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ZZAP!64 - Issue 2 - June 1985

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MONTHLY<br />

review<br />

FOR<br />

:*?


'<br />

832<br />

we»l? F»ns<br />

IdJJth<br />

^ -*** 1 x *<br />

il<br />

^ 1<br />

wBSLiz / 1 (/ \ ^<br />

Yeh, it's me, your favourite Superstar, in my first-supa-game! I’ll<br />

need all your help to find my furry friends in the nasty Rodent World where all kinds of monster meanies<br />

live. Hurry now, and I’ll see you on your screen, from your cuddly, adorable me, Roland Rat, Superstar.<br />

» SPECTRUM48k COMMODORE <strong>64</strong> . lit<br />

Ocean House 6 Central Street Manchester M2 5NS Telephone 06 1<br />

Ocean Software is available from selected branches of: WOOLWOKTH . VVHSMI1<br />

H.<br />

,<br />

Spectrum Shops and all good software dealers. Trade enquiries welcome.<br />

6633 Telex 669977<br />

r JSSSUSS^. LASKYS, Rumbelows. CCMtzT,


ISSUE No.<br />

JUNE <strong>1985</strong><br />

Lode Runner<br />

At last it's here on cassette.<br />

Terrible graphics and sound,<br />

astounding addiction.<br />

Everyone's a Wally<br />

Tremendous follow up to Pyjamarama<br />

with multi-character<br />

control. The first review of the <strong>64</strong><br />

version, plus our very own map!<br />

JUNE SPECIALS<br />

98<br />

Tir Na Nog map<br />

Now at last you can find your<br />

way round the vast Celtic world.<br />

32<br />

Test your game skill<br />

Seven specially crafted tasks to<br />

let you discover if you're a master<br />

blaster or a Ludo player.<br />

Pipeline II<br />

Brilliant sequel to the popular<br />

Taskset game. 16 new pipes, two<br />

helpmates.<br />

International<br />

Basketball<br />

Superb sizzling follow up to International<br />

Soccer from Commodore.<br />

One of a stack of new<br />

sports simulations.<br />

M.U.L.E.<br />

One of the most addictive trading<br />

games ever - and up to<br />

FOUR people can play<br />

Pitstop II<br />

Incredibly exciting two-player<br />

road-racing game from CBS/<br />

Epyx featuring split-screen action.<br />

Dam busters<br />

Blockbusting mega-release from<br />

US Gold with a remarkably, authentic<br />

atmosphere. Also an early<br />

review of the great new US<br />

Gold game Quasimodo.<br />

PRIZE COMPETITIONS<br />

JUNE SPECIALS<br />

46<br />

US Goldmine<br />

The complete rundown on Britain's<br />

biggest <strong>64</strong> software company<br />

in a no-holds-barred interview<br />

with manager Tim Chaney.<br />

91<br />

Impossible Mission<br />

tips<br />

Diagrams showing you how to<br />

get round the most difficult<br />

screens.<br />

<strong>ZZAP</strong>-TESTS<br />

Almazz 56<br />

Antics 109<br />

BC II: Grog's Revenge 25<br />

Big Mac 54<br />

Blagger Goes to Hollywood 104<br />

Brian Jacks' Superstar Challenge 71<br />

Castle Dracula 62<br />

Dambusters 74<br />

Estra 54<br />

Everyone's a Wally (S) 50<br />

Grand Larceny 63<br />

Gremlins 61<br />

Glider Pilot 112<br />

Hypercircuit 53<br />

Ice Palace 110<br />

International Basketball (S) 77<br />

Lode Runner (S) 73<br />

Moon Cresta 72<br />

M.U.L.E. (S) 24<br />

On Court Tennis (S) 22<br />

On Field Baseball 35<br />

On Field Football 48<br />

Pitstop II (S) 42<br />

Quasimodo 90<br />

Skyjet 82<br />

Sorceror <strong>64</strong><br />

Spelunker 110<br />

Starfire and Fire One (T) 36<br />

Super Pipeline II (S) 28<br />

Talladega 38<br />

Theatre Europe (G) 18<br />

Time Search 62<br />

World Series Baseball (S) 108<br />

Gfor Gold Medal<br />

Sfor Sizzler<br />

T for Tacky<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 3


presents<br />

for ATARI <strong>64</strong><br />

BBC SPECTRU<br />

AMSTRA<br />

ESS<br />

TM<br />

MO<br />

300<br />

Thor is out to find the Meaning of Life but to get there he must have<br />

clams. Oh, but it’s a hard journey. Climb steep hills. Dodge rocks and<br />

potholes. Speed through treacherous caves. Avoid Tiredactyls and the<br />

Mighty Grog!<br />

Follow the straight and narrow. Cross each bridge as you come to it.<br />

Take the high road and the low road and you too can learn the<br />

Meaning of Life! Yes, it’s worth every clam to see GROGS REVENGE!<br />

DISK<br />

CASSETTE<br />

£14 95 £9 95<br />

Commodore <strong>64</strong> version manufactured under licence from Sierra On-Line Software. All other versions manufactured under Jjcence from Sydney<br />

Development Corporation. US Gold Limited, Unit 10, Parkway Industrial Centre, Heneage Street, Birmingham B7 4LY.


Incredibly important and dynamic<br />

publishers<br />

Roger Kean, Franco Frey<br />

Extremely unimportant and disagreeable<br />

editor<br />

Chris Anderson<br />

Game review king<br />

Bob Wade<br />

Reviewing minions<br />

Julian Rignall, Gary Penn<br />

Ed office wonder woman<br />

Lucy Anderson<br />

Hairiest columnist in galaxy<br />

Jeff Minter<br />

Michelangelo da Vinci<br />

Oliver Frey<br />

Layout layabouts<br />

David Western, Gordon Druce<br />

Advertisers' friend<br />

John Edwards<br />

Subscriptions supergirl<br />

Denise Roberts<br />

Male order<br />

Carol Kinsey<br />

Editorial shack (reviews, news,<br />

comps, fanmail, etc)<br />

Zzap! <strong>64</strong>, 1 Church Terrace,<br />

Yeovil, Somerset BA20 1HX (Tel<br />

0935-78511)<br />

ofAct ivi-<br />

F/N/SHFn' Cornrr >odore's 'rJ<br />

,ion2®<br />

nZn<br />

‘*£t£ m T’" ade ‘<br />

s<br />

Me<br />

'<br />

1<br />

action this sum anS s<br />

ls that the Rfa /<br />

on<br />

Umrr the nta<br />

. >er will<br />

AL be sports<br />

tat,;<br />

thousand ? fi6lds b “t<br />

9 on tH<br />

P ' ace n °t<br />

Vdra turning thn<br />

' r drT of a dear trvnH i<br />

Str<br />

r d J<br />

Pl<br />

you decid°e<br />

9 w h'ci sissueo fZzap wi,lh<br />

spend h time nn/f sport s YOU T he,p<br />

^oyThlZg.'<br />

sr 3 to<br />

mer-<br />

Next month,<br />

next year<br />

I've decided that one of the<br />

worst hazards of publishing<br />

mags is the 'next month' page.<br />

Last time, ours said we were<br />

planning to:<br />

- offer prize trips to Los Angeles<br />

(but the software house we were<br />

doing the comp with pulled out)<br />

- review Deus Ex Machina <strong>64</strong><br />

(but Automata couldn't provide<br />

us with a working copy)<br />

- print a Psi Warrior map (but<br />

we're still trying to decipher the<br />

massive and rather chaotic map<br />

given us by the programmer)<br />

Sorry about that, folks - you can<br />

guess why there isn't a 'next<br />

month' page this time!<br />

Feel the quality,<br />

feel the width<br />

The starkly realistic<br />

picture of Gary Penn I<br />

published last month<br />

brought howls of protest<br />

from the Royal Society<br />

for the Prevention of<br />

Cruelty to Eyeballs. So<br />

here's a new, forged<br />

picture of him to make<br />

him look at least semihuman.<br />

Well, there are<br />

limits to what forgers can<br />

do.<br />

Oy, leave our<br />

machine alone!<br />

At time of writing, something of<br />

a war is going on between<br />

Commodore and certain shopping<br />

chains such as Boots and<br />

Lasky's. These stores have for<br />

the time being stopped buying<br />

in <strong>64</strong>s, because they say the<br />

market has forced the <strong>64</strong>'s price<br />

down to £150, and at that level<br />

they're not making any money<br />

on them.<br />

Two things seem obvious to<br />

me: First, Commodore's policy<br />

of refusing to respond to the<br />

price-cuts of inferior machine is<br />

in danger of backfiring badly.<br />

And second, no shopping chain<br />

which takes computer selling<br />

seriously can afford to exclude<br />

the world's greatest home computer<br />

for long. For goodness<br />

sake, people, get together and<br />

work out a deal, will you?<br />

The Zzap labels<br />

GOLD MEDAL AWARD: Our<br />

biggest rave of the month. Get<br />

it.<br />

SIZZLER: we think it's very hot<br />

indeed - normally must score<br />

80% or more in value for<br />

money. We reckon any Zzap<br />

sizzler is a great buy, unless you<br />

really hate that particular type<br />

of game.<br />

TACKY: in our view, a lousy<br />

piece of software. Steer well<br />

clear.<br />

The Zzap Reviewers<br />

mk<br />

Publishers' palace (advertising,<br />

subscriptions, mail order, complaints,<br />

etc)<br />

Newsfield Ltd, 1-2 King Street,<br />

Ludlow, Shropshire, SY8 1AQ<br />

(Tel 0584-5851)<br />

• Wondrous technicolour<br />

effects created by Scan Studios,<br />

Wallace Road, London N1<br />

• Forests of paper covered in<br />

ink by Redwood Web Offset,<br />

Yeoman Way, Trowbridge, Wiltshire<br />

BAM 0<br />

• Intergalactic distribution<br />

organised by COMAG, Tavistock<br />

Road, West Drayton, Middlesex,<br />

UB7 7QE. (For circulation<br />

enquiries buzz Tom Hamilton<br />

on 021-742-5359)<br />

This is the bit printed in miniscule print to<br />

try to trick you into not reading it - but woe<br />

betide those who fail to heed the Awful<br />

Warning here given: this mag, every single<br />

square inch of it, is OUR COPYRIGHT.<br />

Hands off! You can't crib, copy, or otherwise<br />

steal any of it in any way at all,<br />

without our permission. OK?<br />

Zzap! <strong>64</strong> is a monthly event generated<br />

by a team of underpaid slaves on behalf of<br />

the frighteningly powerful Newsfield Ltd<br />

publishing empire. July issue coming<br />

soon at a newsagent near you.<br />

© <strong>1985</strong> Newsfield Limited<br />

Cover by<br />

0ktm.<br />

One interesting way to see if<br />

you're getting good value for<br />

money from a magazine is to<br />

count the number of pages. In<br />

fact there are THREE numbers<br />

worth checking: the overall<br />

number of pages, the number<br />

which aren't ads, and the number<br />

containing something you<br />

find enjoyable or interesting.<br />

Try this out in Smith's sometime.<br />

In particular, try comparing<br />

the different Commodore<br />

magazines this way. It's an exercise<br />

you'll find very revealing.<br />

Some<br />

phone<br />

The Zzap ratings<br />

PRESENTATION: Packaging, instructions,<br />

loading, play options,<br />

program facilities, onscreen<br />

impression - everything<br />

except the game itself.<br />

GRAPHICS: Variety, detail and<br />

effectiveness of screen pictures,<br />

quality of animation, smoothness<br />

of movement.<br />

SOUND: Variety and effectiveness<br />

of sound effects, quality of<br />

music. Also: does the sound<br />

annoy?<br />

ORIGINALITY: How similar is<br />

this to programs already available<br />

on the <strong>64</strong>?<br />

HOOKABILITY: How strongly<br />

does the game make you want<br />

to keep playing?<br />

LASTABILITY: How long will it<br />

keep its hold on you?<br />

VALUE FOR MONEY: Takes into<br />

account the price plus all the<br />

above ratings, especially the<br />

last two.<br />

BOB WADE: Zzap's 20-year-old<br />

software editor. Bought a<br />

, but then decided he wanted a<br />

machine you could have FUN<br />

on. Supports Wimbledon football<br />

club, otherwise fully sane.<br />

Loves Boulder Dash.<br />

GARY PENN: Aged 19, born and<br />

bred in Berkhamstead, reckons<br />

to have played just about every<br />

single <strong>64</strong> title ever released.<br />

Loves drawing cartoons. Gets<br />

recognised walking about<br />

town.<br />

JULIAN RIGNALL: Wasted his<br />

youth and money in the<br />

arcades instead of at school,<br />

but passed six A levels in tactics<br />

on Defender. 20-year-old<br />

former Atari owner, who's seen<br />

the light. Eats pot noodles for<br />

breakfast.<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 5<br />

i


I<br />

I<br />

enjoyed<br />

don't<br />

I<br />

u<br />

. •. s/ 1;f<br />

1<br />

I. r a<br />

'M <<br />

llllf<br />

- >7/. i<br />

- M,<br />

; SJjf<br />

6 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>


I haven't<br />

got<br />

picked<br />

walked<br />

saw<br />

thought,<br />

started<br />

hate<br />

don't<br />

had<br />

'<br />

-<br />

'<br />

,<br />

I have<br />

I<br />

saw<br />

the Speccy and changed to the<br />

<strong>64</strong>.<br />

Gary Duncan, Sunderland, Tyne<br />

& Wear.<br />

The vast majority of new games<br />

now have fast-loaders - we<br />

would certainly say if one<br />

DIDN'T - this would also mean<br />

a much lower presentation<br />

mark. We'd also say if we were<br />

particularly struck by a loading<br />

screen , but let's face it , the main<br />

thing is the game itself.<br />

Speak up, Harry<br />

Now that on the Commodore <strong>64</strong><br />

we've heard the Ghostbusters'<br />

chant, Professor Mindbender's<br />

warning (in Impossible Mission),<br />

and an Arab doing the<br />

voice over in Tales of the Arabian<br />

Nights, surely some inspired<br />

software house will<br />

come up with the idea of a Dirty<br />

Harry game?!<br />

Just think about the scope for<br />

speech in a game about the<br />

immortal, Magnum carrying,<br />

San Francisco police bard.<br />

How about 'Go ahead, punk,<br />

make my day' or 'Did I fire six<br />

shots or only five?' ?<br />

Andrew Clarke, Nr Atherstone,<br />

Warwickshire<br />

Did you know there's going to<br />

be electronic speech in Ocean's<br />

new game Roland Rat.?<br />

Yeeeeeeeeeeaaaaaaahh! !<br />

an otherwise good margin.<br />

(2) Praise<br />

Having spoilt my chance of<br />

getting this letter published<br />

with the above criticism I will<br />

now surprise you with this<br />

statement: I LIKE THE MAGA-<br />

ZINE A LOT III<br />

The features are interesting,<br />

especially Minter's column. The<br />

reviews are in-depth, with good<br />

ratings with percentages. The<br />

reviews are also accurate, apart<br />

from Mama Llama and Frak <strong>64</strong>.<br />

The tips are useful. The<br />

adventure section and competitions<br />

are enjoyable. The artwork<br />

is brilliant and Rockford is<br />

ANNOYING Ilf<br />

Phillip Merchant, Red land,<br />

Bristol.<br />

I<br />

m*<br />

J<br />

HUNGER for<br />

your mag<br />

I<br />

I had<br />

I<br />

Dear Chris,<br />

Last Thursday your<br />

magazine amongst the shelves<br />

of W H Smiths. I it up and<br />

started to flick through, as I had<br />

done with all the others.<br />

But I<br />

no intention to buy it.<br />

looked and saw pages after<br />

pages of reviews.<br />

I<br />

must get this. This is better than<br />

any other Commodore mag and<br />

even read it yet.<br />

My hand reached in my pocket.<br />

I had £1.05 that was my<br />

money for lunch. Glumly I<br />

put<br />

the mag back. I<br />

out. I<br />

wanted to buy it, but no lunch!<br />

But then for once I forgot about<br />

lunch and bought this mag.<br />

When I home, I to<br />

read. I was amazed - no listings,<br />

no interface ads etc. I couldn't<br />

Can't stand Carl!<br />

ARRRGH! He's here! (Gibber)<br />

We can't get rid of him. The<br />

illusive, industrious Carl Lyons!<br />

He gets everywhere! Not content<br />

with fouling the pages of<br />

PCG (I connect him directly with<br />

its demise) but now bursting<br />

forth into Zzap! <strong>64</strong> with his<br />

mind-numbingly boring reviews.<br />

It is my firm belief he is a<br />

video nasty which has crept<br />

from a pile of compost in CA's<br />

garden, to spread his deadly<br />

anecdotes throughout the thoroughly<br />

wholesome Zzap! <strong>64</strong><br />

thus wreaking havoc to all <strong>64</strong><br />

users. Please! (sob) no more!<br />

Mark Inglis (deceased), Densbury.<br />

I<br />

I<br />

had the same view<br />

believe it. I<br />

as you, listings. They<br />

never work (as you said).<br />

One and a half hours later I<br />

had finished Zzap! I<br />

astounded how good it<br />

was<br />

was.<br />

The two games which<br />

your team reviewed, my marks<br />

agreed with yours. The reviews<br />

are clear, accurate, and very<br />

good. Then my favourite part of<br />

the mag has to be Rockford - he<br />

made me laugh every time I<br />

saw him. Please keep up the<br />

amazing work. I think I can<br />

wait till the next issue, so hurry<br />

up please.<br />

Agent 4124 alias Alex Cohen,<br />

Totteridge.<br />

Anyone who goes without<br />

lunch to buy Zzap has got to be<br />

worth a free tape. It's on its way,<br />

4124.<br />

v ~<br />

V<br />

> \j, 3s. ?£ s‘v V y a"" ' ' v ", * ? ^ '<br />

-<br />

.<br />

:<br />

Wk<br />

OK you commies, so you think<br />

you're pretty smart getting your<br />

own computer magazine. So<br />

smart that you've got to slag the<br />

superior Spectrum owners all<br />

the time. Look, we all know how<br />

jealous you are of our Spectrums;<br />

which is clearly shown in<br />

your magazine. So we now suggest<br />

a solution to your problem.<br />

Why not upgrade your <strong>64</strong>'s to a<br />

more powerful machine like ZX-<br />

81 or Dragon 32?<br />

We feel sorry for you as you<br />

have been conned into buying a<br />

pathetic excuse for a home<br />

computer. Anyone who says<br />

the <strong>64</strong> is a good computer either<br />

has a gun held to their head or<br />

is stupid (really stupid).<br />

Evidence of the <strong>64</strong> inferiority<br />

is (1) The worst Basic in the<br />

known galaxy, (2) You have to<br />

wait 6 months for classic games<br />

to be converted to your computer,<br />

(3) Greatly overpriced for its<br />

j And as for the mentality of <strong>64</strong><br />

owners, by looking at the commy<br />

users in our school it can't<br />

be very high (you could mistake<br />

them for wild animals).<br />

LONG LIVE SIR CLIVE SINC-<br />

LAIR!<br />

< Yours unfaithfully,<br />

3 Spectrum owners (James,<br />

David, and Neil) Tullibody,<br />

Atioa.<br />

M<br />

The price is wrong<br />

Dear Sir<br />

just bought your new<br />

mag. When I the price, I got<br />

a bit of a shock. Ach mein gott!<br />

as the Germans say. 95p? What<br />

a rip off, I thought. But I bought<br />

it all the same. I still think that<br />

the price is totally wrong. £1.95<br />

would be far more realistic.<br />

By the way, did you know that<br />

Yugoslavia have started to produce<br />

software. Their first game<br />

is called DESTROY THE ENTIRE<br />

NATO FLEET IN 8 DAYS. Talk<br />

about sick!!!!!<br />

Ford Prefect alias Agragag-<br />

,Wimbledon Village, London.<br />

Well, it's no worse than Raid<br />

Over Moscow. And who's 'Sir'?.<br />

Sycophancy time<br />

Dear Rockford,<br />

see how desperate you are<br />

for fan mail so I 'm writing this<br />

bit just for you. You're brill, fab,<br />

super, amazing, outstanding<br />

and many more. I hope you feel<br />

better!<br />

Derek Tweedie, Portsmouth,<br />

Hants.<br />

Don't knock the<br />

Speccy!<br />

Dear Sir,<br />

On the letters page in the firsl<br />

issue you argue that Zzap!<strong>64</strong> is<br />

NOT Kiddy. However on nearly<br />

every page you slag off the<br />

Spectrum in true 'My Dad is<br />

better than your Dad' style. I<br />

may be slightly biased being an<br />

ex-Spectrum owner, but I still<br />

feel it is very unfair and childish<br />

. After all not every one can<br />

afford a Commodore <strong>64</strong> and<br />

cannot enjoy being told how<br />

superior it is.<br />

After this moan however I will<br />

get^on to say that your reviews<br />

are excellent, by far the best<br />

and overall Zzap! is simply<br />

breathtakingly Mega-Kosmic.<br />

Matthew Skidmore, Halesowen,<br />

West Midlands.<br />

Slag off the Speccy??? Us??????<br />

It's great to have had at least<br />

ONE semi-critical letter -<br />

thanks , Phil. I know the Hairy<br />

One shares your opinion of our<br />

Mama Llama review, but was<br />

big enough not to let it stop him<br />

doing his column for us.<br />

He's a cool guy, Carl Lyons,<br />

don't knock him. Besides he<br />

doesn't write reviews. The<br />

mind-numbingly boring ones<br />

you're referring to were probably<br />

written by Gary Penn. Anyway,<br />

have a lucky dip program<br />

for making us smile.<br />

Tell you what, guys, it's just as<br />

well I haven't printed your full<br />

address . Your appalling letter<br />

has won you what I see you<br />

clearly need : a piece of real,<br />

living, <strong>64</strong> software.<br />

'HONESTLy UHOT IS RLL<br />

THIS STUPlOTiT FORTfrmNG?<br />

RQC£PT -THAT SOTH (Y19CH/Ne-S<br />

fl«c GRSflT qccfcpr<br />

^(ARS&AjeS 3S DNt 6*W<br />

BUNCH OF qPPICTSutTH<br />

ME as HtoUfc<br />

”<br />

/<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 7


I<br />

I am<br />

am<br />

;<br />

ever<br />

I<br />

ware.<br />

did<br />

almost<br />

doubt<br />

was<br />

got<br />

got<br />

couldn't<br />

bought<br />

was<br />

saw<br />

was<br />

warn<br />

Review war<br />

games properly!<br />

>. ...<br />

Dear Sir,<br />

As a subscriber quite<br />

I<br />

pleased with the magazine and<br />

in my opinion it gives good<br />

value compared with other publications.<br />

My only complaint is, being<br />

an avid player of Strategy,<br />

Simulation and Wargames<br />

only, I am not interested whatever<br />

in zapping aliens; everyone<br />

to their own choice. I am<br />

somewhat disappointed in your<br />

reviews of the two wargames in<br />

the first issue, Combat Leader<br />

and Battle for Normandy, for it<br />

is obvious by their own admissions<br />

that two of your three<br />

reviewers are not interested in<br />

this type of computer game<br />

namely JR and GP.<br />

appreciate their honesty, but<br />

I think it is wrong for someone<br />

with this attitude of mind and<br />

experience of the type of game<br />

to be paid to give a verdict on<br />

the software reviewed.<br />

A D Saulter, Exmouth, Devon.<br />

Have you seen this month's<br />

gold medal game?<br />

Multi-comp entries<br />

Dear Chris,<br />

writing to congratulate<br />

you and the team on a superb<br />

first issue of Zzap! <strong>64</strong>. When I<br />

read the cover of the magazine I<br />

was amazed to read that you<br />

offered 50 pages of reviews!<br />

The setting out of the mag is<br />

also brill, offering four competitions,<br />

all of which I entered.<br />

Continued on page 114<br />

8 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong><br />

WOW!<br />

YEAH!<br />

Dear Zzap! <strong>64</strong>,<br />

Wow! Fantastic! Stands-backin-amazement!<br />

What a magazine!<br />

Zzap! <strong>64</strong> has got everything<br />

I<br />

wanted in a magazine!<br />

The reviews are outstanding,<br />

the layout is perfect, with<br />

the main review surrounded by<br />

personal remarks from Julian,<br />

Gary and Bob, who are the best,<br />

most professional games players<br />

I have ever come across.<br />

The photos of the games are<br />

crystal clear (well almost! - except<br />

for pages 116 and 49, but<br />

that didn't matter as those two<br />

games weren't too brilliant.).<br />

The marking system is the best<br />

I've seen.<br />

The illustrations by Oliver<br />

Frey are fabulous and really add<br />

to the enjoyment of reading.<br />

Talking of illustrations, really<br />

I<br />

liked the Rockford character, in<br />

the margins and his amusing<br />

comments. He was great and I<br />

hope he's in the second and<br />

further issues.<br />

One of the other important<br />

contributors to the magazine,<br />

are the competitions and special<br />

offers, which are excellent<br />

and challenging. I've entered all<br />

of them but it's cost me a bomb<br />

in postage! Talking of challenging<br />

things, the new Zzap! Challenge<br />

look very promising, but<br />

I've a long way to go to beat any<br />

of your scores!<br />

Jeff (Yak the Hairy) Minter's<br />

page is great and is just as<br />

entertaining and informative as<br />

Llamasoft's 'Nature of the<br />

Beast' newsletters.<br />

The Tips column is the most<br />

informative I've seen for a long<br />

time, especially the Karnath<br />

Map, which is far better detailed<br />

and informative than another<br />

map featured in a lesser magazine.<br />

I'll be sending my tips to<br />

you soon but I'm content in<br />

carrying out the ones you feature<br />

already.<br />

The new software chart being<br />

formed, sounds very promising,<br />

much better than the so called<br />

compiled-shop-to-shop charts. I<br />

have already sent in my votes.<br />

The adventure pages by the<br />

White Wizard are really great<br />

and very helpful.<br />

So far I've had several 'Crash'<br />

readers other magazine readers<br />

swarming round me when I got<br />

Zzap!<strong>64</strong> out of my school bag at<br />

break at school. Three or four of<br />

them were so jealous they said:<br />

'Oh, it's awful (or words to that<br />

effect!), just all writing.' But ten<br />

minutes later, they came back<br />

trying to get a look in.<br />

I'm one of those few <strong>64</strong> owners<br />

who only buy originals of<br />

the games, so your reviews,<br />

previews, news and charts will<br />

help me a great deal in selecting<br />

only the best software as £8 a<br />

game is a lot. Well done on a<br />

great mag.<br />

Steven Medcraft, Ralleigh,<br />

Essex.<br />

Have I got this right - you liked<br />

the first issue?<br />

Dear Chris,(or his secretary, or<br />

whoever else is reading this)<br />

First, let me apologise for the<br />

had, and I<br />

paper, but it's all I<br />

simply could not wait to write to<br />

you about your sizzling, zenzational,<br />

zeductive, zuberb megamagazine,<br />

Zzap! <strong>64</strong>. ..It's pretty<br />

good!<br />

Of course, the hairiest thing<br />

about it is the amazing number<br />

of incredibly in-depth reviews.<br />

To tell you the truth, when I saw<br />

Zzap! on the shelf of my newsagent<br />

for the first time, with the<br />

unbelievable claim of '50 pages<br />

of reviews', fell flat on<br />

I<br />

my back, knocking over the<br />

'Pick'n'mix' counter in the pro<br />

cess. (By the way, thanks, to the<br />

old lady who saved me - and<br />

about 20 pounds of toffees,<br />

fudges and strawberry supremes<br />

— but I if she'll see<br />

this). Anyway, the claim WAS<br />

true, so I bought the (THE?) mag<br />

and, as the Hairy One might<br />

say, was 'totally zzapped into<br />

the cosmic era, complete with<br />

funky vibes and fluffy bits' (or<br />

something like that, in any<br />

case.)<br />

Anyway, to get back to the<br />

reviews, you, and your team<br />

have an excellent system, giving<br />

fair and precise ratings on<br />

the most crucial subjects in software.<br />

Now, I'd like to give you my<br />

opinion of Zzap! <strong>64</strong> in the<br />

method you use to judge soft-<br />

(It is, as I'm sure you<br />

realise, fair and unbiased, and<br />

yes, stay up most of the<br />

night testing the magazine out.)<br />

PRESENTATION: 98% very colourful,<br />

plenty of screen shots.<br />

Good, full reviews.<br />

ORIGINALITY: 90% Combines<br />

the best parts of other <strong>64</strong> magazines,<br />

but adds that little something<br />

special!<br />

GRAPHICS: 95% Er...well, good<br />

drawings of BW, JR and<br />

GP...mmm... Rockford looks<br />

good!<br />

HOOKABILITY: 99% Grabs you<br />

in the ...neck immediately.<br />

Stands out from the rest on the<br />

mag shelves.<br />

SOUND: 96% Sounds like it's<br />

going to be a 'sizzler' itself!<br />

LASTABILITY: 97% It's here to<br />

stay, and you'll get withdrawal<br />

symptoms if you miss it just<br />

once.<br />

VALUE FOR MONEY: 93% If<br />

a newsa-<br />

you're reading this in<br />

gent and haven't bought it yet -<br />

what are you waiting for!?!<br />

Great value!<br />

Brian Don, Milngavie, Glasgow.<br />

Dear Editor<br />

I think that Zzap!<strong>64</strong> is Excellent!<br />

Fantastic! Absolutely Brilliant!.<br />

Before Zzap I<br />

roaming<br />

my newsagents looking for<br />

a magazine just for the <strong>64</strong>. But<br />

to my horror, find<br />

I<br />

one. very angry, the<br />

I<br />

magazine every month<br />

I<br />

was Computer & Video Games<br />

that had only an average of<br />

three <strong>64</strong> reviews. The reviews<br />

are very short and wrong in<br />

many cases. But one day when I<br />

went into my newsagents to<br />

buy some sweets, I<br />

up<br />

there on the far shelf, a magazine<br />

with the number <strong>64</strong> printed<br />

on it. I jumped for joy and<br />

grabbed it off the shelf. had a<br />

I<br />

peek at it and thought 'Just the<br />

kind of mag I've been looking<br />

for, for months.' it, and<br />

I<br />

when home I<br />

so<br />

I<br />

pleased with the quality of the<br />

reviews, I decided to write the<br />

Editor a letter, and here it is.<br />

Cem Akbay, Bromley, Kent.<br />

And here's the reply!<br />

I<br />

Dear Zzap!<strong>64</strong>,<br />

I've just rushed out and<br />

bought your magazine. (They're<br />

selling like hot cakes in Holyhead).<br />

All my friends agree that the<br />

magazine is brilliant and that<br />

hope<br />

the reviews are good,<br />

that you can keep to this high<br />

standard which puts other<br />

magazines like C&VG to shame.<br />

By the way kindly review Black<br />

Thunder and Gryphon, and<br />

Everyone's a Wally.<br />

Here's a joke for Zzap.<br />

Q. What's small, black and rubbery<br />

and wears tartan trousers?<br />

A. Rupert the Spectrum.<br />

Bad wasn't it! and I<br />

you,<br />

if I don't get a free tape there'll<br />

be more.<br />

Arwel Owen, Holyhead,<br />

N.Wales.<br />

Looks like you'll have to send us<br />

some more.


mine into Action<br />

Welcome to Blabgor,<br />

home of Gribbly<br />

Grobbly, one of a race of<br />

peaceful creatures who<br />

have developed their<br />

brain to such an extent that they<br />

can move around entirely by<br />

thought power alone, their<br />

intelligence - or Psi - being stored<br />

in their Psi banks which must be<br />

topped up regularly.<br />

The hills around them are infested<br />

with more primitive creatures who<br />

are out to attack and carry off the<br />

younger<br />

Blabgorians, known<br />

as Gribblets.<br />

In this exotic world the<br />

Gribblets iead a carefree life<br />

and can be found playing behind<br />

rocks, over the lakes and on mystical<br />

floating islands. Can you herd the<br />

threatened Gribblets to the safety of<br />

the cave? Trying to stop you is Seon,<br />

a wayward Blabgorian, who is now<br />

imprisoned in the skies behind the<br />

energy web. But for how long?<br />

Played over 1 6 colourful and titled<br />

screens, each 30 times the on screen<br />

display this highly original<br />

game incorporates detailed<br />

graphics, smooth all direction<br />

multispeed scrolling, stunning sound<br />

effects and is controlled entirely by<br />

joystick for quick response. You'll<br />

see how well you're doing by<br />

Gribbly's expressions - too many<br />

frowns means that you need more<br />

practice!<br />

Bounce out and get your copy<br />

now<br />

3D Lunattack<br />

Flying your Luna Hover Fighter, try and<br />

penetrate the 3 successive Seiddab zones<br />

to destroy their command base.<br />

Up to the minute status reports on<br />

your fighter's condition and the Seiddab<br />

defences make Lunattack the space<br />

adventure of the decade.<br />

May the power be with you!<br />

For the Commodore <strong>64</strong> £7.95<br />

HEYfton conMJLUArra<br />

•nan<br />

56B Milton trading Estate. Milton, Abingdon. Oxon. 0X14 4RX<br />

Heathrow International ATC<br />

Use you r detailed radar screen to guide<br />

incoming aircraft - including Concorde -<br />

safely down from holding stacks to the<br />

runway at Heathrow. Emergencies such as<br />

unknown aircraft intrusion and radio<br />

failure call for ice-cool concentration.<br />

For the Commodore <strong>64</strong> £7.95<br />

As part of our continuing development of innovative software we are always happy to evaluate software sent to us with a view to publication


