02.10.2017 Views

ZZAP!64 - Issue 3 - July 1985

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

4 NEWSFIELD PUBLICATION<br />

No.3 JULY <strong>1985</strong><br />

MONTHLY<br />

REVIEW<br />

NTOMBED f<br />

Mrhate Sensational game -<br />

// */# Exclusive competition<br />

OULDERDASHII Monolith<br />

: /rsf full reviewof Rockford's Riot<br />

m


Twenty-five all-new le<br />

Multi-channel music<br />

^Automatic Demo Mo<<br />

Bounty Bob^returns in this new and exciting foljhgytup<br />

adventure to Miner 2049er.® This time aroutid it’s evei^g-g*<br />

tougher than before and Bob needs your heip more than ever<br />

to guide him through the mine. The mutant organisms have<br />

multiplied and over-run the mine entirely, making it extremely<br />

difficult to survive the hazard! of the underground _<br />

passageways. Using the high-powered special equipment in<br />

the twenty-five new caverns is Bob’s only hope of achieving<br />

his objective of securing the mine and defeating the plans of<br />

the evil Yukon Yohan!<br />

^<br />

S7H 50'


.Wofc:<br />

- - -> - rbo 1 ;,<br />

8<br />

'<br />

.<br />

i|i<br />

:•<br />

•<br />

ISSUE No.3 JULY <strong>1985</strong><br />

JULY SPECIALS<br />

Dropzone<br />

Could this Defender-based game<br />

be the greatest shoot-em-up of all<br />

tifine?<br />

Entombed<br />

'<br />

' ?r > -''j'iS'c.<br />

The Ultimate arcade-adventure:<br />

rave over the review, pore over<br />

the map, drool over the<br />

HOTNEWGAMES<br />

46<br />

Birth of Paradroid<br />

Diary of the programmer who's<br />

developing the big new game<br />

from Hewson Consultants.<br />

54<br />

Airwolf map<br />

At last you'll know where to find<br />

all five scientists — and our playing<br />

guide reveals how you get<br />

them.<br />

lill<br />

58<br />

The compleat<br />

Psi Warrior<br />

illillii:<br />

Entire game mapped out, plus<br />

Gary Penn's detailed tips and a £5<br />

voucher off the price of the game.<br />

Rockford's Riot<br />

Sizzling follow up to the amazing<br />

Boulder Dash, complete with<br />

Zzap's favourite hero.<br />

ED<br />

The boss's boring letter, plus<br />

the angry column and silly<br />

facts about BW.<br />

42<br />

Kik Start<br />

-<br />

8 8 $8:<br />

/bbxbv.-x/'<br />

888888 8?<br />

An addictive motorcycle stunt<br />

game oozing with lastability and<br />

selling for, wait for it, £1 .99.<br />

74<br />

Strangeloop<br />

Large, hugely absorbing exploration<br />

game packed with puzzles<br />

and stunning graphics.<br />

Gribbly's Day Out<br />

One of the wackiest cutest, most<br />

entertaining games around. Huge<br />

playing area, hilarious scenario.<br />

102<br />

• •<br />

The great<br />

• •<br />

chess battle<br />

We play off Colossus chess<br />

against Mychess II in the battle of<br />

the <strong>64</strong> chequer board giants.<br />

14<br />

54<br />

RAP<br />

Your letters including mother<br />

trubble, and more mini<br />

raves.<br />

FLASH<br />

Idiotic Ed Banger tries to tell<br />

you about the latest <strong>64</strong> news<br />

and gossip.<br />

TIPS<br />

Gary Penn's playing tactics<br />

on Psi Warrior, Airwolf,<br />

Sorcery, Mama Llama and<br />

others.<br />

82 ADVENTURE<br />

The White Wizard's complete<br />

guide to text input<br />

games.<br />

90 CHALLENGE<br />

The Scorelord watches over<br />

another attempt to unseat<br />

the Zzap highscore<br />

champion.<br />

94 MINTER<br />

The hairy one speaks his<br />

mind on life, the universe<br />

and a naff arcade game.<br />

PRIZE COMPETITIONS<br />

Roland's Rat Race<br />

Draw a cartoon of your favourite<br />

TV character and you could win<br />

one of 100 copies of the hot new<br />

Ocean game.<br />

SX-<strong>64</strong><br />

from Ariolasoft<br />

You can win this great prize worth<br />

some £800 simply by sending us<br />

a hot tip on an Ariolasoft game.<br />

88<br />

The Elite trophy<br />

If you can use your skills at Elite to<br />

answer six tough questions, you<br />

could win a specially-commissioned<br />

Zzap/Firebird trophy!<br />

100<br />

Gribblies<br />

Yes, we're giving away a ton of<br />

Gribbly's Day Out, the sizzling<br />

new game from Hewson Consultants.<br />

NEXT I5SUE ON SALE 3UCY11H1 — &ET IT/<br />

111!!<br />

Amazon Warrior<br />

Asylum<br />

Castle Blackstar (S)<br />

Chicken Chase<br />

Ciphoid 9 (T)<br />

Chopper<br />

mm<br />

Circus Circus (T)<br />

Conan<br />

Dropzone (G)<br />

Entombed (G)<br />

t<br />

Gates of Dawn<br />

Ghettoblaster<br />

Gribbly's Day Out (S)<br />

Helm<br />

Hi-Bouncer<br />

Hitch Hiker's Guide to the Galaxy<br />

Hunchback at the Olympics (T)<br />

Jonah Barrington's Squash<br />

Kik Start (S)<br />

Knockout (T)<br />

Operation Swordfish (T)<br />

Operation Whirlwind<br />

Poker<br />

Realm of Impossibilty<br />

Rockford’s Riot (S)<br />

Roland's Rat Race<br />

Spitfire 40<br />

Spooks<br />

Strangeloop (S)<br />

III<br />

Stringer<br />

Subsunk<br />

Taskmaster<br />

The Bulge<br />

Whirlynurd<br />

G for Gold Medal<br />

S for Sizzler<br />

T for Tacky<br />

ss<br />

48<br />

82<br />

82<br />

76<br />

108<br />

44<br />

38<br />

69<br />

18<br />

22<br />

30<br />

62<br />

96<br />

82<br />

34<br />

82<br />

32<br />

72<br />

42<br />

62<br />

70<br />

36<br />

79<br />

104<br />

28<br />

32<br />

34<br />

108<br />

74<br />

36<br />

82<br />

<strong>64</strong><br />

44<br />

70<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong> 3


•<br />

.<br />

- ;s<br />

#s§I<br />

I<br />

41 U<br />

V- ay ;<br />

Rockin' Rodney stolks the streets of Funky Town with his Ghettobloster.<br />

He is a messenger for Interdisc Records and his job is to collect demo tapes<br />

from all the local talent! As he delivers them back to Funky Street he has to<br />

make all the locals strut their stuff as his Ghettobloster blares out the<br />

livliest sounds around in his search for the perfect beat!<br />

Train Games is proud to present "Ghettobloster" from Tony "Gibbo" Gibson<br />

Harrison who created "Jammin", "Boio's Night Out" and "Seaside Special"<br />

1 2 completely original tracks of the funkiest Gangsters of the Groove will keep you on the move<br />

music yet on the CBM <strong>64</strong>!<br />

Lively, colourful and animated street scenes!<br />

Keep on your dancin' toes avoiding all the<br />

Mean Dudes out to get you!<br />

Tone Deaf Walkers, streetwise stalkers<br />

Bandits of the Beat move fast on their feet<br />

Notes come out so sweet, they're dancin' in the street<br />

Available for the Commodore <strong>64</strong> from all good software retailers or mail order<br />

from the address below. R.R.P. £8.95 Joystick required.<br />

Virgin Gamas Limited,<br />

2-4 Vernon Yard, 1 1 9 Portobello Road, London W1 1 2DX. 01 -727 8070.<br />

Available from Virgin Games Centres<br />

at the following addresses<br />

GAMES CENTRE<br />

22 Oxford Street<br />

LONDON W1<br />

Union Street<br />

ABERDEEN<br />

94-96 Briggate


I was<br />

.<br />

^SYCHePtUC<br />

CQW^T,<br />

WO/WMJB<br />

mmsm<br />

Empire-ruling triumvirate<br />

Oliver Frey, Franco Frey, Roger<br />

Kean<br />

Zzap Ed<br />

Chris Anderson<br />

Ed's sidekick<br />

Bob Wade<br />

Sidekick's sidekicks<br />

Gary Penn, Julian Rignall<br />

A very nice person<br />

Lucy Anderson<br />

Big production chief<br />

David Western<br />

Production minions<br />

Gordon Druce, Matthew Uffindell<br />

Adman's contact<br />

John Edwards<br />

Male order<br />

Carol Kinsey<br />

Girl with 3000 subscribers<br />

Denise Roberts<br />

Editorial hovel (for reviews, news,<br />

comps, gifts, etc)<br />

Zzap! <strong>64</strong>, 1 Church Terrace,<br />

Yeovil, Somerset BA20 1HX<br />

(Tel. 0935-78511)<br />

Publishers' mansion (for ads, subscriptions,<br />

mail order, bills, etc)<br />

Newsfield Ltd, 1-2 King Street,<br />

Ludlow, Shropshire, SY8 1 AQ<br />

(Tel. 0584-5620)<br />

• Pages processed in glorious<br />

technicolour at Scan Studios,<br />

Wallace Road, London N1<br />

• Printing of an unimaginable<br />

number of copies achieved by<br />

Redwood Web Offset, Yeoman<br />

Way, Trowbridge, Wiltshire,<br />

BA14 0QL<br />

• Delivery to that newsagentjust-round-the-corner-from-you<br />

organised by: COMAG, Tavistock<br />

Road, West Drayton,<br />

Middlesex, UB7 7QE<br />

Now for a really juicy bit ofgossip . . . I bet<br />

you can 't guess where JeffMinter and his<br />

cuddly toy camel go every Thursday<br />

evening!!?! You can't? OK, I can't either,<br />

but having got your attention reading this<br />

otherwise totally tedious part of the magazine,<br />

can / iust point out that every bit of<br />

this monthly publication (even this bit right<br />

here) is the copyright of our great and glorious<br />

publishers Newsfield Ltd. So youre<br />

not allowed to Xerox it, crib snippets from it<br />

or copy it in any otherdevious way you care<br />

to think of without ourpermission. Got it?<br />

OK, OK, so it's not funny — just you try<br />

writing these little fiddly bits<br />

© <strong>1985</strong> Newsfield Limited<br />

Cover by<br />

One man's meat. .<br />

a bit disappointed to discover<br />

this month that our outside<br />

columnist Jeff Minter doesn't<br />

actually like Zzap very much! This<br />

little comment was printed in a<br />

promotional newsletter which he<br />

sends out to people on Llamasoft's<br />

mailing list. Can't be sure,<br />

but I think his annoyance stems<br />

from our criticism in issue one of<br />

his latest game Mama Llama.<br />

I'd be very interested to hear<br />

what anyone thinks of that<br />

review, and of Jeff's newsletter<br />

comment. No doubt he would<br />

too. Why not write either to me at<br />

the address in Zzap Rap or to Jeff<br />

at 49 Mount Pleasant, Tadley,<br />

Hants.<br />

Angry Spot<br />

Wanna know what drives<br />

“"PteWV A and utterly<br />

i^„ T ? s !!' peop,e


I<br />

think<br />

I expected<br />

I bought<br />

’<br />

.<br />

I<br />

Your letters to us, plus the ed's idiotic replies<br />

I've been so busy drowning in sacks of mail this month I haven't had time to do any<br />

work on the mag itself, so goodness knows what those dreadful reviewers have<br />

been up to. Never mind, you've kept me smiling with your insane scribblings, and<br />

I'm proud to award another three games from our lucky dip to worthy authors.<br />

One kind of letter which ISN'T going to win any games are those which rant on<br />

for ages knocking other machines. Had rather a lot of those recently owing to a<br />

certain letter I printed as a joke last month . . . they do get just a teensy-weensy bit<br />

boring after a bit, people. Especially as we all KNOW the <strong>64</strong>'s the greatest. For all<br />

other types of letter the address to write to is: Chris Anderson, Zzap! <strong>64</strong>, 1 Church<br />

Terrace, Yeovil, Somerset BA20 1HX.<br />

Forget fast-loaders<br />

Dear Zzap! <strong>64</strong><br />

My pet gerbil's name is<br />

Fred.<br />

He spends half his time sleeping<br />

and the other half biting my<br />

finger.<br />

Seriously though, I have a few<br />

comments to make on your reviews.<br />

First, why not include a<br />

'difficulty' rating? It's useful to<br />

know what level of skill a game<br />

6 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong><br />

requires. Secondly, why not<br />

start a 'Playback' section and<br />

review some of the older <strong>64</strong><br />

.games compared to modern<br />

releases, eg. Beach Head. (We<br />

can't let that CRASH crowd<br />

outdo us!)<br />

I've had a lot of trouble with<br />

some of these fast-loading<br />

games recently. I don't think it's<br />

just the C2N at fault here as I've<br />

been to the shop to replace it<br />

three times! I it's about<br />

time that software houses and<br />

programmers got to hear the<br />

customer's view on fast-loaders.<br />

OK, the software houses have to<br />

protect their games from piracy,<br />

accept that. BUT they have no<br />

right to do this by lowering the<br />

quality of the games they sell to<br />

their honest customers. Fastloaders<br />

are far more unreliable<br />

than normal tapes —<br />

I have to<br />

load a Pavloda game two or<br />

three times before it loads properly.<br />

Even Commodore and<br />

Hairy Minter agree! So come on<br />

software houses, stop fastloaders.<br />

Thanks for a brill mag.<br />

Noor Mirza, Streatham,<br />

London.<br />

What? You're telling me that you<br />

enjoy waiting 20 minutes for a<br />

game to load?! My own feeling<br />

is that software houses should<br />

include two versions on each<br />

cassette, one with the fastloaders,<br />

one without. This<br />

would allow people with iffy<br />

cassette players something to<br />

fall back on, but wouldn't send<br />

the rest of us to sleep while our<br />

programs load.<br />

Beeb owner<br />

rave shock .<br />

Dear Chris,<br />

your magazine to<br />

pass the time on a train journey.<br />

a pretty good magazine.<br />

But I was wrong. WOW, it<br />

was sensational. I really enjoyed<br />

reading it and I expect all <strong>64</strong><br />

owners will love it<br />

Ah, you thought I had one. No,<br />

I own a BBC model B, but after<br />

seeing your games I'm thinking<br />

of changing. Now, to get to the<br />

point of this letter. I was wondering<br />

whether you knew any VERY<br />

good adventure programs for<br />

the Beeb. if so please could you<br />

tell me. Keep up the fandabadouzie<br />

work!<br />

Jonathan Moss, Eastleigh,<br />

Hants.<br />

Frankly, / should go ahead and<br />

change machines. Adventure<br />

progs tend to get just a teensy<br />

weensy bit- squeezed on the<br />

memory-starved Beeb. However<br />

the kind-hearted Level 9<br />

have been doing BBC versions<br />

adventures.<br />

bd Atari too| t.! f<br />

i so happens that I own an<br />

m<br />

think you’ll find that many<br />

us will avidly read 2zap! <strong>64</strong> in<br />

absence of our own dedicmag.<br />

Much of what you say<br />

* A<br />

Rice, Fulbourn, Cambs.<br />

mmMm<br />

3ITiCjC f*€*t Xi«liiC| «<br />

Dear Chris,<br />

How about having a section<br />

called Zzap! Trap in which you<br />

examine as many new games as<br />

is possible or practical that come<br />

under a particular heading eg.<br />

sports simulation, flight simuation.<br />

arcade/adventure etc.<br />

fou could put them info order,<br />

best to worst, slagging off the<br />

worst ones and praising the best<br />

m&m, genera® comparing their<br />

good and bad points. Maybe<br />

you could even make suggestions<br />

as to how future ones could<br />

be improved.<br />

A variation on this would be to<br />

show how the different types of<br />

games of today have evolved<br />

and improved from those of the<br />

early '80s, and again looking<br />

forward to see what the future<br />

holds. It could be called Zzap!<br />

Thru Time.<br />

photograph of the garnet being<br />

given the main tips: it helps the<br />

people who haven't got the<br />

game but like to read the hints (i|<br />

know I do) to understand what is<br />

being said. The same is neces-j<br />

sary on the great Zzap Challenge!<br />

page.<br />

You stated at the beginning of<br />

your first issue that your main<br />

concern is <strong>64</strong> software, and that;<br />

hardware talk was out. I hope<br />

this does not include joysticks,<br />

and that you will include news<br />

on the latest joysticks available<br />

in your news-flash section.<br />

Anthony Whyte, Sutton Cold<br />

field. West Midlands.<br />

PS I am still wondering whether<br />

having both a Hookability and<br />

Instability mark is really necessary<br />

(PCG made do with Lasting<br />

Interest), and that (game) contents<br />

might be a better subject for<br />

considering.<br />

Hang on. You forgot to comment<br />

on the size of the dots we<br />

use on our 'i's.<br />

A crummy poem<br />

Dear Sir,<br />

For ages and ages,<br />

read through the pages<br />

Of the mags for the <strong>64</strong>,<br />

Though sadly, alas,<br />

They were all full of trash,<br />

Hints that were such a bore;<br />

But now at long last<br />

All that's in the past.<br />

Now that I've purchased Zzap!<br />

<strong>64</strong>!<br />

Kevin Wilkinson, Sheffield<br />

A lucky dip LETTER-BOMB for<br />

the next bad bit of 'poetry' we<br />

receive


had<br />

cannot<br />

!<br />

I<br />

I<br />

.<br />

.<br />

I get<br />

I<br />

beat<br />

!<br />

(What<br />

!<br />

It's big bad parent trubble . .<br />

Jv<br />

— and big bad family trubble<br />

Dear Zzap! <strong>64</strong><br />

I write to you concerning your<br />

'Mother Trubble' item. Spurred<br />

on by the reward for the 'most<br />

touching tale of maternal persecution',<br />

I will now tell my tale<br />

of woe.<br />

It concerns not my Mother,<br />

but my Father. I was playing<br />

'Impossible Mission' and by my<br />

standards was doing very well. I<br />

had all 36 code pieces and<br />

already completed 3 letters of<br />

the pass word.<br />

Feverish with anticipation, I<br />

searched for the next 'punched<br />

card' when Zzap! (sorry) . . .My<br />

Dad TURNED ITOFF!<br />

I<br />

This did not go down too well<br />

with me, as never been<br />

anywhere near completing the<br />

game before.<br />

Robert Cerdran. Colchester.<br />

Essex.<br />

PS The mag is great and I am<br />

giving up buying C&VG to subscribe<br />

to you!<br />

rads. Elite for the <strong>64</strong>, must get<br />

that when I get my <strong>64</strong>.'<br />

'Is Chris Anderson that<br />

young?' I asked.<br />

Then I found my eleven year<br />

old sister reading Zzap! <strong>64</strong>. The<br />

last time she read something<br />

was ... I can't remember,<br />

maybe she's never read anything<br />

else.<br />

The mention of mother<br />

trubble. Huh! Yesterday ol' Dad,<br />

who rates computers as much<br />

as he rates ringworm or potato<br />

blight (he's a farmer) spent yesterday<br />

trying to jump off ropes in<br />

Quo Vac/is. I didn't get a look in.<br />

Butthemag is great, almost as<br />

great as the computer page I<br />

write for the school mag.<br />

Sarah Teasdale (Miss) (13 yrs),<br />

Doncaster, S Yorks.<br />

PS I only have one sister, thank<br />

God.<br />

PPS Is there anyone else who<br />

hasn't mastered Impossible<br />

Mission?<br />

Dear Chris,<br />

Congratulations to Zzap! <strong>64</strong>. It's just what I<br />

I'm a Mother with two horrid boys.<br />

(No, they're not always our pride and joys)<br />

When I'm on a screen where no-one has been,<br />

I'm pushed off and told 'Don't be mean.'<br />

This may come as quite a surprise,<br />

(And I promise I'm telling no lies!)<br />

That I'm zapping all day till the light fades away<br />

So I'll still stay the best come what may.<br />

good hi-scores and I THEM by far,<br />

But they turn on me shouting, 'Hah! Hah!'<br />

'Just wait for a while,' they sneer with a smi<br />

'And we'll prove we're the best by a mile.'<br />

must not buy too many games,<br />

Or my husband will call me rude names.<br />

But now that I've ordered your Zzap! <strong>64</strong><br />

There's nothing can stop me — IT'S WAR! !<br />

Beryl Waters, Solihull, West Midlands.<br />

needed because:-<br />

/ reckon that's worth the tape I promised for the most harrassed<br />

Mum. Nice one. Beryl.<br />

0 Great master Chris,<br />

I beg of you, please spare a<br />

moment of your important time,<br />

to help me in my desparate<br />

plight. I have the worst kind of<br />

MotherTrubble imaginable: Not<br />

only does she turn off my <strong>64</strong><br />

when I am playing my games in<br />

her bedroom, I get a<br />

game in edgeways. If that isn't<br />

bad enough, she can beat me on<br />

every game I own!<br />

Please Masterful Master, send<br />

me a new game, with a letter<br />

forbidding herto play it and I will<br />

be your everlasting servant.<br />

Yours desperately,<br />

Martin Haynes, Bude, Cornwall.<br />

A/0 WA Y creepie-knicksl!<br />

Well Hi!<br />

Here was I with supposed<br />

chicken pox. Then my sister returned<br />

with Zzap! <strong>64</strong> and a bunch<br />

of grapes.<br />

My first impression was 'What<br />

a daft name for a computer magazine,<br />

Nnap! <strong>64</strong>' (Joke!!) But<br />

WOW, all the reviews!<br />

I flicked through the pages<br />

with great interest and glanced<br />

at the ratings. What surprised<br />

me was the bulkiness of Zzap!<br />

<strong>64</strong>, unlike other <strong>64</strong> mags.<br />

Anyway my boyfriend came<br />

and was (being a Vic 20 owner)<br />

duly impressed and kept rabbiting<br />

on about getting a copy of<br />

Zzap! <strong>64</strong>. Then I had to read it,<br />

well flick through it again while<br />

Nick (that's his name) gave off<br />

comments like, 'Brill, no Amst-<br />

C Funny you should ask . .<br />

The lights were low. The moon<br />

shone down onto my joystick as<br />

was searching for the last puzzle<br />

piece to complete Impossible<br />

Mission. People everywhere in<br />

the World were relying on me to<br />

save them from the evil mind of<br />

Elvin. Aha! I've found it! Now<br />

I've completed the puzzle, all<br />

that remains to be done is to find<br />

the control room.<br />

was lucky, it was two rooms<br />

away. I was just about to enter<br />

the control room thus saving the<br />

terrified world when a head<br />

peered round the door and said<br />

'Jamie! How many times have I<br />

told you to hang up your coat up<br />

when you come in. DO IT NOW,<br />

BOY!'<br />

Oh no! Only a minute to go in<br />

the game as well! I went downstairs<br />

to do my job. I rushed upstairs,<br />

only to find the computer<br />

laughing at me The world<br />

was doomed. I could sense<br />

screams of fear from all sorts of<br />

different countries. The destruction<br />

of the world had begun.<br />

Why, oh why did my mother<br />

have to do this to our planet? I<br />

was very, very sad.<br />

Jamie Phillips, Gosforth, Newcastle<br />

upon Tyne.<br />

OK Jamie, you win the promised<br />

Mother Trubble cassette. I mean<br />

sacrificing earth was just too evil<br />

of her. / reach into the sack and<br />

come up with . . . Gribbly's Day<br />

Out ! Don 't let Mum at it.<br />

mat (i.e. stamp on it). While you<br />

are doing this you must be<br />

having hysterics and then finally<br />

2. Upon seeing a Vic 20 user one<br />

must talk in a loud voice to your<br />

friend about Vic 20 graphics<br />

t | | | i \ t* ^ m<br />

(how terrible they are), Vic 20<br />

sound (Spectrum sounds better<br />

than this) and Vic 20 memory<br />

(the slight lack of it).<br />

We hope you will wear the<br />

:ers (Dominic and<br />

nm know how you spot a Vic<br />

ner using a word processor?<br />

tm the Tippex on the screen.<br />

Saying it right<br />

Dear Zzap,<br />

Congratulations on a great<br />

mag. I think the whole layout<br />

just brilliant. But here's a few<br />

ideas.<br />

Can we have more reviewers<br />

please — just three isn't enough.<br />

Instead of selling software in<br />

Zzap (how do you pronounce<br />

that word anyway?) why not sell<br />

merchandise of the software<br />

houses? For instance badges,<br />

stickers, posters, etc. It's good<br />

advertising for the companies<br />

concerned and you could make<br />

a few quid too.<br />

Instead of having the Minter<br />

column why not call it Programmers'<br />

Forum. And different programmers<br />

could air their views<br />

on subjects they find should or<br />

shouldn't be in the computer<br />

industry.<br />

Matthew Summerson, Teddington,<br />

Middx.<br />

Hmmmmmm, not too sure that<br />

would work — most program<br />

mers can't write for toffee — at<br />

least not words, only programs.<br />

As for having more reviewers —<br />

that's absolutely out of the question.<br />

The three I've got give far<br />

too much trouble as it is. The<br />

pronunciation ofZzap? — well, /<br />

think the following letter may<br />

give you the right idea.<br />

Dear Ed!<br />

Zzzzzzzzzzzzzzzzzzzzzzzzzzzzz<br />

(no I'm not asleep!) zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz<br />

