunately don't<br />
live up to their<br />
packaging and are<br />
nowhere near Epyx's<br />
best. They mightbe<br />
okay as budgetgames<br />
or in a compilation but<br />
with just the two of<br />
them most people will<br />
be left wanting, ft<br />
brings the memories<br />
flooding back but<br />
these are probably<br />
best left covered m<br />
cobwebs.<br />
Initial nostalgia<br />
but nothing else.<br />
Banging and blasting<br />
Jo / 0<br />
0 0 / Unless you like<br />
effects. living in the past.<br />
WMMW<br />
.<br />
VALUE FOR MONEY<br />
Old favourites but new disasters.<br />
J Q /Q<br />
ences.<br />
The game is played over nine<br />
innings, with extra innings<br />
should a draw result. The computer<br />
always fields first, leaving<br />
you the arduous task of batting.<br />
Sound during the game is<br />
between the Activision game and the<br />
Imagine one. Bothare newreleases, andboth<br />
have some very strong points about them. In<br />
my opinion though , ifyoujust want a good<br />
game<br />
f<br />
ofbaseball on your computer, then<br />
fine i<br />
get On-Field Baseball, if you want to<br />
bring allthe fun, excitementandhkmatatz of<br />
the game into your home, then go for World<br />
Series Baseball - it's§otbettergraphics and is<br />
three goidcheaper<br />
pretty good and includes some<br />
short musical strains at the beginning<br />
of the game (complete<br />
with the American national<br />
anthem), at the end of an innings<br />
and on hitting a home run. There<br />
ing thud as ball hits glove.<br />
The two player option adds<br />
further excitement to the game,<br />
and a practice mode allows you<br />
PRESENTATION<br />
74% Q<br />
GRAPHICS<br />
32%<br />
SOUND<br />
Good instructions and<br />
game options.<br />
Rotten stick men,<br />
badly animated.<br />
Q/ Authentic baseball<br />
sounds and stadium<br />
<strong>64</strong>%oq ^<br />
tunes.<br />
VALUE FOR MONEY<br />
73% 0<br />
to bat away for as long as you<br />
like, without fear of losing - an<br />
excellent feature.<br />
ORIGINALITY<br />
72%<br />
Not quite as many<br />
new touches as Imagine's.<br />
HOOKABILITY<br />
72%<br />
The graphics put you<br />
off, but hitting the ball<br />
feels very good.<br />
LASTABILITY<br />
0 / More expensive and overall not quite as good as<br />
World Series.<br />
0*7<br />
You'll still<br />
0/<br />
want to play<br />
q / yyj<br />
even after beating the<br />
^ computer.<br />
36 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>
Itw**<br />
c Onnn<br />
'On*<br />
"J 00$F<br />
Xror*.<br />
wftfc Oi<br />
No, not another<br />
computing magazine.<br />
Micro Chalienge is unique. Colourful and exciting,<br />
— devised specifically for microcomputer owners.<br />
it 9 s packed with intriguing puzzles — and prize competitions<br />
hOLOU<br />
Brush up on your geometry to unravel the answer.<br />
This is an example of one of the<br />
many types of puzzle to be<br />
found in Micro Challenge — but<br />
its also your chance to win a<br />
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television with remote control.<br />
Solve the problem, using skill,<br />
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then send the solution, on one<br />
of the prize puzzle entry forms<br />
from the May/<strong>June</strong> issues of<br />
Micro Challenge, to the address<br />
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must be used; no photocopies<br />
or facsimiles are permitted). The<br />
competition closes first post on<br />
<strong>June</strong> 17, 1 985, and the first<br />
correct entry opened wins the<br />
prize.<br />
It is possible to find many examples of three<br />
different right-angled triangles which are all<br />
equal in area. Can you, however, find three<br />
such triangles for which every side is a whole<br />
number of units (an integer)? Try to devise a<br />
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Moving at the speed of light you could still snap up<br />
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RH1 IBB
lt<br />
''YWW>-:j>ON'r 1X6Y<br />
SOUND MK€<br />
OLp pfcOS,,,?<br />
R<br />
acing games are ail the<br />
rage this month and<br />
there's plenty of fast<br />
furious action in this one. It<br />
doesn't feature two player<br />
racing but you may find yourself<br />
with up to six cars on screen at<br />
once.<br />
The setting is the Nascar circuits<br />
of America and you have to<br />
take on 18 other cars, including<br />
Richard Petty's (a famous<br />
Nascar driver). However before<br />
you can race against the best<br />
you've got to qualify. This is<br />
done around a tri-oval circuit or<br />
a random circuit. Both of these<br />
have only left hand turns with<br />
the former having three and the<br />
latter a random number each<br />
race.<br />
Qualifying is fairly easy as<br />
long as you keep at maximum<br />
speed and don't bump into the<br />
other cars on the track. At this<br />
stage they're easy to avoid but<br />
they won't be so charitable in<br />
the race proper.<br />
Your qualifying time determines<br />
your position on the grid<br />
and it's best to be in the top four<br />
or you'll have a lot of catching up<br />
to do. The start usually causes<br />
large jams as the leaders jockey<br />
for position and you have to be<br />
extra careful not to get sandwiched<br />
and crash. This isn't the<br />
only way to meet your doom<br />
though.<br />
You have tyre wear and fuel<br />
levels which if allowed to get to<br />
zero will cause you to crash.<br />
Tyres are worn down when your<br />
car rubs against the curb while<br />
heavy contact in front or behind<br />
from another car will also result<br />
in disaster. You may also get<br />
some random engine trouble<br />
but this will only slow you down.<br />
All these factors can be repaired<br />
in the pits.<br />
To help you avoid the other<br />
drivers you have two handy<br />
techniques. The first is slipstreaming<br />
(driving close behind<br />
another car) which won't speed<br />
you up but will conserve fuel so<br />
that you can avoid doing too<br />
many pit stops. Secondly you<br />
can use turbo boost which<br />
allows you to travel at 294 mph<br />
instead of the usual 250 mph<br />
and is great for overtaking manoeuvres.<br />
However it eats up the<br />
fuel and should only be used for<br />
short periods on straights.<br />
The other cars have distinct<br />
personalities and there are five<br />
general types. Three individuals<br />
are your main competitors and<br />
drive distinctive numbered cars<br />
which are most easily out driven<br />
on the bends. Theothers fall into<br />
two classes: the bumpers and<br />
the demons. The bumpers are<br />
slow and easy to avoid while the<br />
Although the graphics andsoundaren 't up to<br />
the standard of Pitstop li the competitive action<br />
is every bit as demanding. The computer<br />
controlled cars are incrediblymean and you 4 II<br />
have to be a realace to beat them. The best<br />
action is at starts when you can have jams of<br />
five or six cars scrapping for the lead and<br />
making driving very dangerous. The fact that<br />
you can only do left hand turns is disappointing<br />
but the random circuits can make things<br />
more interesting.<br />
game. After hastily turning down the<br />
ating sound andplaying a couple of ga<br />
soon found (with numerous crashes ) \<br />
wrong. It turnedout to have quite an adt<br />
quality. Several days latermy opinior<br />
hasn't changed, only my driving has -<br />
experienced andcertainly more aggre.<br />
AH three tasks have been<br />
completed<br />
demons are really nasty and<br />
baulk you.<br />
The engine noises aren't that<br />
good but the tyre screech round<br />
corners is nice. The graphics are<br />
disappointing with a flickery<br />
track and although the cars look<br />
great, their movement is<br />
jerky.<br />
The perspective does allow you<br />
to see a corner before you are<br />
into it and this helps you<br />
prepare.<br />
Each race is over thirty laps<br />
and you have continuous<br />
updates on your position in the<br />
race, who is in front of you, your<br />
last lap time and your points<br />
score.<br />
r».«,<br />
Your three pit crewmen<br />
/ Good instructions, high<br />
Road-racing<br />
score table.<br />
Q<br />
Your car in the pits<br />
Tire wear<br />
’he dark demon is the car<br />
i front of you<br />
ORIGINALITY<br />
game with a<br />
few new touches.<br />
/ Fast-moving, but flawed by<br />
/ Immediate excitement with<br />
Q juddering. Q stacks ofaction .<br />
?<br />
/<br />
Q<br />
o<br />
Screeching car noises.<br />
Nothing spectacular. Poor<br />
title screen music.<br />
Pit stops<br />
If a crash occurs on the track a<br />
yellow flag goes out and at the<br />
end of the lap you get a free<br />
chance for a pit stop and restart<br />
on the grid.<br />
You can replace your tyres and<br />
fuel and also check out your<br />
engine - all this'is done more or<br />
less automatically by three<br />
mechanics in your pit. Your car<br />
looks extremely beaten up with<br />
several bits of the bodywork having<br />
had major panel work and<br />
resprays.<br />
You can call into the pit at any<br />
time by stopping in the pit lane<br />
but it's best to do it under the<br />
yellow flag when you won't lose<br />
anytime.<br />
f<br />
Q<br />
Tough challenge to finish a<br />
race, let alone win.<br />
An enjoyable, exciting game. Bound to suffer by being released at the<br />
same time as Pitstop II<br />
38 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>
j Airs<br />
f*i h*j thf;<br />
"THE STAEE Of KARNATH" recommended retail price £9.95 me VAT<br />
Available from W.H.SMITHS, BOOTS, J.MENZIES, WOOLWORTHS<br />
and all good software retail outlets. Also available from<br />
ULTIMATE PLAY THE GAME, The Green, Ashby-de-la-Zouch, Leicestershire LE6 5JU<br />
(P8fP included) Tel: 0530 411485
I<br />
I<br />
’Nott<br />
'<br />
Ib*l(h«y4<<br />
At 21.15 hours on the evening of May<br />
16th 1943 a flight of specially prepared<br />
Lancaster bombers left Scampton<br />
Airfield for Germany. After months of<br />
planning and preparation Wing<br />
Commander Guy Gibson and his 617<br />
Squadron were at last embarking on a<br />
mission so( daring that it would<br />
guarantee them a place in the annals<br />
of history.<br />
The mission would strike at<br />
Germany’s industrial heartland. If the<br />
giant dams of<br />
Moehne, Eder<br />
and Sorpe could<br />
be breached,<br />
millions of tons<br />
of water would<br />
BALLOON<br />
flood the Ruhr,<br />
cutting vital<br />
water supplies<br />
HORIZON LIGHTS<br />
to steelworks<br />
and homes,<br />
flooding<br />
factories, power<br />
stations and<br />
farmland, and<br />
SPOTLIGHT<br />
ALTIMETER DIRECTIONAL ARTIFICIAL AIRSPEED<br />
COMPASS HORIZON<br />
YDS<br />
J»h<br />
iPOHKMTS<br />
T0HPE00 METS<br />
bring the important Mittelland Canal<br />
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Of course the successful conclusion of<br />
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young men who took part are<br />
acknowledged as heroes; and now XJ.S.<br />
Gold in conjunction with Sydney<br />
***}&><br />
‘O'I'f/<br />
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s **0/f,, 4<br />
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Development<br />
Corporation and the<br />
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You will be able to play<br />
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flying the Lancaster<br />
from Scampton to the<br />
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using screens maps of Europe,<br />
W*r#r»dor?*J~<br />
D«tm©l
FRONT GUNNER, REAR GUNNER,<br />
BOMBARDIER and FLIGHT<br />
ENGINEER.<br />
You will have to fly across Europe at<br />
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barrage balloons, spotlights and flak.<br />
At the target you will need all your<br />
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enemy attack.<br />
BOOSTER GAUGES<br />
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Game Features: Superb graphics and<br />
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screen and indicators, multiple screen<br />
navigators maps, front and rear<br />
gunners screens, bomb sighting<br />
screens, engineer’s indicators, and<br />
much much more. The package comes<br />
complete with comprehensive flight<br />
mans, and confidential<br />
LANCASTER B. MK l/lll (DAM BUSTER)<br />
documents<br />
including<br />
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by Barnes Wallace<br />
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Commander Guy<br />
Gibson.<br />
Officially endorsed<br />
by 617 Squadron<br />
of the R.A.F.,<br />
Dambusters is available for Atari and<br />
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Amstrad coming soon.<br />
All<br />
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—<br />
* Try<br />
Z<br />
OOOOOOOMM! Remem<br />
ber the time you first<br />
stepped into a Pole<br />
Position arcade machine and<br />
wowed at the graphics and<br />
sheer exhilaration of the experience.<br />
Well, it returns again with<br />
Pitstop II, a motor racing game<br />
which allows you to have the<br />
race of your life against another<br />
player. Believe me, it's amazing<br />
stuff.<br />
When you load the game you<br />
are presented with several options,<br />
the first being a one or two<br />
player mode. Selecting one<br />
player will pit you in a duel<br />
against the computer.<br />
Six race tracks are available,<br />
ranging from Brands Hatch to<br />
Vallelunga, complete with its<br />
mile long straight. You can<br />
choose any of these ortakethem<br />
all in one great Grand Prix<br />
competition. Select the number<br />
of laps and one of three skill<br />
levels. Then you're ready to<br />
race.<br />
Immediately you experience a<br />
big surprise. The display is split<br />
horizontally across the middle.<br />
Each display is a screen in its<br />
own right and shoyvs speed,<br />
time and fuel left. The cars are<br />
seen from behind and above,<br />
I i ke Pole Position<br />
The screen halves show the<br />
views from the separate cars,<br />
and here's where this game<br />
scores over all the competition.<br />
The action is accurately<br />
portrayed from both players'<br />
viewpoint so if player A was<br />
ahead of player B then B would<br />
see A in front of him. If B then<br />
overtakes, A will be highly<br />
annoyed to see his opponent<br />
appear from the bottom of the<br />
screen, pull level and then roar<br />
ahead of him into the distance.<br />
When jostling for the<br />
optimum line around a bend or<br />
fighting for the front at the start<br />
much aggression will be<br />
experienced. It is possible to rub<br />
tyres and try to knock your<br />
opponent sideways to get a<br />
clear path to overtake.<br />
The trouble with driving like a<br />
totally crazed maniac is that<br />
your tyres will wear out.<br />
Murderous tendencies towards<br />
other cars like bumping and<br />
Tyre mechanic with rear<br />
wheel<br />
Fantastic! This game takes its predecessor,<br />
Pitstop I, and improves on it immensely. All<br />
other 3D driving games, including some of<br />
the arcade ones, pale into insignificance<br />
when compared to this. The perspective on<br />
the track and cars is near faultless, a point<br />
where a majority of other versions fail.<br />
Planning your race, as well asactually driving<br />
it, is thrilling stuff, making this the best of the<br />
Pole Position genre currently on the market.<br />
Player 2 moves left into<br />
the slip lane to enterpits<br />
nudging, also taking corners at<br />
251 mph. will eventually result<br />
in a blowout. This sends you out<br />
of control, off the track and your<br />
race will be over.<br />
The tyres start off black but<br />
throughout the race they will<br />
turn lighter and lighter as<br />
damage increases. When<br />
they're white, the slightest<br />
bump will hurl you from the<br />
racecourse. However if your<br />
tyres show a lot ofwear then you<br />
can make a pit stop and change<br />
them.<br />
When you race you'll see your<br />
fuel gauge ticking steadily<br />
down. The faster you go the<br />
more fuel you'll use, therefore<br />
needing more pit stops to fill<br />
your tanks. It is just possible to<br />
make three laps on some circuits<br />
before you have to fill up. If you<br />
try for a fourth on any course<br />
you will find your engine<br />
splutters and dies when you are<br />
halfway round and nowhere<br />
near the pits.<br />
If your car does crash, it will<br />
leave the track and stay there.<br />
The other player will see the<br />
wreck as he whizzes by, and it's a<br />
great feeling to look in the<br />
wrecked player's screen as you<br />
Fuel attendant fills up the<br />
tank<br />
•Ultra-realistic split-screen motor racing duel<br />
•Excellent 3D graphics, superb competitive action<br />
pass him and see yourself<br />
positively whip past and hurtle<br />
into the distance.<br />
The actual game controls are<br />
simple: left, right accelerate and<br />
brake. You can also switch on<br />
your turbo by pressing the fire<br />
button. This will give you<br />
greater acceleration and speed,<br />
and is useful at the beginning of<br />
a race. There is a tendency to use<br />
it all the time, but beware. On<br />
longer tracks you will only be<br />
able to do two laps with turbo on<br />
non stop before having to refuel.<br />
The control has a great feel to<br />
it. If you're speeding along and<br />
try sharp turns you will find<br />
This has to be the best ever<br />
driving game. It makes Pole<br />
Position look like a Sunday<br />
afternoon trip in a Morris<br />
Minor. The sheer thrill of<br />
actually racing against an<br />
opponent, even the<br />
computer, makes all the<br />
difference. With groovy<br />
graphics, smashing sound<br />
and a panicky pitstop this is<br />
enough to keep any manic<br />
drivers happy. Myjoystick<br />
hand is still killing me after a<br />
nine lap grand circuit with<br />
every muscle throbbing, but<br />
boy is it worth it.<br />
Rear tyre replacements<br />
Front tyre<br />
replacements<br />
Diagram of circuit<br />
(Hochenheim)<br />
yourself swinging all over the<br />
shop in a desperate effort to<br />
straighten. As with most<br />
computer race games a certain<br />
edge is lost by using a joystick<br />
for control. But when you play<br />
there is still a realistic feel to the<br />
car, partly because it's so easy to<br />
lose control. This does not detract<br />
from the game in any way<br />
Beware the<br />
Dreaded Cramp!<br />
The game seems so realistic<br />
that Jthere is a tendency to<br />
wrench the joystick from side<br />
to side. This is especially true<br />
at corners where the feeling<br />
is that the harderyou wrench<br />
the joystick the quicker you'll<br />
get under control. You have<br />
to remember that this is a<br />
normal game and that only<br />
normal control is necessary.<br />
to use a joystick with a<br />
trigger — constantly holding<br />
the fire button down on an<br />
Atari type joystick will, give<br />
you horrendous cramp over<br />
long periods of ‘time. (Even<br />
so involved<br />
so, the game is<br />
we didn't notice until we finished<br />
the race: that's when<br />
•<br />
the pain starts.)<br />
"TdEY pOGrZT C^I€.P
merits<br />
, ,<br />
(<br />
y re<br />
iments<br />
ircuit<br />
but makes it more of a challenge<br />
- with practice there is potential<br />
for a high degree of control.<br />
When you are racing, a map of<br />
the course will appear in a small<br />
box on the right hand side of<br />
shows the start-<br />
your screen. It<br />
ing point, pits and your current<br />
position — to see where your<br />
opponent is you need a quick<br />
These blue marks indicate<br />
that both drivers have<br />
suffered slight tyre<br />
damage on front left<br />
wheel. When the mark<br />
turns white, you're in<br />
danger.<br />
glance at his map.<br />
The 3D effect of the game is<br />
stunning. The realistic perspective<br />
of a road has always been a<br />
problem on race games, but<br />
here the track is represented<br />
accurately. The cars rush up in<br />
full 3D and are beautifully portrayed.<br />
Each car, including the other<br />
Speedometer reads zero<br />
well, we wanted to take a<br />
dear picture!<br />
This is a SUPERB<br />
implementation of the 3D<br />
race game format. Sound is<br />
excellent, both cars can be<br />
heard independently of each<br />
other, and pit stop sound<br />
effects like the tyre nuts<br />
being undone are terrific.<br />
The graphics are dear, crisp,<br />
detailed and very<br />
convincing. Pitstop II is a<br />
stunning and innovative<br />
arcade game and should<br />
prove to set new standards in<br />
the race game approach.<br />
computer cars have their own<br />
colour and personality. For<br />
example the yellow and green<br />
cars have homicidal tendencies<br />
and try to cut you up when you<br />
Player 1's screen. He sees<br />
player 2 (blue) trying to<br />
storm past him.<br />
Player 2's view is very<br />
similar at this point. He<br />
can turbo past - or maybe<br />
crush player 1 against the<br />
side of the road.<br />
try to overtake. The detailed<br />
background scrolls smoothly<br />
from left to right as you hare<br />
round bends at suicidal speeds.<br />
The corners themselves rush<br />
up quickly and adhere closely to<br />
those of the map: the sharper<br />
the bend the more you will skid<br />
to the opposite side of the track,<br />
so if you take a sharp corner at<br />
high speed you will end up careering<br />
onto the red and white<br />
curb, slowing you down and<br />
ruining your tyres.<br />
The eight computer cars apart<br />
from your main opponent are<br />
not just randomly placed things<br />
to pass and gain points for. They<br />
actively race you and you'll have<br />
to overtake them to gain first<br />
place in the race.<br />
Since they never have to make<br />
a time-consuming pit stop they<br />
do present quite a challenge.<br />
They also don't like being overtaken,<br />
let alone lapped and will<br />
try to thwart your efforts by hogging<br />
the middle of the track or<br />
swinging from side to side in an<br />
attempt to cut you up.<br />
When playing in one-player<br />
mode the computer's 'Epyx<br />
Robodriver' will fill the role of<br />
player two. This driver proves<br />
himself a formidable opponent.<br />
Although it's easy to gain some<br />
seconds over him he drives<br />
much more safely and therefore<br />
does less damage to his tyres<br />
and needs fewer pit stops. When<br />
he does take a pit stop it's done<br />
in record time, so good, fluent<br />
racing is required to beat him.<br />
If you choose to take the grand<br />
circuit then the computer will<br />
keep track of all the scores and<br />
results of the races. Scoring is<br />
the same as a real Grand Prix:<br />
nine points for a winner, six for<br />
the second placed anpl so on. All<br />
the cars feature in this table so if<br />
you have a bad race you might<br />
find yourself overtaken by a<br />
computer car in the points table.<br />
If you fail to complete the race<br />
then you won't get any points at<br />
PRESENTATION ORIGINALITY<br />
17"<br />
t ^ _<br />
„<br />
7 OX Excellent instructions<br />
A Cl /<br />
O i /O and in game options.<br />
n^7 yX-)<br />
v/ f / U racing.<br />
GRAPHICS HOOKABILITY<br />
;<br />
..... !SH 1<br />
Q OX Great perspective, pits<br />
sJ\J /O<br />
Q<br />
and cars.<br />
SOUND<br />
. _<br />
yA xA X0<br />
Another race game but<br />
With split screen, twin<br />
O/ Belt yourself in drive<br />
till your muscles throb.<br />
LASTABILITY<br />
~<br />
; ; ; ; ; ; :<br />
j~<br />
W / '/Cl ^ excitement.<br />
Good engine roar and<br />
^<br />
VALUE FOR MONEY<br />
• " “““<br />
-j /N<br />
O / A QJ Lots of variability<br />
/ J<br />
tyre screech but no<br />
and two player<br />
* * / U music.<br />
Qfi 0/ The best race game<br />
OO /O ye,
I<br />
Has our dapper little thief overstepped the mark this<br />
time or can he truly outcon the best conmerchants<br />
in the business. Dazzled by the bright lights,<br />
stunned by the stars,, Blagger has decided his way<br />
to fame and fortune is in the movies - he’s off to<br />
nick the next megadrama to hit the big screen.<br />
Guide him through 12 loony film sets as he gathers<br />
the objects that will open room 1 3.<br />
Arcade fanatics and Adventure buffs alike,<br />
BGTH has something for all ~ only skill at the<br />
joystick and determined brainpower in<br />
the unique use of the movie<br />
props, will solve this<br />
intricate puzzle /<br />
for you. /<br />
only 1 /70th of total playing area,<br />
s<br />
Software Lt<<br />
Ailigata Software Ltd.,<br />
1 range street,<br />
. Sheffield si 4DW<br />
Tel:
1<br />
# American simulation: complex tactics. crunching tackles<br />
youg.<br />
Planning<br />
your plays<br />
The two teams go into their huddle to decide the<br />
next play.<br />
merican football is the<br />
igame in question and this<br />
simulation is for two players<br />
or one against the computer.<br />
Instead of the normal eleven<br />
players you only have four a<br />
side, but this is about all you can<br />
control.<br />
To start with you can choose a<br />
quarterback, wide receiver and<br />
tight end from the two of each<br />
on offer. These have different<br />
characteristics and your choice<br />
will affect the type of plays you<br />
should use.<br />
Once your team is chosen and<br />
you've selected the length of the<br />
four quarters you can get into<br />
the action. You start with the<br />
kick-off and from there on the<br />
offense (attacking team) always<br />
faces up the screen. If you are<br />
receiving the kick, a player will<br />
automatically catch the ball and<br />
you then control him to run back<br />
down the field, while the computer<br />
controls your other men.<br />
You will be tackled and two<br />
bodies will splat audibly to the<br />
turf. You will now have possession<br />
and can try to move the ball<br />
upfield. You're trying to score<br />
points by getting a touchdown<br />
(like a try in rugby) worth 6, a<br />
fieldgoal (like a penalty or drop<br />
goal) worth 3 or a safety worth 2.<br />
You can do this through a series<br />
of running and passing plays.<br />
Progress is made in ten yard<br />
sections and you have four<br />
attempts or 'downs' to get more<br />
than ten yards - if you make it,<br />
you get another four attempts.<br />
There is a pause before each<br />
down, when the teams go into<br />
separate huddles to decide their<br />
next move. You must have the<br />
play called and executed before<br />
a thirty second clockexpires.<br />
Once the play is underway<br />
you control the quarterback - the<br />
other players will run their set<br />
routes and you have to time<br />
when to throw the ball, or<br />
whether to run with it instead. A<br />
pass will give you control of the<br />
intended receiver who must<br />
move to catch the ball (you<br />
hope) and run upfield with it.<br />
Eventually you hope to get the<br />
ball into the opponents endzone<br />
for a touchdown and the<br />
one ppint kick that follows.<br />
You can relieve tired players<br />
at the end of the third quarter<br />
(there are four) and you also<br />
have three timeouts per half to<br />
stop the game clock.<br />
The player graphics are fairly<br />
simple on the all-green screen<br />
and there is only the occasional<br />
start, finish and scoreboard tune<br />
to add to the tackle sound effect.<br />
BW<br />
1 don't know too much<br />
about American footbait<br />
and ! found this a<br />
difficult game to get<br />
into. Bv removing the<br />
game s violence and<br />
adding some complex<br />
cbntrot, what doyou<br />
end up will) . . ,a fairly<br />
boring sports<br />
simulation<br />
Good instructions with<br />
dear diagrams, but heavy<br />
going for the beginner.<br />
Chunky sprites which<br />
occasionally pass<br />
through each other.<br />
Great splat tackle<br />
noise plus touchdown and<br />
title tunes.<br />
The enthusiast will like it but not many<br />
others will.<br />
The offensive and defensive<br />
plays are fairly complicated at<br />
first and will take a lot of practice<br />
to get used to. They differ according<br />
to whether you're attacking or<br />
defending and involve choosing<br />
one of several types of play and<br />
then giving specific instructions<br />
to each player.<br />
The patterns that the players<br />
run are detailed in the instructions<br />
and once you've learnt them<br />
you may be able to come up with<br />
quite complicated plays.<br />
The diagrams and joystick controls<br />
will at first appear very confusing<br />
but perseverance will reveal<br />
that the action is in fact fairly<br />
straightforward.<br />
Once you've found a successful<br />
play against the computer you<br />
can simply keep repeating<br />
-<br />
it<br />
something of a flaw in the game<br />
design.^ However human opponents<br />
will prove more unpredictable.<br />
First attempt at<br />
a full simulation.<br />
/ Difficult rules and<br />
control are offputting.<br />
fQ<br />
For the enthusiast it<br />
presents an admirable<br />
lasting challenge.<br />
CATCH N*. \F YO* CAN.-.'"<br />
* ii{<br />
<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 45
US Goldmine<br />
Massive! Superb?! Exciting??! Rich!!! Greedy??!!!! All kinds of words are used to<br />
describe US Gold, the people who in the last year have shaken the British software<br />
industry to its core. To get the lowdown on the company, Zzap ed Chris Anderson<br />
trekked to their massive premises in Birmingham and recorded this interview with<br />
US Gold general manager TIM CHANEY.<br />
<strong>ZZAP</strong>: Everyone knows that US Gold is<br />
big. But how big are you?<br />
CHANEY: Our first year turnover is<br />
expected to be $6m.<br />
So how does that compare in size to<br />
other British software houses?<br />
I suppose our turnover is actually<br />
comparable to our output - and our output<br />
is immense. We do put a lot of products<br />
onto the market. I don't think<br />
there's anything wrong with that.<br />
Basically the UK market in <strong>1985</strong> is big<br />
enough for, say, a maximum of 400 hit<br />
products, a hit product being one which<br />
maybe sells over 10,000. As far as I'm<br />
concerned there's nothing wrong if US<br />
Gold have 1 50 of those products - if that<br />
150 has been advertised OK and gives<br />
the consumer better value for money<br />
than its counterparts.<br />
You expect to release 150 new games<br />
this year?<br />
That figure takes it across all the machines.<br />
On the <strong>64</strong> alone I think we'll probably<br />
be putting out 70 to 80 new titles.<br />
That's a lot of products.<br />
I guess that's quite a bit more than<br />
anyone else?<br />
Well, I would have thought so. But<br />
there again we spend nearly five times<br />
as much on advertising as our nearest<br />
competitor anyway. So maybe it's relative<br />
to our advertising. The fact is<br />
there's a difference between a lot of the<br />
advertising that goes on and US Gold<br />
advertising. With the exception of one<br />
ad that comes to mind as being a little<br />
lacklustre, I think basically the US Gold<br />
ads, because they use very high intensity<br />
colour, they are very jump-off-thepage<br />
ads. They add a lot of colour and<br />
panache to a magazine, and they are<br />
very expensive to produce.<br />
And how many of the year's new US<br />
Gold <strong>64</strong> games would you expect to<br />
see in the charts?<br />
Depends what you mean. If you're talking<br />
about the top 50, I'd expect 80 per<br />
cent would be there. That's a very aggressive<br />
stance to take, but at this moment<br />
in time every US Gold release has<br />
charted in one chart or another. Why<br />
should we break that pattern?<br />
Do you think the average American<br />
game is better than the average British<br />
game?<br />
It depends how you evaluate games. I<br />
think a lot of British software is great. A<br />
lot of it stands out for various attributes.<br />
But I think basically that a lot of<br />
American titles take a lot longer to write<br />