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CHALLENGE<br />

SCALPED!<br />

Rotten Rignall slays the Warwicks challenger<br />

Terrible news, games-players, terrible, woeful news.<br />

Despite my most careful efforts, my cunning, dastardly<br />

plans, the appalling Zzap upstart Julian Rignall is still<br />

Britain's <strong>64</strong> games-playing champion.<br />

I had hoped for different. I, the Scorelord, the greatest<br />

games authority in the universe, had hoped to have him<br />

overthrown. Ever since the first issue of the Zzap journal<br />

hit the streets, I had been scouring the sacks of mail<br />

delivered to my command module in search of a suitable<br />

challenger.<br />

In the person of Andrew Clarke, from Atherstone town<br />

in the planet of Warwickshire, I thought I had found him.<br />

Here was a joystick handler of class. Impressive high<br />

scores on Raid Over Moscow and Spy v Spy. The<br />

supplier of expert playing tips on both these games and<br />

also on Bruce Lee. Surely he could defeat the rancid<br />

Rignall.<br />

A brilliant idea occurred to me. Let us hold the<br />

challenge not on just one game, but on' three?! Surely,<br />

by choosing games young Clarke was proficient at, and<br />

two of which were, I knew, fairly unfamiliar to Rignall, I<br />

could ensure that the champion was disposed of.<br />

Alas, dear games-player, I can hardly bring myself to<br />

recount what followed. But tell it I must. Read it<br />

carefully. Absorb the details. And LEARN. Discover the<br />

champion's weaknesses, the chinks in his armour. He<br />

can, he MUST be beaten soon...<br />

THE FIRST BLOW:<br />

Raid Over Moscow<br />

This politically controversial,<br />

graphically exciting game from<br />

US Gold provides the first part<br />

of the contest. It features the<br />

American response to a Soviet<br />

nuclear strike against US cities<br />

- the idea is to try to take out the<br />

three launch sites followed by a<br />

nuclear reactor in the Kremlin.<br />

• As the players settle down<br />

two launches are made from<br />

sites on a map of the northern<br />

hemisphere and as the time to<br />

impact starts to tick down both<br />

players swing into action. They<br />

each have nine fighter craft in<br />

an orbiting space station and<br />

their first problem is to get FIVE<br />

planes out. They need five because<br />

in the next stage there are<br />

terrific opportunities for high<br />

scoring at the end of which you<br />

are awarded with up to four<br />

more planes. Thus the tactic is<br />

to deliberately crash three or<br />

(but this is risky) four planes at<br />

the end of high-scoring<br />

bombing<br />

runs and reclaim them all<br />

with the fifth.<br />

• This 18-year-oid is tough,<br />

fast, cunning and dangerous.<br />

But not enough. The evil Zzap<br />

champ got the better of him in<br />

a three-game thriller. Farewell<br />

Andrew Clarke. Rest in peace.<br />

• Both players successfully<br />

launch five craft and guide one<br />

to the first Soviet iaunch site on<br />

the map. The screen changes to<br />

a scrolling view a Zaxxon type<br />

landscape where missiles,<br />

tanks, buildings and installations<br />

are blasted while trying to<br />

avoid crashing into various<br />

obstacles.<br />

• Clarke successfully makes<br />

four attack runs, crashing three<br />

planes before moving onto the<br />

next stage. The champion, fresh<br />

from a rushed training course<br />

by Zzap Raid expert Gar y Penn,<br />

is taking more risks though and<br />

deliberately crashes four<br />

planes. Then - HA! - he<br />

accidentally crashes the fifth<br />

and has to return to the hangar<br />

for another, losing valuable<br />

time. My hopes rise dramatically!<br />

His excellent score of 50,100<br />

masks the dire trouble that he is<br />

now in.<br />

• Things are going from bad to<br />

worse for Rignall as he crashes<br />

his sixth plane on the<br />


am<br />

-.K :<br />

'<br />

Zaxxon stage and then<br />

another trying to get out of the<br />

hangar! The champion is sweating<br />

hard now, with only two<br />

planes left and very little time<br />

before the missiles impact on<br />

New York. The seconds tick<br />

away and the Big Apple is rocked<br />

to the Core by a massive<br />

explosion. The champion is<br />

rocked by the 50,000 lost points<br />

leaving him on 3,500 and in<br />

deep trouble. I can hardly contain<br />

my glee! !<br />

# Clarke meanwhile is tackling<br />

the next stage on his first<br />

launch site. These are the five<br />

missile-launching silos on<br />

screen: the main one when<br />

blown up will destroy the missiles<br />

in flight. The silos, at the<br />

top of the screen, have slits in<br />

them through which to shoot<br />

and the players usually eliminate<br />

the four minor silos and<br />

then continually blast a fighter<br />

plane which appears at the left<br />

hand edge of the screen to build<br />

up the score. With 20-30<br />

seconds left to impact of the<br />

missiles they go for the main<br />

silo slit and destroy the whole<br />

launch site.<br />

# Clarke successfully takes out<br />

the silos and blasts many a<br />

fighter plane and then eliminates<br />

the launch site, taking his<br />

score to 49,700. He's now well<br />

ahead but has no idea of the<br />

trouble the champion is in (except<br />

for the odd expletive). I fear<br />

he is still feeling the pressure.<br />

# The champ, who still has all<br />

three sites to take out only two<br />

planes left! He only launches<br />

one in response to a new missile<br />

strike but crashes - he has<br />

only 13,100 on the score! Only<br />

chortle quietly.<br />

one plane left!! I<br />

Rignall sweats. It's now or never<br />

as he emerges from the hangar<br />

and heads for the site.<br />

Dodging, weaving and blasting,<br />

the blood pounding through his<br />

temples, he makes his progress.<br />

He's still alive. My heart sinks.<br />

SICKNESS! He makes it to the<br />

silos and with an enormous,<br />

nauseating sigh of relief reclaims<br />

a buffer of four new<br />

planes.<br />

# Unaware of this drama, the<br />

challenger makes his own mistakes<br />

on the second launch site<br />

and crashes one plane in the<br />

hangar. His score suffers a<br />

further dent as accidentally he<br />

gets his first plane through to<br />

the silos and misses out on<br />

three valuable point scoring<br />

runs. WALLY! Oh why did I<br />

select this incompetent?! A<br />

score of 80,000 still looks good<br />

at this stage though. I not<br />

without hope.<br />

# Clarke is well ahead of Rignall<br />

CHALLENGE<br />

and tackles the next stage, the<br />

KREMLIN, as the champ begins<br />

his third launch site attack. The<br />

approach to the Kremlin is the<br />

same as the one to the launch<br />

sites and once there, the Kremlin<br />

appears on screen. It is<br />

guarded on either side by<br />

guards on high walls and a tank<br />

in front of it. You are equipped<br />

with a single shot bazooka and<br />

have to take out all eight soldiers<br />

and the tank (who reappear<br />

after a time). You also have<br />

to shoot five doors at the front<br />

of the building, one of which<br />

hides the reactor room.<br />

# The challenger loses one life<br />

on the approach and as he takes<br />

out the guards, tank, doors and<br />

Kremlin towers he loses<br />

another three to their rifle fire.<br />

The screen finally falls quiet and<br />

in the hush he moves into the<br />

reactor room.<br />

• The challenger dispatches<br />

both robots with consummate<br />

ease and collects a hefty bonus<br />

as his remaining pilots escape<br />

the exploding reactor. With an<br />

impressive score of 231,900 he<br />

sits back and waits for the<br />

champion to finish.<br />

# Rignall, now totally wrapped<br />

up in the action, crashes the<br />

standard four planes on the<br />

runup to his third launch site.<br />

With repeated shooting of the<br />

plane at the silos he achieves<br />

151,000 as the site blows up.<br />

# With his ships total restored<br />

to nine the evil, cunning champ<br />

goes for broke on the approach<br />

to Moscow. Although unaware<br />

of the challenger's final score<br />

he risks everything on building<br />

up enough points with repeated<br />

runs at the approach. He<br />

crashes plane after plane as his<br />

score counter rattles away. My<br />

heart pounds. Surely he's risking<br />

too much. But no, disaster!<br />

He successfully takes his ninth<br />

and last pilot to the Kremlin.<br />

# Here death comes quickly<br />

with a bullet through the chest<br />

but Rignall's gamble has paid<br />

off. A score of 259,400, his personal<br />

highest, had secured vic-<br />

My only hope was that he<br />

tory! !<br />

had paid a high price in nerves<br />

and stamina.<br />

THE<br />

DEATH-BLOW:<br />

Bruce Lee<br />

The deciding game is filled with<br />

tension, both players fearing<br />

the others' ability. Rignall, I fear,<br />

is an old hand at this game, but<br />

Clarke has pushed him close so<br />

far and could produce an upset.<br />

# The game has you in the role<br />

of Bruce Lee, martial arts master,<br />

who must penetrate the<br />

14 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>


give<br />

m<br />

1<br />

’<br />

fortress of the Wizard and destroy<br />

him to gain wealth and<br />

immortality. To do this you<br />

have to get through 19 screens<br />

by collecting magic lanterns,<br />

opening secret doors and following<br />

complicated routes. My<br />

contest was to see who could<br />

reach the end of level<br />

one first<br />

and destroy the wizard.<br />

• Alas, it is obvious from the<br />

start who is most familiar with<br />

the game as Rignall leaps his<br />

way gracefully along collecting<br />

lanterns. Clarke is having more<br />

problems with the two other<br />

nasty features of the game,<br />

Yamo and the Ninja. These vicious<br />

adversaries assault you<br />

with karate blows and weapons<br />

and you have to defend yourself<br />

by chopping, kicking, ducking<br />

and jumping. Rignall was hardly<br />

encountering them at the<br />

speed he was moving though<br />

and Clarke also left them in<br />

his<br />

wake.<br />

• Clarke's problems grow with<br />

some of the other obstacles in<br />

the game, running into a laser<br />

on screen four and wasting time<br />

on the light particles on screen<br />

five. My heart sinks.<br />

• Rignall's sickening progress<br />

continues and at half way he is<br />

two or three screens ah-ead. By<br />

the time Clarke has reached<br />

screen ten Rignall is nearing the<br />

finish and Clarke's fatal fall onto<br />

some spikes seems to seal the<br />

contest.<br />

• As Clarke deals with screen<br />

12 the noise of the wizard going<br />

up in smoke breaks the tension<br />

and Clarke's shoulders sag, a<br />

beaten man. I choke back a sob<br />

of pain. Rignall had finished<br />

with 55,625 points and six lives.<br />

Three minutes later Clarke's<br />

game reflects his feelings and<br />

crashes with the score on<br />

70,250 with two lives left.<br />

• There it was. Defeat for Clarke<br />

by two games to one. He was a<br />

brave challenger, and to console<br />

him I him copies of<br />

Activision's Decathlon and<br />

Elite's Airwolf. But next month,<br />

don't you worry, I shall find<br />

someone of greater metal, to<br />

destroy the insufferable JR. Ah,<br />

revenge will be sweet.<br />

\ Alas and alack. Woe *$ me.<br />

The challenger failed. Rignall<br />

reigns supreme.<br />

WOTS x*c, 7<br />

IS H€<br />

n<br />

ZAMDRfl RHODES<br />

OUTFIT?<br />

How to enter your challenge<br />

1. State games and scores clearly on the form provided (or a close<br />

copy). You can give fewer than four games if you wish.<br />

2. State level achieved at the end of each game, either the wave<br />

number (if possible), rating or some indication of how far you went<br />

into the game along with the time taken to complete the game.<br />

3. In the space provided write further details about the game which<br />

might help to confirm your score. If it's an arcade adventure then<br />

write the percentage and if it has a time limit or bonus then state<br />

how long was left and what bonus was awarded. Other details<br />

include things like the game crashing because of the high-score<br />

achieved or whether the game resets at a certain point. Any other<br />

relevant details will be useful.<br />

5. Post your entry to: Zzap Challenge, Zzap! <strong>64</strong>, 1 Church Terrace,<br />

Yeovil, Somerset BA20 1HX.<br />

Yes, I'm ready to challenge the Zzap champion on the following games.<br />

^ame Score Level reached Time taken<br />

Other details<br />

Game<br />

Score<br />

Level reached<br />

Time taken<br />

Other details<br />

Game<br />

Other details<br />

Game<br />

Other details<br />

Score Level reached lime taken<br />

Score Level reached rime taken<br />

I<br />

promise these scores are genuine. Signed<br />

Name.<br />

Address<br />

Post code<br />

Telephone number (if poss)<br />

NO CHEATS<br />

;<br />

rr\IND‘'<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 15


; 47,848<br />

:<br />

117,300<br />

"V<br />

I<br />

f<br />

/<br />

:<br />

t<br />

v<br />

pr .<br />

% GHOSTBUSTERS (starting on<br />

37,000 10 )<br />

41.000 James Bonnet, Eastbourne<br />

25,600<br />

^<br />

37,400 Damian Drabble,<br />

Beighton, Sheffield,<br />

37.000 Darren Casker, Bargoed,<br />

Mid Glamorgan,<br />

Martin Wild, Rochdale,<br />

IMPOSSIBLE MISSION (CBS)<br />

D J Roberts, Stevenage,<br />

§?< Herts<br />

|p<br />

25,157 266,000B Knight, Slough, Berks<br />

g- 23,755 259,400 Joseph Gibney, Islington,<br />

London<br />

I RAID OVER MOSCOW (US<br />

Gold)<br />

|v| 320,500 Darren Casker, Bargoed,<br />

Mid Glamorgan,<br />

Bob Wade, Zzap!<br />

Julian Rignall, Zzap!<br />

BRUCE LEE (US Gold)<br />

V 3,212,000 Andrew Thomas,<br />

&£ Haverfordwest, Dyfed,<br />

2,193,000 Julian Rignall, Zzap!<br />

|p<br />

I POLE POSITION (US Gold)<br />

129,650 Julian Rignall, Zzap!<br />

Terry Bailey, Pencuick,<br />

Midlothian,<br />

112,050 Matthew Barrat, Bedford,<br />

I PASTFINDER (Activision)<br />

93,010 Alan Ireland, Currie, Midm<br />

lothian,<br />

52,950 Julian Rignall, Zzap!<br />

I BOULDERDASH (Statesoft)<br />

Paul Broadway, Andov-<br />

M er, Hants,<br />

25,411 Terry Bailey, Pencuick,<br />

Midlothian,<br />

L .<br />

^<br />

u-<br />

am pleased at the response to<br />

my pleas in the last issue.<br />

Promise is shown among the<br />

ranks of potential heroes, and<br />

I'm sure someone will soon be<br />

able to conquer the Champion.<br />

One thing the Scorelord notices<br />

with interest is the lack of<br />

female response. Will male<br />

domination on computer<br />

games be supreme or are there<br />

SCORELORD’S<br />

SUPERSCORERS<br />

GUARDIAN (Alligata)<br />

1,019,400<br />

795,350 Julian Rignall, Zzap!<br />

255,200 Carl Lyons, Huddersfield.<br />

QUO VADIS (The Edge)<br />

Dirk Lee, Andover,<br />

Hants.<br />

167,150 Mark Flowerdew, Playstreet<br />

Ryde, Isle of Wight.<br />

SKRAMBLE (Rabbit)<br />

204.000 Carl lyons, Huddersfield.<br />

SPY vs SPY (Beyond)<br />

9972 Sam Doust, London.<br />

9972 Gary Penn, Zzap!<br />

SON OF BLAGGER (Alligata)<br />

98.000 Dirk Lee, Andover,<br />

Hants.<br />

TALES OF ARABIAN NIGHTS<br />

(Interceptor)<br />

26,275 Mark Flowerdew, Playstreet<br />

Ryde, Isle of Wight.<br />

TAPPER (US Gold)<br />

133,125 David Carter, Yeovil,<br />

Somerset.<br />

<strong>1985</strong> (Mastertronic)<br />

2,685 David Wheeler, Ilford,<br />

Essex.<br />

PITFALL II (Activision)<br />

139,100 Graeme Mottram, Boston,<br />

Lines.<br />

148,000<br />

BUCK ROGERS (US Gold)<br />

565.600 Julian Rignall, Zzap!<br />

352.600 David Carter, Yeovil,<br />

Somerset,<br />

Graeme Mottram, Boston,<br />

Lines,<br />

ZAXXON (US Gold)<br />

198.500 Julian Rignall, Zzap!<br />

175,700 Terry Bailey, Pencuick,<br />

Midlothian,<br />

114.500 David Carter, Yeovil,<br />

Somerset,<br />

UP 'N' DOWN (US Gold)<br />

85,270 (Round 5) Bob Wade,<br />

Zzap!<br />

82,900 (Round 5) David Carter,<br />

Yeovil, Somerset,<br />

BLACK THUNDER (Quicksilva)<br />

31,250 David Wheeler, Ilford,<br />

Essex.<br />

CADCAM WARRIOR (Taskset)<br />

1,181 Sam Doust, London.<br />

FALCON PATROL (Virgin)<br />

8875 Benji Dale, Loughbrough,<br />

Leics.<br />

5475 David Clarke, Atherstone,<br />

Warwickshire.<br />

H.E.R.O. (Activision)<br />

174,456 David Barnett, St Annes<br />

On Sea, Lancs.<br />

120,450 Gary Penn, Zzap!<br />

some plucky, game playing<br />

females out there with high<br />

scores?<br />

Two things have angered the<br />

Scorelord this month. Firstly<br />

the lack of sycophancy from his<br />

troops. Where is my fan mail?<br />

In my infinite wisdom, I have<br />

made vast gaming knowledge<br />

available to you. So where is<br />

the praise I so richly deserve?<br />

Secondly, along with the<br />

hordes of honest recruits to the<br />

highscore tables I have witnessed<br />

lies : Paul Broadway of<br />

Andover, Hants claims to have<br />

130,000<br />

had 252,600 points on Pole<br />

Position. Never! I know the<br />

scoring potential on that game.<br />

is closer to the maximum<br />

points attainable. I also<br />

doubt a claim from M Chuda,<br />

Sudbury of 29,959 on Impossible<br />

Mission. Details were lacking<br />

and the scorelord needs<br />

details. I am made angry very<br />

easily and future dishonest<br />

troops will be serverely reprimanded.<br />

I have spoken.<br />

ENCOUNTER (Novagen)<br />

213,140 Graeme Mottram, Boston<br />

Lines.<br />

ANCIPITAL (Llamasoft)<br />

10.101.000 Gary Penn, Zzap!<br />

SPY HUNTER (US Gold)<br />

596,225 Julian Rignall, Zzap!<br />

SEASIDE SPECIAL (Taskset)<br />

749.500 Julian Rignall, Zzap!<br />

763,600<br />

TOY BIZARRE (Activision)<br />

87,590 Gary Penn, Zzap!<br />

MAMA LLAMA (Llamasoft)<br />

898,924 (CF158) Phil Merchant,<br />

Bristol<br />

Gary Penn, Zzap!<br />

STAR WARS (Parker)<br />

1,150,666 Julian Rignall, Zzap!<br />

RAID ON BUNGELING BAY<br />

(Ariolasoft)<br />

85.500 (6 factories) Bob Wade,<br />

291,400 Zzap!<br />

RIVER RAID (Activision)<br />

256,750 Julian Rignall, Zzap!<br />

GALAXY (Anirog)<br />

126.000 Graeme McKenzie,<br />

Dunbar, East Lothian.<br />

BEACH HEAD (US Gold)<br />

Stephen Kelso, Corbridge,<br />

Northumberland.<br />

MATRIX (Llamasoft)<br />

74,182 Stephen Kelso, .Corridge,<br />

Northumberland.<br />

SKRAMBLE (Anirog)<br />

85,965 Graeme McKenzie, Dunbar,<br />

East Lothian.<br />

16 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong><br />

IKW flOtH OlTH IT -<br />

in/-<br />

M a<br />

ON -JPONT LET O.P BNP


_<br />

Cute.<br />

Clever.<br />

Mischievous,<br />

Intelligent.<br />

Dangerous.<br />

0<br />

AVAILABLE NOW!<br />

ALREADY A SMASH HIT!<br />

I<br />

V<br />

venturi<br />

INTERNATIONAL ('»)<br />

Dealers contact: Nigel Banford, Adventure International<br />

85 New Summer Street, Birmingham.<br />

Telephone: 021-359 0801<br />

© WARNER BROS INC 1983


I<br />

I<br />

i<br />

I<br />

\<br />

JUNE<br />

Cold, grim nuclear reality.<br />

That's what this game is<br />

about. This new approach<br />

to a war game brings home the<br />

horrors of a global nuclear holocaust.<br />

Here though it's up to you<br />

to stop it from happening.<br />

Although this is essentially a<br />

war game it uses a series of different<br />

screen types to depict the<br />

action in an atmospheric, nailbiting<br />

way — and there are also<br />

a couple of actual arcade action<br />

screens.<br />

The game starts with an absolutely<br />

magnificent and appropriate<br />

piece of music - the Lennon/<br />

McCartney song 'Give Peace a<br />

Chance'. This, coupled with a<br />

pledge in the instructions that<br />

the game is dedicated to peace,<br />

give it a superbly sober atmosphere<br />

from the start.<br />

You then have several selections<br />

to make:<br />

• one of three levels against the<br />

computer.<br />

• whether you want to command<br />

the NATO forces or the<br />

Warsaw Pact.<br />

• whether


naissance. Other options include<br />

interdiction, assault breakers,<br />

deep strike and iron snake.<br />

STRIKES are<br />

COUNTER AIR<br />

attacks on enemy airfields and<br />

bases, this will all help in the<br />

overall battle for air superiority.<br />

INTERDICTION is sending<br />

planes behind enemy lines to<br />

attack the enemy supply and<br />

movement network. It has a<br />

minor risk of setting off a nuclear<br />

strike.<br />

The other three are are respectively<br />

an attack on one particular<br />

unit (high success rate), a strike<br />

into enemy territory and an<br />

attack on railways to disable<br />

enemy reinforcements.<br />

Finally you have the option to<br />

use a SPECIAL MISSION, basically<br />

setting off a strategic chemical<br />

or nuclear launch (see<br />

separate box).<br />

After your go it's the computer<br />

turn and it'll take its go in exactly<br />

the same way as you. This time,<br />

though, it'll fire any special<br />

missions at the beginning of its<br />

move.<br />

JR<br />

A massive enemy launch of nuclear<br />

weapons is under way and your<br />

reflex system has responded with its<br />

own devastating strike<br />

The computer's<br />

three skill levels.<br />

There are three computer<br />

levels, each with its own<br />

characteristics. Each new<br />

level plays an increasing<br />

standard of conventional<br />

warfare plus more underhand<br />

tactics.<br />

On level one the computer<br />

will play a totally conventional<br />

war game and unless<br />

provoked will not use the<br />

nuclear or chemical option.<br />

On levels two and three the<br />

computer will use nuclear<br />

and chemical options to prevent<br />

you winning the game.<br />

Especially level three which<br />

plays a highly intelligent and<br />

unpredictable game. Nuclear<br />

escalations on this level are<br />

usually enormous. YOU<br />

HAVE BEEN WARNED.<br />

With levels two and three<br />

there are some new options<br />

which don't exist on the first<br />

level. Usage of tactical chemical<br />

weapons in standard<br />

warfare is allowed. This<br />

gives an attacking unit far<br />

greater effectiveness. Once<br />

Defter<br />

war >ce<br />

,s un/?!??'*'on n<br />

ke,ya<br />

.<br />

tth%<br />

m J??sthat<br />

r sta °fd.<br />

9e OocA ear<br />

a Vs s Co<br />

"ice rs°rth<br />

c°nft<br />

*tco<br />

'ctb<br />

ntro/ e 9an<br />

s th e °o/ts<br />

m<br />

This triumph ofgaming and<br />

common sense should prove<br />

the most popular war game<br />

yet. It has the atmosphere<br />

and action appeal to attract<br />

many who may have disliked<br />

war games up to now. The<br />

political angle has been<br />

struckjust right so that the<br />

program presents a realistic<br />

simulation that actively<br />

discourages nuclear war.<br />

Needless to say the mindless<br />

blasters should steer dear of<br />

this game because it's got a<br />

conscience. Everyone else<br />

will love it.<br />

used, it is in constant use<br />

throughout the game.<br />

If you are commanding the<br />

Warsaw pact then on the<br />

high levels, special units are<br />

made available to you. These<br />

are the 1st Airborne Army<br />

and the 1st Amphibious<br />

Army. The former can be<br />

flown directly behind enemy<br />

lines whilst the latter can<br />

move over the sea to a tactical<br />

attack point.<br />

The total destruction of the city<br />

leaving only rubble and an evil<br />

nuclear mushroom cloud<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 19


, unrivalled<br />

vj’<br />

STARTING A<br />

NUCLEAR<br />

WAR<br />

The most controversial part<br />

of the program involves the<br />

use of chemical and nuclear<br />

weapons. You are given the<br />

option of selecting these<br />

'special missions' at the end<br />

of each turn.<br />

A CHEMICAL LAUNCH is<br />

automatically targeted on an<br />

enemy supply city. A special<br />

readout will give you the de<br />

tails and expected results.<br />

will also tell you the results of<br />

the attack. Using this mission<br />

carries the risk of an enemy<br />

nuclear response.<br />

A STRATEGIC NUCLEAR<br />

ATTACK involves some nailbiting<br />

and tense moments.<br />

When you first switch to<br />

nuclear mode you are given<br />

30 seconds to ring a phone<br />

number and obtain a special<br />

authorisation code. This is a<br />

real number, 0203 668405,<br />

contactable 24 hours a day.<br />

If you enter the correct<br />

code number (it's always the<br />

same) then you are allowed<br />

direct control over all targeting<br />

and warheads. There are<br />

three separate settings:<br />

• Standby, which you revert<br />

to if you decide against a<br />

launch.<br />

• Strategic launch, in which<br />

a single nuclear strike can be<br />

targeted on an enemy city or<br />

unit (see below). Enemy reaction<br />

will be severe.<br />

• Fire-Plan, a full-scale<br />

strike. This should NEVER be<br />

used. Retaliation is extreme<br />

beyond measure.<br />

Targeting a single nuclear<br />

or chemical launch is alarmingly<br />

simple. You are given<br />

control of a cursor which you<br />

can position over the desired<br />

target. Press fire and the rest<br />

is done automatically.<br />

When under enemy<br />

nuclear attack, a launch will<br />

be detected and a large<br />

Impact Predictor cursor will<br />

precede the target cursor. If<br />

you have an option called<br />

'reflex system' switched on,<br />

your forces will automatically<br />

launch a strike of similar<br />

size. There is nothing you can<br />

do but watch the targets<br />

destroyed in a chilling sequence<br />

of graphic screens.<br />

As you play this game, it<br />

becomes increasingly clear<br />

that the war cannot be won<br />

with nuclear weapons. Only<br />

lost.<br />

It<br />

hopes that his program will<br />

Effective noises plus<br />

QQ O/<br />

one of<br />

Q^ Q<br />

/Q All three levels are very<br />

0/ encourage peopleto work for<br />

n the bestpieces of micro<br />

music ever.<br />

/0<br />

different, and you can play<br />

' either peace. 'I think<br />

side.<br />

it's a crying<br />

shame that there are so<br />

many problems in the world<br />

Q Ji ft<br />

0/ y°u re strong enough to grapple with the alarming game and all we can<br />

concept,<br />

do is sit back<br />

/Q you'll find this one very, very special indeed. nuclear weapons<br />

because we mistrust each<br />

Developing Theatre Europe<br />

gave experienced war games<br />

programmer Alan Steele one<br />

of the frights of his life. It happened<br />

The atmosphere<br />

ng|<br />

generated<br />

\ by this excellentgame is<br />

incredible, and virtually<br />

K<br />

by an ything else<br />

}%. available on the <strong>64</strong>. Using the<br />

unpleasant and horrific<br />

subject of nuclear war, for<br />

|<br />

mm the purpose of a game, may<br />

Jjf appear distasteful to some.<br />

But on playing it will be seen<br />

as the game reached<br />

that, as in real life, the use of completion. He and the rest<br />

Ilf nuclear weapons for the of the PSS team had done<br />

11^ purpose of winning a war, is extensive research into the<br />

a futile one and gains<br />

relative strengths of the<br />

nothing.<br />

NATO and Warsaw Pact<br />

/ was amazed: me, a wargames hater loving a<br />

forces, including contacts<br />

war game. It must be special and it is. The<br />

with the Ministry of Defence<br />

combination of the most tense and atmospheric<br />

screens yet seen on the <strong>64</strong> with a<br />

London.<br />

and the Soviet embassy in<br />

simple to use, yet complex war game is<br />

With the information, they<br />

stunning. Although the game is controversial<br />

programmed in the figures<br />

it in fact makes dear the horrors of a nuclear<br />

and then let the computer<br />

conflict. The graphic details ofthe outcome of<br />

play itself to see what happened.<br />

The result was chill-<br />

a nuclear war in Europe was a far cry from the<br />

'blast the Commies' tone of other games.<br />

ing. Every time the communist<br />

forces scored an overwhelming<br />

victory, leaving<br />

Nato with the stark option of<br />

The arcade screens<br />

using nuclear weapons, or<br />

allowing West Germany to<br />

At the start of the game there is an option: choose wh<br />

fall.<br />

you'd like action screens or not. (Serious wargamers shou<br />

Alan says the experience<br />

take this option).<br />

had a big impact on him. 'For<br />

When you attack or are under attack you are asked to select a a long time I'd wanted to<br />

battle. Move the cursor over the desired unit and a picture of a write a war game based on<br />

plain with mountains in the background will be presented on the current situation in<br />

screen with planes, helicopters and tanks moving about.<br />

Europe to see what would<br />

A target cursor is under your control in Missile Command si<br />

happen. I didn't start out with<br />

and you use this to destroy the enemy.<br />

any axe to grind, we just took<br />

The tanks which trundle up and down the road<br />

the program and put in the<br />

reground are your forces. Be careful not to hit them as they fire most reliable information we<br />

it the planes too and can bring them down.<br />

could get. I find the result<br />

How well vou do on this screen — ie. how many tanks and very disturbing — after all it's<br />

rvr<br />

roy with how many missiles — plays a major part NATO's avowed policy to go<br />

erformance is taken into consideration as a nuclear if its conventional<br />

actor deciding the fate of your forces elsewhere. So if<br />

forces cannot hold back the<br />

dly in this phase then expect severe losses all round. Warsaw pact forces in a<br />

future war.'<br />

The superiority of the<br />

Q<br />

Warsaw Pact was so great<br />

0 / The large package has an<br />

that PSS have actually had to<br />

/q excellent instruction Q A Certainly<br />

Q/<br />

not just another<br />

booklet, a/ossv maD. Qtf /O w 9ame.<br />

fiddle the figures in the version<br />

of the program that's<br />

been released. Otherwise,<br />

they say,<br />

Certainly better than most Q Ey 0/ Be careful. The effect this<br />

war games!<br />

71 %<br />

it wouldn't make a<br />

13 /O 9ame can have on you reasonable game —<br />

is<br />

the<br />

alarming.<br />

same side would always win.<br />

50UND<br />

^STABILITY<br />

Alan himself strongly<br />

other.'<br />

Why the figures<br />

were fiddled<br />

20 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>


AN*<br />

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'OU ISSUE<br />

COMMANDS THROUGH<br />

OR LIGHT PEN<br />

ffiXP «3K<br />

stMmwi x\ l<br />

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AMBASSADOR KRYXIX IS HELD CAPTIVE<br />

ABOARD GENERAL ZQFRS STA RSHI<br />

?OU HAVE SIX FUTURE HEROES AND<br />

OO MINUTES OR REAL TIME TO R ESC UE HIM<br />

SlASP AT THE RELENTLESS PACE<br />

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4\| -«*T**.'*. ’•LU-u®a +r% s' .1 3 *T JE . F.7JB<br />

V-*”<br />

THRILL<br />

TO thS^'<br />

GRAPHICS<br />

BE INSPIRED<br />

'<br />

BY THE<br />

MUSIC ON THE<br />

COMMODORE <strong>64</strong><br />

l' *<br />

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Timing your shots<br />

T<br />

here are already two<br />

tennis games forthe <strong>64</strong> for<br />

this superb new Activision<br />

title to compete with: the extremely<br />

difficult Wimbledon <strong>64</strong><br />

and, more significantly, the excel<br />

lent Matchpoint from Psion.<br />

Screen presentation in the<br />

new release is quite different to<br />

Matchpoint. The men are a<br />

lot<br />

larger and chunkier and the<br />

court is viewed from a lower<br />

angle. The whole of the court<br />

Wonderfully easy game to<br />

get into bringing rapid<br />

enjoyment and great<br />

addictiveness. The lack of<br />

movement control may<br />

frustrate some players but it<br />

lets you have more variety in<br />

the type of shots you can<br />

play. The smash in particular<br />

is great. The players'<br />

movement is occasionally a<br />

bit crude but this isn 't very<br />

noticeable because of the<br />

flowing manner in which the<br />

computer moves you around<br />

the court. The size of the<br />

sprites and the way the<br />

picture scrolls more than<br />

make up for this.<br />

isn't constantly in view, so it<br />

scrolls<br />

ON-COURT<br />

slightly if a ball goes near<br />

TENNIS<br />

Activision,<br />

disk, Joystick only.<br />

Exciting tennis simulation with authentic ‘feel 1<br />

Directed serves, lobs, smashes, drop-shots, angled volleys<br />

The key to On-court Tennis is timing. You have to allow for the<br />

significant amount of time it takes for your player to take his<br />

backswing and then play the shot.<br />

When you first play the game you're likely to miss every ball,<br />

(and also serve piles of double faults.) But once your mind slips<br />

into the rhythm of the game, you not only make contact every<br />

time, you also start using the timing to DIRECT your shots and<br />

make winning plays.<br />

Try this, for example. Serve wide to the left of the left hand<br />

court, drawing your opponent out to the sidelines to make his<br />

return. If you're playing on grass, and your player is 'John' he will<br />

now almost certainly move to the net for a volley. If you delay the<br />

shot for a fraction of a second, the racquet swings late, and the<br />

ball angles gloriously into the open right court.<br />

Once you've got properly into the swing of things, the timing<br />

gives the game a superbly authentic feel. Hit a smash too late and<br />

it rockets into the net, swing early on the serve and the ball will be<br />

long. Get it<br />

right and POW, what a shot!<br />

Look out for some electrifying rallies with both players at the<br />

net. To avoid being passed you have to act only a fraction of a<br />

second after the computer's played its shot. Just like the real<br />

thing.<br />

Vtm<br />

cukmot<br />

/WUCH BETTCR/<br />

22 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong><br />

V


I<br />

1<br />

the edge of the playing area.<br />

Gone are the crowds (although<br />

they can be heard) along<br />

with the ballboys, umpire and<br />

touch judges. This doesn't really<br />

detract from the game but it<br />

gives it a rather lonelier feel.<br />

Activision's tennis also has a<br />

different approach to the play:<br />

priority is on the different type of<br />

ball to play rather than running<br />

about after it. The computer will<br />

automatically move your player<br />

toward the ball - you simply decide<br />

which sortofshotto play and<br />

when to play it.<br />

The disadvantage of this is<br />

that you have little control over<br />

whether to stay at the back of the<br />

This proves to be an easier<br />

game to get into than the<br />

great Match point as the<br />

computer does all the<br />

running, and you only have<br />

to time the shot. But<br />

although this offers a good<br />

deal of scope for varied play,<br />

/ would prefer to have fuller<br />

control o ver the player. The<br />

animation quality of the<br />

impressively large,<br />

effeminate sprites is marred<br />

* by occasional puppet-like<br />

actions whilst running. Even<br />

so, the game has a pleasing<br />

atmosphere and a really<br />

good feel to it.<br />

court or move to the net. The<br />

advantage is that you can get a<br />

lot more variety in the type of<br />

shots you play.<br />

In normal play, the different<br />

joystick directions and the fire<br />

button give you five main options<br />

which are flat shot, topspin,<br />

lob, slice and drop shot. This<br />

gives plenty of scope for tactics.<br />

For example, if you're standing<br />

at the net with your opponent<br />

back, a drop shot will probably<br />

be a winning play. But if you play<br />

one from your own back court,<br />

chances are it won't clear the<br />

net.<br />

If your opponent lobs you, you<br />

automatically enter 'smash<br />

mode', and use the joystick to<br />

direct the shot in one of five<br />

directions. The smash into the<br />

corner, leaving the computer<br />

player stranded is one of the<br />

game's most satisfying moments.<br />

It looks very authentic too.<br />

Similar control is used to<br />

serve. Your man will automatically<br />

throw the ball into the air<br />

and it is up to you to time his<br />

racquet to hit the ball correctly in<br />

one of three directions. Pressing<br />

fire will give you greater speed<br />

but makes it harder to time the<br />

hit.<br />

There are three types of surfaces<br />

to play on: clay, grass or a<br />

hard court, grass being fast and<br />

clay slow. There are also four<br />

men to choose from called John,<br />

Jimmy, Ivan and Bjorn. Who<br />

could they be? They all have different<br />

styles of play which are<br />

suited to different courts and<br />

matches.<br />

You have a one or two player<br />

option and can play either a one<br />

set warm-up or best of three or<br />

five sets. The computer opponent<br />

is very good and has 'floating<br />

intelligence': the more you<br />

improve the better he gets.<br />

One minor bad point is that a<br />

player always serves from the<br />

nearest court to you and players<br />

change ends after every service.<br />

This is contrary to the rules of<br />

tennis!<br />

JR<br />

Clear instructions and<br />

four opponents to choose<br />

from.<br />

Large, but chunky players<br />

on scrolling court. Amusing<br />

touches.<br />

Good racquet and ball<br />

noises and a title tune.<br />

VALUE FOR MONEY<br />

r\ Q<br />

Q /<br />

yj /q<br />

Unfortunately - 3 more than Matchpoint, but still a<br />

terrific simulation.<br />

Graphically ,<br />

some excellent touches like<br />

the ball increasing in size as<br />

it's thrown or hit high, and<br />

the McEnroe like grimaces<br />

the players make after<br />

playing a winning (or losing)<br />

shot. The players' serves are<br />

superbly animated, but they<br />

look a little silly walking<br />

down the court. Sound is<br />

good, with great ball and<br />

racquet noises, plus a jingle<br />

when you win a game. But<br />

the crowd sounds feeble.<br />

This is certainly a great<br />

tennis game, although<br />

overall / think Match point<br />

still offers more challenging<br />

this game has<br />

play.<br />

Preceeded by two other<br />

tennis games.<br />

Automatic player movement<br />

helps you get into it.<br />

Great tennis feel.<br />

/ As you improve, so does<br />

Q the computer opponent!<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 23


,<br />

he initials stand for<br />

Multiple Use Labour<br />

Element but the creatures<br />

they refer to look very similar to<br />

the animals we know and love.<br />

Put simply this is a trading game<br />

where mules produce goods for<br />

you and you try to make as much<br />

money as possible by selling<br />

them. It is also one of the few<br />

computer games for FOUR different<br />

players, although the<br />

computer can control up to three<br />

of them, if you're on your own.<br />

The game is set on the planet<br />

I rata (Atari backwards - ho ho<br />

ho), where the four characters,<br />

which you can choose from<br />

eight aliens, try to develop its<br />

resources. A spaceship lands<br />

you in the only town with each<br />

player having a small amount of<br />

money and goods, depending<br />

on which character he has<br />

chosen.<br />

Surrounding the town are a<br />

river, a number of mountains<br />

and mostly plains. This area is<br />

broken up into plots of land and<br />

at the start of each turn a cursor<br />

moves across the screen allowing<br />

you to pick a plot. You can<br />

only get one plot per turn on the<br />

beginner's game and you will be<br />

in competition with the other<br />

players for them.<br />

Having selected your plot you<br />

can go and buy a mule in the<br />

town and outfit it. There are<br />

three resources which can be<br />

tapped: smithore, energy and<br />

food. Once outfitted to get one<br />

of these goods you can install<br />

the mule on your plot where it<br />

will produce units of the good at<br />

the end of the turn. Its success<br />

M.U.L.E.<br />

Ariolasoft, El 1.95 case, £14.95 disk, joystick only<br />

t Sophisticated trading game for up to four players<br />

/ found this to be an<br />

excellent trading<br />

game. The<br />

complexities of<br />

pricing and the need<br />

for swift action make it<br />

more absorbing than<br />

most. The graphic<br />

action also adds<br />

variety and the<br />

characters and mules<br />

are well animated.<br />

Although it won't<br />

appeal to all gamers it<br />

should interest a wide<br />

range ofpeople giving<br />

you plenty to do in a<br />

well presented<br />

program.<br />

Advanced mule marketing<br />

Once you've mastered the<br />

beginner's game you can<br />

move onto the standard and<br />

tournament games which<br />

introduce new features and<br />

are both run over 12 months.<br />

The standard game has land<br />

auctions for random individual<br />

plots and also the ability<br />

to sell plots. You will also find<br />

that mules run into short supply<br />

and vary in price, and you<br />

have more control over the<br />

auctions being able to sell<br />

below your critical level of<br />

supply and chargeenormous<br />

prices for goods in short<br />

supply.<br />

The tournament game introduces<br />

a new commodity,<br />

crystite, which sells for high<br />

prices but is vulnerable to<br />

pirates and not always easy<br />

to find. It also has collusion<br />

whereby two players can<br />

transact a private deal without<br />

the general interference<br />

of an auction free-for-all. This<br />

can be used for lots of dirty<br />

dealing against any dominant<br />

player.<br />

The comprehensive<br />

instructions and<br />

helpful hints make it<br />

easy to get in to this<br />

game. The<br />

combination of<br />

frenetic auctioneering<br />

and strategical<br />

development make it<br />

difficult to get out. The<br />

simple, but<br />

representative<br />

graphics and the<br />

boppy, catchy tune all<br />

added to the fun.<br />

Recommended to<br />

both novice and<br />

skilled traders alike.<br />

will depend on its location, food<br />

going best nearthe river, energy<br />

in the solar rich plains and<br />

smithore in the mountains.<br />

If you've got any time left you<br />

can go and gamble in the pub<br />

(you never lose), or go Wampus<br />

hunting in the mountains (bet<br />

you can't catch one). Once all<br />

four players are finished a<br />

random event may occur like a<br />

planetquake, acid rain, pest<br />

I<br />

The problem with BC's Quest for Ti res was<br />

that each of the stages was too easy , and<br />

interest waned quickly. Grog's Revenge on<br />

the other hand, has less screens and is harder<br />

but has a much longer lasting interest The<br />

graphics are better (the Tiredactyl is great)<br />

and there are a variety of amusing ways to<br />

lose a wheel. Some great little sound effects,<br />

most of which are unusual and imaginative,<br />

all add to the game's humourous and lasting<br />

appeal.<br />

One of the tunnels<br />

through the<br />

mountainside<br />

Your tyre<br />

Toll booth<br />

An impassable crack in<br />

the path.<br />

Your dams.<br />

After the exhausting task of<br />

rescuing his loved one in<br />

BC's Quest for Tires, the<br />

stone-age cartoon hero Thor is<br />

out and about again, this time to<br />

find the meaning of life. It is said<br />

to be found atop an ancient<br />

mountain, the last in a range of<br />

Grog's dams.<br />

The plan ofone side ofthe<br />

mountain showing Grog<br />

as a white diamond.<br />

24 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>


Smithore outfitting<br />

Energy outfitting<br />

Food outfitting<br />

keep your mules producing.<br />

You may have shortages or<br />

surpluses of goods so you can<br />

buy some and sell others. This is<br />

done on an interesting auction<br />

screen where sellers at the top<br />

and buyers at the bottom move<br />

towards each other so as to<br />

meet at a mutually acceptable<br />

price. If no one is trading, the<br />

store itself may be able to sell<br />

you goods. You cannot sell<br />

below a critical level which are<br />

your essential supplies.<br />

After trading has finished you<br />

are shown the financial state of<br />

each player and the colony's<br />

overall situation, before returning<br />

to the land screen where you<br />

can choose another plot. The<br />

beginner's game lasts for six<br />

months at which point the ship<br />

returns to check on the colony's<br />

progress and award the title of<br />

first founder to the player of<br />

greatest worth.<br />

BW<br />

You have a<br />

MULE in tow<br />

The pub where you can<br />

gamble<br />

The MULE corral<br />

Your time left<br />

Q<br />

Delightfully illustrated<br />

instruction booklet.<br />

<strong>64</strong>%<br />

A trading game but in<br />

a bright new format.<br />

attack or pirate raid which can<br />

dent your productivity.<br />

The mules now get on with<br />

producing and you may get the<br />

occasional bonus or bad news<br />

scroll across the screen. You<br />

take the fruits of their labour to<br />

the store where you can trade<br />

them with other players or the<br />

store itself. Each turn you will<br />

need certain amounts of energy,<br />

food and of course money to<br />

A really funky bop<br />

tune paves the way<br />

into an involved and<br />

boring game.<br />

Unimpressed by the<br />

graphics / played the<br />

game in hope of<br />

excitement. I found<br />

little. Apart from a few<br />

breaks (complete with<br />

funky bop ) and trying<br />

to sell products there<br />

was nothing to keep<br />

me interested.<br />

Not many graphics<br />

but what there are are<br />

well animated and fun<br />

Funky tune plus effects<br />

during game.<br />

VALUE FOP MONEY<br />

72%<br />

81%<br />

The best pure trading game we've seen.<br />

Not too simple<br />

and economics may<br />

put some off.<br />

Three different games and<br />

so much to do. Great for<br />

four players!<br />

US Gold/Sierra on Line, £9.95 case, £14.95 disk, joystick only<br />

9 Thor returns for more enjoyable cartoon action<br />

five. A network of caves run<br />

through the very mountains<br />

themselves, and a long and<br />

winding track runs around them.<br />

Linking each of the mountains<br />

are toll bridges that Thor must<br />

cross, getting him a step nearer<br />

to his goal. This is where his<br />

problems start<br />

On screen, the mountains are<br />

shown one at a time on a small<br />

radar in the bottom right. On this<br />

radar are shown all cave<br />

entrances, a symbol representing<br />

Thor and one of Grog. The<br />

part of the mountain Thor is<br />

currently on is shown on the top<br />

half of the screen in reasonable<br />

graphical detail. It scrolls left to<br />

right, depending on the direct-<br />

I<br />

i<br />

k<br />

How to lose a life<br />

When you're a stone-age guy<br />

riding round a hostile mountainside,<br />

it's awfully easy to lose your<br />

unicycle. You can:<br />

• Hit a pothole or a rock. OUCH!<br />

• Ride too close to the mountain<br />

wall. SPLAT!<br />

• Slip off the edge of the mountain<br />

path. AAAAAAAGH!<br />

• Blunder into a falling stalactite<br />

inside one of the dimly lit caves.<br />

CRASH!<br />

• Have your tire gobbled by the<br />

massive, green, loathsome Tiredactyl<br />

which inhabits the higher<br />

levels. SCRUNCH!<br />

All these deaths are depicted in<br />

hilarious cartoon style. But Thor's<br />

main problem is in the form of a<br />

sort of time limit. The Mighty<br />

GROG is pounding his way down<br />

the mountainside, collecting<br />

clams as he goes and hungry for<br />

revenge<br />

He is represented as a white<br />

diamond on the radar, and you'll<br />

soon know if he appears on your<br />

level from the ominous tune that<br />

echoes forth. Should you ever see<br />

Grog's nose appear at the edge of<br />

the screen then you know all is<br />

lost. Thor is unceremoniously<br />

pulled off screen, and Grog<br />

makes a sudden and noisy<br />

entrance.<br />

Hilarious cartoon fun<br />

lies in BC Il's cassette<br />

box. Brilliant graphics<br />

and animation with<br />

some of the most<br />

hysterical death<br />

routines since Cliff<br />

Hanger along with<br />

fitting sound will grab<br />

you instantly. Lasting<br />

appeal, like its<br />

predecessor is rather<br />

dubious although a<br />

greater challenge is<br />

presented with this<br />

one.<br />

ion he's going in. The scrolling is<br />

smooth, but does get a little<br />

jerky at a higher speed.<br />

To cross a toll bridge Thor<br />

must pay the exorbitant sum of<br />

100 clams to a waiting toll-man.<br />

Luckily the mountains have a<br />

plentiful supply of clams lying<br />

around, and in case you've<br />

never seen a clam on a mountain,<br />

you should know that these<br />

are lesser spotted craggy peak<br />

clams.<br />

The clams are to be found on<br />

A HELP/<br />

"<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 25


001 Arcade VIC 20 (UNEXPANDED)<br />

SNAKE BITE- Simply the slitheriest<br />

game of its kind.<br />

002 Arcade, VIC 20 (UNEXPANDED)<br />

MICKEY THE BRICKY - Four<br />

screens packed with fun.<br />

003 Arcade BBC MICRO B<br />

BIRD STRIKE - Wing the planes<br />

and shoot the pigeons.<br />

004 Arcade BBC MICRO B<br />

GOLD DIGGER - The hazards of<br />

digging for gold down under.<br />

005 Arcade BBC MICRO B<br />

DUCK! - Comedy and music in this<br />

duck shoot.<br />

013 Arcade BBC MICRO B<br />

ACID DROPS - Fly through to tackle<br />

the mutant spinners.<br />

022 Arcade BBC MICRO B<br />

ESTRA- Recover the sacred statue<br />

of Estra the snake god.<br />

023 Arcade/Strategy BBC MICRO B<br />

THE HACKER -Terminal to modem,<br />

telephone network to mainframe.<br />

006 Arcade SPECTRUM 1 6K/48K<br />

RUN BABY RUN - Multi-car cop<br />

chase and shoot-out.<br />

009 Arcade SPECTRUM 1 6K/48K<br />

TERRA FORCE -Terra man<br />

defends earth against all odds.<br />

010 Arcade SPECTRUM 16K/48K<br />

MENACE - What happens when<br />

teacher turns his back.<br />

02 1 Arcade SPECTRUM 1 6K/48K<br />

CRAZY CAVERNS - Ten crazy<br />

caverns, ten hungry mouthsto feed.<br />

007 Arcade SPECTRUM 48K<br />

EXODUS - Strange creatures<br />

emerging from the pits.<br />

014 Arcade/Strategy SPECTRUM 48K<br />

MR. FREEZE - Six compartments,<br />

each tougher to de-ice.<br />

01 6 Arcade Adventure SPECTRUM 48K<br />

BOOTY - Twenty holds crammed<br />

full of pirate loot.<br />

008 War Game SPECTRUM 48K<br />

VIKING RAIDERS - A test of strategy<br />

against the computer or friends.<br />

SCREEN PRINT SERVICE<br />

SINCLAIR SPECTRUM AND BBC MICRO B USERS ONLY<br />

Notice the quality of printed screens on the front of our Silver range packs. If you are a computer<br />

artist we can offer you hard copy of your creations in the form of:<br />

1 2" x 9" FULL COLOUR PRINTS by ink jet printer. These are available in two formats:<br />

1. PAPER- £6.95p each, or 2. LAMINATED (Board-backed) -£9.95p each;<br />

both prices inclusive of VAT and postage.<br />

Send your saved screen on cassette or disc (state border colour, if Spectrum) with a crossed<br />

cheque/PO made payable to FIREBIRD SOFTWARE, to the address below. Your cassette or disc<br />

will be returned with order. Allow 14 days for delivery.<br />

SCREEN PRINT:<br />

‘FREEPOST FIREBIRD, WELLINGTON HOUSE, UPPER ST MARTIN’S LANE, LONDON WC2H 9BR<br />

‘No stamp required.<br />

MAIL ORDER<br />

Please state name of game (and machine) and<br />

numbers required.<br />

Enclose crossed cheque/PO made payable to<br />

FIREBIRD SOFTWARE.<br />

All offers are subject to availability.<br />

Orders are despatched promptly. All prices<br />

inclusive of VAT and postage.<br />

MAILORDER:<br />

‘FREEPOST FIREBIRD,<br />

WELLINGTON HOUSE,<br />

UPPER ST MARTIN’S LANE,<br />

LONDON WC2H 9BR<br />

‘No stamp required.<br />

FIREBIRD SOFTWARE, WELLINGTON HOUSE, UPPER ST. MARTIN'S LANE, LONDON WC2H 9DL. TEL: 01-379 6755/5626<br />

Firebird and the Firebird logo are trademarks of British Telecommunications pic.


panocsac<br />

# +<br />

wanrac<br />

I M .<br />

fill<br />

- i. -Kg"<br />

NEW RELEASES:<br />

MR FREEZE<br />

AMSTRAD<br />

THE WILD BUNCH- \<br />

k MR FREEZE-<br />

'S! I ilk BBC MICR0 B<br />

O591T0 *** MR.FREC2E *** 059170*130<br />

COMMODORE <strong>64</strong><br />

BIRD STRIKE-<br />

ELECTRON<br />

THE HACKER<br />

k<br />

ELECTRON<br />

01 1 Arcade SPECTRUM 48K 01 2 Adventure SPECTRUM 48K 018 Arcade COMMODORE <strong>64</strong> 01 5 Arcade/Strategy COMMODORE <strong>64</strong><br />