(boy, my arm's getting<br />

sleepy) zzzzzzzzzzzzzzzzzzzzzAP!!<br />

!<br />

else can you say?)<br />

Yours Zzapfully,<br />

K Yamin, Croydon, Surrey.<br />

To get the name<br />

That's exactly it.<br />

right, you have to start quietly<br />

and work up to a kind of crescendo.<br />

Makes your newsagent's<br />

hair stand on end.<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong> 7


,<br />

I<br />

-<br />

good<br />

.<br />

'<br />

Free Micronet plug<br />

Sir,<br />

Loved the first issue, looks like<br />

you've got yourself a winner.<br />

Especially good to see Jeff<br />

Minter writing a column for you<br />

as he's not scared to say what he<br />

and our members benefit<br />

thinks.<br />

Jeff's right about the distributors<br />

and his solutions make<br />

sense. However, Jeff and many<br />

other software houses have<br />

found out the benefits of distributing<br />

their software houses electronically<br />

via Micronet or even<br />

Compunet (there I mentioned<br />

the competition).<br />

For the price of a cassette,<br />

software houses can sell their<br />

products to thousands of buyers,<br />

from getting<br />

**/<br />

software at discount<br />

prices.<br />

A pompous gentleman writes<br />

Dear Mr Anderson,<br />

It is with great displeasure that<br />

I am forced into writing to you.<br />

When I had heard the whispers<br />

that abounded before the<br />

arrival of Zzap! <strong>64</strong> I was quite<br />

eager to intercept a copy as soon<br />

as my newsagent obtained his<br />

set amount. When the moment<br />

immediately pur-<br />

finally arrived I<br />

chased the nearest copy and<br />

proceeded to flick through the<br />

pages of this 'revolutionary'<br />

rubbish! Well, it's ace, megafab,<br />

zipping . . . oops! he's coming<br />

back ... I do beg your<br />

pardon, one of the public servants<br />

had a slight query over the<br />

milk payments. I will continue.<br />

Zzap! <strong>64</strong> is an example of a very<br />

poorly designed games magazine<br />

which has none of the interesting,<br />

stimulating projects<br />

such as putting the computer in<br />

control over the cat flap that I<br />

expected. This is most disap<br />

pointing {RING — RING) ...<br />

There, he's on^he phone. Well I<br />

wanted to write to you, but I<br />

can't spel. Anyway, Zaps really<br />

ace yknow, all the detailed reviews<br />

etc and all my mates luv it.<br />

Thank 'eaven there's no type in<br />

listings cos they're **!%* and<br />

never work and 1 really think<br />

that this mag'll work cos its got<br />

all right stuff in it and not piffle<br />

like another mag i know with 4<br />

Gone off Super Huey<br />

read your review of Super Huey<br />

with interest, having bought the<br />

program two weeks before your<br />

magazine. In first playing the<br />

game I regarded it with the same<br />

enthusiasm as your test team:<br />

great 'chokka-chokka' sound<br />

effects, suitably cluttered control<br />

panel (I'm fond of flight<br />

simulators), good 3D ground effects,<br />

etc. But after a while, I came<br />

down to earth, so to speak. Of<br />

the four scenarios, two (Solo<br />

Flight, Exploration) soon became<br />

boring and Combat gets<br />

frustrating when you have been<br />

shot down at random for the nth<br />

time as soon as an enemy helicopter<br />

has appeared. But it is the<br />

Rescue scenario that is the most<br />

puzzling, as it seems to be impossible<br />

to complete!<br />

The way it seems to work is<br />

this: if you fly above 120ft you<br />

will always crash attempting to<br />

land, but if you fly at less than<br />

120ft then you can't get through<br />

the mountains. There are a few<br />

words in its titles that lives at a<br />

place called Priory Court wherever<br />

that is, anyway I was say<br />

Thank you foryour patience, it<br />

is well appreciated and will not<br />

be abused. A further complaint<br />

is that there are no 'type-in' listings.<br />

Although as you have<br />

stated they do not sometimes<br />

work, it is a great challenge to<br />

get them to work and very educational<br />

— excuse me again, my<br />

copies of the Guardian, Telegraph<br />

and Financial Times have<br />

just arrived.<br />

I hope you will take my criticisms<br />

to heart and perhaps take a<br />

leaf out of such excellent magazines<br />

as 'Electronics and<br />

Computing', 'Computer and<br />

Video Games' and 'Readers<br />

Digest'. This would be greatly<br />

appreciated and would certainly<br />

improve your production no<br />

end.<br />

Mr Philip Knee, Bolton.<br />

Dear Mr Knee-jerk, / am delighted<br />

to discover your enlightened<br />

and sober reading habits. May /<br />

also recommend the British<br />

Medical Journal, the Yeovil Telephone<br />

directory and Commodore<br />

User. Sample copies enclosed.<br />

Also a piece of software<br />

for that pesky son of yours to<br />

stop him messing around with<br />

your type-writer.<br />

other points, why does the DST<br />

command (distance from take<br />

off point) act so erratically? And<br />

why can you never drop a homing<br />

beacon? Is it me, or is the<br />

program flawed? Oh well, it's<br />

back to Combat Lynx Much<br />

more dependable than those<br />

American machines<br />

Giles Collinge, Hebdon Bridge,<br />

W Yorks<br />

The guys here are most puzzled<br />

by your letter. They tell me the<br />

secret on combat is to KEEP<br />

LOW. Provided you have a nifty<br />

trigger finger, you should be<br />

able to shoot down lots of<br />

enemy helicopters. Failing that<br />

you could try the homing missiles.<br />

Admittedly the guys<br />

haven't yet completed the<br />

rescue mission, partly because<br />

our copy has been nicked by one<br />

of those greedy reviewers on<br />

our sister magazine CRASH.<br />

What we'll do is print some<br />

detailed tips on Super Huey as<br />

soon as possible. Well, as soon<br />

as we get the tape back. We're<br />

still firmly of the opinion it's a<br />

better helicopter simulator than<br />

Combat Lynx.<br />

I own a Spectrum<br />

!<br />

Dear Zzap 1 <strong>64</strong>, ^<br />

Short but sweet. Great magazine<br />

but avoid wasting space<br />

by insulting Spectrum owners<br />

— remember what CRASH<br />

does? — and use it to good use.<br />

—-<br />

On the reviews side reviews<br />

but bad layout — keep the<br />

pictures straight, could you, in-<br />

.. * a*. .. I A X I _ w . . 4- Lm ** . m # -V ^<br />

very good but the bar Values do<br />

not really<br />

anlgpasti<br />

space. A bit more colour in the<br />

pictures would also help as well<br />

as more clarity 4n the black and<br />

white gtbfures. (follow CRASH'S<br />

lactic# ofRising a $ubWiomtor<br />

etc) as many pictures are darkor<br />

blurred. Please use proper cartoon<br />

style speech bubbles as<br />

well — - it would make the overall<br />

appearance neater and easily<br />

f<br />

=r#adab^'^ vp/ \<br />

A Spectrum/<strong>64</strong> owner, Stephen<br />

A Graham, Carlisle, Cumbria.<br />

Ptbrne^in impe me wem We


'*».<br />

—,"W'<br />

ADVENTUR<br />

ANDS THROUGH<br />

1 !<br />

«<br />

!<br />

USICONT<br />

ȣ&%!*! %&.<br />

V — ,7V-\*£<br />

MAIL ORDER: BEYOND, COMPETITION HOUSE<br />

&


LONDON<br />

.<br />

Elite -the ultimate, award-winning space<br />

challenge.<br />

Once the privilege of BBC and Electron<br />

owners, Elite now takes a giant leap forward -<br />

onto the COMMODORE <strong>64</strong>. (There’ll be<br />

versions for the 48K Spectrum and Amstrad<br />

soon).<br />

Already tested by the intrepid explorers of<br />

the Commodore press, here- breathlessly -<br />

are just a few words from their advance battle<br />

reports.<br />

“The Final Frontier?”<br />

(Mega Game, Your <strong>64</strong>, June <strong>1985</strong>).<br />

“My favourite... as absorbing and<br />

challenging as the original. ”<br />

(Commodore Horizons, June <strong>1985</strong>).<br />

“To explain every element of Elite would<br />

take a book. .<br />

.you’ll run out of energy long<br />

before Elite runs out of things to show you.”<br />

(Commodore Computing International,<br />

June <strong>1985</strong>).<br />

“A brilliant game of blasting and trading . .<br />

truly a mega-game...the game of a lifetime.”<br />

(Gold Medal Award, Zzap! <strong>64</strong>, May <strong>1985</strong>).<br />

FIREBIRD<br />

•<br />

SOFTWARE WELLINGTON HOUSE<br />

UPPER ST MARTIN<br />

•<br />

S LANE<br />

WC2H 9DL


can<br />

. . Gary<br />

stood<br />

I<br />

I see<br />

I hope<br />

l<br />

* L<br />

H<br />

.<br />

bought<br />

My adventurous<br />

budgie<br />

Dear Chris,<br />

On reading your few paragraphs<br />

in Zzap! <strong>64</strong> entitled The<br />

Zzingiest Letters page in town', I<br />

saw the word 'guinea pig'. Now<br />

who in their right mind would<br />

write to a top computer magazine<br />

about their petguinea pig?<br />

This brought me to think<br />

about my pet budgie who is<br />

called Bibo. Well, about one and<br />

a half years ago I taught him to<br />

speak. Now, me being interested<br />

in adventure games told him<br />

adventure talk, eg. N,S,E,W, kill,<br />

pick up, go to, etc.,<br />

One day when I was playing<br />

Twin kingdom Valley I came<br />

across an enemy. Me, being an<br />

inexperienced adventurer then<br />

didn't know whatto do, Whether<br />

to go back or to stand and fight<br />

him. Then Bibo went and<br />

squawked 'Kill', so I my<br />

ground and killed him. What pot<br />

luck. I searched him and found<br />

money and food. That day he<br />

got extra millet.<br />

Now I have been teaching him<br />

lots of adventure talk, and now<br />

when I've finished loading an<br />

adventure in all I can hear are<br />

'pick up, open, get,' etc, all coming<br />

from Bibo. It~is all so loud<br />

that I have to turn the computer<br />

off and reach for the asprins.<br />

only play it when I'm<br />

Now I<br />

alone in the house.<br />

Martin Witherden, Pinner,<br />

Middx.<br />

PS Please, please, please could<br />

you send me a box of asprins as I<br />

am running short.<br />

Hmmmm .<br />

reckons you<br />

should buy some, er, platform<br />

training shoes. Well, HE thought<br />

it was funny.<br />

Leave out politics<br />

With Raid over Moscow why do<br />

you have to say whether people<br />

will find the theme to their<br />

liking? The graphics are excellent<br />

and so is the gameplay, so<br />

please review the game and<br />

don't bring personal feelings<br />

into it as there are other games<br />

like that one. Battle for Normandy<br />

was reviewed in this<br />

issue but nothing was mentioned<br />

about whether people will<br />

like fighting the Germans.<br />

Unsigned, Newton Abbot,<br />

Devon.<br />

/ disagree. The ideas conveyed<br />

by some games are important<br />

and controversial. It would be a<br />

bad mistake to completely ignore<br />

these in a review.<br />

12 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong><br />

Corny name!<br />

would like to give my views on<br />

Zzap! First things first. The magazine<br />

is brilliant, it looks set to<br />

become one of the best <strong>64</strong> mags<br />

ever.<br />

What l don't like about the<br />

magazine is the name, Zzap!<br />

How completely corny and unoriginal.<br />

I think you could have<br />

done better.<br />

Unoriginal?!? How many other<br />

magazine names have two 'Z's<br />

High score copy?<br />

Dear Ed,<br />

in your editorial that<br />

you're going to introduce a highscore<br />

table and feature playoffs.<br />

(Naughty, naughty —<br />

we've seen that before somewhere,<br />

haven't we?<br />

you're not going to<br />

waste too much space on that,<br />

better still don't bother. There's<br />

nothing more demoralising than<br />

having spent hours of sweat and<br />

toil saving the universe or akin<br />

task and running up what you<br />

think is a monumentous score<br />

(together with a very irate wife<br />

because she missed her favourite<br />

TV programmes) to see some<br />

creep has scored twice as much<br />

and then several pages on how<br />

easy he found it!<br />

Great mag — shame about the<br />

name.<br />

P F Barrett, Axminster, Devon.<br />

The history of high score features<br />

is an interesting one.<br />

Computer and Video Games,<br />

back in the mists of time, started<br />

things off with their Hall of<br />

Fame, basically a collection of<br />

(claimed) high scores on a small<br />

number of selected games.<br />

Personal Computer Games (the<br />

mag a couple of us used to work<br />

for) took things an important<br />

stage further by staging a<br />

monthly playoff between highscore<br />

claimants to help siphon<br />

out cheat entries. With the<br />

launch of Zzap and death of<br />

PCG, / felt a bit more spice still<br />

could be added by having the<br />

playoff between a reader and<br />

one of the magazine team.<br />

Meanwhile the existing PCG<br />

idea of a challenge between two<br />

readers was copied (along with<br />

various other PCG features) by<br />

Your <strong>64</strong>.<br />

We may have a strange name,<br />

but our ideas are our own.<br />

Where's Star Wars?<br />

DearZzap!<strong>64</strong>,<br />

I'm writing to ask if there are<br />

any versions of the arcade<br />

machine Star Wars available for<br />

our machine, and if so, which is<br />

the best?<br />

The Spectrum has a superb<br />

game, 3D Starstrike, and I<br />

wonder if a conversion of this is<br />

likely?<br />

saw vour magazine<br />

As soon as Isa Y<br />

, newson<br />

the rack


WHITE<br />

SPIDER-MAN<br />

HIGH<br />

PIPE<br />

ADVENTURE<br />

KOKOTONI<br />

BLOCKBUSTERS<br />

ELITE<br />

SHOOT<br />

ROBBER<br />

PLOP<br />

THE<br />

EUREKA<br />

HOT<br />

MS<br />

ROBOTRON<br />

POGO<br />

WILD<br />

LEGIONNAIRE<br />

AGENT<br />

FIGHTER<br />

POLE<br />

SKOOL<br />

HULK<br />

ROLAND<br />

AIR<br />

BOILER<br />

LEMMING<br />

FIREQUEST<br />

MUSIC<br />

DETECTIVE<br />

IMPOSSIBLE<br />

POSITRON<br />

SUICIDE<br />

SMUGGLER<br />

SPY<br />

FLAK<br />

XAVIOR<br />

BOULDER<br />

DIGGER<br />

PYJAMARAMA<br />

FOOTBALL<br />

MUTANT<br />

ZAGA<br />

INTERDICTOR<br />

STAFF<br />

TRANSYLVANIAN<br />

QUANGO<br />

BRAINSTORM<br />

SAGA<br />

SNOWBALL<br />

ZARM<br />

MYCHESS<br />

GHOSTBUSTERS<br />

MANIC<br />

QUIZMASTER<br />

SWAG<br />

ANT<br />

ZAXXON<br />

JACK<br />

SOFTWARE<br />

STAR<br />

TALES<br />

UGH!<br />

ZENjI<br />

MASTERMIND<br />

RAID<br />

AUTOMANIA<br />

SCRABBLE<br />

BRUCE<br />

STAR<br />

VIZAWRITE<br />

ZODIAC<br />

SON<br />

JASPER<br />

MATCH<br />

AVALON<br />

NOMAD<br />

BYTE<br />

JET<br />

RATTLER<br />

CAMELOT<br />

GOLD<br />

ZOOM<br />

TECHNICIAN<br />

SPACE<br />

MATCH<br />

STAR<br />

OLYMPICS<br />

ZORK<br />

TEST<br />

JINN<br />

EDDIE<br />

RETURN<br />

• • • •<br />

EN ABYSS QUEST<br />

•<br />

USA TRAFFIC CONTROL AMERICAN FOOTBALL<br />

• •<br />

ATTACK •<br />

AVIATOR BATTLECARS BEACI<br />

• • •<br />

\D BLAGGER<br />

• •<br />

BLUE MAX HOUSE DASH<br />

• •<br />

BRAXX<br />

• •<br />

feLUFF LEE CASTLE OF TERROF<br />

•<br />

DENAME MAT<br />

• •<br />

DALEY THOMPSON’S DECATHLON DAN DOOMDARK’S<br />

•<br />

REVENGE DRAGON FIRE<br />

•<br />

DRELBS<br />

•<br />

DUNGEON ADVENTURE KID<br />

• • • •<br />

'IP CHALLENGE<br />

• • •<br />

PILOT MANAGER GIFT<br />

•<br />

FROM THE GODS<br />

•<br />

RUSH GRAND PRIX DRIVE<br />

• • • • •<br />

/ZZLER NOON DOT SPOTTER MISSION PILOT • & THE BEANSTALK • • SET WILLY JETPAC • GENII<br />

• • •<br />

GHTLORE WILF<br />

• • •<br />

SYNDROME LORDS OF MIDNIGHT<br />

•<br />

MINER<br />

•<br />

DAY POINT MOLAR MAUI<br />

• •<br />

ON PATROL MR<br />

•<br />

ROBOT PAC MAN MUGSY<br />

•<br />

MACHINE MONTY II NATO COMMANDER • • •<br />

OF TIME 84 ORIOl'<br />

•<br />

• • • • • •<br />

ER PAN LINE POSITION • • • •<br />

OVER MOSCOW<br />

• •<br />

REDCOATS T<br />

iN RIVER RAID • • • •<br />

2084<br />

• •<br />

GOES DIGGING SABRE WULF<br />

•<br />

OF ERIC THE VIKING •<br />

SCUBBER DIVE SHEER PANIC SHERLOCF<br />

• •<br />

P OF THE LINE<br />

• • •<br />

THE RAPIDS DAZE SKULL<br />

•<br />

SNOOKER • •<br />

STAR OF BLAGGER<br />

•<br />

SHUTTLE SPELLBOUN<br />

• • • • •<br />

IEGED SPIRIT OF THE STONES<br />

•<br />

SPITFIRE ACE HUNTER<br />

•<br />

OF KARNATH TRADER<br />

•<br />

TREK<br />

•<br />

ADVENTURE WARRIOR STELLAR<br />

• •<br />

VE<br />

•<br />

DAVIS SNOOKER STOP THE EXPRESS STRIP POKER EXPRESS SULTAN’S MAZE • • • •<br />

OF THE ARABIAN NIGHTS<br />

•<br />

TED MATCF<br />

• •<br />

GALACTIC PLAGUE GREAT SPACE<br />

• •<br />

RACE THE THINKER TIR NA NOG<br />

• •<br />

TOWER <strong>64</strong> WANTED MONTY MOLE • •<br />

WEATHE<br />

• •<br />

STER<br />

• • • •<br />

LIGHTNING WORDS WIZARD OF WOR • •<br />

MISSION<br />

•<br />

MASTER<br />

•<br />

PASCAL II ZORK I<br />

When you are looking for the best games in town look no<br />

further than Software City.<br />

Even if you arejust browsing we’ll be happy to show you<br />

the selection of great games we have to offer.<br />

We stock software for Spectrum, Commodore <strong>64</strong>, Atari,<br />

BBC Electron, Amstrad, MSX, Apple and IBM machines,<br />

or we will order if you cannot find the program on the<br />

shelf.<br />

THE UK’S NO.l SOFTWARE DEALER LIMITED<br />

382 Kings Road Chelsea SW3 01 352 9220<br />

14 Thames Street Kingston-on-Thames Surrey 01 541 4911<br />

47 Cheap Street Newbury Berkshire 0635 31696


.<br />

hear<br />

i<br />

Clumsy, opinionated superhack EDWARD BANGER bungles<br />

games scene's hottest news and juiciest gossip.<br />

Frankie<br />

goes computer<br />

Those new-fangled Liverpudlian<br />

pop stars who've risen up the hit<br />

parade are now releasing a computer<br />

game with the help of<br />

Ocean. It's called, surprisingly,<br />

Frankie goes to Hollywood, and I<br />

still haven't managed to work<br />

out which one of them is<br />

Frankie.<br />

The game is being programmed<br />

by those clever former<br />

Imagine people at Denton Designs,<br />

who also did Shadowfire.<br />

You can expect another strange<br />

scenario, and I have little doubt I<br />

won't get past the opening<br />

screen. I satisfied myself with<br />

snatching this sneak screenshot<br />

from an early copy of the<br />

game. Why can't someone do<br />

'Jim Reeves goes to Nashville'?<br />

Herbert is a wally<br />

Remember the little horror, the<br />

uncontrollable baby Herbert from<br />

Mikro-Gen's Everyones a Wally? „<br />

Well, old Ed can tell you that hot<br />

on the heels of that impossibly<br />

difficult (I speak for myself) release<br />

comes Herbert starring solo<br />

in his own game.<br />

Herbert's Dummy Run, to be reviewed<br />

next issue, features similar<br />

sort of gameplay to its predecessors<br />

but includes a lot more<br />

mini arcade-style games like<br />

Breakout and Space Invaders.<br />

Great! Those are games I can<br />

almost cope with.<br />

14 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong><br />

Archer Maclean:<br />

a star is born<br />

Watched the lads drooling over<br />

Dropzone this month — a distasteful<br />

experience, I can tell<br />

you. Since the game came to<br />

them from US Gold, they actually<br />

thought it was American,<br />

so I thought I'd impress them by<br />

tracking down the programmer<br />

who I happened to know was . .<br />

British. This could explain why<br />

US Gold have put out this one<br />

under the label UK Gold.<br />

The program author, Archer<br />

Maclean, naturally agreed to<br />

give the Banger a sizzling<br />

hot,<br />

world exclusive, face-to-face<br />

interview and explain to me how<br />

he came to write the game<br />

which is clearly going to make<br />

him and US Gold a lot of money.<br />

Dropzone was conceived on<br />

his Atari 800 back in <strong>July</strong> last<br />

year. Astonishingly, despite the<br />

fact that he'd been programming<br />

since the late 70s, he had<br />

never actually had a game released<br />

— much of his time had<br />

gone into programming 'brilliant'<br />

Atari versions of Defender<br />

and Stargate which for legal<br />

reasons never saw the light of<br />

day. The Atari Dropzone, based<br />

to some extent around these<br />

earlier games, took four and a<br />

half months of intensive 18<br />

hours a day programming.<br />

'When I showed it around and<br />

said I was going to convert it to<br />

the <strong>64</strong>, everybody laughed,'<br />

says Archer.'They said: You just<br />

can't do that sort of thing on the<br />

<strong>64</strong>!. Well that spurred me on further,<br />

so I went out and bought a<br />

<strong>64</strong> and converted Dropzone in<br />

just eight weeks.'<br />

Archer Maclean is 23 years<br />

old, rather tall, based in Cambridge,<br />

dislikes Minter games,<br />

eats nearly anything (but can't<br />

stand Pot Noodles) and pursues<br />

many sports such as hang gliding,<br />

squash and water skiing. He<br />

also loves driving at very high<br />

speeds and playing arcade<br />

games written by Eugene Jarvis<br />

(Defender, Robotron and Joust.)<br />

He's now starting work on<br />

Dropzone 2 and spent a good<br />

deal of time talking to the lads<br />

here about what might or might<br />

not be included in it. Stand by<br />

for, at the very least, another<br />

ultra-hectic shoot-em-up with<br />

far more species of alien.<br />

¥* Cff ¥ L 7<br />

XS OTTf<br />

Take a careful look at this<br />

picture», because it's an<br />

exclusive, a first, a nap, a<br />

scoop — get the idea ?<br />

Basically this is the world's<br />

first look atA/iigata's new<br />

number Match Fishing with<br />

Jack Charlton as described in<br />

this column last month. Very<br />

pretty it looks too. Especially<br />

in colour.<br />

The release date will<br />

coincide with the opening of<br />

the coarse fishing season,<br />

June 16th, which means that<br />

the boys hope to tell you all<br />

about it next month.<br />

This tape<br />

costs peanuts<br />

Mastertronic and KP (that's the<br />

crisp lot) have got together for a<br />

new game/megamarketing<br />

plan. The game features the star<br />

of that KP Skips advert character<br />

Clumsy Colin.<br />

Mastertronic have had a program<br />

written round him, which<br />

they'll be selling at their usual<br />

cheapo price of £1.99. The big<br />

Not a<br />

bonus for them is that the game<br />

will be promoted on rather a<br />

large number of KP Skips packets<br />

— 12,000,000, in fact.<br />

bad little advertising stunt I'm a-<br />

thinking.<br />

Incidentally, I this very<br />

. .<br />

journal has also got in on the act,<br />

with an exclusive competition<br />

centred around the game. Come<br />

next issue you'll have the<br />

chance of winning a disk drive or<br />

one of 1 0 crates of KP Skips. Seriously.<br />

The big bonus is that the<br />

Zzap competition will be promoted<br />

on rather a large number<br />

of Mastertronic games<br />

Betcha can't wait.


'<br />

fc||<br />

,<br />

NfcVfcSTM'S<br />

mmmm<br />

lllllflll<br />

IIIPIIII;<br />

Blliillf<br />

S ' •. A<br />

lies his way through the <strong>64</strong><br />

Rain won't stop play<br />

After all these American sports<br />

simulations, here comes a jolly<br />

British one. Graham Gooch's<br />

Test Cricket is being launched by<br />

Audiogenic who say the game<br />

features graphics of similar<br />

appearance and quality to Commodore's<br />

International Soccer.<br />

You're given control<br />

over batting<br />

or bowling (but not fielding).<br />

And it includes teams made<br />

up of famous players, each with<br />

their own characteristics — if<br />

you put old Goochie on to<br />

BOWL, expect him to be hit out<br />

of the ground, he's as bad as I<br />

am.<br />

Price wars<br />

round 2<br />

I predict an imminent new joint<br />

release from US Gold and<br />

Audiogenic called 'Price Wars'.<br />

The two companies have been<br />

preparing the way by tearing at<br />

each other's throats over the<br />

marketing of the latest Cosmi<br />

games Super Huey and Richard<br />

Petty's Talladega, to which they<br />

both have the rights.<br />

First, as I told you last month,<br />

Audiogenic undercut US Gold's<br />

price on Super Huey by £3, forcing<br />

US Gold to follow suit so that<br />

both companies are now selling<br />

it<br />

for £8.95. Now US Gold have<br />

done the dirty on Audiogenic<br />

selling Talladega for £6.95, two<br />

quid less than Audiogenic's<br />

price. What happened? You<br />

guessed. Audiogenic have<br />

dropped their price to match.<br />

At this rate these two companies<br />

are going to be undercutting<br />

Mastertronic before long.<br />

Well, Ed Banger, for one, isn't<br />

complaining.<br />

the Falklands?<br />

U<br />

I ,<br />

i 'J„<br />

Anirog have a new release this<br />

month. Jump Jet . Written by a<br />

fully qualified Harrier Jump Jet<br />

pilot the game claims to give you<br />

the realism and excitement of flying<br />

a proper Harrier.<br />

The program lets you practise<br />

take-offs, flying and landings<br />

before entering into a fullyfledged<br />

seek-and-destroy mission.<br />

There are four skill levels,<br />

reflecting the ranks of the RAF.<br />

This could well be above my intellectual<br />

level.<br />

Jonah<br />

Barrington's legs<br />

I bet you've been wondering<br />

why Jonah Barrington looks so<br />

worried on the New Generation<br />

ad for his Squash game?<br />

Well, pin back your ears because<br />

old Ed's got the lowdown.<br />

In order to take that multiexposure<br />

photograph, Jonah<br />

had to take his life into his hands<br />

and charge full speed across a<br />

court in pitch darkness except<br />

for the light from a stroboscope.<br />

Poor old Jonah was scared stiff<br />

that he was going to fall and<br />

break his legs, and who<br />

wouldn't be?<br />

Never mind, Jonah, everyone<br />

knows that your legs are insured<br />

for a lot of money!<br />

StreetHawk and<br />

Daley ride again<br />

Simultaneous with the release of<br />

Frankie (see elsewhere on this<br />

page), Ocean are also releasing<br />

the official StreetHawk game and<br />

the follow up to the controversial,<br />

but top-selling Daley Thompsons<br />

Decathlon .<br />

StreetHawk puts you in control<br />

of the megamotorbike of the<br />

same name and Daley Thompson's<br />

Supertest gives you a variety<br />

of sports to tackle including<br />

tug of war, ski jumping and<br />

springboard diving.<br />

BRUNO'S BOXING BONANZA<br />

Elite's new game promises the<br />

thrills and spills of the boxing<br />

ring. FRANK BRUNO'S BOXING<br />

puts you in the gloves of this top<br />

British heavyweight. Seven<br />

opponents from different countries<br />

stand between you and the<br />

world champion. You have to<br />

fight these toughies to be able to<br />

challenge the champion of the<br />

When wandering about the grounds of Melbourne House the<br />

other day I was horrified to hear unearthly screams and crashings<br />

from within. On closer inspection I saw that the staff were<br />

all crowded about a computer.<br />

I couldn't understand what all the fuss was about until I was<br />

invited to see for myself the company's amazing new game. It's<br />

called Way of the Exploding Fist and is a martial arts game based,<br />

so I'm told, on the highly popular arcade game Karate Champ.<br />

After popping down to the local arcade to compare the two I<br />

have come to the conclusion that Melbourne House's offering is<br />

even better than the arcade game!<br />

There are a full 18 movements available so you can really chop,<br />

hack and kick your opponent to death, whether he happens to be<br />

the computer or another player.<br />

The graphics made even my world-weary eyes pop out, allegedly<br />

over 600 sprites being used to make the animation as<br />

smooth and as realistic as possible. I'm now looking forward to<br />

see the review in next month's issue.<br />

world, who, as usual, is<br />

American.<br />

The game is described by Elite<br />

as a 'light-hearted' boxing simulation<br />

which can allow people to<br />

'learn something of the stamina<br />

and courage' of boxers. Sounds<br />

like it could be a real knockout<br />

hit. Geddit . . . ? Knockout ... hit<br />

. . . boxing . . . ? What a wit.<br />

And YOU<br />

thought vector<br />

graphics were SLOW<br />

You may or may not have seen<br />

Encounter, a game which features<br />

highly original, fastmoving<br />

3D graphics and has<br />

picked up something of a cult<br />

following among shoot-em-up<br />

connoisseurs. Well, pin your<br />

ears back because Novagen, the<br />

people behind Encounter (and<br />

also behind that hugely popular<br />

fast-loader Novaload), are now<br />

releasing a new game which,<br />

like its predecessor has been<br />

months in development.<br />

Mercenary is also 3D and is<br />

also a shoot-em-up, but this<br />

time there are vector graphics.<br />

Er, I think that means the kind in<br />

which objects are depicted in a<br />

kind of wireframe outline, as in,<br />

say, Stellar 7 or Elite.<br />

Novagen told me that these<br />

are in the fact the FASTEST vector<br />

graphics ever seen on the <strong>64</strong><br />

. . . oh dear, sounds like another<br />

game I won't be able to play.<br />

Stellar 7 is too fast for me by<br />

half!<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong> 15


.<br />

Earth-shaking new game..?<br />

Details have been filtering the day before the quake is due<br />

through to me of the new game to occur, hence the game title,<br />

coming out from Beyond on the Listening to the tone of that, I<br />

Monolith label. Quake Minus wasn't surprised to learn that<br />

One. Quite a scenario, to this one of the game's programmers<br />

one.<br />

is Mike Singleton, author of The<br />

It's the late 1980's and on the Lords of Midnight, who special-<br />

Atlantic seabed lies Titan, an ises in developing new game<br />

automatic robot-controlled types. This one is described as<br />

power station. Situated on a — 'icon-driven arcade/<br />

thin section of the Earth's crust strategy'. Er, I think icon-driven<br />

it draws power from the magna means that there are no words<br />

flows beneath the surface.<br />

involved, just select the actions<br />

So far so good, but . . . the from pictures. But there are also<br />

Robot Liberation Front have landscape graphics similar to<br />

invaded and have interfered Lords' of Midnight, except . .<br />

with the earthquake-dampen- they move. Fast. I've seen them,<br />

ing computer which controls There are in all some 6000<br />

the whole complex. They de- moving ocean bed locations, so<br />

mand equal rights to robots or I guess this is another of those<br />

they will interfere with the games the Banger won't be able<br />

Quake mode on the computer to play at all.<br />

causing massive tidal waves Quake Minus One is out at the<br />

along the whole of both the end of June and will sell for<br />

European and American Atlant- £9.95.<br />

ic seaboards. You take control<br />

Commodore<br />

to serve up an ace?<br />

The follow-up to International<br />

Soccer and International Basketball<br />

has been revealed. Stand by<br />

for . . International Tennis.<br />

Written by Andrew Spencer,<br />

author of the other two hit programs,<br />

it will offer a new appr-'<br />

oach to tennis instead of the<br />

normal view-from-the-base-line<br />

like Matchpoint and On Court<br />

Tennis. Instead the game will be<br />

a viewed across the court and<br />

will scroll from side to side with<br />

the ball.<br />

The game characters will be<br />

similar graphically to Spencer's<br />

earlier games, only this time<br />

they'll be in the traditional white<br />

tennis garb. Let's hope they<br />

don't behave like that horrible<br />

Yank John McEnroe.<br />

16 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong><br />

US Gold<br />

go for a duck<br />

Hooray, US Gold<br />

the rights to my favourite Walt<br />

Yes people, you'll soon be<br />

Duck coming to your screens in<br />

full technicolour. Winnie the<br />

Pooh and Pluto will be following<br />

in their footsteps. All these characters<br />

have had programs written<br />

around them in the US and<br />

are to be released over here on a<br />

new US Gold label called 'Kids'.<br />

And that's not all. Later on in<br />

the year there will be official<br />

computer game versions of the<br />

new Waft Disney films Return to<br />

Oz and The Black Cauldron.<br />

There'll also be a game of my alltime<br />

favourite films.Jungle Book.<br />

I can't wait, despite the fact that<br />

I'm over seven years old.<br />

VIEW TO A KILL<br />

Bob Wade takes a sneak preview at the new<br />

James Bond game on which Domark hope to<br />

make a killing<br />

007<br />

ft<br />

Bond is back and facing his toughest<br />

challenge yet— on the <strong>64</strong>! The game is<br />

based on the film released this summer<br />

and sticks quite closely to the story line.<br />

My preview was at the London offices<br />

of Domark (previous release<br />

Eureka ), the company behind the<br />

game, where amidst the pre-release<br />

chaos they had time to show me how<br />

progress was coming along. They were<br />

still compiling the various sections of<br />

the program, which is no easy task<br />

“Since it features three completely different<br />

games, speech synthesis, two<br />

theme tunes and of course a save-theworld-from-a-mad-megalomaniac-<br />

plot.<br />

The megalomaniac in question is the<br />

evil Max Zorin and he's got a nasty<br />

female sidekick by the name of May<br />

Day. Zorin wants to corner the world<br />

market in silicon chips and has a crazy<br />

scheme to blow Silicon Valley in California<br />

into the Pacific Ocean, leaving<br />

him as the sole supplier. As you've<br />

probably guessed it's Bond's job to<br />

stop it happening.<br />

The game action starts with the<br />

sequence from the film where Bond<br />

appears reflected in an eye, walks to<br />

the middle of the screen and shoots<br />

towards you. This is accompanied by<br />

the Bond theme tune (you remember:<br />

doing diddle-da-da dum-dum-dum, etc<br />

. . .). When the eye has turned red with<br />

blood and wobbled away, the music<br />

changes to the Duran Duran theme<br />

from View to a Kill and the credits scroll<br />

by.<br />

The music was converted to the <strong>64</strong><br />

by Tony Crowther and is excellently<br />

done using all three channels to the<br />

full. The speech hadn't been finished<br />

when / saw the game, but you can expect<br />

it to say things like 'My name is<br />

Bond, James Bond', ' You've failed<br />

Bond', "Well done Bond', and even<br />

'Damn it!' when he makes a mistake.<br />

Each of the three games fills the<br />

memory and so have to be loaded separately,<br />

but it means you're getting<br />

three games for just £10.99. Here's<br />

what happens in each.<br />

GAME ONE<br />

This is set in Paris where Bond has<br />

chased Zorin's female accomplice up<br />

the Eiffel Tower where she jumps and<br />

floats off on a parachute. Bond borrows<br />

a car and gives chase.<br />

This is where you come in and are<br />

presented with a split screen view of<br />

Paris. On the bottom is a plan view<br />

from high in the air showing you the<br />

area around you, your car, one way<br />

streets, the parachute and a number of<br />

landing points. Your aim is to get to the<br />

landing point before the baddie.<br />

You are faced by lots of problems like<br />

damage to your car from collisions, the<br />

Gendarmes chasing you for going the<br />

wrong way up one-way streets and the<br />

parachute constantly changing course.<br />

Whether you get to the point or not you<br />

are given a code Jo enter the next section<br />

of the game.<br />

GAME TWO<br />

The second game takes place after<br />

Bond and his female friend Stacey<br />

have been captured. They've been<br />

trapped in a lift in a burning hotel and<br />

whilst Bond has managed to escape he<br />

still has to rescue Stacey and get out of<br />

the hotel.<br />

The bottom of the display shows the<br />

hotel with the rooms on fire, where you<br />

are and where you've been. The top of<br />

the screen shows the rooms and contents<br />

in 3D with Bond in his customary<br />

evening suit. To get out you have to<br />

explore the hotel using the masses of<br />

objects that are lying around.<br />

The puzzle/adventure element is<br />

controlled via the joystick and allows<br />

you to choose an object from your inventory<br />

and use it in standard adventure<br />

ways: use, search, drop etc. You can<br />

also give instructions to Stacey (once<br />

you've rescued her) to help you.<br />

You can't walk into a room where the<br />

fire is already burning but the closer<br />

you get, the slower you move due to<br />

the intense heat and fatigue. Fail to<br />

rescue Stacey and she'll scream as she<br />

gets frazzled but even if you lose her<br />

(callous swine!) you can. progress to<br />

the next stage.<br />

GAME THREE<br />

The third stage is set in the caverns<br />

below Silicon Valley where you have to<br />

dispose of the bomb that threatens to<br />

destroy the world's chips. It's done<br />

Impossible Mission style with Bond<br />

running and jumping around the caverns<br />

but these are a bit Quo Vadis like<br />

and will need mapping.<br />

Once again there is a strong puzzle<br />

solving element with stacks of objects<br />

to find, lifts and ropes to use, and some<br />

nasty little traps.<br />

As a package the game looks very<br />

promising. To see whether it lives up to<br />

the promise, have a look at our full review<br />

next month.<br />

WAW^oes 007 Cquu Ttf fe TSfcKfcTrR* GUN HE<br />

Kcerc >•* ws cp*? ••ACR^RETTfl.../ u


, .<br />

:<br />

•<br />

arcade action AQVARtAEE sixteen screens<br />

detailed colour graphics<br />

problem solving scenario<br />

§Mf<br />

GHOST CHASER features detailed graphics, sixteen game screens and an action<br />

oriented, problem solving scenario. You’ll meet Harry the Ghost Chaser and a host of<br />

weird phantoms as you explore the different rooms of Fairport Manor. Points are<br />

scored each time you blast the large ghosts that materialize at random. The only way<br />

to capture these spirit adversaries is to find and collect the 8 keys needed to open<br />

the ghost chamber. Watch out for the many tricky obstacles and above all avoid<br />

contact with anything that moves! . . . they’ll send shivers up your spine.<br />