and are a lot more costly to research.<br />
Things like F15 Strike Eagle took nine<br />
months to write, was play tested by<br />
and the president of<br />
three FI 5 pilots,<br />
the company is a combat pilot with<br />
3000 hours, so he knew that the end<br />
product would be as identical as a program<br />
can be to a real simulation. Solo<br />
Flight is used at 20 flying schools in the<br />
States. The same kind of work goes into<br />
the arcade games. Things like Beach<br />
Head 2, it's been about eight months in<br />
the writing. And programmers over<br />
there are paid anything up to £35,000 to<br />
produce decent software.<br />
Which is presumably why software is<br />
so much more expensive in the States.<br />
That's correct.<br />
What is the going rate at present?<br />
Most of it is 29 or 34 dollars a time. But<br />
an ad in the States costs £4,000 (about<br />
five times the UK cost - Ed). And then<br />
you have to pay people like K-mart<br />
£40,000 to do promotion. You are talking<br />
big bucks. We are not there yet.<br />
We're still<br />
at the level where you try to<br />
do a deal here and a deal there.<br />
OK, so the stuff costs 30 quid in the<br />
States, how is it that US Gold can sell it<br />
for ten quid over here?<br />
What Geoff Brown had to initially do<br />
was to convince the Americans, that if<br />
they reduced the retail price and<br />
bought the programs into the UK to be<br />
manufactured under licence then the<br />
extra volume of UK sales would recoup<br />
the States enough money to give them<br />
a decent return on it. The first two companies<br />
that acutally agreed to do it<br />
were Access and Micro Prose, Access<br />
putting out Beach Head and Micro<br />
Prose putting out Solo Flight. When<br />
people saw Beach Head, it changed a<br />
lot of the writing in the UK because it<br />
was just a cut above. Those two products<br />
between them have sold about<br />
190,000 copies, with Beach Head taking<br />
the bulk.<br />
So which way are things going? Are<br />
games going to change?<br />
I don't know how much the arcade<br />
element, the graphics element can be<br />
improved. But I think what is happening<br />
is that people now want more than<br />
four or five hours out of a piece of software.<br />
We've got to produce software<br />
that is longer lasting, as it is in the<br />
States. It needs - what do you call it in<br />
your magazine? - testability. That's<br />
where things are going, towards lastability.<br />
If I paid $8 for a piece of software<br />
and play it for four hours, that's<br />
cost me $2 an hour. That's expensive.<br />
We're now planning to launch a new<br />
brand, not called US Gold, to licence<br />
products that will be played for two or<br />
three hundred hours.<br />
How do you negotiate all these deals?<br />
Does Geoff Brown spend a lot of time<br />
in the States?<br />
No. Basically, we have three people in<br />
the States working for us. Their objectives<br />
are to source American software.<br />
They do source a great deal of what we<br />
get hold of. The thing is, if you're an<br />
American software company, why<br />
should you give your software anywhere<br />
apart from US Gold? Some good<br />
American titles brought to the UK by<br />
other companies have not done well.<br />
What would you say to people who say<br />
US Gold are very slick, very clever, but<br />
are basically marketing people, they're<br />
out there to make a lot of money, but<br />
they don't really care about games?<br />
I'd say that the industry has matured,<br />
right? When an industry's a growing<br />
industry, you get a lot of cottageindustry<br />
type sitations. When an industry<br />
starts to reach maturity, that's when<br />
the marketing people and the professional<br />
people come in. The entry level<br />
46 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong><br />
7S> "MHPRenive/"
Origins and links<br />
US Gold has close links to two<br />
other software houses. Ocean<br />
and Gremlin Graphics, and the<br />
distribution company Centresoft.<br />
Basically Centresoft's directors<br />
Geoff and Anne Brown were the<br />
people who set up US Gold in the<br />
spring of last year. As business<br />
boomed they forged a close relationship<br />
with Ocean through directors<br />
David Ward and John<br />
Woods for help in marketing the<br />
games and in writing conversions<br />
for other machines.<br />
Meanwhile the Browns played<br />
a key role in setting up Gremlin<br />
Graphics to give themselves a<br />
neat full house: distribution company,<br />
licensing company and<br />
software house.<br />
in the software market is high now. You<br />
can't just have $1,000, buy a singlepage<br />
ad and expect to sell some. It's a<br />
professional's industry. If somebody<br />
has a game which is technically the<br />
best game on the market, and I had a<br />
US Gold game that was an above average<br />
game, I could probably sell more of<br />
the US Gold game.<br />
So you would take pride in being able<br />
to sell a game which you might even<br />
admit wasn't as good as a competitor's<br />
game, but because you can actually<br />
market it better, you sell more<br />
copies.<br />
I think if our competitors have a good<br />
product, and they don't know how to<br />
market it, they should maybe come and<br />
ask us howto market it.<br />
But some people would say that what<br />
you're talking about here is hyping<br />
games.<br />
I suppose the meaning of 'hype' is misrepresentation<br />
of a product in order to<br />
secure unwarranted sales. To my<br />
knowledge we have never misrepresented<br />
our products. We've never had to<br />
say 'this<br />
is the greatest' because only<br />
the buying public can make that decision.<br />
Yes we do advertise very heavily,<br />
but then we represent 24 US software<br />
houses who all want to see their product<br />
advertised. We believe in the quality<br />
of our products and we have to bring<br />
them to the attention of the public. The<br />
buying public want to know about our<br />
releases. They won't thank us if they<br />
buy an average software title because<br />
they were unaware that products of the<br />
calibre of Dambusters and Bounty Bob<br />
Strikes Back were just around the<br />
corner.<br />
Do you think there's any risk that you<br />
can actually shut out some of the creativity<br />
and originality in the British software<br />
market by raising the stakes so<br />
that small companies can't compete?<br />
Well, it's nobody's intention to do that.<br />
Tim Chaney<br />
The only problem with originality is<br />
that it's only any good if someone<br />
wants to buy it. If I had a green and<br />
purple suit, it may be original but I can't<br />
sell it to anyone. At the end of the day<br />
we are about selling software. Having<br />
said that. I've got to reiterate that we try<br />
and get the best. Out of about 35 releases<br />
that US Gold has put together, I<br />
would say that three or four of them<br />
only are average, the rest are very hot<br />
product. And some of them coming in<br />
are of a higher standard still. In the past<br />
US Gold has been selling basically<br />
older, back catalogue American software.<br />
We now have parity with the<br />
States in terms of production. We are<br />
waiting for Beach Head 2, we are wait-<br />
<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 47
ONEOFF<br />
ing for Kennedy Approach by Microprose<br />
- but they're not yet out in the<br />
States. When they come out in the<br />
States, within a month, when they have<br />
a cassette version, they'll be available<br />
in the UK. Therefore a after a product's<br />
been worked on a year in the States<br />
and comes out, it'll go straight into this<br />
market. So it's going to be tougher for<br />
the guys over here now on in. It won't<br />
get any easier. I think sometimes software<br />
houses think they have a right not<br />
to compete against imported products.<br />
Any industry in any country competes<br />
against imported products. Software is<br />
no different. You either match it or you<br />
suffer.<br />
Returning the flak on<br />
Raid Over Moscow<br />
What about the actual titles you<br />
release? Some of them have been a bit<br />
controversial - like Raid over Moscow,<br />
Nato Commander, Strip Poker - where<br />
do you draw the line?<br />
Well we certainly wouldn't draw the<br />
line at Raid over Moscow because<br />
really the only controversial thing<br />
about it is the title. I can't get away from<br />
the fact that it is an offensive title. In<br />
fact in the States it was marketed under<br />
the name Raid. But the actual scenario<br />
inside the program isn't going to indoctrinate<br />
anyone. Nobody really believes<br />
that if they get inside the Kremlin during<br />
a nuclear war that they're going to<br />
throw a disc that rebounds off a wall to<br />
knock out robots arming nuclear<br />
weapons. I think it's just a very good<br />
game - technically it's a clever game,<br />
graphically brilliant. The <strong>64</strong> users deserve<br />
that standard of software whether<br />
it's got a title like that or not. Any other<br />
British software house would have<br />
taken Raid overMoscow if they had the<br />
chance. You show me one that says it<br />
wouldn't, and I'll show you a liar.<br />
So you don't lie awake at night worrying<br />
that you're helping to bring up a<br />
generation of warmongering kids.<br />
Listen, I'd rather have a generation of<br />
kids that extend their aggression on a<br />
<strong>64</strong> rather than take it onto the streets. I<br />
don't think you can compare a computer<br />
game to reality, not that kind of<br />
computer game.<br />
Are there more controversial ones on<br />
the way?<br />
Well, very shortly we're bringing out<br />
another Microprose product, called<br />
Mig Alley Ace. People will probably<br />
initially think that we're talking about<br />
(American) F15s fighting (Russian)<br />
Migs now, but the fact is, the only war<br />
in which Migs were used was the<br />
Korean war. That's when the game<br />
takes place. Really, I don't think it's<br />
controversial at all.<br />
The massive US Gold catalogue<br />
Here's the complete list of titles released for the <strong>64</strong> by US Gold since it started last year.<br />
They're grouped according to the American company they were licensed from.<br />
ACCESS<br />
COSMI<br />
DATASOFT<br />
ARTWORX<br />
FUNSOFT<br />
SEGA<br />
J V SOFTWARE<br />
MICROPROSE<br />
MINDSCAPE<br />
GRAPHICS PEOPLE<br />
CENTRESOFT<br />
SYNSOFT<br />
CC|<br />
BIG FIVE<br />
SYDNEY PRODUCTS<br />
ORIGIN SYSTEMS<br />
ARENA GRAPHICS<br />
Beachhead, Raid Over Moscow<br />
Aztec Challenge, Caverns of Khafka, Forbidden Forest, Slinky,<br />
Super Huey, Talladega,<br />
Monster Trivia<br />
Bruce Lee, Dallas Quest (disk only), O'Riley's Mine, Pooyan,<br />
Pole Position, Pac-Man, Mr Do, Dig Dug, Conan the Barbarian<br />
(disk only)<br />
Strip Poker<br />
Flak, Snokie<br />
Zaxxon, Tapper, Spy Hunter, Buck Rogers, Congo Bongo<br />
Mystic Mansion<br />
Nato Commander, Spitfire Ace, Solo Flight, F15 Strike Eagle<br />
Indiana Jones<br />
Stellar 7<br />
Datapro, Textpro<br />
Fort Apocalypse, Blue Max, Sentinel, Drelbs, Doughboy<br />
Battle for Normandy, Combat Leader<br />
Bounty Bob Strikes Back<br />
Grog's Revenge, Dambusters<br />
Exodus: Ultima II [All American Adventures label)<br />
Dropzone<br />
And just round the corner...<br />
US Gold say these are just a sample of the goodies to come:<br />
JUNE : Kennedy Approach, Championship Boxing<br />
JULY: Stunt Flyer, Blue Max 2001, Tigers in the Snow, Knights of the Desert,<br />
Ghost Chaser, Mig Alley Ace<br />
AUGUST: Beachhead II, Beer Belly Burt's Brew Biz, Whirlynurds, Castles of Dr Creep<br />
SEPTEMBER: Stealth . . .plus lots more.<br />
Piling up the titles. Geoff Brown (left), Tim<br />
Chaney and stacks of US Gold cassettes.<br />
Quote from Geoff Brown, US<br />
Gold director, on why the<br />
company release so many titles:<br />
'If we don't release these titles<br />
someone else will anyway, because<br />
they're available for British<br />
licencing. So when we put them<br />
out, we try to choose the best programs,<br />
and because we're so<br />
strong now on licencing, people<br />
are offering them to us before<br />
they offer them to anyone else. A<br />
lot of the American games released<br />
here by other companies<br />
are ones that we rejected.<br />
48 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>
mini<br />
Nowafterthe gloryofgold enter<br />
PISTOL SHOOTING<br />
SPRING BOARD DIVING<br />
TUG O’ WAR<br />
GIANT SLALOM<br />
CYCLING<br />
PENALTIES<br />
mrni<br />
Ocean Software is available from selected branches of:<br />
WOOtWORJM. WHSMITH.(^)<br />
VJimmm .<br />
LASKYS, Rumbelows, COMET<br />
Spectrum Shops and all good software dealers.<br />
Ocean Software<br />
•<br />
Ocean House 6 Central Street<br />
Manchester M2 5NS<br />
• •<br />
Telephone 06 1 832 6633 Telex 669977 Oceans G
Members of the gang<br />
After considerable time<br />
spent playing the game we<br />
are able to give this brief run<br />
down of Wally and his bumbling<br />
gang of four (no, not the<br />
SDP):<br />
Pyjamarama was criticised<br />
for being ultimately too<br />
simple but that certainly<br />
can 't be said of this<br />
follow-up. The familiar<br />
format means players of the<br />
first game will feel at home<br />
but the multi character<br />
control and new tasks will<br />
pose everybody a challenge.<br />
Getting started may be<br />
frustrating but once the tasks<br />
start to get solved you 'll ha ve<br />
hours of fun and fury<br />
cracking each job.<br />
WALLY. A builder<br />
and odd job man<br />
by trade, and gaffer<br />
of the group by<br />
nature. Will perform<br />
many menial<br />
tasks such as mixing<br />
cement.<br />
WILMA. Wally's<br />
wife. Likes to do the<br />
shopping when<br />
she has the time<br />
and money to do<br />
so. Enjoys reading<br />
and collecting<br />
novels, but only if<br />
they're a complete<br />
set in the correct<br />
order. Would like to<br />
stamp out parcel<br />
theft.<br />
TOM. Punk and ace<br />
mechanic. Doesn't<br />
charge for his services<br />
on flat batteries.<br />
Don't let<br />
Wilma's hobby and<br />
Tom's jump, lead<br />
you astray though.<br />
HARRY. Hippy and<br />
electrician. Drinks<br />
vodka and orange<br />
while he works and<br />
enjoys the odd<br />
game of asteroids -<br />
the really odd<br />
game. His current<br />
record is 40. He's<br />
an insular kind of<br />
guy, but likes to<br />
'pile on' the work.<br />
OHE's<br />
Wally and his wife Wilma<br />
game by the broken founl<br />
50 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong><br />
DUCH'KiWBT
This is a lot harder to get into<br />
than Pyjamarama ever was,<br />
and may prove initially<br />
offputting to most It's worth<br />
persevering though f since<br />
once you do get going and<br />
actually solve a few<br />
problems, it becomes<br />
EXTREMEL Y compelling.<br />
You don't happen to know<br />
what the red herring and tin<br />
ofbaked beans couldbe used<br />
for, do you?<br />
hen Pyjamarama was<br />
released it broke new<br />
ground in arcade<br />
adventures with its brilliant use<br />
of objects to set teasing puzzles.<br />
Everyone's a Wa‘ly takes its predecessor<br />
a stage further in<br />
gameplay, and is the first arcade<br />
adventure to feature multicharacter<br />
control.<br />
The game looks and feels like<br />
Pyjamarama — the graphics are<br />
excellent with large, colourful,<br />
varied locations and five highres<br />
well-animated characters.<br />
But being able to control these<br />
characters adds a new dimension.<br />
Each of the characters has<br />
their own particular skills (see<br />
panel), and if left uncontrolled, a<br />
will of their own.<br />
The game is set in a town of<br />
about 40 locations (each a different<br />
screen), and some 40 or so<br />
objects lying around, for example<br />
a parcel, an empty bottle and<br />
a monkey wrench. Working out<br />
what to do with these is the aim<br />
of the game.<br />
Different types of nasties occupy<br />
some of the locations and<br />
move around screen in predictable<br />
patterns. For example there<br />
are a pair of postage stamps<br />
floating around in the post<br />
office.<br />
Most of the objects have a<br />
useful function, while some are<br />
red herrings (in fact one actually<br />
is a red herring). To pick up an<br />
object you simply walk over it or<br />
jump through it. Only two objects<br />
can be carried at one time,<br />
and will be displayed at the top<br />
of the screen.<br />
These objects must be used to<br />
complete various jobs, such as<br />
stamping a parcel to be taken to<br />
the docks, building a wall and<br />
mending a fountain. This is<br />
where the problems start - certain<br />
tasks can only be carried out<br />
by certain characters. These are<br />
usually dependant upon their<br />
trade, and just to help you out<br />
there just might be one or two<br />
cryptic clues scattered about<br />
this page.<br />
Whenever someone finishes a<br />
job they get paid a certain<br />
amount depending on the complexity<br />
of it, and it goes towards<br />
the gang's pay. When a certain<br />
amount is reached then tea<br />
breaks are awarded.<br />
There are five main jobs to be<br />
done, but each can only be finished<br />
by previously completing<br />
simpler tasks. When you do actually<br />
finish a major job, you can<br />
76%<br />
Pleasingly packaged with<br />
free single. Deliberately<br />
sparse instructions.<br />
and colourful. Well<br />
3Large<br />
denned and nicely<br />
84% animated.<br />
47%<br />
Screechy title screen music<br />
and sparse sound effects.<br />
VALUE FOR MONEY<br />
get a letter towards the combination<br />
of a bank safe. The letters<br />
must eventually be taken backto<br />
the bank and used in the correct<br />
order to open the safe. The gang<br />
can now have their well earned<br />
wages, and you the glory of<br />
completing the adventure.<br />
You start the game in the town<br />
square with control over Wally.<br />
If you wish to control another<br />
character you must first occupy<br />
the same location as them. Pressing<br />
the corresponding number<br />
key will then transfer control to<br />
the required character. If the relevant<br />
character isn't present<br />
then selecting their number will<br />
just give their current position.<br />
The five characters have individual<br />
endurance factors, in the<br />
form of three lives. Contact with<br />
anything nasty will decrease<br />
their endurance until a life is<br />
lost. When all three lives are<br />
gone then the game is over. But<br />
if one character is close to death,<br />
you can always switch to<br />
another and continue the game.<br />
Fortunately there is food lying<br />
around which can be eaten to<br />
boost endurance. Unfortunately<br />
each character, excluding Wally,<br />
is fussy about what they eat, and<br />
some foods are better for them<br />
than others.<br />
<strong>64</strong>%<br />
Pyjamarama-based with<br />
multi-character control,,<br />
new plot.<br />
O O/ ^ lot of initial frustration<br />
QQ /q and puzzlement.<br />
87%<br />
82%<br />
Anothergreat Wally of a hit from Mikrogen.<br />
Extremely difficult<br />
challenge, potentially<br />
months o f brain-work.<br />
<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 51
Commodore <strong>64</strong><br />
and all<br />
48K Spectrums<br />
£7.95<br />
> v II the speed and excitement of<br />
championship squash is now available at your<br />
fingertips in a game so realistic - you’ll need a<br />
shower afterwards!<br />
Written with the help of Jonah Barrington, former World<br />
Squash Champion, the game keeps to the International<br />
Squash Racquet Federation rule§ as far as is possible. You<br />
serve in a 3D glass-backed court to play against your<br />
computer, or, using the game’s two player option you can<br />
challenge a friend.<br />
There are 4 levels of difficulty, and depending how fit you<br />
are you can play 1 ,<br />
3 or 5 game matches! Check your score<br />
with the on screen display, but as your eyes are too busy<br />
watching the ball, Jonah Barrington acting as marker calls out<br />
the score for you. All this is due to a programming<br />
breakthrough that enables your computer to accurately<br />
reproduce the human voice without any hardware<br />
Ik add-ons!<br />
The game also incorporates a User Defined<br />
Joystick/Keys option which means that you can<br />
set your keyboard to suit you, or play with<br />
just about any make of joystick.<br />
S° get in training for this high- powered<br />
action game now.<br />
m.KM ! M. It’s your service next!<br />
_____ WMM<br />
Software'^,<br />
FREEPOST, Bath BA2 4TD. Tel: 0225 3 1 6924<br />
New Generation products are<br />
sold according to their terms<br />
of trade and conditions of sale.
The Who's Who of the circuit.<br />
T<br />
shooti<br />
are made of<br />
and this has the right<br />
ingredients. Plenty of<br />
fast moving, frantic<br />
action to keep the<br />
reflex merchants<br />
are few and far I<br />
between on the <strong>64</strong>and<br />
aggression to even<br />
needy a hard day<br />
theZzap office<br />
he action takes place on<br />
the circuit board of the<br />
6510 chip inside the <strong>64</strong><br />
and in some ways is reminiscent<br />
of the arcade game Defender.<br />
You patrol the circuit trying to<br />
protect a collection of 'base<br />
units' - small coloured squares<br />
which are preyed upon by the<br />
evil Destructors.<br />
You are given 35 base units<br />
initially and must kill 20 destructors<br />
in order to progress to further<br />
levels. Each new level sees<br />
the return of a full complement<br />
of units for you to look after.<br />
The actual circuitry is larger<br />
than a single screen, and scrolls<br />
A destructor sneaks upon<br />
you from behind.<br />
Here's the lowdown on the<br />
game's evil inhabitants:<br />
DESTRUCTORS. Look like a<br />
squashed green poppy with a<br />
glowing centre, and are worth a<br />
mere 100 points. They move<br />
slowly about the circuit in search<br />
for your base units, firing occasionally<br />
as they go. They represent<br />
no real threat, but on abducting a<br />
base unit they mutate into the<br />
more vicious...<br />
CHARGERS. The green, and<br />
deadlier version of the above.<br />
Faster, and more aggressive than<br />
it's previous incarnation, it spews<br />
Awkward to avoid and just,<br />
out a lot of bullets in your direction.<br />
as difficult to shoot.<br />
PULSERS. Look rather like blue<br />
liquorice allsorts, with pulsating<br />
acne. This prize pain roams slowly<br />
around the circuit, releasing<br />
mines onto the tracks, and bullets<br />
in your direction. Worth 300<br />
points, it has an annoying habit of<br />
leaving a mine for you to kill<br />
yourself on, as you run into it<br />
shooting. Any mines left behind<br />
will disappear after a short spell,<br />
but during their stay nothing can<br />
pass it - bullets, enemy or your<br />
good self.<br />
FIGHTERS. These fly across the<br />
surface of the chip, throwing out a<br />
few bullets as they do so. They'<br />
resemble a butterfly with only<br />
one set of wings and a glowing<br />
centre, and are worth 400 points.<br />
They can only be killed when they<br />
are crossing a track, and a well<br />
timed shot intersects with it. Difficult<br />
to hit, but not too hard to<br />
avoid.<br />
MAINS SPIKE. This mass of<br />
charge, looking like a piece of epileptic<br />
cotton wool, appears at<br />
intervals during the game. It<br />
moves fast and is certainly furious,<br />
spewing out bullets asjt<br />
goes. Very difficult to avoid, and<br />
is usually killed more by luck than<br />
design. Worth 500 points, the<br />
cream of the crop.<br />
game with the sound<br />
HYPERCIRCUIT<br />
Alligafca, £7.95 case, £1 1 .35 disk, joystick only<br />
Frantic shoot-em-up inside a microchip<br />
nature<br />
tthe<br />
JtO<br />
understand or play,<br />
with the philosophy of<br />
blast anything and<br />
everything in pursuit<br />
of a high score. The<br />
scenario and enemies<br />
most important thing<br />
is that you could zap<br />
on this for hours.<br />
to defend your base units for as<br />
long as possible, and an extra<br />
life is given at 10,000 points (unfortunately<br />
the only one given).<br />
In case things should get a little<br />
too heavy, you are provided<br />
with a form of smart bomb - the<br />
hypercharge. This is in fact a 'rechargeable<br />
smart bomb', and is<br />
activated by a swift bash of the<br />
spacebar. Anything hostile on<br />
screen will then be destroyed<br />
instantly. Once used, the hypercharge<br />
needs around fifteen seconds<br />
to replenish itself, and can<br />
be used as many times as you<br />
I<br />
I<br />
You have 33 base units<br />
left.<br />
in all directions to compensate.<br />
It is a good representation of the<br />
internals of a microchip, complete<br />
with components and<br />
wiring.<br />
It's this maze of wires that<br />
your craft moves along. There<br />
are several dead ends around<br />
the maze, where your base units<br />
are normally found.<br />
Due to this unusual structure,<br />
strange things occur in play. The<br />
most noticeable is the firing.<br />
When you release a bullet it follows<br />
the path of the circuit until<br />
A fighter skims low over<br />
the circuit.<br />
hits something nasty goes off<br />
it<br />
screen.<br />
Another more frustrating<br />
example is when something<br />
nasty occurs on an adjacent, but<br />
separate wire to you. You can't<br />
immediately do anything, and<br />
usually have to work your way<br />
round an awkward piece of<br />
maze before you can.<br />
You have five lives with which<br />
/ like it Zapping and<br />
exciting and<br />
|jjtou/f.l<br />
3hies and<br />
means detrimental to<br />
the game , as an<br />
immensely playable<br />
nature holds it<br />
together<br />
Mine layers leaving a<br />
deadly trail.<br />
Circuit point where<br />
enemies emerge.<br />
PRESENTATION<br />
Skimpy cassette cover<br />
instructions, but reasonable<br />
help on screen.<br />
GRAPHICS<br />
'q<br />
<strong>64</strong>%<br />
Q / Credible sprites, pleasing<br />
SOUND<br />
spectacular.<br />
Reasonable shoot-em-up<br />
sonics. Pacey tune can annoy.<br />
wish.<br />
Each of the five nasties, yourself<br />
and your base units are depicted<br />
with graphical simplicity.<br />
Even so, they don't offend the<br />
eye, and suit the game well.<br />
As is the case with the graphics,<br />
sound is simple, but competent.<br />
A frenetic piece of music<br />
adds to the hectic pace of the<br />
game, but even so, it does become<br />
tiresome to listen to after<br />
several plays. Sound effects are<br />
good, and befitting for such a<br />
game. It's a shame to lose them<br />
for the sake of not hearing the<br />
tune, and a music off facility<br />
would have been appreciated.<br />
GP<br />
ORIGINALITY<br />
68%<br />
A pretty unusual<br />
approach to a shoot-em-up<br />
despite Defender ideas.<br />
HOOKABILITY<br />
83% Luv a good zap<br />
LASTABIUTY<br />
-y00/ p,ent y<br />
£ J /q<br />
fast action to<br />
keep you stimulated for<br />
some time.<br />
<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 53
’*<br />
"////<br />
The art of<br />
switch-leaping<br />
One of the hardest aspects of the<br />
trying to make sure that<br />
game is<br />
MORE ADVENTURES OF<br />
BIG MAC<br />
THE MAD MAINTENANCE MAN<br />
Mastertronic, £1.99 case, joystick or keys<br />
# 18-screen platform game, excellent value<br />
B<br />
udget software really has<br />
carved a little corner for<br />
itself in the market and<br />
with games like this it's no<br />
wonder. It may be based on the<br />
good ol' platform game but it's<br />
got plenty to offer and at a great<br />
price.<br />
You play Big Mac who has to<br />
walk, leap, climb and float his<br />
way around an enemy power<br />
station shutting down each of<br />
the 18 power vaults (screens).<br />
You do this by finding and pushing<br />
switches which are usually<br />
very tough to get to.<br />
The switches control a host of<br />
defensive barriers and flicking<br />
them off will remove the obst-<br />
Another addition to<br />
the infamous<br />
This one though is<br />
pfetty goodanddefin-<br />
This is splendid value<br />
formoney with 18<br />
action packed<br />
Screens, passable<br />
graphics and a lovely<br />
tune. Thejumping can<br />
be a bit annoying at<br />
times but on the<br />
whole it is very playable.<br />
With an extra<br />
man per screen you<br />
may find it easier to<br />
crack the many<br />
games but the nasty<br />
hazards still have a lot<br />
to offer. Definitely<br />
worth buying this one<br />
— not so long ago it<br />
would have been<br />
worth a much higher<br />
'v " price tag. m<br />
once a switch is off it stays off -<br />
having passed over a switch once<br />
to deactivate it, you may find you<br />
have to pass by it again to escape<br />
from a dead end. This means you<br />
could find yourself switching it on<br />
again<br />
In order to get back over a<br />
switch in a tight corner without<br />
reactivating it, you have to stand<br />
as close to the handle as possible<br />
and jump up, moving left or right<br />
at the peak of your jump. Where<br />
you can get a run up this doesn't<br />
apply but on the third screen this<br />
technique is particularly useful.<br />
You find your way around<br />
most screens by using ladders,<br />
lifts and your own jumping<br />
capability and even by falling<br />
from any height. You can also<br />
move while falling which comes<br />
in handy when drifting across a<br />
long gap.<br />
On each screen there is a limited<br />
amount of air which runs out<br />
and a bonus that ticks away the<br />
longer you take. If you can make<br />
it to the exit you move to the<br />
next stage and gain an extra<br />
man.<br />
The animation on your character<br />
is amusing with a hat that<br />
flies up and down as you leap.<br />
The tune that plays throughout<br />
the game adds nicely with a fine<br />
range of expression.<br />
JR<br />
verything about this game<br />
is simple and bland —<br />
graphics are undetailed,<br />
uninteresting and have as much<br />
colour as a corpse. Sound isn't<br />
much better, and asprin played<br />
an increasingly important part<br />
after much play.<br />
You must collect the 24 pieces<br />
of a statue (one at a time) from<br />
around the edge of the screen,<br />
and bring them back to the<br />
centre where they're assembled.<br />
The pieces alternate with<br />
small, deadly dots, and care is<br />
needed to extract them.<br />
Two different types of guardian<br />
float around the screen in an<br />
attempt to kill you. The first type<br />
is a couple of diamond shaped<br />
thingies that simply bounce<br />
around the screen in predictable<br />
patterns, but are still difficult to<br />
avoid.<br />
The second is a sort of small<br />
blob with a claw, that homes in<br />
on you every so often - especially<br />
if you stay still for too long.<br />
Contact with one end kills you,<br />
with the other end kills it.<br />
a<br />
\<br />
'ju/m<br />
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/<br />
'i<br />
/<br />
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stuff.<br />
y to<br />
all<br />
didn't like it much, but<br />
then I loathed Manic<br />
Miner.<br />
acles that bar you from reaching<br />
the exit on each stage. These<br />
defences are different on many<br />
screens but all can be deadly.<br />
The most common problem is<br />
the simple force wall which<br />
blocks off sections of the screen.<br />
It won't kill you unless you hit<br />
the top or bottom of it but it will<br />
prevent you going past. Other<br />
problems are rotating gun turrets<br />
which fire shells, bubbling<br />
pits of acid, moving electrical<br />
charges and crushers.<br />
54 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong><br />
Mac (centre left) has four switches to flick (the<br />
fourth is top left) in order to get to the exit house<br />