THE WILD BUNCH - Accused of EXODUS - Strange creatures MR. FREEZE - Six compartments,<br />

murder, hunt the real killer.<br />

emerging from the pits.<br />

each tougher to de-ice.<br />

BYTE BITTEN - Solve the clue then<br />

play Sea King.<br />

~~~~N<br />

% ^<br />

M-<br />

'W A<br />

]<br />

1<br />

A ^ 1<br />

r f>1 •5 "1<br />

M<br />

|<br />

POWER:<br />

TIME:<br />

1<br />

SCORE:<br />

ROOMNUM8ER:<br />

01 7 Arcade Adventure COMMODORE <strong>64</strong><br />

BOOTY - Twenty holds crammed<br />

full of pirate loot.<br />

019 Arcade COMMODORE <strong>64</strong><br />

HEADACHE - Nervous Ned’s quest<br />

to serve The Brain.<br />

020 Arcade COMMODORE <strong>64</strong><br />

ZULU - 1 00 golden masks hidden<br />

in a magic maze.<br />

024 Arcade Adventure COMMODORE <strong>64</strong><br />

GOGO THE GHOST - 1 50 different<br />

haunted castle chambers.<br />

201 COMMODORE <strong>64</strong><br />

DEMONS OF TOPAZ<br />

202 SPECTRUM 48K<br />

BUGGY BLAST -<br />

1 00% Graphic Exploration. Space Mission Simulation.


.RND<br />

At first glance it seems as if<br />

this isn't any different<br />

from its predecessor. On<br />

playing the game though, you<br />

soon notice, and feel, that it is.<br />

The original Super Pipeline<br />

had you in control of a foreman<br />

and helper, maintaining a flow<br />

of water through complex pipe<br />

networks, in order to fill a barrel.<br />

This sequel follows the same<br />

theme, but is superior in every<br />

way.<br />

You still control the self same<br />

foreman, only this time you<br />

have TWO workmates to help<br />

you. One of the game's most<br />

appealing features is the way<br />

they tag along behind you,<br />

mending broken pipes where<br />

necessary and intercepting<br />

otherwise fatal nasties. Getting<br />

them to do exactly what you<br />

want and when you want it,<br />

takes considerable skill.<br />

At the top of the screen is a<br />

tank containing a supply of<br />

water. This supply is constantly<br />

flowing through a tangle of piping,<br />

where it will pour into a<br />

waiting barrel. Depending on<br />

which level you're on, there can<br />

be between one and four barrels<br />

to fill.<br />

Things are not so simple,<br />

though, as unpleasant objects<br />

roam the pipes, and must be<br />

shot or avoided. These things<br />

are in fact tools of various descriptions.<br />

Some cut holes in your<br />

pipe and allow the water to escape:<br />

this calls for immediate action,<br />

so you must lead one of<br />

Superlative follow up with arcade quality graphica<br />

1 6 pipelines, two helpmates, hilarious intermissions<br />

vr£“ V ! h *r e thin9s get tougher<br />

vl<br />

kJ<br />

Stunningly impressive<br />

Cl/<br />

fully, avoided, or intercepted by<br />

'y-. program - experienced game-<br />

I / U players will rave over it.<br />

an expendable workmate.<br />

your workmates along to repair<br />

GROG'S REVENGE<br />

the damage. Even under the attention<br />

of his hammer, holes take<br />

the tracks running around the To pick up a clam Thor must the secret of the meaning of life. time to seal, leaving your henchman<br />

mountain, or within the caverns. ride over it on his stone-age unicycle<br />

Should you get that far, you will<br />

open to attack from hostile<br />

The caves are dark and so a<br />

(equipped this time with a discover the programmer is tools.<br />

source of light is needed to see tire). Once he has collected 100 something of a cynic. You'll also<br />

If you spring too many leaks<br />

the way through. Thor, being or more he can take them to the discover that the only thing left<br />

way ahead of his time, carries a toll bridge and move on to the to do is to try again on a harder<br />

flashlight with him. Unfortunately,<br />

next mountain.<br />

range of mountains (there are Attack of the<br />

the torch isn't very power-<br />

If Thor should have 25 or more three in all).<br />

ful, and only a small amount of clams over the quota he will buy<br />

GP<br />

mutant tools<br />

the screen is shown under its an extra life - there are five to<br />

The game features a large number<br />

of hostile tools, and as is the<br />

light. This effect is very realistic start.<br />

and makes the going tough on The levels are lettered A to E, E<br />

case with the other sprites, they<br />

This is the first game<br />

higher levels.<br />

being the final stage, containing<br />

are graphically wonderful. Power<br />

where / have laughed<br />

drills, buzz-saws, pneumatic<br />

every time I died. The<br />

ORIGINALITY<br />

marvellous cartoon<br />

drills, blowtorches and a host of<br />

animation and<br />

others all try to cut holes in the<br />

hilarious adversaries piping.<br />

Instructions are very slick in<br />

The very first icon-driven<br />

make this thoroughly<br />

every aspect. adventure.<br />

Other, less destructive tools<br />

93%<br />

94%<br />

entertaining. The among them plungers, spanners,<br />

lastabi/ity is the only<br />

GRAPHICS HOOKABILITY<br />

toolboxes, caterpillars and hammers<br />

questionable aspect<br />

but personally / round<br />

Stunning definition and use of<br />

it<br />

OOn/<br />

Although initially daunting,<br />

tough enough and<br />

colour all round.<br />

>< >< '-'A. the original approach soon<br />

with more than<br />

92%<br />

merely wander aimlessly<br />

around the pipe, and contact with<br />

any proves fatal. There are also<br />

yJU / U drags you in.<br />

enough levels to keep appearances from the lobster and<br />

me a happy unicyclist.<br />

SOUND<br />

spiders from Pipeline / (especially<br />

The sound effects add on later levels) plus the introduction<br />

of some newer problems. A<br />

pleasantly to what is<br />

OO O/ Su Perb musical scores, with<br />

an addictive and<br />

Q^ vVq<br />

160 locations, scores of<br />

adjustable tone. objects and enemies to<br />

cluster of tacks<br />

93% encounter.<br />

amusing<br />

make an appearance<br />

on pipe five, and follow the<br />

game.<br />

VALUEiFORMONEY<br />

path of the pipe. They cannot be<br />

killed though - they must be skil-<br />

28 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>


*Nf> NOT q JXZpp IQ 3>fiNK/<br />

and the water supply level<br />

should get too low, all water will<br />

start to flash and your score will<br />

decrease. If you don't fill all the<br />

barrels before your score runs<br />

out, then you'll lose a life.<br />

Once all of the barrels have<br />

been filled, one of eight excellent<br />

and humourous intermission<br />

screens is played, and it's<br />

onto a longer, more twisting<br />

The original game was<br />

brilliant and this improved<br />

version takes the game to<br />

new heights of excellence.<br />

The graphics are superb and /<br />

loved the humourous<br />

touches at the end of each<br />

screen. The varied nasties<br />

and complicatedpipes make<br />

this much harder than the<br />

original and even more fun.<br />

The music and colour are<br />

marvellous as usual, having<br />

a real arcade feel to them. If<br />

you haven't seen the original<br />

then you're in fora real treat<br />

and even if you have you'll<br />

love this new version.<br />

pipeline.<br />

You can start with between<br />

one and eight lives, and there is<br />

a one or two player option. An<br />

amusing and brief set of instructions<br />

exist within the game, and<br />

some excellent, detailed ones<br />

come on the inlay.<br />

The graphics and sound have<br />

both been improved greatly.<br />

Sprites are large and have excellent<br />

definition and animation,<br />

each being outlined and well<br />

coloured. The effect of water<br />

flowing is superb, and the animated<br />

intermissions have real<br />

class - in one a Sinclair C5 trike<br />

gets sledgehammered by one of<br />

your workmates, while in another<br />

caricatures of the Taskset<br />

team prance across the screen.<br />

The quality music is easily<br />

recognisable as being that of<br />

Taskset, and four or five jaunty<br />

pieces are played throughout<br />

the game. The sound effects are<br />

very good, and very unusual.<br />

GP<br />

Supersmooth, slick graphics<br />

C and catchy tunes instantly<br />

attract you to this game.<br />

There's plenty ofcomplicated<br />

and challenging screens<br />

which will keep many<br />

perplexed for months to<br />

come. / found this game fun<br />

and enjoyable to play apart<br />

from one thing. The<br />

transition between the easy<br />

screens and the difficult is<br />

rather sharp and dying on the<br />

same screen game after<br />

game was annoying.<br />

PRESENTATION<br />

Q<br />

Q<br />

Very, very slick. Great<br />

cartoon interludes between<br />

screens.<br />

Arcade quality. Great<br />

animation and detail. Many<br />

humourous touches.<br />

There are 16 different pipe<br />

networks (compared with<br />

eight on the original), and<br />

dozens of evil nasties to<br />

contend with. Even after<br />

days of extensive,<br />

exhaustive and exciting play,<br />

I can't getpast screen 13 (and<br />

that's with eight lives!). In<br />

other words, it's tough and<br />

enjoyable enough to keep a<br />

wide range ofarcade<br />

gamesters busy.<br />

ORIGINALITY<br />

Q<br />

Q<br />

The basic idea is the same<br />

as in Super Pipeline<br />

outstanding<br />

Very powerful addiction<br />

sets in instantly.<br />

TOPQUALITY<br />

PROGRAMS<br />

URGENTLY<br />

REQUIRED!<br />

An overseas software house is planning to launch several<br />

new computer games onto the U.K. market.<br />

To complement our growing list of titles, we now<br />

urgently require top class programs from U.K. authors.<br />

As we plan to release only games of the highest quality,<br />

your program must be original, exciting and graphically<br />

So why not send your program on cassette or disk to us<br />

and you will be offered the best possible deal!<br />

Q<br />

Four different pieces of<br />

great, catchy music, plus<br />

other good effects.<br />

16 pipes of increasing<br />

difficulty, the last few VERY<br />

Q<br />

State of the art arcade game. Enormous appeal whether or not you've<br />

already got Pipeline I.<br />

Lonsto House, 1 ,2 and 3 Princes Lane, London N 10 3LU<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 29


£1,SOO of Activision games and<br />

sportswear as prizes in our great<br />

spot- the-ball competition<br />

If joystick exercise isn't enough for you then we're offering you not only the chance<br />

to win Activision's three new sports games but also a superb bag of athletic<br />

goodies to get you out and about this summer.<br />

We have FIVE sets of sportswear to give away, each one including: a tracksuit,<br />

tennis shirt, shoes, socks and sportsbag to pack them in. Wow! Now you can put<br />

that muscular joystick grip to good use on the tennis court or practice your<br />

decathlon events for real.<br />

The five winners will receive all this sportswear PLUS the set of Activision's<br />

impressive new sport simulation programs all reviewed in this issue: On-Court<br />

Tennis (what a sizzler!), On-Field Football and On-Field Baseball, while<br />

TWENTY-FIVE runners-up will get the three games.<br />

To win these marvellous prizes all you have to do is spot the ball which has been<br />

removed from the screen shot of On-Court Tennis. You only have ONE attempt at<br />

putting a cross where you think the ball is most likely to be. The winners will be the<br />

ones who get closest to the ball's actual position.<br />

Cut out the form and picture with your name and address on and a cross marking<br />

where you think the ball is. Send it to us at: Activision competition, Zzap! <strong>64</strong>, 1<br />

Church Terrace, Yeovil, Somerset BA20 1HX. All entries should reach us by the 13th<br />

of <strong>June</strong>. The editor's decision is final.<br />

30 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>


1<br />

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1<br />

1<br />

*‘-‘‘*‘*'*-*-*‘*<br />

«*«**-•-*•*-*•**• .•.*.*«*»!^Wl«*»‘ •!•.•«* *''‘‘, . , «‘i*»*,t , .'.*«'«‘»*v. , t*i*«'»l , .'.*i*«<br />

Name<br />

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••••••<br />

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a a a<br />

Pn


I<br />

1.<br />

I<br />

I<br />

Enter these pages, proud ga^es-play<br />

^<br />

delectation a series of cunning<br />

handler you really are. We have P'®P® Y°<br />

ct of your zzapping skills. Allow<br />

tests to enable you to ,n''e*t ‘ga<br />

d t<br />

Yake each test in turn, writing down your<br />

yourself a clear unmterrupted hour and take e<br />

wj|| ^ gb(e^ ca|cu ,ate your<br />

answers. Then by referring to our official answ<br />

game addict rating. Good luck— ——<br />

7esf 7.<br />

RECOGNITION<br />

Printed here are a range ot<br />

screen-shots from <strong>64</strong> games.<br />

Well, in fact we've only printed<br />

PART of each screen shot. Your<br />

task is to match each picture<br />

with the correct name of the<br />

game taken from the list below.<br />

Just write the letter of the game<br />

above each picture and prove<br />

that you're not a games-playing<br />

innocent.<br />

A. Tapper<br />

B. Impossible Mission<br />

C. QuoVadis<br />

D. Breakdance<br />

E. Traffic<br />

F. Spy v Spy<br />

G. Cliff Hanger<br />

H. Seaside Special<br />

I. Kick Start .<br />

.<br />

J. The Hobbit (disk version)<br />

K. Give my regards to Broad<br />

Street<br />

L. Jack Attack<br />

M. Pole Position<br />

N. Mr Robot<br />

O. Trashman<br />

P. Toy Bizarre<br />

Slimers, FK de<br />

2. Warriors, vermii<br />

3. 8a 1 1 boys<br />

4. Missiles, oil si<br />

5 .<br />

Riddles, lava pits<br />

6. Telephone klos<br />

32 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>


;<br />

which<br />

USfiR?<br />

ONEOFF<br />

mmm<br />

lilii<br />

m<br />

if umi're a sophisticated own® , .<br />

are absolutely<br />

just don't do and certain othw whether you can differentiate<br />

mandatory. This section 's to t<br />

^ hamstrung .<br />

^ost'appropriate<br />

answer after<br />

Wrtte the” letter oftite<br />

question.<br />

names better than the <strong>64</strong>'s.<br />

1.Your friend says his Spectrum games are<br />

Would you:<br />

(a) melt his keyboard?<br />

4.<br />

'<br />

(b) ignore him?<br />

-•<br />

mental asylum?<br />

(c) paying h»s bills at<br />

,c) keep peyino<br />

would<br />

2 .The local know-all offers to<br />

»» «>C V<br />

5.<br />

you:<br />

(a) die laughing?<br />

«sts*1<br />

(c) let him<br />

1<br />

see^<br />

m<br />

. a. dt ^ n<br />

*<br />

1r<br />

3aYour joystick breaks in the middle ol a game o 3<br />

6.<br />

C"Mm'<br />

a eal "” "?<br />

^<br />

13 prhh dowSloekpeCed operating losses?<br />

You get given an Interceptor game which doesn t load.<br />

y°u: iK<br />

(a) throw a ht<br />

,<br />

th\ sav 'thank goodness^<br />

/<br />

c<br />

\ adjust your cassette heads.<br />

ds away from smashing your high score<br />

Just as you're secor '^ .<br />

a p0wer cut. Would you<br />

on Raid Over Moscow^ sa P.^ ^ tei everyone a fake<br />

,<br />

(a) throw your joystick our<br />

high score?<br />

t0 COme back on and startagam<br />

13sSiSSSSSSt<br />

“'“d K"d<br />

A burglar stealsyour ®J ^ocl^Atari owners?<br />

(a) check the houses of all me .<br />

on. sensihl. hurgla. -round.<br />

begraWhd'here^saUeast<br />

13<br />

Test 4. REACTIONS<br />

_<br />

stuck on an adventure you know<br />

7. You watch someone 96 9<br />

JKSSS.<br />

wm ‘’“""^mggot a. fa, as h« has.<br />

Sh to hln,»he.r.<br />

BsS^S^Sl^=-<br />

8 Your disk drive starts making funny noises. Would vou<br />

StSe<br />

it,<br />

»»'= sister ,o shop<br />

because it's supposed to do that?<br />

d aets cramp in the middle of a Pitstop II race. Wou<br />

9. Your hand gets cramp<br />

Ustruggle to the finish line as best you can?<br />

la)<br />

SS^he—<br />

am>iWoua<br />

lO.The government puts an extra takon computer 9ames<br />

w<br />

IS<br />

^<br />

».«. P-.<br />

£^sKtsr^!<br />

5STp~»7<br />

• worH Would vou*<br />

,w“<br />

y&s£&gsaags*~~<br />

13. You're spotted in<br />

copy of Computer Comer Would you<br />

.<br />

lb) prhhtcattttiat h was only for a gifl9'e<br />

S a<br />

ow hard and buy the mag?<br />

1<br />

U 7, a n. Challenge. Would you:<br />

14 You are invited to take part m the Zzap. c<br />

~<br />

SEsSSS*hope your opponent<br />

asleep first?<br />

SW&flTV.<br />

TH€R€'S AAOfcfe<br />

TO CO/V\6.


J<br />

ONEOFF<br />

Are YOU a MftSTtB BlASTER?<br />

Test 5. SCREEN A WARENESS<br />

Pictured here is a special screen<br />

we've created from a fictitious<br />

platform game. Your task is to<br />

work out the most efficient way<br />

of getting round the screen collecting<br />

all the keys. The maximum<br />

gap you can jump is TWO<br />

spaces, the maximum height<br />

you can gain or lose while jumping<br />

is ONE space (although you<br />

can fall two spaces).<br />

So for example you can jump<br />

from Y to Z, from d to f, or f to d.<br />

And you can fall from q to K. But<br />

you CANT manage Y to d, or k<br />

to q, or Y to R. Also, although<br />

you could normally jump from,<br />

say, U to P, in practice this is<br />

impossible, because you will<br />

land on W first.<br />

Using this information, work<br />

out the route which uses the<br />

fewest number of leaps, and<br />

write down the sequence of<br />

letters this route requires.<br />

Test 6. GAME<br />

SPOTTING<br />

Can you identify the following<br />

game titles? All we're giving is<br />

the first letter of each important<br />

word in the title (no 'the's and<br />

'of's), followed by a clue linked<br />

to the game's content. Write<br />

down each game title in the<br />

space available.<br />

1. RMC, pyramids<br />

2. GMRBS, roads<br />

3. CCW, screen after screen<br />

OUT<br />

q-<br />

mi<br />

1<br />

If*—- .<br />

L. i «-<br />

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(53 / v „<br />

>!*k<br />

ttk<br />

^ *°t of modem „„<br />

i«QJ.4<br />

r*oi<br />

f * . *//#’/>;<br />

f/h-<br />

v/;<br />

THinking<br />

a good deal of<br />

r e<br />

menttf demand<br />

n<br />

ho<br />

tal . 9ilitv<br />

4 Jeff ' Minin.<br />

Vffi m® to be solved h a ®,W off<br />

*V if<br />

X9 U Minter R U<br />

mind work?<br />

H°w T„<br />

d carnef<br />

oes<br />

thlnk round cnr„, Can<br />

- guinea<br />

pf V Cr °wher,<br />

you<br />

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fWo M have anyS, ,f so « nave anv nmki - V«u ^°u<br />

'<br />

4<br />

- tmg the ODD ONEnT ONEo ?? s spot‘ spot'<br />

ofthe follo<br />

Wina^°^T m each<br />

some we've After even??' a "- «n<br />

brackets. 9 ' ven a hint in<br />

1' Eoco, Son of Ria<br />

Express, Black Suic,c,e<br />

Thunder'<br />

2- Chiner Miner d<br />

Hunt^'<br />

P<br />

EruceLee n (odgj^gj<br />

-<br />

^<br />

H orace, Bilbo.<br />

Wa<br />

Michael Jack<br />

"<br />

Julian Rignali, Rockfo<br />

a<br />

J<br />

k lately,<br />

np 1<br />

& n tt/1<br />

4. RBB, aircraft<br />

COm^r^0oX?don V°Ur<br />

5. SK, witch<br />

6. JSW, bug<br />

7. DTD, exhaustion<br />

8. LM, views<br />

9. FABMMMM, switches<br />

10. BBSB, adiction<br />

7 “THE BN510ERSW i*-<br />

„ PNP> JjV.ii f —<br />

SCORE CHART Wr ! f<br />

\ ARE ON<br />

(<br />

.VIM<br />

S^PA&E ) V- / l JJS)<br />

vV<br />

;/<br />


T<br />

his game comes hot on<br />

the heels of Imagine's<br />

World Series Baseball<br />

(reviewed in this issue) so it's<br />

inevitable comparisons will be<br />

drawn between the two.<br />

As far as graphics are concerned,<br />

there's no question<br />

which is better. In this one a<br />

reasonable looking baseball<br />

ground is impaired by the presence<br />

of titchy, indistinct players,<br />

who wouldn't go amiss in a<br />

game of Robotron (No offence,<br />

Robotron players). The batter<br />

looks like a crippled golfer,<br />

about to tee off, and the catcher<br />

bears a resemblance to ET at<br />

times.<br />

The animation of the players<br />

is crude and jerky by today's<br />

standards - the fielders look as if<br />

they're skating across the grass<br />

(but they do produce a pleasing<br />

throw on the run). Sprite priority<br />

is virtually nonexistent, as<br />

players run through, instead of<br />

around, each other. Also the<br />

flight of the ball is sometimes<br />

Developing<br />

batting technique<br />

There are three main skills while<br />

batting:<br />

TIMING is essential to hit the ball<br />

at all. You have to press the fire<br />

button before the ball reaches<br />

your batter so that he has time to<br />

swing. But since the pace of the<br />

deliveries varies, this takes some<br />

getting used to. The practice<br />

mode is very helpful here. When<br />

you're desperate to at least hit the<br />

ball, you can opt to 'bunt' - use a<br />

dead bat. This gives almost certain<br />

contact, but the ball won't go<br />

too far.<br />

JUDGING the nature of the delivery<br />

is also crucial. Even the computer<br />

will sometimes let fly balls<br />

which are unplayably high or low.<br />

If you swing at these, it'll count a<br />

'strike' against you.<br />

BLUFFING your opponent is the<br />

third skill. As in the Imagine game<br />

it is possible to 'steal' bases at a<br />

moment when your opponent is<br />

off guard. You can even trick the<br />

computer that way - try running a<br />

man from second to third base at<br />

the same time that the computer<br />

is pitching a delivery. You'll<br />

sometimes make it.<br />

The graphics of the game are very offputting<br />

butonce you get down to its great gameplay<br />

and 'feet this becomes less important The<br />

action seems very realistic with fielders<br />

having to struggle with good outfield shots ,<br />

but the batter at a disadvantage with infield<br />

shots. The inevitable comparison with<br />

fmagine's baseballgame leaves this a close<br />

second but with more variability in the<br />

pitching andgame options.<br />

There is a similarity to fmagine's baseball but<br />

I found fmagine's to be easier to control<br />

especially with the big TV screen. On Field<br />

Baseball r s graphics were certainly lacking in<br />

detail and the animation was pretty awful<br />

Judging the pitches was extremely difficult<br />

since everything seemed so far away. Even<br />

so, these niggling details didn't stop me from<br />

enjoying the game immensely.<br />

has possession of the ball,<br />

making the moment of pick up<br />

absolutely clear.<br />

At start of play there are several<br />

choices to be made. You can<br />

similarly, although 'Heat' has<br />

one almost unplayably fast delivery.<br />

(Well, the computer can<br />

better. The sound of bat hitting<br />

ball is more authentic and the<br />

play it.) Both pitchers tire during<br />

unrealistic - it appears to skate ball doesn't stop dead on bouncing<br />

as it does in the Imagine select a pitcher - either the fast-<br />

too many fast balls, so at the end<br />

the game, especially if you use<br />

along the ground after bouncing<br />

and at other times it actually game.<br />

throwing 'Heat' Muldoon, or the of the seventh innings you're allowed<br />

to bring on a relief<br />

bou nces off the crowd<br />

Another useful feature is that tricky 'Curves' Cassidy. In practice<br />

they appeared to play very pitcher.<br />

Nevertheless, it's gameplay the fielder turns black when he<br />

ON-FIELD BASEBALL<br />

Activision, £10.95 case, £19.99 disk, joystick only<br />

that really counts, and thankfully<br />

this is good. Indeed in some<br />

ways it is better than the Imagine<br />

game.<br />

For a start, the pace of play is<br />

greater - you do not have to wait<br />

between each ball to select outfield<br />

and steal options. Secondly,<br />

many people will find that the<br />

actual 'feel' of striking the ball is<br />

supposed to hit for the fences<br />

the Liners are average, but<br />

haven't spotted any real differ<br />

WBmm 4<br />

illlllpf i<br />

mSKM mum<br />

The stick man characters are ready for action as the<br />

batter prepares for the pitch<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 35


, , ,<br />

’<br />

'<br />

f—<br />

1<br />

1<br />

(8, £1 1.95 disk, joystick only<br />

Tired, uninteresting battles in space and at sea<br />

T<br />

hese two games have<br />

been resurrected from the<br />

far distant mists of time<br />

and thrown together in a less<br />

than cheap package. Both originated<br />

in the very early days of<br />

the video arcade and will bring<br />

back nostalgic memories to<br />

many ageing zappers. Unfortunately<br />

they may not bring back<br />

the excitement.<br />

Starfire is a 3D shoot-em-up<br />

Star Wars style where evil Exidy<br />

fighters try to protect their<br />

freighters from your murderous<br />

fire.<br />

The display is of the forward<br />

view from your cockpit and you<br />

are also given a radar scan of the<br />

surrounding space, your laser<br />

temperature and fuel status. On<br />

screen from time to time will<br />

appear your tracking computer<br />

which locks onto the enemy<br />

targets for a while if you can<br />

centre them.<br />

The only other hazards are<br />

asteroids which can crash into<br />

you. The ships themselves come<br />

in three different colours, blue<br />

rookies, green seniors pilots and<br />

red enemy commanders. These<br />

are worth 10, 20 and 40 points<br />

respectively with any freighter<br />

worth 50 points.<br />

On each level you have to<br />

score enough points to gain a<br />

fuel bonus to allow you to carry<br />

on until the final sixteenth level.<br />

This is the main pressure since<br />

shooting ships isn'ttoo hard and<br />

a last minute panic to get the<br />

points is often called for.<br />

Fire One takes you out of<br />

space and under the water<br />

The stars streak towards you as an enemy ship<br />

flickers across your view.<br />

who can sinktheopposite sub or<br />

the entire fleet.<br />

You are equipped with nine<br />

torpedo tubes and unlimited torpedoes.<br />

These can destroy both<br />

enemy and friendly ships so you<br />

have to aim carefully.<br />

The screen shows a sonar<br />

scan of the whole playing area<br />

and a periscope's view of the<br />

local area when surfaced. Indicators<br />

also show your torpedoes<br />

ready to fire, time left, damage<br />

to both subs, direction and<br />

speed and your tracking computer.<br />

There are eight types of ship<br />

and unless you score a direct hit<br />

in their dead centre they will take<br />

several hits to destroy. Each hit<br />

and sinking will score points<br />

with the sub being by far the<br />

most valuable.<br />

BW<br />

Y<br />

is also crowd noise and a pleaswhere<br />

your submarine has to<br />

protect its fleet from enemy sub<br />

and ships. You do this in a series<br />

of battles that take place within a<br />

time limit and are decided by<br />

[PRESENTATION<br />

OC7 /O<br />

0 / Good instructions.<br />

GRAPHICS<br />

f\ f\ / Jerky but colourful<br />

W '/n<br />

in Starfire. VERY crude<br />

SOUND<br />

Q 00/<br />

Back int' good old<br />

days when I were no '<br />

but a lad I sat in this<br />

machine, ft were<br />

really ace, like / were<br />

playing star wars ont'<br />

telly. Many years later<br />

Hook upon t'game<br />

with nostalgia and<br />

nowt else. V graphics<br />

are bad and wobble<br />

about sommat awful<br />

As for t' other one it's<br />

just as old andjust as<br />

bad.<br />

1<br />

/U in Fire One.<br />

O Q 0/<br />

^<br />

ORIGINALITY<br />

000/ Old games and old<br />

yfLO /O gameplay.<br />

HOOKABILITY<br />

Vl. Cs /0<br />

Epyx baffle me. How<br />

can they release such<br />

drive! as this, when<br />

they've given us such<br />

classics as Summer<br />

Games and<br />

impossible Mission?<br />

Neithergame on the<br />

tape stands up on its<br />

own, and they don't<br />

do too wet! together<br />

They're very<br />

monotonous and<br />

don't hold any<br />

reasonable lasting<br />

interest I suppose if<br />

you tike archaic<br />

arcade decrepits, you<br />

could choose worse<br />

than this. But not<br />

much.<br />

These are really<br />

ancient games which<br />

unfortunately don't<br />

live up to their<br />

packaging and are<br />

nowhere near Epyx's<br />

best. They mightbe<br />

okay as budgetgames<br />

or in a compilation but<br />

with just the two of<br />

them most people will<br />

be left wanting, ft<br />

brings the memories<br />

flooding back but<br />

these are probably<br />

best left covered m<br />

cobwebs.<br />

Initial nostalgia<br />

but nothing else.<br />

Banging and blasting<br />

Jo / 0<br />

0 0 / Unless you like<br />

effects. living in the past.<br />

WMMW<br />

.<br />

VALUE FOR MONEY<br />

Old favourites but new disasters.<br />

J Q /Q<br />

ences.<br />

The game is played over nine<br />

innings, with extra innings<br />

should a draw result. The computer<br />

always fields first, leaving<br />

you the arduous task of batting.<br />

Sound during the game is<br />

between the Activision game and the<br />

Imagine one. Bothare newreleases, andboth<br />

have some very strong points about them. In<br />

my opinion though , ifyoujust want a good<br />

game<br />

f<br />

ofbaseball on your computer, then<br />

fine i<br />

get On-Field Baseball, if you want to<br />

bring allthe fun, excitementandhkmatatz of<br />

the game into your home, then go for World<br />

Series Baseball - it's§otbettergraphics and is<br />

three goidcheaper<br />

pretty good and includes some<br />

short musical strains at the beginning<br />

of the game (complete<br />

with the American national<br />

anthem), at the end of an innings<br />

and on hitting a home run. There<br />

ing thud as ball hits glove.<br />

The two player option adds<br />

further excitement to the game,<br />

and a practice mode allows you<br />

PRESENTATION<br />

74% Q<br />

GRAPHICS<br />

32%<br />

SOUND<br />

Good instructions and<br />

game options.<br />

Rotten stick men,<br />

badly animated.<br />

Q/ Authentic baseball<br />

sounds and stadium<br />

<strong>64</strong>%oq ^<br />

tunes.<br />

VALUE FOR MONEY<br />

73% 0<br />

to bat away for as long as you<br />

like, without fear of losing - an<br />

excellent feature.<br />

ORIGINALITY<br />

72%<br />

Not quite as many<br />

new touches as Imagine's.<br />

HOOKABILITY<br />

72%<br />

The graphics put you<br />

off, but hitting the ball<br />

feels very good.<br />

LASTABILITY<br />

0 / More expensive and overall not quite as good as<br />

World Series.<br />

0*7<br />

You'll still<br />

0/<br />

want to play<br />

q / yyj<br />

even after beating the<br />

^ computer.<br />

36 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>


Itw**<br />

c Onnn<br />

'On*<br />

"J 00$F<br />

Xror*.<br />

wftfc Oi<br />

No, not another<br />

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Micro Chalienge is unique. Colourful and exciting,<br />

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hOLOU<br />

Brush up on your geometry to unravel the answer.<br />

This is an example of one of the<br />

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Solve the problem, using skill,<br />

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then send the solution, on one<br />

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<strong>June</strong> 17, 1 985, and the first<br />

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lt<br />

''YWW>-:j>ON'r 1X6Y<br />

SOUND MK€<br />

OLp pfcOS,,,?<br />

R<br />

acing games are ail the<br />

rage this month and<br />

there's plenty of fast<br />

furious action in this one. It<br />

doesn't feature two player<br />

racing but you may find yourself<br />

with up to six cars on screen at<br />

once.<br />

The setting is the Nascar circuits<br />

of America and you have to<br />

take on 18 other cars, including<br />

Richard Petty's (a famous<br />

Nascar driver). However before<br />

you can race against the best<br />

you've got to qualify. This is<br />

done around a tri-oval circuit or<br />

a random circuit. Both of these<br />

have only left hand turns with<br />

the former having three and the<br />

latter a random number each<br />

race.<br />

Qualifying is fairly easy as<br />

long as you keep at maximum<br />

speed and don't bump into the<br />

other cars on the track. At this<br />

stage they're easy to avoid but<br />

they won't be so charitable in<br />

the race proper.<br />

Your qualifying time determines<br />

your position on the grid<br />

and it's best to be in the top four<br />

or you'll have a lot of catching up<br />

to do. The start usually causes<br />

large jams as the leaders jockey<br />

for position and you have to be<br />

extra careful not to get sandwiched<br />

and crash. This isn't the<br />

only way to meet your doom<br />

though.<br />

You have tyre wear and fuel<br />

levels which if allowed to get to<br />

zero will cause you to crash.<br />

Tyres are worn down when your<br />

car rubs against the curb while<br />

heavy contact in front or behind<br />

from another car will also result<br />

in disaster. You may also get<br />

some random engine trouble<br />

but this will only slow you down.<br />

All these factors can be repaired<br />

in the pits.<br />

To help you avoid the other<br />

drivers you have two handy<br />

techniques. The first is slipstreaming<br />

(driving close behind<br />

another car) which won't speed<br />

you up but will conserve fuel so<br />

that you can avoid doing too<br />

many pit stops. Secondly you<br />

can use turbo boost which<br />

allows you to travel at 294 mph<br />

instead of the usual 250 mph<br />

and is great for overtaking manoeuvres.<br />

However it eats up the<br />

fuel and should only be used for<br />

short periods on straights.<br />

The other cars have distinct<br />

personalities and there are five<br />

general types. Three individuals<br />

are your main competitors and<br />

drive distinctive numbered cars<br />

which are most easily out driven<br />

on the bends. Theothers fall into<br />

two classes: the bumpers and<br />

the demons. The bumpers are<br />

slow and easy to avoid while the<br />

Although the graphics andsoundaren 't up to<br />

the standard of Pitstop li the competitive action<br />

is every bit as demanding. The computer<br />

controlled cars are incrediblymean and you 4 II<br />

have to be a realace to beat them. The best<br />

action is at starts when you can have jams of<br />

five or six cars scrapping for the lead and<br />

making driving very dangerous. The fact that<br />

you can only do left hand turns is disappointing<br />

but the random circuits can make things<br />

more interesting.<br />

game. After hastily turning down the<br />

ating sound andplaying a couple of ga<br />

soon found (with numerous crashes ) \<br />

wrong. It turnedout to have quite an adt<br />

quality. Several days latermy opinior<br />

hasn't changed, only my driving has -<br />

experienced andcertainly more aggre.<br />

AH three tasks have been<br />

completed<br />

demons are really nasty and<br />

baulk you.<br />

The engine noises aren't that<br />

good but the tyre screech round<br />

corners is nice. The graphics are<br />

disappointing with a flickery<br />

track and although the cars look<br />

great, their movement is<br />

jerky.<br />

The perspective does allow you<br />

to see a corner before you are<br />

into it and this helps you<br />

prepare.<br />

Each race is over thirty laps<br />

and you have continuous<br />

updates on your position in the<br />

race, who is in front of you, your<br />

last lap time and your points<br />

score.<br />

r».«,<br />

Your three pit crewmen<br />

/ Good instructions, high<br />

Road-racing<br />

score table.<br />

Q<br />

Your car in the pits<br />

Tire wear<br />

’he dark demon is the car<br />

i front of you<br />

ORIGINALITY<br />

game with a<br />

few new touches.<br />

/ Fast-moving, but flawed by<br />

/ Immediate excitement with<br />

Q juddering. Q stacks ofaction .<br />

?<br />

/<br />

Q<br />

o<br />

Screeching car noises.<br />

Nothing spectacular. Poor<br />

title screen music.<br />

Pit stops<br />

If a crash occurs on the track a<br />

yellow flag goes out and at the<br />

end of the lap you get a free<br />

chance for a pit stop and restart<br />

on the grid.<br />

You can replace your tyres and<br />

fuel and also check out your<br />

engine - all this'is done more or<br />

less automatically by three<br />

mechanics in your pit. Your car<br />

looks extremely beaten up with<br />

several bits of the bodywork having<br />

had major panel work and<br />

resprays.<br />

You can call into the pit at any<br />

time by stopping in the pit lane<br />

but it's best to do it under the<br />

yellow flag when you won't lose<br />

anytime.<br />

f<br />

Q<br />

Tough challenge to finish a<br />

race, let alone win.<br />

An enjoyable, exciting game. Bound to suffer by being released at the<br />

same time as Pitstop II<br />

38 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>


j Airs<br />

f*i h*j thf;<br />

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I<br />

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Commander Guy Gibson and his 617<br />

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The mission would strike at<br />

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giant dams of<br />

Moehne, Eder<br />

and Sorpe could<br />

be breached,<br />

millions of tons<br />

of water would<br />

BALLOON<br />

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HORIZON LIGHTS<br />

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SPOTLIGHT<br />

ALTIMETER DIRECTIONAL ARTIFICIAL AIRSPEED<br />

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—<br />

* Try<br />

Z<br />

OOOOOOOMM! Remem<br />

ber the time you first<br />

stepped into a Pole<br />

Position arcade machine and<br />

wowed at the graphics and<br />

sheer exhilaration of the experience.<br />

Well, it returns again with<br />

Pitstop II, a motor racing game<br />

which allows you to have the<br />

race of your life against another<br />

player. Believe me, it's amazing<br />

stuff.<br />

When you load the game you<br />

are presented with several options,<br />

the first being a one or two<br />

player mode. Selecting one<br />

player will pit you in a duel<br />

against the computer.<br />

Six race tracks are available,<br />

ranging from Brands Hatch to<br />

Vallelunga, complete with its<br />

mile long straight. You can<br />

choose any of these ortakethem<br />

all in one great Grand Prix<br />

competition. Select the number<br />

of laps and one of three skill<br />

levels. Then you're ready to<br />

race.<br />

Immediately you experience a<br />

big surprise. The display is split<br />

horizontally across the middle.<br />

Each display is a screen in its<br />

own right and shoyvs speed,<br />

time and fuel left. The cars are<br />

seen from behind and above,<br />

I i ke Pole Position<br />

The screen halves show the<br />

views from the separate cars,<br />

and here's where this game<br />

scores over all the competition.<br />

The action is accurately<br />

portrayed from both players'<br />

viewpoint so if player A was<br />

ahead of player B then B would<br />

see A in front of him. If B then<br />

overtakes, A will be highly<br />

annoyed to see his opponent<br />

appear from the bottom of the<br />

screen, pull level and then roar<br />

ahead of him into the distance.<br />

When jostling for the<br />

optimum line around a bend or<br />

fighting for the front at the start<br />

much aggression will be<br />

experienced. It is possible to rub<br />

tyres and try to knock your<br />

opponent sideways to get a<br />

clear path to overtake.<br />

The trouble with driving like a<br />

totally crazed maniac is that<br />

your tyres will wear out.<br />

Murderous tendencies towards<br />

other cars like bumping and<br />

Tyre mechanic with rear<br />

wheel<br />

Fantastic! This game takes its predecessor,<br />

Pitstop I, and improves on it immensely. All<br />

other 3D driving games, including some of<br />

the arcade ones, pale into insignificance<br />

when compared to this. The perspective on<br />

the track and cars is near faultless, a point<br />

where a majority of other versions fail.<br />

Planning your race, as well asactually driving<br />

it, is thrilling stuff, making this the best of the<br />

Pole Position genre currently on the market.<br />

Player 2 moves left into<br />

the slip lane to enterpits<br />

nudging, also taking corners at<br />

251 mph. will eventually result<br />

in a blowout. This sends you out<br />

of control, off the track and your<br />

race will be over.<br />

The tyres start off black but<br />

throughout the race they will<br />

turn lighter and lighter as<br />

damage increases. When<br />

they're white, the slightest<br />

bump will hurl you from the<br />

racecourse. However if your<br />

tyres show a lot ofwear then you<br />

can make a pit stop and change<br />

them.<br />

When you race you'll see your<br />

fuel gauge ticking steadily<br />

down. The faster you go the<br />

more fuel you'll use, therefore<br />

needing more pit stops to fill<br />

your tanks. It is just possible to<br />

make three laps on some circuits<br />

before you have to fill up. If you<br />

try for a fourth on any course<br />

you will find your engine<br />

splutters and dies when you are<br />

halfway round and nowhere<br />

near the pits.<br />

If your car does crash, it will<br />

leave the track and stay there.<br />

The other player will see the<br />

wreck as he whizzes by, and it's a<br />

great feeling to look in the<br />

wrecked player's screen as you<br />

Fuel attendant fills up the<br />

tank<br />

•Ultra-realistic split-screen motor racing duel<br />

•Excellent 3D graphics, superb competitive action<br />

pass him and see yourself<br />

positively whip past and hurtle<br />

into the distance.<br />

The actual game controls are<br />

simple: left, right accelerate and<br />

brake. You can also switch on<br />

your turbo by pressing the fire<br />

button. This will give you<br />

greater acceleration and speed,<br />

and is useful at the beginning of<br />

a race. There is a tendency to use<br />

it all the time, but beware. On<br />

longer tracks you will only be<br />

able to do two laps with turbo on<br />

non stop before having to refuel.<br />

The control has a great feel to<br />

it. If you're speeding along and<br />

try sharp turns you will find<br />

This has to be the best ever<br />

driving game. It makes Pole<br />

Position look like a Sunday<br />

afternoon trip in a Morris<br />

Minor. The sheer thrill of<br />

actually racing against an<br />

opponent, even the<br />

computer, makes all the<br />

difference. With groovy<br />

graphics, smashing sound<br />

and a panicky pitstop this is<br />

enough to keep any manic<br />

drivers happy. Myjoystick<br />

hand is still killing me after a<br />

nine lap grand circuit with<br />

every muscle throbbing, but<br />

boy is it worth it.<br />

Rear tyre replacements<br />

Front tyre<br />

replacements<br />

Diagram of circuit<br />

(Hochenheim)<br />

yourself swinging all over the<br />

shop in a desperate effort to<br />

straighten. As with most<br />

computer race games a certain<br />

edge is lost by using a joystick<br />

for control. But when you play<br />

there is still a realistic feel to the<br />

car, partly because it's so easy to<br />

lose control. This does not detract<br />

from the game in any way<br />

Beware the<br />

Dreaded Cramp!<br />

The game seems so realistic<br />

that Jthere is a tendency to<br />

wrench the joystick from side<br />

to side. This is especially true<br />

at corners where the feeling<br />

is that the harderyou wrench<br />

the joystick the quicker you'll<br />

get under control. You have<br />

to remember that this is a<br />

normal game and that only<br />

normal control is necessary.<br />

to use a joystick with a<br />

trigger — constantly holding<br />

the fire button down on an<br />

Atari type joystick will, give<br />

you horrendous cramp over<br />

long periods of ‘time. (Even<br />

so involved<br />

so, the game is<br />

we didn't notice until we finished<br />

the race: that's when<br />

•<br />

the pain starts.)<br />

"TdEY pOGrZT C^I€.P


merits<br />

, ,<br />

(<br />

y re<br />

iments<br />

ircuit<br />

but makes it more of a challenge<br />

- with practice there is potential<br />

for a high degree of control.<br />

When you are racing, a map of<br />

the course will appear in a small<br />

box on the right hand side of<br />

shows the start-<br />

your screen. It<br />

ing point, pits and your current<br />

position — to see where your<br />

opponent is you need a quick<br />

These blue marks indicate<br />

that both drivers have<br />

suffered slight tyre<br />

damage on front left<br />

wheel. When the mark<br />

turns white, you're in<br />

danger.<br />

glance at his map.<br />

The 3D effect of the game is<br />

stunning. The realistic perspective<br />

of a road has always been a<br />

problem on race games, but<br />

here the track is represented<br />

accurately. The cars rush up in<br />

full 3D and are beautifully portrayed.<br />

Each car, including the other<br />

Speedometer reads zero<br />

well, we wanted to take a<br />

dear picture!<br />

This is a SUPERB<br />

implementation of the 3D<br />

race game format. Sound is<br />

excellent, both cars can be<br />

heard independently of each<br />

other, and pit stop sound<br />

effects like the tyre nuts<br />

being undone are terrific.<br />

The graphics are dear, crisp,<br />

detailed and very<br />

convincing. Pitstop II is a<br />

stunning and innovative<br />

arcade game and should<br />

prove to set new standards in<br />

the race game approach.<br />

computer cars have their own<br />

colour and personality. For<br />

example the yellow and green<br />

cars have homicidal tendencies<br />

and try to cut you up when you<br />

Player 1's screen. He sees<br />

player 2 (blue) trying to<br />

storm past him.<br />

Player 2's view is very<br />

similar at this point. He<br />

can turbo past - or maybe<br />

crush player 1 against the<br />

side of the road.<br />

try to overtake. The detailed<br />

background scrolls smoothly<br />

from left to right as you hare<br />

round bends at suicidal speeds.<br />

The corners themselves rush<br />

up quickly and adhere closely to<br />

those of the map: the sharper<br />