DISK<br />

£1 A .95<br />

CASSETTE<br />

£0.95<br />

Selected U.S. Gold software is available from all good<br />

U.S.<br />

computer shops and specially selected branches of:<br />

BOOTS -W.H. SMITH •<br />

JOHN MENZIES<br />

-<br />

WILDINGS -WOOLWORTH<br />

Gold Limited, Unit 10, Parkway Industrial Centre,<br />

Heneage Street, Birmingham B7 4LY.<br />

Telephone: 021-359 8881. Telex: 337268.


Defender in that you're trying to<br />

protect scientists on the planet<br />

surface, the task this time is<br />

more complex. Instead of being<br />

carried away by landers, the<br />

men are under threat from Androids<br />

which are deposited on the<br />

planet surface by Planters (see<br />

accompanying box). Your job is<br />

9 Nine different enemies, furioue action<br />

9 Brilliant graphics, excellent control<br />

Afuturistic space battle with<br />

roots in Defender and Jetpac<br />

comes to your screens<br />

in this absolutely brilliant shootem-up.<br />

The game places you in a similar<br />

scenario to Defender —<br />

fighting enemies above a twoway<br />

scrolling landscape. And<br />

the character you control is<br />

straight out of Jetpac — an<br />

armed space-man equipped<br />

with a jetpowered backpack. But<br />

it's the differences that will get<br />

the blood pounding through<br />

your temples.<br />

For a start the graphics: they<br />

make Defender look prehistoric.<br />

The single-line planet surface<br />

has been transformed into a<br />

realistic, rugged terrain covered<br />

in volcanic craters and lava<br />

pools. Yet it scrolls every bit as<br />

fast and smoothly as in Defender.<br />

The aliens (there are nine<br />

species instead of Defender's<br />

six), your character, and the<br />

scanner are also graphically<br />

much more detailed.<br />

Then there's the scenario.<br />

Although superficially similar to<br />

to rescue the men before this<br />

can happen and to destroy all<br />

the planters and other aliens.<br />

Once all are destroyed, you receive<br />

bonus points and then a<br />

new, more difficult wave of<br />

enemies.<br />

The rescue takes place like<br />

this: the scientists roll along the<br />

planet's surface in spherical survival<br />

pods. By flying into them,<br />

you automatically pick them up.<br />

Then you must carry them (one<br />

at a time) to the relative safety of<br />

the planet silo. By moving over<br />

the 'dropzone', a moving crossshaped<br />

platform, the men are<br />

automatically dropped off and<br />

roll into the silo.<br />

Planter<br />

Jetman<br />

accelerating<br />

right<br />

Cloak energy<br />

Scanner<br />

Smart bombs<br />

18 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong>


.<br />

Dropzone is, quite simply,<br />

THE shmup on ANY micro.<br />

The combination of fast<br />

action , excellent controls,<br />

brilliant inertial effects and<br />

alien variety make this a<br />

compulsive and exhilarating<br />

masterpiece. Excuse me, but<br />

/ can 't spend any more time<br />

writing trivial comments<br />

when Tve got Dropzone to<br />

Nmeye<br />

Jetman accelerating left<br />

If by any chance you lose all<br />

your men, you'll be in real<br />

trouble because the planet starts<br />

to erupt — the volcanoes spew<br />

out white hot rocks and all the<br />

aliens turn into anti-matter<br />

which bounces about making it<br />

very hard to stay alive. What's<br />

more you won't get a new set of<br />

eight men until the next fifth or<br />

tenth attack wave.<br />

Although sounding a formidable<br />

task your Jetman has excellent<br />

armament. Firepower is<br />

superb: massive rapid-firing<br />

laserpower, space-bar activated<br />

smart bombs (which, as in Defender,<br />

destroy everything on<br />

screen) and an 'inviso cloak' (to<br />

activate, hit any key apart from<br />

Simply a dream come true:<br />

at last a really brilliant shootem-up<br />

on the <strong>64</strong> which will<br />

keep any megablaster happy<br />

for months and months. If<br />

you are good at Defender<br />

you'll find your tactics work<br />

really well here, if you are a<br />

novice then it'll take time to<br />

learn how to play this game<br />

really well. But whoever you<br />

are you should go out NOW<br />

and buy it, it's •%?£!!!<br />

amazing!<br />

Those evil enemies<br />

There are nine different things<br />

which can kill you, eight of which<br />

rove around the planet. Each<br />

have special missions which all<br />

ultimately end in your destruction:<br />

PLANTERS. These are the most<br />

basic of aliens, although they<br />

have the most important of<br />

tasks. They roam about above<br />

the planet surface until they find<br />

a man. When they do so they'll<br />

produce an ANDROID, a small red<br />

sphere, which they start to lower<br />

onto the surface of the planet. If<br />

the planter reaches the planet<br />

and drops the android off, the<br />

planter then mutates into a Nemesite<br />

(see below). Meanwhile the<br />

android will roll along the planet<br />

surface until it finds a man. When<br />

it does so it'll self-destruct taking<br />

the man with it. If there are no<br />

men left on the surface it will roll<br />

along until it finds the silo and<br />

enter, destroying a man. Needless<br />

to say, you should destroy<br />

the planter before it drops an<br />

android. You are aided in this, by<br />

the shrill squeak emitted by the<br />

planter when an android is produced,<br />

plus the fact that the android<br />

appears on your scanner and<br />

an arrow indicates which way<br />

you should fly to find it.<br />

Incidentally on higher screens<br />

the planters exhibit highly intelligent<br />

behaviour, hunting for you<br />

in gangs, but fleeing rapidly<br />

should you prove a mean shot.<br />

NEMESITES. These mutated<br />

planters come roaring after you<br />

as soon as they develop and will<br />

track you relentlessly at high<br />

speeds whilst chucking bombs<br />

around.<br />

BLUNDER STORM. Impressivelooking<br />

clouds which float about<br />

the planet dropping acid rain or<br />

belting out huge thunderflashes.<br />

Needless to say these are both<br />

fatal to the touch.<br />

TRAILER. A small spherical, spiny<br />

horror which floats about harmlessly<br />

until you shoot it. It thereupon<br />

bursts into . .<br />

SPORES. These thin comet-like<br />

objects follow you about emitting<br />

excited squeaks. They're<br />

very hard to hit and should be<br />

killed on the spot. If you leave<br />

them you could run into them as<br />

they're very difficult to see at<br />

high speeds.<br />

NMEYE. This evil red alien is<br />

equivalent to a baiter in Defender.<br />

Take too long over a wave<br />

and it will appear track you relentlessly<br />

at super high speeds firing<br />

jike crazy. If you start to get<br />

these (unavoidable on high<br />

levels) prepare to fight for your<br />

life.<br />

ANTI MATTER. This stuff appears<br />

after you've lost all your men. It<br />

bounces about dropping bombs<br />

all over the shop and is generally<br />

a real pain in the neck. Laser like<br />

crazy to get rid of this stuff.<br />

VOLCANOES. These start to<br />

erupt after you've lost all your<br />

men. They hurl out deadly white<br />

hot rocks at a furious and horrific<br />

rate. If you have to pass them<br />

then climb to a high altitude.<br />

-I<br />

the space-bar) which will allow<br />

you to go through everything<br />

including your men! Although<br />

the cloak is a vital defence, it can<br />

only be used for a short amount<br />

of time before the inviso power<br />

runs out. After each wave it will<br />

be replenished.<br />

Underneath the main screen<br />

display there is a superb scanner<br />

— a miniature display of the<br />

whole planet which you can use<br />

to see all the troublespots and<br />

where the action is at. The scanner<br />

is so good, it's almost possible<br />

to play Dropzone without<br />

looking at the main display!<br />

The attack waves are of two<br />

sorts. NORMAL waves feature<br />

all the aliens complete with<br />

androids, planters etc. TRAILER<br />

INVASIONS come every fourth<br />

wave (see box). These are very<br />

tough and require some solid<br />

blasting to survive. You still<br />

have to collect the men and take<br />

them to the dropzone, only this<br />

time there are no planters and<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong> 19


iTiob<br />

androids... well, not until the<br />

higher levels where the fun<br />

really starts.<br />

Fortunately, every 10,000<br />

points you receive a new life and<br />

a new smart bomb (three of each<br />

to start with).<br />

At the end of a game you are<br />

also given a rating, from the lowliness<br />

of 'practice recommended'<br />

to the highest I've achieved:<br />

'mega-star'. I'm not sure how far<br />

the ratings go butthey are many<br />

and humourous.<br />

Game feel is excellent and has<br />

fantastic control potential for an<br />

experienced Dropzoner. You<br />

have four-way joystick control<br />

over the Jetman, but you have to<br />

allow for his inertia, and also the<br />

effect of the planet's (weak)<br />

gravity field.<br />

Sound too is ace: arcade quality<br />

blasting which is loud, original<br />

and varied and really adds<br />

to the game.<br />

Any shmup fan who doesn't<br />

have this game as pride of place<br />

in his software collection is<br />

either a total wimp or needs to<br />

undergo psychiatric treatment<br />

now!<br />

Blunder storm<br />

Trailer<br />

Volcano<br />

Pretty frills<br />

A<br />

L&fo<br />

o<br />

i<br />

m<br />

Dropzooe has several touches<br />

which add real class to the<br />

game's atmosphere.<br />

• As your jetman zooms about<br />

the planet's surface you can see<br />

him working the controls of his<br />

jetpack, while his legs are pushed<br />

back as he accelerates.<br />

• At the end of a wave he raises a<br />

hand and gives you the thumbsup.<br />

Well, you need all the encouragement<br />

you can get!<br />

• On the high score table the top<br />

scorer has his name displayed in<br />

large, glowing multicoloured letters.<br />

Really makes you want to go<br />

for those highscores.<br />

• When you die you explode into<br />

thousands of little pieces in a<br />

great firework display, one of the<br />

most impressive explosions anywhere.<br />

Defender has long been the<br />

ultimate shmup f the best <strong>64</strong><br />

version being Guardian, but<br />

now even this classic arcade<br />

game has been surpassed.<br />

Dropzone has tremendous<br />

action and unlike its<br />

predecessors has inertia<br />

control that even / found a<br />

joy. I still found it really tough<br />

though and will be battling<br />

with it for months to come.<br />

f<br />

Q<br />

f<br />

Q<br />

Excellent opening sequence<br />

Based<br />

and high score table.<br />

Fast, smooth scrolling,<br />

great planetscape, aliens<br />

and explosions.<br />

No music but lots of great<br />

/<br />

Q<br />

on Defender but with<br />

new aliens, new scenario.<br />

Fast blasting that’s so<br />

compulsive you won 't be<br />

able to leave it alone.<br />

f<br />

f The waves are still getting<br />

Q effects throughout.<br />

Shmup fans can’t afford not<br />

to have this one.<br />

Q<br />

harderat one million points.<br />

20 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong>


I<br />

RUN FOR YOUR<br />

WITH<br />

FOR<br />

Commodore <strong>64</strong>.<br />

Price £7.95<br />

Hot Line<br />

Mail Order Service<br />

- 0225-3 1 6924<br />

BARCLAYCARD<br />

^ \<br />

Deep in the steamy Amazon jungle<br />

danger lurks amongst the swamps and<br />

creepers. Armed only with a blowpipe and<br />

a limited number of poisoned darts, your<br />

£ k journey takes you through some of the last<br />

A unexplored areas of Rainforest.<br />

Look out for treacherous headhunters and<br />

\ scorpions, while above you deadly tree<br />

snakes wait to strike at easy prey.<br />

Try and outrun them, but you’ll have to<br />

stop, load and shoot eventually!<br />

Your adventures take you through dank,<br />

eerie caves echoing with the sound of bloodsucking<br />

vampire bats. Wierd wraithes chase you out to face the<br />

climax of the game around a ruined temple.<br />

Dodging the crumbling masonry you must combat<br />

giant spiders waiting to entwine you in their deadly<br />

webs. But are you accurate enough with your blowpipe<br />

to face the final conflict?<br />

There are 4 levels of difficulty spread over 3 incredibly<br />

detailed 3D scrolling landscapes and should you be<br />

- caught out, the end you face is definitely not for<br />

the faint hearted.<br />

j<br />

Realistic sound adds to the thrill of the<br />

chase - make sure the screams aren’t<br />

yours if you are dragged away by the<br />

awesome Quetzalcoatus.<br />

Load up, and be ready to shoot!<br />

FREEPOST, Bath BA2 4TD.<br />

New Generation products are<br />

sold according to their terms<br />

of trade and conditions of sale.


As the cassette reaches the<br />

end, and loading nears<br />

completion, you say to<br />

yourself 'I wonder if Ultimate<br />

have done it again?'. Once the<br />

game has finally loaded and<br />

you've pressed the fire button to<br />

start, your heart sinks and you<br />

think: They haven't — it's Karnath<br />

revisited'.<br />

But they have and it isn't. You<br />

soon find that getting out of the<br />

first location isn't quite so<br />

simple as you initially thought.<br />

When, hours later, you've fully<br />

explored and sussed the first<br />

few levels, you realise that Entombed<br />

is one of the most<br />

original and entertaining aardvarks<br />

(arcade-adventures) ever<br />

to hit the <strong>64</strong> (or any other machine,<br />

come to think of it).<br />

The game retains the character<br />

of Sir Arthur Pendragon<br />

and some of the graphics from<br />

JULY<br />

The tomb inhabitants<br />

MOSQUITOES. Materialise in the<br />

corridors and fly back and forth in<br />

a predictable up and down pattern<br />

for a short time. Unless<br />

whipped or avoided, will deplete<br />

your lives.<br />

FLIES. As above.<br />

MUMMIES. Materialise in a similar<br />

manner to the above, only<br />

pace back and forth along the<br />

corridor, arms outstretched,<br />

causing problems unless dealt<br />

with or avoided.<br />

CROWS. Appear in the same<br />

fashion as the Mosquito etc. only<br />

these don't harm you. Fly from<br />

left to right until they dematerialise<br />

at the edge of the screen,<br />

occasionally carrying a lifeenhancing<br />

'Ankh'.<br />

SCORPIONS. Appear on the floor<br />

of the corridors and scuttle after<br />

you, depleting your life force<br />

should one hit you. Whip it or skip<br />

it.<br />

SNAKES. Found in some of the<br />

anterooms. Move predictably<br />

back and forth along pathways<br />

and must be jumped or avoided<br />

to prevent partial loss of a life.<br />

CLOUDS. Found in an anteroom<br />

very deep in the tomb. Move back<br />

and forth above ground in a similar<br />

way to the snakes, only they<br />

flash lightning periodically.<br />

Should you be touching the cloud<br />

when this happens, your lives<br />

will suffer.<br />

BOULDERS. Only found in certain<br />

antechambers. Some roll along<br />

pathways and harm on contact,<br />

whilst others can be moved in<br />

one way or another.<br />

OTHERS. There are various authentic<br />

looking statues of Egyptian<br />

Gods, obelisks, bull-heads and<br />

sarcophagi scattered about the<br />

place, none of which harm you,<br />

but some of which block vital<br />

doorways.<br />

mm<br />

ENTOMBED<br />

Hk A A PI mm Bilk<br />

Ultimate, £S.SB case, Joystick with keys<br />

Oooohh! I'm knackered. I played<br />

this game for 16 hours yesterday,<br />

stopping only for food, nicotine<br />

and the type of coffee that strips<br />

paint. Exploring and mapping<br />

this fabulous game is both<br />

stimulating and tiring, through<br />

the lows of defeat to the<br />

exhilaration of finally solving one<br />

of the many horrendously<br />

difficult puzzles. A truly classic<br />

game containing some amazing<br />

backdrops. Brilliant one,<br />

guaranteed to keep you in the<br />

company of owls for weeks.<br />

0 Incredibly absorbing, addictive, original arcade-adventure<br />

0 175 screen playing area with atmospheric graphics, ingenious puzzles<br />

0 Moving platforms, magic whip, controllable torch, gongs, pools, invisibility, etc<br />

Staff of Kamath, but any similarities<br />

stop there. Whereas Karnath<br />

was relatively small. Entombed<br />

is large and complex —<br />

the total playing area is some<br />

175 screens in size. Whereas<br />

Karnath included puzzles made<br />

difficult purely by being obscure,<br />

the puzzles in Entombed<br />

have logical and sometimes<br />

spectacular solutions. Indeed,<br />

the kick you'll get from sussing<br />

parts of this game is about as<br />

great as any computer game will<br />

ever give you.<br />

The action is set in an ancient<br />

Egyptian tomb, from which Sir<br />

Arthur must escape. It has the<br />

same basic appearance as Karnath,<br />

except that everything has<br />

an Egyptian flavour. Highly detailed<br />

and authentic 3D background<br />

scenery adorns every<br />

location — complete with some<br />

excellent hieroglyphics which<br />

lend an incredible atmosphere<br />

to the game. The sprites used,<br />

unfortunately, are of the same<br />

quality as Karnath, ie fairly large<br />

and crude, but with some great<br />

animation — just watch Sir<br />

Arthur jump!<br />

22 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong>


ifii<br />

'<br />

'<br />

Thepause facility is<br />

useful when you want to<br />

think<br />

Some of the detailed<br />

hieroglyphics<br />

The friendly crow<br />

mirll,<br />

An enemy<br />

materialising<br />

iUiliyU.<br />

mssmm<br />

wktfatm<br />

t<br />

S3MK;<br />

KfiSm<br />

ms-ib*<br />

’llI<br />

!!f!i!<br />

Sir Arthur<br />

flourishing<br />

the whip<br />

An attacking<br />

mummy<br />

/Vo problem with air in the<br />

corridors<br />

The original features<br />

One of the main things that sets<br />

this aside from all other currently<br />

available arcade-adventures is<br />

the number of highly original<br />

features it contains:<br />

THE WHIP. Not only is it used to<br />

dispose of any nasties you might<br />

encounter but also to move objects<br />

around.<br />

THE TORCH. Just wait till you see<br />

it in action! Some of the rooms<br />

are in complete darkness and it's<br />

only possible to tell what's in<br />

them by having, and using, the<br />

torch. You can actually guide a<br />

realistically revealing torch beam<br />

around the room and see what<br />

you're missing! The effect is<br />

stunning.<br />

INVISIBILITY. Used in a couple of<br />

instances to make things a lot<br />

harder. In one room you're made<br />

totally invisible and have to find<br />

your way through a winding footpath,<br />

collect an object in order to<br />

leave the room, and then find<br />

your way back again!<br />

LAVA POOLS. There are three of<br />

these in one room— one is deadly,<br />

one turns you invisible, the<br />

other makes you visible again.<br />

You have to figure out how to use<br />

these pools to get through the<br />

room and deeper into the tomb.<br />

SARCOPHAGUS. This is a closed<br />

coffin, found in several rooms<br />

and containing an object. The<br />

problem is how to open it. In one<br />

such room there's a sun on one<br />

side and a moon on the other, a<br />

jar and a green bird that flies past<br />

dropping glowing 'objects'. If one<br />

of the objects lands on you then<br />

you lose energy — so what are<br />

they for? Aha<br />

GHOSTS. These appear in one<br />

incredibly atmospheric room —<br />

there are four of them (making<br />

brilliantly effective wailing<br />

noises) along with a coffin, which<br />

is too high for you to reach. As<br />

soon as you step towards it the<br />

ghosts' cry increases in pitch<br />

until you get too close when they<br />

zoom in towards you, knocking<br />

off energy should they get you.<br />

Solving this room will send your<br />

pulse rate into three figures.<br />

JVIOVING PLATFORMS. They<br />

appear in several rooms and are a<br />

key to solving puzzles. The problem<br />

is how you get them to<br />

move!<br />

TRAPS. Some rooms feature<br />

sliding gates which fall behind<br />

you. You then have to work out<br />

how to get through, or get back<br />

out.<br />

GONGS. These form the basis of<br />

another great puzzle. Ring 'em<br />

right (they have a wonderful ringing<br />

tone) or you won't get<br />

through.<br />

One complete life has<br />

been lost, and the grey<br />

colour indicates damage<br />

to another<br />

The tomb has several<br />

levels,<br />

each composed of a network of<br />

corridors and antechambers,<br />

the corridors having many turnings<br />

and dead ends. Various<br />

nasties frequent the corridors<br />

and devious puzzles lie within<br />

the chambers.<br />

While in the corridors, Sir<br />

Arthur can breathe freely. When<br />

in one of the chambers on the<br />

other hand, there is a limited<br />

supply of air to breathe and this<br />

is indicated by a percentage displayed<br />

on screen. Should he<br />

stay in one room for too long,<br />

and the air percentage should<br />

reach zero, then one complete<br />

life will be lost (you start with<br />

five).<br />

Contact with any form of nasty<br />

will deplete one of your lives by<br />

a certain amount. Each life starts<br />

off displayed as white and this<br />

gets gradually darker until the<br />

life is lost. Needless to say, once<br />

all five lives are lost the game is<br />

over. However every fifth crow<br />

which flies overhead carries lifegiving<br />

'ankh', which you may be<br />

able to jump and grab.<br />

The 3D viewpoint is the same<br />

as that in Karnath : a sort of cut<br />

Tells you which of Sir<br />

Arthur's three actions is<br />

operational<br />

Wow! Great! Amazing!<br />

Incredible! (Get the idea?) This is<br />

without doubt THE aardvark for<br />

the <strong>64</strong> or any other home micro. I<br />

loved the graphics, the fighting is<br />

terrific and I found the puzzles<br />

absorbing, devious, frustrating<br />

and above all addictive. If<br />

Ultimate keep improving on the<br />

<strong>64</strong> the way they did on the<br />

Speccy then their next one could<br />

be miraculous. This one is<br />

brilliant enough as it is.<br />

away side-on view of a location<br />

is shown. As before, when moving<br />

left or right the screen scrolls<br />

smoothly in<br />

the same direction<br />

to follow the action. It's also<br />

possible to move 'in' and 'out' of<br />

the screen as in Karnath, except<br />

this time a slightly different approach<br />

is used: When you're in a<br />

left/right corridor and you move<br />

into one of the passages visible<br />

going into or out of the screen,<br />

the viewpoint flicks round by 90<br />

degrees. So, instead of showing<br />

a view of you walking into the<br />

screen, you are shown moving<br />

across the screen again, with the<br />

passage you just left now at<br />

right-angles to the screen.<br />

i PLW<br />

"WC.<br />

)<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong> 23


Y\OSQU*TO


PUp<br />

wmm<br />

mSSimmsK


W<br />

You<br />

This game had me thoroughly<br />

engrossed from the very first<br />

location. My mind longed to<br />

explore and my itchy fingers<br />

ached to map it. I got an immense<br />

kick out of solving some of the<br />

excellent and perplexing puzzles,<br />

but I felt somewhat disappointed<br />

and cheated by the anticlimatic<br />

finish to the game. Still, a brilliant<br />

game and a must for any<br />

aardvark fan.<br />

This shuffling of viewpoints<br />

can prove difficult to get to grips<br />

with at first and makes mapping<br />

awkward. But needless to say,<br />

as with most aardvarks, without<br />

map you're liable to become<br />

a<br />

hopelessly lost (which is why<br />

we're printing ours overleaf.)<br />

Sir Arthur is controlled in the<br />

same manner as before — with<br />

the joystick plus occasional use<br />

of the space-bar— only thistime<br />

there are no spells used to perform<br />

functions such as fighting<br />

and moving things. Instead the<br />

space-bar is used to select one<br />

of three actions: jump, use the<br />

magical whip or use the torch.<br />

Pressing the fire button will then<br />

perform the action currently displayed,<br />

although the latter two<br />

can be used only after you've<br />

found the relevant equipment.<br />

The whip is easily found on the<br />

Now how did<br />

Sir Arthur<br />

get that statue<br />

to move<br />

away from the<br />

room exit?<br />

By jumping??!?<br />

More helpful instructions<br />

than usual but same silly<br />

loader.<br />

Brilliant hieroglyphics and<br />

enemies and some<br />

marvellous rooms.<br />

Great sound effects on<br />

whip ,<br />

and some rooms, but<br />

no game music.<br />

Even better than Staff of<br />

Karnath what more can<br />

you say.<br />

first level but the torch isn't quite<br />

so easy to get (sorry, no clues).<br />

There are a number of objects<br />

to be found within the chambers<br />

should you solve the puzzles<br />

surrounding them. All of these<br />

are useful, if only to help you<br />

obtain other, more important<br />

objects. It's a very long sequence<br />

of events before you find<br />

the object you need to escape<br />

the tomb and end the game.<br />

Most of the chambers are<br />

tough to crack and so some<br />

helpful clues are provided<br />

throughout the game. These<br />

clues come in the form of cryptic<br />

hints on scrolls and aren't given<br />

away just like that. No, they're<br />

obtained in the same way as the<br />

objects — with difficulty! When<br />

you actually find a scroll, the<br />

clue on it is displayed at the top<br />

of the screen for a couple of<br />

seconds.<br />

The sound effects are fairly<br />

good, but nothing to get excited<br />

about, although there is the occasional<br />

good and rather unusual<br />

one. The game loads in the same<br />

ORIGINALITY<br />

Initially looks like Karnath<br />

but in fact has MUCH more.<br />

Solving the puzzles gives an<br />

incredible kick.<br />

Lots of devious puzzles and<br />

levels that really take some<br />

working out.<br />

annoying manner as Karnath —<br />

it stops half way through loading<br />

to play a reasonable piece of<br />

authentic sounding music and<br />

won't continue to load any<br />

further until you press a key.<br />

As is the case with all Ultimate<br />

games, the packaging is of a<br />

high standard, and the instructions<br />

atmospheric but deliberately<br />

obscure (although I must<br />

say these were some of the<br />

more helpful Ultimate instructions<br />

I've come across). The<br />

scene is set with an intriguing<br />

explanation as to why Sir Arthur<br />

is in the predicament he's in and<br />

there's the usual tantalising list<br />

of game features.<br />

The only real criticism of the<br />

game, applies to all aardvarks,<br />

indeed all adventures. Getting<br />

stuck can be almost unbearably<br />

frustrating, and once solved,<br />

you may not want to return to it.<br />

However there is a clock<br />

which means you can always try<br />

to solve it in a shorter time —<br />

and in any case, you won't complete<br />

the game without first enjoying<br />

many, many hours of<br />

classy, demanding, atmospheric,<br />

exhilarating action.<br />

COMP<br />

GP<br />

^Petition<br />

e you<br />

fe ** - 88 n £ -«*><br />

Staff<br />

0^7<br />

they've cni Kamath -<br />

very<br />

L 0mm >ssioneH<br />

tomhef ecial fnphy<br />

/t's<br />

eT °n<br />

ur<br />

"'-Me, by ,<br />

'<br />

n°w<br />

En-<br />

Er >tombed trophy<br />

ever<br />

><br />

better w,<br />

ma Ps whi ch<br />

°o mp/ete l<br />

We<br />

25&&S Sfcfl: ss<br />

from Ultimate!<br />

office<br />

r<br />

5<br />

'<br />

So, nerset<br />

U<br />

^^a<br />

shn.^r^ust u<br />

} *<br />

,, Te<br />

Z'ap<br />

"ace°'y<br />

“"CnS"®<br />

V "W'<br />

try<br />

ree^'ye? y Qur<br />

26 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong><br />

".PONTWiS OUT-.."