near the right hand ladder. But there's a cannon<br />
(top) and a lethal liquid bath (centre) to watch out<br />
MMeekeiUTA'fifllU<br />
“rfCdCIv I I SImPI^I laaP IW B J •<br />
58%<br />
59%<br />
Q/<br />
65% Q<br />
Simple instructions<br />
and hi-score table.<br />
Mastertronics cassette box.<br />
Crude but with nice<br />
animation on main<br />
character.<br />
VALUE FOR MONEY<br />
79%o<br />
Nice tune plays throughout<br />
game plus<br />
67%<br />
effects.<br />
Q<br />
65%<br />
18 screens of action for very little cash.<br />
a i<br />
/ Apart from the switches<br />
it's the same old<br />
U platform stuff.<br />
/ Platforms prove pretty<br />
addictive as usual.<br />
V Switches fiddly at first.<br />
0/ 18 screens, easy at first<br />
but getting harder.<br />
Q<br />
This is exactly 5 Ipmore<br />
than<br />
r standards of their<br />
latest £l$9 specials.<br />
The graphics are<br />
basic, so is the game ,<br />
so is the sound and<br />
why a BBCscreen<br />
Shot on the <strong>64</strong> cover?<br />
Buy a Mastertronic<br />
and put the change<br />
toward the next issue<br />
QfZzapi<br />
You are given a time limit in<br />
which to complete the screen, in<br />
the form of energy. This can be<br />
replenished though, by moving<br />
into a re-energiser that hangs<br />
around on screen.<br />
Occasionally the small dots<br />
around the edge of the screen<br />
move towards the centre.<br />
Should any of them reach the<br />
centre, without you intercepting<br />
them first, then a life will be lost.<br />
Each time one of your five lives<br />
is lost, the bonus for completing<br />
a screen goes down.<br />
If all of the pieces are assembled,<br />
then you receive a bonus<br />
depending on the number of<br />
lives remaining, and move on to<br />
a slightly harder version of the<br />
same screen. Yawn.<br />
GP
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1<br />
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1 *<br />
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1 f<br />
'<br />
The statue of Estra the Snake God is being built in<br />
the box in the screen centre. The diamonds, bug and<br />
dots are the guardians out to get you. The<br />
horseshoe-shaped object must be entered when<br />
your energy supply needs replacing.<br />
j<br />
tag means you might<br />
not fee/ too aggrieved<br />
ruy it, but even<br />
50 /wouldn't<br />
tighten my wallet for<br />
pReseNmnoN<br />
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1<br />
A<br />
LLr)<br />
OO/<br />
GRAPHICS<br />
O Q Q<br />
ORIGINALITY<br />
1<br />
Standard Firebird cassette box.<br />
Simple collect and<br />
/n Adequate instructions.<br />
w Annoying pause<br />
nZt<br />
on death.^—<<br />
yn build game with<br />
^ r / L/ a few new touches.<br />
/ /q characters.<br />
r~ A Q/<br />
HOOKABILITY<br />
A Q 0/<br />
/ Small, uninteresting<br />
' Not many of them.<br />
^1111<br />
Fairly interesting<br />
^40 to start<br />
/0<br />
with.<br />
SOUND<br />
:<br />
O £TO/<br />
Music at start. Simple<br />
JO /O effects.<br />
VALUE for money<br />
HH_<br />
^ 0^<br />
lAAtalLIT t<br />
ACTA mi ITV<br />
• i f 1 f<br />
Very ordinary game at a low price.<br />
1<br />
^—t 4 | If<br />
/}^ Q / Only one screen<br />
that<br />
/q<br />
soon becomes<br />
f v/ monotonous to play.<br />
-<br />
I<br />
*<br />
*<br />
\<br />
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y<br />
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DISC DISECTOR V2.0<br />
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useful utilities Viewbam, Fast Format, Unscratch, Disc Monitor,<br />
Menu Maker, Index, Retitle, Rename, Scratcher, Disc to Tape<br />
and Tidy If you have a 1 54<br />
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TAPER<br />
A powerful utility. Works<br />
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DOUBLER<br />
Tape Back Up Device<br />
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Requires access to two cassette<br />
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COMMODORE CONNEXION<br />
Connect any 'Centronics'' type<br />
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lead and software on cassette<br />
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Simple to use and<br />
very reasonably priced.<br />
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3M SCOTCH DISCS<br />
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FASTBACK<br />
Fast Load Utility<br />
Convert your slow loading software to<br />
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Example: Load "The Hobbit" or "Manic<br />
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ONLY £9.95<br />
ROCKET<br />
Fed up waiting for programs to<br />
load and save? Rocket is a utility for<br />
the programmer, speeds up loading<br />
and saving by about 8 times while<br />
still allowing for normal speed operations.<br />
Does not affect the speed<br />
of BASIC as no wedge is used. Programs<br />
can also be saved with high<br />
speed system to reload independantly.<br />
A must for serious programmers<br />
who have no disc drive.<br />
ONLY £7.95<br />
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We guarantee that this is the best<br />
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Very easy to use no programming<br />
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transferred and can also be made to<br />
fastload with Quickdisc Handy<br />
for making your own disc programs<br />
auto run.<br />
ONLY £9.95<br />
BIGMOUTH<br />
The superb new speech<br />
synthesis program for the <strong>64</strong> .<br />
Uses "speak'' as a basic command.<br />
Very easy to use. Can be<br />
incorporated into your basic programs.<br />
Words are entered in<br />
phonetic English, ie. spelt as they<br />
sound. Therefore vocabulary is<br />
unlimited Great fun and<br />
good for educational purposes.<br />
ONLY £7.95<br />
DATA RECORDER<br />
A dedicated data recorder designed for use<br />
on the CBM <strong>64</strong> or Vic-20 Specification as<br />
C2N but with pause button. Model<br />
available for the PLUS4 or 16 at same<br />
price.<br />
SATISFACTION GUARANTEED.<br />
ONLY £29.95<br />
MICRO CENTRE<br />
1 7S6 PERSHORE ROAD,<br />
COTTERIDGE, BIRMINGHAM.<br />
Tel: 021 -458 45<strong>64</strong><br />
<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 55
Tips on exploring<br />
Try to walk around most of the<br />
time and only run when closely<br />
pursued — this should stop you<br />
getting overheated. When being<br />
chased try to block lions and natives<br />
with obstacles and if this<br />
fails, shoot them. When you've<br />
run out of bullets only then use<br />
your precious water supply and<br />
run.<br />
Keeping very close to rivers<br />
and lakes edges will keep you<br />
safe, particularly where it is very<br />
jagged. You can also lose a posse<br />
of pursuers by nipping across a<br />
bridge.<br />
The other important point to<br />
remember is to map everything<br />
so that you can retrace your steps<br />
on successive turns (and send us<br />
a finished map of course!).<br />
mauled by a lion<br />
You've just been<br />
in vour death<br />
and the injuries r<br />
• Diamond hunt: in 1 700-screen plsying ares<br />
Quo Vadis heralded the<br />
arrival of the BIG game.<br />
This one is even bigger<br />
featuring a multi directional<br />
scrolling landscape of 1700<br />
screens. But is big still beautiful?<br />
The action is set on an African<br />
Savannah and your task is to<br />
locate the Almazz diamond in<br />
the wilderness before the 40 day<br />
time limit runs out. The landscape<br />
is a green pattern crisscrossed<br />
by rivers and lakes. You<br />
can only cross these where there<br />
are bridges. The sound is a repetitive<br />
tune which can be turned<br />
off since there are no important<br />
sound effects.<br />
The terrain is in 3D, although<br />
you only recognise this from the<br />
features on it, because you can't<br />
see the horizon. The features are<br />
trees, bushes, rocks, logs, tall<br />
stones and huts, all of which<br />
throw shadows.<br />
You can move around the<br />
landscape at two speeds, either<br />
an automatic walking pace or<br />
running. The faster speed however<br />
causes you to heat up<br />
under the beating sun and you<br />
need frequent drinks of water<br />
from a flask. At walking pace you<br />
cool down gradually but there<br />
are two hazards that may hurry<br />
you along.<br />
LIONS and NATIVES carrying<br />
spears appear in great numbers<br />
to harrass you. The natives only<br />
travel at walking speed but<br />
throw spears that can kill you.<br />
The lions can go at running<br />
speed once they have sensed<br />
your presence and can maul you<br />
if they catch you. You have a gun<br />
to defend yourself but it only<br />
carries six bullets at a time.<br />
To replace your bullets you<br />
have to find a hut with an open<br />
door - once inside, game time<br />
will pass very quickly and you<br />
will gain a bullet every hour. Inside<br />
the huts you are immune<br />
but the rapid loss of time forces<br />
you back into the open. The<br />
other useful features are the<br />
springs at which you can replenish<br />
your water bottle.<br />
In your search you may find<br />
some interesting objects lying<br />
Ifotting: along at slotijj speeds<br />
through an immense savannah<br />
didn’t exactly appeal to me,<br />
especially with the lack of action. I<br />
liked Quo Vardis which had considerably<br />
more excitement but<br />
this, in my opinion, failed to live<br />
up to expectation of a grand<br />
sequel. I can see that this has<br />
giant exploration potential but it<br />
didn't grip me enough to justify<br />
hours of patient play.,<br />
This massive game won't suit<br />
everybody's taste but once you<br />
make a couple of discoveries I've<br />
found you're hooked on exploring,<br />
Arcade zapsters may find it<br />
boring but if you liked Quo Vadis<br />
(and plenty of people did) you<br />
should like this. It looks tike it will<br />
be just as compulsive to explore<br />
and map and contains more of a<br />
strategy element than ns predecessor;<br />
/<br />
Q amazing.<br />
/<br />
Q<br />
f<br />
Q<br />
Satisfactory. Nothing<br />
A mixture. Some pleasing<br />
landscape features. Simple<br />
animation.<br />
Very forgettable tune that<br />
soon gets switched off<br />
around and, not to give too<br />
much away, some of these are<br />
pieces of a sacred tablet which<br />
go into a grid at the bottom right<br />
of the display. Other objects<br />
you'll have to find and use by<br />
yourself. There are also riddles<br />
to be found, and these are said<br />
to play a more central role than<br />
those in Quo Vadis.<br />
Your temperature can rise<br />
fatally for lack of water or because<br />
of your injuries, but in<br />
either case you are back to the<br />
start with everything to collect<br />
again. For that reason it's advisable<br />
to map everything out so<br />
you know where you are going.<br />
Once you've found the diamond<br />
you'll have to solve a final puzzle<br />
and then you can claim the real<br />
Almazz diamond from The Edge.<br />
f<br />
Q<br />
f<br />
Q<br />
A new scenario and some<br />
novel game-play touches.<br />
You may find the action<br />
slow, but the desire to<br />
explore is strong.<br />
The vastplaying area offers<br />
weeks of challenge.<br />
/ Plenty to do, plenty of challenge. But in terms of atmosphere and<br />
fj addictive appeal, perhaps not as good as its excellent predecessor Quo<br />
Vadis.<br />
56 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong><br />
"it’s m/vmzziNG
SI ii ii it H H It II<br />
pfj<br />
in<br />
m<br />
uni in III<br />
,<br />
%lMki<br />
rnmmmmmmmmm<br />
ijirW * 1<br />
Ocean Software is available from selected branches of:<br />
wootmHrmy/usMnH, r JEn^,^ laskys<br />
Rumbelows, COMET, Spectrum Shops and all good software dealers.<br />
Ocean Software Limited<br />
6 Central Street, Manchester M2 SNS.Telephone: 061-832 6633
Retailers don't always have everything «in stock you<br />
might want, but if it is within our power to get it for<br />
you, then we will. Any of the software reviewed in this<br />
or any issue of <strong>ZZAP</strong>! <strong>64</strong> can be ordered using the form<br />
below — in fact any available CBM <strong>64</strong> software that<br />
exists we will get for you.<br />
y'<br />
<strong>ZZAP</strong>! <strong>64</strong> Mail Order is backed by the resources of<br />
Crash Mail Order (in association with the Spectrum<br />
magazine CRASH) which has been supplying more<br />
than 100,000 Spectrum users with mail order items for<br />
over 20 months, so you can be sure of the very best in<br />
service. Where possible, orders are despatched within<br />
24 hours of receipt and certainly within 3 to 4 days<br />
unless otherwise notified.<br />
*<br />
There's no mail order catalogue involved — just use<br />
the prices quoted in the pages of <strong>ZZAP</strong>! <strong>64</strong> or the ,<br />
khowh retail price. If you have any queries just ring the<br />
number shown on the form and our staff will advise<br />
you. Anyone may take advantage of the discount<br />
coupons on the form which allow £1 off orders worth<br />
more than £20 and 50p off orders worth more than<br />
£10. Postage and packing is included in the price of the<br />
game.<br />
Nothing could be simpler— fill in the form today and<br />
order whatever you like!
Please send me the following titles: Block capitals please!<br />
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VAT. <strong>ZZAP</strong>! <strong>64</strong> makes no charge for post or packing payable to <strong>ZZAP</strong>! <strong>64</strong> |<br />
L<br />
inside the UK. Customers in Europe should add<br />
cc 55 nicrnimf uiscounc l/<br />
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the equivalent of 70p per item. Outside Europe:<br />
write first so that we may advise on postage rates. Total Enclosed: £<br />
SPECIAL DISCOUNTS<br />
i<br />
OP<br />
OFF ANY ORDER WORTH<br />
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<strong>ZZAP</strong>! <strong>64</strong> MAIL ORDER, PO BOX 10, LUDLOW, SHROPSHIRE SY8 1DB<br />
Please do not send any mail order correspondence to the Zzap! <strong>64</strong> editorial address as this will only result in delays.
L<br />
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and l$S? lin *-<br />
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<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>
Vizardfor all <strong>64</strong> owners who prefer games involving typed commands rather than wiggled joysticks.<br />
irst, my embarrassing experience with those<br />
pesky gremlins. I'm always excited by the<br />
prospect of playing a game created by Brian<br />
Howarth of Digital Fantasia fame - if you<br />
haven't tackled games like Waxworks or<br />
Perseus andAndromeda then you've been<br />
missing out. Gremlins, distributed by<br />
Adventure International, looks rather similar<br />
to the recent Scott Adams games (Hulk and Spiderman) with<br />
excellent split-screen graphics and a great storyline.<br />
If you haven't seen the film, don't worry, since you can<br />
succeed in your task without having a degree in gremlin<br />
psychology -although I'm of the opinion that those who have<br />
endured the movie may survive a little longer in the game.<br />
The graphics in Gremlins really are superb. Many of the<br />
screens feature animated gremlins - waving their arms,<br />
chucking darts (at guess who), and even ending up in the<br />
blender. Within minutes of switching on, I'd cooked myself a<br />
truly exotic meal in the kitchen, though unfortunately I didn't<br />
have time to sit down and enjoy it.<br />
Before you could say 'knife and fork', in popped a gang of<br />
evil little green creatures who chased me all over the house<br />
and ended upbymaking mincemeat out of me!! Fora wizard<br />
who's bested balrogsand had dragons for breakfast, this was<br />
really too much to bear. Even worse, however hard I tried, I<br />
couldn't get much further - not, that is, until I'd found a very<br />
useful piece of cutting equipment, but that's another story.<br />
Gremlins has many enjoyable touches - enter 'Examine<br />
gremlin' (if there's one there) and you are rewarded with a<br />
close-up view of the horrible little creature. On my copy there<br />
was also a bug which, if you typed 'Enter' on its own, spirited<br />
you to a nameless location which is in fact part of a department<br />
store. Presumably the location's name was missed out<br />
of the data tables, but the effect can be rather confusing if you<br />
don't know what to expect. Adventure International assure<br />
me that the bug will be fixed on future versions, however.<br />
There are over 40 locations, which isn't an enormous<br />
amount by today's standards, although you'll find quite a bit<br />
to keep you busy in each place. What's more you'll need to<br />
re-visit locations several times before you can get anywhere<br />
near cracking the game, which you do by wiping out the nasty<br />
GREMLINS<br />
Adventure International, £9.95 cass<br />
Atmosphere 82%<br />
Interaction 65%<br />
Lasting Interest 88%<br />
Value for money 80%<br />
little critters before they get you and the rest of the town. As it<br />
is. Gremlins is definitely up to Brian Howarth's usual high<br />
standards and worth splashing out on.<br />
<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> 1S85 61
tzr<br />
'i<br />
crO<br />
he name of Duckworth should ring a few bells<br />
for most adventurers. They publish a<br />
comprehensive series of adventure books,<br />
including 'Exploring Adventures on the<br />
Commodore <strong>64</strong>' and The Adventurer's<br />
Notebook'. Recently, however, they've been<br />
branching out into games software and have<br />
released a number of titles, each of which uses<br />
the techniques propounded by Peter Gerrard in the Exploring<br />
Adventures series.<br />
There are now three new titles on the market. Colossal<br />
Cave (yet another version of the old favourite, to join those by<br />
Melbourne House/Abersoft and Level 9), Time Search by<br />
John Ryan, and Castle Drecula by Ray Davies. The White<br />
Wizard had every intention of giving you the low-down on<br />
Colossal Cavethis month but his copy was stolen by a mutant<br />
troll, so instead I'll tickle your fancies with details of Time<br />
Search and Castle Dracu/a.<br />
Well, I'll TRY to tickle your fancies, but somehow I don't<br />
think you're going to end up shrieking with delight. Let's face<br />
it, neither of these two text-only games is exactly state-ofthe-art.<br />
Time Search gives you the chance of owning your<br />
own time-machine, but you have to find it first. The game<br />
starts off by warning you that if during play you need to<br />
restart a game you will have to reload some of the program<br />
data first. It suggests that when the message 'Loading Data'<br />
flashes onto the screen you should set the tape counter on<br />
your cassette unit to zero so that you will have no difficulty<br />
locating the correct position.<br />
Unfortunately this means that you have to watch the<br />
screen like a hawk while the program loads, because the<br />
message 'Loading Data' flashes onto the screen for approximately<br />
0.25 seconds. Now the White Wizard is the most<br />
patient of souls, but this sort of user unfriendliness didn't<br />
exactly endear me to the prospect of playing the game itself.<br />
My fears were justified — I'm afraid I found I myself<br />
rather<br />
shocked by the quality of what followed. There was a time<br />
when all text-adventures were two-word input only, and had<br />
pretty limited vocabularies. Only problem is, that time is long<br />
past and those of you used to games like Castle of Terror and<br />
Sherlock are going to find Duckworth's offering very<br />
primitive.<br />
The program, for example, understands 'Get', but not<br />
'Take', and scans only the first three words of each word.<br />
Sometimes this can lead to some very obscure results —<br />
'Shine Torch' is interpreted as . . . well, perhaps I'd better not<br />
say as this is a polite publication, but suffice it to say that<br />
when I tried to 'Shine Torch' I received a very severe ticking<br />
off.<br />
Apart from the small vocabulary and minimal location<br />
descriptions, I was also rather disappointed to see that the<br />
player's inputs scrolled the rest of the display (including the<br />
location description) off the screen. A number of games<br />
nowadays use windows for input and output to prevent this<br />
happening and I was sorry to see that I was expected to type<br />
'Look' every time I wanted to recall a location description (not<br />
that there was much to recall).<br />
Some of the puzzles in Time Search are genuinely original,<br />
but then most games have at least some touch of originality<br />
so I'm not inclined to award many extra marks for this<br />
redeeming feature. There were some nice touches of humour<br />
—<br />
I found a map in the second location, but when I tried to<br />
read it I was told 'Fill this in as you go along!'— no short cuts<br />
there! I do feel, however, that a game of this calibre belongs<br />
in the history books or in the £2.50 price bracket, and certainly<br />
not on the shelves today for £7.95.<br />
TIME SEARCH<br />
Duckworth, £7.95 cass<br />
Atmosphere 20%<br />
Interaction 22%<br />
Lasting Interest 35%<br />
Value for Money 20%<br />
eeling that I'd really been wasting my time on<br />
Time Search, I loaded up Duckworth's other<br />
offering, Castle Dracu/a. I'm pleased to be able<br />
to say that this game was rather better than its<br />
predecessor, despite the extreme lack of<br />
originality in the subject matter. The program<br />
seems to have a rather larger vocabulary than<br />
Time Search, although the same points apply<br />
about presentation. Nevertheless, the location descriptions<br />
were considerably more elaborate, though from time to time<br />
they served only to underline the limitations of the program.<br />
For example, one room features nothing save a grand<br />
piano, but unfortunately the program doesn't understand<br />
'play' or even 'piano'. I suppose one could argue that tinkling<br />
the ivories in a vampire's castle is a little risky, but it would<br />
have been nice to hear a little night music.<br />
The atmosphere in Castle Dracula was certainly a little<br />
more gripping than some of Duckworth's other releases, and
A rather Basic display from Duckworth's Castle<br />
Dracula<br />
some of the puzzles are really quite tricky. I wasn't too keen<br />
on the jokey humour that ran throughout the text, as the<br />
player is asked to wait for just 'a tickey poo', and the game<br />
responds to some of your inputs with 'Okey dokey'.<br />
As befits games programmed using the techniques from<br />
the Exploring Adventure series (a fact you are carefully<br />
reminded of on the intro screen of each game), both these<br />
adventures are written in Basic, but I could have done with<br />
less jokes and more pokes, especially to the sound chip. If<br />
you're going to have graphics, why not have a little sound?<br />
Even a creaking door would be better than nothing.<br />
Castle Dracula belongs to a well-worn tradition, but if you<br />
fancy staking a vampire, my advice would be to fork out an<br />
extra £2.00 for Melbourne House's Castle of Terror. Not a<br />
game that the White Wizard can recommend.<br />
ow for something completely different. Well,<br />
almost completely different. Remember Zim<br />
Sala Bim from Melbourne House? Or African<br />
Safari from Interdisc? These games, in case<br />
you've been imprisoned by Shareth the<br />
Heartstealer for the last few months, belong<br />
to an unusual category known as 'joystick<br />
adventures' and Grand Larceny ,<br />
by the same<br />
author, falls into the same slot.<br />
They feature a split screen with a horizontally scrolling<br />
graphics window above and a text window below. You<br />
control a character using direction keys or a joystick, and as<br />
you move him (yes, girls, it's a 'him' again) left and right, he<br />
wanders past moving scenery to reveal new locations.<br />
The locations and objects therein can be manipulated and<br />
explored by entering simple commands at the keyboard<br />
and the results of your inputs (if valid) are shown in<br />
animated sequences on the screen. The only drawback is<br />
that the range of commands is limited, and in Grand<br />
Larceny you only have 24 verbs to play with.<br />
The action takes place in the Grand Hotel which you must<br />
infiltrate and explore as you search for the plans for a new<br />
super computer, probably the Commodore 512 but I<br />
One of the problems with Zim Sala Bim<br />
couldn't swear<br />
was the agonising slowness with which you walked from<br />
location to location. Grand Larceny is much better in this<br />
respect and you can select different action speeds using the<br />
number keys. Personally I doubt if anyone will want to play<br />
at less than the highest speed, which is just about tolerable.<br />
The graphics aren't anything to write home about and<br />
there are some rather minor glitches in the scroll routines,<br />
but the music is excellent. My only gripe was that it didn't<br />
vary sufficiently throughout the game.<br />
Unfortunately the program isn't very kind to the player if<br />
he/she enters an inappropriate command, responding with<br />
'I can't' to everything it doesn't understand. Another<br />
drawback is that there aren't a huge number of locations to<br />
explore since the graphics are pretty greedy on memory<br />
space.<br />
Traditional adventurers will probably throw up their<br />
hands in horror at the sight of Grand Larceny ( and rightly<br />
reckon that some younger players will enjoy it.<br />
so), but I<br />
GRAND LARCENY<br />
Melbourne House, £7.95 cass<br />
Atmosphere<br />
55%<br />
Interaction<br />
25%<br />
Lasting interest<br />
40%<br />
Value for money 52%<br />
Grand Larceny — don't just stand there, do<br />
something!<br />
CASTLE DRACULA<br />
Duckworth, £7.95 cass<br />
Atmosphere 40%<br />
Interaction 28%<br />
Lasting interest 38%<br />
Value for money 28%<br />
“UW.NOT Vfl/Ap<br />
R
:<br />
inally this month the White Wizard waves his<br />
wand over another disk-only game. Seriously,<br />
tape users, how much longer can you go on<br />
before you start saving up for a disk drive?<br />
Read on, and eat your hearts out<br />
Most <strong>64</strong> owners will have heard of Infocom,<br />
and most disk drive owners will have cottoned<br />
on to the fact that although Infocom games<br />
change hands at more than £30 a time. Commodore have<br />
started releasing them at an earth-shattering £1 1 .99. You can<br />
already get hold of the Zork Trilogy, which was the series<br />
originally responsible for forging Infocom's world-leading<br />
reputation, and recently Deadline, Starcross, and Suspended<br />
have been added to the list. The White Wizard will be looking<br />
at some of these next month, but this month we'll splash out<br />
on a fully-priced Infocom game — Sorceror. Can it really be<br />
worth paying over £45 for an adventure?<br />
Whether or not you've braved the earlier Infocom titles and<br />
defeated the infamous Krill, you'll find Sorceror a<br />
tremendous challenge and full of surprises. The game comes<br />
excellently packaged with a copy of the Enchanter's Gazette<br />
and an Infotater.<br />
The gazette is really only there to add a bit of variety to the<br />
package, but the Infotater is essential to playing the game<br />
since it contains various code patterns that you will need to<br />
refer to during the game.<br />
The plot is simple. Belboz, master enchanter, has<br />
disappeared. There is every indication that something is<br />
seriously wrong and as a young enchanter of reknown you<br />
must sally forth, locate the errant wizard, and set the worldto<br />
rights.<br />
Like all Infocom games Sorceror is text-only, but don't let<br />
that put you off. The vocabulary is enormous and the<br />
program can understand extremely complex inputs. Even if it<br />
can't give you a direct response, it will often suggest a way of<br />
finding out what you want to know, although there are limits<br />
to what you can find out by asking questions directly (as<br />
indeed there should be.) For example, entering Where is<br />
Belboz? will get the reply: You last saw Belboz a few days<br />
ago. You can't begin to guess where he is now.<br />
The game features numerous spells, including the<br />
notorious Meef spell (causes plants to wilt), not to mention<br />
the Gaspar Spell, the Izyuk Spell, and many others, all of<br />
which can be experimented with - often with hilarious effects.<br />
Even if you use a spell in circumstances which are not<br />
appropriate you will often be treated to some highly original<br />
sequences - for example, trying to dry up a moat (thereby<br />
stranding the horrible creatures that inhabit it) doesn't help<br />
much, but does reveal details of the moat's automatic<br />
refilling system!<br />
Sorceror is not one of Infocom's best known titles, and at<br />
£45.30 a throw it's certainly not cheap. However, if you have<br />
an unexpected windfall you can be sure of a tremendous<br />
game, with lengthy location descriptions, great atmosphere,<br />
and highly addictive qualities.<br />
You'll meet a number of quirky characters, face some<br />
extremely tricky (but entirely logical) puzzles, wander<br />
through locations that are so well described they could<br />
almost be real, and have tremendous fun, whether you<br />
decide to look for Belboz, or simply want to wander around<br />
exploring.<br />
Nevertheless, the White Wizard has to say that £45 seems a<br />
very high price to pay. The sad truth is that, although many<br />
disk-based games offer a great deal, they do more than<br />
extract their pound of flesh for the privilege.<br />
SORCEROR<br />
Infocom, £45.30 disk<br />
Atmosphere 94%<br />
Interaction 92%<br />
Lasting interest 88%<br />
Value for money 65%<br />
<strong>64</strong> <strong>ZZAP</strong>I<strong>64</strong> <strong>June</strong> <strong>1985</strong>
Argus Press<br />
SoftwareCroup<br />
Liberty House, jt<br />
222 Regent Stree#<br />
London W1R7D<br />
Telephone 01-439^666<br />
I PTHLORIEN
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Which<br />
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fare<br />
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Wizar<br />
help f unct'3<br />
ADVENTURE NEWS<br />
"-"•rTfSiS<br />
about the seq<br />
wizard<br />
d°m<br />
w exclusWely<br />
reveal plans<br />
can now y<br />
^sl<br />
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for what coul<br />
t ,nd j nq megaof<br />
the ntost astoundmg a<br />
adventures yet seen u<br />
^Trevor Hall the man response<br />
... r TKV is working on a ga<br />
CS V<br />
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Tnteractive<br />
characters and<br />
KS, o”Sr ,«oun®B<br />
doming soon:<br />
Fantastic four<br />
taking delivery t0<br />
of<br />
Adams<br />
the e ,at®st<br />
Marvel p,“;<br />
Sc °tt<br />
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,<br />
n> t, Tr,i;r d“°<br />
further details.<br />
h th,s space for<br />
let us when t0<br />
getyourhTn^9<br />
p^etLz; s^: Return to<br />
Ur<br />
Th'P bad news is that won’t be number idi a- f msa dvend<br />
uttering Un th* !)tC*) u tfle y have<br />
relase<br />
bdunti, the enclot this year,<br />
hasrVt mZ She'Ves ^<br />
but<br />
ar1odore 128 rnach^ne, rather than shops yet Keep<br />
the trusty old <strong>64</strong> jW crossed for<br />
ZuZ'fm<br />
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a<br />
f,n9ers<br />
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<strong>64</strong> beginning. follow-up aS<br />
to<br />
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wonder<br />
Sc otf'° fthiS<br />
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^should get to keep<br />
adventures<br />
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vTl^aUt^achine<br />
it company?<br />
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rnamsSm<br />
i^^" tipiracv ZLZ<br />
Seen the ads f<br />
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Swordmaster Sertt time you P<br />