the bend the more you will skid<br />

to the opposite side of the track,<br />

so if you take a sharp corner at<br />

high speed you will end up careering<br />

onto the red and white<br />

curb, slowing you down and<br />

ruining your tyres.<br />

The eight computer cars apart<br />

from your main opponent are<br />

not just randomly placed things<br />

to pass and gain points for. They<br />

actively race you and you'll have<br />

to overtake them to gain first<br />

place in the race.<br />

Since they never have to make<br />

a time-consuming pit stop they<br />

do present quite a challenge.<br />

They also don't like being overtaken,<br />

let alone lapped and will<br />

try to thwart your efforts by hogging<br />

the middle of the track or<br />

swinging from side to side in an<br />

attempt to cut you up.<br />

When playing in one-player<br />

mode the computer's 'Epyx<br />

Robodriver' will fill the role of<br />

player two. This driver proves<br />

himself a formidable opponent.<br />

Although it's easy to gain some<br />

seconds over him he drives<br />

much more safely and therefore<br />

does less damage to his tyres<br />

and needs fewer pit stops. When<br />

he does take a pit stop it's done<br />

in record time, so good, fluent<br />

racing is required to beat him.<br />

If you choose to take the grand<br />

circuit then the computer will<br />

keep track of all the scores and<br />

results of the races. Scoring is<br />

the same as a real Grand Prix:<br />

nine points for a winner, six for<br />

the second placed anpl so on. All<br />

the cars feature in this table so if<br />

you have a bad race you might<br />

find yourself overtaken by a<br />

computer car in the points table.<br />

If you fail to complete the race<br />

then you won't get any points at<br />

PRESENTATION ORIGINALITY<br />

17"<br />

t ^ _<br />

„<br />

7 OX Excellent instructions<br />

A Cl /<br />

O i /O and in game options.<br />

n^7 yX-)<br />

v/ f / U racing.<br />

GRAPHICS HOOKABILITY<br />

;<br />

..... !SH 1<br />

Q OX Great perspective, pits<br />

sJ\J /O<br />

Q<br />

and cars.<br />

SOUND<br />

. _<br />

yA xA X0<br />

Another race game but<br />

With split screen, twin<br />

O/ Belt yourself in drive<br />

till your muscles throb.<br />

LASTABILITY<br />

~<br />

; ; ; ; ; ; :<br />

j~<br />

W / '/Cl ^ excitement.<br />

Good engine roar and<br />

^<br />

VALUE FOR MONEY<br />

• " “““<br />

-j /N<br />

O / A QJ Lots of variability<br />

/ J<br />

tyre screech but no<br />

and two player<br />

* * / U music.<br />

Qfi 0/ The best race game<br />

OO /O ye,


I<br />

Has our dapper little thief overstepped the mark this<br />

time or can he truly outcon the best conmerchants<br />

in the business. Dazzled by the bright lights,<br />

stunned by the stars,, Blagger has decided his way<br />

to fame and fortune is in the movies - he’s off to<br />

nick the next megadrama to hit the big screen.<br />

Guide him through 12 loony film sets as he gathers<br />

the objects that will open room 1 3.<br />

Arcade fanatics and Adventure buffs alike,<br />

BGTH has something for all ~ only skill at the<br />

joystick and determined brainpower in<br />

the unique use of the movie<br />

props, will solve this<br />

intricate puzzle /<br />

for you. /<br />

only 1 /70th of total playing area,<br />

s<br />

Software Lt<<br />

Ailigata Software Ltd.,<br />

1 range street,<br />

. Sheffield si 4DW<br />

Tel:


1<br />

# American simulation: complex tactics. crunching tackles<br />

youg.<br />

Planning<br />

your plays<br />

The two teams go into their huddle to decide the<br />

next play.<br />

merican football is the<br />

igame in question and this<br />

simulation is for two players<br />

or one against the computer.<br />

Instead of the normal eleven<br />

players you only have four a<br />

side, but this is about all you can<br />

control.<br />

To start with you can choose a<br />

quarterback, wide receiver and<br />

tight end from the two of each<br />

on offer. These have different<br />

characteristics and your choice<br />

will affect the type of plays you<br />

should use.<br />

Once your team is chosen and<br />

you've selected the length of the<br />

four quarters you can get into<br />

the action. You start with the<br />

kick-off and from there on the<br />

offense (attacking team) always<br />

faces up the screen. If you are<br />

receiving the kick, a player will<br />

automatically catch the ball and<br />

you then control him to run back<br />

down the field, while the computer<br />

controls your other men.<br />

You will be tackled and two<br />

bodies will splat audibly to the<br />

turf. You will now have possession<br />

and can try to move the ball<br />

upfield. You're trying to score<br />

points by getting a touchdown<br />

(like a try in rugby) worth 6, a<br />

fieldgoal (like a penalty or drop<br />

goal) worth 3 or a safety worth 2.<br />

You can do this through a series<br />

of running and passing plays.<br />

Progress is made in ten yard<br />

sections and you have four<br />

attempts or 'downs' to get more<br />

than ten yards - if you make it,<br />

you get another four attempts.<br />

There is a pause before each<br />

down, when the teams go into<br />

separate huddles to decide their<br />

next move. You must have the<br />

play called and executed before<br />

a thirty second clockexpires.<br />

Once the play is underway<br />

you control the quarterback - the<br />

other players will run their set<br />

routes and you have to time<br />

when to throw the ball, or<br />

whether to run with it instead. A<br />

pass will give you control of the<br />

intended receiver who must<br />

move to catch the ball (you<br />

hope) and run upfield with it.<br />

Eventually you hope to get the<br />

ball into the opponents endzone<br />

for a touchdown and the<br />

one ppint kick that follows.<br />

You can relieve tired players<br />

at the end of the third quarter<br />

(there are four) and you also<br />

have three timeouts per half to<br />

stop the game clock.<br />

The player graphics are fairly<br />

simple on the all-green screen<br />

and there is only the occasional<br />

start, finish and scoreboard tune<br />

to add to the tackle sound effect.<br />

BW<br />

1 don't know too much<br />

about American footbait<br />

and ! found this a<br />

difficult game to get<br />

into. Bv removing the<br />

game s violence and<br />

adding some complex<br />

cbntrot, what doyou<br />

end up will) . . ,a fairly<br />

boring sports<br />

simulation<br />

Good instructions with<br />

dear diagrams, but heavy<br />

going for the beginner.<br />

Chunky sprites which<br />

occasionally pass<br />

through each other.<br />

Great splat tackle<br />

noise plus touchdown and<br />

title tunes.<br />

The enthusiast will like it but not many<br />

others will.<br />

The offensive and defensive<br />

plays are fairly complicated at<br />

first and will take a lot of practice<br />

to get used to. They differ according<br />

to whether you're attacking or<br />

defending and involve choosing<br />

one of several types of play and<br />

then giving specific instructions<br />

to each player.<br />

The patterns that the players<br />

run are detailed in the instructions<br />

and once you've learnt them<br />

you may be able to come up with<br />

quite complicated plays.<br />

The diagrams and joystick controls<br />

will at first appear very confusing<br />

but perseverance will reveal<br />

that the action is in fact fairly<br />

straightforward.<br />

Once you've found a successful<br />

play against the computer you<br />

can simply keep repeating<br />

-<br />

it<br />

something of a flaw in the game<br />

design.^ However human opponents<br />

will prove more unpredictable.<br />

First attempt at<br />

a full simulation.<br />

/ Difficult rules and<br />

control are offputting.<br />

fQ<br />

For the enthusiast it<br />

presents an admirable<br />

lasting challenge.<br />

CATCH N*. \F YO* CAN.-.'"<br />

* ii{<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 45


US Goldmine<br />

Massive! Superb?! Exciting??! Rich!!! Greedy??!!!! All kinds of words are used to<br />

describe US Gold, the people who in the last year have shaken the British software<br />

industry to its core. To get the lowdown on the company, Zzap ed Chris Anderson<br />

trekked to their massive premises in Birmingham and recorded this interview with<br />

US Gold general manager TIM CHANEY.<br />

<strong>ZZAP</strong>: Everyone knows that US Gold is<br />

big. But how big are you?<br />

CHANEY: Our first year turnover is<br />

expected to be $6m.<br />

So how does that compare in size to<br />

other British software houses?<br />

I suppose our turnover is actually<br />

comparable to our output - and our output<br />

is immense. We do put a lot of products<br />

onto the market. I don't think<br />

there's anything wrong with that.<br />

Basically the UK market in <strong>1985</strong> is big<br />

enough for, say, a maximum of 400 hit<br />

products, a hit product being one which<br />

maybe sells over 10,000. As far as I'm<br />

concerned there's nothing wrong if US<br />

Gold have 1 50 of those products - if that<br />

150 has been advertised OK and gives<br />

the consumer better value for money<br />

than its counterparts.<br />

You expect to release 150 new games<br />

this year?<br />

That figure takes it across all the machines.<br />

On the <strong>64</strong> alone I think we'll probably<br />

be putting out 70 to 80 new titles.<br />

That's a lot of products.<br />

I guess that's quite a bit more than<br />

anyone else?<br />

Well, I would have thought so. But<br />

there again we spend nearly five times<br />

as much on advertising as our nearest<br />

competitor anyway. So maybe it's relative<br />

to our advertising. The fact is<br />

there's a difference between a lot of the<br />

advertising that goes on and US Gold<br />

advertising. With the exception of one<br />

ad that comes to mind as being a little<br />

lacklustre, I think basically the US Gold<br />

ads, because they use very high intensity<br />

colour, they are very jump-off-thepage<br />

ads. They add a lot of colour and<br />

panache to a magazine, and they are<br />

very expensive to produce.<br />

And how many of the year's new US<br />

Gold <strong>64</strong> games would you expect to<br />

see in the charts?<br />

Depends what you mean. If you're talking<br />

about the top 50, I'd expect 80 per<br />

cent would be there. That's a very aggressive<br />

stance to take, but at this moment<br />

in time every US Gold release has<br />

charted in one chart or another. Why<br />

should we break that pattern?<br />

Do you think the average American<br />

game is better than the average British<br />

game?<br />

It depends how you evaluate games. I<br />

think a lot of British software is great. A<br />

lot of it stands out for various attributes.<br />

But I think basically that a lot of<br />

American titles take a lot longer to write<br />

and are a lot more costly to research.<br />

Things like F15 Strike Eagle took nine<br />

months to write, was play tested by<br />

and the president of<br />

three FI 5 pilots,<br />

the company is a combat pilot with<br />

3000 hours, so he knew that the end<br />

product would be as identical as a program<br />

can be to a real simulation. Solo<br />

Flight is used at 20 flying schools in the<br />

States. The same kind of work goes into<br />

the arcade games. Things like Beach<br />

Head 2, it's been about eight months in<br />

the writing. And programmers over<br />

there are paid anything up to £35,000 to<br />

produce decent software.<br />

Which is presumably why software is<br />

so much more expensive in the States.<br />

That's correct.<br />

What is the going rate at present?<br />

Most of it is 29 or 34 dollars a time. But<br />

an ad in the States costs £4,000 (about<br />

five times the UK cost - Ed). And then<br />

you have to pay people like K-mart<br />

£40,000 to do promotion. You are talking<br />

big bucks. We are not there yet.<br />

We're still<br />

at the level where you try to<br />

do a deal here and a deal there.<br />

OK, so the stuff costs 30 quid in the<br />

States, how is it that US Gold can sell it<br />

for ten quid over here?<br />

What Geoff Brown had to initially do<br />

was to convince the Americans, that if<br />

they reduced the retail price and<br />

bought the programs into the UK to be<br />

manufactured under licence then the<br />

extra volume of UK sales would recoup<br />

the States enough money to give them<br />

a decent return on it. The first two companies<br />

that acutally agreed to do it<br />

were Access and Micro Prose, Access<br />

putting out Beach Head and Micro<br />

Prose putting out Solo Flight. When<br />

people saw Beach Head, it changed a<br />

lot of the writing in the UK because it<br />

was just a cut above. Those two products<br />

between them have sold about<br />

190,000 copies, with Beach Head taking<br />

the bulk.<br />

So which way are things going? Are<br />

games going to change?<br />

I don't know how much the arcade<br />

element, the graphics element can be<br />

improved. But I think what is happening<br />

is that people now want more than<br />

four or five hours out of a piece of software.<br />

We've got to produce software<br />

that is longer lasting, as it is in the<br />

States. It needs - what do you call it in<br />

your magazine? - testability. That's<br />

where things are going, towards lastability.<br />

If I paid $8 for a piece of software<br />

and play it for four hours, that's<br />

cost me $2 an hour. That's expensive.<br />

We're now planning to launch a new<br />

brand, not called US Gold, to licence<br />

products that will be played for two or<br />

three hundred hours.<br />

How do you negotiate all these deals?<br />

Does Geoff Brown spend a lot of time<br />

in the States?<br />

No. Basically, we have three people in<br />

the States working for us. Their objectives<br />

are to source American software.<br />

They do source a great deal of what we<br />

get hold of. The thing is, if you're an<br />

American software company, why<br />

should you give your software anywhere<br />

apart from US Gold? Some good<br />

American titles brought to the UK by<br />

other companies have not done well.<br />

What would you say to people who say<br />

US Gold are very slick, very clever, but<br />

are basically marketing people, they're<br />

out there to make a lot of money, but<br />

they don't really care about games?<br />

I'd say that the industry has matured,<br />

right? When an industry's a growing<br />

industry, you get a lot of cottageindustry<br />

type sitations. When an industry<br />

starts to reach maturity, that's when<br />

the marketing people and the professional<br />

people come in. The entry level<br />

46 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong><br />

7S> "MHPRenive/"


Origins and links<br />

US Gold has close links to two<br />

other software houses. Ocean<br />

and Gremlin Graphics, and the<br />

distribution company Centresoft.<br />

Basically Centresoft's directors<br />

Geoff and Anne Brown were the<br />

people who set up US Gold in the<br />

spring of last year. As business<br />

boomed they forged a close relationship<br />

with Ocean through directors<br />

David Ward and John<br />

Woods for help in marketing the<br />

games and in writing conversions<br />

for other machines.<br />

Meanwhile the Browns played<br />

a key role in setting up Gremlin<br />

Graphics to give themselves a<br />

neat full house: distribution company,<br />

licensing company and<br />

software house.<br />

in the software market is high now. You<br />

can't just have $1,000, buy a singlepage<br />

ad and expect to sell some. It's a<br />

professional's industry. If somebody<br />

has a game which is technically the<br />

best game on the market, and I had a<br />

US Gold game that was an above average<br />

game, I could probably sell more of<br />

the US Gold game.<br />

So you would take pride in being able<br />

to sell a game which you might even<br />

admit wasn't as good as a competitor's<br />

game, but because you can actually<br />

market it better, you sell more<br />

copies.<br />

I think if our competitors have a good<br />

product, and they don't know how to<br />

market it, they should maybe come and<br />

ask us howto market it.<br />

But some people would say that what<br />

you're talking about here is hyping<br />

games.<br />

I suppose the meaning of 'hype' is misrepresentation<br />

of a product in order to<br />

secure unwarranted sales. To my<br />

knowledge we have never misrepresented<br />

our products. We've never had to<br />

say 'this<br />

is the greatest' because only<br />

the buying public can make that decision.<br />

Yes we do advertise very heavily,<br />

but then we represent 24 US software<br />

houses who all want to see their product<br />

advertised. We believe in the quality<br />

of our products and we have to bring<br />

them to the attention of the public. The<br />

buying public want to know about our<br />

releases. They won't thank us if they<br />

buy an average software title because<br />

they were unaware that products of the<br />

calibre of Dambusters and Bounty Bob<br />

Strikes Back were just around the<br />

corner.<br />

Do you think there's any risk that you<br />

can actually shut out some of the creativity<br />

and originality in the British software<br />

market by raising the stakes so<br />

that small companies can't compete?<br />

Well, it's nobody's intention to do that.<br />

Tim Chaney<br />

The only problem with originality is<br />

that it's only any good if someone<br />

wants to buy it. If I had a green and<br />

purple suit, it may be original but I can't<br />

sell it to anyone. At the end of the day<br />

we are about selling software. Having<br />

said that. I've got to reiterate that we try<br />

and get the best. Out of about 35 releases<br />

that US Gold has put together, I<br />

would say that three or four of them<br />

only are average, the rest are very hot<br />

product. And some of them coming in<br />

are of a higher standard still. In the past<br />

US Gold has been selling basically<br />

older, back catalogue American software.<br />

We now have parity with the<br />

States in terms of production. We are<br />

waiting for Beach Head 2, we are wait-<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 47


ONEOFF<br />

ing for Kennedy Approach by Microprose<br />

- but they're not yet out in the<br />

States. When they come out in the<br />

States, within a month, when they have<br />

a cassette version, they'll be available<br />

in the UK. Therefore a after a product's<br />

been worked on a year in the States<br />

and comes out, it'll go straight into this<br />

market. So it's going to be tougher for<br />

the guys over here now on in. It won't<br />

get any easier. I think sometimes software<br />

houses think they have a right not<br />

to compete against imported products.<br />

Any industry in any country competes<br />

against imported products. Software is<br />

no different. You either match it or you<br />

suffer.<br />

Returning the flak on<br />

Raid Over Moscow<br />

What about the actual titles you<br />

release? Some of them have been a bit<br />

controversial - like Raid over Moscow,<br />

Nato Commander, Strip Poker - where<br />

do you draw the line?<br />

Well we certainly wouldn't draw the<br />

line at Raid over Moscow because<br />

really the only controversial thing<br />

about it is the title. I can't get away from<br />

the fact that it is an offensive title. In<br />

fact in the States it was marketed under<br />

the name Raid. But the actual scenario<br />

inside the program isn't going to indoctrinate<br />

anyone. Nobody really believes<br />

that if they get inside the Kremlin during<br />

a nuclear war that they're going to<br />

throw a disc that rebounds off a wall to<br />

knock out robots arming nuclear<br />

weapons. I think it's just a very good<br />

game - technically it's a clever game,<br />

graphically brilliant. The <strong>64</strong> users deserve<br />

that standard of software whether<br />

it's got a title like that or not. Any other<br />

British software house would have<br />

taken Raid overMoscow if they had the<br />

chance. You show me one that says it<br />

wouldn't, and I'll show you a liar.<br />

So you don't lie awake at night worrying<br />

that you're helping to bring up a<br />

generation of warmongering kids.<br />

Listen, I'd rather have a generation of<br />

kids that extend their aggression on a<br />

<strong>64</strong> rather than take it onto the streets. I<br />

don't think you can compare a computer<br />

game to reality, not that kind of<br />

computer game.<br />

Are there more controversial ones on<br />

the way?<br />

Well, very shortly we're bringing out<br />

another Microprose product, called<br />

Mig Alley Ace. People will probably<br />

initially think that we're talking about<br />

(American) F15s fighting (Russian)<br />

Migs now, but the fact is, the only war<br />

in which Migs were used was the<br />

Korean war. That's when the game<br />

takes place. Really, I don't think it's<br />

controversial at all.<br />

The massive US Gold catalogue<br />

Here's the complete list of titles released for the <strong>64</strong> by US Gold since it started last year.<br />

They're grouped according to the American company they were licensed from.<br />

ACCESS<br />

COSMI<br />

DATASOFT<br />

ARTWORX<br />

FUNSOFT<br />

SEGA<br />

J V SOFTWARE<br />

MICROPROSE<br />

MINDSCAPE<br />

GRAPHICS PEOPLE<br />

CENTRESOFT<br />

SYNSOFT<br />

CC|<br />

BIG FIVE<br />

SYDNEY PRODUCTS<br />

ORIGIN SYSTEMS<br />

ARENA GRAPHICS<br />

Beachhead, Raid Over Moscow<br />

Aztec Challenge, Caverns of Khafka, Forbidden Forest, Slinky,<br />

Super Huey, Talladega,<br />

Monster Trivia<br />

Bruce Lee, Dallas Quest (disk only), O'Riley's Mine, Pooyan,<br />

Pole Position, Pac-Man, Mr Do, Dig Dug, Conan the Barbarian<br />

(disk only)<br />

Strip Poker<br />

Flak, Snokie<br />

Zaxxon, Tapper, Spy Hunter, Buck Rogers, Congo Bongo<br />

Mystic Mansion<br />

Nato Commander, Spitfire Ace, Solo Flight, F15 Strike Eagle<br />

Indiana Jones<br />

Stellar 7<br />

Datapro, Textpro<br />

Fort Apocalypse, Blue Max, Sentinel, Drelbs, Doughboy<br />

Battle for Normandy, Combat Leader<br />

Bounty Bob Strikes Back<br />

Grog's Revenge, Dambusters<br />

Exodus: Ultima II [All American Adventures label)<br />

Dropzone<br />

And just round the corner...<br />

US Gold say these are just a sample of the goodies to come:<br />

JUNE : Kennedy Approach, Championship Boxing<br />

JULY: Stunt Flyer, Blue Max 2001, Tigers in the Snow, Knights of the Desert,<br />

Ghost Chaser, Mig Alley Ace<br />

AUGUST: Beachhead II, Beer Belly Burt's Brew Biz, Whirlynurds, Castles of Dr Creep<br />

SEPTEMBER: Stealth . . .plus lots more.<br />

Piling up the titles. Geoff Brown (left), Tim<br />

Chaney and stacks of US Gold cassettes.<br />

Quote from Geoff Brown, US<br />

Gold director, on why the<br />

company release so many titles:<br />

'If we don't release these titles<br />

someone else will anyway, because<br />

they're available for British<br />

licencing. So when we put them<br />

out, we try to choose the best programs,<br />

and because we're so<br />

strong now on licencing, people<br />

are offering them to us before<br />

they offer them to anyone else. A<br />

lot of the American games released<br />

here by other companies<br />

are ones that we rejected.<br />

48 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>


mini<br />

Nowafterthe gloryofgold enter<br />

PISTOL SHOOTING<br />

SPRING BOARD DIVING<br />

TUG O’ WAR<br />

GIANT SLALOM<br />

CYCLING<br />

PENALTIES<br />

mrni<br />

Ocean Software is available from selected branches of:<br />

WOOtWORJM. WHSMITH.(^)<br />

VJimmm .<br />

LASKYS, Rumbelows, COMET<br />

Spectrum Shops and all good software dealers.<br />

Ocean Software<br />

•<br />

Ocean House 6 Central Street<br />

Manchester M2 5NS<br />

• •<br />

Telephone 06 1 832 6633 Telex 669977 Oceans G


Members of the gang<br />

After considerable time<br />

spent playing the game we<br />

are able to give this brief run<br />

down of Wally and his bumbling<br />

gang of four (no, not the<br />

SDP):<br />

Pyjamarama was criticised<br />

for being ultimately too<br />

simple but that certainly<br />

can 't be said of this<br />

follow-up. The familiar<br />

format means players of the<br />

first game will feel at home<br />

but the multi character<br />

control and new tasks will<br />

pose everybody a challenge.<br />

Getting started may be<br />

frustrating but once the tasks<br />

start to get solved you 'll ha ve<br />

hours of fun and fury<br />

cracking each job.<br />

WALLY. A builder<br />

and odd job man<br />

by trade, and gaffer<br />

of the group by<br />

nature. Will perform<br />

many menial<br />

tasks such as mixing<br />

cement.<br />

WILMA. Wally's<br />

wife. Likes to do the<br />

shopping when<br />

she has the time<br />

and money to do<br />

so. Enjoys reading<br />

and collecting<br />

novels, but only if<br />

they're a complete<br />

set in the correct<br />

order. Would like to<br />

stamp out parcel<br />

theft.<br />

TOM. Punk and ace<br />

mechanic. Doesn't<br />

charge for his services<br />

on flat batteries.<br />

Don't let<br />

Wilma's hobby and<br />

Tom's jump, lead<br />

you astray though.<br />

HARRY. Hippy and<br />

electrician. Drinks<br />

vodka and orange<br />

while he works and<br />

enjoys the odd<br />

game of asteroids -<br />

the really odd<br />

game. His current<br />

record is 40. He's<br />

an insular kind of<br />

guy, but likes to<br />

'pile on' the work.<br />

OHE's<br />

Wally and his wife Wilma<br />

game by the broken founl<br />

50 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong><br />

DUCH'KiWBT


This is a lot harder to get into<br />

than Pyjamarama ever was,<br />

and may prove initially<br />

offputting to most It's worth<br />

persevering though f since<br />

once you do get going and<br />

actually solve a few<br />

problems, it becomes<br />

EXTREMEL Y compelling.<br />

You don't happen to know<br />

what the red herring and tin<br />

ofbaked beans couldbe used<br />

for, do you?<br />

hen Pyjamarama was<br />

released it broke new<br />

ground in arcade<br />

adventures with its brilliant use<br />

of objects to set teasing puzzles.<br />

Everyone's a Wa‘ly takes its predecessor<br />

a stage further in<br />

gameplay, and is the first arcade<br />

adventure to feature multicharacter<br />

control.<br />

The game looks and feels like<br />

Pyjamarama — the graphics are<br />

excellent with large, colourful,<br />

varied locations and five highres<br />

well-animated characters.<br />

But being able to control these<br />

characters adds a new dimension.<br />

Each of the characters has<br />

their own particular skills (see<br />

panel), and if left uncontrolled, a<br />

will of their own.<br />

The game is set in a town of<br />

about 40 locations (each a different<br />

screen), and some 40 or so<br />

objects lying around, for example<br />

a parcel, an empty bottle and<br />

a monkey wrench. Working out<br />

what to do with these is the aim<br />

of the game.<br />

Different types of nasties occupy<br />

some of the locations and<br />

move around screen in predictable<br />

patterns. For example there<br />

are a pair of postage stamps<br />

floating around in the post<br />

office.<br />

Most of the objects have a<br />

useful function, while some are<br />

red herrings (in fact one actually<br />

is a red herring). To pick up an<br />

object you simply walk over it or<br />

jump through it. Only two objects<br />

can be carried at one time,<br />

and will be displayed at the top<br />

of the screen.<br />

These objects must be used to<br />

complete various jobs, such as<br />

stamping a parcel to be taken to<br />

the docks, building a wall and<br />

mending a fountain. This is<br />

where the problems start - certain<br />

tasks can only be carried out<br />

by certain characters. These are<br />

usually dependant upon their<br />

trade, and just to help you out<br />

there just might be one or two<br />

cryptic clues scattered about<br />

this page.<br />

Whenever someone finishes a<br />

job they get paid a certain<br />

amount depending on the complexity<br />

of it, and it goes towards<br />

the gang's pay. When a certain<br />

amount is reached then tea<br />

breaks are awarded.<br />

There are five main jobs to be<br />

done, but each can only be finished<br />

by previously completing<br />

simpler tasks. When you do actually<br />

finish a major job, you can<br />

76%<br />

Pleasingly packaged with<br />

free single. Deliberately<br />

sparse instructions.<br />

and colourful. Well<br />

3Large<br />

denned and nicely<br />

84% animated.<br />

47%<br />

Screechy title screen music<br />

and sparse sound effects.<br />

VALUE FOR MONEY<br />

get a letter towards the combination<br />

of a bank safe. The letters<br />

must eventually be taken backto<br />

the bank and used in the correct<br />

order to open the safe. The gang<br />

can now have their well earned<br />

wages, and you the glory of<br />

completing the adventure.<br />

You start the game in the town<br />

square with control over Wally.<br />

If you wish to control another<br />

character you must first occupy<br />

the same location as them. Pressing<br />

the corresponding number<br />

key will then transfer control to<br />

the required character. If the relevant<br />

character isn't present<br />

then selecting their number will<br />

just give their current position.<br />

The five characters have individual<br />

endurance factors, in the<br />

form of three lives. Contact with<br />

anything nasty will decrease<br />

their endurance until a life is<br />

lost. When all three lives are<br />

gone then the game is over. But<br />

if one character is close to death,<br />

you can always switch to<br />

another and continue the game.<br />

Fortunately there is food lying<br />

around which can be eaten to<br />

boost endurance. Unfortunately<br />

each character, excluding Wally,<br />

is fussy about what they eat, and<br />

some foods are better for them<br />

than others.<br />

<strong>64</strong>%<br />

Pyjamarama-based with<br />

multi-character control,,<br />

new plot.<br />

O O/ ^ lot of initial frustration<br />

QQ /q and puzzlement.<br />

87%<br />

82%<br />

Anothergreat Wally of a hit from Mikrogen.<br />

Extremely difficult<br />

challenge, potentially<br />

months o f brain-work.<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 51


Commodore <strong>64</strong><br />

and all<br />

48K Spectrums<br />

£7.95<br />

> v II the speed and excitement of<br />

championship squash is now available at your<br />

fingertips in a game so realistic - you’ll need a<br />

shower afterwards!<br />

Written with the help of Jonah Barrington, former World<br />

Squash Champion, the game keeps to the International<br />

Squash Racquet Federation rule§ as far as is possible. You<br />

serve in a 3D glass-backed court to play against your<br />

computer, or, using the game’s two player option you can<br />

challenge a friend.<br />

There are 4 levels of difficulty, and depending how fit you<br />

are you can play 1 ,<br />

3 or 5 game matches! Check your score<br />

with the on screen display, but as your eyes are too busy<br />

watching the ball, Jonah Barrington acting as marker calls out<br />

the score for you. All this is due to a programming<br />

breakthrough that enables your computer to accurately<br />

reproduce the human voice without any hardware<br />

Ik add-ons!<br />

The game also incorporates a User Defined<br />

Joystick/Keys option which means that you can<br />

set your keyboard to suit you, or play with<br />

just about any make of joystick.<br />

S° get in training for this high- powered<br />

action game now.<br />

m.KM ! M. It’s your service next!<br />

_____ WMM<br />

Software'^,<br />

FREEPOST, Bath BA2 4TD. Tel: 0225 3 1 6924<br />

New Generation products are<br />

sold according to their terms<br />

of trade and conditions of sale.


The Who's Who of the circuit.<br />

T<br />

shooti<br />

are made of<br />

and this has the right<br />

ingredients. Plenty of<br />

fast moving, frantic<br />

action to keep the<br />

reflex merchants<br />

are few and far I<br />

between on the <strong>64</strong>and<br />

aggression to even<br />

needy a hard day<br />

theZzap office<br />

he action takes place on<br />

the circuit board of the<br />

6510 chip inside the <strong>64</strong><br />

and in some ways is reminiscent<br />

of the arcade game Defender.<br />

You patrol the circuit trying to<br />

protect a collection of 'base<br />

units' - small coloured squares<br />

which are preyed upon by the<br />

evil Destructors.<br />

You are given 35 base units<br />

initially and must kill 20 destructors<br />

in order to progress to further<br />

levels. Each new level sees<br />

the return of a full complement<br />

of units for you to look after.<br />

The actual circuitry is larger<br />

than a single screen, and scrolls<br />

A destructor sneaks upon<br />

you from behind.<br />

Here's the lowdown on the<br />

game's evil inhabitants:<br />

DESTRUCTORS. Look like a<br />

squashed green poppy with a<br />

glowing centre, and are worth a<br />

mere 100 points. They move<br />

slowly about the circuit in search<br />

for your base units, firing occasionally<br />

as they go. They represent<br />

no real threat, but on abducting a<br />

base unit they mutate into the<br />

more vicious...<br />

CHARGERS. The green, and<br />

deadlier version of the above.<br />

Faster, and more aggressive than<br />

it's previous incarnation, it spews<br />

Awkward to avoid and just,<br />

out a lot of bullets in your direction.<br />

as difficult to shoot.<br />

PULSERS. Look rather like blue<br />

liquorice allsorts, with pulsating<br />

acne. This prize pain roams slowly<br />

around the circuit, releasing<br />

mines onto the tracks, and bullets<br />

in your direction. Worth 300<br />

points, it has an annoying habit of<br />

leaving a mine for you to kill<br />

yourself on, as you run into it<br />

shooting. Any mines left behind<br />

will disappear after a short spell,<br />

but during their stay nothing can<br />

pass it - bullets, enemy or your<br />

good self.<br />

FIGHTERS. These fly across the<br />

surface of the chip, throwing out a<br />

few bullets as they do so. They'<br />

resemble a butterfly with only<br />

one set of wings and a glowing<br />

centre, and are worth 400 points.<br />

They can only be killed when they<br />

are crossing a track, and a well<br />

timed shot intersects with it. Difficult<br />

to hit, but not too hard to<br />

avoid.<br />

MAINS SPIKE. This mass of<br />

charge, looking like a piece of epileptic<br />

cotton wool, appears at<br />

intervals during the game. It<br />

moves fast and is certainly furious,<br />

spewing out bullets asjt<br />

goes. Very difficult to avoid, and<br />

is usually killed more by luck than<br />

design. Worth 500 points, the<br />

cream of the crop.<br />

game with the sound<br />

HYPERCIRCUIT<br />

Alligafca, £7.95 case, £1 1 .35 disk, joystick only<br />

Frantic shoot-em-up inside a microchip<br />

nature<br />

tthe<br />

JtO<br />

understand or play,<br />

with the philosophy of<br />

blast anything and<br />

everything in pursuit<br />

of a high score. The<br />

scenario and enemies<br />

most important thing<br />

is that you could zap<br />

on this for hours.<br />

to defend your base units for as<br />

long as possible, and an extra<br />

life is given at 10,000 points (unfortunately<br />

the only one given).<br />

In case things should get a little<br />

too heavy, you are provided<br />

with a form of smart bomb - the<br />

hypercharge. This is in fact a 'rechargeable<br />

smart bomb', and is<br />

activated by a swift bash of the<br />

spacebar. Anything hostile on<br />

screen will then be destroyed<br />

instantly. Once used, the hypercharge<br />

needs around fifteen seconds<br />

to replenish itself, and can<br />

be used as many times as you<br />

I<br />

I<br />

You have 33 base units<br />

left.<br />

in all directions to compensate.<br />

It is a good representation of the<br />

internals of a microchip, complete<br />

with components and<br />

wiring.<br />

It's this maze of wires that<br />

your craft moves along. There<br />

are several dead ends around<br />

the maze, where your base units<br />

are normally found.<br />

Due to this unusual structure,<br />

strange things occur in play. The<br />

most noticeable is the firing.<br />

When you release a bullet it follows<br />

the path of the circuit until<br />

A fighter skims low over<br />

the circuit.<br />

hits something nasty goes off<br />

it<br />

screen.<br />

Another more frustrating<br />

example is when something<br />

nasty occurs on an adjacent, but<br />

separate wire to you. You can't<br />

immediately do anything, and<br />

usually have to work your way<br />

round an awkward piece of<br />

maze before you can.<br />

You have five lives with which<br />

/ like it Zapping and<br />

exciting and<br />

|jjtou/f.l<br />

3hies and<br />

means detrimental to<br />

the game , as an<br />

immensely playable<br />

nature holds it<br />

together<br />

Mine layers leaving a<br />

deadly trail.<br />

Circuit point where<br />

enemies emerge.<br />

PRESENTATION<br />

Skimpy cassette cover<br />

instructions, but reasonable<br />

help on screen.<br />

GRAPHICS<br />

'q<br />

<strong>64</strong>%<br />

Q / Credible sprites, pleasing<br />

SOUND<br />

spectacular.<br />

Reasonable shoot-em-up<br />

sonics. Pacey tune can annoy.<br />

wish.<br />

Each of the five nasties, yourself<br />

and your base units are depicted<br />

with graphical simplicity.<br />

Even so, they don't offend the<br />

eye, and suit the game well.<br />

As is the case with the graphics,<br />

sound is simple, but competent.<br />

A frenetic piece of music<br />

adds to the hectic pace of the<br />

game, but even so, it does become<br />

tiresome to listen to after<br />

several plays. Sound effects are<br />

good, and befitting for such a<br />

game. It's a shame to lose them<br />

for the sake of not hearing the<br />

tune, and a music off facility<br />

would have been appreciated.<br />

GP<br />

ORIGINALITY<br />

68%<br />

A pretty unusual<br />

approach to a shoot-em-up<br />

despite Defender ideas.<br />

HOOKABILITY<br />

83% Luv a good zap<br />

LASTABIUTY<br />

-y00/ p,ent y<br />

£ J /q<br />

fast action to<br />

keep you stimulated for<br />

some time.<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 53


’*<br />

"////<br />

The art of<br />

switch-leaping<br />

One of the hardest aspects of the<br />

trying to make sure that<br />

game is<br />

MORE ADVENTURES OF<br />

BIG MAC<br />

THE MAD MAINTENANCE MAN<br />

Mastertronic, £1.99 case, joystick or keys<br />

# 18-screen platform game, excellent value<br />

B<br />

udget software really has<br />

carved a little corner for<br />

itself in the market and<br />

with games like this it's no<br />

wonder. It may be based on the<br />

good ol' platform game but it's<br />

got plenty to offer and at a great<br />

price.<br />

You play Big Mac who has to<br />

walk, leap, climb and float his<br />

way around an enemy power<br />

station shutting down each of<br />

the 18 power vaults (screens).<br />

You do this by finding and pushing<br />

switches which are usually<br />

very tough to get to.<br />

The switches control a host of<br />

defensive barriers and flicking<br />

them off will remove the obst-<br />

Another addition to<br />

the infamous<br />

This one though is<br />

pfetty goodanddefin-<br />

This is splendid value<br />

formoney with 18<br />

action packed<br />

Screens, passable<br />

graphics and a lovely<br />

tune. Thejumping can<br />

be a bit annoying at<br />

times but on the<br />

whole it is very playable.<br />

With an extra<br />

man per screen you<br />

may find it easier to<br />

crack the many<br />

games but the nasty<br />

hazards still have a lot<br />

to offer. Definitely<br />

worth buying this one<br />

— not so long ago it<br />

would have been<br />

worth a much higher<br />

'v " price tag. m<br />

once a switch is off it stays off -<br />

having passed over a switch once<br />

to deactivate it, you may find you<br />

have to pass by it again to escape<br />

from a dead end. This means you<br />

could find yourself switching it on<br />

again<br />

In order to get back over a<br />

switch in a tight corner without<br />

reactivating it, you have to stand<br />

as close to the handle as possible<br />

and jump up, moving left or right<br />

at the peak of your jump. Where<br />

you can get a run up this doesn't<br />

apply but on the third screen this<br />

technique is particularly useful.<br />

You find your way around<br />

most screens by using ladders,<br />

lifts and your own jumping<br />

capability and even by falling<br />

from any height. You can also<br />

move while falling which comes<br />

in handy when drifting across a<br />

long gap.<br />

On each screen there is a limited<br />

amount of air which runs out<br />

and a bonus that ticks away the<br />

longer you take. If you can make<br />

it to the exit you move to the<br />

next stage and gain an extra<br />

man.<br />

The animation on your character<br />

is amusing with a hat that<br />

flies up and down as you leap.<br />

The tune that plays throughout<br />

the game adds nicely with a fine<br />

range of expression.<br />

JR<br />

verything about this game<br />

is simple and bland —<br />

graphics are undetailed,<br />

uninteresting and have as much<br />

colour as a corpse. Sound isn't<br />

much better, and asprin played<br />

an increasingly important part<br />

after much play.<br />

You must collect the 24 pieces<br />

of a statue (one at a time) from<br />

around the edge of the screen,<br />

and bring them back to the<br />

centre where they're assembled.<br />

The pieces alternate with<br />

small, deadly dots, and care is<br />

needed to extract them.<br />

Two different types of guardian<br />

float around the screen in an<br />

attempt to kill you. The first type<br />

is a couple of diamond shaped<br />

thingies that simply bounce<br />

around the screen in predictable<br />

patterns, but are still difficult to<br />

avoid.<br />

The second is a sort of small<br />

blob with a claw, that homes in<br />

on you every so often - especially<br />

if you stay still for too long.<br />

Contact with one end kills you,<br />

with the other end kills it.<br />

a<br />

\<br />

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stuff.<br />

y to<br />

all<br />

didn't like it much, but<br />

then I loathed Manic<br />

Miner.<br />

acles that bar you from reaching<br />

the exit on each stage. These<br />

defences are different on many<br />

screens but all can be deadly.<br />

The most common problem is<br />

the simple force wall which<br />

blocks off sections of the screen.<br />

It won't kill you unless you hit<br />

the top or bottom of it but it will<br />

prevent you going past. Other<br />

problems are rotating gun turrets<br />

which fire shells, bubbling<br />

pits of acid, moving electrical<br />

charges and crushers.<br />

54 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong><br />

Mac (centre left) has four switches to flick (the<br />

fourth is top left) in order to get to the exit house<br />

near the right hand ladder. But there's a cannon<br />

(top) and a lethal liquid bath (centre) to watch out<br />

MMeekeiUTA'fifllU<br />

“rfCdCIv I I SImPI^I laaP IW B J •<br />

58%<br />

59%<br />

Q/<br />

65% Q<br />

Simple instructions<br />

and hi-score table.<br />

Mastertronics cassette box.<br />

Crude but with nice<br />

animation on main<br />

character.<br />

VALUE FOR MONEY<br />

79%o<br />

Nice tune plays throughout<br />

game plus<br />

67%<br />

effects.<br />

Q<br />

65%<br />

18 screens of action for very little cash.<br />

a i<br />

/ Apart from the switches<br />

it's the same old<br />

U platform stuff.<br />

/ Platforms prove pretty<br />

addictive as usual.<br />

V Switches fiddly at first.<br />

0/ 18 screens, easy at first<br />

but getting harder.<br />

Q<br />

This is exactly 5 Ipmore<br />

than<br />

r standards of their<br />

latest £l$9 specials.<br />

The graphics are<br />

basic, so is the game ,<br />

so is the sound and<br />

why a BBCscreen<br />

Shot on the <strong>64</strong> cover?<br />

Buy a Mastertronic<br />

and put the change<br />

toward the next issue<br />

QfZzapi<br />

You are given a time limit in<br />

which to complete the screen, in<br />

the form of energy. This can be<br />

replenished though, by moving<br />

into a re-energiser that hangs<br />

around on screen.<br />

Occasionally the small dots<br />

around the edge of the screen<br />

move towards the centre.<br />

Should any of them reach the<br />

centre, without you intercepting<br />

them first, then a life will be lost.<br />

Each time one of your five lives<br />

is lost, the bonus for completing<br />

a screen goes down.<br />

If all of the pieces are assembled,<br />

then you receive a bonus<br />

depending on the number of<br />

lives remaining, and move on to<br />

a slightly harder version of the<br />

same screen. Yawn.<br />

GP


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The statue of Estra the Snake God is being built in<br />

the box in the screen centre. The diamonds, bug and<br />

dots are the guardians out to get you. The<br />

horseshoe-shaped object must be entered when<br />

your energy supply needs replacing.<br />

j<br />

tag means you might<br />

not fee/ too aggrieved<br />

ruy it, but even<br />

50 /wouldn't<br />

tighten my wallet for<br />

pReseNmnoN<br />

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GRAPHICS<br />

O Q Q<br />

ORIGINALITY<br />

1<br />

Standard Firebird cassette box.<br />

Simple collect and<br />

/n Adequate instructions.<br />

w Annoying pause<br />

nZt<br />

on death.^—<<br />

yn build game with<br />

^ r / L/ a few new touches.<br />

/ /q characters.<br />

r~ A Q/<br />

HOOKABILITY<br />

A Q 0/<br />

/ Small, uninteresting<br />

' Not many of them.<br />

^1111<br />

Fairly interesting<br />

^40 to start<br />

/0<br />

with.<br />

SOUND<br />

:<br />

O £TO/<br />

Music at start. Simple<br />

JO /O effects.<br />