“<br />

!i?r! i 3<br />

nn^<br />

S<br />

» *<br />

K<br />

1<br />

E<br />

a<br />

"STAFF<br />

OF<br />

KARNATH"<br />

and<br />

"ENTOMBED"<br />

recommended<br />

retail<br />

price<br />

£9.95<br />

inc<br />

VAT.<br />

Available<br />

from<br />

W.H.SMITHS,<br />

BOOTS,<br />

J.MENZIES,<br />

WOOLWOKTHS<br />

and<br />

all<br />

good<br />

software<br />

retail<br />

outlets.<br />

Also<br />

available<br />

from<br />

ULTIMATE<br />

PLAY<br />

THE<br />

GAME,<br />

The<br />

Green,<br />

Ashby-de-la-Zouch,<br />

Leicestershire<br />

LE6<br />

5JU<br />

fPfifP<br />

are<br />

included!<br />

Tel:<br />

0530<br />

411485


Only one diamond to be<br />

collected on level 1<br />

Two points for each diam<br />

ond collected<br />

None collected so far<br />

The time limit counting<br />

down<br />

Score on zero because the<br />

game has just been started<br />

at this cave (M)<br />

Diamonds<br />

for collection<br />

L<br />

Diggable earth<br />

Space which has been<br />

dug out<br />

et's get the disappoint<br />

ments out the way first.<br />

Rockford's Riot, the follow<br />

up to the amazing Boulder Dash,<br />

is not what it could have been.<br />

It's not that it's worse than<br />

Boulder Dash, it's just that it<br />

doesn't really take Boulder<br />

Dash's brilliant originality any<br />

further. The graphics and<br />

sounds are the same, the enemies<br />

are the same, the game structure<br />

is the same, the objective is<br />

the same.<br />

All that First Star have done is<br />

create 16 new caves, making<br />

Rockford's Riot very much a<br />

continuation of Boulder Dash,<br />

rather than a true sequel. This is<br />

a real pity in view of what might<br />

have been done. Having said<br />

that, the addictiveness and<br />

game-play in Boulder Dash was<br />

so immense, that even a<br />

straightforward follow on has<br />

got to leave most competitors<br />

stone dead, and there's no question<br />

that Rockford's Riot will<br />

offer most people WEEKS of enjoyable<br />

play.<br />

As before the game puts you<br />

in the role of the Zzap margin<br />

megastar Rockford, who's trapped<br />

in a cave filled with dangerous<br />

toppling boulders, lethal<br />

fireflies, magic butterflies,<br />

Boulders which have fallen<br />

through the blue layer<br />

Rockford impatiently tap<br />

ping his foot<br />

One of these bits of cave<br />

wall is the exit— how on<br />

earth do you reach it?<br />

Boulder Dash II arrives with 16 new caves<br />

Few new features, but the same great game-play<br />

enchanted walls, growing<br />

amoeba and . . . diamonds. The<br />

idea is to collect a certain<br />

The blue layer is one of<br />

the new features<br />

Hey! 16 more screens of<br />

boulder mayhem — what<br />

more could you ask? A few<br />

new ideas, that's what It's<br />

every bit as brilliant as the<br />

original and will keep me<br />

occupied for months to<br />

come , but First Star surely<br />

can 't expect to keep coming<br />

up with sequels without<br />

adding some new enemies<br />

or other features. Still' this is<br />

amazing value for money<br />

with both games on one<br />

tape.


"<br />

1 '<br />

1 » , » 1 1 l 1 1 M* 1<br />

.<br />

.<br />

\<br />

The top ieft<br />

r°am the<br />

of ** boulders by to anrf^ reachthJ<br />

^•-Wcr^^sisssr<br />

/<br />

number of diamonds within a<br />

time limit (which varies from<br />

cave to cave and according to<br />

the difficulty level), and then<br />

escape through the cave exit to a<br />

new cave.<br />

The special appeal is that although<br />

the game's riddled with<br />

puzzles, there's no single solution<br />

to each one. Different players<br />

will develop their own<br />

approach, and most caves<br />

needn't be played the same way<br />

fore very long, rather than having<br />

to play all the way through<br />

from the start. However levels 4<br />

and 5 cannot be started part way<br />

through. This is an excellent<br />

game structure, offering enough<br />

early encouragement while<br />

holding out a long-term challenge.<br />

The caves on Rockford's Riot<br />

include some superbly original<br />

new layouts. In general they<br />

present more complex tasks,<br />

with longer time limits allowed.<br />

For example, on the very first<br />

cave you have to sneak past fireflies,<br />

then use one of them to<br />

blast an entry into a sealed off<br />

chamber, seal it again to keep<br />

out the enemies, clear out the<br />

space under an enchanted wall,<br />

set boulders cascading through<br />

it to turn them into diamonds,<br />

each time. What is more, to get<br />

anywhere you must exploit the<br />

behaviour of the various<br />

enemies. A firefly will explode if<br />

hit by a boulder, offering you a<br />

technique for blasting your way<br />

into otherwise inaccessible<br />

caverns. Butterflies, if lured into<br />

contact with the amoeba, will<br />

explode into jewels. Boulders<br />

can be used to seal yourself off<br />

from chasing enemies. And so<br />

on.<br />

Each cave covers several<br />

screens of playing area, the pic-,<br />

ture scrolling smoothly to follow<br />

the action. There are 1 6 different<br />

caves, all presenting very different<br />

challenges and five difficulty<br />

levels where the basic cave<br />

structures remain unaltered, but<br />

the position of individual items<br />

within them is different, creating<br />

new problems on each level.<br />

As before, on the first three<br />

levels you can choose to start at<br />

cave A, E, I or M, which allows<br />

you to see a lot of the game be-<br />

and then dash to the exit past<br />

any surviving fireflies.<br />

But despite the extra complexities,<br />

it doesn't seem any harder<br />

overall — indeed, experienced<br />

Boulder Dash players may be<br />

able to plough straight through<br />

level one at virtually the first<br />

attempt. The higher levels are<br />

another matter.<br />

One very important point<br />

worth taking into account in<br />

judging this game is that<br />

Beyond, having taken over the<br />

rights from Statesoft, are putting<br />

Boulder Dash itself on the<br />

other side of the tape. This is a<br />

shrewd move.<br />

So far Boulder Dash has sold<br />

surprisingly poorly, probably<br />

because buyers have been put<br />

off by the relatively uninspiring<br />

screen-shots, and Statesoft's<br />

somewhat lacklustre advertising.<br />

But now, anyone who<br />

hasn't got the original can go<br />

ahead and buy this tape confident<br />

of getting stunning value for<br />

money. While people who<br />

already have the original prob-<br />

Here's what you<br />

can expect to find<br />

in Rockford's Riot:<br />

CAVE A: See main<br />

review.<br />

CAVE B: An<br />

amoeba growing<br />

out of three walled<br />

off silos. Trap it<br />

(that's easy!), to<br />

turn it into dozens<br />

of diamonds, then<br />

unplug the silos at<br />

the bottom to reap<br />

a rich reward.<br />

CAVE C: Work your<br />

way through a rock<br />

wall spiral, past<br />

scores of boulders<br />

and an awful lot of<br />

fireflies.<br />

cave, but you can't<br />

reach them<br />

because a massive<br />

amoeba is blocking<br />

the way. So you<br />

have to blow your<br />

way through it by<br />

releasing hordes of<br />

fireflies. Great<br />

cave.<br />

CAVE E: See 'The<br />

new features'.<br />

— —<br />

The contents of the caves<br />

CAVE F: First you<br />

must run a gauntlet<br />

of fireflies (easy,<br />

once you've<br />

sussed the pattern)<br />

to reach two<br />

massive walled off<br />

containers packed<br />

with boulders and<br />

diamonds. Careful<br />

manoeuvring<br />

required to get all<br />

you need before<br />

rerunning the<br />

gauntlet back to the<br />

exit.<br />

CAVE G: Once<br />

again, plenty of<br />

fireflies<br />

in<br />

evidence, but this<br />

time you have to<br />

use them to blow<br />

through a series of<br />

four separate walls<br />

before you can<br />

reach the exit.<br />

CAVE D: There's a<br />

stack of jewels on<br />

the right of the<br />

CAVE H: Nice one,<br />

this. On one side a<br />

row of butterflies<br />

rushing round a<br />

square. On the<br />

other side a<br />

rowing amoeba,<br />

he problem is<br />

how on earth to<br />

persuade the<br />

butterflies to break<br />

out of their square<br />

and go and hit the<br />

ably won't need too much convincing<br />

to buy themselves<br />

another 16 caves!<br />

Meanwhile, we at Zzap, including<br />

Rockford, are doing our<br />

best to convince Beyond and<br />

First Star to release a Boulder<br />

Dash III complete with a facility<br />

to design your own screens —<br />

the lastability on that would be<br />

mind-boggling!<br />

Everyone here had a hernia<br />

when it was revealed that<br />

there was to be a<br />

Boulderdash II. Except me.<br />

OK, so Boulderdash is a good<br />

game, but it's not that good,<br />

is it? Anyway, this is very<br />

similar to its predecessor and<br />

could well be part of the<br />

same game. If you liked<br />

Boulder Dash you'llprobably<br />

like this, if you didn't, this<br />

won 't convert you.<br />

PRESENTATION<br />

Q r- 0/<br />

Q^ /O anc/ 9ame structure.<br />

GRAPHICS<br />

Goodpackaging, options<br />

mm w 4 Q/ Same as before, a bit crude<br />

amoeba (where<br />

they explode into<br />

jewels).<br />

CAVE I: A score of<br />

walls, each topped<br />

by a row of jewels<br />

and earth and<br />

patrolled by<br />

fireflies. Grabbing<br />

the jewels — you<br />

need almost every<br />

one — is just a<br />

matter of sussing<br />

the<br />

fireflies'<br />

pattern. Not our<br />

favourite cave.<br />

CAVE J: Has similarities<br />

to the<br />

amazing cave N in<br />

Boulder Dash. No<br />

jewels in sight. Just<br />

eight pairs of<br />

boulders each<br />

sealing off a firefly<br />

and a butterfly. So<br />

how do you use the<br />

boulders to smash<br />

the butterflies<br />

without being hit<br />

by a firefly?<br />

CAVE K:<br />

Guaranteed to get<br />

your pulse racing.<br />

Plenty of diamonds<br />

in easy enough<br />

positions to collect.<br />

Only trouble is you<br />

can't start without<br />

releasing a long<br />

queue of fireflies<br />

who stay on your<br />

tail throughout —<br />

there are no<br />

boulders to use<br />

against them.<br />

CAVE L: Jewels<br />

hidden in stacks of<br />

boulders and<br />

packed into a<br />

network of<br />

walled boxes<br />

21<br />

—<br />

easy to get<br />

boy is it<br />

trapped.<br />

CAVE M: See 'new<br />

features'.<br />

CAVE N:<br />

Entertaining<br />

screen featuring<br />

jewels adjacent to a<br />

firefly patrolled<br />

passage, plus two<br />

open spaces<br />

teeming with the<br />

evil creatures.<br />

Plenty of scope for<br />

firefly bashing.<br />

CAVE O: See 'new<br />

features'.<br />

CAVE P: Classic<br />

screen in which<br />

you have to extract<br />

the jewels from an<br />

absolute mountain<br />

of boulders. Very<br />

tricky indeed.<br />

Perhaps / was expecting too<br />

but / came away after<br />

much ,<br />

a few games feeling<br />

somewhat disappointed with<br />

this follow up (or rather<br />

follow on). / would have liked<br />

to have seen some new<br />

adversaries and maybe a<br />

screen designer to make<br />

things more interesting. Still<br />

it's not a bad game but I ..<br />

Ouch! Sorry Rockford!!<br />

Don 't take it to heart, I .. !!<br />

Alright, Alright, I admit it, /<br />

like it<br />

ORIGINALITY<br />

0 vJ /O<br />

B f /O ^Ut ^unct'onal. Q C" O/<br />

SOUND<br />

f— q<br />

/ Tinkling ofgems, rumbling<br />

°f boulders,<br />

f<br />

explosions and<br />

w w / kj amoeba.<br />

VALUE FOR MONEY<br />

0 0 /<br />

>< ft y°u baven 't got<br />

/ v> /f% Boulderdash the VFMisout<br />

KJ / U of this world.<br />

Too dose to Boulderdash<br />

f°r com^ort-<br />

HOOKABILITY<br />

X n /ri<br />

LASTABILITY<br />

Totally absorbing, unless<br />

y°u ve bad your fill of<br />

U Boulderdash.<br />

O A O/ 16 ver y different multi-<br />

^ ‘<br />

/C\ screen caves, and five<br />

f ^ difficulty levels.<br />

V 11 1 q Goup MfcpqL,//<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong> 29


UiihttUi<br />

Uf%<br />

m<br />

ave scavenging has been in my blood ever since I can remember. That's what Spelunkers do,<br />

you know. A cave's lure can be strong, especially when it's loaded with treasure, like this<br />

one. But be warned . . . this one is different. It has a reputation for swallowing people up.<br />

“First of all, it was black as the ace-of-spades down there. Everywhere. And sticky-hot, with fire<br />

pits and steam shooting up out of volcanic vents. That steam can cookyou like a lobster in less<br />

than 10 seconds. I steered clear of it.<br />

“There’s bats, too. Charming creatures -I carried flares toscare them off. I had a good supply<br />

of dynamite ready to blast the rock piles that sealed off the main shaft. I had to watch it, so I<br />

wouldn ’t blow myself to bits. Don 't laugh - guys have done it!<br />

“Spelunkers before me left ropes, ladders and railway tracks. That helped me get around until<br />

I hit the underground falls. At that point I had no choice but to go over in a barrel. A fall I’ll<br />

never forget.<br />

“Deep inside the main shaft, there were artefacts and treasures everywhere. But the keys ...<br />

without the keys, I would have been trapped behind the doors in those musty shafts. Come to<br />

think of it, that might have been better for my health.<br />

“You see, it all happened so fast. I could actually see the glow from the most priceless treasure<br />

of all- the Hidden Pyramid! That's when they hit me from behind. Spooks! The spirits of old<br />

Spelunkers. It was curtains for me - 1 didn 't stand a chance. So now, all I can do is give a<br />

warning: Keep a sharp eye, friend, when you're down in that hold. Because now I’m there too.<br />

Waiting for some poor unsuspecting Spelunker. 9<br />

“Just waiting...’’<br />

j<br />

m<br />

jj<br />

fm<br />

6 Levels of<br />

increasing<br />

challenge<br />

intricate<br />

subterranean<br />

caverns<br />

Realistic sound<br />

effects<br />

Joystick control<br />

AVAILABLE FROM ALL GOOD SOFTWARE RETAILERS - If it's not there ,<br />

please order it - or in case of difficulty send your crossed<br />

cheque/P. 0. made out to Ariolasoft U.K. Ltd. including your own name and address, to Ariolasoft U.K. Ltd., Suite 105/106,<br />

Asphalte House, Palace Street, London SW1E5HS.<br />

Spelunker Cassette £9.95.<br />

Spelunker Disk £1 2.95 - includes VAT & p&p. U.K. orders only.<br />

HIGH PERFORMANCE PROGRAMS


;<br />

Win Roland's Rat Race!<br />

100 copies of the slick new Ocean game to be won by cartoon creators<br />

Yeeeeaahh rat fans! TV-AM's rodent superstar has popped up in a new arcade<br />

game from Ocean in which he returns to his former life in the sewers.<br />

You'll find the review elsewhere in the issue but here we're giving you the<br />

chance to get your mits on the game itself. How? By drawing a cartoon. All you<br />

need do is draw Roland in an amusing situation linked in some way to the<br />

Commodore <strong>64</strong> or a computer game. The 100 cartoons that most make us laugh,<br />

groan or just appreciate your artwork will win a copy of the game.<br />

With so many prizes, you've an excellent chance of winning if you're anygood at<br />

cartoons. And incidentally, the best of the cartoons may just get printed, so get<br />

doodling.<br />

-'r 4^ .<br />

MAKE THE<br />

Pits GREAT<br />

„ OR IU-<br />

SQUIP>&E


T<br />

his is a conversion of an<br />

arcade game of the same<br />

name. You may not have<br />

seen the arcade original and<br />

after viewing this reasonably<br />

accurate copy you'll know why.<br />

It bombed.<br />

The original game was released<br />

to cash in on the sports simulation<br />

boom caused by Konami's<br />

Track and Field. Now released<br />

for the <strong>64</strong> after Decathlon , Summer<br />

Games and Hesgames it<br />

seems rather a pointless exercise.<br />

Especially since it's a terribly<br />

inferior example of the<br />

genre. .<br />

The idea of is to go through<br />

eight events of a decathlon,<br />

qualifying for each event by<br />

reaching a set standard. You do<br />

this by either hammering at a<br />

key or moving the joystick backwards<br />

and forwards as fast as<br />

you can. The faster you do so the<br />

faster the hunchback will run,<br />

throw or jump. In the field<br />

events you also have to time a<br />

jump or throw at the right<br />

moment.<br />

HUNCHBACK<br />

OLYMPICS<br />

attempt at joyatick-waggling sports action<br />

The eight 'events are: 100m<br />

sprint, long jump, shot put,<br />

discus, javelin, 110m hurdles<br />

and high jump. Each one requires<br />

a reasonable speed to qualify,<br />

although in the field events<br />

the speed of runup is rather erratically<br />

judged: sometimes you<br />

have the maximum speed and<br />

perfect angle of takeoff and you<br />

won't qualify.<br />

Graphics and animation are<br />

pretty appalling — for example,<br />

none of the things thrown follow<br />

a realistic trajectory. Another<br />

laugh is at the long jump*.<br />

Hunchy run's up to the board,<br />

makes a little jump and sails<br />

along about a foot off the<br />

Certainly should have<br />

a mtfng lust for<br />

the mental effects of<br />

sitting through the<br />

'funny' screens a few<br />

times (ne\$ definition<br />

ofthe word funny}.<br />

Rubbishy gamepfay,<br />

pathetic graphics and<br />

boooring sound gives<br />

thissomething special<br />

amongst the elite<br />

ranks pfZzap tackles.<br />

-<br />

Tres, treshorriblea<br />

>DKY<br />

ground on a perfectly horizontal<br />

plane until he lands.<br />

In between screens, if you<br />

qualify, Esmerelda will come<br />

and give you a great big smackerooni.<br />

If you don't qualify<br />

there's an amusing screen<br />

where Hunchback is attacked by<br />

something or other. The first<br />

time you see this it's quite funny,<br />

the second time yawn, the third<br />

aaagh and after that the temptation<br />

to reach for the off switch<br />

is huge.<br />

JR<br />

ROLAND<br />

Ocean, £7.95 case, joystick only<br />

RAT RACE<br />

Enjoyable, but easy collection game<br />

T<br />

he lovable (?!) little furry<br />

rodent from TV-AM finally<br />

hits the computer games<br />

scene in this simple arcade<br />

adventure.<br />

The scenario: Roland is late<br />

for work and his decrepit car<br />

won't start. So, being a city rat,<br />

he decides to go below ground<br />

and make his way through the<br />

maze of drains and tunnels to<br />

get there. To make things worse,<br />

his two friends (Kevin the gerbil<br />

and Errol the hamster) have<br />

been caught by the nasties<br />

who've sworn to stop Roland<br />

from getting to the studio.<br />

If Roland wants to free his<br />

chums and get to work on time,<br />

he must get past the blocked<br />

tunnel exit. To do this he has to<br />

collect the nine pieces of door<br />

and take them to the exit. These<br />

pieces are randomly placed<br />

around some 32 screens of<br />

pipes, drains and tunnels (see<br />

panel).<br />

Also frequenting the drains<br />

are pairs of Wellington boots<br />

and a train. The wellingtons<br />

appear on all screens (except for<br />

the connecting pipes) and must<br />

be avoided or stopped momentarily<br />

by Roland's instant glue<br />

gun (activated by a quick press<br />

of the fire button).<br />

This gun is also used to stop<br />

fir<br />

Roland's on the railway line in the depths of the<br />

sewer with a piece of door just in front of him. He'd<br />

better watch out for the train or his energy will go t<br />

tumbling down.<br />

the train which runs along the<br />

bottom level. A quick spurt on<br />

the track when the whistle blows<br />

will stop the train. Climb aboard,<br />

and Roland can travel the length<br />

of the lower level with speed and<br />

comfort. Should Roland miss<br />

the train, through either lack of<br />

glue or bad timing, then a large<br />

quantity of energy will be lost as<br />

it runs him down.<br />

Roland's energy is shown as a<br />

bar at the top of the screen and is<br />

continually diminishing due to<br />

his worry for his pals. Energy<br />

can be replenished though, by<br />

eating one of the various goodies<br />

lying around (delicious blue,<br />

glowing hamburgers and<br />

apples. Blue!? Well he is a rat.)<br />

The wellingtons too, deplete<br />

Roland's energy if run into.<br />

Should Roland run out of glue<br />

(shown as a bar at the bottom of<br />

the screen) then he must find<br />

one of two spare packs lying<br />

around to replenish his supply. If<br />

he's not too careful where he<br />

squirts his glue, then he'll get<br />

stuck in it for a while.<br />

If Roland collects all nine<br />

pieces of the door and the key to<br />

free his buddies, then he moves<br />

on to the final screen - the disappointing<br />

inner sanctum! This<br />

is a very poor finale, consisting<br />

of a single platform across the<br />

length of the screen. Roland has<br />

to run across this platform.<br />

32 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong>


; the<br />

• * * * »<br />

r * r<br />

i<br />

any worse than Daley<br />

Thompson's<br />

Becamm.:untllt'cf<br />

V nas to throw 17<br />

putt<br />

metres lo qualify^?"<br />

1 DDPCnPiUTATiniy ODiniiyALlTY<br />

HU<br />

|— r" O/<br />

Humorous interludes annoy<br />

QQ 'Vq A r\ Q/<br />

Another decathlon game-<br />

after a while. yawn bore.<br />

|<br />

GRAPHICS<br />

Q q / Ridiculous main character<br />

KX v yn<br />

q<br />

animation even fora<br />

^ hunchback.<br />

•OUNO -vr<br />

.<br />

HOOKABILITY<br />

/ Waggling fans may get<br />

s / yrj some pleasure from<br />

^ sussing events.<br />

v.<br />

LASTABILITY<br />

4 a/ Bad event noises and tacky<br />

<<br />

KJ<br />

1<br />

^ /r\ tune on high score and title<br />

A aq/ The humour and events will<br />

/U screen.<br />

y y yQ<br />

rapidly bore you.<br />

VMLAIE r-l-ilf mUIMBv t v *-y; -<br />

tes :enD•••lift<br />

• 1<br />

r\ A C\/ Even at this price it's oldand<br />

bad-<br />

24%<br />

Sewer structure<br />

The playing area in Roland's Rat But pieces of door and food are<br />

Race isn't exactly large but it's occasionally found on these<br />

quite easy to get lost to start screens.<br />

with. It basically consists of an On the upper level, moving<br />

upper and lower level each of 12 traffic is visible above ground<br />

main screens containing plat- level at the top of the screen inclforms,<br />

ramps, and ladders. Some uding a cute Sinclair C5. The<br />

of these screens link directly to lower level, which you reach by<br />

each other (via exits at the sides), going through a man-hole on one<br />

others are also linked via separ- of the screens, is much the same<br />

ate screens of pipes which are as the upper, only the exit to the<br />

accessed via tunnel entrances on TV-AM studio is situated on one<br />

the main screens.<br />

of the screens, the traffic is miss-<br />

The pipe screens are very ing and a regular train service<br />

simple, consisting of two or three runs along the bottom of the<br />

pipes that run across the screen. level.<br />

avoiding two measly worms and<br />

electrically charged areas (both<br />

of which kill on contact, but<br />

don't seem to if you quickly run<br />

across), to get to the other side<br />

and free his friends.<br />

On doing this the TV-AM<br />

theme tune is played and all<br />

three chums are transported to<br />

the surface on a lift. The game is<br />

restarted with no noticeable differences.<br />

Both graphics and sound are<br />

very good. Roland and co. are all<br />

small, but well defined, outlined<br />

sprites and animation and<br />

colours are good throughout.<br />

A boppy little number plays<br />

through the game, but can<br />

become annoying after a while.<br />

Other tunes and sound effects<br />

are great, especially the<br />

BLEUGHI! noise made on squirting<br />

a glob of glue, and the<br />

boogie beat played while entering<br />

your name in the high score<br />

table.<br />

1 soundand a V<br />

nable amount of<br />

}nge. This might<br />

9 for the kiddies :<br />

you rescue your<br />

next level is<br />

7 harder and<br />

GP<br />

PRESENTATION OifllKI AI ITV<br />

Interesting instructions and<br />

scenario but no options.<br />

72%<br />

54%<br />

iRAPHICS unr)i# m B9i i i rw<br />

mm l O/<br />

! Q /q<br />

87%<br />

71 %<br />

Great<br />

Rolandmbst be proud ofhis<br />

animation and these sewers<br />

' and drains look good. 82%<br />

Great tunes especially when<br />

riding the train ,<br />

plus good<br />

effects.<br />

short term enjoyment<br />

although you may not come<br />

back to it after completion.<br />

Basically just a collect and<br />

drop game but with the<br />

infamous rat himself.<br />

The action is immediately<br />

enjoyable and addictive.<br />

iSTAB 8LITY<br />

Q / Suss economy on food and<br />

W v //> nh to anH the* name* hammoc<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong> 33


'.<br />

:<br />

yC^WjR «CM4^'« .4« ,<br />

••<br />

!<br />

:<br />

. --V* -.4 V;-<br />

;<br />

Mirroreoffc, £9.95 case, £12.95 disk, joystick with keys<br />

• Flight simulation with Battle of Britain combat<br />

Taking off<br />

and landing<br />

The controls are mostly from the<br />

joystick and the increase/decrease<br />

power switches.'Taking off<br />

is quite easy: use the instrument<br />

panel to get the revs to the correct<br />

rate. High revs are needed but<br />

once in the air they should be decreased<br />

to cruising speed. Landing<br />

is quite tricky until mastered.<br />

Approach the runway, put down<br />

flaps, decrease the throttle and<br />

gently drop your altitude.<br />

T<br />

he advertising blurb leads<br />

you to believe that this is<br />

the closest you'll ever get<br />

to flying the classic Spitfire aeroplane.<br />

If this is really what it was<br />

like, it's a miracle we won tfte<br />

war.<br />

The flight simulator puts you<br />

slap bang in the middle of the<br />

Battle of Britain during World<br />

War II. Three modes are presented<br />

to you on loading: practice<br />

flying, combat practice and<br />

proper combat. Practice puts<br />

you on the runway giving you<br />

the opportunity to take off, fly<br />

and land the Spitfire and generally<br />

get the feel of how the aircraft<br />

handles.<br />

The two combat modes pit<br />

you against the enemy. The<br />

combat practice mode will put<br />

you in the air directly behind an<br />

aircraft which you can shoot<br />

down. Once the plane has been<br />

shot down another will appear.<br />

This is all very easy and the<br />

enemy hardly try to shake you<br />

off.<br />

True combat mode will<br />

start<br />

you on the airstrip. You have to<br />

take off, seek and destroy the<br />

enemy using the map and onscreen<br />

details. Once you have<br />

shot the intruding plane return<br />

to the airstrip and land safely. If<br />

you are successful you can save<br />

your experiences on tape and go<br />

out on another interception run.<br />

If you do well you will earn<br />

promotion according to your flying<br />

experience and the number<br />

of kills you achieve. If you do<br />

really well you will rise through<br />

the ranks rapidly and with great<br />

skill you will gain the coveted<br />

position of Group Captain, VC,<br />

DSO, DFC.<br />

Unfortunately the 3D effect of<br />

the approaching airfield and the<br />

enemy planes is unconvincing.<br />

The view from the cockpit is boring<br />

and uninspiring, although<br />

the instrument panel is a masterpiece<br />

- even better than the<br />

J<br />

olly! Mr Bounce in his<br />

own arcade game —<br />

what fun! In fact, boys<br />

and girls, this jolly little game<br />

not only stars Mr Bounce but<br />

also his friends, the Mr Men.<br />

The game takes place over<br />

four different screens and eight<br />

levels. Each of the four screens<br />

have Mr Bounce rolling and<br />

bouncing around a different part<br />

of town, giving his friends a<br />

helping hand in different ways.<br />

Mr Bounce loves to bounce.<br />

He can bounce high and low, left<br />

and right, by use of the joystick<br />

or keys — isn't it clever?! As he<br />

bounces around town he must<br />

be very careful not to bump into<br />

any of his friends. If he should be<br />

so silly then he will be bounced<br />

around the screen and lose one<br />

of his four lives.<br />

If Mr Bounce loses all four<br />

Colourful arcade fun for kids young and old<br />

lives then ... all the fun will be<br />

over and the game will end.<br />

Never mind, you can always<br />

play another time.<br />

If you help Mr Bounce score<br />

enough points then you can type<br />

in your name and see it at the top<br />

of the screen — isn't it exciting?<br />

When Mr Bounce finishes<br />

helping one of his friends he<br />

bounces merrily round the<br />

screen to a jolly little tune. He<br />

then moves on to another part of<br />

town to give help to his other<br />

friends. How nice. After helping<br />

all four friends, he starts again<br />

but this time there's more to do.<br />

GP<br />

r* \V ’<br />

v><br />

34 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong>


i<br />

ones on Dambusters\<br />

You can switch to the map<br />

screen to help you find the<br />

enemy planes, although the<br />

map is very poor and is no real<br />

guide to where the plane actually<br />

is. There are two maps, one of<br />

the south of England, the other<br />

close up of the area around the<br />

airfield. The enemy plane is<br />

usually shown on both of these,<br />

but it's still very hard to find.<br />

The sound is a reasonable<br />

drone, which grows to a horrendous<br />

pitch if you over-rev your<br />

engine. There are also shooting<br />

noises during combat, but little<br />

else.<br />

As a flight simulator this is<br />

pretty poor. The program updates<br />

the external view only<br />

about once a second. Not only<br />

does this rob the program making<br />

judgement of manoeuvres<br />

very difficult. Oversteering is<br />

terribly easy to do — in fact I<br />

found it easier to fly looking at<br />

the instrument panel than using<br />

the horizon.<br />

f<br />

Q<br />

/<br />

Q<br />

Excellent instructions and<br />

game package, plus good<br />

in-game options.<br />

Superb, detailed cockpit but<br />

appallingly slow screen<br />

update when flying.<br />

/ There are plenty of other<br />

flight simulators but this<br />

qw has an instrument display<br />

(<br />

q<br />

Not a great deal to grab you<br />

besides the cockpit.<br />

/ Very ineffective engine and<br />

Q machine gun f L ess absorbin g than man y<br />

noises. other flight simulators with<br />

Q<br />

no long term mission.<br />

There are much better flight<br />

simulators than this — even<br />

Glider Pilot has faster graphics.<br />

Mr Bounce jumps for joy but he hasn't got Mr Tails<br />

scarf yet.<br />

The Zzap labels<br />

GOLD MEDAL AWARD: Our<br />

biggest rave of the month. Get<br />

it.<br />

clear.<br />

The Zzap ratings<br />

PRESENTATION: Packaging, instructions,<br />

loading, play options,<br />

program facilities, onscreen<br />

impression - everything<br />

except the game itself.<br />

GRAPHICS: Variety, detail and<br />

effectiveness of screen pictures,<br />

quality of animation, smooth-<br />

SIZZLER: we think it's very hot<br />

indeed - normally must score<br />

80% or more in value for<br />

money. We reckon any Zzap<br />

sizzler is a great buy, unless you<br />

really hate that particular type ness of movement.<br />

of game.<br />

SOUND: Variety<br />

TACKY: in our view, a lousy<br />

piece of software. Steer well<br />

and effectiveness<br />

of sound effects, quality of<br />

music. Also: does the sound<br />

annoy?<br />

ORIGINALITY: How similar is<br />

this to programs already available<br />

on the <strong>64</strong>?<br />

HOOKABILITY How strongly<br />

does the game make you want<br />

to keep playing?<br />

LASTABILITY: How long will it<br />

keep its hold on you?.<br />

VALUE FOR MONEY: Takes into<br />

account the price plus all the<br />

above ratings, especially the<br />

last two.