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role-<br />
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master<br />
playing adve, 2 i y get your moneys doubt ,ess pe<br />
should be<br />
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1<br />
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of Fighting his frorn<br />
BS<br />
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S'5Ss»’5<br />
200 pages lust p<br />
game?<br />
»KSr„..ion.l M*<br />
,<br />
Sherlock and The Hobbit, is<br />
boume House seem fairly<br />
coming out in<br />
5 |whee®er Street, Camb-<br />
Come in.<br />
Ford Prefect<br />
s*”- „°so"«<br />
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White Witard. but u^. r(is tQ the \<br />
despite advedis 9 these<br />
state- 1<br />
contrary,<br />
ne ^<br />
';I<br />
available on<br />
o°-the-art titles is vet ^<br />
,ove .<br />
the machine "<br />
dven turers<br />
Concerned<br />
Ralrogram to Into<br />
should<br />
^ 6<br />
that Sf<br />
d°^<br />
l n "y stopped 8 h^e<br />
^6'<br />
White ii Wizard<br />
tha*—<br />
news<br />
wisht^T The<br />
erriam and his pc c<br />
.<br />
Norr^an<br />
0c,ates the<br />
best of luck With * ftf<br />
* i f Channel s T! drer * the<br />
l h H e Channei 8<br />
aZ nt M erS th*<br />
Adventure<br />
Myste ranae ^ riou s<br />
had from<br />
an<br />
ah Ho*<br />
Adve be<br />
national. ure /nter_<br />
the 9ame - £ see whether<br />
watched close ^ftoendent on<br />
“s ' "“book m°»* » «•»<br />
Spn of Hobbit<br />
Philip Mitchell, programmer of<br />
hard<br />
at work on Lord of the Rings Melconfident<br />
that the game will be ready<br />
this Christmas, probably<br />
late September or<br />
October, it will be sold in three<br />
separate parts, each with a copy<br />
of the relevant volume of the original<br />
Tolkein trilogy. Lord of the<br />
Rings is one of the White Wizard's<br />
favounte books (and Gandalf one<br />
of his favourite buddies) so watch<br />
early review of this one.<br />
Holiday in Carpathia?<br />
different c V'oui ^ Air |jnes<br />
will<br />
promotion?) P^|<br />
9<br />
° (hopefully)<br />
in<br />
s^sil^ibls<br />
shoif<br />
about a month’s time.<br />
Cryptic dues<br />
Here's another bundle of terrific<br />
tips to add to your library. The<br />
White Wizard gratefully acknowledges<br />
the invaluable help<br />
of demi-wizard Tony Treadwell<br />
for compiling the bulk of these<br />
cryptic clues.<br />
Don't forget that you are invited<br />
to send in tips for publication<br />
on these pages. Put your<br />
clues on a postcard, giving your<br />
name and address, the name of<br />
the game, a clear description of<br />
the problem, and the solution in<br />
riddle or puzzle form. As I said<br />
last month, you should also include<br />
the answer to your riddle,<br />
just in case it's so obscure that I<br />
break my magic staff trying to<br />
decode it. Alternatively, seasoned<br />
adventurers can always win<br />
fame and fortune by offering<br />
help via the Help Function. The<br />
address to write to is given<br />
below.<br />
VALKYRIE 17<br />
Can't get out of the hotel? Make<br />
sure you've got everything you<br />
need, including a good head for<br />
heights.<br />
It may not be Christmas, But<br />
the butcher could do with a little<br />
gift.<br />
Inspect ALL far horizons.<br />
CASTLE OF TERROR<br />
The ladder holds the key to the<br />
castle, but you'll have to cart it<br />
around!<br />
DRAGONWORLD<br />
Can't get into the city? Seek help<br />
from a birdbrain.<br />
DALLAS QUEST<br />
Round and round the garden like<br />
a teddy bear, find the anaconda<br />
and...<br />
ERIC THE VIKING<br />
Only penitent souls may enter<br />
the place of worship.<br />
SNOWBALL<br />
The cat could help you out of a<br />
slippery situation.<br />
PIRATE ADVENTURE<br />
Walk nine less than Buchan's<br />
steps to find a chest.<br />
SPIDERMAN<br />
An interest in art could be an<br />
advantage.<br />
TIR NA NOG<br />
Drowsy - why not. Take that (and<br />
a chopper) to kill the Sidhe.<br />
Clever<br />
contacts<br />
Hear me master adventurers!<br />
Assorted humans, elves,<br />
dwarves, and even a reformed<br />
troll or two, are crying out for<br />
your assistance as they struggle<br />
for survival in the tortuous<br />
world of Adventure. If you've<br />
solved a game, or games, why<br />
not achieve undying fame by<br />
adding your name to the list of<br />
those offering assistance via the<br />
Wizard's Help Function?<br />
All you have to do is jot down<br />
your name and address on a<br />
postcard together with the<br />
titles of the games you are offering<br />
help on and send it to: The<br />
White Wizard, Zzap! <strong>64</strong>, 1<br />
Church Terrace, Yeovil,<br />
Somerset, BA20 1HX. Don't<br />
delay! It's getting mighty hot<br />
and stuffy in the Goblin's<br />
Dungeon!<br />
The White Wizard apologises<br />
to those intrepid adventurers<br />
who sent in their names and<br />
addresses to offer help via the<br />
Help Function this month. Unfortunately,<br />
due to the tight<br />
pressure of magazine printing<br />
deadlines, we were unable to<br />
include any new names and<br />
addresses, but the White Wiz<br />
Quest of Merravid, Heroes of<br />
Karn, Erik the Viking and others<br />
Tony Treadwell, 41 Fernhill<br />
Road, Oxford, 0X5 1RR. Tel.<br />
08675 6670<br />
Quest for the Holy Grail<br />
Jonathan Gill, 108 Kineton<br />
Green Road, Solihull, West Midlands,<br />
B92 7EE.<br />
Tel. (021) 706 5572<br />
Colossal Adventure, Dungeon<br />
Adventure, Lords of Time,<br />
Snowball, Hobbit.<br />
Philip Chan, 7 Rushmead Close,<br />
Canterbury, Kent, CT2 7RP Tel.<br />
0227 45391 1 between 6 and 9pm<br />
only.<br />
ard reckons that the brave souls<br />
below should still be able to<br />
help you with most problems.<br />
Demi-wizard Tony Treadwell<br />
runs a small club for adventurers<br />
and will give help when<br />
possible. He asks me to warn<br />
you that he is usually out at<br />
work during the day, but if you<br />
write — or telephone between<br />
7pm and 9pm — he or one of his<br />
colleagues may well be able to<br />
help you out of whatever difficulty<br />
you find yourself in. You can<br />
get membership details of the<br />
club from Tony at the address<br />
below.<br />
Heroes of Karn, Empire of Karn<br />
Colin Loosemore, 29 Rufus Gardens,<br />
Totton, Soton, S04 3TA.<br />
Tel. (0703) 871960 after 5pm.<br />
Hobbit, Valhalla, any Level 9<br />
game<br />
Stuart Henderson, 61 Stevenson<br />
Drive, Edinburgh, EH1 1 3DU<br />
Spiderman, Hulk, Voodoo<br />
Castle, Pirate Adventure, Quest<br />
for the Holy Grail, Hobbit,<br />
Classic Adventure, Mission Impossible,<br />
Ten Little Indians.<br />
Adventureland. The Count<br />
S.A.Williams, 32 Hornbeam<br />
Close, Horsham, Sussex,<br />
RH13 5NP.<br />
66 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> ’•^OtSN'T HE LOOK.<br />
TlRfi? SAP-"
NSC/<br />
-- ••'<br />
J . A-"?" 'i >9 S' s<br />
•<br />
....<br />
: ".-v:<br />
THE FUTURE OF MANKIND IS IN YOUR HANDS!<br />
It's the year 2085. Only a handful of people have survived the robot wars that rocked the Solar<br />
System. In a final desperate bid for survival a Tacheon propelled star cruiser has been developed<br />
on Earth to transport survivors to new star system. But the cruiser relies on rare Ionian crystals for<br />
its power; crystals which are only abundant on Jupiter's<br />
second moon lo. A moonbase established on lo is under<br />
constant attack by aliens from Jupiter. St is your mission<br />
tb escort the-men and their precious crystals safely from<br />
the surface of- Id to the.Dropzone where the landing pad is .<br />
located. You pre equipped *with the latest pulse-laser<br />
’<br />
’<br />
,/iy,<br />
eback-papk system which u<br />
E2SCC<br />
will make you invisible<br />
±<br />
_ * V<br />
short periods of<br />
and indestructible for<br />
.<br />
t<br />
timeJ.You tnust . "<br />
_<br />
succeed, the future<br />
|<br />
m<br />
»<br />
’ i "": **^-^><br />
WJK<br />
.. s<br />
-.:<br />
sssms<br />
U.S. GOLD Ltd., Unit 10, The Parkway Industrial Centre, Heneage Street, Birmingham B7 4LY<br />
Telephone: 021-359 3020. Telex: 337268.<br />
mxm
*<br />
I<br />
I recently<br />
I wasn't<br />
a* 4.<br />
'<br />
’ “ 1<br />
•<br />
:<br />
'<br />
:<br />
:<br />
'<br />
Clumsy, opinionated superhack EDWARD BANGER bungle:<br />
games scene's hottest news and juiciest gossip.<br />
that got me thinking) and I<br />
wasn't too pleased.<br />
the only one<br />
annoyed, it appears. Rod Evans<br />
of West country based New<br />
Generation Software (the company<br />
that produced Knot in 3D)<br />
had done the same thing as me,<br />
and was quite rightly disgusted<br />
when he received the copies.<br />
He got on to the trading stanmmm.<br />
can spot a good deal when I<br />
see one and a £100 solid gold<br />
krugerrand for designing a Lode<br />
Runner screen sounds like a<br />
good deal to me, especially if<br />
you're into supporting apar-<br />
The prize is being offered by<br />
Arioiasoft for the 10 best<br />
screens designed by Britons. All<br />
0 screens, plus 50 American<br />
nes will then be included on a<br />
pecial championship version<br />
E<br />
f the game to be released in<br />
the autumn. (This disgraceful<br />
racial imbalance will hopefully<br />
inspire us Brits to put the Yank<br />
screens to shame.)<br />
sent off for some<br />
tough sounding software from<br />
one of those small ads companies<br />
selling stuff on the<br />
cheap. Knot in 3D was one and<br />
Ant Attack the other (funny they<br />
wouldn't load on my <strong>64</strong> - must<br />
be the deck).<br />
When I finally got them they<br />
didn't look quite like originals<br />
(maybe it was the plain boxes<br />
or the photocopied instructions<br />
m pnnted a<br />
111 month<br />
If you reckon you ve got a<br />
creen good enough then drop<br />
arioiasoft a line enclosing a disk<br />
r cassette with the screen to:<br />
:live Brown, Arioiasoft UK Lifted,<br />
Asphalte House, Palace<br />
itreet, London SW1. The competition<br />
closes on 30th <strong>June</strong> so<br />
urry up, Brian.<br />
I'm still<br />
/ •<br />
COMPLETELY stuck on<br />
Staff of Karnath de-<br />
Ultimate's<br />
spite all the so-called tips on the<br />
qame printed in various magazines.<br />
I did find one piece of the<br />
pentacle once, but then got sat<br />
on by a toad.<br />
Anyway, I'm dismayed to discover<br />
that Ultimate are on the<br />
point of releasing ANOTHER <strong>64</strong><br />
game to get me even more<br />
frustrated. It features the selfsame<br />
Sir Arthur Pendragon in a<br />
completely new quest. It's cal-<br />
.<br />
led Entombed so I reckon it'll<br />
probably take place in outer<br />
space just like Underwurlde on<br />
the Speccy. Er, did I<br />
.MM<br />
wrong...?<br />
say some-<br />
, .<br />
thing<br />
trace Leosoft (the company who<br />
were illegally copying and selling<br />
the game) through several<br />
mailing addresses to a location<br />
London.<br />
in<br />
They were then able to arrest<br />
one Anthony Arnold, a council<br />
clerk from London's Mill Hill,<br />
who later admitted being involved<br />
in cassette copying with<br />
another man. He was fined £400<br />
by Bath magistrates and<br />
ordered to pay £190 costs.<br />
Tell you what, if the Copyright<br />
Act is brought into effect in<br />
<strong>June</strong> as expected, nasty commercial<br />
pirates can expect higher<br />
fines still and possibly even<br />
imprisonment. As far as Banger's<br />
concerned that's just what<br />
they deserve. Cage 'em!<br />
Findlng4||oughijgoing to solve any<br />
I'd better ask Mikrogen for a few ch<br />
Mikrogen have decided to do a spe<br />
. service, to helplrblibled individual<br />
^^lipaB0344^<strong>64</strong>47i a soc<br />
welcome you to the helpline. It'll t<br />
much needed hints about the game<br />
^^Bbo|®pRaneviiset of illi<br />
" 1 4'.<br />
ii&fsBi r P. : a, 1<br />
‘- r L ‘SSf? °n' P: Va<br />
finish the game after about a year<br />
s service will be up<br />
eveif&hould be a<br />
nft: of pNone calt^
I<br />
wasn't<br />
hear<br />
v-<br />
THose KeoiewiN6<br />
WHO "THINK, TH€Y KNOIO<br />
IT RU- •JUST' Nonofcp f<br />
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-THfcV' PWmB> Wi£L
I<br />
I<br />
The process is quite simple.<br />
The software house sends an<br />
ordinary audio tape of the required<br />
speech to US Gold who<br />
will then send it off to Electronic<br />
Speech Systems in America<br />
where they have a massive<br />
speech synthesizing computer.<br />
After a fortnight the speech will<br />
be returned in micro usable<br />
form.<br />
And the price? A cool £100 a<br />
word plus 5 pence royalty per<br />
disk or cassette sold. But there's<br />
a ban on any game using the<br />
word: supercalafragilisticexpialidocious.<br />
Astonishing what indignities software house<br />
managers are prepared to go through to<br />
promote their new games. This completely<br />
natural and unposed picture shows Rod<br />
Evans of New Generation Software 'caught<br />
in the act', it says here, of having a squash<br />
lesson from star player Jonah Barrington.<br />
This, of course, is quite unrelated to the fact<br />
that New Gen are in the process of releasing<br />
a game called Jonah Barrington's Squash.<br />
The person who sends me the funniest<br />
caption for this picture will win a free copy of<br />
that classic, exciting, all action game<br />
Valhalla, which I'm good at because it plays<br />
by itself. (The second funniest wins TWO<br />
copies - Editor)<br />
Do what<br />
grandad did<br />
Mirrorsoft's latest release, Spitfire<br />
40, looks pretty interesting.<br />
This flight simulator puts you in<br />
control of the plane that won the<br />
war for us. Training, practice<br />
flying and full combat are all part<br />
of the game. There's also a<br />
chance to rise through the ranks<br />
and earn a VC. The cassette will<br />
set you back £9.95 and the disk is<br />
£12.95.<br />
Not the Beatles<br />
CheetahSoft's new game has a<br />
most odd sounding name: Parky<br />
and the Yellow Submarine. The<br />
first in a new series, this arcade<br />
adventure is available on cassette<br />
for £6.95. Included in the price<br />
is a voucher giving you 10% off<br />
the price of the sequel.<br />
Chopper chop<br />
It's suddenly become cheaper<br />
to own a copy of that great<br />
sizzler of a helicopter flight<br />
simulator Super Huey by American<br />
company Cosmi. When<br />
first released here by US Gold,<br />
the cassette price was £11.95.<br />
Soon after, a phone call from<br />
Audiogenic revealed they've<br />
licensed the same game and are<br />
selling it for a mere £8.95. Days<br />
later, wonder of wonders, US<br />
Gold cut their price to £8.95. An<br />
astonishing coincidence, Brian.<br />
Rockford returns in triumph<br />
see from a sneak peak at this<br />
month's top <strong>64</strong> that word is<br />
gradually spreading about<br />
Boulderdash being the most<br />
addictive game this side of Bognor<br />
Regis. I'm addicted to it and<br />
I can't even complete cave A.<br />
Anyway, the great news is<br />
that Boulderdash 2 is only<br />
weeks away from release. This<br />
offers another 16 very different<br />
(harder!) caves, based around<br />
the same collection of enemies,<br />
and with a couple of new ones<br />
thrown in here and there. It's<br />
being released on a brand new<br />
label, and not by Statesoft! I<br />
better get a move on solving<br />
Boulderdash 1.<br />
Boppalonga Commodore<br />
Commodore have released a eludes an easy to read music<br />
range of 'play along' packages book and an actual LP record of<br />
for use with their Music Maker<br />
the relevant music, and a piece<br />
program. They're to enable of software to allow you to use<br />
budding musicians to listen, or both in conjunction with the<br />
learn to play everything from computer. I'm sure I'll find it<br />
the Beatles to Mozart. Each useful when I play at our next<br />
package costs £9.99 and in- knees-up.<br />
Banger notes with interest<br />
that the US Gold disk price<br />
stays at £14.95 - nothing to do<br />
with the fact that Audiogenic<br />
aren't releasing a disk version, I<br />
don't suppose.<br />
Here comes<br />
Superwrinkly<br />
The game I've long been waiting<br />
for (it says here). Super Gran, is<br />
now on release. Based on the<br />
zany TV series of same name,<br />
my favourite Sunday viewing,<br />
it's produced by Tynesoft in<br />
association with Tyne Tees Television.<br />
Also, it includes a free full<br />
colour poster! Yeah!<br />
Beach Head 2:<br />
it talks!<br />
hear that the long awaited sequel<br />
to the immensely successful<br />
Beach Head, called (gasp!)<br />
Beach Head II, will feature digitised<br />
speech. Subtitled The Dictator<br />
Strikes Back the game is<br />
claimed to have several 'amazing'<br />
screens and a true two player<br />
'head to head' option. What<br />
does that mean, Brian?<br />
US goodies line up<br />
Yet more hot stuff coming in<br />
from the States courtesy Of US<br />
Gold. The new batch includes<br />
Dropzone, claimed to be the hottest<br />
shoot-em-up since Defender,<br />
and Doughboy, an arcade<br />
style game which puts you in<br />
charge of recovering supplies<br />
scattered about a battlefield. The<br />
boys tell me they'll be reviewed<br />
shortly so keep your peepers<br />
peeled.<br />
^oo
1<br />
. .and<br />
• High-energy s joyetiok-wrenching sports simulation<br />
With excellentgraphics, animation and<br />
realistic sound this is a greatprogram for<br />
those not already exhausted by this type of<br />
games. Get into training now if you want to<br />
get to challenge Brian Jacks, letalone beat the<br />
man. Despite the hernias and heart failures it<br />
will cause, this arm wrenching, joystick<br />
breaking, eyeballpopping game is a real<br />
thriller.<br />
1.<br />
Sweaty action in the gym<br />
2.<br />
The whole thing looks and feels very much<br />
Neck and neck with the computer<br />
cyclist<br />
like Activision's superb Decathlon to me. It<br />
doesn't really offer anything totally new, and<br />
the so calledpowersync feature didn 't stretch<br />
much further than an elaborate, and rather<br />
sweaty, waggling session. Despite these<br />
criticisms l found the whole thing a<br />
thoroughly enjoyable, and exhausting<br />
experience.<br />
Eight gruelling events<br />
As I write, arm and shoulders<br />
a-throbbing, I wonder<br />
about the sadistic<br />
tendencies of software<br />
houses. Having just got over<br />
Decathlon and Summer Games<br />
my shattered muscles were<br />
forced to work on the latest arm<br />
wrencher.<br />
Plenty of deodorant is needed<br />
as you pummel your joystick<br />
through the eight energy-taxing<br />
events of the challenge. As usual<br />
in this type of game the faster<br />
you move your joystick back and<br />
forth the faster your man moves.<br />
When you start a game there<br />
The different events add enough novelty to<br />
make this a compulsive game with the real<br />
fun coming in events like the dips. The<br />
sadistic combination ofstop-start waggling is<br />
absolute murder particularly over the<br />
extended time limit The skill events like the<br />
boar shoot come as a welcome relief,<br />
although you may he shaking too much to<br />
shoot straight. I'm off to have a bath.<br />
are two options: challenge a fellow<br />
human or the tireless computer.<br />
It's much more fun with<br />
another player, the competitive<br />
spirit giving you just a bit more<br />
determination and takes that<br />
last bit of energy in a dramatic<br />
effort to win.<br />
The winner of the eight<br />
events, which score in Decathlon<br />
style, might well get to challenge<br />
Brian Jacks himself. This<br />
is only when you have passed all<br />
the 'qualifying' scores. If these<br />
are anything to go by I reckon ol'<br />
B.J. must be superhuman.<br />
According to the instructions.<br />
CANOE RACE. Not particularly<br />
simple by any means. Plenty of<br />
energy will be sapped as you<br />
cleave your way through the<br />
water. Steady rhythm is also a<br />
necessity or else you'll find yourseif<br />
careering into the markers of<br />
your lane.<br />
BOAR SHOOT. No waggling involved,<br />
just a steady hand and a<br />
keen eye as you move a crosshair<br />
about the screen in an<br />
attempt to fire at a moving target.<br />
Pressing the fire button will shoot<br />
off a bolt so you have to time it<br />
right to hit the targetsuccessfully.<br />
3. 100M SPRINT. Simply pulverise<br />
the joystick from left to right at<br />
horrendous speeds to come in<br />
first.<br />
4. SQUAT THRUST. With your<br />
arm hanging like a soggy toilet<br />
roll things take a turn for the<br />
better. Tap the joystick left twice<br />
and right thrice to complete one<br />
squat thrust. Easy though it<br />
sounds concentration should be<br />
at its utmost throughout this<br />
event. For every move made<br />
wrongly, valuable time will be<br />
lost as you try to regain your<br />
rhythm.<br />
5. SWIMMING. More horrific joystick<br />
thrashing. This time the fire<br />
button has to be pressed to allow<br />
your man to breathe as he sticks<br />
his head out of the water. We all<br />
know that a swimming performance<br />
is effected badly by either<br />
not breathing or breathing under<br />
water.<br />
6. ARM DIPS. If you haven't<br />
changed your shirt by now this<br />
event is guaranteed to bring tears<br />
to your eyes and make you sweat<br />
like a pig! Press fire button and<br />
your man will drop. When his<br />
elbow has touched the judge's<br />
fist; waggle like mad to get him<br />
back up to his starting position.<br />
Repeat the process again . . .and<br />
again . again.<br />
7. FOOTBALL. Those who haven't<br />
hacj already coronaries will find<br />
this easier to tackle, ho ho. Simply<br />
guide your man through the<br />
cones as he dribbles a ball, then<br />
shoot for goal.<br />
8. CYCLING. The final challenge<br />
which will turn even the coolest<br />
puce. A really hefty pummelling<br />
session, the last thank goodness,<br />
as you whizz down the track. The<br />
fire button will change your gears<br />
but other than that your forearm<br />
muscle will have to be practically<br />
torn away to achieve the qualifying<br />
time.<br />
WU-L IT END? ?...<br />
<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 71
f<br />
MOON CRESTA<br />
Incentive, £6.95, joystick and keys (definable]<br />
9 Nostalgic delve into arcade past<br />
T<br />
his game has certainly<br />
taken a long time in being<br />
converted to a micro: only<br />
about six years! But the classic,<br />
ancient arcade game even now<br />
might be found lurking in the<br />
furthest recesses of a dingy<br />
arcade.<br />
To the uninitiated, the game<br />
entails blasting kamikaze aliens<br />
and after every fourth and third<br />
waves increasing your fire<br />
power by docking ships.<br />
There are five different aliens<br />
varying in speed and al! but one<br />
lot follow a predictable pattern.<br />
Nevertheless they are all quite<br />
difficult to hit and reach horrific<br />
speeds on level three.<br />
Only one shot is allowed on<br />
screen at one time so every shot<br />
counts and on high levels it is<br />
essentia! to hit your target otherwise<br />
you will find it crashing into<br />
you.<br />
You will encounter two waves<br />
of each alien, each alien appearing<br />
in a wave of eight. The waves<br />
all have to be approached differently.<br />
JR<br />
Graphically this game<br />
is arcade perfect and<br />
the sound is exactly<br />
the same as its big<br />
brother l enjoyed the<br />
arcade game when it<br />
first came out and this<br />
nostalgic trip into<br />
recent history was<br />
thoroughly enjoyable.<br />
A good old massacre<br />
never goes amiss and<br />
this should be of interest<br />
to any dedicated<br />
arcade player.<br />
7 O 0/<br />
/ /O<br />
High-score table, 2-player<br />
option, etc. Competition to<br />
50%<br />
enter.<br />
63%<br />
Fast andsmooth if dated. C* 1“ O/<br />
This is the licensed version<br />
— the rating doesn't mean<br />
much.<br />
Pleasing nostalgia trip for<br />
Good old arcade<br />
blasting stilt has its<br />
appeal but tsuspect<br />
that It won't fast long<br />
for mostpeople,<br />
•| There aren't that<br />
many waves but fahat<br />
there is is pretty<br />
tough. Tve always<br />
been a sucker for<br />
simplezapping games<br />
like this and this one in<br />
the Oalaxian mould<br />
SShould provide me<br />
with some untaxing<br />
r<br />
130 /O a 9 e,n 9 ar°ade goers.<br />
This is # superb<br />
I<br />
implementation oftfre<br />
archaic arcade class®.<br />
of the same name.<br />
The thing is Moon<br />
Q O/ dust as ted as in the r Q 0 / Six different waves, but<br />
Cresta wasn't much of<br />
ZJij /O ori 9 >nal. difficulty levels<br />
Q^ /Q<br />
soon get<br />
very hard.<br />
a game when it first<br />
came out and ft \<br />
certainly doesn'thold<br />
its own with the<br />
\<br />
destruction.<br />
63% A fairly cheap trip down Memory Lane.<br />
the control in this game is mostly<br />
by 'powersync'. Apparently<br />
you should move your joystick<br />
in time with your man's motions<br />
and only gradually build up<br />
speed.<br />
This sounds intriguing, but<br />
proves a little misleading. In<br />
most events the usual Decathlon<br />
-type hysterical threshing<br />
appears to be the best technique.<br />
However there are some<br />
events where additional timely<br />
button presses are required.<br />
At the end of a game, while<br />
you're stretchered out, your<br />
man will appear on a rostrum.<br />
Depending on how well you've<br />
72 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong><br />
done he'll take either first or<br />
second place.<br />
If you've done really well then<br />
you can challenge Brian Jacks.<br />
The trouble is that the challenge<br />
takes place immediately after<br />
the first one. This is unfair: your<br />
transplanted organs won't even<br />
had time to adjust to your body,<br />
let alone go through the rigorous<br />
tortures again.<br />
One criticism isthat there is no<br />
practice feature. Every game<br />
that you play has to be all the<br />
way through which gets rather<br />
painful if you have trouble with<br />
one event.<br />
JR<br />
r- ryo/<br />
^ /O<br />
Concise instructions; annoying<br />
not to be ^/e t0 quit<br />
an event.<br />
54%<br />
Q/<br />
Fairly impressive animation<br />
r\ /<br />
78% Q 79%<br />
and reasonable variety.<br />
f Cute title screen tune<br />
O but not too much else.<br />
76%<br />
VALUE FOR MONEY<br />
0/ Cheaper than most of the games in its<br />
78% Q class.<br />
SoLDlES..."<br />
... w<br />
An adaptation of the<br />
familiar sports simulation<br />
games.<br />
9 your arms can take it,<br />
^4. hammering Brian is a strong<br />
O incentive to keep waggling.<br />
/ Eight events and constant<br />
cdallen9e to improve<br />
scores.<br />
IT'S<br />
SfentA
1<br />
1 1 1<br />
Deep in the Bungeling<br />
Empire lies a fortune in<br />
gold, stolen by power<br />
hungry leaders, and guarded by<br />
enemy soldiers. Luckily a highly<br />
trained Galactic commando,<br />
such as yourself, is on hand to<br />
recover every single ingot from<br />
the massive, and perplexing,<br />
underground caverns.<br />
There are 1 50 screens of Panic<br />
style action in this game, the difference<br />
being there's a lot more<br />
panic. Each screen consists of a<br />
number of gold chests scattered<br />
about, which you must collect to<br />
move onto the next level. But<br />
they are protected in devious<br />
ways. Some are embedded in<br />
seemingly impenetrable brick,<br />
others by apparently uncrossable<br />
gaps.<br />
Usually there are ladders of<br />
various length joining any platform<br />
formations. Horizontal<br />
bars of differing length are also<br />
usually present, and you can<br />
swing your way along these<br />
hand over hand.<br />
Ladders<br />
Your man<br />
Gold bars<br />
The Bungeling<br />
guards<br />
Floors which you<br />
can dig into.<br />
V<br />
Ip<br />
Not one of the most recent<br />
games but certainly one of<br />
the best. There are loads of<br />
screens , masses of action<br />
and lots of variation to keep<br />
you going. The slightly<br />
offputting graphics turn out<br />
to allow you a relatively<br />
massive playing area with<br />
consequently more to do<br />
than usual. This ,<br />
will be a classic<br />
for a long time to<br />
come.<br />
n f<br />
# Classic panic game with forgettable graphics, unbelievable addiction<br />
# 1 50 different screens and you can create your own<br />
On some screens there are<br />
hidden trap doors to fall<br />
through. They look exactly the<br />
same as normal, diggable brick,<br />
but have the annoying property<br />
of being where you least expect,<br />
or want, them. Thankfully they<br />
appear at the same place on the<br />
same screens, so if your memory's<br />
good<br />
Getting the chests is not so<br />
easy though. A group of guards<br />
patrol the screen, all after your<br />
blood, and are far more intelligent<br />
than your average alien.<br />
These guards occasionally pick<br />
GRAPHICS<br />
Excellent screen design<br />
facility. On cassette, game<br />
loads in sections.<br />
1 1 1 1 4<br />
End of screen tune plus<br />
one or two effects.<br />
VALUE FOR MONEY<br />
1<br />
Endless hours of designing and playing<br />
ORIGINALITY<br />
Strong Space Panic roots<br />
4 but you can design<br />
//"I<br />
your<br />
own screens.<br />
HOOKABILITY<br />
Tiny but well-animated<br />
O<br />
CyQ<br />
vy / 0 stick man C Extremely playable and<br />
graphics. addictive irom word go.<br />
SOUND<br />
^<br />
O C7 / O<br />
INSTABILITY<br />
150 screens plus an infinite<br />
number for you to create.<br />
f<br />
D/Y screen designing<br />
The game generator facility allows you to design and play your<br />
m own screens of deviousness. You could shock your friends with<br />
your talent to design. The edit mode allows you to:<br />
I<br />
I<br />
I<br />
1) Edit a screen. Choose which of the 150 screens you wish to<br />
amend. Screens can then be drawn by moving a cursor using a<br />
tight cross formation of keys (which I found a little awkward to<br />
use). When you want to place a block, space, man etc., you just<br />
press the relevant key. When you've finished designing your<br />
screen, it can be saved to tape for use at a later date.<br />
2) Play. You can play test any, or all of the 150 screens — including<br />
the ones you haven't edited. Incidentally, this means you 1<br />
can<br />
I<br />
see the later screens as soon as you like.<br />
3) Initialize. Will clear out the currently stored block of levels,<br />
ready for you to define your own from scratch.<br />
4) Clear. Erases a screen from tape.<br />
5) Move. Allows you effectively to renumber the screens so that<br />
they appear in a different order.<br />
1<br />
g<br />
I memory.<br />
6) Score. This clears out all the high scores currently held in<br />
up a chest for themselves and<br />
must be tricked to falling into<br />
pits which you dig with your<br />
laser drill pistol. Any gold carried<br />
by them will then be released<br />
for you to pick up.<br />
You, and the guards for that<br />
matter, can fall any distance<br />
without dying. This proves useful<br />
should you become surrounded<br />
as you can dig a hole and fall<br />
through it to the next level of<br />
platforms. But beware, some<br />
bricks are undiggable.<br />
All of the screens have been<br />
designed with the utmost cunning,<br />
and prove difficult and<br />
enjoyable to play. The facility<br />
exists to make your own, equally<br />
Fast arcade action that'll<br />
make the platform wallahs'<br />
eyes drop out. A massive 150<br />
screens (more if you design<br />
them) which will keep the<br />
midnight oil burning in many<br />
a dedicated arcade players<br />
home. Graphically miniscule<br />
and aurally crude, the<br />
game's sheer addiction kept<br />
my eyes propped<br />
open until the<br />
**<br />
owls went to<br />
bed.<br />
<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 73<br />
SNIP-SNIP.