VALUE for money<br />

HH_<br />

^ 0^<br />

lAAtalLIT t<br />

ACTA mi ITV<br />

• i f 1 f<br />

Very ordinary game at a low price.<br />

1<br />

^—t 4 | If<br />

/}^ Q / Only one screen<br />

that<br />

/q<br />

soon becomes<br />

f v/ monotonous to play.<br />

-<br />

I<br />

*<br />

*<br />

\<br />

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Speed up your 1 54 1 disc drive with this new<br />

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tape to disc utility), another way of making fast<br />

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y<br />

ONLY £11.95<br />

Now operates with printer or second<br />

Disc Drive connected.<br />

DISC DISECTOR V2.0<br />

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read and write a whole disc. "Error Copy" automatically reads and writes<br />

all error types, now you can make a security back up of those expensive business<br />

programs. "Quickdisc" more than halves disc loading time, very<br />

useful "File Copier" allows selective copying from directory. "Track<br />

and Sector" a slower but very thorough program. Also includes the following<br />

useful utilities Viewbam, Fast Format, Unscratch, Disc Monitor,<br />

Menu Maker, Index, Retitle, Rename, Scratcher, Disc to Tape<br />

and Tidy If you have a 1 54<br />

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you must have Disc Disector. Supplied on disc<br />

with full instructions.<br />

ONLY £29.95<br />

TAPER<br />

A powerful utility. Works<br />

with almost all normal speed<br />

software.<br />

ONLY £5*95<br />

All prices include P&P and VAT. Send cheque,<br />

Postal Order of Credit Card No. Credit Card orders<br />

accepted by phone. Callers welcome. Wide range<br />

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Shop please.<br />

DOUBLER<br />

Tape Back Up Device<br />

Includes hardware and software. This<br />

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Requires access to two cassette<br />

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they said it couldn't be done.<br />

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COMMODORE CONNEXION<br />

Connect any 'Centronics'' type<br />

printer to your '<strong>64</strong>. Price includes<br />

lead and software on cassette<br />

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program.<br />

Simple to use and<br />

very reasonably priced.<br />

ONLY £14.95<br />

3M SCOTCH DISCS<br />

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FASTBACK<br />

Fast Load Utility<br />

Convert your slow loading software to<br />

high speed load with Fastback. The<br />

most sophisticated program of its<br />

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loading versions of most single and<br />

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no programming skill needed<br />

Example: Load "The Hobbit" or "Manic<br />

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ROCKET<br />

Fed up waiting for programs to<br />

load and save? Rocket is a utility for<br />

the programmer, speeds up loading<br />

and saving by about 8 times while<br />

still allowing for normal speed operations.<br />

Does not affect the speed<br />

of BASIC as no wedge is used. Programs<br />

can also be saved with high<br />

speed system to reload independantly.<br />

A must for serious programmers<br />

who have no disc drive.<br />

ONLY £7.95<br />

MICRO CENTRE<br />

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DISCO<br />

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We guarantee that this is the best<br />

tape to disc utility on the market.<br />

Very easy to use no programming<br />

knowledge needed<br />

Automatically handles device numbers<br />

and multi part programs. Programs<br />

auto load and run once<br />

transferred and can also be made to<br />

fastload with Quickdisc Handy<br />

for making your own disc programs<br />

auto run.<br />

ONLY £9.95<br />

BIGMOUTH<br />

The superb new speech<br />

synthesis program for the <strong>64</strong> .<br />

Uses "speak'' as a basic command.<br />

Very easy to use. Can be<br />

incorporated into your basic programs.<br />

Words are entered in<br />

phonetic English, ie. spelt as they<br />

sound. Therefore vocabulary is<br />

unlimited Great fun and<br />

good for educational purposes.<br />

ONLY £7.95<br />

DATA RECORDER<br />

A dedicated data recorder designed for use<br />

on the CBM <strong>64</strong> or Vic-20 Specification as<br />

C2N but with pause button. Model<br />

available for the PLUS4 or 16 at same<br />

price.<br />

SATISFACTION GUARANTEED.<br />

ONLY £29.95<br />

MICRO CENTRE<br />

1 7S6 PERSHORE ROAD,<br />

COTTERIDGE, BIRMINGHAM.<br />

Tel: 021 -458 45<strong>64</strong><br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 55


Tips on exploring<br />

Try to walk around most of the<br />

time and only run when closely<br />

pursued — this should stop you<br />

getting overheated. When being<br />

chased try to block lions and natives<br />

with obstacles and if this<br />

fails, shoot them. When you've<br />

run out of bullets only then use<br />

your precious water supply and<br />

run.<br />

Keeping very close to rivers<br />

and lakes edges will keep you<br />

safe, particularly where it is very<br />

jagged. You can also lose a posse<br />

of pursuers by nipping across a<br />

bridge.<br />

The other important point to<br />

remember is to map everything<br />

so that you can retrace your steps<br />

on successive turns (and send us<br />

a finished map of course!).<br />

mauled by a lion<br />

You've just been<br />

in vour death<br />

and the injuries r<br />

• Diamond hunt: in 1 700-screen plsying ares<br />

Quo Vadis heralded the<br />

arrival of the BIG game.<br />

This one is even bigger<br />

featuring a multi directional<br />

scrolling landscape of 1700<br />

screens. But is big still beautiful?<br />

The action is set on an African<br />

Savannah and your task is to<br />

locate the Almazz diamond in<br />

the wilderness before the 40 day<br />

time limit runs out. The landscape<br />

is a green pattern crisscrossed<br />

by rivers and lakes. You<br />

can only cross these where there<br />

are bridges. The sound is a repetitive<br />

tune which can be turned<br />

off since there are no important<br />

sound effects.<br />

The terrain is in 3D, although<br />

you only recognise this from the<br />

features on it, because you can't<br />

see the horizon. The features are<br />

trees, bushes, rocks, logs, tall<br />

stones and huts, all of which<br />

throw shadows.<br />

You can move around the<br />

landscape at two speeds, either<br />

an automatic walking pace or<br />

running. The faster speed however<br />

causes you to heat up<br />

under the beating sun and you<br />

need frequent drinks of water<br />

from a flask. At walking pace you<br />

cool down gradually but there<br />

are two hazards that may hurry<br />

you along.<br />

LIONS and NATIVES carrying<br />

spears appear in great numbers<br />

to harrass you. The natives only<br />

travel at walking speed but<br />

throw spears that can kill you.<br />

The lions can go at running<br />

speed once they have sensed<br />

your presence and can maul you<br />

if they catch you. You have a gun<br />

to defend yourself but it only<br />

carries six bullets at a time.<br />

To replace your bullets you<br />

have to find a hut with an open<br />

door - once inside, game time<br />

will pass very quickly and you<br />

will gain a bullet every hour. Inside<br />

the huts you are immune<br />

but the rapid loss of time forces<br />

you back into the open. The<br />

other useful features are the<br />

springs at which you can replenish<br />

your water bottle.<br />

In your search you may find<br />

some interesting objects lying<br />

Ifotting: along at slotijj speeds<br />

through an immense savannah<br />

didn’t exactly appeal to me,<br />

especially with the lack of action. I<br />

liked Quo Vardis which had considerably<br />

more excitement but<br />

this, in my opinion, failed to live<br />

up to expectation of a grand<br />

sequel. I can see that this has<br />

giant exploration potential but it<br />

didn't grip me enough to justify<br />

hours of patient play.,<br />

This massive game won't suit<br />

everybody's taste but once you<br />

make a couple of discoveries I've<br />

found you're hooked on exploring,<br />

Arcade zapsters may find it<br />

boring but if you liked Quo Vadis<br />

(and plenty of people did) you<br />

should like this. It looks tike it will<br />

be just as compulsive to explore<br />

and map and contains more of a<br />

strategy element than ns predecessor;<br />

/<br />

Q amazing.<br />

/<br />

Q<br />

f<br />

Q<br />

Satisfactory. Nothing<br />

A mixture. Some pleasing<br />

landscape features. Simple<br />

animation.<br />

Very forgettable tune that<br />

soon gets switched off<br />

around and, not to give too<br />

much away, some of these are<br />

pieces of a sacred tablet which<br />

go into a grid at the bottom right<br />

of the display. Other objects<br />

you'll have to find and use by<br />

yourself. There are also riddles<br />

to be found, and these are said<br />

to play a more central role than<br />

those in Quo Vadis.<br />

Your temperature can rise<br />

fatally for lack of water or because<br />

of your injuries, but in<br />

either case you are back to the<br />

start with everything to collect<br />

again. For that reason it's advisable<br />

to map everything out so<br />

you know where you are going.<br />

Once you've found the diamond<br />

you'll have to solve a final puzzle<br />

and then you can claim the real<br />

Almazz diamond from The Edge.<br />

f<br />

Q<br />

f<br />

Q<br />

A new scenario and some<br />

novel game-play touches.<br />

You may find the action<br />

slow, but the desire to<br />

explore is strong.<br />

The vastplaying area offers<br />

weeks of challenge.<br />

/ Plenty to do, plenty of challenge. But in terms of atmosphere and<br />

fj addictive appeal, perhaps not as good as its excellent predecessor Quo<br />

Vadis.<br />

56 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong><br />

"it’s m/vmzziNG


SI ii ii it H H It II<br />

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Ocean Software is available from selected branches of:<br />

wootmHrmy/usMnH, r JEn^,^ laskys<br />

Rumbelows, COMET, Spectrum Shops and all good software dealers.<br />

Ocean Software Limited<br />

6 Central Street, Manchester M2 SNS.Telephone: 061-832 6633


Retailers don't always have everything «in stock you<br />

might want, but if it is within our power to get it for<br />

you, then we will. Any of the software reviewed in this<br />

or any issue of <strong>ZZAP</strong>! <strong>64</strong> can be ordered using the form<br />

below — in fact any available CBM <strong>64</strong> software that<br />

exists we will get for you.<br />

y'<br />

<strong>ZZAP</strong>! <strong>64</strong> Mail Order is backed by the resources of<br />

Crash Mail Order (in association with the Spectrum<br />

magazine CRASH) which has been supplying more<br />

than 100,000 Spectrum users with mail order items for<br />

over 20 months, so you can be sure of the very best in<br />

service. Where possible, orders are despatched within<br />

24 hours of receipt and certainly within 3 to 4 days<br />

unless otherwise notified.<br />

*<br />

There's no mail order catalogue involved — just use<br />

the prices quoted in the pages of <strong>ZZAP</strong>! <strong>64</strong> or the ,<br />

khowh retail price. If you have any queries just ring the<br />

number shown on the form and our staff will advise<br />

you. Anyone may take advantage of the discount<br />

coupons on the form which allow £1 off orders worth<br />

more than £20 and 50p off orders worth more than<br />

£10. Postage and packing is included in the price of the<br />

game.<br />

Nothing could be simpler— fill in the form today and<br />

order whatever you like!


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Telephone Ludlow (0584) 5620.<br />

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VAT. <strong>ZZAP</strong>! <strong>64</strong> makes no charge for post or packing payable to <strong>ZZAP</strong>! <strong>64</strong> |<br />

L<br />

inside the UK. Customers in Europe should add<br />

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the equivalent of 70p per item. Outside Europe:<br />

write first so that we may advise on postage rates. Total Enclosed: £<br />

SPECIAL DISCOUNTS<br />

i<br />

OP<br />

OFF ANY ORDER WORTH<br />

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<strong>ZZAP</strong>! <strong>64</strong> MAIL ORDER, PO BOX 10, LUDLOW, SHROPSHIRE SY8 1DB<br />

Please do not send any mail order correspondence to the Zzap! <strong>64</strong> editorial address as this will only result in delays.


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tougfc* Wfentf<br />

*?*£*?* «* m»,r s<br />

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and l$S? lin *-<br />

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,ed b V the<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>


Vizardfor all <strong>64</strong> owners who prefer games involving typed commands rather than wiggled joysticks.<br />

irst, my embarrassing experience with those<br />

pesky gremlins. I'm always excited by the<br />

prospect of playing a game created by Brian<br />

Howarth of Digital Fantasia fame - if you<br />

haven't tackled games like Waxworks or<br />

Perseus andAndromeda then you've been<br />

missing out. Gremlins, distributed by<br />

Adventure International, looks rather similar<br />

to the recent Scott Adams games (Hulk and Spiderman) with<br />

excellent split-screen graphics and a great storyline.<br />

If you haven't seen the film, don't worry, since you can<br />

succeed in your task without having a degree in gremlin<br />

psychology -although I'm of the opinion that those who have<br />

endured the movie may survive a little longer in the game.<br />

The graphics in Gremlins really are superb. Many of the<br />

screens feature animated gremlins - waving their arms,<br />

chucking darts (at guess who), and even ending up in the<br />

blender. Within minutes of switching on, I'd cooked myself a<br />

truly exotic meal in the kitchen, though unfortunately I didn't<br />

have time to sit down and enjoy it.<br />

Before you could say 'knife and fork', in popped a gang of<br />

evil little green creatures who chased me all over the house<br />

and ended upbymaking mincemeat out of me!! Fora wizard<br />

who's bested balrogsand had dragons for breakfast, this was<br />

really too much to bear. Even worse, however hard I tried, I<br />

couldn't get much further - not, that is, until I'd found a very<br />

useful piece of cutting equipment, but that's another story.<br />

Gremlins has many enjoyable touches - enter 'Examine<br />

gremlin' (if there's one there) and you are rewarded with a<br />

close-up view of the horrible little creature. On my copy there<br />

was also a bug which, if you typed 'Enter' on its own, spirited<br />

you to a nameless location which is in fact part of a department<br />

store. Presumably the location's name was missed out<br />

of the data tables, but the effect can be rather confusing if you<br />

don't know what to expect. Adventure International assure<br />

me that the bug will be fixed on future versions, however.<br />

There are over 40 locations, which isn't an enormous<br />

amount by today's standards, although you'll find quite a bit<br />

to keep you busy in each place. What's more you'll need to<br />

re-visit locations several times before you can get anywhere<br />

near cracking the game, which you do by wiping out the nasty<br />

GREMLINS<br />

Adventure International, £9.95 cass<br />

Atmosphere 82%<br />

Interaction 65%<br />

Lasting Interest 88%<br />

Value for money 80%<br />

little critters before they get you and the rest of the town. As it<br />

is. Gremlins is definitely up to Brian Howarth's usual high<br />

standards and worth splashing out on.<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> 1S85 61


tzr<br />

'i<br />

crO<br />

he name of Duckworth should ring a few bells<br />

for most adventurers. They publish a<br />

comprehensive series of adventure books,<br />

including 'Exploring Adventures on the<br />

Commodore <strong>64</strong>' and The Adventurer's<br />

Notebook'. Recently, however, they've been<br />

branching out into games software and have<br />

released a number of titles, each of which uses<br />

the techniques propounded by Peter Gerrard in the Exploring<br />

Adventures series.<br />

There are now three new titles on the market. Colossal<br />

Cave (yet another version of the old favourite, to join those by<br />

Melbourne House/Abersoft and Level 9), Time Search by<br />

John Ryan, and Castle Drecula by Ray Davies. The White<br />

Wizard had every intention of giving you the low-down on<br />

Colossal Cavethis month but his copy was stolen by a mutant<br />

troll, so instead I'll tickle your fancies with details of Time<br />

Search and Castle Dracu/a.<br />

Well, I'll TRY to tickle your fancies, but somehow I don't<br />

think you're going to end up shrieking with delight. Let's face<br />

it, neither of these two text-only games is exactly state-ofthe-art.<br />

Time Search gives you the chance of owning your<br />

own time-machine, but you have to find it first. The game<br />

starts off by warning you that if during play you need to<br />

restart a game you will have to reload some of the program<br />

data first. It suggests that when the message 'Loading Data'<br />

flashes onto the screen you should set the tape counter on<br />

your cassette unit to zero so that you will have no difficulty<br />

locating the correct position.<br />

Unfortunately this means that you have to watch the<br />

screen like a hawk while the program loads, because the<br />

message 'Loading Data' flashes onto the screen for approximately<br />

0.25 seconds. Now the White Wizard is the most<br />

patient of souls, but this sort of user unfriendliness didn't<br />

exactly endear me to the prospect of playing the game itself.<br />

My fears were justified — I'm afraid I found I myself<br />

rather<br />

shocked by the quality of what followed. There was a time<br />

when all text-adventures were two-word input only, and had<br />

pretty limited vocabularies. Only problem is, that time is long<br />

past and those of you used to games like Castle of Terror and<br />

Sherlock are going to find Duckworth's offering very<br />

primitive.<br />

The program, for example, understands 'Get', but not<br />

'Take', and scans only the first three words of each word.<br />

Sometimes this can lead to some very obscure results —<br />

'Shine Torch' is interpreted as . . . well, perhaps I'd better not<br />

say as this is a polite publication, but suffice it to say that<br />

when I tried to 'Shine Torch' I received a very severe ticking<br />

off.<br />

Apart from the small vocabulary and minimal location<br />

descriptions, I was also rather disappointed to see that the<br />

player's inputs scrolled the rest of the display (including the<br />

location description) off the screen. A number of games<br />

nowadays use windows for input and output to prevent this<br />

happening and I was sorry to see that I was expected to type<br />

'Look' every time I wanted to recall a location description (not<br />

that there was much to recall).<br />

Some of the puzzles in Time Search are genuinely original,<br />

but then most games have at least some touch of originality<br />

so I'm not inclined to award many extra marks for this<br />

redeeming feature. There were some nice touches of humour<br />

—<br />

I found a map in the second location, but when I tried to<br />

read it I was told 'Fill this in as you go along!'— no short cuts<br />

there! I do feel, however, that a game of this calibre belongs<br />

in the history books or in the £2.50 price bracket, and certainly<br />

not on the shelves today for £7.95.<br />

TIME SEARCH<br />

Duckworth, £7.95 cass<br />

Atmosphere 20%<br />

Interaction 22%<br />

Lasting Interest 35%<br />

Value for Money 20%<br />

eeling that I'd really been wasting my time on<br />

Time Search, I loaded up Duckworth's other<br />

offering, Castle Dracu/a. I'm pleased to be able<br />

to say that this game was rather better than its<br />

predecessor, despite the extreme lack of<br />

originality in the subject matter. The program<br />

seems to have a rather larger vocabulary than<br />

Time Search, although the same points apply<br />

about presentation. Nevertheless, the location descriptions<br />

were considerably more elaborate, though from time to time<br />

they served only to underline the limitations of the program.<br />

For example, one room features nothing save a grand<br />

piano, but unfortunately the program doesn't understand<br />

'play' or even 'piano'. I suppose one could argue that tinkling<br />

the ivories in a vampire's castle is a little risky, but it would<br />

have been nice to hear a little night music.<br />

The atmosphere in Castle Dracula was certainly a little<br />

more gripping than some of Duckworth's other releases, and


A rather Basic display from Duckworth's Castle<br />

Dracula<br />

some of the puzzles are really quite tricky. I wasn't too keen<br />

on the jokey humour that ran throughout the text, as the<br />

player is asked to wait for just 'a tickey poo', and the game<br />

responds to some of your inputs with 'Okey dokey'.<br />

As befits games programmed using the techniques from<br />

the Exploring Adventure series (a fact you are carefully<br />

reminded of on the intro screen of each game), both these<br />

adventures are written in Basic, but I could have done with<br />

less jokes and more pokes, especially to the sound chip. If<br />

you're going to have graphics, why not have a little sound?<br />

Even a creaking door would be better than nothing.<br />

Castle Dracula belongs to a well-worn tradition, but if you<br />

fancy staking a vampire, my advice would be to fork out an<br />

extra £2.00 for Melbourne House's Castle of Terror. Not a<br />

game that the White Wizard can recommend.<br />

ow for something completely different. Well,<br />

almost completely different. Remember Zim<br />

Sala Bim from Melbourne House? Or African<br />

Safari from Interdisc? These games, in case<br />

you've been imprisoned by Shareth the<br />

Heartstealer for the last few months, belong<br />

to an unusual category known as 'joystick<br />

adventures' and Grand Larceny ,<br />

by the same<br />

author, falls into the same slot.<br />

They feature a split screen with a horizontally scrolling<br />

graphics window above and a text window below. You<br />

control a character using direction keys or a joystick, and as<br />

you move him (yes, girls, it's a 'him' again) left and right, he<br />

wanders past moving scenery to reveal new locations.<br />

The locations and objects therein can be manipulated and<br />

explored by entering simple commands at the keyboard<br />

and the results of your inputs (if valid) are shown in<br />

animated sequences on the screen. The only drawback is<br />

that the range of commands is limited, and in Grand<br />

Larceny you only have 24 verbs to play with.<br />

The action takes place in the Grand Hotel which you must<br />

infiltrate and explore as you search for the plans for a new<br />

super computer, probably the Commodore 512 but I<br />

One of the problems with Zim Sala Bim<br />

couldn't swear<br />

was the agonising slowness with which you walked from<br />

location to location. Grand Larceny is much better in this<br />

respect and you can select different action speeds using the<br />

number keys. Personally I doubt if anyone will want to play<br />

at less than the highest speed, which is just about tolerable.<br />

The graphics aren't anything to write home about and<br />

there are some rather minor glitches in the scroll routines,<br />

but the music is excellent. My only gripe was that it didn't<br />

vary sufficiently throughout the game.<br />

Unfortunately the program isn't very kind to the player if<br />

he/she enters an inappropriate command, responding with<br />

'I can't' to everything it doesn't understand. Another<br />

drawback is that there aren't a huge number of locations to<br />

explore since the graphics are pretty greedy on memory<br />

space.<br />

Traditional adventurers will probably throw up their<br />

hands in horror at the sight of Grand Larceny ( and rightly<br />

reckon that some younger players will enjoy it.<br />

so), but I<br />

GRAND LARCENY<br />

Melbourne House, £7.95 cass<br />

Atmosphere<br />

55%<br />

Interaction<br />

25%<br />

Lasting interest<br />

40%<br />

Value for money 52%<br />

Grand Larceny — don't just stand there, do<br />

something!<br />

CASTLE DRACULA<br />

Duckworth, £7.95 cass<br />

Atmosphere 40%<br />

Interaction 28%<br />

Lasting interest 38%<br />

Value for money 28%<br />

“UW.NOT Vfl/Ap<br />

R


:<br />

inally this month the White Wizard waves his<br />

wand over another disk-only game. Seriously,<br />

tape users, how much longer can you go on<br />

before you start saving up for a disk drive?<br />

Read on, and eat your hearts out<br />

Most <strong>64</strong> owners will have heard of Infocom,<br />

and most disk drive owners will have cottoned<br />

on to the fact that although Infocom games<br />

change hands at more than £30 a time. Commodore have<br />

started releasing them at an earth-shattering £1 1 .99. You can<br />

already get hold of the Zork Trilogy, which was the series<br />

originally responsible for forging Infocom's world-leading<br />

reputation, and recently Deadline, Starcross, and Suspended<br />

have been added to the list. The White Wizard will be looking<br />

at some of these next month, but this month we'll splash out<br />

on a fully-priced Infocom game — Sorceror. Can it really be<br />

worth paying over £45 for an adventure?<br />

Whether or not you've braved the earlier Infocom titles and<br />

defeated the infamous Krill, you'll find Sorceror a<br />

tremendous challenge and full of surprises. The game comes<br />

excellently packaged with a copy of the Enchanter's Gazette<br />

and an Infotater.<br />

The gazette is really only there to add a bit of variety to the<br />

package, but the Infotater is essential to playing the game<br />

since it contains various code patterns that you will need to<br />

refer to during the game.<br />

The plot is simple. Belboz, master enchanter, has<br />

disappeared. There is every indication that something is<br />

seriously wrong and as a young enchanter of reknown you<br />

must sally forth, locate the errant wizard, and set the worldto<br />

rights.<br />

Like all Infocom games Sorceror is text-only, but don't let<br />

that put you off. The vocabulary is enormous and the<br />

program can understand extremely complex inputs. Even if it<br />

can't give you a direct response, it will often suggest a way of<br />

finding out what you want to know, although there are limits<br />

to what you can find out by asking questions directly (as<br />

indeed there should be.) For example, entering Where is<br />

Belboz? will get the reply: You last saw Belboz a few days<br />

ago. You can't begin to guess where he is now.<br />

The game features numerous spells, including the<br />

notorious Meef spell (causes plants to wilt), not to mention<br />

the Gaspar Spell, the Izyuk Spell, and many others, all of<br />

which can be experimented with - often with hilarious effects.<br />

Even if you use a spell in circumstances which are not<br />

appropriate you will often be treated to some highly original<br />

sequences - for example, trying to dry up a moat (thereby<br />

stranding the horrible creatures that inhabit it) doesn't help<br />

much, but does reveal details of the moat's automatic<br />

refilling system!<br />

Sorceror is not one of Infocom's best known titles, and at<br />

£45.30 a throw it's certainly not cheap. However, if you have<br />

an unexpected windfall you can be sure of a tremendous<br />

game, with lengthy location descriptions, great atmosphere,<br />

and highly addictive qualities.<br />

You'll meet a number of quirky characters, face some<br />

extremely tricky (but entirely logical) puzzles, wander<br />

through locations that are so well described they could<br />

almost be real, and have tremendous fun, whether you<br />

decide to look for Belboz, or simply want to wander around<br />

exploring.<br />

Nevertheless, the White Wizard has to say that £45 seems a<br />

very high price to pay. The sad truth is that, although many<br />

disk-based games offer a great deal, they do more than<br />

extract their pound of flesh for the privilege.<br />

SORCEROR<br />

Infocom, £45.30 disk<br />

Atmosphere 94%<br />

Interaction 92%<br />

Lasting interest 88%<br />

Value for money 65%<br />

<strong>64</strong> <strong>ZZAP</strong>I<strong>64</strong> <strong>June</strong> <strong>1985</strong>


Argus Press<br />

SoftwareCroup<br />

Liberty House, jt<br />

222 Regent Stree#<br />

London W1R7D<br />

Telephone 01-439^666<br />

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national. ure /nter_<br />

the 9ame - £ see whether<br />

watched close ^ftoendent on<br />

“s ' "“book m°»* » «•»<br />

Spn of Hobbit<br />

Philip Mitchell, programmer of<br />

hard<br />

at work on Lord of the Rings Melconfident<br />

that the game will be ready<br />

this Christmas, probably<br />

late September or<br />

October, it will be sold in three<br />

separate parts, each with a copy<br />

of the relevant volume of the original<br />

Tolkein trilogy. Lord of the<br />

Rings is one of the White Wizard's<br />

favounte books (and Gandalf one<br />

of his favourite buddies) so watch<br />

early review of this one.<br />

Holiday in Carpathia?<br />

different c V'oui ^ Air |jnes<br />

will<br />

promotion?) P^|<br />

9<br />

° (hopefully)<br />

in<br />

s^sil^ibls<br />

shoif<br />

about a month’s time.<br />

Cryptic dues<br />

Here's another bundle of terrific<br />

tips to add to your library. The<br />

White Wizard gratefully acknowledges<br />

the invaluable help<br />

of demi-wizard Tony Treadwell<br />

for compiling the bulk of these<br />

cryptic clues.<br />

Don't forget that you are invited<br />

to send in tips for publication<br />

on these pages. Put your<br />

clues on a postcard, giving your<br />

name and address, the name of<br />

the game, a clear description of<br />

the problem, and the solution in<br />

riddle or puzzle form. As I said<br />

last month, you should also include<br />

the answer to your riddle,<br />

just in case it's so obscure that I<br />

break my magic staff trying to<br />

decode it. Alternatively, seasoned<br />

adventurers can always win<br />

fame and fortune by offering<br />

help via the Help Function. The<br />

address to write to is given<br />

below.<br />

VALKYRIE 17<br />

Can't get out of the hotel? Make<br />

sure you've got everything you<br />

need, including a good head for<br />

heights.<br />

It may not be Christmas, But<br />

the butcher could do with a little<br />

gift.<br />

Inspect ALL far horizons.<br />

CASTLE OF TERROR<br />

The ladder holds the key to the<br />

castle, but you'll have to cart it<br />

around!<br />

DRAGONWORLD<br />

Can't get into the city? Seek help<br />

from a birdbrain.<br />

DALLAS QUEST<br />

Round and round the garden like<br />

a teddy bear, find the anaconda<br />

and...<br />

ERIC THE VIKING<br />

Only penitent souls may enter<br />

the place of worship.<br />

SNOWBALL<br />

The cat could help you out of a<br />

slippery situation.<br />

PIRATE ADVENTURE<br />

Walk nine less than Buchan's<br />

steps to find a chest.<br />

SPIDERMAN<br />

An interest in art could be an<br />

advantage.<br />

TIR NA NOG<br />

Drowsy - why not. Take that (and<br />

a chopper) to kill the Sidhe.<br />

Clever<br />

contacts<br />

Hear me master adventurers!<br />

Assorted humans, elves,<br />

dwarves, and even a reformed<br />

troll or two, are crying out for<br />

your assistance as they struggle<br />

for survival in the tortuous<br />

world of Adventure. If you've<br />

solved a game, or games, why<br />

not achieve undying fame by<br />

adding your name to the list of<br />

those offering assistance via the<br />

Wizard's Help Function?<br />

All you have to do is jot down<br />

your name and address on a<br />

postcard together with the<br />

titles of the games you are offering<br />

help on and send it to: The<br />

White Wizard, Zzap! <strong>64</strong>, 1<br />

Church Terrace, Yeovil,<br />

Somerset, BA20 1HX. Don't<br />

delay! It's getting mighty hot<br />

and stuffy in the Goblin's<br />

Dungeon!<br />

The White Wizard apologises<br />

to those intrepid adventurers<br />

who sent in their names and<br />

addresses to offer help via the<br />

Help Function this month. Unfortunately,<br />

due to the tight<br />

pressure of magazine printing<br />

deadlines, we were unable to<br />

include any new names and<br />

addresses, but the White Wiz<br />

Quest of Merravid, Heroes of<br />

Karn, Erik the Viking and others<br />

Tony Treadwell, 41 Fernhill<br />

Road, Oxford, 0X5 1RR. Tel.<br />

08675 6670<br />

Quest for the Holy Grail<br />

Jonathan Gill, 108 Kineton<br />

Green Road, Solihull, West Midlands,<br />

B92 7EE.<br />

Tel. (021) 706 5572<br />

Colossal Adventure, Dungeon<br />

Adventure, Lords of Time,<br />

Snowball, Hobbit.<br />

Philip Chan, 7 Rushmead Close,<br />

Canterbury, Kent, CT2 7RP Tel.<br />

0227 45391 1 between 6 and 9pm<br />

only.<br />

ard reckons that the brave souls<br />

below should still be able to<br />

help you with most problems.<br />

Demi-wizard Tony Treadwell<br />

runs a small club for adventurers<br />

and will give help when<br />

possible. He asks me to warn<br />

you that he is usually out at<br />

work during the day, but if you<br />

write — or telephone between<br />

7pm and 9pm — he or one of his<br />

colleagues may well be able to<br />

help you out of whatever difficulty<br />

you find yourself in. You can<br />

get membership details of the<br />

club from Tony at the address<br />

below.<br />

Heroes of Karn, Empire of Karn<br />

Colin Loosemore, 29 Rufus Gardens,<br />

Totton, Soton, S04 3TA.<br />

Tel. (0703) 871960 after 5pm.<br />

Hobbit, Valhalla, any Level 9<br />

game<br />

Stuart Henderson, 61 Stevenson<br />

Drive, Edinburgh, EH1 1 3DU<br />

Spiderman, Hulk, Voodoo<br />

Castle, Pirate Adventure, Quest<br />

for the Holy Grail, Hobbit,<br />

Classic Adventure, Mission Impossible,<br />

Ten Little Indians.<br />

Adventureland. The Count<br />

S.A.Williams, 32 Hornbeam<br />

Close, Horsham, Sussex,<br />

RH13 5NP.<br />

66 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> ’•^OtSN'T HE LOOK.<br />

TlRfi? SAP-"


NSC/<br />

-- ••'<br />

J . A-"?" 'i >9 S' s<br />

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....<br />

: ".-v:<br />

THE FUTURE OF MANKIND IS IN YOUR HANDS!<br />

It's the year 2085. Only a handful of people have survived the robot wars that rocked the Solar<br />

System. In a final desperate bid for survival a Tacheon propelled star cruiser has been developed<br />

on Earth to transport survivors to new star system. But the cruiser relies on rare Ionian crystals for<br />

its power; crystals which are only abundant on Jupiter's<br />

second moon lo. A moonbase established on lo is under<br />

constant attack by aliens from Jupiter. St is your mission<br />

tb escort the-men and their precious crystals safely from<br />

the surface of- Id to the.Dropzone where the landing pad is .<br />

located. You pre equipped *with the latest pulse-laser<br />

’<br />

’<br />

,/iy,<br />

eback-papk system which u<br />

E2SCC<br />

will make you invisible<br />

±<br />

_ * V<br />

short periods of<br />

and indestructible for<br />

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timeJ.You tnust . "<br />

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succeed, the future<br />

|<br />

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sssms<br />

U.S. GOLD Ltd., Unit 10, The Parkway Industrial Centre, Heneage Street, Birmingham B7 4LY<br />

Telephone: 021-359 3020. Telex: 337268.<br />

mxm


*<br />

I<br />

I recently<br />

I wasn't<br />

a* 4.<br />

'<br />

’ “ 1<br />

•<br />

:<br />

'<br />

:<br />

:<br />

'<br />

Clumsy, opinionated superhack EDWARD BANGER bungle:<br />

games scene's hottest news and juiciest gossip.<br />

that got me thinking) and I<br />

wasn't too pleased.<br />

the only one<br />

annoyed, it appears. Rod Evans<br />

of West country based New<br />

Generation Software (the company<br />

that produced Knot in 3D)<br />

had done the same thing as me,<br />

and was quite rightly disgusted<br />

when he received the copies.<br />

He got on to the trading stanmmm.<br />

can spot a good deal when I<br />

see one and a £100 solid gold<br />

krugerrand for designing a Lode<br />

Runner screen sounds like a<br />

good deal to me, especially if<br />

you're into supporting apar-<br />

The prize is being offered by<br />

Arioiasoft for the 10 best<br />

screens designed by Britons. All<br />

0 screens, plus 50 American<br />

nes will then be included on a<br />

pecial championship version<br />

E<br />

f the game to be released in<br />

the autumn. (This disgraceful<br />

racial imbalance will hopefully<br />

inspire us Brits to put the Yank<br />

screens to shame.)<br />

sent off for some<br />

tough sounding software from<br />

one of those small ads companies<br />

selling stuff on the<br />

cheap. Knot in 3D was one and<br />

Ant Attack the other (funny they<br />

wouldn't load on my <strong>64</strong> - must<br />

be the deck).<br />

When I finally got them they<br />

didn't look quite like originals<br />

(maybe it was the plain boxes<br />

or the photocopied instructions<br />

m pnnted a<br />

111 month<br />

If you reckon you ve got a<br />

creen good enough then drop<br />

arioiasoft a line enclosing a disk<br />

r cassette with the screen to:<br />

:live Brown, Arioiasoft UK Lifted,<br />

Asphalte House, Palace<br />

itreet, London SW1. The competition<br />

closes on 30th <strong>June</strong> so<br />

urry up, Brian.<br />

I'm still<br />

/ •<br />

COMPLETELY stuck on<br />

Staff of Karnath de-<br />

Ultimate's<br />

spite all the so-called tips on the<br />

qame printed in various magazines.<br />

I did find one piece of the<br />

pentacle once, but then got sat<br />

on by a toad.<br />

Anyway, I'm dismayed to discover<br />

that Ultimate are on the<br />

point of releasing ANOTHER <strong>64</strong><br />

game to get me even more<br />

frustrated. It features the selfsame<br />

Sir Arthur Pendragon in a<br />

completely new quest. It's cal-<br />

.<br />

led Entombed so I reckon it'll<br />

probably take place in outer<br />

space just like Underwurlde on<br />

the Speccy. Er, did I<br />

.MM<br />

wrong...?<br />

say some-<br />

, .<br />

thing<br />

trace Leosoft (the company who<br />

were illegally copying and selling<br />

the game) through several<br />

mailing addresses to a location<br />

London.<br />

in<br />

They were then able to arrest<br />

one Anthony Arnold, a council<br />

clerk from London's Mill Hill,<br />

who later admitted being involved<br />

in cassette copying with<br />

another man. He was fined £400<br />

by Bath magistrates and<br />

ordered to pay £190 costs.<br />

Tell you what, if the Copyright<br />

Act is brought into effect in<br />

<strong>June</strong> as expected, nasty commercial<br />

pirates can expect higher<br />

fines still and possibly even<br />

imprisonment. As far as Banger's<br />

concerned that's just what<br />

they deserve. Cage 'em!<br />

Findlng4||oughijgoing to solve any<br />

I'd better ask Mikrogen for a few ch<br />

Mikrogen have decided to do a spe<br />

. service, to helplrblibled individual<br />

^^lipaB0344^<strong>64</strong>47i a soc<br />

welcome you to the helpline. It'll t<br />

much needed hints about the game<br />

^^Bbo|®pRaneviiset of illi<br />

" 1 4'.<br />

ii&fsBi r P. : a, 1<br />

‘- r L ‘SSf? °n' P: Va<br />

finish the game after about a year<br />

s service will be up<br />

eveif&hould be a<br />

nft: of pNone calt^


I<br />

wasn't<br />

hear<br />

v-<br />

THose KeoiewiN6<br />

WHO "THINK, TH€Y KNOIO<br />

IT RU- •JUST' Nonofcp f<br />

/"<br />

-THfcV' PWmB> Wi£L


I<br />

I<br />

The process is quite simple.<br />

The software house sends an<br />

ordinary audio tape of the required<br />

speech to US Gold who<br />

will then send it off to Electronic<br />

Speech Systems in America<br />

where they have a massive<br />

speech synthesizing computer.<br />

After a fortnight the speech will<br />

be returned in micro usable<br />

form.<br />

And the price? A cool £100 a<br />

word plus 5 pence royalty per<br />

disk or cassette sold. But there's<br />

a ban on any game using the<br />

word: supercalafragilisticexpialidocious.<br />

Astonishing what indignities software house<br />

managers are prepared to go through to<br />

promote their new games. This completely<br />

natural and unposed picture shows Rod<br />

Evans of New Generation Software 'caught<br />

in the act', it says here, of having a squash<br />

lesson from star player Jonah Barrington.<br />

This, of course, is quite unrelated to the fact<br />

that New Gen are in the process of releasing<br />

a game called Jonah Barrington's Squash.<br />

The person who sends me the funniest<br />

caption for this picture will win a free copy of<br />

that classic, exciting, all action game<br />

Valhalla, which I'm good at because it plays<br />

by itself. (The second funniest wins TWO<br />

copies - Editor)<br />

Do what<br />

grandad did<br />

Mirrorsoft's latest release, Spitfire<br />

40, looks pretty interesting.<br />

This flight simulator puts you in<br />

control of the plane that won the<br />

war for us. Training, practice<br />

flying and full combat are all part<br />

of the game. There's also a<br />

chance to rise through the ranks<br />

and earn a VC. The cassette will<br />

set you back £9.95 and the disk is<br />

£12.95.<br />

Not the Beatles<br />

CheetahSoft's new game has a<br />

most odd sounding name: Parky<br />

and the Yellow Submarine. The<br />

first in a new series, this arcade<br />

adventure is available on cassette<br />

for £6.95. Included in the price<br />

is a voucher giving you 10% off<br />

the price of the sequel.<br />

Chopper chop<br />

It's suddenly become cheaper<br />

to own a copy of that great<br />

sizzler of a helicopter flight<br />

simulator Super Huey by American<br />

company Cosmi. When<br />

first released here by US Gold,<br />

the cassette price was £11.95.<br />

Soon after, a phone call from<br />

Audiogenic revealed they've<br />

licensed the same game and are<br />

selling it for a mere £8.95. Days<br />

later, wonder of wonders, US<br />

Gold cut their price to £8.95. An<br />

astonishing coincidence, Brian.<br />

Rockford returns in triumph<br />

see from a sneak peak at this<br />

month's top <strong>64</strong> that word is<br />

gradually spreading about<br />

Boulderdash being the most<br />

addictive game this side of Bognor<br />

Regis. I'm addicted to it and<br />

I can't even complete cave A.<br />

Anyway, the great news is<br />

that Boulderdash 2 is only<br />

weeks away from release. This<br />

offers another 16 very different<br />

(harder!) caves, based around<br />

the same collection of enemies,<br />

and with a couple of new ones<br />

thrown in here and there. It's<br />

being released on a brand new<br />

label, and not by Statesoft! I<br />

better get a move on solving<br />

Boulderdash 1.<br />

Boppalonga Commodore<br />

Commodore have released a eludes an easy to read music<br />

range of 'play along' packages book and an actual LP record of<br />

for use with their Music Maker<br />

the relevant music, and a piece<br />

program. They're to enable of software to allow you to use<br />

budding musicians to listen, or both in conjunction with the<br />

learn to play everything from computer. I'm sure I'll find it<br />

the Beatles to Mozart. Each useful when I play at our next<br />

package costs £9.99 and in- knees-up.<br />

Banger notes with interest<br />

that the US Gold disk price<br />

stays at £14.95 - nothing to do<br />

with the fact that Audiogenic<br />

aren't releasing a disk version, I<br />

don't suppose.<br />

Here comes<br />

Superwrinkly<br />

The game I've long been waiting<br />

for (it says here). Super Gran, is<br />

now on release. Based on the<br />

zany TV series of same name,<br />

my favourite Sunday viewing,<br />

it's produced by Tynesoft in<br />

association with Tyne Tees Television.<br />

Also, it includes a free full<br />

colour poster! Yeah!<br />

Beach Head 2:<br />

it talks!<br />

hear that the long awaited sequel<br />

to the immensely successful<br />

Beach Head, called (gasp!)<br />

Beach Head II, will feature digitised<br />

speech. Subtitled The Dictator<br />

Strikes Back the game is<br />

claimed to have several 'amazing'<br />

screens and a true two player<br />

'head to head' option. What<br />

does that mean, Brian?<br />

US goodies line up<br />

Yet more hot stuff coming in<br />

from the States courtesy Of US<br />

Gold. The new batch includes<br />

Dropzone, claimed to be the hottest<br />

shoot-em-up since Defender,<br />

and Doughboy, an arcade<br />

style game which puts you in<br />

charge of recovering supplies<br />

scattered about a battlefield. The<br />

boys tell me they'll be reviewed<br />

shortly so keep your peepers<br />

peeled.<br />

^oo


1<br />

. .and<br />

• High-energy s joyetiok-wrenching sports simulation<br />

With excellentgraphics, animation and<br />

realistic sound this is a greatprogram for<br />

those not already exhausted by this type of<br />

games. Get into training now if you want to<br />

get to challenge Brian Jacks, letalone beat the<br />

man. Despite the hernias and heart failures it<br />

will cause, this arm wrenching, joystick<br />

breaking, eyeballpopping game is a real<br />

thriller.<br />

1.<br />

Sweaty action in the gym<br />

2.<br />

The whole thing looks and feels very much<br />

Neck and neck with the computer<br />

cyclist<br />

like Activision's superb Decathlon to me. It<br />

doesn't really offer anything totally new, and<br />

the so calledpowersync feature didn 't stretch<br />

much further than an elaborate, and rather<br />

sweaty, waggling session. Despite these<br />

criticisms l found the whole thing a<br />

thoroughly enjoyable, and exhausting<br />

experience.<br />

Eight gruelling events<br />

As I write, arm and shoulders<br />

a-throbbing, I wonder<br />

about the sadistic<br />

tendencies of software<br />

houses. Having just got over<br />