Addictive Games, £6.95 cass, joystick only<br />

• Simple, single-screen arcede chase<br />

T<br />

his game stars a distinctly<br />

down-market hack reporter<br />

who is sneaking about a<br />

hotel trying to get a flash photo<br />

of Polly Platinum in her penthouse<br />

suite. Which explains<br />

why he wears a dirty raincoat.<br />

To get the picture, you have to<br />

collect a camera, flash bulb,<br />

press pass and also nick the key<br />

to Miss Platinum's room. Tut,<br />

tut! These objects are hidden in<br />

the rooms of the hotel and you<br />

have to find them by opening<br />

each door in turn.<br />

The hotel itself is depicted on<br />

a single screen. There are four<br />

floors with rooms appearing on<br />

the top three. Polly's room is<br />

always at the top left and if you<br />

open the door she will sit and<br />

pose for the camera.<br />

You move between floors by<br />

using the stairs (well, ladders) or<br />

the lifts that appear on later<br />

screens. Beware though since a<br />

fall of even one step loses you a<br />

life. You can jump over holes in<br />

*9 "V* * ou re ^ idire ;<br />

stillneed three items”<br />

30 ' SOlated P'atfc<br />

OPERATION WHIRLWIND<br />

Ariolasoft, £9.95 cass, £1 1.95 disk, joystick only<br />

#4 Capture an enemy town in this state-of-the-art war game<br />

War games are starting to<br />

become more popular<br />

and in the wake of last<br />

month's Gold Medal game<br />

comes another excellent battle<br />

simulation.<br />

You command a reinforced<br />

infantry battaFon and have to<br />

cross a scrolling battlefield and<br />

take control of a town. Pitted<br />

The four, fun screens<br />

Screen One: Oh no! Poor Mr Tall!<br />

His scarf and gloves have been<br />

blown into the road by a rotten<br />

gust of wind. Mr Bounce had better<br />

quickly catch them and return<br />

them to Mr Tall. Oops! There is<br />

falling fruitto avoidon laterlevels<br />

— watch out Mr Bounce!<br />

Screen Two: Tsk! Tsk! Dozy Mr<br />

Lazy is just too idle to finish building<br />

his house — gosh! How lazy!<br />

Mr Bounce gets things moving by<br />

jumping on the see-saw and catapulting<br />

the windows into place.<br />

Mind he doesn't step in the<br />

puddle!<br />

against you are hidden enemy<br />

units and the problems of the<br />

terrain.<br />

The battle area is shown on<br />

screen through a scrolling<br />

'window', the overall size being<br />

over three times the window's<br />

width and twice its depth. You<br />

start on the left hand side with<br />

the town to be captured in the<br />

BOUNCER!<br />

Screen Three: Poorold Mr Bump!<br />

He's feeling too bruised and battered<br />

to knock any more apples<br />

off the trees. Well done Mr<br />

Bounce! He will give Mr Bump a<br />

rest by catching the falling fruit<br />

and putting it in the basket. Better<br />

be careful though, that puddle is<br />

back again!<br />

Screen Four: My! What a sunny<br />

day! It is so hot that Mr Snow is<br />

melting — fast! Still, Mr Bounce<br />

will help by collecting the clouds<br />

and covering the sun with them.<br />

Thanks Mr Bounce, but watch out<br />

for the birds!<br />

bottom right. On the map are<br />

woods, roads, buildings,<br />

streams and clear ground.<br />

Your battalion is split into 31<br />

groups each with a different rating<br />

for movement, fire-power,<br />

range and strength. You have to<br />

control all of these and try to<br />

eliminate the enemy forces.<br />

There are four levels of game<br />

66%<br />

q<br />

56%<br />

A Q O/<br />

/O<br />

<strong>64</strong>%<br />

Playful instructions but no<br />

game options.<br />

IORM3INAUTY<br />

and in each one you have to take<br />

the city in 35 turns. These turns<br />

are made up of five phases of<br />

action.<br />

The first phase is the COMM-<br />

AND PHASE where you can decide<br />

whether a unit should dig in<br />

to regain strength or be combat<br />

ready to advance and fight.<br />

Second is the MOVEMENT<br />

“7A O/ Cute MrMen characters and<br />

/ /q some unusual gameplay.<br />

fciMmiauBilJffv<br />

Colourful with some anim- Q*<br />

O stion and recognisable Mr O/ Cuteness of the game<br />

provides<br />

^ Men. oy /cQ humour and<br />

interest.<br />

Few sound effects and a<br />

simple tune throughout the<br />

game.<br />

Good fun for all kids - we<br />

liked it!<br />

IT C" 0/ The screens are easy but<br />

there are increasing<br />

|jQ /Q<br />

difficulty levels.<br />

36 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong><br />

••ONTovicibRy/"


.<br />

and<br />

\<br />

-<br />

/ found this simplified<br />

cross between<br />

Gumshoe andBurger<br />

Time as stow and<br />

boring as the hading<br />

(never heard ofa fast<br />

loader. Addictive?}.<br />

The graphics were<br />

quite good, but the<br />

soundsparse and<br />

what httie of it there<br />

was, wasn't worth<br />

the floor and the animation of<br />

this and your walking is quite<br />

good for your large character.<br />

You are working against your<br />

editor's deadline (aren't we all)<br />

and this ticks down at the bottom<br />

of the screen. If you don't<br />

get the picture in time you're in<br />

big trouble (OK, OK I'm writing<br />

as fast as I can).<br />

Things are made difficult by<br />

the hotel staff who chase you<br />

about. If they catch you they'll<br />

boot you out and you'll have lost<br />

PHASE where you can move any<br />

units that aren't digging in until<br />

you want to stop or your activity<br />

points are depleted. Be careful<br />

though since a depleted unit<br />

cannot fight in the third phase.<br />

The COMBAT PHASE is where<br />

you can attack any enemy units<br />

that have revealed themselves<br />

although you may come under<br />

artillery fire yourself. Some<br />

units have stronger fire power<br />

than others and their range also<br />

varies.<br />

Next come the ASSAULT<br />

ORDER and ASSAULT PHASES<br />

where you can order units to try<br />

All out to get you<br />

Up to six characters may chase<br />

you round the hotel.<br />

COMMISIONAIRE: Always trying<br />

to throw you out.<br />

MR ANGRY: If you open the door<br />

to his room he wakes up and tries<br />

to put you to sleep instead.<br />

MANAGER: Tries to stop you<br />

cluttering up his precious hotel<br />

a life. The bottom floor is used<br />

for the hotel staff and this is<br />

where they appear. The number<br />

of hotel staff that chase you is<br />

determined by the level that you<br />

are on. You can jump past them<br />

sometimes but should risk this<br />

only in emergencies.<br />

A simple, single-voice tune<br />

plays throughout the game<br />

which you may find boring after<br />

a while and there are creaking<br />

door sound effects.<br />

BW<br />

to overrun adjacent enemy<br />

units. However enemy units<br />

may also move at this stage and<br />

fire again on you.<br />

Your objective is to control the<br />

town, which is particularly difficult<br />

to take and on later levels you<br />

may even have to defend it<br />

against a counterattack. Another<br />

problem on the higher levels are<br />

mines which can halt a unit in its<br />

tracks and end its movement<br />

phase.<br />

^<br />

A O O/<br />

H-Z /c<br />

59%<br />

A horrible long loader f will<br />

bore you stiff<br />

o<br />

Horrible tune and very few<br />

effects.<br />

43%<br />

A nO/<br />

/Q<br />

.<br />

and scaring away the guests.<br />

CHEF: Looks like a sailor with a<br />

beard and silly cap.<br />

BARTENDER: A real poser with<br />

bouncer's muscles.<br />

RECEPTIONIST/BELL BOY: Bit of<br />

a wimp in his silly hat but can* still<br />

Reasonable animation but rr A 0/<br />

simple screens.<br />

|j I /q<br />

o<br />

A very simple game that<br />

looks dated and won 't<br />

inspire.<br />

This is good for a war<br />

game: nice scenario ,<br />

reasonable graphics<br />

. ; anda multi-level<br />

phaifenge made b<br />

Standout from most I<br />

quite enjoyedplaying<br />

this ope as the game<br />

m quite fastandwas<br />

rast anawas<br />

easier to use than<br />

some of the<br />

mieiiMAUTY<br />

I 0/<br />

I /O<br />

/ found this to be<br />

:ade<br />

new<br />

too<br />

and<br />

okay<br />

tt*s\<br />

cheapo game but not<br />

for the prtce currently<br />

lit does ge<br />

but ( found the Tack of<br />

variety and originality<br />

inmgage Wm<br />

disappoint<br />

A cross between Gumshoe<br />

ar,d Burgertime.<br />

The different layouts<br />

provide interest but you<br />

won 't get too excited.<br />

Increasing difficulty but that<br />

doesn't improve the game.<br />

play, the more iseem<br />

y to enjoy and<br />

understandthem.<br />

This struck me as a<br />

sort of cross between<br />

Combat teader and<br />

Battle for Normandy<br />

andproved just as<br />

fascinating ,<br />

, compulsive and<br />

lengthy to play.<br />

it doesn't have<br />

will provide war<br />

gamers with hours of<br />

p/eame. The game<br />

,<br />

variations are endless<br />

each new battle<br />

willprovide different<br />

Immrnml<br />

mm.<br />

unit to protect it<br />

- from enemy f/re<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong> 37


wecflNT<br />

Droll scroll<br />

Firebird, £2.50 case, joystick only<br />

Fruetrating,<br />

platform<br />

When you first appear on screen<br />

all you can see is yourself and the<br />

animals. To make the rest of the<br />

scenery appear you have to move<br />

left or right and the screen will fill<br />

in.<br />

There doesn't seem to be any<br />

real purpose in this and it bee<br />

omes distinctly tiresome after a<br />

while. Frustration like that led to<br />

the discovery of a cheat method<br />

of warping through the screens.<br />

We won't tell you what it is (yet)<br />

but try experimenting with the<br />

keyboard.<br />

'A ready tacky<br />

platform game<br />

'ftdom and<br />

sible 'situations<br />

CnttX,<br />

fwhen Mied.<br />

^e^mphtcs,<br />

f£§j§ssg?: >> o' - - -4<br />

Mmwm<br />

f you were expecting lots of<br />

circus tricks and acrobatic<br />

I action - forget it, this is a platform<br />

game.<br />

You play Sid Chip who must<br />

get through 20 screens of 'circus<br />

rings' filled with the usual form<br />

of platform obstacles and nasties.<br />

On each ring there is an exit<br />

which is extremely tough to get<br />

to and leads to the next screen.<br />

Sid can only move left and<br />

right or jump and has to work<br />

out the exact route to the exit<br />

because there is only one correct<br />

one.<br />

There's a variety of platforms<br />

and creatures to bar your way<br />

and contact with anything that<br />

moves is fatal. Disappearing<br />

platforms can cause problems<br />

and often drop you into the<br />

clutches of an animal or some<br />

waiting man trap.<br />

All the animals follow regular<br />

patterns, some moving in<br />

circles,<br />

others straight across<br />

screen. Most are easy to avoid<br />

once you've got your jumping<br />

timed right. Animals like the<br />

kangaroo which hops across<br />

screen are well done but for the<br />

most part the graphics and<br />

animation are crude. The tune<br />

also is pretty horrible and you'll<br />

rapidly turn the sound down.<br />

OPERATION WHIRLWIND<br />

^<br />

Nice cheat if you can find it<br />

and short instructions.<br />

4 A/ Yukky blocky graphics<br />

* except for the odd nice<br />

animat.<br />

AQ O/ ^ ma V<br />

yQ<br />

Nauseating tune and few<br />

effects.<br />

c^eaP but it's<br />

nasty too.<br />

You have an energy bar which<br />

runs down from nine to zero and<br />

once it runs out, you explode in<br />

the same way as when you<br />

Simple platform game with<br />

little new.<br />

20%<br />

4 AQ/ Find thee<br />

I<br />

You might be inspired to<br />

see a screen... or two.<br />

H /Q<br />

the 9ame<br />

Find the cheat mode, forget „<br />

touch an animal. You start with<br />

five lives and an extra one is<br />

awarded every five screens.<br />

BW<br />

qiwtf<br />

a<br />

sa<br />

Know your forces<br />

The units you control all have different<br />

characteristics.<br />

BATTALION HQ: crucial unit, DO<br />

NOT LOSE IT. Scores big points if<br />

in town at end of game.<br />

’<br />

RECONNAISSANCE UNIT:<br />

moves fast to draw out enemy<br />

units.<br />

Infantry company: slow and limited<br />

range but great for mopping<br />

up and assaults.<br />

ENGINEER COMPANY: excellent<br />

fire-power close in and essential<br />

as they repair the blown .bridges<br />

'<br />

over the streams.<br />

LIGHTTANK PLATOON: fast with<br />

good range, an excellent vanguard.<br />

Heavy tank platoon: again fast<br />

and great range, essential forward<br />

unit with big fire-power.<br />

ARTILLERY BATTERY: massive<br />

range and fire-power but susceptible<br />

to enemy fire, hold back<br />

behind lines.<br />

ENEMY INFANTRY COMPANY:<br />

similar to yours but very dogged.<br />

ENEMY TANK OR ASSAULT<br />

GUN PLATOONS: outgunned by<br />

your armour but also very persistent.<br />

Q^ Q /<br />

Excellent instruction W- A<br />

fr\ bookletplus choice of O/<br />

Original mix of strategy and<br />

u difficulty level.<br />

/q<br />

real time war games.<br />

O *1 0/<br />

Bangs,<br />

y<br />

|<br />

A nice scrolling map with<br />

character square graphics.<br />

Bangs, crashes and warning<br />

/q noises<br />

7 O/<br />

Great value for a war game<br />

! Q /q and easy to play.<br />

78%<br />

Enormous challenge to take<br />

the town and master the<br />

battlefield tactics.<br />

^STABiLmr<br />

"T 0/<br />

/q<br />

J |<br />

Increasing diffit<br />

levels of victory<br />

38 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong>


J.Ntn<br />

>acrlb<br />

•r.<br />

•*<br />

.f,.<br />

5<br />

bH<br />

30<br />

5 tt<br />

W<br />

% V***S>V?<br />

Argus Press<br />

SoftwareGroup<br />

P* i' PPSHi Liberty House,<br />

222 Regent Street,<br />

London W1R 7DB<br />

Telephone 01-439 0666<br />

I OTHLOR1EN<br />

5990<br />

S<br />

t<br />

f/m<br />

Mp y<br />

ft ^ V i<br />

zy v i<br />

gj-^nr i<br />

w<br />

W


I<br />

"vMO'Won<br />

this page!


I<br />

Bas<br />

i<br />

f<br />

a rvthpr tremendous<br />

TAPPER;<br />

Anoth^ ^ arcades<br />

conversion<br />

^ a ^arrassed<br />

Y °u *6^<br />

P'sV t0 keep an ever<br />

bar-tender try 9 i<br />

custo mers<br />

growing cro^ersjo n features<br />

superb<br />

SSvS^danV^<br />

SPY HUNTER. This too was a<br />

a^ah IZZ er ,n May<br />

'<br />

/ 'cally it's<br />

inn ^ ,Ute,y su Perb conversvou<br />

you h<br />

9ama in<br />

the arcade<br />

bump which<br />

and blast enemy cars<br />

lsnd<br />

*"<br />

and<br />

I cadP^ h,<br />

' tS 9reat<br />

arcade<br />

' authentic<br />

feel, lt<br />

makes<br />

Bond look<br />

James<br />

like Noddy<br />

Subscribe to<br />

Zzap!<strong>64</strong><br />

and you can have<br />

any two<br />

of these<br />

sizzling games<br />

for just<br />

three quid!!<br />

If*<br />

l *<br />

FORBIDDEN FOREST. Another<br />

great US classic, reckoned to be<br />

one of the most evilly atmospheric<br />

programs of all time. You<br />

are alone in a mysterious forest,<br />

armed only with a bow, and<br />

night is falling. Savage spiders,<br />

a serpent, a dragon and spearwielding<br />

skeletons are among<br />

the horrors you must face. Terrific<br />

music puts the seal on a program<br />

you'd better play only during<br />

daylight hours<br />

nat more can we<br />

amazing game?<br />

review makes it<br />

r we reckon it's<br />

st si^oot-em-up<br />

I<br />

* effectively for<br />

^ ear'ier'^ latest -<br />

I<br />

! e» r0 £ „ ' our arrant<br />

^ L_<br />

CP<br />

n Zzap! <strong>64</strong> sizzling subscription offer<br />

Yes, I want to subscribe to Zzap! <strong>64</strong> and receive two US Gold games.<br />

(Offer closes <strong>July</strong> 31st, <strong>1985</strong>).<br />

et0^<br />

\nfl P 0St Je3 per 9®^W't<br />

saving ve to d°'s<br />

^e form<br />

^ o°<br />

v° T*e top0 our nar '<br />

°e<br />

addres^ qU


T<br />

his overlooked and underrated<br />

game, originally put<br />

out by Mr Chip software,<br />

has been a personal favourite of<br />

mine for some time. Now that<br />

it's been re-released by Mastertronic<br />

at a ridiculously low price,<br />

it'll hopefully prove the same for<br />

a lot of other people.<br />

It's a motorcycling stunt<br />

game, complete with simultaneous<br />

two-player action (or<br />

just one player against the clock)<br />

and a high frustration and addiction<br />

element.<br />

There are eight obstacle<br />

courses to choose from and you<br />

must guide your rider as quickly<br />

and carefully as possible over<br />

any combination of three of<br />

them. Your bike is controlled<br />

through joystick or keyboard<br />

and can accelerate, decelerate,<br />

wheelie and jump.<br />

Two people can race simultaneously,<br />

thanks to the split<br />

screen display which independently<br />

shows one player's progress<br />

on the top, the other's on<br />

the bottom. Each course is<br />

roughly eight or so screenwidths<br />

long, so the picture<br />

scrolls smoothly from right to<br />

left to show the various obstacles<br />

and hazards to be crossed<br />

as they come.<br />

There are a variety of hazards<br />

and the skill lies in selecting the<br />

right form of control for each<br />

combination of hazards. Some<br />

need to be taken slowly, others<br />

quickly, and you have to. learn<br />

the right timing for your jumps<br />

and wheelies.<br />

If you get it wrong your rider<br />

will be ejected from his bike,<br />

complete with a WEEEOOW!<br />

noise, and lay comatose for a<br />

frustrating couple of seconds.<br />

You will then be moved along<br />

the bottom of the course until a<br />

suitable re-entry point (determined<br />

by the computer) is<br />

reached. However sometimes<br />

the computer restarts you at a<br />

position where it's impossible to<br />

complete the next stunt. This is<br />

extremely annoying, but it's the<br />

price you pay for falling off. The<br />

thrill of having a fast, clearr run<br />

more than makes up for it.<br />

The time for each individual<br />

course is displayed at the top of<br />

each player's screen along with<br />

the combined time for all three<br />

courses. If your combined<br />

course time is fast enough then<br />

you can type in your name for<br />

the high score table. This displays<br />

the top five players' names<br />

along with the three individual<br />

course times and the total time<br />

achieved.<br />

As well as playing a simultaneous<br />

two player game you<br />

can play a one player, or alter-<br />

The different<br />

obstacles<br />

HEDGES, PILES of TYRES and<br />

BARRELS. All of these must be<br />

either driven over very quickly or<br />

jumped where possible, so as not<br />

to get stuck.<br />

ROUGH GROUND, GATES,<br />

BRICK WALLS and SCREEN<br />

WALLS. Must be driven over<br />

fairly slowly to clear them. Rough<br />

ground can usually be jumped, as<br />

can some of the gates and screen<br />

walls - brick walls, unfortunately,<br />

cannot.<br />

LORRIES and BUSES. These can<br />

be either simply driven over at<br />

any speed or jumped, whereas<br />

CARS, VANS, TELEPHONE<br />

BOXES, WATER and DIPS along<br />

the courses, must all be jumped.<br />

OTHER FEATURES of the courses<br />

include steps (to go down at, at<br />

high speeds) and ramps (as an aid<br />

to jumping).<br />

The best way to play this<br />

game is with two players<br />

simultaneously. Even<br />

without a friend to challenge<br />

you this provides an<br />

incredibly addictive and<br />

frustrating game as you<br />

zoom , leap and bound over<br />

all the obstacles. Going for<br />

those low, low times will<br />

keep you coming back to this<br />

game for months. The most<br />

incredible thing about it is its<br />

price: £1.99. Go get it NOW.<br />

42 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong>


i<br />

. . and<br />

,<br />

point<br />

SOUT'S<br />

1 . MOTOR MADNESS. After a fast<br />

start over some tyres, plenty of<br />

cars, yans, buses and lorries to<br />

jump. At the end of the course a<br />

nasty set of barrels lead up to a<br />

particularly tricky set of jumps<br />

over a bus, van and car (length<br />

ways!).<br />

2. RIDE IT ROUGH. Some rough<br />

ground at the start is followed by<br />

a ioad of tyres and barrels, five<br />

continuous pot-holes to jump<br />

over and a further, final bumpy<br />

ride.<br />

3. BITS 'N' PIECES. A slow ride<br />

over a brick wall starts the course,<br />

followed by some hefty jumps<br />

over screen walls and six telephone<br />

boxes. Four sawtooth style<br />

ramps lead up to a treacherous<br />

water jump and the finish line.<br />

4. JUMPS GALORE. As the title<br />

suggests, plenty of things to jump<br />

in this one. Water, vans, buses,<br />

and a lorry are all there for the<br />

jumping plus the added bonus of<br />

a great ski jump at the end of the<br />

course.<br />

5. UP '1ST DOWNER. Plenty of difficult<br />

jumps throughout the<br />

course - over water, rough<br />

ground, tyres and more water.<br />

6. STRETCH OF WATER. It starts<br />

with a water jump . it<br />

carries on with more along the<br />

7.<br />

way. Highspot of the course (and<br />

source of much annoyance) is the<br />

long set of water jumps near the<br />

beginning.<br />

PICK 'N' MIX. Water jumps,<br />

gates, pot-holes, steps . . . nearly<br />

everything nasty there is, is<br />

thrown in this one.<br />

.<br />

3 SELECTION. Named<br />

after the programmer, Shaun<br />

Southern, there's a great selection<br />

of nasty bits throughout.<br />

Starts with a 'just about possible<br />

to jump' gate and ends with a<br />

jump over some telephone<br />

boxes, and a quick spurt down<br />

some steps, to cross the line.<br />

nating two player game. The<br />

option also exists to have an uninspiring<br />

one voice rendition of<br />

the television program's theme<br />

tune played during the game.<br />

There's a better piece (the Can<br />

Can) played on the title screen<br />

and there are fairly realistic<br />

motorbike drones throughout<br />

the game.<br />

Apart from some unrealistic<br />

clouds, the graphics are excellent.<br />

The definition of bike, rider<br />

and course hazards is good, with<br />

a great use of colour all round.<br />

GP<br />

Even though it may prove a<br />

frustrating game to play initially<br />

, Kik Start is certainly<br />

worth sticking with. The<br />

simultaneous two player<br />

option gives the game an<br />

excellent competitive and<br />

compulsive element. Even if<br />

you play on your own, once<br />

you start to crack the courses<br />

and the urge to improve<br />

times sets in, you won't want<br />

to stop.<br />

Simple, but concise,<br />

instructions and excellent<br />

in-game options.<br />

Nice bike and scenery and a<br />

good use of colours.<br />

Vrrooomy bike noises,<br />

wheeooy sounds and<br />

reasonable music.<br />

The most impressive<br />

cheapo game we've ever<br />

coon<br />

A new type of stunt game.<br />

HOOKAB8LITY<br />

Despite being frustrating it<br />

still proves addictive.<br />

Eight difficult courses plus<br />

the constant challenge of<br />

improving times.<br />

This game is incredible value<br />

for only £ 1. 99 and / would<br />

thoroughly recommend it. /<br />

found there was great skill<br />

needed to improve at the<br />

game and with eight<br />

different courses there was<br />

no lack of variety. The fact<br />

that you can have two player<br />

races was also a major plus<br />

for me with terrific 4<br />

excitement as you battle it<br />

out neck and neck.