I<br />
I<br />
baffling, screens of action<br />
should the present set become<br />
at all tiresome {see panel).<br />
There are also a wide range of<br />
gameplay options. Keyboard or<br />
joystick control is accessible at<br />
any time throughout the game.<br />
If all is lost and your man is trapped<br />
without any means of death<br />
or escape, then there is an option<br />
to abort that particular life.<br />
It's possible to alter the overall<br />
game speed, pause and restart<br />
the game. You can toggle the<br />
direction that you dig (either in<br />
front of or behind you), or terminate<br />
the current game should<br />
you get too annoyed with your<br />
performance.<br />
There are also two cheat options,<br />
with which you can add<br />
additional lives or advance<br />
levels. However should you<br />
resort to using either you won't<br />
be registered on the high score<br />
table.<br />
With all these overwhelmingly<br />
good points it seems difficult<br />
to fault Lode Runner in any way.<br />
Nevertheless the sound and<br />
graphics must be criticised for<br />
their crudeness and simplicity,<br />
and the loading of levels for its<br />
laborious technique.<br />
The sound consists of little<br />
other than a few quirky tunes on<br />
completing levels, and some<br />
bloops and beeps thrown in for<br />
good measure during the game.<br />
The sprites used are nothing<br />
more than tiny stick men, about<br />
a character square high. But<br />
they are in fact well animated.<br />
Bricks, blocks, ladders and bars<br />
are all as simple as the sprites.<br />
Even the colour scheme is plain,<br />
consisting of a mere four<br />
colours.<br />
The 150 levels are stored in<br />
blocks of roughly 16 screens,<br />
and need to be loaded from $ide<br />
two of the tape (The main program<br />
is on side one and must be<br />
loaded first). This proves to be<br />
an annoying way of doing<br />
things, especially if you get to a<br />
high level, die and want to play<br />
again - you have to rewind the<br />
tape back to the beginning and<br />
Despite the below average<br />
graphics , sound and<br />
annoying level loading<br />
method. Lode Runner comes<br />
up with its head held high. An<br />
incredibly playable and<br />
addictive 150 screens of<br />
platform derivation,<br />
combined with a superb<br />
choice of options means<br />
you'll be playing for a long<br />
time to come. Despite the<br />
relatively few different<br />
elements on each screen,<br />
there's enormous variation<br />
between the different<br />
screens. Some are amazing,<br />
and amazingly difficult.<br />
reload the first levels.<br />
Still, the game doesn't lose<br />
out because of these* niggles -<br />
it's got playability, hookability<br />
and most of all, lastability.<br />
GP<br />
S<br />
mbu<br />
Gold/Sydney, £9.95 case, £14.35 disk, joystick and keys.<br />
trap on your goggles and<br />
leather helmet and take to<br />
the skies in a glorious<br />
flight simulation game where<br />
you have to blow up dams.<br />
The raid is one from the second<br />
world war which has been<br />
immortalised in film and nowon<br />
the <strong>64</strong>. Your task is to drop a<br />
single 'bouncing' bomb and<br />
blow up a dam at night. However<br />
dropping the bomb is the<br />
easy bit, getting to the dam<br />
across occupied Europe in the<br />
dark is what's really tough.<br />
The whole burden of the raid<br />
rests on you - you do the jobs of<br />
all seven crew members. You<br />
can choose one of three missions<br />
of increasing difficulty. The<br />
practice dam run lets you just do<br />
ihe bomb run without any<br />
ground based opposition to fly<br />
over.<br />
The other two missions are<br />
much harder starting you on the<br />
French coast and a British airfield<br />
respectively. This gives you<br />
much longer and tougher flights<br />
to complete, with a take off required<br />
from Britain in the<br />
'squadron leader' option.<br />
When you're in the air you<br />
have seven instrument screens<br />
Excluding Super<br />
Huey, this is the only<br />
flight simulator to<br />
have really appealed<br />
to me in any way. The<br />
effect of flying was<br />
pretty poor, but the<br />
excellent attention to<br />
detail on the inside of<br />
the plane, made up for<br />
that. Successfully<br />
destroying the dam is<br />
easy enough on the<br />
practice dam run.<br />
Flying over Europe,<br />
avoiding enemy fire<br />
before getting to the<br />
dam, is incredibly<br />
difficult, frustrating<br />
and offputting, "<br />
though.<br />
74 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>
I<br />
\<br />
C<br />
.0 Lode Runner is very user-friendly/great fun!<br />
'v><br />
FEATURES!<br />
/// Lode Runner is a very well thought-out package<br />
150 CHALLENGING SCREENS<br />
and is extremely playable. A must for<br />
g CHEAT KEYS PROVIDING<br />
lJ ilg l f a game connoisseurs.<br />
n.<br />
Q<br />
Tom Hussey<br />
, (<br />
UNLIMITED LIVES & ACCESS TO ANY<br />
SCREEN VARIABLE GAME SPEED &<br />
FREEZE FRAME HIGH SCORE TABLE<br />
LODE RUNNER COMPETITION<br />
Send us your best screen design, on cassette or disk,<br />
JOYSTICK OR KEYBOARD CONTROL<br />
30th <strong>June</strong> <strong>1985</strong>, to the address below. It may become<br />
PLUS PLUS PLUS ALSO INCLUDES<br />
one of the best British screens to be included on<br />
‘CHAMPIONSHIP LODE RUNNER’, for release b><br />
H SCREEN GENERATOR - ENABLES YOU<br />
TO CREATE YOUR OWN SCREEN DESIGNS<br />
Ariolasoft later this year.<br />
A prize of a Mini Krugerrand<br />
will also be awarded for each screen used.<br />
I<br />
AVAILABLE FROM ALL GOOD SOFTWARE RETAILERS — If it's not there ,<br />
please order it — or in case of difficulty send your crossed<br />
cheque/P.O. made out to Ariolasoft U.K. Ltd. including your own name and address ,<br />
to Ariolasoft U.K. Ltd., Suite 105/106,<br />
Asphalte House, Palace Street, London SW1E 5HS.<br />
Lode Runner Cassette £9.95.<br />
^ Lode Runner Disk £12.95 - includes VAT&p&p. U.K. ordersonly. HIGH PERFORMANCE PROGRAMS
This is a great<br />
combination of flight<br />
simulator and action<br />
although the<br />
opposition is<br />
incredibly tough over<br />
the land. The lack ofa<br />
score is annoying as is<br />
the finality of the<br />
crash but these are<br />
minorpoints in a<br />
tremendously tough<br />
challenge. This won't<br />
be an easy mission to<br />
complete but it will be<br />
one of the most<br />
satisfying there is.<br />
Booster gauges.<br />
RPM gauges for each<br />
engine.<br />
Fire extinguishers for<br />
each engine.<br />
Very impressive with<br />
a superb Lancaster<br />
Bomber sound. A nice<br />
touch graphically is a<br />
view of the lights from<br />
towns and cities as<br />
you fty over.<br />
Instrument panels are<br />
excellently drawn but<br />
seem lacking in<br />
movement. Having<br />
great instant appeal<br />
this should be a<br />
commercial success<br />
but / think it could get<br />
rather boring in time.<br />
Throttle controls.<br />
Booster controls<br />
the dam<br />
PRESENTATION ORIGINALITY<br />
w~ mHHHT<br />
Q CT 0/<br />
Q^ /Q<br />
'<br />
GRAPHICS<br />
QA 0 /<br />
SOUND<br />
Stunning package and<br />
impact, but lacks any<br />
scoring.<br />
“TP A Q /<br />
The still graphics are<br />
0/<br />
/Q superbly atmospheric.<br />
jj<br />
A /q<br />
difference.<br />
A flight simulator with a<br />
HOOKABILITY<br />
V?U /O<br />
“7 0 / Hot too many effects, but<br />
tmm 1 O 0/<br />
j /q what there are are superb.<br />
1VALUE FOR MONEY<br />
"7 0/<br />
j Q /q<br />
Huge appeal thanks to the<br />
great graphics,<br />
superb feel.<br />
LASTABILITY<br />
J A / Q<br />
The squadron leader<br />
mission will take a lot of<br />
cracking.<br />
Bombing<br />
An excellent program and certain commercial success. Slightly<br />
tarnished by a couple of annoying quirks.<br />
Once you are within range there<br />
are a number of factors which<br />
have to be set exactly in order to<br />
successfully bomb the dam. A<br />
blue marker will appear on the<br />
speedometer and the needle<br />
must cover it exactly. Your height<br />
must also be exact and a special<br />
bomb aimer screen lets you<br />
gauge this.<br />
Once you are below 100 feet it<br />
allows you to turn on two spotlights<br />
which when perfectly overlapping<br />
mean you are at the right<br />
height. With that done you can<br />
get the bomb rotating and when it<br />
is Op to speed, sights will appear<br />
on the front gunner's screen.<br />
When these line up with the<br />
dam's towers you should release<br />
the bomb.<br />
The bomb is now seen skimming<br />
across the water and a successful<br />
drop will blow a huge hole<br />
in the dam through which water<br />
will pour. If you miss you will be<br />
told what you did wrong.
to control, plus an extra one on<br />
the squadron leader mission.<br />
Each of these represents a<br />
member of the crew except for a<br />
status screen which shows you<br />
your damage and success<br />
against the enemy defences.<br />
Each screen is accessed by a<br />
number on the keyboard, the<br />
most important being the PILOT<br />
where you actually fly the plane.<br />
Here you control compass direction,<br />
the plane's banking, height<br />
and also an airspeed indicator.<br />
This screen shows the terrain<br />
you are flying over: either blue<br />
streaks for sea or yellow dots<br />
(lights) for land. Searchlights,<br />
barrage balloons, night fighters<br />
and flak appear here and except<br />
for the flak you can shoot these<br />
on the FRONT and TAIL<br />
GUNNER screens. These feature<br />
/ill<br />
tracer fire which looks and<br />
sounds excellent.<br />
The BOMB AIMER screen is<br />
used to set your altitude precisely<br />
in the final bombing run [see<br />
panel), while the NAVIGATOR<br />
shows a six screen map of<br />
Europe including your Lancaster<br />
and lots of ground installations<br />
like population, military, industry,<br />
airport and radar centres as<br />
Well as the three dams. The map<br />
helps you to guide the bomber<br />
away from the main danger<br />
areas on its way to the dam.<br />
The other main screen is the<br />
ENGINEER in which you control<br />
the throttles and boosters for<br />
your four engines to maintain<br />
speed. A second screen is introduced<br />
for the SQUADRON<br />
LEADER so that you have to<br />
watch fuel and also use the flaps<br />
and undercarriage on take-off.<br />
The instructions come with<br />
some weighty briefing notes<br />
which are needless but interesting.<br />
The sound effects are realistic<br />
and atmospheric. One disappointment<br />
was the lack of a scoring<br />
system and the fact that after<br />
you'd crashed you couldn't access<br />
any instruments to see<br />
exactly why.<br />
BW<br />
INTERNATIONAL<br />
Commodore, £5.99 case, £1 1.39 disc, joystick only<br />
Superb sports simulation from the author of ‘International<br />
One or two players with nine computer levels<br />
T<br />
he long awaited sequel to<br />
International Soccer has<br />
been floating around for<br />
months in various pirated and<br />
rather unsatisfactory preproduction<br />
forms. Now at last<br />
the real thing is here, and it's<br />
brilliant.<br />
Anyone who has seen International<br />
Soccer will instantly<br />
recognise the players, only this<br />
time they are bigger and are<br />
dressed in really cool basketball<br />
gear.<br />
For the two of you who<br />
haven't seen Soccer 1, control of<br />
a team of players is easy. The<br />
nearest player to the ball is<br />
chosen by the computer and put<br />
under your control. You'll know<br />
which player this is by his vest<br />
changing colour slightly. If you<br />
pass a ball, then the receiving<br />
player is automatically selected<br />
for you to control.<br />
On loading you are presented<br />
with a series of options. Select<br />
one of the nine computer levels<br />
orplay two players with a friend.<br />
If you don't like your team's colours<br />
then you can change them<br />
from a varied choice of strips.<br />
This program also allows you<br />
to play three types of rules:<br />
NCAA, NBA and Olympic. Each<br />
setting has its own rules and<br />
characteristics.<br />
Once you are happy with the<br />
settings you can start the game<br />
which begins with four cheerleaders<br />
doing a little dance. The<br />
teams then run out of the changing<br />
rooms onto the pitch and go<br />
to their tip-offpositions.<br />
A whistle will sound and the<br />
match starts. The ball is thrown<br />
into the air and the players have<br />
to jump up and knock the ball<br />
Thoroughly enjoyable sports<br />
simulation which hadjust as<br />
much impact as its older<br />
brother Soccer. Action<br />
packed, with great attention<br />
to detail and play that you<br />
can really relate to, make this<br />
one an instant classic. / loved<br />
every minute playing it and<br />
it's released at a price that<br />
anyone can afford. Don't<br />
miss it.<br />
<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 77
down to their own players. As<br />
the ball is thrown up and down<br />
the pitch the playing area scrolls<br />
up and down keeping the ball in<br />
the middle of the screen. The<br />
actual playing area is about<br />
three screens long and is viewed<br />
panoramically like International<br />
Soccer.<br />
On the far side of the pitch is a<br />
grandstand in which detailed<br />
and polite spectators sit, watch<br />
and applaud any good moves.<br />
Advertising hoardings and the<br />
scoreboard both feature on the<br />
grandstand giving it a really lifelike<br />
appearance.<br />
The players are large, chunky<br />
and superbly animated and look<br />
incredibly realistic. There are<br />
some really nice touches too like<br />
a player stooping to collect a low<br />
bouncing ball.<br />
The ball itself behaves like a<br />
real basket ball and bounces<br />
convincingly and has a clear<br />
shadow which increases and decreases<br />
as the ball bounces.<br />
The scoreboard displays the<br />
score (of course), time remaining<br />
and, depending on the rules<br />
played, the time the ball has<br />
been carried. It also prints up<br />
Well worth the wait and<br />
despite its long time in<br />
development still an<br />
excellent up-to-date game.<br />
The nine levels mean any<br />
standard ofplayer can get a<br />
good game against the<br />
computer. The only<br />
disappointmentwas that you<br />
can 't control the length of the<br />
game and / would really like<br />
much longer high scoring<br />
games. Should prove just as<br />
popular as International<br />
Soccer and at a delightful<br />
price.<br />
Ball control<br />
Control of the ball is really easy and takes only a little bit of<br />
practice. What is more difficult is actually scoring a basket, but<br />
again a little perseverance will reap its own rewards.<br />
When you receive a ball your man will automatically bounce it<br />
and will run with it without dropping it. If you press the fire<br />
button he will throw it: the longer the fire button is held down<br />
the further he will throw the ball.<br />
If there is a player in the general direction of the throw then the<br />
ball will go to him. If, on the other hand, there is no player<br />
present the ball will be thrown off the pitch.<br />
Actually going for a basket is the most tricky and important<br />
aspect of the game and practice at this is essential. Don't forget<br />
that manoeuvring in mid air is possible just before your player<br />
releases the ball. To do this simply point the joystick in the<br />
direction that you want to throw and your man will spin in flight.<br />
Remember that the longer you keep your finger on the fire<br />
button the further the ball will be thrown. Therefore when you're<br />
near to a basket tap the button. It takes a bit of practice to get the<br />
feel of the throwing action but is quickly mastered within a few<br />
games.<br />
Stealing<br />
If an opposing player is standing<br />
still, rush up to him (be careful<br />
not to go crashing into him or<br />
else a foul will be awarded<br />
against you). When you reach<br />
him you'll automatically steal the<br />
ball: quickly turn away left, right<br />
or back and the ball is yours.<br />
Blocking is another important<br />
factor in gameplay. Timing is<br />
crucial in this manoeuvre although<br />
the movement is simplicity<br />
itself. Just when the oppo<br />
sition is about to throw, jump up<br />
and if timed correctly you will<br />
either steal or block the ball. You<br />
don't only have to stand still to<br />
block, you can run in, jump across<br />
the throw and catch the ball in<br />
mid air which is really good.<br />
GOAL! and tells you when the<br />
ball is out, if you have fouled or<br />
made any sort of violation.<br />
At the end of a game the players<br />
will re-emerge from the<br />
changing rooms and are followed<br />
by a woman in an evening<br />
dress. A player from the winning<br />
team steps forward and she'll<br />
present him with a cup which he<br />
holds aloft, victorious.<br />
The gameplay is terrific and<br />
some complex and clever play<br />
can be performed easily. The<br />
game is easy to master and level<br />
one is a doddle to beat but level<br />
nine really gives you a run for<br />
your money.<br />
JR<br />
This game gripped me hard<br />
when / first saw it, and it<br />
hasn 't let go several weeks<br />
later. It's similar to Soccer to<br />
look at, but any similarities<br />
stop there. This is a brilliant<br />
sports simulation and is a<br />
worthy successor to its<br />
incredibly popular<br />
forerunner.<br />
OA O /<br />
oU /o<br />
Choice of difficulty level,<br />
award presentation after<br />
nla 1/<br />
Bouncing ball, ref’s whistle,<br />
crowd applause.<br />
36%<br />
Another sports simulation,<br />
but it’s not like the others.<br />
65%<br />
QQ O/<br />
O O/<br />
Excellent game-play means<br />
very strong appeal.<br />
The computer is very tough<br />
on the high levels — also a<br />
great 2-player game.<br />
Very cheap for such a high-quality program. May even do as well as<br />
International Soccer.<br />
92%<br />
78 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>
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’<br />
Tir Na Nog<br />
the land of youth, the other world.<br />
£9.95<br />
48K ZX SPECTRUM<br />
CBM <strong>64</strong><br />
Tir Na Nog the kingdom of the sidhe, the home of dagda's cauldron.<br />
Tir Na Nog a vast and complex adventure, in a magical Celtic landscape.<br />
Tir Na Nog a most stunning visual experience, with state-of-the-art film<br />
animation.<br />
Tir Na Nog -a true computer movie.<br />
ALSO FROM GARGOYLE:<br />
THE STUNNING SPACE GAME,<br />
AD ASTRA - £5.95<br />
WINNER -CRASH READERS'<br />
BEST SHOOT- EM- UP AWARD<br />
GARGOYLE GAMES, 74 KING STREET, DUDLEY, WEST MIDLANDS. TEL: DUDLEY 238777
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1<br />
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Okay so it isn’t the<br />
T<br />
he Mastertronic range of<br />
games is continually<br />
growing and improving<br />
immensely. Skyjet is no exception.<br />
The game is a horizontally<br />
scrolling shoot-and-pick-em-up<br />
spread over several screens'<br />
length and five levels.<br />
Supply bases need to be built<br />
and nasties are to be disposed<br />
of. Only you, in your super-sleek<br />
futuristic helicopter can rise to,<br />
and accomplish this challenge.<br />
In order to build your supply<br />
bases you must collect a<br />
number of supply pods (marked<br />
ET for identification purposes,<br />
and no, I don't know why either)<br />
from around the landscape and<br />
drop them over a designated<br />
building area (with an accurate<br />
press of the fire button).<br />
The landscape is around four<br />
screen lengths long, and scrolls<br />
smoothly from side to side as<br />
level there<br />
you go. On the first<br />
are islands and 'oceans'. Pods<br />
are to be found on the islands,<br />
and ships and submarines in the<br />
water. On the next level there is<br />
a similar scene, but with tanks<br />
patrolling the land.<br />
Control of your wobbly helicopter<br />
is unrealistic, but doesn't<br />
affect the game-play badly in<br />
any way. Simple four way joystick<br />
movement moves the helicopter<br />
in four directions. Pressing<br />
the fire button fires missiles<br />
horizontally and holding down<br />
the button drops bombs.<br />
There is a form of gravity acting<br />
upon your 'copter that will<br />
YOUR<br />
ENEMIES<br />
Here's what to expect on the first<br />
two levels:<br />
SUBMARINES. Bombing these<br />
earns a measly 20 points, but at<br />
least quells their fire. Each time a<br />
submarine gets bombed, the<br />
next one to appear moves faster<br />
and is more difficult to hit. Should<br />
you be unlucky, or foolish<br />
enough to allow a submarine or<br />
two to pass, then the enemy will<br />
increase in number and ferocity.<br />
FUTURISTIC FIGHTERS and later<br />
UFOs marked 'US' will zip back<br />
and forth to hinder your progress.<br />
These can be shot, but not<br />
bombed, and even then only at a<br />
close range. This makes them<br />
tricky to hit, as well as being<br />
awkward to avoid.<br />
THE CRAFT patrolling the landscape<br />
on each level, can't be shot<br />
or bombed, and so must be<br />
avoided. They shoot frequently<br />
at you though, their explosions<br />
rocking the skies.<br />
Mastertronic, £1.99 casa, joystick or keys<br />
Exciting shoot-em-up at a low, low price<br />
Most of Mastertronics<br />
early efforts shouldbe<br />
X-rated because<br />
they’re so horrific.<br />
This is one of their<br />
£1.99 specials sol<br />
U<br />
» \ \ " "" \w<br />
\ \ iWvu<br />
\<br />
pull you down if you don't<br />
counteract with a push in the upward<br />
direction.<br />
Should you come crashing<br />
down, or get hit by anything<br />
hostile (including the landscape),<br />
you will weaken your<br />
helicopter's shield. The strength<br />
of your shield depends upon the<br />
Your chopper is carrying a building block having just<br />
released a three-pronged burst of fire. The ships<br />
below are setting off explosions which start as small<br />
dots and end as whacking great balls of fire.<br />
mm ^<br />
S&s&j mmm * *<br />
skill level chosen, and once it<br />
runs out, one of your five lives<br />
will be lost. Unfortunately there<br />
is no indication of your shield's<br />
status, and thus how close to<br />
death you really are.<br />
The explosions are reasonable,<br />
as are the rest of the graphics.<br />
Sprites have a cartoonlike<br />
appeal to them, and landscapes<br />
are simple areas of colour.<br />
Sound comes in the form of<br />
average WHEEs and BOOMs<br />
and little else.<br />
The instructions aren't exactly<br />
amazing, but they do give you<br />
enough information to get<br />
going. In game presentation<br />
gives you options for skill level,<br />
^ ^<br />
:<br />
m&K<br />
’<br />
XT.<br />
HU<br />
sound filter control, restart and<br />
pause. The filter control option<br />
is good and some great rumbling<br />
explosions can be<br />
achieved through it. However<br />
it's annoying to have to go<br />
through this option every time<br />
before play.<br />
GP<br />
PRESENTATION<br />
pnpnpnpHPHw—i—i—i<br />
f\ / Gredt loading screen,<br />
A^ < /Vj nice and concise<br />
v/vy / U instructions.<br />
6RAPHICS —>—*—<br />
mm<br />
fun . Bfasting away<br />
with your<br />
three-pronged laser at<br />
anything that moves<br />
white being really<br />
constructive with your<br />
own installations. The<br />
filter setting allows<br />
you to get some realty<br />
meaty explosions that<br />
thunder around and<br />
the action is nothing if<br />
not constant This<br />
makes a nice break<br />
from thinking games<br />
"<br />
'<br />
i &mpri<br />
" |<br />
snip<br />
sound effects mar<br />
your opinion of the<br />
game. As simple as it<br />
may appear on<br />
screen ,<br />
you’ll soon<br />
find that it isn't so on<br />
playing. It's<br />
interesting enough to<br />
get vou hooked fora<br />
few plays and<br />
enjoyable enough to<br />
for a few more. Hook<br />
forward to more of<br />
such quality at such a<br />
low price, "t<br />
TORIBINALltY<br />
a Cl/<br />
Fairly new approach<br />
A-)<br />
U 1 / ^ and dropping things.<br />
7 W /ci to shooting, picking up<br />
1<br />
/TOO/ Smooth scrolling, average -y ^ Q/ Enjoyable enough to<br />
/Q /J /O looking sprites. -<br />
LASTABILITY<br />
|<br />
uHBSS—+— +—+—<br />
F'<br />
m a r\ / Simple noise but ^ /<br />
ve different levels<br />
/l/l nice changeable rumbly<br />
r l* °i multi-screen playing<br />
q / £J<br />
nxnlosions.<br />
HOOKABILITY 1<br />
1<br />
SOUND<br />
VALUE FOR MONEY 4<br />
1<br />
1<br />
Q<br />
/ Good in its own right but particularly good I<br />
/Q /q at this price. [<br />
82 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>
•<br />
•<br />
We proudly present<br />
the first ever Zzap readers' games chart<br />
hits YOUR top <strong>64</strong>!<br />
MISSION (25.9%)<br />
CBS, £8.95 cass, £1 1 .95 disk<br />
This superbly animated platform derivative certainly<br />
lives up to its name. Outstanding graphics, sound and<br />
amazing digitised speech as your agent leaps and<br />
bounds over electrified robots. Search through<br />
furniture and household objects to discover pieces of<br />
password. Collect 36 pieces of puzzle and assemble<br />
them correctly to create a password to save the world.<br />
2.BOULDERDASH (13.7%)<br />
STATESOFT, £8.95 cass, £10.95 disk<br />
Perhaps the most addictive game ever. The idea is to<br />
collect a certain number of diamonds inside a time limit<br />
while avoiding being hit by boulders which tumble as<br />
you clear the earth round them. Other enemies are<br />
fireflies, butterflies and amoeba, and the game's unique<br />
attraction stems from the fact that you must exploit the<br />
behaviour of these enemies to achieve your goal. There<br />
are 16 very different multi-screen caves and five very<br />
different levels- in all, months of challenge.<br />
3.INTERNATIONAL<br />
SOCCER (7.5%)<br />
COMMODORE, £14.95 cartridge<br />
If you're a fan of football then this game is an absolute<br />
must for you. Camera style panning follows the action.<br />
Graphics and animation par excellence and quality<br />
gameplay result in sheer addictionTA two player option<br />
and nine levels of the computer make winning the cup a<br />
real-life battle.<br />
4.STAFF OF KARNATH (6.1 %)<br />
ULTIMATE, £9.95 cass<br />
Joystick controlled adventure in a series of graphically<br />
stunning 3D rooms. You have to collect 16 pieces of a<br />
key to save the world. To help battle witches, toads,<br />
bats, spiders and other evils you have a series of spells<br />
at your disposal - but you have to work out how to use<br />
them. Great entry into the <strong>64</strong> market by Ultimate.<br />
5.GHOSTBUSTERS (5.7%)<br />
ACTIVISION £10.99 cass, £19.99 disk<br />
Film spin-offs extended to the computer game with this<br />
ghost trapping extravaganza. In a ghoul-infested New<br />
York you have to trap slimers to boost your bank<br />
balance and vacuum frozen roamers.The marshmallow<br />
man appears to try and dent your profit margin by<br />
stomping buildings and by blocking your path to the<br />
temple of Zuul. Brilliant mgsic and speech synthesis,<br />
enhance an excellent game. .<br />
6.BRUCE LEE (3.8%)<br />
US GOLD, £9.95 cass, £14.95 disk<br />
The legendary Bruce Lee comes to your screens in a<br />
kickin', leapin' all action platform variant. Plenty Jo do<br />
as you battle your way through the Wizard's 20-location<br />
fortress in search of wealth and immortality.<br />
7.SPY HUNTER (2.8%)<br />
US GOLD, £9.95 cass, £12.95<br />
Arcade quality vertically scrolling shoot-em-up in a<br />
James Bond style. Great atmospheric music and<br />
superb feel adds to the tension as you blast and bump<br />
cars and motorbikes off the road. Go far enough and<br />
you continue the action in a speedboat.<br />
8.SPY VS SPY (2.8%)<br />
BEYOND, £9.95 cass, £1 1 .95 disk<br />
The black and white cartoon spies from MAD magazine<br />
come to life in a race to get documents to the airport. A<br />
one or two pfayer game featuring booby traps and<br />
hiding places as you racd against the clock and your<br />
opponent to escape an embassy.<br />
Last month we printed our own<br />
top <strong>64</strong> games but now we've<br />
handed over to you and it<br />
seems for the most part you've<br />
agreed with us.<br />
IMPOSSIBLE MISSION, our<br />
number two, raced away to<br />
number one, with our personal<br />
favourite BOULDERDASH being<br />
a clear second. INTERNATION-<br />
AL SOCCER bounced up to<br />
number three while the rest of<br />
the top ten all had to fight hard<br />
for their places.<br />
This month we've printed the<br />
percentage of the vote that the<br />
top ten games got and as you<br />
can see Impossible Mission was<br />
streets ahead. The lower<br />
reaches of the chart are very<br />
close so every vote can make a<br />
difference.<br />
There are some interesting<br />
appearances further down the<br />
charts that look set to move up,<br />
notably ROCKETBALL, PITSTOP<br />
II, LODE RUNNER and EVERY-<br />
ONE'S A WALLY. ELITE, despite<br />
9.DECATHLON (2.3%)<br />
ACTIVISION, £9.99 cass<br />
'<br />
,•<br />
Much sweat and tears to be had in this brilliant joystick<br />
waggling sports simulation. Compete againstthe<br />
computer or three frienfls as you work your way<br />