Decathlon and Summer Games<br />

my shattered muscles were<br />

forced to work on the latest arm<br />

wrencher.<br />

Plenty of deodorant is needed<br />

as you pummel your joystick<br />

through the eight energy-taxing<br />

events of the challenge. As usual<br />

in this type of game the faster<br />

you move your joystick back and<br />

forth the faster your man moves.<br />

When you start a game there<br />

The different events add enough novelty to<br />

make this a compulsive game with the real<br />

fun coming in events like the dips. The<br />

sadistic combination ofstop-start waggling is<br />

absolute murder particularly over the<br />

extended time limit The skill events like the<br />

boar shoot come as a welcome relief,<br />

although you may he shaking too much to<br />

shoot straight. I'm off to have a bath.<br />

are two options: challenge a fellow<br />

human or the tireless computer.<br />

It's much more fun with<br />

another player, the competitive<br />

spirit giving you just a bit more<br />

determination and takes that<br />

last bit of energy in a dramatic<br />

effort to win.<br />

The winner of the eight<br />

events, which score in Decathlon<br />

style, might well get to challenge<br />

Brian Jacks himself. This<br />

is only when you have passed all<br />

the 'qualifying' scores. If these<br />

are anything to go by I reckon ol'<br />

B.J. must be superhuman.<br />

According to the instructions.<br />

CANOE RACE. Not particularly<br />

simple by any means. Plenty of<br />

energy will be sapped as you<br />

cleave your way through the<br />

water. Steady rhythm is also a<br />

necessity or else you'll find yourseif<br />

careering into the markers of<br />

your lane.<br />

BOAR SHOOT. No waggling involved,<br />

just a steady hand and a<br />

keen eye as you move a crosshair<br />

about the screen in an<br />

attempt to fire at a moving target.<br />

Pressing the fire button will shoot<br />

off a bolt so you have to time it<br />

right to hit the targetsuccessfully.<br />

3. 100M SPRINT. Simply pulverise<br />

the joystick from left to right at<br />

horrendous speeds to come in<br />

first.<br />

4. SQUAT THRUST. With your<br />

arm hanging like a soggy toilet<br />

roll things take a turn for the<br />

better. Tap the joystick left twice<br />

and right thrice to complete one<br />

squat thrust. Easy though it<br />

sounds concentration should be<br />

at its utmost throughout this<br />

event. For every move made<br />

wrongly, valuable time will be<br />

lost as you try to regain your<br />

rhythm.<br />

5. SWIMMING. More horrific joystick<br />

thrashing. This time the fire<br />

button has to be pressed to allow<br />

your man to breathe as he sticks<br />

his head out of the water. We all<br />

know that a swimming performance<br />

is effected badly by either<br />

not breathing or breathing under<br />

water.<br />

6. ARM DIPS. If you haven't<br />

changed your shirt by now this<br />

event is guaranteed to bring tears<br />

to your eyes and make you sweat<br />

like a pig! Press fire button and<br />

your man will drop. When his<br />

elbow has touched the judge's<br />

fist; waggle like mad to get him<br />

back up to his starting position.<br />

Repeat the process again . . .and<br />

again . again.<br />

7. FOOTBALL. Those who haven't<br />

hacj already coronaries will find<br />

this easier to tackle, ho ho. Simply<br />

guide your man through the<br />

cones as he dribbles a ball, then<br />

shoot for goal.<br />

8. CYCLING. The final challenge<br />

which will turn even the coolest<br />

puce. A really hefty pummelling<br />

session, the last thank goodness,<br />

as you whizz down the track. The<br />

fire button will change your gears<br />

but other than that your forearm<br />

muscle will have to be practically<br />

torn away to achieve the qualifying<br />

time.<br />

WU-L IT END? ?...<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 71


f<br />

MOON CRESTA<br />

Incentive, £6.95, joystick and keys (definable]<br />

9 Nostalgic delve into arcade past<br />

T<br />

his game has certainly<br />

taken a long time in being<br />

converted to a micro: only<br />

about six years! But the classic,<br />

ancient arcade game even now<br />

might be found lurking in the<br />

furthest recesses of a dingy<br />

arcade.<br />

To the uninitiated, the game<br />

entails blasting kamikaze aliens<br />

and after every fourth and third<br />

waves increasing your fire<br />

power by docking ships.<br />

There are five different aliens<br />

varying in speed and al! but one<br />

lot follow a predictable pattern.<br />

Nevertheless they are all quite<br />

difficult to hit and reach horrific<br />

speeds on level three.<br />

Only one shot is allowed on<br />

screen at one time so every shot<br />

counts and on high levels it is<br />

essentia! to hit your target otherwise<br />

you will find it crashing into<br />

you.<br />

You will encounter two waves<br />

of each alien, each alien appearing<br />

in a wave of eight. The waves<br />

all have to be approached differently.<br />

JR<br />

Graphically this game<br />

is arcade perfect and<br />

the sound is exactly<br />

the same as its big<br />

brother l enjoyed the<br />

arcade game when it<br />

first came out and this<br />

nostalgic trip into<br />

recent history was<br />

thoroughly enjoyable.<br />

A good old massacre<br />

never goes amiss and<br />

this should be of interest<br />

to any dedicated<br />

arcade player.<br />

7 O 0/<br />

/ /O<br />

High-score table, 2-player<br />

option, etc. Competition to<br />

50%<br />

enter.<br />

63%<br />

Fast andsmooth if dated. C* 1“ O/<br />

This is the licensed version<br />

— the rating doesn't mean<br />

much.<br />

Pleasing nostalgia trip for<br />

Good old arcade<br />

blasting stilt has its<br />

appeal but tsuspect<br />

that It won't fast long<br />

for mostpeople,<br />

•| There aren't that<br />

many waves but fahat<br />

there is is pretty<br />

tough. Tve always<br />

been a sucker for<br />

simplezapping games<br />

like this and this one in<br />

the Oalaxian mould<br />

SShould provide me<br />

with some untaxing<br />

r<br />

130 /O a 9 e,n 9 ar°ade goers.<br />

This is # superb<br />

I<br />

implementation oftfre<br />

archaic arcade class®.<br />

of the same name.<br />

The thing is Moon<br />

Q O/ dust as ted as in the r Q 0 / Six different waves, but<br />

Cresta wasn't much of<br />

ZJij /O ori 9 >nal. difficulty levels<br />

Q^ /Q<br />

soon get<br />

very hard.<br />

a game when it first<br />

came out and ft \<br />

certainly doesn'thold<br />

its own with the<br />

\<br />

destruction.<br />

63% A fairly cheap trip down Memory Lane.<br />

the control in this game is mostly<br />

by 'powersync'. Apparently<br />

you should move your joystick<br />

in time with your man's motions<br />

and only gradually build up<br />

speed.<br />

This sounds intriguing, but<br />

proves a little misleading. In<br />

most events the usual Decathlon<br />

-type hysterical threshing<br />

appears to be the best technique.<br />

However there are some<br />

events where additional timely<br />

button presses are required.<br />

At the end of a game, while<br />

you're stretchered out, your<br />

man will appear on a rostrum.<br />

Depending on how well you've<br />

72 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong><br />

done he'll take either first or<br />

second place.<br />

If you've done really well then<br />

you can challenge Brian Jacks.<br />

The trouble is that the challenge<br />

takes place immediately after<br />

the first one. This is unfair: your<br />

transplanted organs won't even<br />

had time to adjust to your body,<br />

let alone go through the rigorous<br />

tortures again.<br />

One criticism isthat there is no<br />

practice feature. Every game<br />

that you play has to be all the<br />

way through which gets rather<br />

painful if you have trouble with<br />

one event.<br />

JR<br />

r- ryo/<br />

^ /O<br />

Concise instructions; annoying<br />

not to be ^/e t0 quit<br />

an event.<br />

54%<br />

Q/<br />

Fairly impressive animation<br />

r\ /<br />

78% Q 79%<br />

and reasonable variety.<br />

f Cute title screen tune<br />

O but not too much else.<br />

76%<br />

VALUE FOR MONEY<br />

0/ Cheaper than most of the games in its<br />

78% Q class.<br />

SoLDlES..."<br />

... w<br />

An adaptation of the<br />

familiar sports simulation<br />

games.<br />

9 your arms can take it,<br />

^4. hammering Brian is a strong<br />

O incentive to keep waggling.<br />

/ Eight events and constant<br />

cdallen9e to improve<br />

scores.<br />

IT'S<br />

SfentA


1<br />

1 1 1<br />

Deep in the Bungeling<br />

Empire lies a fortune in<br />

gold, stolen by power<br />

hungry leaders, and guarded by<br />

enemy soldiers. Luckily a highly<br />

trained Galactic commando,<br />

such as yourself, is on hand to<br />

recover every single ingot from<br />

the massive, and perplexing,<br />

underground caverns.<br />

There are 1 50 screens of Panic<br />

style action in this game, the difference<br />

being there's a lot more<br />

panic. Each screen consists of a<br />

number of gold chests scattered<br />

about, which you must collect to<br />

move onto the next level. But<br />

they are protected in devious<br />

ways. Some are embedded in<br />

seemingly impenetrable brick,<br />

others by apparently uncrossable<br />

gaps.<br />

Usually there are ladders of<br />

various length joining any platform<br />

formations. Horizontal<br />

bars of differing length are also<br />

usually present, and you can<br />

swing your way along these<br />

hand over hand.<br />

Ladders<br />

Your man<br />

Gold bars<br />

The Bungeling<br />

guards<br />

Floors which you<br />

can dig into.<br />

V<br />

Ip<br />

Not one of the most recent<br />

games but certainly one of<br />

the best. There are loads of<br />

screens , masses of action<br />

and lots of variation to keep<br />

you going. The slightly<br />

offputting graphics turn out<br />

to allow you a relatively<br />

massive playing area with<br />

consequently more to do<br />

than usual. This ,<br />

will be a classic<br />

for a long time to<br />

come.<br />

n f<br />

# Classic panic game with forgettable graphics, unbelievable addiction<br />

# 1 50 different screens and you can create your own<br />

On some screens there are<br />

hidden trap doors to fall<br />

through. They look exactly the<br />

same as normal, diggable brick,<br />

but have the annoying property<br />

of being where you least expect,<br />

or want, them. Thankfully they<br />

appear at the same place on the<br />

same screens, so if your memory's<br />

good<br />

Getting the chests is not so<br />

easy though. A group of guards<br />

patrol the screen, all after your<br />

blood, and are far more intelligent<br />

than your average alien.<br />

These guards occasionally pick<br />

GRAPHICS<br />

Excellent screen design<br />

facility. On cassette, game<br />

loads in sections.<br />

1 1 1 1 4<br />

End of screen tune plus<br />

one or two effects.<br />

VALUE FOR MONEY<br />

1<br />

Endless hours of designing and playing<br />

ORIGINALITY<br />

Strong Space Panic roots<br />

4 but you can design<br />

//"I<br />

your<br />

own screens.<br />

HOOKABILITY<br />

Tiny but well-animated<br />

O<br />

CyQ<br />

vy / 0 stick man C Extremely playable and<br />

graphics. addictive irom word go.<br />

SOUND<br />

^<br />

O C7 / O<br />

INSTABILITY<br />

150 screens plus an infinite<br />

number for you to create.<br />

f<br />

D/Y screen designing<br />

The game generator facility allows you to design and play your<br />

m own screens of deviousness. You could shock your friends with<br />

your talent to design. The edit mode allows you to:<br />

I<br />

I<br />

I<br />

1) Edit a screen. Choose which of the 150 screens you wish to<br />

amend. Screens can then be drawn by moving a cursor using a<br />

tight cross formation of keys (which I found a little awkward to<br />

use). When you want to place a block, space, man etc., you just<br />

press the relevant key. When you've finished designing your<br />

screen, it can be saved to tape for use at a later date.<br />

2) Play. You can play test any, or all of the 150 screens — including<br />

the ones you haven't edited. Incidentally, this means you 1<br />

can<br />

I<br />

see the later screens as soon as you like.<br />

3) Initialize. Will clear out the currently stored block of levels,<br />

ready for you to define your own from scratch.<br />

4) Clear. Erases a screen from tape.<br />

5) Move. Allows you effectively to renumber the screens so that<br />

they appear in a different order.<br />

1<br />

g<br />

I memory.<br />

6) Score. This clears out all the high scores currently held in<br />

up a chest for themselves and<br />

must be tricked to falling into<br />

pits which you dig with your<br />

laser drill pistol. Any gold carried<br />

by them will then be released<br />

for you to pick up.<br />

You, and the guards for that<br />

matter, can fall any distance<br />

without dying. This proves useful<br />

should you become surrounded<br />

as you can dig a hole and fall<br />

through it to the next level of<br />

platforms. But beware, some<br />

bricks are undiggable.<br />

All of the screens have been<br />

designed with the utmost cunning,<br />

and prove difficult and<br />

enjoyable to play. The facility<br />

exists to make your own, equally<br />

Fast arcade action that'll<br />

make the platform wallahs'<br />

eyes drop out. A massive 150<br />

screens (more if you design<br />

them) which will keep the<br />

midnight oil burning in many<br />

a dedicated arcade players<br />

home. Graphically miniscule<br />

and aurally crude, the<br />

game's sheer addiction kept<br />

my eyes propped<br />

open until the<br />

**<br />

owls went to<br />

bed.<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 73<br />

SNIP-SNIP.


I<br />

I<br />

baffling, screens of action<br />

should the present set become<br />

at all tiresome {see panel).<br />

There are also a wide range of<br />

gameplay options. Keyboard or<br />

joystick control is accessible at<br />

any time throughout the game.<br />

If all is lost and your man is trapped<br />

without any means of death<br />

or escape, then there is an option<br />

to abort that particular life.<br />

It's possible to alter the overall<br />

game speed, pause and restart<br />

the game. You can toggle the<br />

direction that you dig (either in<br />

front of or behind you), or terminate<br />

the current game should<br />

you get too annoyed with your<br />

performance.<br />

There are also two cheat options,<br />

with which you can add<br />

additional lives or advance<br />

levels. However should you<br />

resort to using either you won't<br />

be registered on the high score<br />

table.<br />

With all these overwhelmingly<br />

good points it seems difficult<br />

to fault Lode Runner in any way.<br />

Nevertheless the sound and<br />

graphics must be criticised for<br />

their crudeness and simplicity,<br />

and the loading of levels for its<br />

laborious technique.<br />

The sound consists of little<br />

other than a few quirky tunes on<br />

completing levels, and some<br />

bloops and beeps thrown in for<br />

good measure during the game.<br />

The sprites used are nothing<br />

more than tiny stick men, about<br />

a character square high. But<br />

they are in fact well animated.<br />

Bricks, blocks, ladders and bars<br />

are all as simple as the sprites.<br />

Even the colour scheme is plain,<br />

consisting of a mere four<br />

colours.<br />

The 150 levels are stored in<br />

blocks of roughly 16 screens,<br />

and need to be loaded from $ide<br />

two of the tape (The main program<br />

is on side one and must be<br />

loaded first). This proves to be<br />

an annoying way of doing<br />

things, especially if you get to a<br />

high level, die and want to play<br />

again - you have to rewind the<br />

tape back to the beginning and<br />

Despite the below average<br />

graphics , sound and<br />

annoying level loading<br />

method. Lode Runner comes<br />

up with its head held high. An<br />

incredibly playable and<br />

addictive 150 screens of<br />

platform derivation,<br />

combined with a superb<br />

choice of options means<br />

you'll be playing for a long<br />

time to come. Despite the<br />

relatively few different<br />

elements on each screen,<br />

there's enormous variation<br />

between the different<br />

screens. Some are amazing,<br />

and amazingly difficult.<br />

reload the first levels.<br />

Still, the game doesn't lose<br />

out because of these* niggles -<br />

it's got playability, hookability<br />

and most of all, lastability.<br />

GP<br />

S<br />

mbu<br />

Gold/Sydney, £9.95 case, £14.35 disk, joystick and keys.<br />

trap on your goggles and<br />

leather helmet and take to<br />

the skies in a glorious<br />

flight simulation game where<br />

you have to blow up dams.<br />

The raid is one from the second<br />

world war which has been<br />

immortalised in film and nowon<br />

the <strong>64</strong>. Your task is to drop a<br />

single 'bouncing' bomb and<br />

blow up a dam at night. However<br />

dropping the bomb is the<br />

easy bit, getting to the dam<br />

across occupied Europe in the<br />

dark is what's really tough.<br />

The whole burden of the raid<br />

rests on you - you do the jobs of<br />

all seven crew members. You<br />

can choose one of three missions<br />

of increasing difficulty. The<br />

practice dam run lets you just do<br />

ihe bomb run without any<br />

ground based opposition to fly<br />

over.<br />

The other two missions are<br />

much harder starting you on the<br />

French coast and a British airfield<br />

respectively. This gives you<br />

much longer and tougher flights<br />

to complete, with a take off required<br />

from Britain in the<br />

'squadron leader' option.<br />

When you're in the air you<br />

have seven instrument screens<br />

Excluding Super<br />

Huey, this is the only<br />

flight simulator to<br />

have really appealed<br />

to me in any way. The<br />

effect of flying was<br />

pretty poor, but the<br />

excellent attention to<br />

detail on the inside of<br />

the plane, made up for<br />

that. Successfully<br />

destroying the dam is<br />

easy enough on the<br />

practice dam run.<br />

Flying over Europe,<br />

avoiding enemy fire<br />

before getting to the<br />

dam, is incredibly<br />

difficult, frustrating<br />

and offputting, "<br />

though.<br />

74 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>


I<br />

\<br />

C<br />

.0 Lode Runner is very user-friendly/great fun!<br />

'v><br />

FEATURES!<br />

/// Lode Runner is a very well thought-out package<br />

150 CHALLENGING SCREENS<br />

and is extremely playable. A must for<br />

g CHEAT KEYS PROVIDING<br />

lJ ilg l f a game connoisseurs.<br />

n.<br />

Q<br />

Tom Hussey<br />

, (<br />

UNLIMITED LIVES & ACCESS TO ANY<br />

SCREEN VARIABLE GAME SPEED &<br />

FREEZE FRAME HIGH SCORE TABLE<br />

LODE RUNNER COMPETITION<br />

Send us your best screen design, on cassette or disk,<br />

JOYSTICK OR KEYBOARD CONTROL<br />

30th <strong>June</strong> <strong>1985</strong>, to the address below. It may become<br />

PLUS PLUS PLUS ALSO INCLUDES<br />

one of the best British screens to be included on<br />

‘CHAMPIONSHIP LODE RUNNER’, for release b><br />

H SCREEN GENERATOR - ENABLES YOU<br />

TO CREATE YOUR OWN SCREEN DESIGNS<br />

Ariolasoft later this year.<br />

A prize of a Mini Krugerrand<br />

will also be awarded for each screen used.<br />

I<br />

AVAILABLE FROM ALL GOOD SOFTWARE RETAILERS — If it's not there ,<br />

please order it — or in case of difficulty send your crossed<br />

cheque/P.O. made out to Ariolasoft U.K. Ltd. including your own name and address ,<br />

to Ariolasoft U.K. Ltd., Suite 105/106,<br />

Asphalte House, Palace Street, London SW1E 5HS.<br />

Lode Runner Cassette £9.95.<br />

^ Lode Runner Disk £12.95 - includes VAT&p&p. U.K. ordersonly. HIGH PERFORMANCE PROGRAMS


This is a great<br />

combination of flight<br />

simulator and action<br />

although the<br />

opposition is<br />

incredibly tough over<br />

the land. The lack ofa<br />

score is annoying as is<br />

the finality of the<br />

crash but these are<br />

minorpoints in a<br />

tremendously tough<br />

challenge. This won't<br />

be an easy mission to<br />

complete but it will be<br />

one of the most<br />

satisfying there is.<br />

Booster gauges.<br />

RPM gauges for each<br />

engine.<br />

Fire extinguishers for<br />

each engine.<br />

Very impressive with<br />

a superb Lancaster<br />

Bomber sound. A nice<br />

touch graphically is a<br />

view of the lights from<br />

towns and cities as<br />

you fty over.<br />

Instrument panels are<br />

excellently drawn but<br />

seem lacking in<br />

movement. Having<br />

great instant appeal<br />

this should be a<br />

commercial success<br />

but / think it could get<br />

rather boring in time.<br />

Throttle controls.<br />

Booster controls<br />

the dam<br />

PRESENTATION ORIGINALITY<br />

w~ mHHHT<br />

Q CT 0/<br />

Q^ /Q<br />

'<br />

GRAPHICS<br />

QA 0 /<br />

SOUND<br />

Stunning package and<br />

impact, but lacks any<br />

scoring.<br />

“TP A Q /<br />

The still graphics are<br />

0/<br />

/Q superbly atmospheric.<br />

jj<br />

A /q<br />

difference.<br />

A flight simulator with a<br />

HOOKABILITY<br />

V?U /O<br />

“7 0 / Hot too many effects, but<br />

tmm 1 O 0/<br />

j /q what there are are superb.<br />

1VALUE FOR MONEY<br />

"7 0/<br />

j Q /q<br />

Huge appeal thanks to the<br />

great graphics,<br />

superb feel.<br />

LASTABILITY<br />

J A / Q<br />

The squadron leader<br />

mission will take a lot of<br />

cracking.<br />

Bombing<br />

An excellent program and certain commercial success. Slightly<br />

tarnished by a couple of annoying quirks.<br />

Once you are within range there<br />

are a number of factors which<br />

have to be set exactly in order to<br />

successfully bomb the dam. A<br />

blue marker will appear on the<br />

speedometer and the needle<br />

must cover it exactly. Your height<br />

must also be exact and a special<br />

bomb aimer screen lets you<br />

gauge this.<br />

Once you are below 100 feet it<br />

allows you to turn on two spotlights<br />

which when perfectly overlapping<br />

mean you are at the right<br />

height. With that done you can<br />

get the bomb rotating and when it<br />

is Op to speed, sights will appear<br />

on the front gunner's screen.<br />

When these line up with the<br />

dam's towers you should release<br />

the bomb.<br />

The bomb is now seen skimming<br />

across the water and a successful<br />

drop will blow a huge hole<br />

in the dam through which water<br />

will pour. If you miss you will be<br />

told what you did wrong.


to control, plus an extra one on<br />

the squadron leader mission.<br />

Each of these represents a<br />

member of the crew except for a<br />

status screen which shows you<br />

your damage and success<br />

against the enemy defences.<br />

Each screen is accessed by a<br />

number on the keyboard, the<br />

most important being the PILOT<br />

where you actually fly the plane.<br />

Here you control compass direction,<br />

the plane's banking, height<br />

and also an airspeed indicator.<br />

This screen shows the terrain<br />

you are flying over: either blue<br />

streaks for sea or yellow dots<br />

(lights) for land. Searchlights,<br />

barrage balloons, night fighters<br />

and flak appear here and except<br />

for the flak you can shoot these<br />

on the FRONT and TAIL<br />

GUNNER screens. These feature<br />

/ill<br />

tracer fire which looks and<br />

sounds excellent.<br />

The BOMB AIMER screen is<br />

used to set your altitude precisely<br />

in the final bombing run [see<br />

panel), while the NAVIGATOR<br />

shows a six screen map of<br />

Europe including your Lancaster<br />

and lots of ground installations<br />

like population, military, industry,<br />

airport and radar centres as<br />

Well as the three dams. The map<br />

helps you to guide the bomber<br />

away from the main danger<br />

areas on its way to the dam.<br />

The other main screen is the<br />

ENGINEER in which you control<br />

the throttles and boosters for<br />

your four engines to maintain<br />

speed. A second screen is introduced<br />

for the SQUADRON<br />

LEADER so that you have to<br />

watch fuel and also use the flaps<br />

and undercarriage on take-off.<br />

The instructions come with<br />

some weighty briefing notes<br />

which are needless but interesting.<br />

The sound effects are realistic<br />

and atmospheric. One disappointment<br />

was the lack of a scoring<br />

system and the fact that after<br />

you'd crashed you couldn't access<br />

any instruments to see<br />

exactly why.<br />

BW<br />

INTERNATIONAL<br />

Commodore, £5.99 case, £1 1.39 disc, joystick only<br />

Superb sports simulation from the author of ‘International<br />

One or two players with nine computer levels<br />

T<br />

he long awaited sequel to<br />

International Soccer has<br />

been floating around for<br />

months in various pirated and<br />

rather unsatisfactory preproduction<br />

forms. Now at last<br />

the real thing is here, and it's<br />

brilliant.<br />

Anyone who has seen International<br />

Soccer will instantly<br />

recognise the players, only this<br />

time they are bigger and are<br />

dressed in really cool basketball<br />

gear.<br />

For the two of you who<br />

haven't seen Soccer 1, control of<br />

a team of players is easy. The<br />

nearest player to the ball is<br />

chosen by the computer and put<br />

under your control. You'll know<br />

which player this is by his vest<br />

changing colour slightly. If you<br />

pass a ball, then the receiving<br />

player is automatically selected<br />

for you to control.<br />

On loading you are presented<br />

with a series of options. Select<br />

one of the nine computer levels<br />

orplay two players with a friend.<br />

If you don't like your team's colours<br />

then you can change them<br />

from a varied choice of strips.<br />

This program also allows you<br />

to play three types of rules:<br />

NCAA, NBA and Olympic. Each<br />

setting has its own rules and<br />

characteristics.<br />

Once you are happy with the<br />

settings you can start the game<br />

which begins with four cheerleaders<br />

doing a little dance. The<br />

teams then run out of the changing<br />

rooms onto the pitch and go<br />

to their tip-offpositions.<br />

A whistle will sound and the<br />

match starts. The ball is thrown<br />

into the air and the players have<br />

to jump up and knock the ball<br />

Thoroughly enjoyable sports<br />

simulation which hadjust as<br />

much impact as its older<br />

brother Soccer. Action<br />

packed, with great attention<br />

to detail and play that you<br />

can really relate to, make this<br />

one an instant classic. / loved<br />

every minute playing it and<br />

it's released at a price that<br />

anyone can afford. Don't<br />

miss it.<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 77


down to their own players. As<br />

the ball is thrown up and down<br />

the pitch the playing area scrolls<br />

up and down keeping the ball in<br />

the middle of the screen. The<br />

actual playing area is about<br />

three screens long and is viewed<br />

panoramically like International<br />

Soccer.<br />

On the far side of the pitch is a<br />

grandstand in which detailed<br />

and polite spectators sit, watch<br />

and applaud any good moves.<br />

Advertising hoardings and the<br />

scoreboard both feature on the<br />

grandstand giving it a really lifelike<br />

appearance.<br />

The players are large, chunky<br />

and superbly animated and look<br />

incredibly realistic. There are<br />

some really nice touches too like<br />

a player stooping to collect a low<br />

bouncing ball.<br />

The ball itself behaves like a<br />

real basket ball and bounces<br />

convincingly and has a clear<br />

shadow which increases and decreases<br />

as the ball bounces.<br />

The scoreboard displays the<br />

score (of course), time remaining<br />

and, depending on the rules<br />

played, the time the ball has<br />

been carried. It also prints up<br />

Well worth the wait and<br />

despite its long time in<br />

development still an<br />

excellent up-to-date game.<br />

The nine levels mean any<br />

standard ofplayer can get a<br />

good game against the<br />

computer. The only<br />

disappointmentwas that you<br />

can 't control the length of the<br />

game and / would really like<br />

much longer high scoring<br />

games. Should prove just as<br />

popular as International<br />

Soccer and at a delightful<br />

price.<br />

Ball control<br />

Control of the ball is really easy and takes only a little bit of<br />

practice. What is more difficult is actually scoring a basket, but<br />

again a little perseverance will reap its own rewards.<br />

When you receive a ball your man will automatically bounce it<br />

and will run with it without dropping it. If you press the fire<br />

button he will throw it: the longer the fire button is held down<br />

the further he will throw the ball.<br />

If there is a player in the general direction of the throw then the<br />

ball will go to him. If, on the other hand, there is no player<br />

present the ball will be thrown off the pitch.<br />

Actually going for a basket is the most tricky and important<br />

aspect of the game and practice at this is essential. Don't forget<br />

that manoeuvring in mid air is possible just before your player<br />

releases the ball. To do this simply point the joystick in the<br />

direction that you want to throw and your man will spin in flight.<br />

Remember that the longer you keep your finger on the fire<br />

button the further the ball will be thrown. Therefore when you're<br />

near to a basket tap the button. It takes a bit of practice to get the<br />

feel of the throwing action but is quickly mastered within a few<br />

games.<br />

Stealing<br />

If an opposing player is standing<br />

still, rush up to him (be careful<br />

not to go crashing into him or<br />

else a foul will be awarded<br />

against you). When you reach<br />

him you'll automatically steal the<br />

ball: quickly turn away left, right<br />

or back and the ball is yours.<br />

Blocking is another important<br />

factor in gameplay. Timing is<br />

crucial in this manoeuvre although<br />

the movement is simplicity<br />

itself. Just when the oppo<br />

sition is about to throw, jump up<br />

and if timed correctly you will<br />

either steal or block the ball. You<br />

don't only have to stand still to<br />

block, you can run in, jump across<br />

the throw and catch the ball in<br />

mid air which is really good.<br />

GOAL! and tells you when the<br />

ball is out, if you have fouled or<br />

made any sort of violation.<br />

At the end of a game the players<br />

will re-emerge from the<br />

changing rooms and are followed<br />

by a woman in an evening<br />

dress. A player from the winning<br />

team steps forward and she'll<br />

present him with a cup which he<br />

holds aloft, victorious.<br />

The gameplay is terrific and<br />

some complex and clever play<br />

can be performed easily. The<br />

game is easy to master and level<br />

one is a doddle to beat but level<br />

nine really gives you a run for<br />

your money.<br />

JR<br />

This game gripped me hard<br />

when / first saw it, and it<br />

hasn 't let go several weeks<br />

later. It's similar to Soccer to<br />

look at, but any similarities<br />

stop there. This is a brilliant<br />

sports simulation and is a<br />

worthy successor to its<br />

incredibly popular<br />

forerunner.<br />

OA O /<br />

oU /o<br />

Choice of difficulty level,<br />

award presentation after<br />

nla 1/<br />

Bouncing ball, ref’s whistle,<br />

crowd applause.<br />

36%<br />

Another sports simulation,<br />

but it’s not like the others.<br />

65%<br />

QQ O/<br />

O O/<br />

Excellent game-play means<br />

very strong appeal.<br />

The computer is very tough<br />

on the high levels — also a<br />

great 2-player game.<br />

Very cheap for such a high-quality program. May even do as well as<br />

International Soccer.<br />

92%<br />

78 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>


-.<br />

•<br />

'<br />

S<br />

r>'<br />

•<br />

1<br />

' - -<br />

;*><br />

: -5r<br />

’<br />

Tir Na Nog<br />

the land of youth, the other world.<br />

£9.95<br />

48K ZX SPECTRUM<br />

CBM <strong>64</strong><br />

Tir Na Nog the kingdom of the sidhe, the home of dagda's cauldron.<br />

Tir Na Nog a vast and complex adventure, in a magical Celtic landscape.<br />

Tir Na Nog a most stunning visual experience, with state-of-the-art film<br />

animation.<br />

Tir Na Nog -a true computer movie.<br />

ALSO FROM GARGOYLE:<br />

THE STUNNING SPACE GAME,<br />

AD ASTRA - £5.95<br />

WINNER -CRASH READERS'<br />

BEST SHOOT- EM- UP AWARD<br />

GARGOYLE GAMES, 74 KING STREET, DUDLEY, WEST MIDLANDS. TEL: DUDLEY 238777


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\<br />

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.<br />

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1<br />

»<br />

Okay so it isn’t the<br />

T<br />

he Mastertronic range of<br />

games is continually<br />

growing and improving<br />

immensely. Skyjet is no exception.<br />

The game is a horizontally<br />

scrolling shoot-and-pick-em-up<br />

spread over several screens'<br />

length and five levels.<br />

Supply bases need to be built<br />

and nasties are to be disposed<br />

of. Only you, in your super-sleek<br />

futuristic helicopter can rise to,<br />

and accomplish this challenge.<br />

In order to build your supply<br />

bases you must collect a<br />

number of supply pods (marked<br />

ET for identification purposes,<br />

and no, I don't know why either)<br />

from around the landscape and<br />

drop them over a designated<br />

building area (with an accurate<br />

press of the fire button).<br />

The landscape is around four<br />

screen lengths long, and scrolls<br />

smoothly from side to side as<br />

level there<br />

you go. On the first<br />

are islands and 'oceans'. Pods<br />

are to be found on the islands,<br />

and ships and submarines in the<br />

water. On the next level there is<br />

a similar scene, but with tanks<br />

patrolling the land.<br />

Control of your wobbly helicopter<br />

is unrealistic, but doesn't<br />

affect the game-play badly in<br />

any way. Simple four way joystick<br />

movement moves the helicopter<br />

in four directions. Pressing<br />

the fire button fires missiles<br />

horizontally and holding down<br />

the button drops bombs.<br />

There is a form of gravity acting<br />

upon your 'copter that will<br />

YOUR<br />

ENEMIES<br />

Here's what to expect on the first<br />

two levels:<br />

SUBMARINES. Bombing these<br />

earns a measly 20 points, but at<br />

least quells their fire. Each time a<br />

submarine gets bombed, the<br />

next one to appear moves faster<br />

and is more difficult to hit. Should<br />

you be unlucky, or foolish<br />

enough to allow a submarine or<br />

two to pass, then the enemy will<br />

increase in number and ferocity.<br />

FUTURISTIC FIGHTERS and later<br />

UFOs marked 'US' will zip back<br />

and forth to hinder your progress.<br />

These can be shot, but not<br />

bombed, and even then only at a<br />

close range. This makes them<br />

tricky to hit, as well as being<br />

awkward to avoid.<br />

THE CRAFT patrolling the landscape<br />

on each level, can't be shot<br />

or bombed, and so must be<br />

avoided. They shoot frequently<br />

at you though, their explosions<br />

rocking the skies.<br />

Mastertronic, £1.99 casa, joystick or keys<br />

Exciting shoot-em-up at a low, low price<br />

Most of Mastertronics<br />

early efforts shouldbe<br />

X-rated because<br />

they’re so horrific.<br />

This is one of their<br />

£1.99 specials sol<br />

U<br />

» \ \ " "" \w<br />

\ \ iWvu<br />

\<br />

pull you down if you don't<br />

counteract with a push in the upward<br />

direction.<br />

Should you come crashing<br />

down, or get hit by anything<br />

hostile (including the landscape),<br />

you will weaken your<br />

helicopter's shield. The strength<br />

of your shield depends upon the<br />

Your chopper is carrying a building block having just<br />

released a three-pronged burst of fire. The ships<br />

below are setting off explosions which start as small<br />

dots and end as whacking great balls of fire.<br />

mm ^<br />

S&s&j mmm * *<br />

skill level chosen, and once it<br />

runs out, one of your five lives<br />

will be lost. Unfortunately there<br />

is no indication of your shield's<br />

status, and thus how close to<br />

death you really are.<br />

The explosions are reasonable,<br />

as are the rest of the graphics.<br />

Sprites have a cartoonlike<br />

appeal to them, and landscapes<br />

are simple areas of colour.<br />

Sound comes in the form of<br />

average WHEEs and BOOMs<br />

and little else.<br />

The instructions aren't exactly<br />

amazing, but they do give you<br />

enough information to get<br />

going. In game presentation<br />

gives you options for skill level,<br />

^ ^<br />

:<br />

m&K<br />

’<br />

XT.<br />

HU<br />

sound filter control, restart and<br />

pause. The filter control option<br />

is good and some great rumbling<br />

explosions can be<br />

achieved through it. However<br />

it's annoying to have to go<br />

through this option every time<br />

before play.<br />

GP<br />

PRESENTATION<br />

pnpnpnpHPHw—i—i—i<br />

f\ / Gredt loading screen,<br />

A^ < /Vj nice and concise<br />

v/vy / U instructions.<br />

6RAPHICS —>—*—<br />

mm<br />

fun . Bfasting away<br />

with your<br />

three-pronged laser at<br />

anything that moves<br />

white being really<br />

constructive with your<br />

own installations. The<br />

filter setting allows<br />

you to get some realty<br />

meaty explosions that<br />

thunder around and<br />

the action is nothing if<br />

not constant This<br />

makes a nice break<br />

from thinking games<br />

"<br />

'<br />

i &mpri<br />

" |<br />

snip<br />

sound effects mar<br />

your opinion of the<br />

game. As simple as it<br />

may appear on<br />

screen ,<br />

you’ll soon<br />

find that it isn't so on<br />

playing. It's<br />

interesting enough to<br />

get vou hooked fora<br />

few plays and<br />

enjoyable enough to<br />

for a few more. Hook<br />

forward to more of<br />

such quality at such a<br />

low price, "t<br />

TORIBINALltY<br />

a Cl/<br />

Fairly new approach<br />

A-)<br />

U 1 / ^ and dropping things.<br />

7 W /ci to shooting, picking up<br />

1<br />

/TOO/ Smooth scrolling, average -y ^ Q/ Enjoyable enough to<br />

/Q /J /O looking sprites. -<br />

LASTABILITY<br />

|<br />

uHBSS—+— +—+—<br />

F'<br />

m a r\ / Simple noise but ^ /<br />

ve different levels<br />

/l/l nice changeable rumbly<br />

r l* °i multi-screen playing<br />

q / £J<br />

nxnlosions.<br />

HOOKABILITY 1<br />

1<br />

SOUND<br />

VALUE FOR MONEY 4<br />

1<br />

1<br />

Q<br />

/ Good in its own right but particularly good I<br />

/Q /q at this price. [<br />

82 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>


•<br />

•<br />

We proudly present<br />

the first ever Zzap readers' games chart<br />

hits YOUR top <strong>64</strong>!<br />

MISSION (25.9%)<br />

CBS, £8.95 cass, £1 1 .95 disk<br />

This superbly animated platform derivative certainly<br />

lives up to its name. Outstanding graphics, sound and<br />

amazing digitised speech as your agent leaps and<br />

bounds over electrified robots. Search through<br />

furniture and household objects to discover pieces of<br />

password. Collect 36 pieces of puzzle and assemble<br />

them correctly to create a password to save the world.<br />

2.BOULDERDASH (13.7%)<br />

STATESOFT, £8.95 cass, £10.95 disk<br />

Perhaps the most addictive game ever. The idea is to<br />

collect a certain number of diamonds inside a time limit<br />

while avoiding being hit by boulders which tumble as<br />

you clear the earth round them. Other enemies are<br />

fireflies, butterflies and amoeba, and the game's unique<br />

attraction stems from the fact that you must exploit the<br />

behaviour of these enemies to achieve your goal. There<br />

are 16 very different multi-screen caves and five very<br />

different levels- in all, months of challenge.<br />

3.INTERNATIONAL<br />

SOCCER (7.5%)<br />

COMMODORE, £14.95 cartridge<br />

If you're a fan of football then this game is an absolute<br />

must for you. Camera style panning follows the action.<br />

Graphics and animation par excellence and quality<br />

gameplay result in sheer addictionTA two player option<br />

and nine levels of the computer make winning the cup a<br />

real-life battle.<br />

4.STAFF OF KARNATH (6.1 %)<br />

ULTIMATE, £9.95 cass<br />

Joystick controlled adventure in a series of graphically<br />

stunning 3D rooms. You have to collect 16 pieces of a<br />

key to save the world. To help battle witches, toads,<br />

bats, spiders and other evils you have a series of spells<br />

at your disposal - but you have to work out how to use<br />

them. Great entry into the <strong>64</strong> market by Ultimate.<br />

5.GHOSTBUSTERS (5.7%)<br />

ACTIVISION £10.99 cass, £19.99 disk<br />

Film spin-offs extended to the computer game with this<br />

ghost trapping extravaganza. In a ghoul-infested New<br />

York you have to trap slimers to boost your bank<br />

balance and vacuum frozen roamers.The marshmallow<br />

man appears to try and dent your profit margin by<br />

stomping buildings and by blocking your path to the<br />

temple of Zuul. Brilliant mgsic and speech synthesis,<br />

enhance an excellent game. .<br />

6.BRUCE LEE (3.8%)<br />

US GOLD, £9.95 cass, £14.95 disk<br />

The legendary Bruce Lee comes to your screens in a<br />

kickin', leapin' all action platform variant. Plenty Jo do<br />

as you battle your way through the Wizard's 20-location<br />

fortress in search of wealth and immortality.<br />

7.SPY HUNTER (2.8%)<br />

US GOLD, £9.95 cass, £12.95<br />

Arcade quality vertically scrolling shoot-em-up in a<br />

James Bond style. Great atmospheric music and<br />

superb feel adds to the tension as you blast and bump<br />

cars and motorbikes off the road. Go far enough and<br />

you continue the action in a speedboat.<br />

8.SPY VS SPY (2.8%)<br />

BEYOND, £9.95 cass, £1 1 .95 disk<br />

The black and white cartoon spies from MAD magazine<br />

come to life in a race to get documents to the airport. A<br />

one or two pfayer game featuring booby traps and<br />

hiding places as you racd against the clock and your<br />

opponent to escape an embassy.<br />

Last month we printed our own<br />

top <strong>64</strong> games but now we've<br />

handed over to you and it<br />

seems for the most part you've<br />

agreed with us.<br />

IMPOSSIBLE MISSION, our<br />

number two, raced away to<br />

number one, with our personal<br />

favourite BOULDERDASH being<br />

a clear second. INTERNATION-<br />

AL SOCCER bounced up to<br />

number three while the rest of<br />

the top ten all had to fight hard<br />

for their places.<br />

This month we've printed the<br />

percentage of the vote that the<br />

top ten games got and as you<br />

can see Impossible Mission was<br />

streets ahead. The lower<br />

reaches of the chart are very<br />

close so every vote can make a<br />

difference.<br />

There are some interesting<br />

appearances further down the<br />

charts that look set to move up,<br />

notably ROCKETBALL, PITSTOP<br />

II, LODE RUNNER and EVERY-<br />

ONE'S A WALLY. ELITE, despite<br />

9.DECATHLON (2.3%)<br />

ACTIVISION, £9.99 cass<br />

'<br />

,•<br />

Much sweat and tears to be had in this brilliant joystick<br />

waggling sports simulation. Compete againstthe<br />

computer or three frienfls as you work your way<br />

through the ten events of the decathlon. Break records<br />

and hear the crowd roar you on, do badly and prepare<br />

for disappointment. Stunning graphics and astounding<br />

animation give this game the gold medal!!<br />

the fact that at time of writing it<br />

hasn't been released on the <strong>64</strong>,<br />

has also appeared and from the<br />

interest shown so far, the only<br />

place it can go is up.<br />

Great to see that you agree<br />

with our tacky top sellers - not<br />

one of them has made an<br />

appearance in the chart. Mind<br />

you we're not all that sure<br />

about some of the ones you<br />

HAVE chosen.<br />

MARK SALMON of Edgerton,<br />

IAIN CUNNINGHAM of Kingston<br />

and MARCO SPINELLI of<br />

Bournemouth correctly predicted<br />

the top three games and<br />

Zzap! <strong>64</strong> T-shirts and £20 worth<br />

of games will be winging their<br />

way to them. Commiserations<br />

to KEVIN NG of Colwyn Bay<br />

and GARY O'SULLIVAN of Ruislip<br />

Manor who also made the<br />

right prediction but weren't<br />

drawn out of the hat.<br />

If you want to win just get<br />

that form sent in and send your<br />

favourite games up the charts.<br />

lO.RAID OVER MOSCOW (2.2%)<br />

US GOLD, £9.95 cass, £12.95 disk<br />

The remarkable, but controversial follow up to the best<br />

seller.Beach Head. Prevent the oncoming missiles from<br />

annihilating America by penetrating Russian defences<br />

to destroy the reactor housed at the Kremlin. Exciting<br />

multi-screen arcade violence for war-mongering<br />

fascists.<br />

P<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 83<br />

399ft£ Toil RAT<br />

2.MV


1 1 .SUMMER GAMES<br />

QUICKSILVA, £14.95 cass, £19.95 disk<br />

Astounding graphics and animation make this Olympic<br />

simulation a joy to behold as well as to play. A large<br />

range of options and superb gameplay make it one of<br />

the best games simulations competing at the moment.<br />

Would be higher but for the price.<br />

2.ELITE<br />

FIREBIRD, £14.95 cass, £17.95 disk<br />

The greatest Beeb game of all time at last reaches your<br />

<strong>64</strong>. A galaxy awaits you in this incredible trading/<br />

shoot-em-up adventure. All sorts of potential gameplay<br />

is available, see what suits you best. If you get bored<br />

( !?) there're six special missions to keep you on your<br />

toes.<br />

1 3.LORDS OF MIDNIGHT<br />

BEYOND, £9.95 cass<br />