,<br />

Argus P<br />

ULG<br />

/Lothlorien, £9.99 case. Joystick or keys<br />

Real-time war game set in World War S<br />

T<br />

his is another of the new<br />

genre of war games that<br />

dispense with the complicated<br />

charts and figures and<br />

become user friendly.<br />

It's a re-creation of the second<br />

world war battle of the Bulge in<br />

which the Germans made their<br />

last ditch effort to smash the<br />

Allied advance on the Western<br />

front. All the action takes place<br />

in real time — in other words,<br />

the situation is being updated all<br />

the time; the computer doesn't<br />

stop while you're thinking about<br />

your moves.<br />

It's your responsibility to control<br />

all the Allied or German<br />

forces. The playing area is four<br />

screens long and three high. On<br />

it are shown both side's forces,<br />

the terrain and towns. The allies<br />

have three types of armoured<br />

units and two types of infantry<br />

while the Germans have Panzer<br />

units, infantry, motorised infantry<br />

and moving and stationary<br />

artillery.<br />

9 Simple four-stage shoot-em-up<br />

/ was sceptical at first<br />

about a real-time war<br />

game but after a<br />

couple ofplays / was<br />

familiar with the<br />

landscape and action<br />

so that it wasn 't much<br />

of a panic. Playing the<br />

Allies ,<br />

you are<br />

constantly under<br />

pressure until near the<br />

finish , and fighting<br />

this rear guard action<br />

appealed to my spirit<br />

of the underdog—<br />

particularly satisfying<br />

when you win<br />

The fighting and moving<br />

potential of all of these is determined<br />

by the terrain, infantry<br />

being best in towns and armour<br />

on open ground.<br />

You start with most forces on<br />

the east of the map and the<br />

Germans have a large superiority.<br />

Each unit has a strength rating<br />

which goes down in engagements<br />

and cannot be replenished.<br />

You engage enemy units by<br />

being adjacent to them and ifthe<br />

strength of either reaches zero it<br />

is wiped out.<br />

Unit movements can be ordered<br />

using a cursor but these<br />

moves are limited by the type of<br />

terrain and unit involved —<br />

some may take several 'days' to<br />

complete.<br />

The game starts on December<br />

16, 1944 and continues till January<br />

3, 1945. On each new day<br />

you are informed of the weather<br />

conditions, which affect movement<br />

and Allied aircraft, and<br />

whether reinforcements are arr-<br />

Battleground<br />

Terrain<br />

MOUNTAINS/HILLS: appear in<br />

large numbers on the north-east<br />

of the map and severely hamper<br />

movement of all units.<br />

FORESTS: restrict movement of<br />

armour and appear as single<br />

trees.<br />

RIVERS: also restrict armour<br />

movement unless crossed at a<br />

town with a bridge.<br />

OPEN GROUND: units can move<br />

very quickly and breakouts are<br />

much easier.<br />

TOWNS: can be of several different<br />

types and the larger ones<br />

have greater points values when<br />

possessed.<br />

iving. If the weather's clear.<br />

Allied aircraft will reduce the<br />

supplies reaching German units.<br />

You can use the cursor to investigate<br />

the current status of<br />

enemy units and towns. Towns<br />

are worth points if in your possession,<br />

some more than others,<br />

as are your units still fighting.<br />

The points score on January 3rd<br />

T<br />

his very simple Scramble<br />

type game puts you in<br />

control of a helicopter.<br />

You have a mission to destroy<br />

what is supposed to be a virtually<br />

impregnable enemy base<br />

built into the side of a cliff.<br />

The screen scrolls from left to<br />

right smoothly and your helicopter<br />

is placed on the right<br />

hand side of the picture. It can<br />

simply move up, down or fire.<br />

There are four types of action<br />

screen. The first puts you under<br />

fire from advancing helicopters.<br />

Shoot these and also shoot the<br />

non-firing jets and helicopters to<br />

gain bonus points.<br />

Next comes a bonus screen.<br />

You have to refuel in mid air by<br />

guiding your fuel nozzle into the<br />

fuel pipe of the giant aircraft. Do<br />

this and you'll gain a huge 100<br />

point bonus, fail and you'll lose a<br />

life.<br />

The third screen involves<br />

dodging balloons, airships and<br />

evil swans. As they move up and<br />

down you have to thread yourself<br />

between them. You can't<br />

shoot anything, so swift manoeuvres<br />

are of the essence.<br />

Once you've dodged everything<br />

you return to the bonus<br />

screen, which is exactly the<br />

same only this time the plane is<br />

a little lower.<br />

44 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong>


i<br />

i<br />

l<br />

i<br />

r<br />

\<br />

><br />

)<br />

I<br />

*<br />

I<br />

I<br />

..<br />

this<br />

)<br />

'<br />

,<br />

"<br />

will determine who has achieved<br />

or claimed a victory.<br />

There is a pause command to<br />

give you time to think and a two<br />

player option where both sides<br />

plan moves at the start of the<br />

day which are then enacted. The<br />

computer is a tough opponent<br />

but you may find a human one<br />

less predictable.<br />

A global map allows you to<br />

view the whole battle area and<br />

there is also a save option. At the<br />

end of each battle you can examine<br />

the situation and see just<br />

where you might have improved<br />

your strategy.<br />

BW<br />

/ Historical background in the<br />

instructions options on<br />

qv/ colours, 1 or 2<br />

47%<br />

players.<br />

Good landscape and unit<br />

63% q 68%<br />

characters.<br />

Fast and furious war<br />

simulation, unlike the<br />

normal slower-paced<br />

ones. This is the sort<br />

of war game you can 't<br />

leave for more than<br />

two seconds ,<br />

and you<br />

have to concentrate<br />

non-stop. Nice , big<br />

dear graphics and<br />

uncluttered \<br />

simple<br />

instructions makes<br />

this a good one for<br />

novices.<br />

ORIGINALITY<br />

The battle of the Bulge has<br />

been done before and<br />

gamep/ay isn 't that new.<br />

Quite absorbing as you<br />

H familiarise yourself with the<br />

u battle.<br />

12%<br />

f<br />

0<br />

Three opening drum beats<br />

and an update noise.<br />

65%<br />

Once you've had a major<br />

victory the attraction may<br />

fade.<br />

63%<br />

Great sussing out the battle<br />

plan but once cracked may<br />

pall.<br />

You then move to the final<br />

the enemy's re-<br />

screen. This is<br />

actor and you have to destroy<br />

this to accomplish your mission.<br />

The reactor lies embedded in<br />

rock, and there are three helicopters<br />

guarding it. Two move<br />

up and down tracking your<br />

moves and the other one takes<br />

off from the bottom and moves<br />

up the screen firing at you. You<br />

have to shoot three bombs into<br />

three small inlets which lead directly<br />

to the reactor. This is quite<br />

tricky since a) the helicopters are<br />

tracking your moves and therefore<br />

blocking your bombs; b)<br />

There's another helicopter rising<br />

up the screen firing at you;<br />

and c) the gaps to shoot the<br />

bombs in are about 2 pixels<br />

wide.<br />

Even so it can be done. When<br />

you do complete the mission,<br />

you simply start again, moving<br />

up a skill level (there are six). As<br />

you progress through the levels<br />

everything becomes faster and<br />

you have to survive for a longer<br />

time before finishing a screen.<br />

JR<br />

As it stood, I thought<br />

was quite a good<br />

game when it first<br />

came out for the Oric.<br />

Now that it's made a<br />

delayedjump up to<br />

ithe <strong>64</strong>, 1 don 't think so<br />

highly ofit The<br />

graphics and sound<br />

are okey dokey but the<br />

repetition of the three<br />

stages of action (well,<br />

three and a half<br />

including the<br />

refuelling stage<br />

meant my interest in<br />

the game dwindled<br />

quite rapidly. Still, not<br />

too bad for £2. 50.<br />

><br />

t<br />

)<br />

*<br />

N<br />

5<br />

on the 'orrib/e Oric<br />

for improving the<br />

levels I found it<br />

entertaining and<br />

pretty tough too.<br />

Certainly a great<br />

game on the Oric and<br />

a reasonably cheap<br />

one on the <strong>64</strong>.<br />

of action to enthrall<br />

you this doesnf goal!<br />

make an impact Qf§<br />

v so the graphics are<br />

challenging and it s<br />

only £2,50,\ hut there<br />

are othergames<br />

around which are<br />

cheaper and better.<br />

score table and six skill<br />

69% levels.<br />

A A Q<br />

In-game instructions, hi-<br />

Great refuelling plane and<br />

Sikorsky helicopter,<br />

otherwise plain.<br />

Simple blasting noise<br />

good chopper sound.<br />

39%<br />

Q I<br />

Simple shmup with nothing<br />

a very new except refuelling<br />

u screen.<br />

fy ^ Q/ Four different screens<br />

yQ<br />

which can be difficult to<br />

master.<br />

a A q<br />

/ Once sussed the screens<br />

start to<br />

/q '/Q<br />

l°se their appeal.<br />

:<br />

VAUJE FQFtMONSY<br />

f— fy O/ ^ n,ce °liea P shmup but<br />

530 /O pretty ordinary.<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong> 45


)<br />

can<br />

,<br />

I<br />

I<br />

THE BIRTH OFA<br />

PARADROID<br />

Over the next few months we're running a<br />

special series of featured covering^ Tn detail<br />

the way a computer game is developed. We<br />

shal[ be following its programming, production<br />

and promotion actually through the eyes<br />

of the people concerned. The game we've<br />

selected Tor tHe Job 7s tHe new one planned Hy<br />

HEWSON CONSUL TANTS. provisionally<br />

caded PARADROID\ which is due for release<br />

in the autumn. Ids being written by Hewson’s<br />

ANDREW BRAYBROOK, whose previous<br />

game ORIBBL Y'S DAY OUTgets a Sizzler review<br />

in this issue. This month we're printing<br />

of several extracts from Andrew^<br />

the first<br />

diary. By the time the series is complete you'll<br />

have obtained a umgue insight into t]ie waya_<br />

software house goes about its work.<br />

Wednesday May 1<br />

Zzap <strong>64</strong> have asked me to keep<br />

a diary and today I have to start<br />

it. Feel like a mega-star. Decide<br />

not to let it change my life.<br />

Design form on which to lay<br />

out my robot data detailing<br />

which sprites make the picture<br />

and other bits and pieces. Feed it<br />

into Easyscript and run off a few<br />

copies. Feel pleased because it's<br />

cheaper than photocopies.<br />

Decide I need a bank of words<br />

to choose from to describe each<br />

robot. Write a Basic program to<br />

load in the codes. Rediscover<br />

how much I hate Basic programs.<br />

Spend half an hour at end of<br />

day trying to think of something<br />

interesting to write in new diary.<br />

Fail.<br />

Thursday May 2<br />

Must prepare working copy of<br />

game to date to give to Robert<br />

(chief test pilot) for his comments<br />

before weekend. Suddenly<br />

realise this means writing and<br />

debugging complete console<br />

log-on procedure. Decide not to<br />

panic.<br />

Grill Steve (Steve Turner is<br />

another Hewson programmer<br />

on how he did the scroll in<br />

Avalon. Decide to do console on<br />

same lines. Have to design<br />

meaningful looking icons. Not<br />

easy. True test comes when<br />

someone tries to identify them.<br />

Friday May 3<br />

Get menu screen working so<br />

that icons appear and are correctly<br />

highlighted. Feel pleased.<br />

Find error in robot display<br />

routine. Fix it and a six-sprite<br />

robot appears in all its glory.<br />

Great!<br />

Program is just about stable<br />

enough for Robert at end of day.<br />

Everything has gone well. Too<br />

well. Robert has a habit of<br />

mangling things that I write.<br />

Tuesday May 7<br />

Arrive fresh and keen after the<br />

extra day off. Have bought my<br />

own C<strong>64</strong> at last. No need to stay<br />

behind 'til ten o'clock playing<br />

games any more. Only cost me<br />

£139. Feel a bit disloyal towards<br />

my old Dragon 32.<br />

Got comments back this<br />

morning from Robert (our chief<br />

Test Pilot). Not too bad considering.<br />

Scribbled some notes on<br />

the changes necessary. The<br />

main robot graphic was indistinct<br />

on his TV and as this will be<br />

on the screen nearly all the time<br />

it will have to be enhanced. Also<br />

wrote routine to display the<br />

small scale map.<br />

Also in the post was a new<br />

IS going to be high-tech. It is easiest inmg msiyoutHmw*<br />

based around a large space ship.<br />

It's not really an arcade adve<br />

What you actually play on is a ture — it leans more towar<br />

scrolling large-scale view of one arcade. Gribbiy's I wanted to I<br />

of the decks, seen from above. a non-violent game. AH of ti<br />

You'll be able to access a plan zapp^ and; glance that<br />

of the whole deck but you won't couldn't get into Gribbiy s w<br />

Another screen wiil be a side Last week we designed<br />

view of the ship so you can see game's 20-deck spaceship<br />

where the deck is in relation to I'd like to actually build one jt<br />

the whole ship. Other views inc- to make sure it alt works —<br />

luding logging on to the ship's the lift shafts tie up and<br />

computer.<br />

decks fit together. Maybe Til<br />

The things you actually play using Lego, Dunnof it<br />

with are robots shown from work,<br />

above. There's going to be lots So far I've got a tittle<br />

of them. If you want to know skating about inside a test dt<br />

more about a particular robot plan. You can log onto a cc<br />

what you do is log-on to a com- so/e, select an option t<br />

make<br />

puter terminal. From there you enquiry on the testrobot and gi<br />

can sift through all the robots a big picture ofit Thepiccteuse<br />

and get large side view pictures aft eight sprites combined it<br />

~nd you can select things to get maximum available on the <strong>64</strong><br />

more information.<br />

any one time). Despite being<br />

I've been working hard on it view from above, 1 intend y<<br />

n about four weeks, but I was won't be able to see anythif _<br />

orking on utilities - programs: behind a wall. You'll have to go<br />

into a room to actually explore it.<br />

help make the finished game<br />

for a couple of weeks before<br />

cartridge Monitor program<br />

which I'd ordered. (A Monitor<br />

program lets you look at what<br />

the C<strong>64</strong> is doing by displaying<br />

memory and registers ,<br />

etc on<br />

the screen — Ed.) Perhaps it's<br />

my lucky day? It looks useful<br />

with lots of juicy commands in it.<br />

However the game must be<br />

altered a bit internally to fit the<br />

Monitor — it'll have to save<br />

some of its variables elsewhere.<br />

Haven't decided where yet.<br />

Overall the day has been a bit<br />

slow but pretty good nonetheless<br />

because of the arrival of the<br />

new tool.<br />

Wednesday May 8<br />

Mapped out the side elevation<br />

of the ship and designed some<br />

graphics to display decks and<br />

lifts. Worked hard on the routine<br />

which draws the deck plan to<br />

convince it that it can also draw<br />

the side views. It listened to me<br />

in the end. At least I think it did.<br />

No doubt it's got some nasty<br />

trick up its sleeve even now.<br />

The space ship had to be<br />

shortened to fit the full side view<br />

on to the screen — I used a bit of<br />

artistic licence and felt happy<br />

with the result.<br />

Oh no! The first accident with<br />

the new Monitor. All today's<br />

graphics in jeopardy when the<br />

Monitor decides to lock up. I hit<br />

the reset switches (both of them<br />

— one on the Monitor cartridge<br />

and one on the C<strong>64</strong>) to try and<br />

rescue things but to no effect.<br />

sit fuming at the machine.<br />

Up jumps Steve Turner with a<br />

bright idea. Two or three times a<br />

week we get a mains spike<br />

(courtesy of the electricity<br />

board) which causes the C<strong>64</strong> to<br />

crash but with its memory still<br />

intact. Perhaps if we generate a<br />

spike of our own I regain<br />

46 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong>


)<br />

7<br />

control of the machine<br />

Decide against ringing the<br />

CEGB to ask them to switch off a<br />

power station or two. Instead<br />

Steve starts leaping round the<br />

room switching the fan heater<br />

on and off. Very entertaining.<br />

Needless to say it doesn't work.<br />

Eventually Steve begins to<br />

tire. I give up and pull the plug<br />

out. Nothing for it but to key the<br />

stuff in again<br />

At the end of the day I start<br />

coding the map of the side elevation<br />

of the ship in hex (a<br />

number system used extensively<br />

in machine code programming).<br />

This time I do it on paper<br />

first. I'm not going to trust that<br />

Monitor again for a while.<br />

Thursday 9<br />

Continued with the hex of the<br />

side elevation and keyed in<br />

some new routines which decode<br />

the deck data into a plan<br />

view. Did some other mods<br />

which Robert suggested.<br />

More fun and games. I discover<br />

that my Assembler (<br />

the<br />

program which generates<br />

machine code from the programmer's<br />

assembly code won't<br />

work with the new Monitor despite<br />

claims to the contrary by the<br />

manufacturers. Consider merits<br />

of abusive phone call. Decide<br />

such action would not fit my<br />

image and wouldn't do any<br />

good anyway. Resign myself to<br />

lots of plugging and unplugging<br />

of the cartridge every time I want<br />

to assemble. Lay plans to wire<br />

up or buy some hardware to fix<br />

the problem. In the meantime<br />

write myself a note in capital letters<br />

REMEMBER TO UNPLUG<br />

BEFORE ASSEMBLY. I only<br />

forget every other time.<br />

Despite problems cartridge<br />

works quite well and has already<br />

rescued me from one screen full<br />

of rubbish.<br />

Time to assemble and have a<br />

look at progress to date. Aha!<br />

The small deck plans are not<br />

appearing on the screen. I scrabble<br />

through the code and after<br />

some head-scratching I discover<br />

the, er, deliberate error in the<br />

plan routine. Assemble again<br />

and Bingo! There they are.<br />

Wrong colours but still encouraging.<br />

Most other fixes appear<br />

to have worked, ie. not working<br />

as planned but not crashing the<br />

machine either.<br />

Modern technology fails<br />

again. I attempt to straighten my<br />

shatterproof ruler and it shatters.<br />

Middle section flies past<br />

Steve's ear and frightens the cat.<br />

Can't find where it landed.<br />

Monday May 13<br />

Back to grindstone. Tackle<br />

deck plan and get it looking respectable<br />

but side views could do<br />

with dressing up. Not pretty<br />

enough yet.<br />

Major graphics update takes<br />

most of afternoon. Design a new<br />

robot. It comes out looking like<br />

Kenny Everett with short legs.<br />

Ponder — do robots have<br />

beards? Decide to leave it for the<br />

moment.<br />

Rage and frustration! Something<br />

in machine is eating characters<br />

and gobbling sprites.<br />

Decide to remain cool, calm and<br />

collected.<br />

Doesn't make any difference.<br />

Nasty munching continues unabated.<br />

Tuesday May 14<br />

More frustration. About to test<br />

program when one of data files<br />

disappears from disk. Inspect.<br />

Machine tells me there are 667<br />

blocks out of a possible 6<strong>64</strong> on<br />

disk. Decide this is not logical.<br />

Wonder how Dr Spock would<br />

cope.<br />

Missing file is lost in seventh<br />

dimension of Commodore brain<br />

cells. Return to back up and key<br />

data in again avoiding Monitor<br />

in hope of not repeating this<br />

fiasco.<br />

Back to graphics. Steve<br />

suggests my subtle grey colour<br />

scheme for side views is boring.<br />

Debate ensues. I lose. Try new<br />

psychedelic combinations.<br />

Eventually agree grudgingly to<br />

white, yellow, orange and red. I<br />

grumble.<br />

Add some more graphics.<br />

Now diagonal lines are causing<br />

herring bone effect. Horrible. I'm<br />

going to have to change all<br />

graphics. Bleaaahh!<br />

Wednesday May 15<br />

Right. Today's the day. Can't<br />

delay any longer. Have to write<br />

the routine that hides the robots<br />

except when they're within sight<br />

(a bit like hiding the ghosts in<br />

Pacman except when they're in<br />

your corridor). Idea comes from<br />

a game called Survive which I<br />

wrote a few years ago on an IBM<br />

mainframe. Up to six players all<br />

trying to ram or shoot one<br />

another with two computer controlled<br />

assassins. You knew<br />

when there was another player<br />

on your level but you couldn't<br />

always see them. Never knew<br />

what was around the next<br />

corner. Great stuff!<br />

Oh joy! Mid-afternoon and the<br />

routine is in and works first time.<br />

Steve claims that he was the one<br />

that thought how to make it<br />

work. Typical.<br />

'HAS KENNT EVERETT<br />

PUT A HEX ON<br />

RNPREW'S FRoO?/<br />

iajiu- stev/e stop<br />

TM£ DAT FR.OM ERTlM &<br />

THE RULER<br />

\WILL"THE PRRflNOlP'<br />

PORI '<br />

TRES£ iftjpalREfc<br />

QUESTIONS<br />

BE ANSWERED .<br />

nextawth/t<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong> 47


.<br />

—<br />

STAGE ONE (jungle): Red and<br />

yellow snakes which come in at<br />

angles from the top of the screen.<br />

STAGE TWO (jungle): scorpions<br />

appear from both sides of the<br />

screen and sting you with their<br />

tails.<br />

STAGE THREE (jungle): headhunters<br />

and spears. Shoot the<br />

former horizontally and avoid the<br />

latter.<br />

STAGE FOUR (caverns): vampire<br />

bats suck the blood out of you and<br />

move around a lot.<br />

The Amazon Hazards<br />

grounds. The first area is the<br />

jungle where you have to defeat<br />

three types of enemy. The<br />

second and third phases are the<br />

Caverns and the ruined Temple<br />

each of which have two types of<br />

(increasingly<br />

tiresome<br />

enemies).<br />

Your man appears at the bottom<br />

of the screen carrying his<br />

blowpipe and 40 darts. You have<br />

to load the pipe first and then<br />

shoot the oncoming creatures.<br />

The pipe can move through an<br />

arc of firing positions from low<br />

left to low right.<br />

Shooting enemies is very difficult<br />

at first since the shooting<br />

angles aren't at all obvious. You<br />

can get the hang of shooting<br />

STAGE FIVE (caverns): wraiths<br />

come in from half way up the<br />

sides of the screen and carry you<br />

off by the head.<br />

STAGE SIX (temple): spiders and<br />

blocks of rubble fall vertically<br />

from the top of the screen. Shoot<br />

the former (or they wrap you up)<br />

and avoid the latter.<br />

STAGE SEVEN (temple): quetzalcoatus<br />

is a large flying dragon<br />

who will carry you away in his<br />

jaws.<br />

When l saw the title<br />

screen, heard the<br />

music and played the<br />

game ,<br />

my suspicions<br />

were confirmed—<br />

another Forbidden<br />

are the only thing to<br />

have been improved<br />

— sound and<br />

gamepiay have<br />

deteriorated badly. In<br />

my view Amazon<br />

Warrior tarnishes not<br />

only the reputation of<br />

the original game, but<br />

that ofNew<br />

Generation<br />

n numerous aspects this<br />

game is incredibly similar to<br />

that superb US classic Forbidden<br />

Forest. It has the same basic<br />

scenario, a similar opening<br />

sequence, similar sounding<br />

music and similar looking<br />

graphics. New Generation tell us<br />

the programmer, having had<br />

only a single sighting of Forbidden<br />

Forest (and being possessed<br />

of a photographic memory)<br />

set out to improve on it. We<br />

don't think he succeeded.<br />

The action is set in the<br />

Amazon rain forest where a lone<br />

native (you) has to survive seven<br />

challenges. You are armed only<br />

with your trusty blowpipe and a<br />

limited number of poison darts<br />

with which to fend off the deadly<br />

forest inhabitants.<br />

The game takes place on a series<br />

of three scrolling back-<br />

AMAZON WARRIOR<br />

New Generation, £7.95 case, joystick only<br />

• Attempt to improve on 'Forbidden Forest'<br />

each of the beasts but some of<br />

the angles (and misses!) are<br />

quite surprising.<br />

You have to shoot a specified<br />

number of animals on each<br />

stage to progress to the next and<br />

the number increases on each of<br />

the four skill levels. At the start<br />

of each stage, except the last<br />

two, you are given a fresh set of<br />

three lives and 40 darts.<br />

The backgrounds scroll really<br />

smoothly and in perspective<br />

with a near background and a far<br />

background. The graphics are<br />

nice and colourful, and while the<br />

music isn't up to Forbidden<br />

Forest's superb standard it's still<br />

reasonable.<br />

BW<br />

p — j a<br />

Four levels of difficulty and<br />

Appalling rip-off of<br />

K J 'yQ a high score table. Forbidden Forest<br />

IUTY<br />

Excellent scrolling<br />

jr- A A/ Difficult blow pipe control<br />

background and good K/j<br />

characters.<br />

'/Q<br />

makes progress tough.<br />

LASTABIUTY<br />

K<br />

j<br />

Music isn 't as good as<br />

Forbidden but one or two<br />

good effects.<br />

f— a r\/ If you’ve got Forbidden<br />

Forest forget it.<br />

yQ<br />

it's a year too fate and<br />

far too like you-knowwhat<br />

for comfort. I<br />

found the controls<br />

annoying and the<br />

constant similarities<br />

to FF insulting to the<br />

original. It wouldbe all<br />

right if it offered better<br />

gamepiay, but it<br />

doesn't. Once you've<br />

worked out a level,<br />

you can do it more or<br />

less the same way<br />

each time.<br />

60%<br />

HHViV<br />

i 1—«—<br />

/% a / Very tough but unaddictive<br />

48 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong><br />

“whoops - io«oN6


;<br />

iW<br />

_<br />

EXPERIENCE ONE TO ONE AIR COMBAT WITH MAJOR BILL STEALEY<br />

UNIQUE TWO PLAYER COMBAT- 5 SIMULATED KOREAN WAR AIR BATTLES<br />

m<br />

f<br />

T<br />

;<br />

J<br />

ATi<br />

OTHER TITLES<br />

G.S. Gold Ltd., Unit 10, The Parkway Industrial Centre, Heneage Street, Birmingham B7 4LY. Telephone: 021-359 3020. Telex: 337268<br />


I<br />

i i < i i iiii<br />

—<br />

Now YOU canfly with the<br />

legendary Red Arrows -<br />

in the most challenging<br />

flight simulation ever!<br />

It’s the most exciting flight simulator ever<br />

written for a home computer - the product of<br />

many months of dedicated work by some of<br />

Britain’s top programmers, enthusiastically<br />

aided by the talents of aircraft designers,<br />

Be a VIP visitor<br />

with the Red Arrows!<br />

Everyone who buys a Red Arrows computer<br />

program will be invited to enter an exciting<br />

competition. The winners will be given a VIP visit to<br />

the Red Arrows base at RAF Scampton, the wartime<br />

home of the Dambusters. Your visit will include two<br />

nights' accommodation at a luxury hotel. And while<br />

you are at Scampton you will be invited to sit at<br />

the controls of a Hawk.<br />

Now on sale at:<br />

BOOTS cowter Currys Dixons<br />

John Menzies<br />

£<br />

^Q^35Q!Ii]3<br />

WHSMITH and other leading computer stores<br />

ORDER FORM<br />

Amstrad<br />

Atari<br />

BBC B<br />

Comm. <strong>64</strong><br />

Electron<br />

Spectrum<br />

Tape 5£" Disc<br />

(£8.95) (£11.95)<br />

N/A<br />

N/A<br />

N/A<br />

3" Disc 3-j" Disc<br />

(£12.95) (£12.95)<br />

N/A<br />

N/A<br />

N/A<br />

N/A<br />

N/A<br />

N/A<br />

N/A<br />

N/A<br />

engineers, mathematicians - and the Red Arrow<br />

pilots themselves.<br />

Every ounce of power contained in the micro,<br />

and its enhanced sound and graphics<br />

capabilities, is used to give the utmost realism<br />

to re-creating the most spectacular aeronautical<br />

displays ever seen in the skies of Britain.<br />

You start by practising take offs and landings.<br />

Then, once you have won your wings, you fly in<br />

formation as part of the Red Arrows team.<br />

There’s no margin for error as you fly a mere six<br />

to 10 feet from each other - at speeds of<br />

between 300 and 350 miles an hour!<br />

But the real drama begins as you plunge into<br />

the death-defying manoeuvres that have<br />

been thrilling crowds at air shows for the<br />

last 21 years.<br />

On the panel in front of you are all the<br />

instruments you need - plus a screen giving you<br />

an external view of the complete formation you<br />

are flying. Slip out of line for a second and the<br />

eagle-eyed Red Leader will be on the radio<br />

ordering you back into position.<br />

The program comes with a detailed flight<br />

handbook that will soon give you the confidence<br />

to take YOUR place alongside the ace pilots of<br />

the Red Arrows, even if you’ve never flown<br />

before!<br />

wish to pay by:<br />

i<br />

Access/Mastercard/Eurocard i<br />

No.<br />

i—i—i—i—J i—i<br />

1—1—1<br />

Barclaycard/Visa No.<br />

i i i i i I I I 1 I—I 1 1 l—I—1 1<br />

Cheque/PO made payable to<br />

i<br />

Database Publications Ltd.<br />

Name —<br />

Address<br />

I<br />

I<br />

Signed<br />

Send to: Database Software, FREEPOST, Europa House,<br />

68 Chester Road, Hazel Grove, Stockport SK7 5NY.<br />

(No stamp needed if posted in UK)<br />

Please allow 28 days for delivery<br />

YOU CAN ALSO<br />

ORDER BY PHONE:<br />

061-480 0173<br />

(24 hours)<br />

Don't forget to quote your credit<br />

card number and full address.<br />

I<br />

Put yourself in the pilot's seat<br />

of the most manoeuvrable<br />

fighter in the RAF!