through the ten events of the decathlon. Break records<br />
and hear the crowd roar you on, do badly and prepare<br />
for disappointment. Stunning graphics and astounding<br />
animation give this game the gold medal!!<br />
the fact that at time of writing it<br />
hasn't been released on the <strong>64</strong>,<br />
has also appeared and from the<br />
interest shown so far, the only<br />
place it can go is up.<br />
Great to see that you agree<br />
with our tacky top sellers - not<br />
one of them has made an<br />
appearance in the chart. Mind<br />
you we're not all that sure<br />
about some of the ones you<br />
HAVE chosen.<br />
MARK SALMON of Edgerton,<br />
IAIN CUNNINGHAM of Kingston<br />
and MARCO SPINELLI of<br />
Bournemouth correctly predicted<br />
the top three games and<br />
Zzap! <strong>64</strong> T-shirts and £20 worth<br />
of games will be winging their<br />
way to them. Commiserations<br />
to KEVIN NG of Colwyn Bay<br />
and GARY O'SULLIVAN of Ruislip<br />
Manor who also made the<br />
right prediction but weren't<br />
drawn out of the hat.<br />
If you want to win just get<br />
that form sent in and send your<br />
favourite games up the charts.<br />
lO.RAID OVER MOSCOW (2.2%)<br />
US GOLD, £9.95 cass, £12.95 disk<br />
The remarkable, but controversial follow up to the best<br />
seller.Beach Head. Prevent the oncoming missiles from<br />
annihilating America by penetrating Russian defences<br />
to destroy the reactor housed at the Kremlin. Exciting<br />
multi-screen arcade violence for war-mongering<br />
fascists.<br />
P<br />
<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 83<br />
399ft£ Toil RAT<br />
2.MV
1 1 .SUMMER GAMES<br />
QUICKSILVA, £14.95 cass, £19.95 disk<br />
Astounding graphics and animation make this Olympic<br />
simulation a joy to behold as well as to play. A large<br />
range of options and superb gameplay make it one of<br />
the best games simulations competing at the moment.<br />
Would be higher but for the price.<br />
2.ELITE<br />
FIREBIRD, £14.95 cass, £17.95 disk<br />
The greatest Beeb game of all time at last reaches your<br />
<strong>64</strong>. A galaxy awaits you in this incredible trading/<br />
shoot-em-up adventure. All sorts of potential gameplay<br />
is available, see what suits you best. If you get bored<br />
( !?) there're six special missions to keep you on your<br />
toes.<br />
1 3.LORDS OF MIDNIGHT<br />
BEYOND, £9.95 cass<br />
The classic Spectrum adventure now on the <strong>64</strong>. There's<br />
4,000 locations, each with 8 possible landscape views.<br />
Defeat the ice crown or the armies of Doomdark to win.<br />
Multicharacter control, vast playing area and great<br />
atmosphere make this a real biggie.<br />
1 4.AIRWOLF<br />
ELITE, £7.95 cass<br />
In a highly responsive helicopter you have to rescue<br />
five scientists from an underground cave complex.<br />
Tight control, slick graphics and a confusing cave<br />
layout make for an excellent game.<br />
1 5.TROLLIE WALLIE<br />
INTERCEPTOR, £7.00 cass. £9.00 disk<br />
Collect 40 shopping items from this deadly 4-way<br />
scrolling supermarket and deposit them five at a time at<br />
the checkout desk. Terrific platform game with amazing<br />
music nicked from Jean-Michel Jarre.<br />
BLACK THUNDER<br />
GREMLIN GRAPHICS/QUICKSILVA, £7.95<br />
cass<br />
Tony Crowther's excellent revamping of Loco in two<br />
slightly different versions for two different companies.<br />
Guide your futuristic super locomotive/moon buggy<br />
past the graphically outstanding background scenery,<br />
shooting a way through the lost cities. Avoid or shoot<br />
hovercraft/guided missile, spaceships, aircraft and<br />
other nasties to achieve a large enough score to leave<br />
the planet.<br />
1 7.SOFT AID<br />
SOFT AID. £4.99 cass<br />
The computer answer to Band Aid features ten well-,<br />
known games and the Band Aid song for only £5.<br />
Brilliant value for money, with all proceeds going to the<br />
Band Aid funds. Come on you measly pirates, buy<br />
something for once.<br />
UK, £7.95 cass<br />
Tremendous music and smooth graphics in this violent<br />
Rollerball-style sports simulation. It's the year 2010 AD<br />
and the only battles that are fought are on the circular<br />
Rocket Ball field. Are you tough enough to survive this<br />
daunting challenge? „<br />
US GOLD, £9.95 cass, £12.95 disk<br />
Complete with the smart graphics and sound of the<br />
original, this is an excellent conversion of the<br />
underrated arcade game of the same name. Keeping<br />
the thirsty customers satisfied by slinging them drinks<br />
is tough but compulsive work.<br />
NEW GENERATION, £7.95 cass<br />
In a Road Runner type cartoon you have to kill the bad<br />
guy with various traps of increasing deviousness. With<br />
50 screens it will have you puzzling and laughing for<br />
days.<br />
21 .FOOTBALL MANAGER<br />
ADDICTIVE GAMES. £7.95 cass<br />
A classic strategy game where you manage a football<br />
club. You control the players and the money as you<br />
battle to win the league championship and the FA cup.<br />
ACTIVISION, £9.95 cass, £19.95 disk<br />
Excellent arcade-action blast-em adventure in true<br />
Xevious style. A huge playing area awaits intrepid<br />
explorers as you bound and crawl over surreal<br />
landscapes in your questfor artifacts. Deposit them at<br />
the bases and uncover the map to rack up a rating.<br />
CBS/EPYX, £8.95 cass, £11.95 disk<br />
Bodypop your way to the highscores in this breaking<br />
game. Gyro, moonwalk and up rock your way through<br />
four screens of action. Get down to the electrobeat<br />
soundtrack, but don't break a leg.<br />
THE EDGE, £9.95 cass<br />
Massive scrolling caverns (over 1000 screens<br />
altogether) are filled with alien beasts and lava pits<br />
preventing you finding the precious sceptre. Treasure<br />
chests nourish you as you search for the riddles and<br />
explore the platform filled landscape.<br />
US GOLD/AUDIOGENIC, £8.95 cass<br />
£14.95 disk<br />
Outstanding helicopter flight simulator with superb<br />
graphics, sound and feel. Four different games<br />
available: combat mode, mapping, rescue and for<br />
someone who's unfamiliar with flying a helicopter, a<br />
training mode.<br />
26.PYJAMARAMA<br />
MIKRO-GEN, £7.95 cass<br />
A superbly colourful, humourous and teasing graphics<br />
adventure. You have to wake the sleeping Wally from<br />
his nightmare by setting off his alarm clock. Before you<br />
can do that you'll have to work out how to use lots of<br />
objects as you explore Wally's weird mansion.<br />
FIREBIRD, £2.50 cass<br />
Set in a pirate ship you must explore the decks<br />
collecting treasures and booty while avoiding the<br />
fearsome cutthroats and other dangers that bar the<br />
way. Good value multi-screen game with unusual<br />
elements.<br />
28.HERO<br />
ACTIVISION, £9.99 cass<br />
Explore the caverns in search of lost miners. With the<br />
aid of a prop pack, dynamite and a microlaser, R. Hero<br />
must rescue the trapped miners from the mine shafts in<br />
Mount Leone. An initially simple game but is soon<br />
found to have considerable depth in more ways than<br />
one.<br />
29.TIR NA NOG<br />
GARGOYLE, £9.95 cass<br />
Fantastic film quality arcade adventure. Guide<br />
Cuchulainn around Middle Earth in search of the<br />
fragments of the Seal Of Calum. Large playing area,<br />
fantastic animation and loads of challenge make this<br />
one a real arcade adventurer's adventure.<br />
30.FORBIDDEN FOREST<br />
US GOLD. £8.95 cass, £12.95 disk<br />
Atmospheric music and graphics mark this dangerous<br />
stroll through an eerie forest. Defend yourself against<br />
outsized spiders, skeletons, snakes and dragons with<br />
only your trusty bow and arrow to help you. Failure<br />
results in a very gory end.<br />
84 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong><br />
"if veu JPON'T<br />
3»nT rADqN-VOIt.'<br />
VV
\<br />
31 .POLE POSITION<br />
US GOLD, £9.95 cass, £14.95 disk<br />
The officially licensed arcade conversion bringing the<br />
thrills and spills of Grand Prix racing to your screens. A<br />
series of options give this one plenty of challenge as<br />
you battle your way to that elusive record time and<br />
score.<br />
32.LODE RUNNER<br />
ARIOLASOFT, £9.95 cass, £11.95 disk<br />
A platform fanatic's dream come true with 150 difficult<br />
and devious screens as you try to steal all the gold from<br />
the evil Bungelings. If you complete all of them you can<br />
use the screen designer to build some of your own even<br />
harder ones. Challenge unlimited with this one!<br />
33.PSI WARRIOR<br />
BEYOND, £9.95 cass<br />
This highly original game places you in an abandoned<br />
military silo on your magnetic surfboard. You have to<br />
capture the psychic energy forces of psi and id in order<br />
to defeat the Source at the bottom of the 60 level silo.<br />
Your job is made difficult by the tortuous route you<br />
have to follow and the psychic powers that you must<br />
gain. Exciting graphics and game-feel.<br />
CBS/EPYX, £10.95 cass<br />
Absolutely amazing simultaneous two player Pole<br />
Position. Great arcade-quality graphics and sound as<br />
you battle either against the computer or a human in a<br />
Grand Prix race. Six tracks and a variety of options give<br />
this long lasting challenge.<br />
US GOLD, £9.95 cass, £12.95 disk<br />
The definitive version of the legendary arcade game.<br />
Blast your way over the 3D diagonally scrolling Zaxxon<br />
fortress in true and destroy the giant rgbot before he<br />
destroys you.<br />
ANIROG, £8.95 cass, £10.95 disk<br />
Two player ice hockey simulation with a scrolling ice<br />
rink. Try to put the puck into your opponents net or get<br />
violent with your hockey stick.<br />
LLAMASOFT. £7.50 cass, £9.50 disk<br />
The battle against the Zzyaxians continues in Jeff<br />
Minter's strangest and most wonderful creation yet.<br />
You, as a half-goat, half-man, must blast your way<br />
through 100 rooms of weirdness. A unique fouf way<br />
gravity system makes this a superlative shoot-'em-up<br />
38.RAID ON BUNGELING<br />
ARIOLASOFT, £9.95 cass, £12.95 disk<br />
Deep in enemy territory in your helicraft, you must<br />
destroy the six factories supplying the War Machine.<br />
You face increasingly heavy opposition and must<br />
protect your carrier or you are left alone.<br />
39.CAULDRON<br />
PALACE, £7.99 cass<br />
Terrific arcade adventure featuring a witch in scrolling<br />
shoot-em-up and platform action. Atmospheric<br />
graphics and sound in an extremely tough game.<br />
40.GRYPHON<br />
QUICKSILVA, £7.95 cass. £12.95 disk<br />
Collect gold bars to bridge the perilous waters blocking<br />
your escape. Six levels of nasties to contend with over<br />
three superb backdrops. Unusual control, mind<br />
blowing graphics and astonishing sonics make this an<br />
impressive addition to any collection.<br />
41 .TALLEDEGA<br />
AUDIOGENIC/COSMI, £8.95 cass<br />
Novel approach to the 3D road race theme. Violept<br />
tendencies are needed as you battle your way to the<br />
front of the race' If Nascar racing is your scene then go<br />
for this one.<br />
-<br />
42.THE GUARDIAN<br />
ALLIGATA, £7.95 cass<br />
Arguably the best version of Defender available for i<br />
micro. Hurtle over barren landscapes protecting yoi<br />
humanoids against six types of marauding aliens. Tl<br />
classic arcade game requires total concentration,<br />
mental skill and manual dexterity as you battle your<br />
way to that elusive high score<br />
43.UP ’N’ DOWN<br />
US GOLD, £9.95 cass<br />
This fun-to-play arcade conversion will frustrate you<br />
immensely. Rush and jump your car around the rounds<br />
in search of the coloured flags. On completing a screen<br />
you progess to an even harder level, and eventually to<br />
flags that trundle about on trollies.<br />
STATESOFT, £8.95 cass, £10.95 disk<br />
Trogg the caveman, armed only with a yoyo, has to<br />
battle his way through platform-type screens filled with<br />
weird and wonderful monsters. Find the keys to<br />
progress to an even harder level filled with even<br />
stranger creatures.<br />
45.SHADOWFIRE<br />
BEYOND, £9.95 cass<br />
Superb graphics and Depeche Mode type tune are all<br />
featured in this brilliant icon driven adventure. Rescue<br />
the Kryxix ambassador from the evil General Zoff in the<br />
allotted to win the game. Fail and interstellar war will<br />
breakout.<br />
46.WHEELIN’ WALLIE<br />
INTERCEPTOR, £7.00 cass, £9.00 disk<br />
The first in the trilogy of interceptor's infamous Wallie<br />
games. Guide Wally on a wheel through four scrolling<br />
landscapes. Gobble dots and avoid low flying teapots,<br />
frogs, spiders, snowballs and perilous jumps along the<br />
way.<br />
THE MUTANT CAMELS<br />
LLAMASOFT, £7.50 cass, £9.50 disk<br />
Jeff Minter classic in which you guide a fire-spitting<br />
camel along a superbly drawn horizontally scrolling<br />
landscape. 42 waves of aliens make life difficult, and<br />
boy are those creatures weird.<br />
TASKSET, £6.90 cass, £9.90 disk<br />
As Bill Stickers you have to charge all over town putting<br />
up posters while little beasties try to catch you. Your<br />
problems are heightened by either too runny or solid<br />
paste and mixed up posters in your box. Highly oriqinal<br />
game.<br />
49.BIG MAC<br />
MASTERTRONIC, £1 .99<br />
In the further adventures of Big Mac the maintenance<br />
man you have the task of shutting down the 18 power<br />
stations. Each power station comprises of one<br />
challenging screen. Go and turn all the switches off to<br />
move on to the next screen. Good old platform fun!<br />
50.DAREDEVIL DENNIS<br />
VISIONS<br />
Zoom round the perplexing film sets to earn your pay.<br />
The eight difficult and challenging screens on six skill<br />
levels for you to tackle will keep you going for hours.<br />
Get the oscar that your rotten brother has stolen to<br />
advance a level.<br />
51 .POTTY PIGEON<br />
GREMLIN GRAPHICS, £7.95 cass<br />
Guide Percy the Pigeon on his quest to make his nest.<br />
Hawks, balloons, aeroplanes and other nasties persue<br />
you to try to thwart your cretive instincts.<br />
52.ONE ON ONE<br />
ARIOLASOFT, £9.95 cass, £1 1 .95 disk<br />
Basketball game where you can take on Julius Erving or<br />
Larry Bird. It's just two of you in a high scoring duel<br />
around the basket.<br />
HITS<br />
<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 85
1<br />
predict<br />
HITS<br />
53.EVERYONE’S A WALLY<br />
MIKRO-GEN, £9.95 cass<br />
The brilliant sequel to Pyjamarama puts you in control<br />
of no less than five odd-looking characters. Each<br />
character has a certain set of jobs to do. Complete a job<br />
to earn money and when all the jobs are completed, go<br />
to the bank and crack the safe to earn your dough. Great<br />
graphics, brain-teasing action.<br />
COMMODORE, £14.99 cass or disk<br />
Fourty real diamonds have been hidden on the Isle of<br />
Wight and this game will give you clues to their<br />
location. Loads of screens of platform action, a large<br />
scrolling replica map of the Island itself and a book<br />
make this game great value for money.<br />
TASKSET, £9.95 cass<br />
A vast number of screens of competent zapping. Battle<br />
through 8192 'memory locations' in order to repair a<br />
faulty design computer. Collect tokens to aid your<br />
mission and take short cuts as rewards for good play<br />
55.MONTY MOLE<br />
GREMLIN GRAPHICS, £7.95 cass<br />
Another scrolling platform game where Monty Mole<br />
goes in search of coal and the legendary Arthur. All<br />
sorts of hazards face him including flying pickets,<br />
hairsprays, coal crushers and acid baths.<br />
STATESOFT, £8.95 cass, £10.95 disk<br />
Platforms of ever increasing complexity have to be<br />
cleared Q*Bert style by a monkey and kangaroo. A zoo<br />
keeper and his net add to the confusion of being upside<br />
down for every other screen.<br />
INCENTIVE, £6.95 cass<br />
Super accurate copy of the ancient arcade game. Blast<br />
your way through nine waves of fast and furious aliens.<br />
The chance of docking to increase your firepower if you<br />
survive is all part and parcel of this basic but old zap.<br />
PSS, £7.95 cass<br />
BMX action as you try to negotiate a series of obstacles<br />
on your bike. Involves frantic joystick waggling and a<br />
good deal of skill and timing.<br />
63.COMBAT LYNX<br />
DURELL, £8.95 cass<br />
Fly your heavily armed helicopter across a 3D<br />
landscape hunting for enemy units to destroy. Watch<br />
out for those hills though and act fast to avoid enemy<br />
fire or you'll be a mess of broken rotor blades.<br />
US GOLD, £9.95 cass, £12.95 disk<br />
This is a bombing mission with a difference. A great 3D<br />
diagonally scrolling Zaxxon style game puts you in<br />
control of a W.W.1 biplane with the task of destroying<br />
enemy factories, roads, and airstrips.<br />
2<br />
ARIOLASOFT, £9.95 cass, £11.95 disk<br />
This really ancient game is still fun to play. Rescue the<br />
United Nations delegates who've been kidnapped by<br />
those evil Bungelings. Once your chopper's full make<br />
your way back to your base avoiding the tanks and jets<br />
Then return to rescue more, the going getting even<br />
more tough.<br />
MARTECH, £8.95 cass, $12.95 disk<br />
Tacky shirts are guaranteed with this new joystick<br />
waggling game. Score enough points on the qualifying<br />
round to challenge the man himself. Eight tough and<br />
different events will tax your strength and skill to their<br />
utmost.<br />
Here's the form on which you<br />
can vote for your favourite<br />
games and help build up the<br />
nation's best chart for <strong>64</strong><br />
owners.<br />
Basically you have a total of<br />
TEN votes which you can allocate<br />
any way you like - you can<br />
put them all on one game or<br />
split them between up to FIVE<br />
different games. This is the best<br />
way of ensuring that our chart<br />
accurately reflects people's preferences.<br />
To ensure that people only<br />
enter once you MUST use the<br />
<strong>ZZAP</strong>I<strong>64</strong> TOP <strong>64</strong> VOTING COUPON<br />
I<br />
(Please write clearly)<br />
Name<br />
Address<br />
The games I<br />
£20):<br />
Post code<br />
<strong>64</strong>.ALIEN<br />
MIND GAMES, £8.99 cass<br />
*<br />
Based on the film the game is set on the spaceship<br />
Nostromo where the Alien is terrorising the crew. A<br />
menu driven real time adventure that taxes the mind<br />
TOTE YOUR VOTE!<br />
Help your favourite games into the top <strong>64</strong>, and win a great Zzap prize package<br />
would like to win are (total price MUST be under<br />
form below. This form also<br />
allows you to predict what you<br />
think will be the top three<br />
games in the next chart. The<br />
first three people we find with<br />
the correct predictions will win<br />
a great gift package consisting<br />
of a Zzap! T-shirt and games of<br />
your choice worth up to £20.<br />
This is an opportunity you<br />
can't afford to pass over, so get<br />
voting. Entries to: Chart vote,<br />
Zzap! <strong>64</strong>, 1 Church Terrace,<br />
Yeovil, Somerset, BA20 1HX.<br />
am voting for the following games (up to five):<br />
Game (and software house)<br />
No. votes<br />
My T-shirt size is S/M/L<br />
the top three games in the completed chart will be:<br />
1<br />
3<br />
Maximum total vote%10<br />
86 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>
Chart<br />
Ffigv* *<br />
No* on<br />
a6A<br />
cPy<br />
4<br />
BY D.K. MARSHALL<br />
ADAPTED BY DARRELL D.<br />
A SPECTACULAR FLIGHT<br />
SIMULATION OF THE<br />
WORLDS MOST EXCITING<br />
JET FIGHTER WITH<br />
STUNNING 3D COCKPIT VIEW<br />
AND DEADLY 3D AIR TO AIR<br />
COMBAT<br />
The SUPREME SIMULA TION<br />
it leaves the rest at the runway threshold!<br />
SPECTRUM VERSION VOTED<br />
“Simulation of the year - 1984”<br />
by CRASH MICRO READERS.<br />
AMSTRAD CPC 4<strong>64</strong><br />
Fighter Pilot<br />
COMMODORE <strong>64</strong><br />
Fighter Pilot Disk<br />
Figher Pilot Cassette<br />
LOADING TIMES<br />
DISK- 147 SECS<br />
CASSETTE - 300 SECS<br />
SPECTRUM<br />
Night Gunner 48K<br />
Fighter Pilot 48K<br />
Tomahawk 48K<br />
TT Racer 48K<br />
£8.95<br />
Cheques payable to Digital Integration Ltd<br />
I enclose a cheque/P.O. for<br />
Name<br />
£1 4.95 Address<br />
£9.95<br />
Or debit my Access Account No.<br />
Total<br />
£6.95<br />
Tele Sales<br />
£7.95 Please send to Digital Integration, Dept zpi (0276) v , 684959 „„„„<br />
Coming Watchmoor Trade Centre, Watchmoor Road, Camberley, Surrey GUI 5 3AJ.<br />
Soon VAT and p. & p. inclusive within UK (Overseas inc. 55p. per cassette)<br />
DIGITAL<br />
INTEGRATION<br />
Watchmoor Trade Centre,<br />
Watchmoor Road,<br />
Camberley, Surrey<br />
GU15 3AJ<br />
Trade and Export enquiries<br />
welcome. Lifetime Guarantee.
I<br />
Now YOU can fly with the<br />
legendary Red Arrows -<br />
in the most challenging<br />
flight simulation ever!<br />
It’s the most exciting flight simulator ever<br />
written for a home computer - the product of<br />
many months of dedicated work by some of<br />
Britain’s top programmers, enthusiastically<br />
aided by the talents of aircraft designers.<br />
Be a VIP visitor<br />
with the Red Arrows!<br />
Everyone who buys a Red Arrows computer<br />
program will be invited to enter an exciting<br />
competition. The winners will be given a VIP visit to<br />
the Red Arrows base at RAF Scampton, the wartime<br />
home of the Dambusters. Your visit will include two<br />
nights' accommodation at a luxury hotel. And while<br />
you are at Scampton you will be invited to sit at<br />
the controls of a Hawk. There will even be a flypast<br />
of the Red Arrows in your honour!<br />
Now on sale at:<br />
BOOTS COMET Currys Dixons<br />
Greens<br />
BUMBELOWS<br />
WHSMITH and other leading computer stores<br />
ORDER FORM<br />
engineers, mathematicians - and the Red Arrow<br />
pilots themselves.<br />
Every ounce of power contained in the micro,<br />
and its enhanced sound and graphics<br />
capabilities, is used to give the utmost realism<br />
to re-creating the most spectacular aeronautical<br />
displays ever seen in the skies of Britain.<br />
You start by practising take offs and landings.<br />
Then, once you have won your wings, you fly in<br />
formation as part of the Red Arrows team.<br />
There’s no margin for error as you fly a mere six<br />
to 10 feet from each other - at speeds of<br />
between 300 and 350 miles an hour!<br />
But the real drama begins as you plunge into<br />
the death-defying manoeuvres that have<br />
been thrilling crowds at air shows for the<br />
last 21 years.<br />
On the panel in front of you are all the<br />
instruments you need - plus a screen giving you<br />
an external view of the complete formation you<br />
are flying. Slip out of line for a second and the<br />
eagle-eyed Red Leader will be on the radio<br />
ordering you back into position.<br />
The program comes with a detailed flight<br />
handbook that will soon give you the confidence<br />
to take YOUR place alongside the ace pilots of<br />
the Red Arrows, even if you’ve never flown<br />
before!<br />
Tape 5£" Disc 3" Disc 2 ±" Disc<br />
(£8.95) (£11.95) (£12.95) (£12.95)<br />
Amstrad N/A N/A<br />
Atari N/A N/A<br />
BBC B<br />
N/A<br />
Comm. <strong>64</strong> N/A N/A<br />
Electron N/A N/A<br />
Spectrum N/A N/A<br />
wish to pay by:<br />
Access/Mastercard/Eurocard No.<br />
i I 1 l l i i i I I I I I I I—I 1 1 1<br />
Barclaycard/Visa No.<br />
i i I I I I i I I I—I 1 1 I 1 1 1<br />
Cheque/PO made payable to Database Publications Ltd.<br />
Name —<br />
Address<br />
Signed<br />
Send to: Database Software, FREEPOST, Europa House,<br />
68 Chester Road, Hazel Grove, Stockport SK7 5NY.<br />
(No stamp needed if posted in UK)<br />
Please allow 28 days tor delivery<br />
I<br />
YOU CAIM ALSO<br />
ORDER BY PHONE:<br />
061-480 0173<br />
(24 hours)<br />
Don't forget to quote your credit<br />
card number and full address.<br />
22 AP<br />
J<br />
Put yourself in the pilots s§<br />
of the most manoeuvrable<br />
fighter in the RAF!
yr/<br />
A gripping, realistic<br />
computer simulation<br />
for the<br />
Commodore<br />
Spectrum<br />
Amstrad<br />
Electron<br />
BBC Micro<br />
Atari 1
QUASIMODO<br />
US Gold/Synaoft, £8.95 case, £1 1.95 disk<br />
% New Hunchback adventure with 4-way scrolling screen<br />
T<br />
he bells, the bells return<br />
in the latest and greatest<br />
Hunchback<br />
game.<br />
Although not having anything<br />
to do with the Ocean offerings<br />
this can still be classed as the<br />
return of the hump, with the<br />
familiar figure hobbling around<br />
his new tasks.<br />
This game has an original<br />
scenario, more of a collecting<br />
game than the 'rescue<br />
Esmerelda' tones of Hunchback ,<br />
even though the familiar battlements,<br />
soldiers and bells make<br />
an appearance.<br />
Collecting jewels is what it's<br />
about and there is a reasonably<br />
large, smooth-scrolling playing<br />
area which you have to explore<br />
to find them.<br />
When you start a game, and<br />
at the start of each new level,<br />
you are presented with an Ore<br />
Attack type screen where the<br />
battlement walls are being<br />
scaled. Ladders are put up and<br />
soldiers, whilst throwing many<br />
spears, will attempt to climb to<br />
the top and attack you. Never<br />
fear, you have plenty of rocks to<br />
hurl down on their heads which<br />
will stop them with a grizzly<br />
thud. The animation here is<br />
excellent as you throw the rocks<br />
in any of five directions (down,<br />
left, right and diagonals).<br />
Once these have been disposed<br />
of it's exploration time:<br />
collect the jewel from its box<br />
and take it to its rightful place<br />
Another slick US<br />
game hits the streets<br />
and this should be<br />
another big success.<br />
It's an odd sort of<br />
game which has a lot<br />
of instant appeal and<br />
should be popular<br />
with dedicated arcade<br />
players . The sound I<br />
found was slightly<br />
annoying but the bell<br />
sounds were<br />
particularly good and<br />
the graphics are good<br />
too.<br />
I really liked this<br />
game on my first few<br />
goes. Something big,<br />
I thought. It was after<br />
a hour or so of play<br />
that I discovered<br />
there wasn't much<br />
more to it than I'd<br />
already seen - any<br />
great interest that I'd<br />
had initially was lost<br />
This was a pity,<br />
because fora while it<br />
proved very<br />
enjoyable and taxing.<br />
on a pedestal at the bottom of<br />
the playing area. Depositing the<br />
jewel will give you access to<br />
further sections by extending a<br />
ladder you can climb up.<br />
You then have to work your<br />
way round the playing area,<br />
swinging across chasms on bell<br />
ropes and avoiding deadly bats<br />
until you reach the battlements<br />
again. The use of the ropes, in<br />
particular jumping off them, requires<br />
careful timing. Unlike<br />
Hunchback you actually have<br />
,<br />
to swing the rope yourself, and<br />
when you've reached full<br />
momentum, this causes the bell<br />
to ring with a wonderfully authentic<br />
sound.<br />
While you're swinging on the<br />
bell ropes, you're safe from a<br />
bat attack. But if you're in mid<br />
air or walking about, the bats<br />
carry a deadly touch.<br />
If you can safely complete<br />
your tour, it's back to the soldiers<br />
and level two. As you<br />
move through the levels new<br />
playing screens are made available<br />
to you, but on each new<br />
level there's an extra bat to<br />
contend with.<br />
JR<br />
Even level<br />
extra screen<br />
On each even numbered level a<br />
new playing area opens. Scale<br />
the castle walls to acquire the<br />
gem which rests atop its battlements<br />
and then go back down.<br />
There are windows all the way<br />
up the walls from which soldiers<br />
with crossbows lean and shoot.<br />
This makes going rather perilous,<br />
and to make things harder<br />
still four soldiers patrol the battlements<br />
and drop rocks on you.<br />
Once you have the gem you'll<br />
have to wend your way back<br />
down to the bottom of the<br />
screens to deposit it and start the<br />
next level.<br />
Despite first appearances,<br />
there is an easy way of doing<br />
this screen on the early levels.<br />
As you'll maybe discover...<br />
This game looks set<br />
to bring swinging on<br />
ropes back into<br />
fashion . It has an<br />
addictive mix of<br />
exploration and<br />
frantic arcade action<br />
that keeps you<br />
coming back for one<br />
more game. The<br />
different control<br />
methods needed for<br />
some<br />
life interesting and<br />
you need several<br />
joystick skills. Apart<br />
from the bells , the<br />
sound effects are earnumbing<br />
but the<br />
animation of Quasi is<br />
terrific.<br />
o<br />
GRAPHICS<br />
No high score feature. 1 or 2<br />
player game.<br />
58%<br />
“7 O O/ Smooth movement,<br />
pleasing<br />
I £ /Q<br />
3D effects.<br />
SOUND<br />
*2/10/<br />
/q<br />
Excellent bell noise. Most<br />
other effects are simple and<br />
annoy.<br />
VALUE FOR MONEY<br />
J<br />
A nice collection of familiar<br />
arcade ideas.<br />
HOOKABILITY<br />
85%<br />
Immediately compelling.<br />
Very enjoyable game-play.<br />
^STABILITY<br />
"7 A Ultimately not too big a<br />
0/<br />
/ Li /r\ playing area, but plenty of<br />
# ^ 7 w challenge.<br />
O/ Addictive arcade game with great new action for Hunchback fans. A<br />
little<br />
/q more variety and it would be a smash hit for sure.