The classic Spectrum adventure now on the <strong>64</strong>. There's<br />

4,000 locations, each with 8 possible landscape views.<br />

Defeat the ice crown or the armies of Doomdark to win.<br />

Multicharacter control, vast playing area and great<br />

atmosphere make this a real biggie.<br />

1 4.AIRWOLF<br />

ELITE, £7.95 cass<br />

In a highly responsive helicopter you have to rescue<br />

five scientists from an underground cave complex.<br />

Tight control, slick graphics and a confusing cave<br />

layout make for an excellent game.<br />

1 5.TROLLIE WALLIE<br />

INTERCEPTOR, £7.00 cass. £9.00 disk<br />

Collect 40 shopping items from this deadly 4-way<br />

scrolling supermarket and deposit them five at a time at<br />

the checkout desk. Terrific platform game with amazing<br />

music nicked from Jean-Michel Jarre.<br />

BLACK THUNDER<br />

GREMLIN GRAPHICS/QUICKSILVA, £7.95<br />

cass<br />

Tony Crowther's excellent revamping of Loco in two<br />

slightly different versions for two different companies.<br />

Guide your futuristic super locomotive/moon buggy<br />

past the graphically outstanding background scenery,<br />

shooting a way through the lost cities. Avoid or shoot<br />

hovercraft/guided missile, spaceships, aircraft and<br />

other nasties to achieve a large enough score to leave<br />

the planet.<br />

1 7.SOFT AID<br />

SOFT AID. £4.99 cass<br />

The computer answer to Band Aid features ten well-,<br />

known games and the Band Aid song for only £5.<br />

Brilliant value for money, with all proceeds going to the<br />

Band Aid funds. Come on you measly pirates, buy<br />

something for once.<br />

UK, £7.95 cass<br />

Tremendous music and smooth graphics in this violent<br />

Rollerball-style sports simulation. It's the year 2010 AD<br />

and the only battles that are fought are on the circular<br />

Rocket Ball field. Are you tough enough to survive this<br />

daunting challenge? „<br />

US GOLD, £9.95 cass, £12.95 disk<br />

Complete with the smart graphics and sound of the<br />

original, this is an excellent conversion of the<br />

underrated arcade game of the same name. Keeping<br />

the thirsty customers satisfied by slinging them drinks<br />

is tough but compulsive work.<br />

NEW GENERATION, £7.95 cass<br />

In a Road Runner type cartoon you have to kill the bad<br />

guy with various traps of increasing deviousness. With<br />

50 screens it will have you puzzling and laughing for<br />

days.<br />

21 .FOOTBALL MANAGER<br />

ADDICTIVE GAMES. £7.95 cass<br />

A classic strategy game where you manage a football<br />

club. You control the players and the money as you<br />

battle to win the league championship and the FA cup.<br />

ACTIVISION, £9.95 cass, £19.95 disk<br />

Excellent arcade-action blast-em adventure in true<br />

Xevious style. A huge playing area awaits intrepid<br />

explorers as you bound and crawl over surreal<br />

landscapes in your questfor artifacts. Deposit them at<br />

the bases and uncover the map to rack up a rating.<br />

CBS/EPYX, £8.95 cass, £11.95 disk<br />

Bodypop your way to the highscores in this breaking<br />

game. Gyro, moonwalk and up rock your way through<br />

four screens of action. Get down to the electrobeat<br />

soundtrack, but don't break a leg.<br />

THE EDGE, £9.95 cass<br />

Massive scrolling caverns (over 1000 screens<br />

altogether) are filled with alien beasts and lava pits<br />

preventing you finding the precious sceptre. Treasure<br />

chests nourish you as you search for the riddles and<br />

explore the platform filled landscape.<br />

US GOLD/AUDIOGENIC, £8.95 cass<br />

£14.95 disk<br />

Outstanding helicopter flight simulator with superb<br />

graphics, sound and feel. Four different games<br />

available: combat mode, mapping, rescue and for<br />

someone who's unfamiliar with flying a helicopter, a<br />

training mode.<br />

26.PYJAMARAMA<br />

MIKRO-GEN, £7.95 cass<br />

A superbly colourful, humourous and teasing graphics<br />

adventure. You have to wake the sleeping Wally from<br />

his nightmare by setting off his alarm clock. Before you<br />

can do that you'll have to work out how to use lots of<br />

objects as you explore Wally's weird mansion.<br />

FIREBIRD, £2.50 cass<br />

Set in a pirate ship you must explore the decks<br />

collecting treasures and booty while avoiding the<br />

fearsome cutthroats and other dangers that bar the<br />

way. Good value multi-screen game with unusual<br />

elements.<br />

28.HERO<br />

ACTIVISION, £9.99 cass<br />

Explore the caverns in search of lost miners. With the<br />

aid of a prop pack, dynamite and a microlaser, R. Hero<br />

must rescue the trapped miners from the mine shafts in<br />

Mount Leone. An initially simple game but is soon<br />

found to have considerable depth in more ways than<br />

one.<br />

29.TIR NA NOG<br />

GARGOYLE, £9.95 cass<br />

Fantastic film quality arcade adventure. Guide<br />

Cuchulainn around Middle Earth in search of the<br />

fragments of the Seal Of Calum. Large playing area,<br />

fantastic animation and loads of challenge make this<br />

one a real arcade adventurer's adventure.<br />

30.FORBIDDEN FOREST<br />

US GOLD. £8.95 cass, £12.95 disk<br />

Atmospheric music and graphics mark this dangerous<br />

stroll through an eerie forest. Defend yourself against<br />

outsized spiders, skeletons, snakes and dragons with<br />

only your trusty bow and arrow to help you. Failure<br />

results in a very gory end.<br />

84 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong><br />

"if veu JPON'T<br />

3»nT rADqN-VOIt.'<br />

VV


\<br />

31 .POLE POSITION<br />

US GOLD, £9.95 cass, £14.95 disk<br />

The officially licensed arcade conversion bringing the<br />

thrills and spills of Grand Prix racing to your screens. A<br />

series of options give this one plenty of challenge as<br />

you battle your way to that elusive record time and<br />

score.<br />

32.LODE RUNNER<br />

ARIOLASOFT, £9.95 cass, £11.95 disk<br />

A platform fanatic's dream come true with 150 difficult<br />

and devious screens as you try to steal all the gold from<br />

the evil Bungelings. If you complete all of them you can<br />

use the screen designer to build some of your own even<br />

harder ones. Challenge unlimited with this one!<br />

33.PSI WARRIOR<br />

BEYOND, £9.95 cass<br />

This highly original game places you in an abandoned<br />

military silo on your magnetic surfboard. You have to<br />

capture the psychic energy forces of psi and id in order<br />

to defeat the Source at the bottom of the 60 level silo.<br />

Your job is made difficult by the tortuous route you<br />

have to follow and the psychic powers that you must<br />

gain. Exciting graphics and game-feel.<br />

CBS/EPYX, £10.95 cass<br />

Absolutely amazing simultaneous two player Pole<br />

Position. Great arcade-quality graphics and sound as<br />

you battle either against the computer or a human in a<br />

Grand Prix race. Six tracks and a variety of options give<br />

this long lasting challenge.<br />

US GOLD, £9.95 cass, £12.95 disk<br />

The definitive version of the legendary arcade game.<br />

Blast your way over the 3D diagonally scrolling Zaxxon<br />

fortress in true and destroy the giant rgbot before he<br />

destroys you.<br />

ANIROG, £8.95 cass, £10.95 disk<br />

Two player ice hockey simulation with a scrolling ice<br />

rink. Try to put the puck into your opponents net or get<br />

violent with your hockey stick.<br />

LLAMASOFT. £7.50 cass, £9.50 disk<br />

The battle against the Zzyaxians continues in Jeff<br />

Minter's strangest and most wonderful creation yet.<br />

You, as a half-goat, half-man, must blast your way<br />

through 100 rooms of weirdness. A unique fouf way<br />

gravity system makes this a superlative shoot-'em-up<br />

38.RAID ON BUNGELING<br />

ARIOLASOFT, £9.95 cass, £12.95 disk<br />

Deep in enemy territory in your helicraft, you must<br />

destroy the six factories supplying the War Machine.<br />

You face increasingly heavy opposition and must<br />

protect your carrier or you are left alone.<br />

39.CAULDRON<br />

PALACE, £7.99 cass<br />

Terrific arcade adventure featuring a witch in scrolling<br />

shoot-em-up and platform action. Atmospheric<br />

graphics and sound in an extremely tough game.<br />

40.GRYPHON<br />

QUICKSILVA, £7.95 cass. £12.95 disk<br />

Collect gold bars to bridge the perilous waters blocking<br />

your escape. Six levels of nasties to contend with over<br />

three superb backdrops. Unusual control, mind<br />

blowing graphics and astonishing sonics make this an<br />

impressive addition to any collection.<br />

41 .TALLEDEGA<br />

AUDIOGENIC/COSMI, £8.95 cass<br />

Novel approach to the 3D road race theme. Violept<br />

tendencies are needed as you battle your way to the<br />

front of the race' If Nascar racing is your scene then go<br />

for this one.<br />

-<br />

42.THE GUARDIAN<br />

ALLIGATA, £7.95 cass<br />

Arguably the best version of Defender available for i<br />

micro. Hurtle over barren landscapes protecting yoi<br />

humanoids against six types of marauding aliens. Tl<br />

classic arcade game requires total concentration,<br />

mental skill and manual dexterity as you battle your<br />

way to that elusive high score<br />

43.UP ’N’ DOWN<br />

US GOLD, £9.95 cass<br />

This fun-to-play arcade conversion will frustrate you<br />

immensely. Rush and jump your car around the rounds<br />

in search of the coloured flags. On completing a screen<br />

you progess to an even harder level, and eventually to<br />

flags that trundle about on trollies.<br />

STATESOFT, £8.95 cass, £10.95 disk<br />

Trogg the caveman, armed only with a yoyo, has to<br />

battle his way through platform-type screens filled with<br />

weird and wonderful monsters. Find the keys to<br />

progress to an even harder level filled with even<br />

stranger creatures.<br />

45.SHADOWFIRE<br />

BEYOND, £9.95 cass<br />

Superb graphics and Depeche Mode type tune are all<br />

featured in this brilliant icon driven adventure. Rescue<br />

the Kryxix ambassador from the evil General Zoff in the<br />

allotted to win the game. Fail and interstellar war will<br />

breakout.<br />

46.WHEELIN’ WALLIE<br />

INTERCEPTOR, £7.00 cass, £9.00 disk<br />

The first in the trilogy of interceptor's infamous Wallie<br />

games. Guide Wally on a wheel through four scrolling<br />

landscapes. Gobble dots and avoid low flying teapots,<br />

frogs, spiders, snowballs and perilous jumps along the<br />

way.<br />

THE MUTANT CAMELS<br />

LLAMASOFT, £7.50 cass, £9.50 disk<br />

Jeff Minter classic in which you guide a fire-spitting<br />

camel along a superbly drawn horizontally scrolling<br />

landscape. 42 waves of aliens make life difficult, and<br />

boy are those creatures weird.<br />

TASKSET, £6.90 cass, £9.90 disk<br />

As Bill Stickers you have to charge all over town putting<br />

up posters while little beasties try to catch you. Your<br />

problems are heightened by either too runny or solid<br />

paste and mixed up posters in your box. Highly oriqinal<br />

game.<br />

49.BIG MAC<br />

MASTERTRONIC, £1 .99<br />

In the further adventures of Big Mac the maintenance<br />

man you have the task of shutting down the 18 power<br />

stations. Each power station comprises of one<br />

challenging screen. Go and turn all the switches off to<br />

move on to the next screen. Good old platform fun!<br />

50.DAREDEVIL DENNIS<br />

VISIONS<br />

Zoom round the perplexing film sets to earn your pay.<br />

The eight difficult and challenging screens on six skill<br />

levels for you to tackle will keep you going for hours.<br />

Get the oscar that your rotten brother has stolen to<br />

advance a level.<br />

51 .POTTY PIGEON<br />

GREMLIN GRAPHICS, £7.95 cass<br />

Guide Percy the Pigeon on his quest to make his nest.<br />

Hawks, balloons, aeroplanes and other nasties persue<br />

you to try to thwart your cretive instincts.<br />

52.ONE ON ONE<br />

ARIOLASOFT, £9.95 cass, £1 1 .95 disk<br />

Basketball game where you can take on Julius Erving or<br />

Larry Bird. It's just two of you in a high scoring duel<br />

around the basket.<br />

HITS<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 85


1<br />

predict<br />

HITS<br />

53.EVERYONE’S A WALLY<br />

MIKRO-GEN, £9.95 cass<br />

The brilliant sequel to Pyjamarama puts you in control<br />

of no less than five odd-looking characters. Each<br />

character has a certain set of jobs to do. Complete a job<br />

to earn money and when all the jobs are completed, go<br />

to the bank and crack the safe to earn your dough. Great<br />

graphics, brain-teasing action.<br />

COMMODORE, £14.99 cass or disk<br />

Fourty real diamonds have been hidden on the Isle of<br />

Wight and this game will give you clues to their<br />

location. Loads of screens of platform action, a large<br />

scrolling replica map of the Island itself and a book<br />

make this game great value for money.<br />

TASKSET, £9.95 cass<br />

A vast number of screens of competent zapping. Battle<br />

through 8192 'memory locations' in order to repair a<br />

faulty design computer. Collect tokens to aid your<br />

mission and take short cuts as rewards for good play<br />

55.MONTY MOLE<br />

GREMLIN GRAPHICS, £7.95 cass<br />

Another scrolling platform game where Monty Mole<br />

goes in search of coal and the legendary Arthur. All<br />

sorts of hazards face him including flying pickets,<br />

hairsprays, coal crushers and acid baths.<br />

STATESOFT, £8.95 cass, £10.95 disk<br />

Platforms of ever increasing complexity have to be<br />

cleared Q*Bert style by a monkey and kangaroo. A zoo<br />

keeper and his net add to the confusion of being upside<br />

down for every other screen.<br />

INCENTIVE, £6.95 cass<br />

Super accurate copy of the ancient arcade game. Blast<br />

your way through nine waves of fast and furious aliens.<br />

The chance of docking to increase your firepower if you<br />

survive is all part and parcel of this basic but old zap.<br />

PSS, £7.95 cass<br />

BMX action as you try to negotiate a series of obstacles<br />

on your bike. Involves frantic joystick waggling and a<br />

good deal of skill and timing.<br />

63.COMBAT LYNX<br />

DURELL, £8.95 cass<br />

Fly your heavily armed helicopter across a 3D<br />

landscape hunting for enemy units to destroy. Watch<br />

out for those hills though and act fast to avoid enemy<br />

fire or you'll be a mess of broken rotor blades.<br />

US GOLD, £9.95 cass, £12.95 disk<br />

This is a bombing mission with a difference. A great 3D<br />

diagonally scrolling Zaxxon style game puts you in<br />

control of a W.W.1 biplane with the task of destroying<br />

enemy factories, roads, and airstrips.<br />

2<br />

ARIOLASOFT, £9.95 cass, £11.95 disk<br />

This really ancient game is still fun to play. Rescue the<br />

United Nations delegates who've been kidnapped by<br />

those evil Bungelings. Once your chopper's full make<br />

your way back to your base avoiding the tanks and jets<br />

Then return to rescue more, the going getting even<br />

more tough.<br />

MARTECH, £8.95 cass, $12.95 disk<br />

Tacky shirts are guaranteed with this new joystick<br />

waggling game. Score enough points on the qualifying<br />

round to challenge the man himself. Eight tough and<br />

different events will tax your strength and skill to their<br />

utmost.<br />

Here's the form on which you<br />

can vote for your favourite<br />

games and help build up the<br />

nation's best chart for <strong>64</strong><br />

owners.<br />

Basically you have a total of<br />

TEN votes which you can allocate<br />

any way you like - you can<br />

put them all on one game or<br />

split them between up to FIVE<br />

different games. This is the best<br />

way of ensuring that our chart<br />

accurately reflects people's preferences.<br />

To ensure that people only<br />

enter once you MUST use the<br />

<strong>ZZAP</strong>I<strong>64</strong> TOP <strong>64</strong> VOTING COUPON<br />

I<br />

(Please write clearly)<br />

Name<br />

Address<br />

The games I<br />

£20):<br />

Post code<br />

<strong>64</strong>.ALIEN<br />

MIND GAMES, £8.99 cass<br />

*<br />

Based on the film the game is set on the spaceship<br />

Nostromo where the Alien is terrorising the crew. A<br />

menu driven real time adventure that taxes the mind<br />

TOTE YOUR VOTE!<br />

Help your favourite games into the top <strong>64</strong>, and win a great Zzap prize package<br />

would like to win are (total price MUST be under<br />

form below. This form also<br />

allows you to predict what you<br />

think will be the top three<br />

games in the next chart. The<br />

first three people we find with<br />

the correct predictions will win<br />

a great gift package consisting<br />

of a Zzap! T-shirt and games of<br />

your choice worth up to £20.<br />

This is an opportunity you<br />

can't afford to pass over, so get<br />

voting. Entries to: Chart vote,<br />

Zzap! <strong>64</strong>, 1 Church Terrace,<br />

Yeovil, Somerset, BA20 1HX.<br />

am voting for the following games (up to five):<br />

Game (and software house)<br />

No. votes<br />

My T-shirt size is S/M/L<br />

the top three games in the completed chart will be:<br />

1<br />

3<br />

Maximum total vote%10<br />

86 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>


Chart<br />

Ffigv* *<br />

No* on<br />

a6A<br />

cPy<br />

4<br />

BY D.K. MARSHALL<br />

ADAPTED BY DARRELL D.<br />

A SPECTACULAR FLIGHT<br />

SIMULATION OF THE<br />

WORLDS MOST EXCITING<br />

JET FIGHTER WITH<br />

STUNNING 3D COCKPIT VIEW<br />

AND DEADLY 3D AIR TO AIR<br />

COMBAT<br />

The SUPREME SIMULA TION<br />

it leaves the rest at the runway threshold!<br />

SPECTRUM VERSION VOTED<br />

“Simulation of the year - 1984”<br />

by CRASH MICRO READERS.<br />

AMSTRAD CPC 4<strong>64</strong><br />

Fighter Pilot<br />

COMMODORE <strong>64</strong><br />

Fighter Pilot Disk<br />

Figher Pilot Cassette<br />

LOADING TIMES<br />

DISK- 147 SECS<br />

CASSETTE - 300 SECS<br />

SPECTRUM<br />

Night Gunner 48K<br />

Fighter Pilot 48K<br />

Tomahawk 48K<br />

TT Racer 48K<br />

£8.95<br />

Cheques payable to Digital Integration Ltd<br />

I enclose a cheque/P.O. for<br />

Name<br />

£1 4.95 Address<br />

£9.95<br />

Or debit my Access Account No.<br />

Total<br />

£6.95<br />

Tele Sales<br />

£7.95 Please send to Digital Integration, Dept zpi (0276) v , 684959 „„„„<br />

Coming Watchmoor Trade Centre, Watchmoor Road, Camberley, Surrey GUI 5 3AJ.<br />

Soon VAT and p. & p. inclusive within UK (Overseas inc. 55p. per cassette)<br />

DIGITAL<br />

INTEGRATION<br />

Watchmoor Trade Centre,<br />

Watchmoor Road,<br />

Camberley, Surrey<br />

GU15 3AJ<br />

Trade and Export enquiries<br />

welcome. Lifetime Guarantee.


I<br />

Now YOU can fly with the<br />

legendary Red Arrows -<br />

in the most challenging<br />

flight simulation ever!<br />

It’s the most exciting flight simulator ever<br />

written for a home computer - the product of<br />

many months of dedicated work by some of<br />

Britain’s top programmers, enthusiastically<br />

aided by the talents of aircraft designers.<br />

Be a VIP visitor<br />

with the Red Arrows!<br />

Everyone who buys a Red Arrows computer<br />

program will be invited to enter an exciting<br />

competition. The winners will be given a VIP visit to<br />

the Red Arrows base at RAF Scampton, the wartime<br />

home of the Dambusters. Your visit will include two<br />

nights' accommodation at a luxury hotel. And while<br />

you are at Scampton you will be invited to sit at<br />

the controls of a Hawk. There will even be a flypast<br />

of the Red Arrows in your honour!<br />

Now on sale at:<br />

BOOTS COMET Currys Dixons<br />

Greens<br />

BUMBELOWS<br />

WHSMITH and other leading computer stores<br />

ORDER FORM<br />

engineers, mathematicians - and the Red Arrow<br />

pilots themselves.<br />

Every ounce of power contained in the micro,<br />

and its enhanced sound and graphics<br />

capabilities, is used to give the utmost realism<br />

to re-creating the most spectacular aeronautical<br />

displays ever seen in the skies of Britain.<br />

You start by practising take offs and landings.<br />

Then, once you have won your wings, you fly in<br />

formation as part of the Red Arrows team.<br />

There’s no margin for error as you fly a mere six<br />

to 10 feet from each other - at speeds of<br />

between 300 and 350 miles an hour!<br />

But the real drama begins as you plunge into<br />

the death-defying manoeuvres that have<br />

been thrilling crowds at air shows for the<br />

last 21 years.<br />

On the panel in front of you are all the<br />

instruments you need - plus a screen giving you<br />

an external view of the complete formation you<br />

are flying. Slip out of line for a second and the<br />

eagle-eyed Red Leader will be on the radio<br />

ordering you back into position.<br />

The program comes with a detailed flight<br />

handbook that will soon give you the confidence<br />

to take YOUR place alongside the ace pilots of<br />

the Red Arrows, even if you’ve never flown<br />

before!<br />

Tape 5£" Disc 3" Disc 2 ±" Disc<br />

(£8.95) (£11.95) (£12.95) (£12.95)<br />

Amstrad N/A N/A<br />

Atari N/A N/A<br />

BBC B<br />

N/A<br />

Comm. <strong>64</strong> N/A N/A<br />

Electron N/A N/A<br />

Spectrum N/A N/A<br />

wish to pay by:<br />

Access/Mastercard/Eurocard No.<br />

i I 1 l l i i i I I I I I I I—I 1 1 1<br />

Barclaycard/Visa No.<br />

i i I I I I i I I I—I 1 1 I 1 1 1<br />

Cheque/PO made payable to Database Publications Ltd.<br />

Name —<br />

Address<br />

Signed<br />

Send to: Database Software, FREEPOST, Europa House,<br />

68 Chester Road, Hazel Grove, Stockport SK7 5NY.<br />

(No stamp needed if posted in UK)<br />

Please allow 28 days tor delivery<br />

I<br />

YOU CAIM ALSO<br />

ORDER BY PHONE:<br />

061-480 0173<br />

(24 hours)<br />

Don't forget to quote your credit<br />

card number and full address.<br />

22 AP<br />

J<br />

Put yourself in the pilots s§<br />

of the most manoeuvrable<br />

fighter in the RAF!


yr/<br />

A gripping, realistic<br />

computer simulation<br />

for the<br />

Commodore<br />

Spectrum<br />

Amstrad<br />

Electron<br />

BBC Micro<br />

Atari 1


QUASIMODO<br />

US Gold/Synaoft, £8.95 case, £1 1.95 disk<br />

% New Hunchback adventure with 4-way scrolling screen<br />

T<br />

he bells, the bells return<br />

in the latest and greatest<br />

Hunchback<br />

game.<br />

Although not having anything<br />

to do with the Ocean offerings<br />

this can still be classed as the<br />

return of the hump, with the<br />

familiar figure hobbling around<br />

his new tasks.<br />

This game has an original<br />

scenario, more of a collecting<br />

game than the 'rescue<br />

Esmerelda' tones of Hunchback ,<br />

even though the familiar battlements,<br />

soldiers and bells make<br />

an appearance.<br />

Collecting jewels is what it's<br />

about and there is a reasonably<br />

large, smooth-scrolling playing<br />

area which you have to explore<br />

to find them.<br />

When you start a game, and<br />

at the start of each new level,<br />

you are presented with an Ore<br />

Attack type screen where the<br />

battlement walls are being<br />

scaled. Ladders are put up and<br />

soldiers, whilst throwing many<br />

spears, will attempt to climb to<br />

the top and attack you. Never<br />

fear, you have plenty of rocks to<br />

hurl down on their heads which<br />

will stop them with a grizzly<br />

thud. The animation here is<br />

excellent as you throw the rocks<br />

in any of five directions (down,<br />

left, right and diagonals).<br />

Once these have been disposed<br />

of it's exploration time:<br />

collect the jewel from its box<br />

and take it to its rightful place<br />

Another slick US<br />

game hits the streets<br />

and this should be<br />

another big success.<br />

It's an odd sort of<br />

game which has a lot<br />

of instant appeal and<br />

should be popular<br />

with dedicated arcade<br />

players . The sound I<br />

found was slightly<br />

annoying but the bell<br />

sounds were<br />

particularly good and<br />

the graphics are good<br />

too.<br />

I really liked this<br />

game on my first few<br />

goes. Something big,<br />

I thought. It was after<br />

a hour or so of play<br />

that I discovered<br />

there wasn't much<br />

more to it than I'd<br />

already seen - any<br />

great interest that I'd<br />

had initially was lost<br />

This was a pity,<br />

because fora while it<br />

proved very<br />

enjoyable and taxing.<br />

on a pedestal at the bottom of<br />

the playing area. Depositing the<br />

jewel will give you access to<br />

further sections by extending a<br />

ladder you can climb up.<br />

You then have to work your<br />

way round the playing area,<br />

swinging across chasms on bell<br />

ropes and avoiding deadly bats<br />

until you reach the battlements<br />

again. The use of the ropes, in<br />

particular jumping off them, requires<br />

careful timing. Unlike<br />

Hunchback you actually have<br />

,<br />

to swing the rope yourself, and<br />

when you've reached full<br />

momentum, this causes the bell<br />

to ring with a wonderfully authentic<br />

sound.<br />

While you're swinging on the<br />

bell ropes, you're safe from a<br />

bat attack. But if you're in mid<br />

air or walking about, the bats<br />

carry a deadly touch.<br />

If you can safely complete<br />

your tour, it's back to the soldiers<br />

and level two. As you<br />

move through the levels new<br />

playing screens are made available<br />

to you, but on each new<br />

level there's an extra bat to<br />

contend with.<br />

JR<br />

Even level<br />

extra screen<br />

On each even numbered level a<br />

new playing area opens. Scale<br />

the castle walls to acquire the<br />

gem which rests atop its battlements<br />

and then go back down.<br />

There are windows all the way<br />

up the walls from which soldiers<br />

with crossbows lean and shoot.<br />

This makes going rather perilous,<br />

and to make things harder<br />

still four soldiers patrol the battlements<br />

and drop rocks on you.<br />

Once you have the gem you'll<br />

have to wend your way back<br />

down to the bottom of the<br />

screens to deposit it and start the<br />

next level.<br />

Despite first appearances,<br />

there is an easy way of doing<br />

this screen on the early levels.<br />

As you'll maybe discover...<br />

This game looks set<br />

to bring swinging on<br />

ropes back into<br />

fashion . It has an<br />

addictive mix of<br />

exploration and<br />

frantic arcade action<br />

that keeps you<br />

coming back for one<br />

more game. The<br />

different control<br />

methods needed for<br />

some<br />

life interesting and<br />

you need several<br />

joystick skills. Apart<br />

from the bells , the<br />

sound effects are earnumbing<br />

but the<br />

animation of Quasi is<br />

terrific.<br />

o<br />

GRAPHICS<br />

No high score feature. 1 or 2<br />

player game.<br />

58%<br />

“7 O O/ Smooth movement,<br />

pleasing<br />

I £ /Q<br />

3D effects.<br />

SOUND<br />

*2/10/<br />

/q<br />

Excellent bell noise. Most<br />

other effects are simple and<br />

annoy.<br />

VALUE FOR MONEY<br />

J<br />

A nice collection of familiar<br />

arcade ideas.<br />

HOOKABILITY<br />

85%<br />

Immediately compelling.<br />

Very enjoyable game-play.<br />

^STABILITY<br />

"7 A Ultimately not too big a<br />

0/<br />

/ Li /r\ playing area, but plenty of<br />

# ^ 7 w challenge.<br />

O/ Addictive arcade game with great new action for Hunchback fans. A<br />

little<br />

/q more variety and it would be a smash hit for sure.


GARY PENN works his way through the piles<br />

of maps, pokes, cheats and general playing<br />

strategies now flooding the Zzap offices -<br />

and adds a few of his own!<br />

Impossible Mission<br />

Penn-tips part 2: the rooms<br />

As is the case with all good<br />

platform games, everybody has<br />

their problem screens. So here<br />

are my tips on the ones which<br />

seem to give the most problems.<br />

Something that a lot of Impossible<br />

Mission players don't<br />

know, is how to tell the number<br />

of a room. Simply log on to a<br />

terminal, and the number of the<br />

room is that of the terminal.<br />

ROOM 00:<br />

Possibly the toughest<br />

room of the lot. To get to the<br />

centre platform/lift looks nearly<br />

impossible, but is in fact quite<br />

simple. Instead of jumping from<br />

platform to platform, you step.<br />

To step from one platform to<br />

another you simply move to the<br />

edge of the platform, so your<br />

toes aren't overhanging, and<br />

push right on the joystick, holding<br />

right as you step. This will<br />

work whenever two platforms<br />

are close enough, and is a useful<br />

skill to master.<br />

Once you are on the lift move<br />

up to platform A, and search the<br />

desk and terminal. Then, move<br />

up to B and search the objects<br />

on this level. To get onto platform<br />

C, jump from about the<br />

third notch along B. If you wish<br />

to get to F and then G, move to<br />

far right of C (so that your toes<br />

hang over the edge). Tap the<br />

joystick lightly to the left so you<br />

face left, and then jump to F and<br />

lastly G.<br />

The other way to get to G, is<br />

via D. Jump to D from C, and<br />

then from the second notch<br />

along on D, to E. Move to the far<br />

left of E and jump to F, then G.<br />

A point to remember when<br />

jumping is that you don't need<br />

to push the joystick in the direction<br />

you wish to go in. Just face<br />

the way you want to jump, and<br />

press the button. This saves you<br />

from unnecessarily falling off of<br />

a platform when attempting to<br />

jump.<br />

ROOM 04:<br />

How do you get the<br />

elusive chest of drawers on<br />

platform C? There are two<br />

methods for this, the first being<br />

the easiest but most laborious.<br />

Go to the lift at the bottom left<br />

of the screen and move up to B.<br />

Stand anywhere along the block<br />

indicated, and jump to the right.<br />

Hold your breath as you plummet<br />

to the ground. ..and land<br />

safely on platform C.<br />

The second method is the<br />

most difficult and dangerous,<br />

but once learnt it's the quickest<br />

and easiest. Move up from the<br />

bottom left lift to platform A.<br />

Run to the end of platform A,<br />

and just as you fall off, jump<br />

and land on C. Yes, I'm serious<br />

- jump. The timing is crucial<br />

and may take time to master,<br />

but it's worth it. I don't know if<br />

it's an intentional feature or not.<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 91


| tip<br />

but it certainly is a useful one<br />

and can be used elsewhere.<br />

ROOM 06: By using the lift in<br />

the centre of the room, move up<br />

and jump across to either of the<br />

lifts at the far sides of the room.<br />

Move up a level with these lifts<br />

and step to A for example.<br />

Jump from A to B and from half<br />

way along B to C. From C jump<br />

to the other set of lifts, move up<br />

to the top level of the room and<br />

examine the furniture there.<br />

ROOM 07: To go from left to<br />

right. Don't move as soon as<br />

you have entered the room.<br />

Press the fire button four times<br />

to get to the other side and out.<br />

To go from right to left, run to<br />

the edge of A after entering the<br />

room, and jump four times as<br />

before.<br />

Impossible Mission<br />

3.<br />

9.<br />

ROOM 19: Run to the second of<br />

the set of two platforms and go<br />

up once. Step over to the first<br />

platform and go up twice - you<br />

can now jump to A, then B, and<br />

search the juke box.<br />

To get to C, jump back onto<br />

the first platform, move to the<br />

edge it and jump to C. Fall down<br />

to D and then E. Stand at the<br />

intersection between the<br />

second lift and E, and jump<br />

right, over D, onto F - The coke<br />

can machine is all yours.<br />

ROOM 21: To get across to the<br />

armchair and lampshade, use<br />

the stepping method previously<br />

described.<br />

7.<br />

ROOM 29: It's extremely rare to<br />

be able search all objects in this<br />

room with any real ease. I've<br />

always had to use a snooze and<br />

move pretty darn fast, and I<br />

advise you to do the same.<br />

1.<br />

2.<br />

4.<br />

Ten classic cheats: trusty and rusty<br />

This is a list of some of the<br />

really old and crusty tips that<br />

many <strong>64</strong> owners probably know<br />

about already. By all means<br />

send me tips on anything and<br />

everything, but please try to<br />

make sure it's not one of those<br />

below - I'm getting sick of the<br />

sight of them! Still, may as well<br />

print them once for^the record.<br />

DT's DECATHLON (Ocean).<br />

Instead of waggling your joystick<br />

feverishly left and right until<br />

it breaks, you can hammer<br />

away in frustration on the keys<br />

CTRL and 2 until they break.<br />

On the high jump, set the bar<br />

as high as possible and you can<br />

jump 'under' it to qualify.<br />

BEACH HEAD (US Gold).<br />

Everybody must have seen this<br />

for this classic US Gold<br />

game by now. You haven't? OK<br />

you two, here it is: When you've<br />

shot an enemy tank on the tank<br />

stage, keep firing at the points<br />

displayed to gain extra points.<br />

(Yeah, you've heard it before -|<br />

so stop sending it in, OK?)<br />

REVENGE OF THE MUTANT<br />

CAMELS (Llamasoft).<br />

5.<br />

A quickie for Jeff Minter's much<br />

loved classic. ..If you pause the<br />

game on certain screens the<br />

nasties just float past harmlessly.<br />

Restart when they've gone<br />

past and repeat when neces-<br />

6. sary.<br />

Typing GOATS when on the<br />

[title screen will put the game<br />

into cheat mode. Start the game<br />

and simply press a key to advance<br />

a level (No, high scores<br />

using this method WON'T be<br />

accepted).<br />

MATRIX (Llamasoft).<br />

Another cheat for yet another<br />

Minter marvel. Press the CTRL,<br />

RUN/STOP and CBM keys in<br />

[conjunction with the fire button<br />

(or space bar) and you'll adv-|<br />

ance a level<br />

BLAGGER (Alligata).<br />

[When you're on the title screen,<br />

lightly press the space bar so<br />

that your lives read 5 and the<br />

game doesn't start. Pressing<br />

CTRL with certain keys will start<br />

you off on certain levels (Can I<br />

have some newtips on Blagger,)<br />

please?)<br />

ZAXXON (US Gold).<br />

Type RED on the title screen, so<br />

that, it appears above SEGA,<br />

and start the game. You wil<br />

now have an invincible ship]<br />

(even if you run out of fuel you<br />

won't die) until you turn off.<br />

10.<br />

MOTOR MANIA (Audiogenic).<br />

How about infinite lives...? OK,<br />

load up the second part of the<br />

|game (VERIFY, then LOAD<br />

"<br />

1 1 as before) and use the<br />

,<br />

,<br />

[following:<br />

POKE 8<strong>64</strong>6,255<br />

SYS 8000<br />

CHINA MINER (Interceptor).<br />

If you haven't got the turbo<br />

[version of Interceptor's China<br />

Miner, then here's a crusty for<br />

you. Load the second part of the<br />

game (the simplest way is to<br />

enter LOAD "~hMIN2",1,1 and<br />

then start the tape from the<br />

beginning) and once loaded,<br />

enter the following:<br />

POKE 32776,0<br />

POKE 33301, number of lives<br />

POKE 33320, n u m ber o f<br />

screen<br />

SYS 33127<br />

If you wish to change the screen<br />

number then press RUN/STOP<br />

and RESTORE in simultaneously,<br />

and retype stages 3 and 4.<br />

There, that's about the lot. I<br />

don't want to set eyes on any of<br />

the above ever again.<br />

MANIC MINER (Software Projects).<br />

Type- VERIFY [RETURN] to skip<br />

|<br />

8.<br />

the first part of the loading<br />

(dort't worry about the verify<br />

error). LOAD'"', 1,1 to load the<br />

second part of the game (this<br />

will take some time, and don't<br />

worry about the load error).<br />

Now enter the following for<br />

(unlimited lives:<br />

POKE 16573,234-<br />

POKE 16572,234<br />

POKE 16571,234<br />

|<br />

In addition, to play the screen of<br />

|your choice, enter:<br />

POKE 1<strong>64</strong>19, number of<br />

screen<br />

You can then start the game by<br />

entering:<br />

SYS 16384<br />

If you later want to play another<br />

screen, press RUN/STOP and<br />

RESTORE together to quit the<br />

game, and repoke a new screen<br />

number.<br />

ATTACK OF THE MUTANT<br />

CAMELS (Llamasoft).<br />

Load up the first part of the<br />

game without running it. (Use<br />

the 'Verify' method as above.)<br />

Now LOAD "",1,1 to load the<br />

second part of the game, and<br />

enter the following:<br />

POKE 11639,255<br />

SYS 4096<br />

[You will now have unlimited<br />

^<br />

lives.<br />

92 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>


Seven dirty tricks in Spy v Spy<br />

THE START. In what has to be<br />

1 .<br />

a pretty savage game your first<br />

act should be to slaughter your<br />

opponent - vicious, eh? Well,<br />

against the computer this is<br />

definitely the only way to win.<br />

Once he has been killed, rig up<br />

traps on the exit doors from the<br />

starting room. Collect any items,<br />

then rig up the doors. When<br />

your opponent reappears and<br />

tries to get out, a trap will get<br />

him. Then do it again.<br />

If you can, do it on the first<br />

door then on all the others that<br />

you pass through. This way a<br />

complete line of doors from the<br />

starting room will be inaccessible<br />

to your opponent unless he<br />

fancies dying several times!<br />

During this you must try not to<br />

run into your own traps or else<br />

it'll be you going back to the<br />

beginning!<br />

The initial cold-blooded<br />

murder is easier than you think.<br />

On a low IQ computer opponent,<br />

bash him with the club. Otherwise<br />

try to catch him with a trap<br />

as soon as you can.<br />

2. THE TIME BOMB. A great way<br />

to beat the computer on any<br />

level. You may have found that<br />

sometimes the computer's spy<br />

will try to get through a door that<br />

you are blocking from the other<br />

side. As long as you do not<br />

move, it will struggle without<br />

success to get through.<br />

This isthe idealtime to use the<br />

time bomb. Get the time bomb<br />

ticking away. Count to 10 or 15<br />

then run for another door. Try to<br />

get the computer's spy to chase<br />

you. (By the way, this doesn't<br />

work in rooms where the only<br />

exit is the one you're blocking.<br />

Unless you manage to dodge<br />

the computer's spy and get<br />

through it again.)<br />

Block this door in the same<br />

way that you blocked the others.<br />

If all has gone well the computer's<br />

spy will be struggling to<br />

get through the door you are<br />

blocking. And he will be in the<br />

'time-bombed' room. It<br />

shouldn't be too long before he<br />

turns into an angel and flutters<br />

away. It helps to know how long<br />

the fuse on a time bomb lasts.<br />

Play 'suicides' by using it on<br />

yourself, and get to know the<br />

time needed to escape.<br />

The time-bomb can be used<br />

after your opponent has been<br />

killed in the start room. Again<br />

Andrew Clarke from Baddesley<br />

Ensor in Warwickshire reveals<br />

how to outcheat the computer<br />

in Beyond's great title.<br />

knowledge of the fuse helps a<br />

great deal. Timed right the<br />

bomb will blow up just as your<br />

opponent reappears!<br />

3. THE BARRICADE. Another<br />

sure-fire way to win is really<br />

sneaky, but in this game you<br />

need to play really dirty to win.<br />

Find a room where there's an<br />

item to be collected. Now booby<br />

trap every door with buckets of<br />

water and/or guns and strings.<br />

Try to use traps for which the<br />

remedies are not around. For<br />

example, if using the gun on a<br />

string make sure that the scissor<br />

cabinet isn't easily discovered —<br />

not in the adjacent rooms.<br />

To be exceptionally sneaky<br />

concentrate on one particular<br />

door trap - best is the water<br />

bucket as it is easily set up.<br />

Whenever you come to an umbrella<br />

stand where the only remedy<br />

for the water bucket is to be<br />

found, booby trap it. This way a<br />

wjly computer spy gets blown<br />

up whilst trying to find the<br />

remedy! All other remedy cabinets<br />

can be booby trapped too.<br />

The whole thing works when<br />

the computer's spy comes looking<br />

for the item that you have in<br />

the booby-trapped room. The<br />

moment he tries to enter - dead<br />

You can then go into the room<br />

where he was and collect the<br />

items he left behind. Transfer<br />

them into your room - and if you<br />

still don't have a complete collection,<br />

booby trap the doors<br />

again, ready for when the other<br />

spy comes looking again!<br />

4. THE STING. In a game where<br />

foul play wins the day - good<br />

catch phrase, that! - it should<br />

only be natural that the surest<br />

way to win is the most sneaky,<br />

dirty trick yet.<br />

You must have found the<br />

room with the airport door in it<br />

for this to work. To win just<br />

booby trap yourself in. Use the<br />

tips as given earlier and you<br />

should win everytime. The computer<br />

spy will come into this<br />

room only when he has all the<br />

items in the briefcase. When he<br />

gets there your door traps will<br />

nail him and you just go into the<br />

room where he ceased to<br />

be,<br />

collect the items he has left and<br />

depart through the airport door.<br />

5. THE SUICIDE. Can be useful,<br />

honestly! When you can see that<br />

the computer spy has found the<br />

correct remedy to open the door<br />

to the room which you are locked<br />

in you should drop the time<br />

bomb so that it goes off when he<br />

comes in - you'll both go up together<br />

but at least he hasn't<br />

won.<br />

6. THE SEQUENCE. This is essential<br />

when the computer's IQ is<br />

3 or above. At this level it usually<br />

finds the remedy to every trap,<br />

and in hand'to hand combat it is<br />

very tough. It is possible to confuse<br />

even a high IQ computer<br />

spy though by using the line of<br />

traps as mentioned earlier. This<br />

time, though, using first the<br />

water bucket then the gun on a<br />

string and so on. The computer<br />

can naturally remedy most traps<br />

but this will confuse it for sure -<br />

just using the gun trap takes<br />

longer.<br />

7. THE CACHE. This final tip is<br />

simply a way of beating a<br />

human player, although the<br />

computer will fall for it just as<br />

often. First you must find a room<br />

in which there isonlyone item of<br />

furniture, use this to store your<br />

finds.<br />

When you hide an item in it<br />

booby trap the single piece of<br />

furniture. Whenever you find<br />

another item just enter the room<br />

and press fire - it will automatically<br />

go behind thesingle piece of<br />

furniture.<br />

Alternatively select a certain<br />

type of furniture to use as a<br />

hiding place - say televisions.<br />

Always use a trap on it that can<br />

be remedied - if using a spring<br />

make sure that the wirecutters<br />

are available. Not too available<br />

though - you don't want your<br />

opponent plundering your<br />

secret hideaways.<br />

When you have all the items<br />

safely hidden, dispose of your<br />

opponent and then collect all the<br />

items and make a runner for it.<br />

As I've said, the only way to<br />

beat Spy vs Spy is to play really<br />

really dirty! So don't forget to<br />

wash afterwards.<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 93


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TIPS<br />

Four juicy<br />

new cheats<br />

1. BOOTY (Firebird). By holding<br />

down the key K,E,V,I,N (at the<br />

same time), you will get the<br />

message 'CHEAT MODE OPERA-<br />

TIVE'. You will now have unlimited<br />

lives at your disposal.<br />

Thanks go to Patrick Jefferson<br />

of Whitley Bay for that one.<br />

2. TROLLIE WALLIE (Interceptor).<br />

I've received quite a few<br />

letters stating that 'if you type<br />

every single letter on the<br />

keyboard in »: certain order then<br />

you'll get into a cheat mode<br />

wherby you can't die'. Well, I've<br />

managed to cut it down to just a<br />

few keys, and here they are...<br />

While in actual play, hit (back<br />

arrow key),M,U,G. The message<br />

'CHEAT MODE' will appear at<br />

the top of the screen and you<br />

won't be able to die.<br />

There are a couple of occasions<br />

where you may get stuck,<br />

and because you're immortal,<br />

won't die as you would have<br />

normally. If this occurs, or you<br />

just get bored of invincibility,<br />

then pressing Return will put<br />

things back to normal. To regain<br />

cheat mode, simply repeat the<br />

above method.<br />

3. RAID OVER MOSCOW (US<br />

Gold). Stuart Fraser of<br />

Gwynedd, has a nifty tip for the<br />

hanger stage. If you're going to<br />

crash a plane in the hanger, give<br />

the space bar a quick press. This<br />

will put you outside the station<br />

- press the bar again and you're<br />

back inside ready for another<br />

launch. Great one, that...<br />

4. STUNT BIKE (Ocean). Another<br />

one from Stuart on this rather<br />

tacky little game. Pressing key 3<br />

will skip levels.<br />

Summer Games<br />

sneak<br />

Graeme Watt of Aberdeen sent<br />

in this useful cheat on the classic<br />

Epyx Summer Games from<br />

Quicksilva. If anybody is having<br />

problems setting a fast time on<br />

the 100m dash, here is an easy<br />

way of getting a time below ten<br />

seconds (using a Quickshot II).<br />

Just switch on the auto-fire, and<br />

let the joystick do the work!<br />

He also suggests waggling the<br />

joystick a bit so that no-one will<br />

guess that you're cheating.<br />

Sneaky, sneaky...<br />

Spy Hunter: licence to bump<br />

Julian Rignall reveals<br />

how he gets mega scores on the<br />

excellent game from US Gold.<br />

This ace arcade conversion requires<br />

skill, dexterity and a very<br />

violent tendency.<br />

First of all, select the expert<br />

level. This will give you a more<br />

realistic arcade level game with<br />

many more point-scoring<br />

opportunities: the novice level<br />

is somewhat tame, even for a<br />

beginner.<br />

Here's how to cope with the<br />

various enemies:<br />