s.<br />

A gripping, realistic<br />

computer simulation<br />

for the<br />

Commodore<br />

Spectrum<br />

Amstrad<br />

Electr<br />

BBCTUlcro<br />

aWP 5


I<br />

I<br />

I<br />

^<br />

”<br />

“parr msi cuvr on this one. /<br />

——"<br />

P page. V<br />

V, \M<br />

*'<br />

:*«r to qive away » * - f these va.u»~- Arl0 »asou y“<br />

'<br />

~<br />

a^iTdrWear1^ colour<br />

P'« in9 "P °"<br />

^ wi„ realty ub«e1>«2<br />

re looking.**<br />

-iSsH»S;K^5iS<br />

advice<br />

. M fll<br />

The<br />

h Terrace<br />

Miss<br />

52 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong>


I<br />

.<br />

rPSCue<br />

The games to<br />

give tips on<br />

Here'S a ran down of Ariol»softS<br />

tremendous range of US titles<br />

the <strong>64</strong>.<br />

classic<br />

JSjS!Sy7ste?t&<br />

^d, rn“erjrro.Ta r ,‘<br />

forms^Pea^dd ladders. A Zzap<br />

sizzler.<br />

gnps with asvou tv<br />

ipate<br />

COMP<br />

l Up to four players can take p<br />

I a sometimes frantic game.<br />

ARCHON<br />

rhess theme,<br />

New variant on th<br />

ne<br />

*» came layout as the age<br />

U^9 ^ssr Control strange<br />

old clas<br />

different movening<br />

a n


I<br />

i<br />

.<br />

I<br />

I<br />

Rescuing the<br />

scientists in<br />

Airwolf<br />

Gary Penn sorts through your mountain of<br />

cheats , strategies and tactics.<br />

The trickle of tips that had come in prior to the launch of the mag<br />

has now turned into a flood since its launch - and I'm real<br />

pleased. Keep them coming in. But please, no more on GHOST-<br />

BUSTERS, SPY V SPY and BRUCE LEE unless they're cosmically<br />

original. Oh, and no more PYJAMARAMA solutions either,<br />

please.<br />

Now I've got that off of my chest, here are this month's tips.<br />

(Next month I'll be revealing which three super-tipsters have<br />

won our prize disk drives. Some of their tips may be among<br />

those in this month's section . . .!)<br />

I've been deluged by AIRWOLF<br />

(from Elite Systems) tips and<br />

maps this month — many<br />

thanks to all<br />

of you, especially<br />

Garry Cuthbertson of Gosforth,<br />

Newcastle-Upon-Tyne. Garry's<br />

map and tips were quite simply<br />

the most impressive and detailed<br />

set that I received. Take it<br />

away Garry<br />

At the start of each of your five<br />

missions, Airwolf is at the base<br />

in room A, at the top right of the<br />

map. Initially the door of this<br />

room is closed but it can be<br />

opened by simply shooting<br />

where the helpful arrow points.<br />

When through this door, in area<br />

B, there are three ways down.<br />

Avoid the big red boulders<br />

which destroy Airwolf instantly,<br />

by positioning the helicopter<br />

above either the tube or wall in<br />

this area. Don't go down the<br />

middle passage as this is a dead<br />

end.<br />

On each of the five rescues I<br />

always shoot wall 1, making a<br />

sufficient gap for Airwolf to fly<br />

through. This is because whenever<br />

you have rescued a scientist<br />

you have to return to base<br />

via room C which contains two<br />

'shield diminishing Martian type<br />

creatures'. Therefore shooting<br />

wall 1 allows you a safe passage<br />

straight through this room, thus<br />

saving shields.<br />

SCIENTIST ONE<br />

The first scientist is in room E. To<br />

get there, leave your base, go<br />

through area B and shoot the<br />

wall as outlined above. Then,<br />

avoiding the red boulders, fly<br />

down passage D and into room<br />

E.<br />

Lower the helicopter into area<br />

F where the scientist is, avoiding<br />

the bouncing bullet in the process.<br />

To return to base, do not<br />

attempt returning up passage D<br />

as this leads to your destruction<br />

through a boulder. Instead,<br />

shoot wall 2 and fly up passage<br />

G following the deadly lift to the<br />

top. Once at the top, fly quickly<br />

to the right to assure minimum<br />

shield loss from the lift.<br />

Now shoot wall 3 and fly<br />

through room C, area B and back<br />

to base using the previously<br />

mentioned methods.<br />

SCIENTIST TWO<br />

Fly to passage G by the same<br />

route as the first scientist (remembering<br />

to shoot wall 1) and<br />

follow the lift up with Airwolf<br />

facing left. This time fly left into<br />

room H. Even though you may<br />

be able to see the scientist, don't<br />

try rescuing him yet as you will<br />

bump into the sides of the walls<br />

and lose shields.<br />

Instead, avoid the bouncing<br />

bullet in this room and shoot at<br />

arrow J. This floods the scientist<br />

bay causing him to float to the<br />

surface, where he is easier to<br />

rescue.<br />

You may have noticed that the<br />

door to this room has now<br />

closed and you are locked in.<br />

Don't worry - if you now shoot<br />

arrow K, the bouncing bullet<br />

stops and the door opens. Now<br />

return to base through room C<br />

as before.<br />

SCIENTIST THREE<br />

First of all shoot wall 1 when you<br />

are in area B. This time though,<br />

you take a different route by<br />

flying down passage L, avoiding<br />

the boulder, and fly around the<br />

corner at the bottom. Now shoot<br />

switch 4 on the right to remove<br />

the force field below you. Descend,<br />

and you will see a buggy<br />

passing below you along a<br />

double thickness track (Area M).<br />

What you have to do here is<br />

position Airwolf in the forward<br />

position and shoot a hole<br />

through the track, big enough<br />

54 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong>


.<br />

for the Airwolf to fit through.<br />

Descend through this hole and<br />

place Airwolf at point N, facing<br />

left, and as close to the right as<br />

possible.<br />

Drop down and shoot switch 5<br />

but fly directly up again as the<br />

big brown boulder starts rolling<br />

and will destroy Airwolf. When<br />

the boulder is far enough away<br />

drop down again, turning Airwolf<br />

right, and shoot button 6<br />

(Previously covered by the<br />

boulder). This will open up two<br />

doors at point 8.<br />

qIpioinim<br />

I've had some pleas from people<br />

who can't quite finish SORCERY<br />

from Virgin. Despair no longer<br />

for MICHAEL DAVIS of Wetherby,<br />

Yorks has sent me the complete<br />

solution. So here it is<br />

A: THE WOODS. Go straight<br />

through the dooratthe left hand<br />

side.<br />

B: THE WOODS. Go straight<br />

across and through the bottom<br />

left door.<br />

C: THE WOODS. Pick up the club<br />

at the bottom left hand corner of<br />

the screen. Go through the door<br />

at the top left corner.<br />

D: THE WASTELANDS. Directly<br />

in front of you as you enter will<br />

be a face on what looks like a<br />

piece of wood. Stand on top of it<br />

-<br />

the face will disappear and you<br />

can go down and through the<br />

door at the bottom left of the<br />

screen.<br />

E: OUTSIDE THE CASTLE. Go up<br />

and across the screen, through<br />

the top left door.<br />

F: THE CASTLE. Pick up the<br />

sword and go through the<br />

bottom left hand door.<br />

G: OUTSIDE THE CASTLE. Swap<br />

the sword for the gold on the<br />

other side of the tree. Go back<br />

through the top left door.<br />

H: ABOVE THE CLOUDS. Swap<br />

Breaking the Sorcery spell<br />

K J I<br />

_H<br />

the gold for the key and return<br />

through the bottom right hand<br />

door to G. Swap the key for the<br />

sword and kill the monk at the<br />

bottom of the screen. Collect the<br />

key again and go through the left<br />

hand door.<br />

I: BY THE RIVER. Go across the<br />

screen and land on top of the left<br />

hand door. Now here's the tricky<br />

bit - You have to get through the<br />

door without touching the water<br />

below, or you'll drown.<br />

J: BY THE RIVER. Push the joystick<br />

straight up oryou'll fall into<br />

the river. Go across the screen<br />

and land on the face on the log -<br />

the face should disappear. Now<br />

go down and through the door<br />

to the left.<br />

K: IN A DUNGEON. Go through<br />

the bottom left hand door.<br />

L: DARK DUNGEON. This room<br />

is in total darkness except for the<br />

flash of lightning. Go about<br />

three quarters of the way across<br />

the screen and you will go down<br />

and land on the cauldron. This<br />

will replenish your energy, and<br />

also give you a potion. Go back<br />

through the top right hand door<br />

into K. Then go up and through<br />

the top left hand door into M.<br />

M: THE WILDS. Go through the<br />

bottom left door.<br />

f G FIEIDICIBIA<br />

N: THE SWAMP. Push the joystick<br />

straight up as you enter (to<br />

avoid drowning) and go and collect<br />

the candle. Go through the<br />

bottom right door into M, using<br />

the same method as used in I.<br />

Go through the top right hand<br />

door into K again, and through<br />

the bottom left door into L again<br />

(It will now be visible as you<br />

have the candle). Exchange the<br />

candle for the key, avoiding the<br />

water, and go back out of the<br />

room into K. Go through the top<br />

left hand door into M, across,<br />

and through the bottom left<br />

door into N. Go straight up or<br />

you'll drown, and go across and<br />

through the top left door.<br />

0: NEAR STONEHENGE. Go to<br />

the face on the log, drop down<br />

and collect the poison. Go up<br />

and through the top left door.<br />

P: NEAR STONEHENGE. This<br />

screen can be difficult. Go down,<br />

avoiding the water, and swap<br />

the poison for the wand. Keep<br />

the fire button pressed to dispose<br />

of the ghost. Take the<br />

poison and go through the left<br />

hand door.<br />

Q: AT STONEHENGE. Simply go<br />

and land onthemiddletableand<br />

you will have completed the<br />

game - Wow.<br />

. .<br />

Now fly left and shoot switch 7<br />

eliminating the force field. Go up<br />

and collect the scientist from<br />

area P.<br />

To return to base fly back to<br />

area M but instead of going up,<br />

fly left along passage W and up<br />

until you reach, and shoot<br />

through, wall 9. Airwolf can then<br />

return to base as before, following<br />

the lift etc.<br />

SCIENTIST FOUR<br />

Shoot wall 1 in area B as before<br />

and fly to room E. Shoot through<br />

walls 2 and 9, avoiding the lift,<br />

and fly down into room Q. You<br />

now have two choices:<br />

Firstly, you can shoot through<br />

the walls and shoot the two<br />

switches at point R. This is very<br />

hard - if you manage to succeed<br />

however the satellite S falls<br />

down on your power switch 10.<br />

If it reaches the switch, Airwolf<br />

explodes. Therefore, you have<br />

to shoot it in mid-flight. You can<br />

now get to passage T.<br />

The easier option is to position<br />

Airwolf in a forward position<br />

approximately at point X. You<br />

may now be able to fly up past<br />

the satellite. However, all the<br />

time you are in this room you<br />

have to watch out for the bullets<br />

shot by the two face-shaped<br />

rocks on either side.<br />

When in passage T you have<br />

to fly around to area U, avoiding<br />

the 'pinball bumpers', which fire<br />

bullets along passage V, as best<br />

as possible. In area U you will<br />

notice falling rocks near the<br />

scientist bay, making it impossible<br />

for Airwolf to rescue the<br />

scientist. However, if you shoot<br />

through wall 11, and shoot the<br />

top button, the force field 12 will<br />

be eliminated. You can now fly<br />

back up again and rescue the<br />

scientist. Return to base by flying<br />

back to wall 9 and use the<br />

methods described earlier.<br />

SCIENTIST FIVE<br />

Shoot wall 1 in area B as before.<br />

Fly down passage L but this time<br />

quickly turn right into room Y.<br />

Once inside you are safe from<br />

the red boulder but now a flying<br />

saucer will quickly attack you. As<br />

soon as you shoot it though, it<br />

stops.<br />

You then have time to shoot<br />

through walls 14 and 15. If<br />

you're not quick enough, the<br />

saucer comes to life and will<br />

have to be shot again to save<br />

shields. Now ctescend down<br />

passage Z, trying to avoid the<br />

bullets. Stop Airwolf's descent<br />

near the bottom as there is a<br />

shooting force field. Turn Airwolf<br />

left and by quick up-anddown<br />

movements and good<br />

timing, shoot a way through<br />

wall 16. Fly Airwolf through as<br />

the force field disappears and<br />

shoot wall 17, move up and<br />

shoot wall 18.<br />

Keep shooting even after this<br />

wall has gone, as each extra hit<br />

knocks the steel bullet into the<br />

wall opposite. During this time,<br />

avoid the diamond shaped object<br />

which flies around by keeping<br />

it off the screen.<br />

Now drop down again and fly<br />

through the hole you made in<br />

wall 17, fly up into area 19 and<br />

rescue the scientist. Return to<br />

base by flying back past the<br />

saucer in room Y, out of the<br />

room and down. Shoot switch 4,<br />

eliminating the force field, fly<br />

left along passage W and up.<br />

Now use the same method for<br />

returning to base as previously<br />

explained.<br />

If you're wondering what the<br />

buttons in room 20 do, they are<br />

in fact no help to the mission<br />

whatsoever: one closes the door<br />

to room 20, the other closes the<br />

door to room Y.<br />

Thank you, Garry. Right. Now<br />

you've absorbed that lot, let's<br />

see some massive high scores<br />

sent in to the Scorelord!<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong> 55


: POKE1<br />

'<br />

Over<br />

.<br />

and how<br />

to cheat!<br />

Graham Robertson from Kirkintilloch,<br />

Glasgow was among the<br />

many other readers who sent me<br />

tips and maps on Airwo/f. But he<br />

also enclosed something rarely<br />

seen on <strong>64</strong> games today - POKES!<br />

Yes, some great pokes for cheating<br />

at Airwo/f - and it doesn't<br />

mean blowing up your <strong>64</strong> by<br />

attempting to reset it!<br />

First you must start loading the<br />

game by typing LOAD (RETURN)<br />

instead of pressing SHIFT/RUN-<br />

STOP.<br />

Wait for the tape to stop and the<br />

'READY' message to come up,<br />

after which you should type:<br />

POKE1010,141 :POKE101 1,5:<br />

POKE1012,128:POKE1013,76:<br />

POKE1 014,226: POKE1 01 5,252<br />

Check you have typed it correctly<br />

and press RETURN. Now<br />

type in RUN (RETURN). The tape<br />

recorder will now start moving<br />

again and Airwotf will start<br />

loading.<br />

After some time (just before the<br />

coloured lines appear) the tape<br />

will stop and the <strong>64</strong> will reset itself<br />

as if it had just been switched on -<br />

don't worry, just stop the tape.<br />

You can now type in any combination<br />

of the following three<br />

things:<br />

One:<br />

POKE1 301 3,1 69: POKE1 3014,6:<br />

POKE 1 30 1 5, 1 4 1 : POKE 1 30 1 6, 1 43<br />

301 7,34: POKE1 301 8,234<br />

(Move the cursor up one line and<br />

press RETURN)<br />

This will give you infinite<br />

shields to practise going through<br />

the whole course. But, you can<br />

still get killed by the boulders so<br />

press RESTORE to restart the<br />

game if this should happen.<br />

Two:<br />

POKE5026,252 (RETURN)<br />

This enables you to fly straight<br />

through walls, letting you see the<br />

whole course.<br />

Three:<br />

POKE501 9,221 :POKE5020,248<br />

(RETURN)<br />

This stops you getting killed by<br />

any sprites (moving objects)<br />

enabling you to practise flying<br />

through the caverns.<br />

After typing in any, or all, of the<br />

above you should type SYS4096<br />

(RETURN) to start the game -<br />

don't worry about the fouled up<br />

title screen, as the game should<br />

be OK.<br />

Brilliant stuff, Graham. Anyone<br />

else out there got any more like<br />

this?<br />

Now onto a very serious set of<br />

tips from Michael Caldwell of<br />

forest town, Nottinghamshire.<br />

us here at Zzap! so It was with<br />

some interest these tips went<br />

round the office . .<br />

When I received my <strong>64</strong> from selling<br />

my Beeb, I set out to find things in<br />

common with all games, IMPOS-<br />

SIBLE, I hear you cry - well it's not<br />

-the last two months l tee<br />

been researching my theories and<br />

secrets and will now show them to<br />

the world! (Well, wouldn't you for a<br />

disk drivel). I may add that I have had<br />

100% success and I would like to hear<br />

from anyone who fails with my tips.<br />

REMEMBER - these secrets are exclusive<br />

to Zzapl, so let's keep it between<br />

rgte, the gatepost and the two and<br />

half million other readers.<br />

UNIVERSAL TIP 1. Find the round,<br />

black three pin plug and insert this<br />

into the socket marked POWER,<br />

Then, follow the black lead until you<br />

meet a heavy, square box. Go over<br />

Regarding<br />

Broadstreet<br />

Christopher Juckes of Leicester<br />

describes Mind Games' Give my<br />

regards to Broadstreet as easy<br />

and he says he can do it every<br />

time. In the words of Chris himself,<br />

'Here are some tips for confused<br />

people about the game':<br />

1. Always go to Kilburn first to<br />

catch Harry and Ringo in Maida<br />

Vale.<br />

2. George always starts off at<br />

Heathrow and arrives an hour<br />

later at Holland Park.<br />

3. Linda will always tend to go<br />

to Bond Street first and return<br />

to Holland Park later.<br />

4. Steve will usually leave his<br />

house about lunchtime and go<br />

to Covent Garden.<br />

5. Barbara usually goes to<br />

Sloane Square after leaving her<br />

home and then returns to West<br />

Kensington.<br />

6. Sandra goes to Victoria a lot<br />

and will always return to the<br />

Elephant by 7:30 pm. After this<br />

she stays in all night.<br />

I won't tell you how to do the<br />

final screen, you can solve it<br />

yourselves. (Gee thanks, Chris!)<br />

this box and continuejdown the black UNIVERSAL TIP 3. Having done the<br />

line until an obstacle is reached. above you must do this quickly: Find<br />

Pick this obstacle up, taking care the keys SHIFT and RUN/STOP on<br />

not to touch the three deadly pins, the keyboard and quickly press both<br />

and look around until you spot three<br />

at the same time. If this is done corholes.<br />

Place the obstacle in these rectly then your TV screen will blank,<br />

holes (only if it fits ! h When this happens you are safe.<br />

From the obstacle, follow the route<br />

back which you have already taken. UNIVERSAL TIP 4. The hard part is<br />

You must now activate the main now over and all that remains is to<br />

power source by pushing the switch take control of the machine. There are<br />

next to the plug into an upright pos- two weak points which will give you<br />

ition.<br />

control * both look the same.<br />

Now, providing the main energy Providing you have the control<br />

source has no timer on it (mine stick you can dock at either 4 port one'<br />

hasn't), you should have provided or ‘port two'. Beware, the computer<br />

the computer with endless energy sometimes swaps from port to port<br />

{beware as this energy needs paying on different games - this is to stop<br />

for at a later date).<br />

you getting control for a moment and<br />

} assume that most readers know can often result in death,<br />

how to switch their TV on, but if not Once you have control you are<br />

consult expert advice. ! have end- totally safe unless you you press any<br />

osed a simple map showing the buttons. If you do, you do so at your<br />

''<br />

above.<br />

\ SSEK cwn risk #$ Shave howesearched<br />

^IVERSAI||[IP/'M*ake the gafhe<br />

tape and place it in the machine to be<br />

found by following the lead from the<br />

six pin strip on the back of the computer<br />

{don't forget to re-insert the<br />

connector to the strip after you have<br />

found it or you will get lost on the way<br />

back). Now press play’ on this<br />

machine.<br />

Skywalking in Star Wars<br />

Over to Zzap's JR for tips on the<br />

Parker Brothers conversion of<br />

the arcade classic.<br />

On the first screen play safe.<br />

On STAR WARS there are a<br />

maximum of five ships or laser<br />

blasts on screen. Let four tie<br />

fighters come on screen and<br />

they will only shoot one laser<br />

blast. Pick this off each time and<br />

your shield will be in no danger<br />

of depletion. Therefore DONT<br />

shoot the craft. If in some circumstances<br />

only one or two<br />

ships appear on screen, shoot<br />

them as quickly as possible and<br />

then four will appear.<br />

On the run across the Death<br />

Star try to shoot all the tower<br />

tops. This will give you a nice<br />

50,000 point bonus. Be careful<br />

not to run into any towers or<br />

stray laser blasts — there isn't<br />

avoiding<br />

too much difficulty in<br />

them but it's easy to get<br />

careless.<br />

The trench run is the most<br />

tricky part of the game and it's<br />

easy to lose all your shields. For<br />

a start don't bother to fire: not<br />

firing at anything apart from the<br />

exhaust port will give you a<br />

'force' bonus.<br />

• Concentrate on dodging all<br />

the trench shields, and don't<br />

come<br />

v<br />

oversteer. Skim over and under<br />

the shields cutting it as fine as<br />

possible.<br />

• Dodging the laser blasts isn't<br />

too tricky, just move to the left<br />

or right at the bottom of the<br />

trench or up and down if the<br />

trench shields allow you.<br />

• When you see the exhaust<br />

port put your firing cursor in the<br />

middle of the trench and fire<br />

madly. You should be able to hit<br />

it with ease.<br />

56 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong><br />

VJ|<br />

UR'S * R RfcflL CHAA/VP ON STtt£ UflSS-


:<br />

'<br />

SCQREtti<br />

000002<br />

LIVES<br />

SCORED2<br />

000000<br />

LIVES HOME'<br />

HI SCORE<br />

000050<br />

power :<br />

TIME :<br />

SCORE<br />

PASSWORD:<br />

0000^2^18<br />

M §<br />

ROOMNUMBER:<br />

005<br />

JOH + RNDREN<br />

HERDRCHE<br />

BY<br />

R . E . BRILEY<br />

+<br />

J . K . HEHZIES<br />

GOGO THE GHOST Arcade/Adventure<br />

150 different haunted castle chambers<br />

HEADACHE Arcade<br />

Nervous Ned’s quest to serve the Brain<br />

SCORE 815930 HIGH 01O28O<br />

ENERGY 1 &'/ S COOK . ,<br />

Lhxx xkxkx xxhxx kxhxxxkhxxh xxxxxxxkxkkkk;<br />

Mm HIMW"<br />

II<br />

II II II kkxxkx<br />

SCSCSCSCSCSKCSCSCSCSim^r IX^MSCSCSCSCSCSESCSCSCSCE<br />

CHICKIN CHASE Arcade<br />

Ruling the roost can be a hard life<br />

FIREBIRD SILVER CATALOGUE<br />

COMMODORE <strong>64</strong><br />

015 MR FREEZE Arcade/Strategy<br />

Six compartments, each tougher to de-ice<br />

017 BOOTY Arcade/Adventure<br />

Twenty holds full of Dirate loot<br />

018 EXODUS Arcade<br />

Strange creatures emerging from the pits<br />

019 HEADACHE Arcade<br />

Nervous Ned’s quest to serve the Brain<br />

020 ZULU Arcade<br />

100 golden masks hidden in a magic maze<br />

024 GOGO THE GHOST Arcade/Adventure<br />

150 different haunted castle chambers<br />

MAIL ORDER<br />

Please state name of game (and machine) and<br />

numbers required. Enclose crossed cheque/PO<br />

made payable to FIREBIRD SOFTWARE. All offers<br />

are subject to availability. Orders are despatched<br />

promptly All prices inclusive of VAT and postage.<br />

MAIL ORDER: *FREEPOST FIREBIRD,<br />

WELLINGTON HOUSE,<br />

UPPER ST. MARTIN’S LANE,<br />

LONDON WC2H 9BR<br />

*No stamps required<br />

CIRCUS CIRCUS Arcade<br />

Twenty circus rings to escape<br />

028 ESTRA Arcade<br />

Recover the sacred statue of Estra the Snake God<br />

032 SUBSUNK Adventure with Graphics<br />

Trapped on the sea bed in a scuppered submarine<br />

034 THE HELM Adventure<br />

An amusing, stylish text adventure<br />

038 CHICKIN CHASE Arcade<br />

Ruling the roost can be a hard life<br />

041 CIRCUS CIRCUS Arcade<br />

Twenty circus rings to escape<br />

VIC 20 (UNEXPANDED)<br />

002 MICKEY THE BRICKY Arcade<br />

Four screens packed with fun<br />

Firebird and the Firebird logo are trademarks of British Telecommunications pic.<br />

FIREBIRD SOFTWARE, WELLINGTON HOUSE, UPPER ST. MARTIN’S LANE, LONDON WC2H 9DL. TEL: 01-379 6755/5626


__<br />

BOUNCE MATS: When landed<br />

on will bounce you off at the<br />

same speed and opposite angle<br />

that you hit them at. Appear as<br />

solid blue in the game.<br />

How to be a great Psi Warrior<br />

Having spent most of one weekend preparing the Psi Warrior<br />

map printed in this issue, I thought I might as well pass on my<br />

tips on a game which appears to have put off a lot of people by its<br />

somewhat complex scenario. Actually it's a lot less complex<br />

First, a description of some of than it first appears, and well worth getting to know,<br />