GARY PENN works his way through the piles<br />
of maps, pokes, cheats and general playing<br />
strategies now flooding the Zzap offices -<br />
and adds a few of his own!<br />
Impossible Mission<br />
Penn-tips part 2: the rooms<br />
As is the case with all good<br />
platform games, everybody has<br />
their problem screens. So here<br />
are my tips on the ones which<br />
seem to give the most problems.<br />
Something that a lot of Impossible<br />
Mission players don't<br />
know, is how to tell the number<br />
of a room. Simply log on to a<br />
terminal, and the number of the<br />
room is that of the terminal.<br />
ROOM 00:<br />
Possibly the toughest<br />
room of the lot. To get to the<br />
centre platform/lift looks nearly<br />
impossible, but is in fact quite<br />
simple. Instead of jumping from<br />
platform to platform, you step.<br />
To step from one platform to<br />
another you simply move to the<br />
edge of the platform, so your<br />
toes aren't overhanging, and<br />
push right on the joystick, holding<br />
right as you step. This will<br />
work whenever two platforms<br />
are close enough, and is a useful<br />
skill to master.<br />
Once you are on the lift move<br />
up to platform A, and search the<br />
desk and terminal. Then, move<br />
up to B and search the objects<br />
on this level. To get onto platform<br />
C, jump from about the<br />
third notch along B. If you wish<br />
to get to F and then G, move to<br />
far right of C (so that your toes<br />
hang over the edge). Tap the<br />
joystick lightly to the left so you<br />
face left, and then jump to F and<br />
lastly G.<br />
The other way to get to G, is<br />
via D. Jump to D from C, and<br />
then from the second notch<br />
along on D, to E. Move to the far<br />
left of E and jump to F, then G.<br />
A point to remember when<br />
jumping is that you don't need<br />
to push the joystick in the direction<br />
you wish to go in. Just face<br />
the way you want to jump, and<br />
press the button. This saves you<br />
from unnecessarily falling off of<br />
a platform when attempting to<br />
jump.<br />
ROOM 04:<br />
How do you get the<br />
elusive chest of drawers on<br />
platform C? There are two<br />
methods for this, the first being<br />
the easiest but most laborious.<br />
Go to the lift at the bottom left<br />
of the screen and move up to B.<br />
Stand anywhere along the block<br />
indicated, and jump to the right.<br />
Hold your breath as you plummet<br />
to the ground. ..and land<br />
safely on platform C.<br />
The second method is the<br />
most difficult and dangerous,<br />
but once learnt it's the quickest<br />
and easiest. Move up from the<br />
bottom left lift to platform A.<br />
Run to the end of platform A,<br />
and just as you fall off, jump<br />
and land on C. Yes, I'm serious<br />
- jump. The timing is crucial<br />
and may take time to master,<br />
but it's worth it. I don't know if<br />
it's an intentional feature or not.<br />
<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 91
| tip<br />
but it certainly is a useful one<br />
and can be used elsewhere.<br />
ROOM 06: By using the lift in<br />
the centre of the room, move up<br />
and jump across to either of the<br />
lifts at the far sides of the room.<br />
Move up a level with these lifts<br />
and step to A for example.<br />
Jump from A to B and from half<br />
way along B to C. From C jump<br />
to the other set of lifts, move up<br />
to the top level of the room and<br />
examine the furniture there.<br />
ROOM 07: To go from left to<br />
right. Don't move as soon as<br />
you have entered the room.<br />
Press the fire button four times<br />
to get to the other side and out.<br />
To go from right to left, run to<br />
the edge of A after entering the<br />
room, and jump four times as<br />
before.<br />
Impossible Mission<br />
3.<br />
9.<br />
ROOM 19: Run to the second of<br />
the set of two platforms and go<br />
up once. Step over to the first<br />
platform and go up twice - you<br />
can now jump to A, then B, and<br />
search the juke box.<br />
To get to C, jump back onto<br />
the first platform, move to the<br />
edge it and jump to C. Fall down<br />
to D and then E. Stand at the<br />
intersection between the<br />
second lift and E, and jump<br />
right, over D, onto F - The coke<br />
can machine is all yours.<br />
ROOM 21: To get across to the<br />
armchair and lampshade, use<br />
the stepping method previously<br />
described.<br />
7.<br />
ROOM 29: It's extremely rare to<br />
be able search all objects in this<br />
room with any real ease. I've<br />
always had to use a snooze and<br />
move pretty darn fast, and I<br />
advise you to do the same.<br />
1.<br />
2.<br />
4.<br />
Ten classic cheats: trusty and rusty<br />
This is a list of some of the<br />
really old and crusty tips that<br />
many <strong>64</strong> owners probably know<br />
about already. By all means<br />
send me tips on anything and<br />
everything, but please try to<br />
make sure it's not one of those<br />
below - I'm getting sick of the<br />
sight of them! Still, may as well<br />
print them once for^the record.<br />
DT's DECATHLON (Ocean).<br />
Instead of waggling your joystick<br />
feverishly left and right until<br />
it breaks, you can hammer<br />
away in frustration on the keys<br />
CTRL and 2 until they break.<br />
On the high jump, set the bar<br />
as high as possible and you can<br />
jump 'under' it to qualify.<br />
BEACH HEAD (US Gold).<br />
Everybody must have seen this<br />
for this classic US Gold<br />
game by now. You haven't? OK<br />
you two, here it is: When you've<br />
shot an enemy tank on the tank<br />
stage, keep firing at the points<br />
displayed to gain extra points.<br />
(Yeah, you've heard it before -|<br />
so stop sending it in, OK?)<br />
REVENGE OF THE MUTANT<br />
CAMELS (Llamasoft).<br />
5.<br />
A quickie for Jeff Minter's much<br />
loved classic. ..If you pause the<br />
game on certain screens the<br />
nasties just float past harmlessly.<br />
Restart when they've gone<br />
past and repeat when neces-<br />
6. sary.<br />
Typing GOATS when on the<br />
[title screen will put the game<br />
into cheat mode. Start the game<br />
and simply press a key to advance<br />
a level (No, high scores<br />
using this method WON'T be<br />
accepted).<br />
MATRIX (Llamasoft).<br />
Another cheat for yet another<br />
Minter marvel. Press the CTRL,<br />
RUN/STOP and CBM keys in<br />
[conjunction with the fire button<br />
(or space bar) and you'll adv-|<br />
ance a level<br />
BLAGGER (Alligata).<br />
[When you're on the title screen,<br />
lightly press the space bar so<br />
that your lives read 5 and the<br />
game doesn't start. Pressing<br />
CTRL with certain keys will start<br />
you off on certain levels (Can I<br />
have some newtips on Blagger,)<br />
please?)<br />
ZAXXON (US Gold).<br />
Type RED on the title screen, so<br />
that, it appears above SEGA,<br />
and start the game. You wil<br />
now have an invincible ship]<br />
(even if you run out of fuel you<br />
won't die) until you turn off.<br />
10.<br />
MOTOR MANIA (Audiogenic).<br />
How about infinite lives...? OK,<br />
load up the second part of the<br />
|game (VERIFY, then LOAD<br />
"<br />
1 1 as before) and use the<br />
,<br />
,<br />
[following:<br />
POKE 8<strong>64</strong>6,255<br />
SYS 8000<br />
CHINA MINER (Interceptor).<br />
If you haven't got the turbo<br />
[version of Interceptor's China<br />
Miner, then here's a crusty for<br />
you. Load the second part of the<br />
game (the simplest way is to<br />
enter LOAD "~hMIN2",1,1 and<br />
then start the tape from the<br />
beginning) and once loaded,<br />
enter the following:<br />
POKE 32776,0<br />
POKE 33301, number of lives<br />
POKE 33320, n u m ber o f<br />
screen<br />
SYS 33127<br />
If you wish to change the screen<br />
number then press RUN/STOP<br />
and RESTORE in simultaneously,<br />
and retype stages 3 and 4.<br />
There, that's about the lot. I<br />
don't want to set eyes on any of<br />
the above ever again.<br />
MANIC MINER (Software Projects).<br />
Type- VERIFY [RETURN] to skip<br />
|<br />
8.<br />
the first part of the loading<br />
(dort't worry about the verify<br />
error). LOAD'"', 1,1 to load the<br />
second part of the game (this<br />
will take some time, and don't<br />
worry about the load error).<br />
Now enter the following for<br />
(unlimited lives:<br />
POKE 16573,234-<br />
POKE 16572,234<br />
POKE 16571,234<br />
|<br />
In addition, to play the screen of<br />
|your choice, enter:<br />
POKE 1<strong>64</strong>19, number of<br />
screen<br />
You can then start the game by<br />
entering:<br />
SYS 16384<br />
If you later want to play another<br />
screen, press RUN/STOP and<br />
RESTORE together to quit the<br />
game, and repoke a new screen<br />
number.<br />
ATTACK OF THE MUTANT<br />
CAMELS (Llamasoft).<br />
Load up the first part of the<br />
game without running it. (Use<br />
the 'Verify' method as above.)<br />
Now LOAD "",1,1 to load the<br />
second part of the game, and<br />
enter the following:<br />
POKE 11639,255<br />
SYS 4096<br />
[You will now have unlimited<br />
^<br />
lives.<br />
92 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>
Seven dirty tricks in Spy v Spy<br />
THE START. In what has to be<br />
1 .<br />
a pretty savage game your first<br />
act should be to slaughter your<br />
opponent - vicious, eh? Well,<br />
against the computer this is<br />
definitely the only way to win.<br />
Once he has been killed, rig up<br />
traps on the exit doors from the<br />
starting room. Collect any items,<br />
then rig up the doors. When<br />
your opponent reappears and<br />
tries to get out, a trap will get<br />
him. Then do it again.<br />
If you can, do it on the first<br />
door then on all the others that<br />
you pass through. This way a<br />
complete line of doors from the<br />
starting room will be inaccessible<br />
to your opponent unless he<br />
fancies dying several times!<br />
During this you must try not to<br />
run into your own traps or else<br />
it'll be you going back to the<br />
beginning!<br />
The initial cold-blooded<br />
murder is easier than you think.<br />
On a low IQ computer opponent,<br />
bash him with the club. Otherwise<br />
try to catch him with a trap<br />
as soon as you can.<br />
2. THE TIME BOMB. A great way<br />
to beat the computer on any<br />
level. You may have found that<br />
sometimes the computer's spy<br />
will try to get through a door that<br />
you are blocking from the other<br />
side. As long as you do not<br />
move, it will struggle without<br />
success to get through.<br />
This isthe idealtime to use the<br />
time bomb. Get the time bomb<br />
ticking away. Count to 10 or 15<br />
then run for another door. Try to<br />
get the computer's spy to chase<br />
you. (By the way, this doesn't<br />
work in rooms where the only<br />
exit is the one you're blocking.<br />
Unless you manage to dodge<br />
the computer's spy and get<br />
through it again.)<br />
Block this door in the same<br />
way that you blocked the others.<br />
If all has gone well the computer's<br />
spy will be struggling to<br />
get through the door you are<br />
blocking. And he will be in the<br />
'time-bombed' room. It<br />
shouldn't be too long before he<br />
turns into an angel and flutters<br />
away. It helps to know how long<br />
the fuse on a time bomb lasts.<br />
Play 'suicides' by using it on<br />
yourself, and get to know the<br />
time needed to escape.<br />
The time-bomb can be used<br />
after your opponent has been<br />
killed in the start room. Again<br />
Andrew Clarke from Baddesley<br />
Ensor in Warwickshire reveals<br />
how to outcheat the computer<br />
in Beyond's great title.<br />
knowledge of the fuse helps a<br />
great deal. Timed right the<br />
bomb will blow up just as your<br />
opponent reappears!<br />
3. THE BARRICADE. Another<br />
sure-fire way to win is really<br />
sneaky, but in this game you<br />
need to play really dirty to win.<br />
Find a room where there's an<br />
item to be collected. Now booby<br />
trap every door with buckets of<br />
water and/or guns and strings.<br />
Try to use traps for which the<br />
remedies are not around. For<br />
example, if using the gun on a<br />
string make sure that the scissor<br />
cabinet isn't easily discovered —<br />
not in the adjacent rooms.<br />
To be exceptionally sneaky<br />
concentrate on one particular<br />
door trap - best is the water<br />
bucket as it is easily set up.<br />
Whenever you come to an umbrella<br />
stand where the only remedy<br />
for the water bucket is to be<br />
found, booby trap it. This way a<br />
wjly computer spy gets blown<br />
up whilst trying to find the<br />
remedy! All other remedy cabinets<br />
can be booby trapped too.<br />
The whole thing works when<br />
the computer's spy comes looking<br />
for the item that you have in<br />
the booby-trapped room. The<br />
moment he tries to enter - dead<br />
You can then go into the room<br />
where he was and collect the<br />
items he left behind. Transfer<br />
them into your room - and if you<br />
still don't have a complete collection,<br />
booby trap the doors<br />
again, ready for when the other<br />
spy comes looking again!<br />
4. THE STING. In a game where<br />
foul play wins the day - good<br />
catch phrase, that! - it should<br />
only be natural that the surest<br />
way to win is the most sneaky,<br />
dirty trick yet.<br />
You must have found the<br />
room with the airport door in it<br />
for this to work. To win just<br />
booby trap yourself in. Use the<br />
tips as given earlier and you<br />
should win everytime. The computer<br />
spy will come into this<br />
room only when he has all the<br />
items in the briefcase. When he<br />
gets there your door traps will<br />
nail him and you just go into the<br />
room where he ceased to<br />
be,<br />
collect the items he has left and<br />
depart through the airport door.<br />
5. THE SUICIDE. Can be useful,<br />
honestly! When you can see that<br />
the computer spy has found the<br />
correct remedy to open the door<br />
to the room which you are locked<br />
in you should drop the time<br />
bomb so that it goes off when he<br />
comes in - you'll both go up together<br />
but at least he hasn't<br />
won.<br />
6. THE SEQUENCE. This is essential<br />
when the computer's IQ is<br />
3 or above. At this level it usually<br />
finds the remedy to every trap,<br />
and in hand'to hand combat it is<br />
very tough. It is possible to confuse<br />
even a high IQ computer<br />
spy though by using the line of<br />
traps as mentioned earlier. This<br />
time, though, using first the<br />
water bucket then the gun on a<br />
string and so on. The computer<br />
can naturally remedy most traps<br />
but this will confuse it for sure -<br />
just using the gun trap takes<br />
longer.<br />
7. THE CACHE. This final tip is<br />
simply a way of beating a<br />
human player, although the<br />
computer will fall for it just as<br />
often. First you must find a room<br />
in which there isonlyone item of<br />
furniture, use this to store your<br />
finds.<br />
When you hide an item in it<br />
booby trap the single piece of<br />
furniture. Whenever you find<br />
another item just enter the room<br />
and press fire - it will automatically<br />
go behind thesingle piece of<br />
furniture.<br />
Alternatively select a certain<br />
type of furniture to use as a<br />
hiding place - say televisions.<br />
Always use a trap on it that can<br />
be remedied - if using a spring<br />
make sure that the wirecutters<br />
are available. Not too available<br />
though - you don't want your<br />
opponent plundering your<br />
secret hideaways.<br />
When you have all the items<br />
safely hidden, dispose of your<br />
opponent and then collect all the<br />
items and make a runner for it.<br />
As I've said, the only way to<br />
beat Spy vs Spy is to play really<br />
really dirty! So don't forget to<br />
wash afterwards.<br />
<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 93
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STAMP STREET<br />
POST OFFICE<br />
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* mmm®mmmm®m®<br />
** mm m mm$- mm ®m®m®®®®®®<br />
2DO - TRUNK ROAD<br />
FOUNTAIN<br />
TOWN SG^URRE<br />
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TIPS<br />
Four juicy<br />
new cheats<br />
1. BOOTY (Firebird). By holding<br />
down the key K,E,V,I,N (at the<br />
same time), you will get the<br />
message 'CHEAT MODE OPERA-<br />
TIVE'. You will now have unlimited<br />
lives at your disposal.<br />
Thanks go to Patrick Jefferson<br />
of Whitley Bay for that one.<br />
2. TROLLIE WALLIE (Interceptor).<br />
I've received quite a few<br />
letters stating that 'if you type<br />
every single letter on the<br />
keyboard in »: certain order then<br />
you'll get into a cheat mode<br />
wherby you can't die'. Well, I've<br />
managed to cut it down to just a<br />
few keys, and here they are...<br />
While in actual play, hit (back<br />
arrow key),M,U,G. The message<br />
'CHEAT MODE' will appear at<br />
the top of the screen and you<br />
won't be able to die.<br />
There are a couple of occasions<br />
where you may get stuck,<br />
and because you're immortal,<br />
won't die as you would have<br />
normally. If this occurs, or you<br />
just get bored of invincibility,<br />
then pressing Return will put<br />
things back to normal. To regain<br />
cheat mode, simply repeat the<br />
above method.<br />
3. RAID OVER MOSCOW (US<br />
Gold). Stuart Fraser of<br />
Gwynedd, has a nifty tip for the<br />
hanger stage. If you're going to<br />
crash a plane in the hanger, give<br />
the space bar a quick press. This<br />
will put you outside the station<br />
- press the bar again and you're<br />
back inside ready for another<br />
launch. Great one, that...<br />
4. STUNT BIKE (Ocean). Another<br />
one from Stuart on this rather<br />
tacky little game. Pressing key 3<br />
will skip levels.<br />
Summer Games<br />
sneak<br />
Graeme Watt of Aberdeen sent<br />
in this useful cheat on the classic<br />
Epyx Summer Games from<br />
Quicksilva. If anybody is having<br />
problems setting a fast time on<br />
the 100m dash, here is an easy<br />
way of getting a time below ten<br />
seconds (using a Quickshot II).<br />
Just switch on the auto-fire, and<br />
let the joystick do the work!<br />
He also suggests waggling the<br />
joystick a bit so that no-one will<br />
guess that you're cheating.<br />
Sneaky, sneaky...<br />
Spy Hunter: licence to bump<br />
Julian Rignall reveals<br />
how he gets mega scores on the<br />
excellent game from US Gold.<br />
This ace arcade conversion requires<br />
skill, dexterity and a very<br />
violent tendency.<br />
First of all, select the expert<br />
level. This will give you a more<br />
realistic arcade level game with<br />
many more point-scoring<br />
opportunities: the novice level<br />
is somewhat tame, even for a<br />
beginner.<br />
Here's how to cope with the<br />
various enemies:<br />
THE ROAD LORD: This large,<br />
blue car is fairly harmless unless<br />
agravated. To bump him<br />
off the road, first make sure<br />
there's at least half a road's<br />
width between him and you.<br />
When you are level with him<br />
and are travelling at the same<br />
speed move left (or right) sharply.<br />
This should smash him off<br />
the road, if it doesn't then try<br />
again at a further distance. Beware<br />
though, this time he will<br />
retaliate and try to bump you off<br />
the road! This is all quite a tricky<br />
manoeuvre, especially on a<br />
busy road, and takes a bit of<br />
practise.<br />
THE ENFORCER: This is only<br />
seen if you don't go into the<br />
river at a turning. It is a cross<br />
between the former baddies: it<br />
fires a shotgun from the side<br />
and is bulletproof. The only way<br />
to destroy it is by ramming it at<br />
an angle from behind. This requires<br />
plenty of practice.<br />
HELICOPTER: Hitting the fire<br />
button on the main joystick will<br />
automatically fire a missile<br />
when you're under attack from<br />
the helicopter. Fire from behind<br />
to destroy it. If you haven't got a<br />
missile you are in deep trouble<br />
and will have to try and dodge<br />
your way up the road.<br />
OTHER ROAD VEHICLES: These<br />
are a light blue car, a red car<br />
and a motor-bike. Don't shoot<br />
or bump the bike and although<br />
you can bump the cars, you<br />
shouldn't shoot them. If you do<br />
you won't score any points for<br />
about five seconds.<br />
BARREL DUMPER: These little<br />
boats drop barrels which are<br />
fatal to the touch. They'll only<br />
drop them when you're in line<br />
with them so keep on the move<br />
and keep firing.<br />
DOCTOR TORPEDO: It fires a<br />
torpedo from behind you. If you<br />
zoom along at a rate of knots it<br />
won't be able to catch you up<br />
and will appear at the top of the<br />
screen. You can then shoot it for<br />
a large 1,500 bonus.<br />
Three disk drives<br />
must be won!<br />
It's not too late to enter our<br />
disk drive giveaway and get<br />
your hands on this invaluable<br />
add-on. We want the best tips<br />
and maps for <strong>64</strong> games and we<br />
know you can provide them.<br />
The three set of tips that give<br />
the most help with a game will<br />
get a spanking new 1541 Commodore.<br />
This offers you reliable<br />
and fast loading of games and<br />
access to disk only games like<br />
the amazing Infocom adventures<br />
being sold over here by<br />
Commodore at bargain prices.<br />
We'll be printing the tips<br />
from the three winners while<br />
runners-up may have their tips<br />
printed and get a game from<br />
the Zzap! lucky dip.<br />
Tips should be sent tO: Disk<br />
Drive Competition, Zzap! <strong>64</strong>, 1<br />
Church Terrace, Yeovil, Somerset<br />
BA20 1HX. You've only got<br />
until <strong>June</strong> 1st to send them in<br />
so get cracking and show us<br />
how great you are at games.<br />
Don't forget to enclose your<br />
name, address and phone number,<br />
and if you want to write<br />
about more than one game, feel<br />
free.<br />
David’s magic<br />
high-score<br />
Having trouble convincing your<br />
mates that you got a cool million<br />
last night on David's Midnight<br />
Magic from Ariolasoft?<br />
Despair no longer, I shall reveal<br />
how to use the elusive high<br />
score table...<br />
As soon as you've finished a<br />
game and the high score table<br />
is displayed, simply press the<br />
Commodore key in conjunction<br />
with a shift, twice. You only<br />
need to do this on one occasion<br />
and from then on the high score<br />
table will be at your mercy.<br />
Better still, if you have a disk<br />
drive, plug it in, turn it on and<br />
stick in a (reasonably) blank<br />
disk. Each time you use the high<br />
score table, your outstanding<br />
scores will be saved to disk for<br />
your sceptical friends to get<br />
annoyed at, at a later date (On<br />
later plays, before loading<br />
David's Midnight Magic, load<br />
the file 'SCORES',8,1 from your<br />
disk. Now load the game, and<br />
jump for joy when you see your<br />
name up on the screen).<br />
No, no please - it's all part o"<br />
the service. Well, if you insist.<br />
Send all donations to... ( Back in<br />
your box now, Gary - Ed).<br />
96 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>
irililVATti<br />
tfjT'ii ran al<br />
II<br />
#p<br />
V<br />
ACTIVISION<br />
HOME COMPUTER SOFTWARE<br />
ALLAVA LABLE ON COMMODORE C<strong>64</strong> CASSETTE. ACTIVISION DECATHLON ALSO AVAILABLE ON ATARI HOME COMPUTER AND MSX.<br />
ACTIVISION UK LTD., 15 HARLEY HOUSE, MARYLEBONE ROAD, LONDON NW1. FROM SELECTED BRANCHES OF BOOTS, WH SMITH<br />
JOHN MENZIES, LASKY’S, SPECTRUM, GREENS, WOOLWORTH AND GOOD COMPUTER SOFTWARE STORES EVERYWHERE
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100 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong><br />
Here's another great competition based around CRL's new release the Rocky<br />
Horror Show which is based in turn on the musical spoof horror film of the same<br />
name and promises the same sort of wacky tuneful action.<br />
We have no less than 55 prizes to give away. The first prize will be an album<br />
signed by the show's principal creator Richard O'Brien (who plays the part of Riff<br />
Raff, see pics) PLUS a t-shirt and a copy game. The first four runners-up will get<br />
the same package (but without the signature) and another 50 will get copies of<br />
the game.<br />
The competition itself is a piece of cake. Printed below are two illustrations
Rl(rWT<br />
based on a scene from the film. But the dastardly Oliver Frey has introduce*<br />
certain differences between the two pictures. Your task is to discover HOV<br />
MANY.<br />
When you think you ve spotted them all, send us a card or a sealed envelop*<br />
and write on the back: the NUMBER of differences and your name and address<br />
Send it to: Rocky Horror Competition, Zzap! <strong>64</strong>, 1 Church Terrace, Yeovil<br />
Somerset BA20 1HX. All entries should reach us by <strong>June</strong> 13th when well b<<br />
picking the winners at random from the correct entries.<br />
Please note: Only ONE entry per household allowed.<br />
„ aHNo/fNOr<br />
MEAT Loqf<br />
flCrfllN.../"<br />
<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 101
.J<br />
i<br />
i—<br />
THE<br />
DEFENDER SYNDROME<br />
Complex games with a multitude of control methods and sequencing<br />
options are undoubtedly one of the ways the game market<br />
is going to progress. As we get more memory and faster<br />
processors we're going to want to explore new, strange game<br />
systems. Unfortunately (and I'm finding this already) in doing so<br />
software authors fall foul of a phenomenon known as 'Defender<br />
Syndrome'.<br />
a games<br />
id can't ii<br />
it's not so<br />
sort of person buying<br />
new, complex<br />
The other, more dam; ' is achievattempt<br />
expect to be good from the<br />
mless full<br />
go<br />
instance of Defender Synd<br />
to<br />
familiarity<br />
occurs at reviewer level. He >ass judgement on a game by<br />
the reviewer(s) encounter leans of percentage, rating or<br />
ie which normally needs my other method. To do othermid<br />
days play before profi<br />
be like trying to pass<br />
iency. Reviewers typically spe four Eng Lit 'A' level after only<br />
a couple of hours max. on laving read the first chapter of<br />
single game. The result is tha four set books! The Llama Llord<br />
they never achieve proficien tas spoken ... ignore him at<br />
in thejiew modes and canno<br />
make valid criticism. A good rev<br />
/our peril<br />
Oh yes,<br />
.<br />
why Defender Syn-<br />
.<br />
iewer will acknowledge the f« Irome? Weil if Defender (the<br />
and not attempt to judge th ircade game) never existed, and<br />
J I<br />
. I .ill I m I ,<br />
,say|
MINTER<br />
Unbiased<br />
or what???HH<br />
The function of a good computer<br />
magazine should be to present<br />
news, articles etc. in an unbiased<br />
manner, not giving undue prominence<br />
to particular companies or<br />
people. I found it most surprising,<br />
therefore, that in magazines published<br />
by a certain<br />
house (who shall ren<br />
less),<br />
full-colour page adverts for a<br />
sinale software house. Tfr -~jjj&CH|<br />
HE Got HOLD or<br />
VXNCIPITA U HE’S<br />
NEVER. BEEN ~twe:<br />
1 SA/^AE<br />
9*<br />
ft<br />
lanations of its 'parentage' from<br />
PCG and Crash. What some of<br />
you may not remember, however,<br />
is that PCG and Crash absolutely<br />
detested each other; PCG<br />
referred to Crash as Trash magazine'<br />
and Crash ran a suitably<br />
vitriolic editorial about PCG.<br />
ies should come together in the<br />
end<br />
Atari looking good.<br />
One of the least-regarded<br />
machines on the market<br />
today must be the Atari. You<br />
can get a <strong>64</strong>K Atari 800XL for<br />
the price of a spectrum, but<br />
still people buy Speccies<br />
rather than Ataris. The<br />
reason must be simply to<br />
most people, the Atari is an<br />
unknown quantity.<br />
Anyone<br />
who has once seen an Atari<br />
running would never, ever<br />
consider buying a Spectrum<br />
instead.<br />
For those interested in<br />
playing good games, the<br />
choice of computer has to be<br />
between Commodore and<br />
the Atari. The Commodore<br />
you all know about; it is<br />
superbly designed for the<br />
game-player in mind. The<br />
main drawback of the Atari<br />
compared to the Commodore<br />
is in the sprite department.<br />
Commodore's 8<br />
sprites are a sensible 24x21<br />
allowing plenty of detail.<br />
Atari, on the other hand,<br />
have only 4 'players', each of<br />
which is only 8 pixels wide.<br />
(You also get 4 'missiles' but<br />
they're only 2 pixels wide! !).<br />
Thus, to make the camel for<br />
AMC, I had to bolt together 3<br />
players, thus leaving 1 player<br />
and a few missiles left for the<br />
rest of the game<br />
Whilst this is a fairly major<br />
drawback, the Atari makes<br />
up for this in other departments.<br />
Smooth scrolling, for<br />
example, is ludicrously easy<br />
on the Atari. Raster interrupts<br />
are a lot less arcane<br />
than on the <strong>64</strong>. The screen is<br />
the best I have ever come<br />
across on any micro at any<br />
price. You can build up<br />
screens with any amount of<br />
fixed modes on them, mixing<br />
text and graphics freely,<br />
even varying the resolution<br />
dynamically.<br />
As for software, there's no<br />
problem there: most of the<br />
US hits you might have on<br />
your Commodore started life<br />
on the Atari (we were playing<br />
Choplifter three years<br />
I didn't<br />
. . . we've<br />
ago) and include such favourites<br />
as Bou/derdash and<br />
Decathlon, not to mention<br />
such superb Atari only<br />
games as Star Raiders and<br />
Rescue on Fraeta/us.<br />
Any Psychedelia fiends out<br />
there would be well advised<br />
to get an old, cheap Atari 800<br />
too, because the unique<br />
screen hardware in the Atari<br />
has enabled me to do things<br />
in Psych that even<br />
think possible<br />
spent an entire weekend<br />
listening to Steve Hillage's<br />
Rainbow Dome Musik and<br />
trying to establish some of<br />
the limits of the system!<br />
/(S') "frTR£| ?<br />
1SNT1WT RWaet'fr HlSsnbRv'?" <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 103
HOLLYWOOD<br />
Alligata, £9.95 case, £10.35 disk, joystick or keys<br />
CArcade adventure set in movieland<br />
E<br />
veryone seems to be going<br />
to Hollywood these days<br />
and Alligata are no exception.<br />
The third in the Blagger<br />
series takes the lovable rogue to<br />
the sets of Steven 'Speijbum'<br />
(whoever he is). The theme of<br />
the game is, of course, stealing<br />
things and this one pits you on a<br />
quest to steal Speilbum's new<br />
film.<br />
Naturally the quest isn't that<br />
easy: many evil characters are<br />
present to thwart your illegal efforts.<br />
In each of the 12 film sets<br />
there are characters which you<br />
have to destroy before being<br />
able to enter the offices of Speilbum.<br />
Even then your quest is not<br />
finished: all the baddies are<br />
resurrected and you have to<br />
fight them one by one in a final<br />
confrontation in Speilbum's<br />
office.<br />
The game is presented .in a<br />
multi-directional scrolling 3D<br />
map with walls and obstacles littered<br />
over the terrain. Entering<br />
another set is done by finding a<br />
gap in the wall surrounding the<br />
room and crossing the threshold,<br />
so all sets are easily accessible<br />
and exploring is quite easy.<br />
The 3D effect is quite reasonable<br />
but sometimes it looks like<br />
you can go past an object when<br />
in fact you can't. Control, on the<br />
other hand, is very tricky and<br />
when being chased is fiddly.<br />
When trying to turn and fire<br />
under pressure it's practically<br />
impossible — one of your lives<br />
will nearly always take a trip to<br />
the mortuary.<br />
Graphics aren't particularly<br />
detailed and not at all crisp although<br />
the scrolling is fast and<br />
smooth.<br />
rything, even<br />
h tt gets harder<br />
on subsequent levels<br />
The sound is quite<br />
good with excellent<br />
renditions of the<br />
appropriate theme<br />
tune to each<br />
character, my<br />
favourites being Jaws,<br />
Koiak and James<br />
Bond. This is a worthy<br />
follower to the<br />
B!agger tradition but<br />
*consider*.<br />
Blagger encounters a werewolf in its skull strewn<br />
lair.<br />
TO<br />
PRESENTATION<br />
Better packaging<br />
and reasonable<br />
instructions.<br />
-<br />
How to destroy<br />
the stars<br />
Within the game there are 12<br />
characters which -you have to<br />
destroy - for example, James<br />
Bond, Jaws, Tarzan and the Hulk.<br />
Each character is easily recognised<br />
by its theme tune as you<br />
enter the room. For example<br />
James Bond is hailed with the<br />
Goldfinger tune.<br />
To kill<br />
a character you have to<br />
find the prop (or props) connected<br />
with it and throw the object at<br />
it — any other prop will have no<br />
effect.<br />
When you start you will find<br />
only one prop, but as you kill each<br />
character it will drop some new<br />
objects to use against other characters.<br />
Strategy is involved to find<br />
the quickest way to destroy the<br />
stars so you don't have to backtrack<br />
to find other props left<br />
behind.<br />
ORIGINALITY<br />
74%<br />
Film stars and use<br />
of props are new.<br />
enjoyable game. The graphics weren 'i up to<br />
much, and made it hard to identify the on<br />
screen characters, with their cinema screen<br />
counterparts. The great music helps though,<br />
unless you're like me and can't recognise<br />
such classics as 'The Incredible Hulk' theme<br />
tune.<br />
£> “7 0/<br />
\J / /O<br />
in teresting 3D layout<br />
but unclear characters. 76%<br />
Great tunes for<br />
each star, including<br />
78%<br />
VALUE FOR MONEY<br />
"7 1 0/<br />
/ I/O should.<br />
Jaws, Batman and Kojak. 62%<br />
Even if the game doesn't last the T-shirt<br />
Plenty of initial<br />
interest in how to KO<br />
each character.<br />
Less interest when<br />
you know which props<br />
do what.<br />
104 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong><br />
Ht>»o fA&KJif<br />
FftlXS? STRP5 UP<br />
1 N QmPWflcft CsflOiei ...
Trouble In Store for Herbert<br />
Spectrum 48K £9.95<br />
Commodore <strong>64</strong> £9.95<br />
Amstrad CPC 4<strong>64</strong> £9.95 44 The Broadway, Bracknell, Berks. 0344 427317
•••••:•;<br />
f>NO^,,v ' iptionv--<br />
,- r haS gov<br />
- usperia' otf !lue out a suV * fj <strong>64</strong> o* 0 ®! produce an<br />
t\NO n<br />
VJSGOg<br />
GA^ff<br />
Wes hot o«<br />
ot ***><br />
w9 e, "^WPW “".s^'^rcewe U» ne ? c on«'''"' 9 V<br />
w° °'<br />
,<br />
^dod't*<br />
v%.<br />
«ersF^^jOV^/o<br />
lfdbear‘ ort "nd<br />
o <strong>64</strong><br />
garoe^<br />
-^sSSriSS'<br />
r.hart '® thitd °nV ? to beneht 1 dcan<br />
att^tto pro9 ralt '<br />
^efe
-<br />
SPY HUNTER.<br />
This new release is a SUPERR<br />
game t° n<br />
k- ^ Sega ade<br />
,n which you drive<br />
lethally-armed a<br />
car and must<br />
thTroad Cn St e ,nemy a 9ents off<br />
t<br />
hooked for<br />
eages "|f Jou're<br />
convinced, not<br />
read our rave review<br />
Subscribe to<br />
Zzap!<strong>64</strong><br />
and you<br />
can choose<br />
any two<br />
of the games<br />
on this page!<br />
RAID OVER MOSCOW. This<br />
follow up to the mega-hit Beach<br />
Head has been another chart<br />
smash with its stunning 3D<br />
graphics and exciting shoot-emup<br />
action. The idea of turning a<br />
bombing mission over the<br />
USSR into a game may put you<br />
off - but if it doesn't, be prepared<br />
for some dazzling excitement.<br />
ttSSS&Si<br />
super-tank<br />
which "2<br />
tZT U T around a 3D<br />
erect with obstacles an<br />
blast<br />
,eS- An excitln 9<br />
GRAPHICS<br />
CDCZDCZl CZZ1 C3 EZ3 CU CZI n~2 [= HZ! 1=3 E<br />
Zzap!<strong>64</strong> special offer subscription form<br />
Yes, I want to subscribe to Zzap!<strong>64</strong> and receive two free US Gold<br />
games.<br />
Name<br />
Address<br />
The games I<br />
would like are (circle TWO):<br />
Post code<br />
Spy Hunter/Bruce Lee/Raid over Moscow/Sentinel/Tapper/Stellar 7<br />
I<br />
enclose a cheque/postal order for £14.50 made out to Newsfield Ltd.