THE ROAD LORD: This large,<br />

blue car is fairly harmless unless<br />

agravated. To bump him<br />

off the road, first make sure<br />

there's at least half a road's<br />

width between him and you.<br />

When you are level with him<br />

and are travelling at the same<br />

speed move left (or right) sharply.<br />

This should smash him off<br />

the road, if it doesn't then try<br />

again at a further distance. Beware<br />

though, this time he will<br />

retaliate and try to bump you off<br />

the road! This is all quite a tricky<br />

manoeuvre, especially on a<br />

busy road, and takes a bit of<br />

practise.<br />

THE ENFORCER: This is only<br />

seen if you don't go into the<br />

river at a turning. It is a cross<br />

between the former baddies: it<br />

fires a shotgun from the side<br />

and is bulletproof. The only way<br />

to destroy it is by ramming it at<br />

an angle from behind. This requires<br />

plenty of practice.<br />

HELICOPTER: Hitting the fire<br />

button on the main joystick will<br />

automatically fire a missile<br />

when you're under attack from<br />

the helicopter. Fire from behind<br />

to destroy it. If you haven't got a<br />

missile you are in deep trouble<br />

and will have to try and dodge<br />

your way up the road.<br />

OTHER ROAD VEHICLES: These<br />

are a light blue car, a red car<br />

and a motor-bike. Don't shoot<br />

or bump the bike and although<br />

you can bump the cars, you<br />

shouldn't shoot them. If you do<br />

you won't score any points for<br />

about five seconds.<br />

BARREL DUMPER: These little<br />

boats drop barrels which are<br />

fatal to the touch. They'll only<br />

drop them when you're in line<br />

with them so keep on the move<br />

and keep firing.<br />

DOCTOR TORPEDO: It fires a<br />

torpedo from behind you. If you<br />

zoom along at a rate of knots it<br />

won't be able to catch you up<br />

and will appear at the top of the<br />

screen. You can then shoot it for<br />

a large 1,500 bonus.<br />

Three disk drives<br />

must be won!<br />

It's not too late to enter our<br />

disk drive giveaway and get<br />

your hands on this invaluable<br />

add-on. We want the best tips<br />

and maps for <strong>64</strong> games and we<br />

know you can provide them.<br />

The three set of tips that give<br />

the most help with a game will<br />

get a spanking new 1541 Commodore.<br />

This offers you reliable<br />

and fast loading of games and<br />

access to disk only games like<br />

the amazing Infocom adventures<br />

being sold over here by<br />

Commodore at bargain prices.<br />

We'll be printing the tips<br />

from the three winners while<br />

runners-up may have their tips<br />

printed and get a game from<br />

the Zzap! lucky dip.<br />

Tips should be sent tO: Disk<br />

Drive Competition, Zzap! <strong>64</strong>, 1<br />

Church Terrace, Yeovil, Somerset<br />

BA20 1HX. You've only got<br />

until <strong>June</strong> 1st to send them in<br />

so get cracking and show us<br />

how great you are at games.<br />

Don't forget to enclose your<br />

name, address and phone number,<br />

and if you want to write<br />

about more than one game, feel<br />

free.<br />

David’s magic<br />

high-score<br />

Having trouble convincing your<br />

mates that you got a cool million<br />

last night on David's Midnight<br />

Magic from Ariolasoft?<br />

Despair no longer, I shall reveal<br />

how to use the elusive high<br />

score table...<br />

As soon as you've finished a<br />

game and the high score table<br />

is displayed, simply press the<br />

Commodore key in conjunction<br />

with a shift, twice. You only<br />

need to do this on one occasion<br />

and from then on the high score<br />

table will be at your mercy.<br />

Better still, if you have a disk<br />

drive, plug it in, turn it on and<br />

stick in a (reasonably) blank<br />

disk. Each time you use the high<br />

score table, your outstanding<br />

scores will be saved to disk for<br />

your sceptical friends to get<br />

annoyed at, at a later date (On<br />

later plays, before loading<br />

David's Midnight Magic, load<br />

the file 'SCORES',8,1 from your<br />

disk. Now load the game, and<br />

jump for joy when you see your<br />

name up on the screen).<br />

No, no please - it's all part o"<br />

the service. Well, if you insist.<br />

Send all donations to... ( Back in<br />

your box now, Gary - Ed).<br />

96 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>


irililVATti<br />

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V<br />

ACTIVISION<br />

HOME COMPUTER SOFTWARE<br />

ALLAVA LABLE ON COMMODORE C<strong>64</strong> CASSETTE. ACTIVISION DECATHLON ALSO AVAILABLE ON ATARI HOME COMPUTER AND MSX.<br />

ACTIVISION UK LTD., 15 HARLEY HOUSE, MARYLEBONE ROAD, LONDON NW1. FROM SELECTED BRANCHES OF BOOTS, WH SMITH<br />

JOHN MENZIES, LASKY’S, SPECTRUM, GREENS, WOOLWORTH AND GOOD COMPUTER SOFTWARE STORES EVERYWHERE


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100 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong><br />

Here's another great competition based around CRL's new release the Rocky<br />

Horror Show which is based in turn on the musical spoof horror film of the same<br />

name and promises the same sort of wacky tuneful action.<br />

We have no less than 55 prizes to give away. The first prize will be an album<br />

signed by the show's principal creator Richard O'Brien (who plays the part of Riff<br />

Raff, see pics) PLUS a t-shirt and a copy game. The first four runners-up will get<br />

the same package (but without the signature) and another 50 will get copies of<br />

the game.<br />

The competition itself is a piece of cake. Printed below are two illustrations


Rl(rWT<br />

based on a scene from the film. But the dastardly Oliver Frey has introduce*<br />

certain differences between the two pictures. Your task is to discover HOV<br />

MANY.<br />

When you think you ve spotted them all, send us a card or a sealed envelop*<br />

and write on the back: the NUMBER of differences and your name and address<br />

Send it to: Rocky Horror Competition, Zzap! <strong>64</strong>, 1 Church Terrace, Yeovil<br />

Somerset BA20 1HX. All entries should reach us by <strong>June</strong> 13th when well b<<br />

picking the winners at random from the correct entries.<br />

Please note: Only ONE entry per household allowed.<br />

„ aHNo/fNOr<br />

MEAT Loqf<br />

flCrfllN.../"<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 101


.J<br />

i<br />

i—<br />

THE<br />

DEFENDER SYNDROME<br />

Complex games with a multitude of control methods and sequencing<br />

options are undoubtedly one of the ways the game market<br />

is going to progress. As we get more memory and faster<br />

processors we're going to want to explore new, strange game<br />

systems. Unfortunately (and I'm finding this already) in doing so<br />

software authors fall foul of a phenomenon known as 'Defender<br />

Syndrome'.<br />

a games<br />

id can't ii<br />

it's not so<br />

sort of person buying<br />

new, complex<br />

The other, more dam; ' is achievattempt<br />

expect to be good from the<br />

mless full<br />

go<br />

instance of Defender Synd<br />

to<br />

familiarity<br />

occurs at reviewer level. He >ass judgement on a game by<br />

the reviewer(s) encounter leans of percentage, rating or<br />

ie which normally needs my other method. To do othermid<br />

days play before profi<br />

be like trying to pass<br />

iency. Reviewers typically spe four Eng Lit 'A' level after only<br />

a couple of hours max. on laving read the first chapter of<br />

single game. The result is tha four set books! The Llama Llord<br />

they never achieve proficien tas spoken ... ignore him at<br />

in thejiew modes and canno<br />

make valid criticism. A good rev<br />

/our peril<br />

Oh yes,<br />

.<br />

why Defender Syn-<br />

.<br />

iewer will acknowledge the f« Irome? Weil if Defender (the<br />

and not attempt to judge th ircade game) never existed, and<br />

J I<br />

. I .ill I m I ,<br />

,say|


MINTER<br />

Unbiased<br />

or what???HH<br />

The function of a good computer<br />

magazine should be to present<br />

news, articles etc. in an unbiased<br />

manner, not giving undue prominence<br />

to particular companies or<br />

people. I found it most surprising,<br />

therefore, that in magazines published<br />

by a certain<br />

house (who shall ren<br />

less),<br />

full-colour page adverts for a<br />

sinale software house. Tfr -~jjj&CH|<br />

HE Got HOLD or<br />

VXNCIPITA U HE’S<br />

NEVER. BEEN ~twe:<br />

1 SA/^AE<br />

9*<br />

ft<br />

lanations of its 'parentage' from<br />

PCG and Crash. What some of<br />

you may not remember, however,<br />

is that PCG and Crash absolutely<br />

detested each other; PCG<br />

referred to Crash as Trash magazine'<br />

and Crash ran a suitably<br />

vitriolic editorial about PCG.<br />

ies should come together in the<br />

end<br />

Atari looking good.<br />

One of the least-regarded<br />

machines on the market<br />

today must be the Atari. You<br />

can get a <strong>64</strong>K Atari 800XL for<br />

the price of a spectrum, but<br />

still people buy Speccies<br />

rather than Ataris. The<br />

reason must be simply to<br />

most people, the Atari is an<br />

unknown quantity.<br />

Anyone<br />

who has once seen an Atari<br />

running would never, ever<br />

consider buying a Spectrum<br />

instead.<br />

For those interested in<br />

playing good games, the<br />

choice of computer has to be<br />

between Commodore and<br />

the Atari. The Commodore<br />

you all know about; it is<br />

superbly designed for the<br />

game-player in mind. The<br />

main drawback of the Atari<br />

compared to the Commodore<br />

is in the sprite department.<br />

Commodore's 8<br />

sprites are a sensible 24x21<br />

allowing plenty of detail.<br />

Atari, on the other hand,<br />

have only 4 'players', each of<br />

which is only 8 pixels wide.<br />

(You also get 4 'missiles' but<br />

they're only 2 pixels wide! !).<br />

Thus, to make the camel for<br />

AMC, I had to bolt together 3<br />

players, thus leaving 1 player<br />

and a few missiles left for the<br />

rest of the game<br />

Whilst this is a fairly major<br />

drawback, the Atari makes<br />

up for this in other departments.<br />

Smooth scrolling, for<br />

example, is ludicrously easy<br />

on the Atari. Raster interrupts<br />

are a lot less arcane<br />

than on the <strong>64</strong>. The screen is<br />

the best I have ever come<br />

across on any micro at any<br />

price. You can build up<br />

screens with any amount of<br />

fixed modes on them, mixing<br />

text and graphics freely,<br />

even varying the resolution<br />

dynamically.<br />

As for software, there's no<br />

problem there: most of the<br />

US hits you might have on<br />

your Commodore started life<br />

on the Atari (we were playing<br />

Choplifter three years<br />

I didn't<br />

. . . we've<br />

ago) and include such favourites<br />

as Bou/derdash and<br />

Decathlon, not to mention<br />

such superb Atari only<br />

games as Star Raiders and<br />

Rescue on Fraeta/us.<br />

Any Psychedelia fiends out<br />

there would be well advised<br />

to get an old, cheap Atari 800<br />

too, because the unique<br />

screen hardware in the Atari<br />

has enabled me to do things<br />

in Psych that even<br />

think possible<br />

spent an entire weekend<br />

listening to Steve Hillage's<br />

Rainbow Dome Musik and<br />

trying to establish some of<br />

the limits of the system!<br />

/(S') "frTR£| ?<br />

1SNT1WT RWaet'fr HlSsnbRv'?" <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 103


HOLLYWOOD<br />

Alligata, £9.95 case, £10.35 disk, joystick or keys<br />

CArcade adventure set in movieland<br />

E<br />

veryone seems to be going<br />

to Hollywood these days<br />

and Alligata are no exception.<br />

The third in the Blagger<br />

series takes the lovable rogue to<br />

the sets of Steven 'Speijbum'<br />

(whoever he is). The theme of<br />

the game is, of course, stealing<br />

things and this one pits you on a<br />

quest to steal Speilbum's new<br />

film.<br />

Naturally the quest isn't that<br />

easy: many evil characters are<br />

present to thwart your illegal efforts.<br />

In each of the 12 film sets<br />

there are characters which you<br />

have to destroy before being<br />

able to enter the offices of Speilbum.<br />

Even then your quest is not<br />

finished: all the baddies are<br />

resurrected and you have to<br />

fight them one by one in a final<br />

confrontation in Speilbum's<br />

office.<br />

The game is presented .in a<br />

multi-directional scrolling 3D<br />

map with walls and obstacles littered<br />

over the terrain. Entering<br />

another set is done by finding a<br />

gap in the wall surrounding the<br />

room and crossing the threshold,<br />

so all sets are easily accessible<br />

and exploring is quite easy.<br />

The 3D effect is quite reasonable<br />

but sometimes it looks like<br />

you can go past an object when<br />

in fact you can't. Control, on the<br />

other hand, is very tricky and<br />

when being chased is fiddly.<br />

When trying to turn and fire<br />

under pressure it's practically<br />

impossible — one of your lives<br />

will nearly always take a trip to<br />

the mortuary.<br />

Graphics aren't particularly<br />

detailed and not at all crisp although<br />

the scrolling is fast and<br />

smooth.<br />

rything, even<br />

h tt gets harder<br />

on subsequent levels<br />

The sound is quite<br />

good with excellent<br />

renditions of the<br />

appropriate theme<br />

tune to each<br />

character, my<br />

favourites being Jaws,<br />

Koiak and James<br />

Bond. This is a worthy<br />

follower to the<br />

B!agger tradition but<br />

*consider*.<br />

Blagger encounters a werewolf in its skull strewn<br />

lair.<br />

TO<br />

PRESENTATION<br />

Better packaging<br />

and reasonable<br />

instructions.<br />

-<br />

How to destroy<br />

the stars<br />

Within the game there are 12<br />

characters which -you have to<br />

destroy - for example, James<br />

Bond, Jaws, Tarzan and the Hulk.<br />

Each character is easily recognised<br />

by its theme tune as you<br />

enter the room. For example<br />

James Bond is hailed with the<br />

Goldfinger tune.<br />

To kill<br />

a character you have to<br />

find the prop (or props) connected<br />

with it and throw the object at<br />

it — any other prop will have no<br />

effect.<br />

When you start you will find<br />

only one prop, but as you kill each<br />

character it will drop some new<br />

objects to use against other characters.<br />

Strategy is involved to find<br />

the quickest way to destroy the<br />

stars so you don't have to backtrack<br />

to find other props left<br />

behind.<br />

ORIGINALITY<br />

74%<br />

Film stars and use<br />

of props are new.<br />

enjoyable game. The graphics weren 'i up to<br />

much, and made it hard to identify the on<br />

screen characters, with their cinema screen<br />

counterparts. The great music helps though,<br />

unless you're like me and can't recognise<br />

such classics as 'The Incredible Hulk' theme<br />

tune.<br />

£> “7 0/<br />

\J / /O<br />

in teresting 3D layout<br />

but unclear characters. 76%<br />

Great tunes for<br />

each star, including<br />

78%<br />

VALUE FOR MONEY<br />

"7 1 0/<br />

/ I/O should.<br />

Jaws, Batman and Kojak. 62%<br />

Even if the game doesn't last the T-shirt<br />

Plenty of initial<br />

interest in how to KO<br />

each character.<br />

Less interest when<br />

you know which props<br />

do what.<br />

104 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong><br />

Ht>»o fA&KJif<br />

FftlXS? STRP5 UP<br />

1 N QmPWflcft CsflOiei ...


Trouble In Store for Herbert<br />

Spectrum 48K £9.95<br />

Commodore <strong>64</strong> £9.95<br />

Amstrad CPC 4<strong>64</strong> £9.95 44 The Broadway, Bracknell, Berks. 0344 427317


•••••:•;<br />

f>NO^,,v ' iptionv--<br />

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- usperia' otf !lue out a suV * fj <strong>64</strong> o* 0 ®! produce an<br />

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-<br />

SPY HUNTER.<br />

This new release is a SUPERR<br />

game t° n<br />

k- ^ Sega ade<br />

,n which you drive<br />

lethally-armed a<br />

car and must<br />

thTroad Cn St e ,nemy a 9ents off<br />

t<br />

hooked for<br />

eages "|f Jou're<br />

convinced, not<br />

read our rave review<br />

Subscribe to<br />

Zzap!<strong>64</strong><br />

and you<br />

can choose<br />

any two<br />

of the games<br />

on this page!<br />

RAID OVER MOSCOW. This<br />

follow up to the mega-hit Beach<br />

Head has been another chart<br />

smash with its stunning 3D<br />

graphics and exciting shoot-emup<br />

action. The idea of turning a<br />

bombing mission over the<br />

USSR into a game may put you<br />

off - but if it doesn't, be prepared<br />

for some dazzling excitement.<br />

ttSSS&Si<br />

super-tank<br />

which "2<br />

tZT U T around a 3D<br />

erect with obstacles an<br />

blast<br />

,eS- An excitln 9<br />

GRAPHICS<br />

CDCZDCZl CZZ1 C3 EZ3 CU CZI n~2 [= HZ! 1=3 E<br />

Zzap!<strong>64</strong> special offer subscription form<br />

Yes, I want to subscribe to Zzap!<strong>64</strong> and receive two free US Gold<br />

games.<br />

Name<br />

Address<br />

The games I<br />

would like are (circle TWO):<br />

Post code<br />

Spy Hunter/Bruce Lee/Raid over Moscow/Sentinel/Tapper/Stellar 7<br />

I<br />

enclose a cheque/postal order for £14.50 made out to Newsfield Ltd.


-<br />

N» ; 4*<br />

N —<br />

Rfl Rfi - Rockford//<br />

The bases are loaded and the batter is on<br />

the video screen as the pitch.screams in.<br />

Classy simulation of the American mega-sport<br />

Detailed graphics, with close-up video screen<br />

WORLD SERIES BASEBALL<br />

Imagine, £7.95 cass, joystick only.<br />

t's the ninth innings, two men<br />

out and the bases loaded, the<br />

I<br />

visitors have a 4-3 lead. You,<br />

the visiting pitcher, stride to<br />

the mound, spit out your gum<br />

and survey the field. Then wind<br />

up that infamous sidewinder<br />

pitch and let go. CRACK! The<br />

ball spins off the bat and high<br />

into the air where a grateful first<br />

baseman takes the catch and ensures<br />

victory overthe computer.<br />

i'm not exactly<br />

well clued up in<br />

the field of<br />

baseball and have<br />

never thrilled to the<br />

delights experienced by your<br />

average American. But a<br />

couple of plays of this soon<br />

changed my whole outlook.<br />

Love it! The excellent<br />

attention to detail is really<br />

good and adds immensely to<br />

the game (Not that a' lot<br />

needs adding).<br />

This tale of thrills and excitement<br />

can come true every time<br />

you play this baseball simulation.<br />

You can take on another<br />

player or the ace computer side<br />

in a struggle of skill and bluff.<br />

The battle is over nine innings of<br />

the American game, which is<br />

like rounders, except more<br />

sophisticated.<br />

There are two sections, pitching<br />

and batting, and each needs<br />

skillful timing and cunning tactics.<br />

The action takes place on a<br />

field of which you have a view<br />

from above and behind home<br />

plate, where the batter stands.<br />

There is also a close-up video<br />

screen in the stadium which allows<br />

you to see the pitching and<br />

batting in detail.<br />

When pitching you have sev-<br />

Stealing bases<br />

The Imagine name returns to<br />

the market with a sports<br />

simulation. Will they be lucky<br />

second time around? Well,<br />

judging by this game's<br />

standard they should do a lot<br />

better than before. Detailed<br />

graphics ,<br />

jingles and<br />

animation all add to the<br />

razzmatazz of the game<br />

giving it true realism. Control<br />

is tricky and the computer<br />

will hammer you at first, but<br />

with perseverance, revenge<br />

will be sweet<br />

An excellent<br />

release.<br />

If your human opponent is inattentive you may be able to steal a<br />

base from him by sneaking your man along before he can get the<br />

ball to the base. Don't try it against the computer though since it<br />

fields far too quickly for you to catch it out.<br />

The pitcher also has a steal option which allows him to try and<br />

catch out a runner at a base by throwing it there instead of<br />

pitching. This is particularly effective against players who push<br />

continually on the joystick and can absent-mindedly run out of<br />

their ground. Once again, though, you can't catch the computer<br />

out since it only steals when the ball is actually in play after a<br />

pitch.<br />

eral types of ball all of which are<br />

thrown using the joystick. These<br />

range from fast and high to slow<br />

and slow. Some of the pitching<br />

options are illegal, but still very<br />

useful when playing a human<br />

opponent (though not the computer!),<br />

as you may trick him<br />

into swinging at an unplayable<br />

ball.<br />

Your initial aim is to 'strike<br />

out' your opponent by getting<br />

him to miss three balls. If he<br />

does hit the ball your control<br />

switches to the fielder closest to<br />

it. You can either try to catch it, if<br />

it is in the air, orfield it and try to<br />

get the runner out at a base. You<br />

can throw between bases as<br />

well and even get more than one<br />

man out in a single play. Once<br />

you've got three men out the<br />

sides change roles and you take<br />

over the batting.<br />

When batting you see the ball<br />

fairly late and have to decide<br />

quickly what sort it is and how to<br />

hit it. You have fast, normal and<br />

slow batting strokes. Pick the<br />

right one and time it well and<br />

you could see the ball sail for a<br />

home run. A little triumphant<br />

tune is played as your man<br />

steams around the bases celebrating.<br />

Your men run<br />

automatically<br />

108 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>


Clear instructions and<br />

cute cheerleaders. No<br />

congrats on victory.<br />

/ Small, but nicely detailed<br />

characters and a great<br />

O close-up video screen.<br />

Thwack ! Roar of crowd<br />

and home run victory<br />

tune.<br />

/ The better buy of this month ’s two baseball<br />

0 simulations.<br />

when the ball is hit, so well<br />

placed blows are necessary to<br />

avoid getting caught or run out.<br />

If you can get the bases 'loaded'<br />

f<br />

Q<br />

/<br />

0<br />

One of first baseball<br />

sim u/a tors, novel large<br />

video screen.<br />

Easily mastered controls<br />

and gripping action.<br />

Tough computer player<br />

plus two player thrills.<br />

(a man on each base) and hit a<br />

'homer' you'll get four runs and<br />

a massive psychological boost<br />

over your opponent.<br />

There's nothing quite so<br />

mt&h fun as a tarn gasp win<br />

against a franticopponent<br />

particularly if it's the computer.<br />

The graphics are passable<br />

and so is the sound but<br />

the real key is the two player<br />

game and the atmosphere<br />

and competitive spirit that<br />

goes with it. it's frustrating at<br />

first against the computer so<br />

I advise you to start against a<br />

beginner friend and move up<br />

K<br />

' "<br />

-<br />

to the expertiatei?<br />

The computer plays a very<br />

canny game, fielding brilliantly<br />

and hitting nearly everything<br />

you throw at it. The only way to<br />

beat it is to close it down as<br />

much as possible when it is batting<br />

and hope to score some<br />

home runs off its pitching. This<br />

is easier said than done though<br />

and victory over the computer<br />

will be harder than against a<br />

human.<br />

It is a pity that there are no<br />

wild celebrations at the end of a<br />

victorious game. However after<br />

the first and sixth innings there<br />

are sets of cheerleaders who<br />

come out and leap about to support<br />

their team. These are accompanied<br />

by a tune and other<br />

ditties play at the start, on the<br />

title screen and for home runs<br />

ḂW<br />

• Bee stars in multi-maze arcade adventure<br />

B<br />

uzzzz . . .here comes an<br />

arcade adventure con<br />

verted from the Spectrum.<br />

BarnaBEE is the hero of<br />

the hour and he's on a quest to<br />

find his cousin who's been kidnapped<br />

by a vicious gang of<br />

ants.<br />

Deep inside the ants' nest<br />

you'll have to delve to rescue<br />

poor Boris. Naturally this is not a<br />

simple task and yukky insects<br />

will block your path as you enter<br />

the depths of the nest.<br />

There are also little spikey<br />

blue blobs left lying around<br />

which the instructions don't tell<br />

you about but which you'll soon<br />

suss are poisonous and sapyour<br />

stamina.<br />

Controlling your bee is quite a<br />

simple task: left and right and<br />

fly, although BarnaBEE does<br />

have a lot of inertia.<br />

There are many screens in this<br />

adventure most of which are<br />

easy to fly around. Collect the<br />

pollen from each flower on the<br />

This conversion took a<br />

long time coming and JgP**<br />

unfortunately the wait ^<br />

has taken its toff. The " T<br />

simple maze-type . j<br />

V<br />

arcade adventure ts<br />

no longer m the<br />

forefront of things w jil<br />

having been<br />

superceded by more<br />

complicated games.<br />

The straightforward mazes and<br />

relatively simple object of the<br />

game make it very dated and<br />

money would be better<br />

spent on newer<br />

offerings .<br />

This game is<br />

graphically \ .<br />

Spectrumesque and<br />

also sounds very<br />

much like its rubberkeyed<br />

counterpart.<br />

The tune is a version<br />

ofBach's Toccata and<br />

fugue and although<br />

having the right notes,<br />

sounds thin ahd reedy<br />

through a feeble one<br />

channel, Although it'll<br />

keep the mappers<br />

happy for a while t<br />

can 't see it doing any ,<br />

better than the A<br />

Spectrum version, I<br />

screen: sometimes this will<br />

open a door to another screen -<br />

indeed the door opened may<br />

itself be on a different screen to<br />

the one you're on. These ants<br />

nests are complicated places.<br />

Another way to make a new<br />

exit or entrance is by touching<br />

certain walls: they may dissolve<br />

Sparse instructions<br />

but a great high score<br />

table.<br />

Spectrumesque<br />

giving you a new passage.<br />

There are two entrances to the<br />

underground complex, both of<br />

which need to be used.<br />

Occasionally a room can only be<br />

half searched and you will need<br />

to backtrack before you can<br />

complete your exploration.<br />

/<br />

0<br />

Spectrumesque.<br />

/<br />

Spectrum game at a Spectrum price.<br />

0<br />

<strong>64</strong> owners haven 't had<br />

too many arcade<br />

adventures.<br />

Exploring and mapping<br />

keep you going.<br />

Little to do once<br />

you've mapped it.<br />

How to lead<br />

a long life<br />

On screen throughout the game<br />

you will see a bar marked<br />

'stamina'. This ticks down slowly<br />

acting as a timer - when it's gone<br />

the game ends. Collision with an<br />

insect would normally cause a<br />

large fall in stamina. However<br />

you can guard against this by<br />

collecting pollen.<br />

Basically the more pollen you<br />

have (as indicated on another<br />

bar), the less your stamina is<br />

affected by collision with insects.<br />

However each collision also<br />

causes you to lose pollen, so to<br />

ensure a long game, it's in your<br />

interest to keep collecting the<br />

stuff.<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong> 109


his is one of a new breed<br />

of games which combines<br />

T adventure and arcade<br />

action in more than just a 'walk<br />

round collecting things' scenario.<br />

Here you actually have to<br />

figure out what to do with<br />

objects and how.<br />

Your task is to get together the<br />

seven pieces of the Ice Crown<br />

which are hidden throughout<br />

the seven levels of the Palace<br />

and thus destroy the power of<br />

the Ice Queen. These levels consist<br />

of about 170 hexagonal<br />

rooms in a honeycomb arrangement<br />

where about 30 are visible<br />

on screen at once.<br />

Your character can walk between<br />

these rooms and you<br />

have an overview of him Evil<br />

Dead style. You also have the<br />

same form of movement by<br />

turning left or right and pushing<br />

forward.<br />

There are five types of room<br />

marked by different symbols:<br />

empty, swords, firesticks, lakes<br />

and Moline crosses. The<br />

SWORD rooms contain objects<br />

and the FIRESTICK rooms replenish<br />

your only weapon, yes,<br />

the fi restick.<br />

The LAKE and CROSS rooms<br />

are impassable and on later<br />

levels form the screen into a<br />

maze type layout which you<br />

have to work a way through. The<br />

entrances to some rooms are<br />

blocked so that you have to<br />

rotate the adjacent hexagons,<br />

using joystick down, in order to<br />

line up two gaps in the wall and<br />

move on.<br />

•Exploration, combat and puzzle-solving<br />

The Ice Queen's minions<br />

The creatures that attack you are<br />

highly dangerous and rapidly sap<br />

your goodness if you let them hit<br />

you. A rotating sphere, wobbly<br />

amoeba, spinning sword, eagle<br />

and raven all have to be fended<br />

off. The first three can be destroyed<br />

by the firestick, by holding<br />

down your fire button and guiding<br />

the fire into the beast.<br />

The eagle and raven can only<br />

be deflected and from the fourth<br />

level it takes two hits to destroy<br />

the others. This isn't the only<br />

thing that gets harder since the<br />

number of attackers also<br />

increases with the levels. This<br />

makes the attacks gradually<br />

more prolonged and gives you<br />

less time for finding the Crown.<br />

After destroying a wave of<br />

minions a spinning, multicoloured<br />

cylinder will appear and<br />

walking into this will cause it to<br />

explode and increase your goodness.<br />

A strange blend of<br />

arcade and adventure<br />

that kept me intrigued<br />

forsome time. The<br />

various creatures<br />

flying around are all<br />

well defined and<br />

animated, and help<br />

the game along. The<br />

large number of<br />

objects and<br />

commands mean<br />

there is a tot to think<br />

about and a lot to do.<br />

A tot of the 1000 plus<br />

locations are in fact<br />

very similar, but the<br />

rt'am/a /e A H ail<br />

From time to time when you<br />

are moving about the Palace a<br />

warning will sound and various<br />

enemies will appear. You have<br />

/ groaned inwardly at<br />

another grotty arcade<br />

adventure. This time<br />

the hero is fat and<br />

wobbling. It may be to<br />

American taste to<br />

R lllili<br />

Ariolasoft/Broderbund, £9.35 case, £1 1.95 disk, joystick with keys<br />

•Scrolling platform adventure: treasures, bate a dynamite, flarea<br />

~Jt for me it's preL,<br />

revolting. The sound<br />

‘<br />

Me'as<br />

are tacky<br />

-this game<br />

was fairly addictive<br />

and has a lot in store<br />

for a fearless<br />

adventurer.<br />

Aspelunker is someone<br />

who scavenges caves.<br />

This activity provides the<br />

basis for one of those games<br />

that doesn't look up to much initially,<br />

but proves its worth with<br />

some play.<br />

The graphics and sound are<br />

both poor, and do nothing to enhance<br />

the game's appearance.<br />

Sprites are small, crude and<br />

simple. Sound is mainly short<br />

bursts of single channel music,<br />

bloops and incredibly annoying<br />

bat squeaks.<br />

Spe/unker is a form of arcade<br />

adventure set deep in a large<br />

cavern. This cavern is divided<br />

into six different levels of multiscreen<br />

exploration — each level<br />

being several screens in height<br />

and width. With only a small<br />

portion of the cavern displayed<br />

at any time, the screen scrolls in<br />

four directions to reveal any further<br />

playing area.<br />

Each level consists of platform<br />

-like areas of rock connected by<br />

ladders and ropes. Scattered<br />

around these areas are numerous<br />

treasures and objects to be<br />

collected. Weapons such as<br />

dynamite and flares are to be<br />

found and utilised. The dynamite<br />

is to blow up impassable<br />

piles of rock, and the flares to<br />

scare off bats.<br />

There are also various treasures<br />

to be found, ranging from<br />

ancient mining equipment to<br />

valuable artefacts and magic<br />

dust. On collecting treasures<br />

you gain extra points, and dust<br />

rewards you with either a<br />

new<br />

life, a stick of dynamite or a flare.<br />

Separating each level are<br />

huge coloured doors and can<br />

only be passed when carrying<br />

the correctly coloured keys.<br />

There are also various dangers<br />

to be avoided or temporarily disposed<br />

of. Lava pits and jets of<br />

steam kill on contact, but small<br />

piles of rocks only bounce your<br />

man away if incorrectly jumped.<br />

The ghosts of previous Spelunkers<br />

also inhabit the caves,<br />

and appear at random throughout<br />

the game. Thankfully you're<br />

armed with a phantom blaster,<br />

activated by a bash of the space<br />

bar. The problem is that firstly a<br />

lot of battery charge is used up<br />

on firing, and secondly the ghost<br />

must be near enough to hit. Battery<br />

charge can be replenished<br />

though, by collecting any batteries<br />

lying around.<br />

GP<br />

An energy source<br />

The ghost is approaching<br />

you<br />

You have five sticks<br />

of dynamite<br />

You've got two blue keys •<br />

110 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>


to destroy or deflect these since<br />

they are trying to make you evil.<br />

During lulls in the action you<br />

can access the second screen of<br />

the game which is where the<br />

adventuring takes place. At the<br />

top of this display are indicators<br />

of your status. A crown shows<br />

the number of pieces you have<br />

and a measure of your goodness.<br />

A skull's eyes light up<br />

when there are nasties on the<br />

action screen and a fi restick<br />

which turns grey when discharged.<br />

Lastly there is a candle<br />

timer which burns down and is<br />

your time limit.<br />

The lower half of the display<br />

has a list of objects you are<br />

carrying or are in the room on<br />

the right, and a list of adventure<br />

commands on the left. These<br />

can be accessed using the joystick<br />

— blue commands require<br />

an object while red ones don't<br />

The items which you need are<br />

all found in sword rooms and as<br />

you progress through the levels<br />

these get harder and harder to<br />

get to. On each level you have to<br />

work out what to use and how in<br />

order to reveal a piece of the<br />

Crown. If you can't work it out—<br />

and there are some red herrings<br />

— a help function may give you<br />

a clue to the answer.<br />

From time to time the ghost of<br />

your dead father, the King, floats<br />

across the screen and contact<br />

with him boosts your goodness.<br />

More of a problem are rooms<br />

which occasionally freeze up<br />

and and make it difficult to move<br />

about.<br />

The music is haunting and<br />

lovely while the graphics are<br />

nicely detailed on both the game<br />

screens. The actual problem of<br />

movement and real time has<br />

been overcome quite well, although<br />

I wish you could walk<br />

diagonally through the hexagons<br />

instead of having to stop<br />

and change direction all the<br />

time.<br />

BW<br />

/ rapidly got into the swing of this game and<br />

there were lots ofnew ideas to get to grips<br />

with. For once the combination of real time<br />

adventuring and arcade action has been<br />

playably achieved so that you have to fight<br />

hard and think fast to solve all the problems .<br />

My only reservation is that I easily got to level<br />

four and although things then get a lot<br />

tougher,, / wonderjust how long it will take to<br />

crack because there will be little lastability<br />

afterwards*<br />

ORIGINALITY<br />

To the point<br />

instructions and<br />

great adventure screen<br />

/ New form of arcade<br />

0 adventuring.<br />

Detailed hexagonal<br />

layout and atmospheric<br />

adventure symbols.<br />

The adventuring is<br />

absorbing and the<br />

action is hectic.<br />

/<br />

0<br />

Lovely tunes,<br />

nice sound effects<br />

VALUE FOR MONEY<br />

Early levels are<br />

easy but gets tough<br />

after level four.<br />

Excellent new form of game<br />

)<br />

presentation of the game on screen - there's<br />

great play lurking beneath the feeble exterior<br />

With six large , interlinking levels to explore,<br />

all having incredibly tough and devious<br />

aspects about them, there ’$ no chance of<br />

interest waning quickly. In ail honesty / found<br />

it difficult to write anything, with Spelunker<br />

x<br />

sitting seductively beside me,<br />

Neat instructions, but<br />

annoying to have to<br />

reload start position.<br />

Small but detailed<br />

caves, objects and<br />

animation.<br />

ORIQINALJTY<br />

/<br />

0<br />

Dynamite, flares and other<br />

new touches to the<br />

scrolling exploration game<br />

Making progress in these<br />

caves is really compulsive.<br />

Magic dust<br />

f Incredibly annoying<br />

0 bat and ghost noises.<br />

Massive cave system<br />

and hundreds of treasures.<br />

Very tough challenge.<br />

f<br />

0<br />

Another really enjoyable round of exploring,<br />

collecting and dodging.<br />

Energy gauge<br />

Three lives remaining


"TMWK i’ll £ ON...*<br />

Glider Pilot<br />

CRL, £3.95 cass, joystick or keys.<br />

•Flit<br />

Compass. #<br />

Cumulus cloud indicates<br />

a thermal.<br />

Advanced<br />

flying<br />

Experienced pilots might like to<br />

employ the techniques at the<br />

back of the flight manual. When<br />

starting climb high and then dive<br />

underneath the maximum height<br />

of 3281 feet fo start, pulling up to<br />

regain height afterwards. Also<br />

when finishing try to glide in as<br />

low as possible so as not to<br />

waste time climbing earlier.<br />

The key to making fast time is<br />

to climb as rapidly as possible<br />

and not waste time in weak ther<br />

mals gaining little height. Also<br />

use the flight director to get the<br />

best possible speed between<br />

thermals, flying faster in sinking<br />

air and slower in rising air.<br />

wmm<br />

to*’<br />

:*/. v-.<br />

Yet another ftight<br />

simulator hits the<br />

market, this time for<br />

glider enthusiasts. A<br />

really nice intro tune<br />

leads the way into dye<br />

simulation, and really<br />

that's about the most<br />

exciting part of the<br />

game. Floating about<br />

, the heavens wasn't<br />

my cup of tea, and the<br />

sound effects were<br />

almost<br />

brainnumbing.<br />

Ifyou tike<br />

the thought of<br />

spending hours<br />

looking for thermals<br />

then this is fine,<br />

otherwise there are<br />

many more exciting<br />

flight simulators on<br />

the market<br />

Variometer which<br />

indicates rate of climb or<br />

descent.<br />

Director to indicate your<br />

nose angle.<br />

L<br />

ast month we had a helicopter<br />

flight simulator and<br />

now we've got one for a<br />

glider. No roaring of engines or<br />

blasting of guns, just the rush of<br />

the wind as you cleave through<br />

the atmosphere.<br />

Your task is to pilot your glider<br />

around a 160km triangular<br />

course in the fastest possible<br />

time. To do this you have to<br />

make the best use of the thermals<br />

(warm air currents) you find<br />

along the way since these are<br />

your only source of lift.<br />

You have the usual flying controls<br />

of nose up and down, bank<br />

left or right, plus open and close<br />

airbrakes. You also have an instrument<br />

display showing your<br />

speed, height, rate of climb,<br />

angle and a map of the course.<br />

You start about 2000 feet up in<br />

the air and you can select whether<br />

you have to cross the starting<br />

line or not. This is an airfield, as<br />

are the other two turning points<br />

on the course and the brave or<br />

foolhardy can try to land on<br />

them, which I haven't managed<br />

yet.<br />

There are three main things to<br />

think about while flying: your<br />

direction, height and speed. You<br />

Your flight time.<br />

Map of the triangular<br />

course.<br />

want to follow the most direct<br />

route possible, at the greatest<br />

speed and with the least possibility<br />

of crashing the glider. Your<br />

speed is determined by your<br />

nose angle and you can bank to<br />

change direction.<br />

Maintaining height is altogether<br />

harder until you get the<br />

hang of finding thermals. What<br />

you have to watch for are cumulus<br />

clouds that mark rising air<br />

columns and fly towards them.<br />

Once your rate of climb becomes<br />

positive you need to put<br />

your plane into a tight spin at<br />

about 40 knots to gain height as<br />

rapidly as possible. Depending<br />

on the 'inversion' height the<br />

thermal will peter out between<br />

2500 and 5000 feet.<br />

Hopping between thermals<br />

you pass each turning point until<br />

you arrive back at your starting<br />

point. Crossing the airfield here<br />

finishes your task although trying<br />

to land is a difficult but enjoyable<br />

problem.<br />

Once you have completed a<br />

flight you are given a readout of<br />

your time and average speed<br />

and also a barograph of your<br />

progress as you glided down<br />

and then climbed again.<br />

/Vof f/?e most exciting<br />

simulator I've played<br />

but it certainly has<br />

some different<br />

touches to it Whether<br />

it is as relaxing and<br />

exhilarating as the<br />

real thing is supposed<br />

to be wu! be up to the<br />

individual, but if<br />

you're looking for<br />

action don f t look here<br />

The simple graphics<br />

t<br />

simulator, as you may<br />

a e<br />

%peatmB<br />

wedfind yourselfbecoming more than a trifle<br />

bored. I found little to appeal to me, other<br />

but as they say ,<br />

the<br />

fee! of the simulator is<br />

| fthan the atmospheric ami soothing music,<br />

| and the reasonably effective graphics. Even<br />

9Zf<br />

PRESENTATION<br />

— y /* / Helpful instructions<br />

anc* 9reat barograph<br />

J<br />

0/<br />

47% Q<br />

23%<br />

31%<br />

chart.<br />

Altitude.<br />

Jerky cloud movement and<br />

little else.<br />

There are various pre-set<br />

weather conditions or you can<br />

alter them yourself by determining<br />

inversion height, thermal<br />

strength, thermal frequency,<br />

thermal difficulty, wind strength<br />

and wind direction. You can also<br />

determine the simulator speed<br />

from real time to four times<br />

faster, although it's not advisable<br />

to try and land at four times<br />

normal time.<br />

There are some annoying<br />

sound effects to the instruments<br />

but these can be switched off<br />

and the title tune is excellently<br />

atmospheric. __<br />

BW<br />

I suppose ifyQu yyahif 4$ would tike to, soar<br />

around the hgpmmto a gfidpr for hours on<br />

stimulation in this boring simulation .<br />

ORIGINALITY<br />

52%<br />

O/<br />

Q<br />

Ear-numbing alarm<br />

noises but atmospheric<br />

title tune. 38%O<br />

Unlikely to interest non-gliders.<br />

We've seen flight<br />

simulators, but not for<br />

gliding.<br />

Long uneventful<br />

flights prove boring.<br />

Fine for experts<br />

but little to interest<br />

the rest of us.<br />

112 <strong>ZZAP</strong>! <strong>64</strong> <strong>June</strong> <strong>1985</strong>


Quasimodo likes beds. They make him feel good - they make<br />

him happy - they are his friends.<br />

All Quasi wants is to be left alone, but those nasty soldiers think<br />

that he stole the royal jewels. Quasi didn't steal them!<br />

Quasi wants the soldiers to leave him alone. They fire<br />

nasty arrows at him. Quasi doesn't want to, but<br />

Quasi will throw big rocks at the nasty<br />

— —<br />

soldiers.<br />

Quasi knows a secret! Quasi knows f<br />

where the jewels have been hidden *<br />

in the castle and only Quasi can |<br />

climb there.<br />

They better leave Quasi alone, 'cause<br />

Quasi is getting mad. Quasi better hurry<br />

and find the jewels. Not much time.<br />

Quasi sees lots of soldiers. Quasi has<br />

lots of rocks.<br />

Now the noise has stirred up the bats in the<br />

belfry. The bats are mean, they make Quasi fall<br />

down. Quasi betterjump away from those bats.<br />

Quasi thinks he got up on the wrong side of<br />

the bed today.<br />

^<br />

cassette £055<br />

U.S. Gold is available from all leading computer stores, and<br />

selected branches of:<br />

•<br />

BOOTS? WH SMITH JOHN MENZIfS<br />

•<br />

WOOLWORTH WILDINGS 7 A<br />

Dealers! for information on how to become a Gold Stockist<br />

contact Centresoft, Lightning, Microdealer, Tiger arid other<br />

leading distributors or write to: U.S. Gold Limited, Unit TO,<br />

The Parkway Industrial Centre, Heneage Street, /<br />

Birmingham B7 4LY. Telephone: 021359 3020. Telex: 337268.<br />

7


I<br />

I<br />

•<br />

(<br />

When sending entries away<br />

could I just my envelope<br />

head<br />

'competitions'? As this would<br />

save me money.<br />

also think that your offer (It<br />

was: you get two free U.S. Gold<br />

games if you pay a year's subscription)<br />

was exceptional.<br />

Stuart Adrian, Harrogate,<br />

N. Yorks.<br />

Yes, you can certainly put all<br />

your competition entries in a<br />

single envelope, but make sure<br />

they're all on separate cards or<br />

envelopes EACH with your<br />

name and address on so that<br />

we can sort them into the correct<br />

boxes. Mark the main envelope<br />

Competition Entries.<br />

j r<br />

sett, Oxon.<br />

Aeoa rtn> e<br />

aves deP*<br />

De a<br />

H [ Si What a magazine!.<br />

After reading your r»9«<br />

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DeHS P ',ust -covered bom<br />

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