-<br />
N» ; 4*<br />
N —<br />
Rfl Rfi - Rockford//<br />
The bases are loaded and the batter is on<br />
the video screen as the pitch.screams in.<br />
Classy simulation of the American mega-sport<br />
Detailed graphics, with close-up video screen<br />
WORLD SERIES BASEBALL<br />
Imagine, £7.95 cass, joystick only.<br />
t's the ninth innings, two men<br />
out and the bases loaded, the<br />
I<br />
visitors have a 4-3 lead. You,<br />
the visiting pitcher, stride to<br />
the mound, spit out your gum<br />
and survey the field. Then wind<br />
up that infamous sidewinder<br />
pitch and let go. CRACK! The<br />
ball spins off the bat and high<br />
into the air where a grateful first<br />
baseman takes the catch and ensures<br />
victory overthe computer.<br />
i'm not exactly<br />
well clued up in<br />
the field of<br />
baseball and have<br />
never thrilled to the<br />
delights experienced by your<br />
average American. But a<br />
couple of plays of this soon<br />
changed my whole outlook.<br />
Love it! The excellent<br />
attention to detail is really<br />
good and adds immensely to<br />
the game (Not that a' lot<br />
needs adding).<br />
This tale of thrills and excitement<br />
can come true every time<br />
you play this baseball simulation.<br />
You can take on another<br />
player or the ace computer side<br />
in a struggle of skill and bluff.<br />
The battle is over nine innings of<br />
the American game, which is<br />
like rounders, except more<br />
sophisticated.<br />
There are two sections, pitching<br />
and batting, and each needs<br />
skillful timing and cunning tactics.<br />
The action takes place on a<br />
field of which you have a view<br />
from above and behind home<br />
plate, where the batter stands.<br />
There is also a close-up video<br />
screen in the stadium which allows<br />
you to see the pitching and<br />
batting in detail.<br />
When pitching you have sev-<br />
Stealing bases<br />
The Imagine name returns to<br />
the market with a sports<br />
simulation. Will they be lucky<br />
second time around? Well,<br />
judging by this game's<br />
standard they should do a lot<br />
better than before. Detailed<br />
graphics ,<br />
jingles and<br />
animation all add to the<br />
razzmatazz of the game<br />
giving it true realism. Control<br />
is tricky and the computer<br />
will hammer you at first, but<br />
with perseverance, revenge<br />
will be sweet<br />
An excellent<br />
release.<br />
If your human opponent is inattentive you may be able to steal a<br />
base from him by sneaking your man along before he can get the<br />
ball to the base. Don't try it against the computer though since it<br />
fields far too quickly for you to catch it out.<br />
The pitcher also has a steal option which allows him to try and<br />
catch out a runner at a base by throwing it there instead of<br />
pitching. This is particularly effective against players who push<br />
continually on the joystick and can absent-mindedly run out of<br />
their ground. Once again, though, you can't catch the computer<br />
out since it only steals when the ball is actually in play after a<br />
pitch.<br />
eral types of ball all of which are<br />
thrown using the joystick. These<br />
range from fast and high to slow<br />
and slow. Some of the pitching<br />
options are illegal, but still very<br />
useful when playing a human<br />
opponent (though not the computer!),<br />
as you may trick him<br />
into swinging at an unplayable<br />
ball.<br />
Your initial aim is to 'strike<br />
out' your opponent by getting<br />
him to miss three balls. If he<br />
does hit the ball your control<br />
switches to the fielder closest to<br />
it. You can either try to catch it, if<br />
it is in the air, orfield it and try to<br />
get the runner out at a base. You<br />
can throw between bases as<br />
well and even get more than one<br />
man out in a single play. Once<br />
you've got three men out the<br />
sides change roles and you take<br />
over the batting.<br />
When batting you see the ball<br />
fairly late and have to decide<br />
quickly what sort it is and how to<br />
hit it. You have fast, normal and<br />
slow batting strokes. Pick the<br />
right one and time it well and<br />
you could see the ball sail for a<br />
home run. A little triumphant<br />
tune is played as your man<br />
steams around the bases celebrating.<br />
Your men run<br />
automatically<br />
108 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>
Clear instructions and<br />
cute cheerleaders. No<br />
congrats on victory.<br />
/ Small, but nicely detailed<br />
characters and a great<br />
O close-up video screen.<br />
Thwack ! Roar of crowd<br />
and home run victory<br />
tune.<br />
/ The better buy of this month ’s two baseball<br />
0 simulations.<br />
when the ball is hit, so well<br />
placed blows are necessary to<br />
avoid getting caught or run out.<br />
If you can get the bases 'loaded'<br />
f<br />
Q<br />
/<br />
0<br />
One of first baseball<br />
sim u/a tors, novel large<br />
video screen.<br />
Easily mastered controls<br />
and gripping action.<br />
Tough computer player<br />
plus two player thrills.<br />
(a man on each base) and hit a<br />
'homer' you'll get four runs and<br />
a massive psychological boost<br />
over your opponent.<br />
There's nothing quite so<br />
mt&h fun as a tarn gasp win<br />
against a franticopponent<br />
particularly if it's the computer.<br />
The graphics are passable<br />
and so is the sound but<br />
the real key is the two player<br />
game and the atmosphere<br />
and competitive spirit that<br />
goes with it. it's frustrating at<br />
first against the computer so<br />
I advise you to start against a<br />
beginner friend and move up<br />
K<br />
' "<br />
-<br />
to the expertiatei?<br />
The computer plays a very<br />
canny game, fielding brilliantly<br />
and hitting nearly everything<br />
you throw at it. The only way to<br />
beat it is to close it down as<br />
much as possible when it is batting<br />
and hope to score some<br />
home runs off its pitching. This<br />
is easier said than done though<br />
and victory over the computer<br />
will be harder than against a<br />
human.<br />
It is a pity that there are no<br />
wild celebrations at the end of a<br />
victorious game. However after<br />
the first and sixth innings there<br />
are sets of cheerleaders who<br />
come out and leap about to support<br />
their team. These are accompanied<br />
by a tune and other<br />
ditties play at the start, on the<br />
title screen and for home runs<br />
ḂW<br />
• Bee stars in multi-maze arcade adventure<br />
B<br />
uzzzz . . .here comes an<br />
arcade adventure con<br />
verted from the Spectrum.<br />
BarnaBEE is the hero of<br />
the hour and he's on a quest to<br />
find his cousin who's been kidnapped<br />
by a vicious gang of<br />
ants.<br />
Deep inside the ants' nest<br />
you'll have to delve to rescue<br />
poor Boris. Naturally this is not a<br />
simple task and yukky insects<br />
will block your path as you enter<br />
the depths of the nest.<br />
There are also little spikey<br />
blue blobs left lying around<br />
which the instructions don't tell<br />
you about but which you'll soon<br />
suss are poisonous and sapyour<br />
stamina.<br />
Controlling your bee is quite a<br />
simple task: left and right and<br />
fly, although BarnaBEE does<br />
have a lot of inertia.<br />
There are many screens in this<br />
adventure most of which are<br />
easy to fly around. Collect the<br />
pollen from each flower on the<br />
This conversion took a<br />
long time coming and JgP**<br />
unfortunately the wait ^<br />
has taken its toff. The " T<br />
simple maze-type . j<br />
V<br />
arcade adventure ts<br />
no longer m the<br />
forefront of things w jil<br />
having been<br />
superceded by more<br />
complicated games.<br />
The straightforward mazes and<br />
relatively simple object of the<br />
game make it very dated and<br />
money would be better<br />
spent on newer<br />
offerings .<br />
This game is<br />
graphically \ .<br />
Spectrumesque and<br />
also sounds very<br />
much like its rubberkeyed<br />
counterpart.<br />
The tune is a version<br />
ofBach's Toccata and<br />
fugue and although<br />
having the right notes,<br />
sounds thin ahd reedy<br />
through a feeble one<br />
channel, Although it'll<br />
keep the mappers<br />
happy for a while t<br />
can 't see it doing any ,<br />
better than the A<br />
Spectrum version, I<br />
screen: sometimes this will<br />
open a door to another screen -<br />
indeed the door opened may<br />
itself be on a different screen to<br />
the one you're on. These ants<br />
nests are complicated places.<br />
Another way to make a new<br />
exit or entrance is by touching<br />
certain walls: they may dissolve<br />
Sparse instructions<br />
but a great high score<br />
table.<br />
Spectrumesque<br />
giving you a new passage.<br />
There are two entrances to the<br />
underground complex, both of<br />
which need to be used.<br />
Occasionally a room can only be<br />
half searched and you will need<br />
to backtrack before you can<br />
complete your exploration.<br />
/<br />
0<br />
Spectrumesque.<br />
/<br />
Spectrum game at a Spectrum price.<br />
0<br />
<strong>64</strong> owners haven 't had<br />
too many arcade<br />
adventures.<br />
Exploring and mapping<br />
keep you going.<br />
Little to do once<br />
you've mapped it.<br />
How to lead<br />
a long life<br />
On screen throughout the game<br />
you will see a bar marked<br />
'stamina'. This ticks down slowly<br />
acting as a timer - when it's gone<br />
the game ends. Collision with an<br />
insect would normally cause a<br />
large fall in stamina. However<br />
you can guard against this by<br />
collecting pollen.<br />
Basically the more pollen you<br />
have (as indicated on another<br />
bar), the less your stamina is<br />
affected by collision with insects.<br />
However each collision also<br />
causes you to lose pollen, so to<br />
ensure a long game, it's in your<br />
interest to keep collecting the<br />
stuff.<br />
<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 109
his is one of a new breed<br />
of games which combines<br />
T adventure and arcade<br />
action in more than just a 'walk<br />
round collecting things' scenario.<br />
Here you actually have to<br />
figure out what to do with<br />
objects and how.<br />
Your task is to get together the<br />
seven pieces of the Ice Crown<br />
which are hidden throughout<br />
the seven levels of the Palace<br />
and thus destroy the power of<br />
the Ice Queen. These levels consist<br />
of about 170 hexagonal<br />
rooms in a honeycomb arrangement<br />
where about 30 are visible<br />
on screen at once.<br />
Your character can walk between<br />
these rooms and you<br />
have an overview of him Evil<br />
Dead style. You also have the<br />
same form of movement by<br />
turning left or right and pushing<br />
forward.<br />
There are five types of room<br />
marked by different symbols:<br />
empty, swords, firesticks, lakes<br />
and Moline crosses. The<br />
SWORD rooms contain objects<br />
and the FIRESTICK rooms replenish<br />
your only weapon, yes,<br />
the fi restick.<br />
The LAKE and CROSS rooms<br />
are impassable and on later<br />
levels form the screen into a<br />
maze type layout which you<br />
have to work a way through. The<br />
entrances to some rooms are<br />
blocked so that you have to<br />
rotate the adjacent hexagons,<br />
using joystick down, in order to<br />
line up two gaps in the wall and<br />
move on.<br />
•Exploration, combat and puzzle-solving<br />
The Ice Queen's minions<br />
The creatures that attack you are<br />
highly dangerous and rapidly sap<br />
your goodness if you let them hit<br />
you. A rotating sphere, wobbly<br />
amoeba, spinning sword, eagle<br />
and raven all have to be fended<br />
off. The first three can be destroyed<br />
by the firestick, by holding<br />
down your fire button and guiding<br />
the fire into the beast.<br />
The eagle and raven can only<br />
be deflected and from the fourth<br />
level it takes two hits to destroy<br />
the others. This isn't the only<br />
thing that gets harder since the<br />
number of attackers also<br />
increases with the levels. This<br />
makes the attacks gradually<br />
more prolonged and gives you<br />
less time for finding the Crown.<br />
After destroying a wave of<br />
minions a spinning, multicoloured<br />
cylinder will appear and<br />
walking into this will cause it to<br />
explode and increase your goodness.<br />
A strange blend of<br />
arcade and adventure<br />
that kept me intrigued<br />
forsome time. The<br />
various creatures<br />
flying around are all<br />
well defined and<br />
animated, and help<br />
the game along. The<br />
large number of<br />
objects and<br />
commands mean<br />
there is a tot to think<br />
about and a lot to do.<br />
A tot of the 1000 plus<br />
locations are in fact<br />
very similar, but the<br />
rt'am/a /e A H ail<br />
From time to time when you<br />
are moving about the Palace a<br />
warning will sound and various<br />
enemies will appear. You have<br />
/ groaned inwardly at<br />
another grotty arcade<br />
adventure. This time<br />
the hero is fat and<br />
wobbling. It may be to<br />
American taste to<br />
R lllili<br />
Ariolasoft/Broderbund, £9.35 case, £1 1.95 disk, joystick with keys<br />
•Scrolling platform adventure: treasures, bate a dynamite, flarea<br />
~Jt for me it's preL,<br />
revolting. The sound<br />
‘<br />
Me'as<br />
are tacky<br />
-this game<br />
was fairly addictive<br />
and has a lot in store<br />
for a fearless<br />
adventurer.<br />
Aspelunker is someone<br />
who scavenges caves.<br />
This activity provides the<br />
basis for one of those games<br />
that doesn't look up to much initially,<br />
but proves its worth with<br />
some play.<br />
The graphics and sound are<br />
both poor, and do nothing to enhance<br />
the game's appearance.<br />
Sprites are small, crude and<br />
simple. Sound is mainly short<br />
bursts of single channel music,<br />
bloops and incredibly annoying<br />
bat squeaks.<br />
Spe/unker is a form of arcade<br />
adventure set deep in a large<br />
cavern. This cavern is divided<br />
into six different levels of multiscreen<br />
exploration — each level<br />
being several screens in height<br />
and width. With only a small<br />
portion of the cavern displayed<br />
at any time, the screen scrolls in<br />
four directions to reveal any further<br />
playing area.<br />
Each level consists of platform<br />
-like areas of rock connected by<br />
ladders and ropes. Scattered<br />
around these areas are numerous<br />
treasures and objects to be<br />
collected. Weapons such as<br />
dynamite and flares are to be<br />
found and utilised. The dynamite<br />
is to blow up impassable<br />
piles of rock, and the flares to<br />
scare off bats.<br />
There are also various treasures<br />
to be found, ranging from<br />
ancient mining equipment to<br />
valuable artefacts and magic<br />
dust. On collecting treasures<br />
you gain extra points, and dust<br />
rewards you with either a<br />
new<br />
life, a stick of dynamite or a flare.<br />
Separating each level are<br />
huge coloured doors and can<br />
only be passed when carrying<br />
the correctly coloured keys.<br />
There are also various dangers<br />
to be avoided or temporarily disposed<br />
of. Lava pits and jets of<br />
steam kill on contact, but small<br />
piles of rocks only bounce your<br />
man away if incorrectly jumped.<br />
The ghosts of previous Spelunkers<br />
also inhabit the caves,<br />
and appear at random throughout<br />
the game. Thankfully you're<br />
armed with a phantom blaster,<br />
activated by a bash of the space<br />
bar. The problem is that firstly a<br />
lot of battery charge is used up<br />
on firing, and secondly the ghost<br />
must be near enough to hit. Battery<br />
charge can be replenished<br />
though, by collecting any batteries<br />
lying around.<br />
GP<br />
An energy source<br />
The ghost is approaching<br />
you<br />
You have five sticks<br />
of dynamite<br />
You've got two blue keys •<br />
110 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>
to destroy or deflect these since<br />
they are trying to make you evil.<br />
During lulls in the action you<br />
can access the second screen of<br />
the game which is where the<br />
adventuring takes place. At the<br />
top of this display are indicators<br />
of your status. A crown shows<br />
the number of pieces you have<br />
and a measure of your goodness.<br />
A skull's eyes light up<br />
when there are nasties on the<br />
action screen and a fi restick<br />
which turns grey when discharged.<br />
Lastly there is a candle<br />
timer which burns down and is<br />
your time limit.<br />
The lower half of the display<br />
has a list of objects you are<br />
carrying or are in the room on<br />
the right, and a list of adventure<br />
commands on the left. These<br />
can be accessed using the joystick<br />
— blue commands require<br />
an object while red ones don't<br />
The items which you need are<br />
all found in sword rooms and as<br />
you progress through the levels<br />
these get harder and harder to<br />
get to. On each level you have to<br />
work out what to use and how in<br />
order to reveal a piece of the<br />
Crown. If you can't work it out—<br />
and there are some red herrings<br />
— a help function may give you<br />
a clue to the answer.<br />
From time to time the ghost of<br />
your dead father, the King, floats<br />
across the screen and contact<br />
with him boosts your goodness.<br />
More of a problem are rooms<br />
which occasionally freeze up<br />
and and make it difficult to move<br />
about.<br />
The music is haunting and<br />
lovely while the graphics are<br />
nicely detailed on both the game<br />
screens. The actual problem of<br />
movement and real time has<br />
been overcome quite well, although<br />
I wish you could walk<br />
diagonally through the hexagons<br />
instead of having to stop<br />
and change direction all the<br />
time.<br />
BW<br />
/ rapidly got into the swing of this game and<br />
there were lots ofnew ideas to get to grips<br />
with. For once the combination of real time<br />
adventuring and arcade action has been<br />
playably achieved so that you have to fight<br />
hard and think fast to solve all the problems .<br />
My only reservation is that I easily got to level<br />
four and although things then get a lot<br />
tougher,, / wonderjust how long it will take to<br />
crack because there will be little lastability<br />
afterwards*<br />
ORIGINALITY<br />
To the point<br />
instructions and<br />
great adventure screen<br />
/ New form of arcade<br />
0 adventuring.<br />
Detailed hexagonal<br />
layout and atmospheric<br />
adventure symbols.<br />
The adventuring is<br />
absorbing and the<br />
action is hectic.<br />
/<br />
0<br />
Lovely tunes,<br />
nice sound effects<br />
VALUE FOR MONEY<br />
Early levels are<br />
easy but gets tough<br />
after level four.<br />
Excellent new form of game<br />
)<br />
presentation of the game on screen - there's<br />
great play lurking beneath the feeble exterior<br />
With six large , interlinking levels to explore,<br />
all having incredibly tough and devious<br />
aspects about them, there ’$ no chance of<br />
interest waning quickly. In ail honesty / found<br />
it difficult to write anything, with Spelunker<br />
x<br />
sitting seductively beside me,<br />
Neat instructions, but<br />
annoying to have to<br />
reload start position.<br />
Small but detailed<br />
caves, objects and<br />
animation.<br />
ORIQINALJTY<br />
/<br />
0<br />
Dynamite, flares and other<br />
new touches to the<br />
scrolling exploration game<br />
Making progress in these<br />
caves is really compulsive.<br />
Magic dust<br />
f Incredibly annoying<br />
0 bat and ghost noises.<br />
Massive cave system<br />
and hundreds of treasures.<br />
Very tough challenge.<br />
f<br />
0<br />
Another really enjoyable round of exploring,<br />
collecting and dodging.<br />
Energy gauge<br />
Three lives remaining
"TMWK i’ll £ ON...*<br />
Glider Pilot<br />
CRL, £3.95 cass, joystick or keys.<br />
•Flit<br />
Compass. #<br />
Cumulus cloud indicates<br />
a thermal.<br />
Advanced<br />
flying<br />
Experienced pilots might like to<br />
employ the techniques at the<br />
back of the flight manual. When<br />
starting climb high and then dive<br />
underneath the maximum height<br />
of 3281 feet fo start, pulling up to<br />
regain height afterwards. Also<br />
when finishing try to glide in as<br />
low as possible so as not to<br />
waste time climbing earlier.<br />
The key to making fast time is<br />
to climb as rapidly as possible<br />
and not waste time in weak ther<br />
mals gaining little height. Also<br />
use the flight director to get the<br />
best possible speed between<br />
thermals, flying faster in sinking<br />
air and slower in rising air.<br />
wmm<br />
to*’<br />
:*/. v-.<br />
Yet another ftight<br />
simulator hits the<br />
market, this time for<br />
glider enthusiasts. A<br />
really nice intro tune<br />
leads the way into dye<br />
simulation, and really<br />
that's about the most<br />
exciting part of the<br />
game. Floating about<br />
, the heavens wasn't<br />
my cup of tea, and the<br />
sound effects were<br />
almost<br />
brainnumbing.<br />
Ifyou tike<br />
the thought of<br />
spending hours<br />
looking for thermals<br />
then this is fine,<br />
otherwise there are<br />
many more exciting<br />
flight simulators on<br />
the market<br />
Variometer which<br />
indicates rate of climb or<br />
descent.<br />
Director to indicate your<br />
nose angle.<br />
L<br />
ast month we had a helicopter<br />
flight simulator and<br />
now we've got one for a<br />
glider. No roaring of engines or<br />
blasting of guns, just the rush of<br />
the wind as you cleave through<br />
the atmosphere.<br />
Your task is to pilot your glider<br />
around a 160km triangular<br />
course in the fastest possible<br />
time. To do this you have to<br />
make the best use of the thermals<br />
(warm air currents) you find<br />
along the way since these are<br />
your only source of lift.<br />
You have the usual flying controls<br />
of nose up and down, bank<br />
left or right, plus open and close<br />
airbrakes. You also have an instrument<br />
display showing your<br />
speed, height, rate of climb,<br />
angle and a map of the course.<br />
You start about 2000 feet up in<br />
the air and you can select whether<br />
you have to cross the starting<br />
line or not. This is an airfield, as<br />
are the other two turning points<br />
on the course and the brave or<br />
foolhardy can try to land on<br />
them, which I haven't managed<br />
yet.<br />
There are three main things to<br />
think about while flying: your<br />
direction, height and speed. You<br />
Your flight time.<br />
Map of the triangular<br />
course.<br />
want to follow the most direct<br />
route possible, at the greatest<br />
speed and with the least possibility<br />
of crashing the glider. Your<br />
speed is determined by your<br />
nose angle and you can bank to<br />
change direction.<br />
Maintaining height is altogether<br />
harder until you get the<br />
hang of finding thermals. What<br />
you have to watch for are cumulus<br />
clouds that mark rising air<br />
columns and fly towards them.<br />
Once your rate of climb becomes<br />
positive you need to put<br />
your plane into a tight spin at<br />
about 40 knots to gain height as<br />
rapidly as possible. Depending<br />
on the 'inversion' height the<br />
thermal will peter out between<br />
2500 and 5000 feet.<br />
Hopping between thermals<br />
you pass each turning point until<br />
you arrive back at your starting<br />
point. Crossing the airfield here<br />
finishes your task although trying<br />
to land is a difficult but enjoyable<br />
problem.<br />
Once you have completed a<br />
flight you are given a readout of<br />
your time and average speed<br />
and also a barograph of your<br />
progress as you glided down<br />
and then climbed again.<br />
/Vof f/?e most exciting<br />
simulator I've played<br />
but it certainly has<br />
some different<br />
touches to it Whether<br />
it is as relaxing and<br />
exhilarating as the<br />
real thing is supposed<br />
to be wu! be up to the<br />
individual, but if<br />
you're looking for<br />
action don f t look here<br />
The simple graphics<br />
t<br />
simulator, as you may<br />
a e<br />
%peatmB<br />
wedfind yourselfbecoming more than a trifle<br />
bored. I found little to appeal to me, other<br />
but as they say ,<br />
the<br />
fee! of the simulator is<br />
| fthan the atmospheric ami soothing music,<br />
| and the reasonably effective graphics. Even<br />
9Zf<br />
PRESENTATION<br />
— y /* / Helpful instructions<br />
anc* 9reat barograph<br />
J<br />
0/<br />
47% Q<br />
23%<br />
31%<br />
chart.<br />
Altitude.<br />
Jerky cloud movement and<br />
little else.<br />
There are various pre-set<br />
weather conditions or you can<br />
alter them yourself by determining<br />
inversion height, thermal<br />
strength, thermal frequency,<br />
thermal difficulty, wind strength<br />
and wind direction. You can also<br />
determine the simulator speed<br />
from real time to four times<br />
faster, although it's not advisable<br />
to try and land at four times<br />
normal time.<br />
There are some annoying<br />
sound effects to the instruments<br />
but these can be switched off<br />
and the title tune is excellently<br />
atmospheric. __<br />
BW<br />
I suppose ifyQu yyahif 4$ would tike to, soar<br />
around the hgpmmto a gfidpr for hours on<br />
stimulation in this boring simulation .<br />
ORIGINALITY<br />
52%<br />
O/<br />
Q<br />
Ear-numbing alarm<br />
noises but atmospheric<br />
title tune. 38%O<br />
Unlikely to interest non-gliders.<br />
We've seen flight<br />
simulators, but not for<br />
gliding.<br />
Long uneventful<br />
flights prove boring.<br />
Fine for experts<br />
but little to interest<br />
the rest of us.<br />
112 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>
Quasimodo likes beds. They make him feel good - they make<br />
him happy - they are his friends.<br />
All Quasi wants is to be left alone, but those nasty soldiers think<br />
that he stole the royal jewels. Quasi didn't steal them!<br />
Quasi wants the soldiers to leave him alone. They fire<br />
nasty arrows at him. Quasi doesn't want to, but<br />
Quasi will throw big rocks at the nasty<br />
— —<br />
soldiers.<br />
Quasi knows a secret! Quasi knows f<br />
where the jewels have been hidden *<br />
in the castle and only Quasi can |<br />
climb there.<br />
They better leave Quasi alone, 'cause<br />
Quasi is getting mad. Quasi better hurry<br />
and find the jewels. Not much time.<br />
Quasi sees lots of soldiers. Quasi has<br />
lots of rocks.<br />
Now the noise has stirred up the bats in the<br />
belfry. The bats are mean, they make Quasi fall<br />
down. Quasi betterjump away from those bats.<br />
Quasi thinks he got up on the wrong side of<br />
the bed today.<br />
^<br />
cassette £055<br />
U.S. Gold is available from all leading computer stores, and<br />
selected branches of:<br />
•<br />
BOOTS? WH SMITH JOHN MENZIfS<br />
•<br />
WOOLWORTH WILDINGS 7 A<br />
Dealers! for information on how to become a Gold Stockist<br />
contact Centresoft, Lightning, Microdealer, Tiger arid other<br />
leading distributors or write to: U.S. Gold Limited, Unit TO,<br />
The Parkway Industrial Centre, Heneage Street, /<br />
Birmingham B7 4LY. Telephone: 021359 3020. Telex: 337268.<br />
7
I<br />
I<br />
•<br />
(<br />
When sending entries away<br />
could I just my envelope<br />
head<br />
'competitions'? As this would<br />
save me money.<br />
also think that your offer (It<br />
was: you get two free U.S. Gold<br />
games if you pay a year's subscription)<br />
was exceptional.<br />
Stuart Adrian, Harrogate,<br />
N. Yorks.<br />
Yes, you can certainly put all<br />
your competition entries in a<br />
single envelope, but make sure<br />
they're all on separate cards or<br />
envelopes EACH with your<br />
name and address on so that<br />
we can sort them into the correct<br />
boxes. Mark the main envelope<br />
Competition Entries.<br />
j r<br />
sett, Oxon.<br />
Aeoa rtn> e<br />
aves deP*<br />
De a<br />
H [ Si What a magazine!.<br />
After reading your r»9«<br />
,n«’<br />
immediately went out »"* C* relied my existing magazine<br />
DeHS P ',ust -covered bom<br />
last months glutinous feast ot<br />
Your Computer) and subscribed<br />
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)OY st,ck breaking reviews, lam<br />
paaerly a9<br />
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o your excellent magazine, hat<br />
Chester<br />
puts all others to shame. nclud<br />
ing that horrendous Specc<br />
m<br />
^am wbtingl say that your Keep 'up the immaculate prefflonyCrowther<br />
<strong>64</strong>'s<br />
mag is (wait for it) great, magic<br />
ace fab. brill, amazing.<br />
out' stunning, mind blowing,<br />
and totally mega zapP
Now by public demand the screen-scorching Falcon<br />
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CBM <strong>64</strong>.<br />
.iii—<br />
Howo*J ;<br />
m1<br />
“It’s Unique, Graphically Impressive, Vast and Devious; in<br />
short, BRILL”... PCW Not only all this but it’s NOW<br />
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STRAHGELOOP IS A MASSIVE ARCADE ADVEHTUHE WITH<br />
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ON YOUR SOLE MISSION TO THE ROBOT FACTORY ON THE EDGE OF<br />
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