the features of the silo:<br />

SPEED MATS: Enable you to<br />

attain high speeds for getaways<br />

and jumps. Appear as striped<br />

blue in the game.<br />

ANTI DAMAGE MATS: You can<br />

fall onto these without damaging<br />

your hover plane. Appear as<br />

striped green in the game.<br />

DEAD ZONE LINES: Pairs of<br />

'tram lines' that can only be<br />

crossed in one direction - INTO<br />

the screen. Scattered at various<br />

nasty positions about the silo<br />

they prove a real problem if you<br />

get caught inside a 'loop' of<br />

them, so don't.<br />

LIFTS: To use a lift safely, move<br />

over/into it, stop, and push in<br />

the direction of the lifts arrow(s).<br />

It is possible to hover above<br />

them so long as you don't push<br />

down.<br />

LEVEL MARKERS: These appear<br />

on the walls on each level of the<br />

silo and indicate your position.<br />

Although they may only look like<br />

an unintelligible mess they are<br />

in fact letters and numbers and<br />

can be figured out from the<br />

'alphabet' on the final level.<br />

THE SOURCE: Will always appear<br />

from the left hand side of the<br />

screen as soon as you reach the<br />

final level it frequents. It must be<br />

netted three times with great<br />

speed before your controls<br />

become disorientated by it. Your<br />

values of Psi and Id determine<br />

the length of time between<br />

bouts of disorientation, so make<br />

sure you're WELL stocked<br />

before you decide to encounter<br />

the creature.<br />

PUPAE: A form of semi-human<br />

energy that hasn't been broken<br />

down into its component Psi and<br />

Id. They wander aimlessly<br />

around the silo until encountered<br />

by your warrior where they<br />

will follow him around. DO NOT<br />

shoot a Pupae as all hell will<br />

break loose and you will be<br />

beseiged by Psi and Id. Any<br />

wandering Pupae found should<br />

be coaxed into a transportation<br />

chamber and sent back to the<br />

surface.<br />

The fd is the<br />

raw energy used for performing<br />

various physical/mental skills.<br />

Without the Psi energy to control<br />

and harness this raw power.<br />

Id energy loses its worth and an<br />

imbalance in power is created.<br />

The continual build up of this imbalance<br />

is known as the STABIL-<br />

ITY COEFFICIENT, or SC. If this<br />

value should reach zero then the<br />

Psi Warrior will die and the<br />

game is over and must be restarted.<br />

Capturing the Psi and Id is a<br />

fairly simple task providing you<br />

follow a few simple rules:<br />

• Don't zip around too fast as<br />

you'll probably end up running<br />

into the Psi or fd and losing what<br />

energy you should be gaining.<br />

• Keep the volume reasonably<br />

high and your ears open for<br />

sounds of approaching Psi/ld.<br />

As soon as you hear something<br />

coming, stop, and travel at a<br />

slow speed, waiting for the Psi/<br />

Id to appear.<br />

• Make sure you're in line with<br />

the Psi/ld before you shoot —<br />

it<br />

fire a few 'line up shots' to judge<br />

when you should fire.<br />

• When the Psi/ld has been<br />

caught in your Psi net you can<br />

then absorb its energy. The best<br />

way of doing this is to firstly<br />

move in 'front' of it, stop, and<br />

press the fire button to jump<br />

'into' the energy source a couple<br />

of times to absorb the energy.<br />

This proves to be an easier and<br />

faster method than simply moving<br />

in and out of the Psi/ld.<br />

• To collect large amounts of a<br />

specific energy type, hang<br />

around the levels at which the<br />

energy types are most abundant.<br />

There are several areas of<br />

large open space where there<br />

are heavy concentrations of<br />

either Psi or Id, and because of<br />

the room to manoeuvre you can<br />

get lots of Psi/ld quickly and<br />

easily.<br />

• Psi energy can be used to develop<br />

the hidden powers of the<br />

mind. With a sufficient quantity<br />

of Id energy to 'tap' four skills<br />

are possible:<br />

1. TELEPORTATION: This can<br />

only take place between the teleportation<br />

chambers around the<br />

silo. Before you can teleport you<br />

need to log the coordinates of<br />

the chamber you wish to teleport<br />

to.<br />

When the need to teleport<br />

arises you simply press the teleport<br />

key and you will transport<br />

yourself to the last logged'<br />

chamber. The act of teleportation<br />

will deplete your Id by 20.<br />

1 usually use this feature when<br />

in dire trouble, lacking in energy<br />

or nets, or high in damage as the<br />

rate of repair is five times faster<br />

in the chamber, and nets are<br />

replenished.<br />

Remember, each time you<br />

enter a teleportation chamber<br />

always log the coordinates and<br />

save the game position.<br />

2.REMOTE VIEWING: When in a<br />

teleport chamber pressing the<br />

relevant key will allow you to<br />

leave the Psi Warrior's body and<br />

look around the whole silo with<br />

the joystick/keys. This is a great<br />

help in deciding which route to<br />

take, but now you've got the<br />

map you won't need to use this<br />

so often.<br />

Although you don't need<br />

much Psi/ld energy to view,<br />

your Id energy is depleting constantly,<br />

so keep tabs on your Psi/<br />

Id.<br />

3.LEVITATION: It requires a<br />

great deal of energy to perform<br />

the act of levitation - 256 Psi and<br />

256 fd minimum . Pressing the<br />

corresponding key will allow<br />

you to move over obstacles or<br />

gaps otherwise impossible to<br />

negotiate.<br />

The need to levitate will come<br />

when you reach the 'Levitation<br />

Zone'. This area (marked on the<br />

map) consists of a strip of<br />

bounce mats around a level of<br />

the silo. Because of the nature of<br />

these mats, merely dropping<br />

down on them isn't good<br />

enough as you bounce straight<br />

back to where you started. Instead<br />

of falling down you need<br />

to levitate, so make sure you've<br />

enough energy when you reach<br />

here. It's important to position<br />

yourself carefully before levitating<br />

as so much energy is used<br />

performing this act,<br />

4.INVISIBiLITY: Pressing the<br />

necessary key will turn you invisible<br />

(providing you have at<br />

least 20 Id) and confuse the Psi,<br />

They will no longer pursue you<br />

until you fire a Psi-net, but staying<br />

invisible for too long eats up<br />

your Id.<br />

Not one of the most useful<br />

functions and not one I recommend<br />

to bother using often.<br />

60 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong>


.<br />

; 4<br />

><br />

v<br />

;<br />

Phillip Merchant of Redland, Bristol, who last month ticked us off<br />

for our lukewarm review of Minter's MAMA LLAMA, offers some<br />

detailed playing tips on the game.<br />

To get used to the awkward control of theKilldroid, play a few<br />

games on the lowest inertia setting. Even after this you may fee!<br />

as if you haven't got any control over the droid, but at least it'll<br />

look like it.<br />

j|w you're feeling a bit more confident, it's time to play some<br />

Je screens. Here are some tips on 16 of the 100, and I hope to<br />

get sent manymore:<br />

ATOMIC WAR. A tough screen this. You have to Killdroid nasties<br />

dropping from above, while you are still in the air after a jump, to<br />

.<br />

fcakefce zap number go down.<br />

GREMLINS. Killdroid the flying saucer while it's above the Gremlin<br />

and it will start reproducing rapidly. Pick off the flashing<br />

Gremlins with the Killdroid to reduce the zap number.<br />

GRAB THAT YAK! Walk slowly left for about 20 seconds and then<br />

as fast as you can for a further two seconds. Turn around and<br />

walk right as fast as you can for about ten seconds. If you see a<br />

one of your llamas and the zap number goes<br />

zap reads zero. Do not touch a yak with your<br />

til<br />

LITTLE TAIL. Killdroid the wellies while<br />

LJM.<br />

approaching the llama from behind. Do not Killdroid the llama.<br />

RORY SAY BEWARE. Killdroid the yin-yangs while they flash,<br />

then Killdroid the Rory's,<br />

RORY IS HERE SOMEWHERE. Killdroid the ghosts -<br />

if you can find<br />

' '<br />

^<br />

*' '<br />

them! ; ^ .' ^<br />

^<br />

-<br />

:<br />

";4S<br />

THE RORYGENESIS DEVICE. Jump up and head butt the Rory<br />

Genesis device {the flashing heart) with a llama, then blast the<br />

little Rorys it produces. Do not Killdroid the RoryGenesis device.<br />

CIPPY AND RORY. Follow Cippy and blast those Rorys!<br />

RORY ON TV. Stand your Mama Llama behind the TV and watch<br />

Rory attack the TV, reducing the zap number.<br />

GRENADES! Killdroid the little clusters before they detonate.<br />

LLAMA ENIGMA. Killdroid the little yellow llamas.<br />

GOATEE. Killdroid the goats.<br />

THE BEAST AND THE BROADSWORD. Killdroid the beasts under<br />

BEAST1ES. Killdroid the flashing beasties.<br />

L 9 K<br />

WARRIOR<br />

si Warrior at<br />

o<br />

halfprice!<br />

o o o o o o o <br />

Beyond Software are pretty pleased<br />

that at last someone's got round to<br />

publishing a Psi Warrior map. So to<br />

mark the occasion they've agreed to let<br />

us offer copies of this remarkable game<br />

at a whacking £5 discount!<br />

Do your eyes deceive you? They do<br />

not! The £5 voucher printed on this<br />

page will allow you to buy a copy of Psi<br />

Warrior for just £4.95, instead of the<br />

usual price of £9.95! That's got to be<br />

good value by anyone's reckoning.<br />

This is what you do: Cut out the<br />

voucher, and post it to us together with<br />

your name and address, and a cheque<br />

or postal order for £4.95 made payable<br />

to NEWSFIELD Ltd. We will then rush<br />

you the cassette version of the program.<br />

The address to send off to is: Psi<br />

Warrior offer, Z2ap Mail Order, 1-2 King<br />

Street, Ludlow, Shrops, SY8 1AQ.<br />

K5I<br />

S\OUCHEKK<br />

iOn nOS<br />

O O O O O O O O OTI<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong> 61


uwtrrqfee<br />

rt<br />

roR?<br />

KNOCKOUT<br />

Alligata, £6.95caaB, joystick only.<br />

t Boxing game with very limited action<br />

'<br />

Would this be like one of my<br />

all-time favourite arcade<br />

games, Punch-Out? ! Er,<br />

no. This is a very, very simple<br />

boxing game.<br />

It puts you in the ring to face<br />

either a friend or computer opponent.<br />

You view the ring at rope<br />

level with the boxers being<br />

shown in profile. At the start of<br />

each of the four one-minute<br />

rounds the boxers are placed in<br />

their respective corners. When<br />

the bell sounds they move out<br />

and you take control of one of<br />

them. You can move your man<br />

forwards and backwards only,<br />

making this effectively a 2D<br />

game.<br />

You hit your opponent by<br />

pressing the fire button and<br />

moving the joystick either left or<br />

right for left or right hook. If you<br />

want to put your guard up then<br />

press fire button and push up.<br />

Virgin, £8.95 case, joystick only<br />

Stmt your funky joystick<br />

T<br />

he title of the game gives<br />

away what it's all about —<br />

really funky music in a<br />

streetwise, hip-hop town.<br />

Funky Town is where it all<br />

happens and this is represented<br />

on screen as 3D streets with<br />

buildings in the background, a<br />

pavement and roadway. On<br />

these swinging sidewalks appears<br />

Rockin' Rodney and his<br />

ghettoblaster. Rodney has to<br />

collect ten demo tapes from the<br />

dancing parties in the town and<br />

deliver them to the offices of<br />

Interdisc so that a record can be<br />

made.<br />

Our soul brother first has to go<br />

in search of batteries for his<br />

blaster from an electrical supply<br />

store. Once he's got them he has<br />

to find a tape to play. Tapes are<br />

found behind the doors of<br />

houses which are visibly pulsating<br />

with the beat.<br />

Once you've got a tape in your<br />

blaster you can turn it on and<br />

one of ten funky tunes will<br />

boogie its way out of the <strong>64</strong>. The<br />

next part is to blast other people<br />

with the music to get them dancing<br />

(you just have to fire at<br />

them).<br />

When enough people are<br />

dancing you can deliver the tape<br />

to Interdisc and set off in search<br />

of another one. The ten tapes all<br />

have to be collected before your<br />

on-screen tape counter reaches<br />

999 otherwise the vinyl won't hit<br />

62 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong>


There are no other actions possible:<br />

no body blows, no ducking.<br />

As you hit your opponent you<br />

will see a bar increasing above<br />

his corner. When this grows to<br />

its full extent and reaches the KO<br />

mark your next hit will knock<br />

him out and win you the game.<br />

But the rate at which the bar<br />

grows depends on his stamina<br />

which alters from game to<br />

game.<br />

The idea of the game is to win<br />

the World Heavyweight title.<br />

First you have to win the European<br />

Heavyweight title by beating<br />

the computer opponent<br />

three times — each time you<br />

challenge him he gets harder to<br />

beat. Having done this, you are<br />

given a password and you have<br />

to load the other side of the cassette.<br />

To win the world title you go<br />

through exactly the same rigmarole<br />

as the European title fights,<br />

but if at the end of the third<br />

round, if you have a knockout<br />

win you're given the title of<br />

Heavyweight Champion of the<br />

World.<br />

This game is graphically very<br />

impressive but sound, like the<br />

gameplay, is highly disappointing:<br />

only a good bell sound and<br />

a whop as a boxer is hit.<br />

JR<br />

How disappointing<br />

this game was after<br />

seeing the initial<br />

screenshots. The<br />

1 gameplay t found<br />

incredibly limitedand<br />

ends up being really<br />

repetitive. The weird<br />

loading also seems<br />

your opponents don't<br />

change drastically.<br />

“T rry<br />

Q<br />

/ Well done title screen and<br />

instructions.<br />

J ^<br />

QQ<br />

fy fy Q<br />

The boxers are large and<br />

quite well animated.<br />

Knockout is an<br />

appropriately titled<br />

game— it certainly<br />

put me to sleep. The<br />

best thing about this<br />

game was the bell<br />

noise but there was<br />

little else in the way of<br />

sound. The large<br />

anaemic boxers were<br />

simple to look at and<br />

control ;<br />

and the game<br />

became boring very<br />

quickly.<br />

QLj,<br />

r* A O/<br />

/Q<br />

a ^ q<br />

Ann/ The sound of a punch and r\ A Q/<br />

£ ! /q £ the bell but nothing else. if. /O<br />

sy 4 Q/<br />

K<br />

I<br />

More variety and game<br />

'“Vq flexibility are needed.<br />

New sport simulation but<br />

little new gameplay.<br />

It's too repetitive and easy<br />

to get you going.<br />

- 1 -i 1-<br />

Not enough game content<br />

x° make you come back for<br />

POWERFUL UTILITIES FOR YOUR "<strong>64</strong><br />

THE BEST RANGE OF UTILITIES FOR THE <strong>64</strong>. WRITTEN BY PROFESSIONALS—SOLO BY PROFESSIONALS<br />

< 0*6 QUICKDISC<br />

Incorporating Menu Maker<br />

NOW EVEN FASTER<br />

Speed up your 1 54 1 disc drive with this new<br />

program. Loads most programs at 4 times normal<br />

speed. A flexible package that allows you to<br />

incorporate a menu and fast loading on<br />

your own discs Also includes a file exchanger<br />

for programs put on disc with “Disco" (THE<br />

tape to disc utility), another way of making fast<br />

load disc programs<br />

ONLY £11.95<br />

Now operates with printer or second<br />

Disc Drive connected.<br />

DISC DISECTOR V2.0<br />

At last a really powerful disc copier and utility program. Incorporates a<br />

range of powerful programs. Includes "Fastcopy". Takesjust 4 minutes to<br />

read and write a whole disc. "Error Copy" automatically reads and writes<br />

all error types, now you can make a security back up of those expensive business<br />

programs. "Quickdisc" more than halves disc loading time, very<br />

useful. "File Copier" allows selective copying from directory. "Track<br />

and Sector" a slower but very thorough program. Also includes the following<br />

useful utilities. Viewbam, Fast Format, Unscratch, Disc Monitor,<br />

Menu Maker, Index, Retitle, Rename, Scratcher, Disc to Tape<br />

and Tidy. If you have a 1 54<br />

1<br />

you must have Disc Disector. Supplied on disc<br />

with full instructions.<br />

ONLY £29.95<br />

TAPER<br />

A powerful utility. Works<br />

with almost all normal speed<br />

software.<br />

ONLY £5*95<br />

All prices include P&P and VAT. Send cheque.<br />

Postal Order of Credit Card No. Credit Card orders<br />

accepted by phone. Callers welcome. Wide range<br />

of goods stocked. Trade enquiries welcome. European<br />

orders send price as advertised. Outside<br />

Europe £2.00 for airmail. Mail order to Evesham<br />

Shop please.<br />

DOUBLER<br />

Tape Back Up Device<br />

Includes hardware and software. This<br />

amazing new cassette port adaptor allows<br />

you to make back up copies of "turbo"<br />

software. Tests have proved 100% successful.<br />

Requires access to two cassette<br />

decks. The special software generates a<br />

brand new machine copy onto one deck<br />

while loading from the other. Fast and reliable,<br />

they said it couldn't be done.<br />

ONLY £12.95<br />

COMMODORE CONNEXION<br />

Connect any "Centronics" type<br />

printer to your '<strong>64</strong>. Price includes<br />

lead and software on cassette<br />

with special disc conversion<br />

program.<br />

Simple to use and<br />

very reasonably priced.<br />

ONLY £14.95<br />

3M SCOTCH DISCS<br />

Lifetime guarantee Box of Ten<br />

SS/DD. £ 1 6.00 DS/DD. £23.00<br />

FASTBACK<br />

Fast Load Utility<br />

Convert your slow loading software to<br />

high speed load with Fastback. The<br />

most sophisticated program of its<br />

type allows you to produce "turbo"<br />

loading versions of most single and<br />

multipart software that load independantly<br />

of Fastback Simple to use<br />

no programming skill needed<br />

Example: Load "The Hobbit" or "Manic<br />

Miner" in 150 secs. Tried and trusted<br />

(over 2000 sold).<br />

A very professional program.<br />

ONLY £9.95<br />

ROCKET<br />

Fed up waiting for programs to<br />

load and save? Rocket is a utility for<br />

the programmer, speeds up loading<br />

and saving by about 8 times while<br />

still allowing for normal speed operations.<br />

Does not affect the speed<br />

of BASIC as no wedge is used. Programs<br />

can also be saved with high<br />

speed system to reload independantly.<br />

A must for serious programmers<br />

who have no disc drive.<br />

ONLY £7.95<br />

MICRO CENTRE<br />

BRIDGE STREET, EVESHAM,<br />

WORCESTERSHIRE<br />

Tel: 0386 49<strong>64</strong>1<br />

DISCO<br />

THE TAPE TO DISC UTILITY<br />

We guarantee that this is the best<br />

tape to disc utility on the market.<br />

Very easy to use no programming<br />

knowledge needed<br />

Automatically handles device numbers<br />

and multi part programs. Programs<br />

auto load and run once<br />

transferred and can also be made to<br />

fastload with Quickdisc Handy<br />

for making your own disc programs<br />

auto run.<br />

ONLY £9.95<br />

BIGMOUTH<br />

The superb new speech<br />

synthesis program for the '<strong>64</strong>.<br />

Uses "speak" as a basic command.<br />

Very easy to use. Can be<br />

incorporated into your basic programs.<br />

Words are entered in<br />

phonetic English, ie. spelt as they<br />

sound. Therefore vocabulary is<br />

unlimited. Great fun and<br />

good for educational purposes.<br />

ONLY £7.95<br />

DATA RECORDER<br />

A dedicated data recorder designed for use<br />

on the CBM <strong>64</strong> or Vic-20 Specification as<br />

C2N but with pause button. Model<br />

available for the PLUS4 or 1 6 at same<br />

price.<br />

SATISFACTION GUARANTEED.<br />

ONLY £29.95<br />

MICRO CENTRE<br />

1 756 PERSHORE ROAD,<br />

COTTERIDGE, BIRMINGHAM.<br />

Tel: 021 -458 45<strong>64</strong><br />

A<br />

. • /<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong> 63


® Seven-screen blast with surprisingly good grephice<br />

his is one of the two first<br />

budget releases from<br />

T Creative Sparks that go by<br />

the very fitting name of Sparklers.<br />

It's a simple shmup spread<br />

over seven different scenes.<br />

Despite the cliche scenario<br />

(you have fallen in love with a<br />

beautiful princess and in order<br />

to win her hand in marriage you<br />

must complete seven tasks set<br />

by her father, the King) the game<br />

is in fact a cross between High<br />

Noon and Robotron.<br />

Before you attempt a task<br />

you're told what you must do in<br />

some very classy and authentic<br />

antique script. You start the<br />

tasks in the centre of the screen<br />

and can shoot or move in one of<br />

eight directions. Each screen<br />

consists of an appropriate<br />

graphical backdrop, depending<br />

on the task, and plenty of<br />

shooting.<br />

These backdrops are graphically<br />

very good, as are the large,<br />

but fairly detailed and well animated<br />

sprites. The sound isn't so<br />

hot though, consisting<br />

of little<br />

more than a few 'byoos' when<br />

you fire.<br />

On some screens you not only<br />

shoot anything that moves, but<br />

you have to pick things up as<br />

well. On others it's a simple case<br />

of blasting to survive and on a<br />

couple the nasties actually fire<br />

back!<br />

You have a bonus at the start<br />

of a task which is 'hit' related - 10<br />

points are deducted from the<br />

bonus whenever you miss<br />

something with a shot, so you<br />

have to be accurate. If any bonus<br />

exists at the end of a task then it<br />

will be added to your score.<br />

GP<br />

the streets on time.<br />

Rodney can cross the street to<br />

get to the houses on both sides<br />

of the road or use junctions to<br />

change streets. He can also<br />

wander around the two parks<br />

full of trees, bushes and magic<br />

mushrooms.<br />

The longer he takes to deliver<br />

a tape the more people he has to<br />

make dance before he can deliver<br />

the next one. This is made<br />

even tougher by some of the<br />

inhabitants of the town who<br />

Streetwise guide to Funky town folk<br />

TONE DEAF WALKERS wear<br />

black and white stripes and travel<br />

at the same speed as you. If<br />

bumped into they vandalise your<br />

blaster.<br />

BANDITS OF THE BEAT have<br />

spikey hair and big lips and travel<br />

as fast as you. They'll steal your<br />

tape if they catch you.<br />

THE PSYCHO KILLER has an<br />

enormous spikey hair-do and<br />

travels slower than you. If he gets<br />

to you, you've had it.<br />

GANGSTERS OF THE GROOVE<br />

move much slower than you but<br />

blend in with the other inhabitants<br />

of the town. They'll also steal<br />

your tape if they get close.<br />

JUMPING JACK FLASH wears<br />

black and white stripes and<br />

flashes. If you can collide with<br />

him he transports you to a tape or<br />

Interdisc, depending on which<br />

you need.<br />

BUSTY BLOND appears once<br />

you've delivered several tapes<br />

and also ends your game if bumped<br />

into with the line 'she loved to<br />

love you baby'(!)<br />

<strong>64</strong> <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong>


.<br />

.<br />

» » » i » »<br />

1. Survive a night alone in the<br />

valley of the zombies. The sun<br />

sets behind the castle in the hills<br />

and hordes of mortified looking<br />

zombies mill out from the sides of<br />

the screen. Shoot as many as<br />

possible and stay alive before the<br />

sun rises.<br />

2. Slay the Wizard of Dabbit<br />

Wood. A fairly effeminate wizard<br />

materialises at a random point on<br />

screen, fires at you and then<br />

dematerialises, leaving you little<br />

time to destroy him.<br />

3. The four sacred statues from<br />

Vampire Mountain are randomly<br />

placed on screen in front of a bats<br />

cave. Quickly col lectthem,.avoiding<br />

or shooting the bats that<br />

attempt to stop you.<br />

4. Wipe out the devil worshippers<br />

of the Temple of Demons. Evil<br />

monks come out from the edges<br />

of the screen onto an impressive<br />

Stonehenge style backdrop, firing<br />

in all directions in an attempt<br />

The seven tasks<br />

Most of the screens<br />

are quite simple, and<br />

enjoyable to ofay,<br />

although the two<br />

where things fire back<br />

are rather tricky and t<br />

found the final screen<br />

well nigh impossible<br />

This playability ,<br />

combined with some<br />

nifty graphics and a<br />

low price, means<br />

Taskmaster is one<br />

cheapo game that 1<br />

wouldn 't feel<br />

ashamed to be caught<br />

buying<br />

to kill you. Shoot a certain<br />

number of monks to move on to<br />

the next level.<br />

5. Destroy the ancient spirit stone<br />

of the Runes of Tygorth. It<br />

appears on screen as a small<br />

object guarded by large numbers<br />

of spirits.<br />

6. Steal the live ritual skulls from<br />

the village of the Northern Barbarians.<br />

Walk around the screen<br />

and try to locate the right five out<br />

of the many placed randomly<br />

about. Avoid or shoot the vicious<br />

Barbarians before they shoot<br />

you.<br />

7. Your final task is to get to the<br />

wedding ceremony at the Castle<br />

of the Birdmen. The entrance into<br />

the castle is blocked by aggressive<br />

birds that kill on contact.<br />

Shoot and avoid the birds and<br />

sneak into the castle doorway to<br />

take the Princess's hand in marriage—<br />

ah!.<br />

PRESENTATION<br />

"7 A 0/<br />

/q<br />

Comment on<br />

Taskmaster. JR 3<br />

This cheapo game<br />

gives plenty of fun for<br />

your money. Blast<br />

your way through the<br />

various screens ofevil<br />

baddies to win the<br />

Princess's hand in<br />

marriage. The<br />

graphics and<br />

animation are pretty<br />

good' but the sound is<br />

grotty. Plenty of<br />

challenge to keep you<br />

killing the meanies at<br />

a realty low price.<br />

/ can think of less<br />

infuriating games<br />

than this but notmany<br />

of better value, t<br />

enjoyed the seven<br />

screens and good<br />

animation f providing<br />

hectic shmup action, t<br />

thought movement<br />

was a little slow which<br />

can be annoying<br />

when you're trying to<br />

deaf with a bunch of<br />

killer monks or<br />

ruthless barbarians.<br />

Good value though<br />

and great to see<br />

another company<br />

entering the cheapo<br />

market.<br />

ORIGINALITY<br />

A Q O/<br />

Terrific character set and<br />

Cross (~’ross between Robotron<br />

silly romantic scenario.<br />

J I<br />

/q<br />

and High Noon<br />

"l A Goodsprites, well<br />

Q/<br />

animated “7<br />

/ Li /r\ and some nice<br />

Q<br />

/ Plenty of frantic action to<br />

" r get ' u<br />

you engrossed.<br />

backgrounds.<br />

r\ / Byoo, byoo, byoo, byoo,<br />

q<br />

J ^ /q<br />

"7 Q<br />

Zo /o'o byoo, byoo. J<br />

VALUEFORMONEY<br />

“y "1 Q<br />

/ Excellent cheap game with<br />

/ / /r\ enough difficulty to keep<br />

# # / you busy.<br />

/ Levels four, six and seven<br />

are diabolically difficult.<br />

/q<br />

may damage the blaster or<br />

wreck it completely. Damage<br />

can be repaired at a repair shop<br />

but a total wreck means game<br />

over.<br />

A map of Funky Town is included<br />

in the instructions and all<br />

Mound the music<br />

great and the whole<br />

game idea really<br />

refreshing, there's<br />

even some great<br />

playability thrown in.<br />

It reminded me of<br />

Broadstreet in many<br />

respects but has much<br />

more.for you to do. It<br />

suffers slightly from<br />

only having the<br />

number of tapes<br />

collected as a scoring<br />

system but still<br />

provides excellent<br />

entertainment.<br />

the streets have song title<br />

names like Electric Avenue,<br />

Baker Street and Strawberry<br />

Fields.<br />

The display is split into your<br />

view of the street and a ghettoblaster<br />

complete with tape<br />

counter, volume and battery<br />

strength. A status line between<br />

the two (the blaster's handle)<br />

gives updates on the game with<br />

song titles, cute comments and<br />

the occasional helpful bit of<br />

information.<br />

The tunes in the game are<br />

excellent and mostly very different.<br />

They only play when you<br />

have a tape and batteries. Not<br />

only that butthere is a completely<br />

different title tune as well.<br />

All the characters are done in<br />

from groover Rodney to<br />

detail<br />

76%<br />

f2QADUirC<br />

ini si**cl<br />

Groovy instructions with a<br />

handy little map.<br />

Good sprites for all the<br />

settings.<br />

the aging fuzzy breakers who<br />

roam the streets. If you hit one of<br />

the ordinary people with your<br />

music they start boogieing<br />

around the street in sheer<br />

delight.<br />

BW<br />

ORIGINALITY<br />

79%<br />

Great characters with<br />

interesting new gamep/ay<br />

touches.<br />

HOOKABILITY<br />

You'll really turn on to the<br />

music and streets.<br />

LASTABILITY<br />

May become repetitive and<br />

lacks a real scoring system.<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong> 65


I<br />

I<br />

Good, but not quite as<br />

stunning a package as we<br />

were expecting.<br />

A flight simulator with a<br />

difference.<br />

Graphics are superbly<br />

atmospheric*<br />

Huge appeal thanks to the<br />

great graphics, superb feel.<br />

/ Not many effects but engine<br />

O<br />

noiseand machine guns are<br />

superb.<br />

/ The whole mission will take<br />

a lot of cracking.<br />

q<br />

An excellent program<br />

bound to appeal to many<br />

tastes.<br />

You may remember that we<br />

already printed a review of this<br />

game last month. You may also<br />

remember a statement in that<br />

issue, rushed in at the last minute<br />

(p69), saying that our copy<br />

had turned out to have bugs in it<br />

(thereby rendering a couple<br />

parts of the review, including the<br />

ratings, a little inaccurate).<br />

That's why we're now printing<br />

this addition to that review, and<br />

a revised ratings box. However<br />

the discovery of the bugs was<br />

interesting in itself. This is what<br />

happened.<br />

We (and Commodore User)<br />

were given pre-production<br />

copies of the game by US Gold.<br />

When we first saw it, like everyone<br />

else, we were stunned.<br />

Great graphics, superb authentic<br />

atmosphere, etc. But after<br />

extensive play, certain frustrations<br />

set in<br />

:<br />

you seemed to die at<br />

random after being hit by a<br />

single piece of flak, and when<br />

you died, there was nothing to<br />

indicate why, nor how well<br />

you'd done. You just had to start<br />

again.<br />

We passed on these criticisms<br />

to US Gold. They contacted the<br />

programmers in Canada who<br />

then telephoned us in some dismay<br />

for further explanation.<br />

It was only as a result of that<br />

phone conversation that it was<br />

established that our copy (along<br />

with the other copies in Britain)<br />

was seriously defective. Unfortunately<br />

at that stage we only had<br />

time to rush in our stop press<br />

statement. But now we've had<br />

plenty of time to assess the fully<br />

working, final version of the<br />

game which was rushed over<br />

from Canada.<br />

Basically, two major niggles<br />

have been cleared up — you no<br />

longer die from single flak hits<br />

and the game doesn't just lock<br />

up on dying. The flak now only<br />

causes gradual damage so that<br />

you may eventually lose an engine<br />

or two, thus affecting the<br />

plane's performance.<br />

And now when you die you<br />

are given a screen showing your<br />

status when you died with numbers<br />

of flak hits, planes shot and<br />

encountered, searchlights shot<br />

and flown through and barrage<br />

balloons shot or avoided. You<br />

are also told exactly WHY you<br />

died.<br />

Another thing that wasn't<br />

evident in the earlier copy is that<br />

your front and tail gunners can<br />

be put out of action by the night<br />

fighters. A hail of bullets shatters<br />

their screens and you are left<br />

with the noise of the whistling<br />

wind. You also don't have an infinite<br />

runway any more and<br />

almost perfect take-offs are<br />

required.<br />

So basically, the game is now<br />

significantly more interesting<br />

and enjoyable to play: we have<br />

been able to reach the dam from<br />

Scampton airfield, slipping up<br />

only on the final bomb run due<br />

to having a damaged aircraft.<br />

A couple of minor annoyances<br />

remain: there's still no score or<br />

rating given at any stage. And on<br />

the cassette version, when you<br />

drop the bomb you don't see it<br />

skipping across the water or<br />

exploding, but only a cross<br />

marked on the dam showing<br />

where the bomb would have hit.<br />

Despite this, we reckon the<br />

game's worth a few extra percentage<br />

points, and thereby<br />

clears the 80% barrier value for<br />

money, turning it into a worthy<br />

sizzler. Sorry for the confusion,<br />

but one good result is that the<br />

bugs we experienced were<br />

stamped out before the game's<br />

British release.<br />

66 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong>


Every pilot has<br />

the dream of<br />

flying one of<br />

these unique and<br />

complex fighting<br />

machines. Here is your chance to do what few pilots have the<br />

privilege to try.<br />

Depending on your skill, confidence and courage, you have the<br />

choice of remaining near the landing pad, learning to hover<br />

and land, or venturing higher to practise your approaches.<br />

When you think you have mastered these, then accelerate the<br />

Jump Jet into an attack fighter. Use the radar and range finder to seek and destroy the<br />

enemy, by launching heat-seeking air-to-air missiles. Beware! His radar and missile<br />

systems are as good as yours. Reckless pursuit is ill-advised: you must maintain a fuel<br />

level that will enable you to relocate and return to the aircraft carrier, executing the<br />

skills you have learned to achieve a successful landing.<br />

You are now ready to proceed to the next skill level to face additional hazards, such as<br />

unpredictable swell and treacherous cross-winds.<br />

Be warned, this program is not a toy or game. You will need to co-ordinate your hands,<br />

eyes and mind to successfully complete each mission. Do not hope to achieve in a<br />

short time that which took the author three years to learn as a Jump Jet pilot, and<br />

over a year to record on this computer program.<br />

TRADE ENQUIRIES: ANIROG SOFTWARE LTD UNIT 10 VICTORIA INDUSTRIAL PARK VICTORIA ROAD DARTFORD KENT (0322) 92513/8<br />

Mail Order: 8 HIGH STREET HORLEY SURREY 24 HOUR CREDIT SALES HORLEY 02934 6083 Payment by: P.O. - ACCESS - VISA


I<br />

I<br />

I<br />

|<br />

I<br />

I<br />

-<br />

•<br />

k<br />

f-<br />

e<br />

AATARI<br />

/VBUSTERS<br />

and you have bee<br />

ron617.Vourm.ssK<br />

, a DO wer dams of th<br />

?3tP ( ters is the latest<br />

old, a cross bet'<br />

and an arcade-,<br />

^ethat requires<br />

u put fingers to<br />

i»y do you pilot'<br />

on the roles of 1<br />

bomb<br />

aimer, n<<br />

and second<br />

r<br />

-5<br />

Play THEGAME everyone’s talking about:<br />

)n Leader optio’<br />

ring the status a<br />

you can seeN<br />

its<br />

about you.<br />

' these<br />

optior<br />

•''hcanbej<br />

'"7j<br />

c<br />

j<br />

W 0<br />

Mr<br />

€<br />

ii<br />

OFFICIALLY SHOO<br />

B.A.F. No. 617 SQUADR<br />

,ant number bewe<br />

aK<br />

have the choic<br />

n (starting<br />

near the<br />

Flight L.e><br />

action),<br />

English Channe<br />

(taking off from S<br />

r<br />

Lbstantial<br />

& accomp<br />

reading you;<br />

if<br />

"here, in addition<br />

it<br />

include<br />

actions,<br />

id<br />

Ing<br />

documents,<br />

other add.t<br />

•aft and<br />

rmation.<br />

Kaphics add to the<br />

li<br />

hts below, search<br />

, and splashes if Y«<br />

itisaverycomple<br />

nstantlybeonthe<br />

inking ahead to pla<br />

eer you clear of enf<br />

aaintainingthe cor.<br />

nd speed of your a<br />

ltwilltakeawh.il<br />

what and the sped!<br />

required for various<br />

perservere you will<br />

satisfy ing game.<br />

-<br />

-if<br />

-<br />

flC» I9B9 SYDNEY DEUELOPMENT<br />

Graphics:<br />

Sound: ****<br />

Playability'<br />

CCI Rating-<br />

Company: Ub C.<br />

Industrial Estate,<br />

lingham.^<br />

MMlefor<br />

spectrum<br />

mm<br />

WAKELiN<br />

It’s 21.15 hours on the evening of May 16th, 1943. A flight of specially<br />

prepared Lancaster bombers is leaving RAF. Scampton for Germany.<br />

LANCASTER B. MK I /III (DAM BUSTER)<br />

After months of planning No. 617 Squadron are at last embarking on an operation destined to change the course of World War II.<br />

Your objective is to destroy the Mohne, Eder and Sorpe dams, thus crippling Germany’s industrial heartland.<br />

This detailed and authentic simulation allows you to play the part of PILOT, NAVIGATOR, FRONT GUNNER, beau GUNNER,<br />

BOMB AIMER and FLIGHT ENGINEER.<br />

You fly at low altitude over Europe, on the lookout for deadly ME110 night fighters, dodging barrage balloons, searchlights and flak. At<br />

the target you’ll need all your nerve and skill to control the aircraft and release your deadly payload whilst under enemy attack.<br />

Game features include: SUPERB GRAPHICS & SOUND REALISTIC JOYSTICK CONTROL • •<br />

PILOT’S SCREEN & INDICATORS •<br />

MULTIPLE SCREEN NAVIGATOR’S MAPS FRONT & REAR GUNNER’S SCREEN • •<br />

BOMB SIGHT SCREEN ENGINEER’S ^<br />

•<br />

INDICATORS.<br />

JR<br />

Game Package includes: Comprehensive flight instructions, maps and confidential documents including authentic material by Barnes flEr<br />

Wallis and Wing Commander Guy Gibson.<br />

Designed and Developed by Sydney Development Corporation. Licensed in conjunction with International Computer Group. Manufactured in the<br />

U.K. by U.S. Gold Limited, Unit 10, Parkway Industrial Centre, Heneage Street, Birmingham B7 4LY. Telephone: 021-359 8881. Telex: 337268.<br />

mwr<br />

ff Sydney<br />

WF Development B^Corp.


.<br />

CONAN<br />

US Gold/Datasoft, £14.95 disk, joystick only.<br />

® Seven screens of platform action<br />

T<br />

he latest addition to US<br />

Gold's 'Famous Faces'<br />

range puts you in the surreal<br />

world of the film character,<br />

Conan the Barbarian. In a similar<br />

fashion to Bruce Lee you have to<br />

work your way through various<br />

platform screens to seek and<br />

destroy the villainous Volta.<br />

On each of the seven screens<br />

there is an exit. On the first two<br />

screens it is clearly marked and<br />

all you have to do is run and<br />

jump your way to it. After level<br />

two you start having to collect<br />

gems and put them in their holders<br />

before being able to go out of<br />

the screen. Sometimes a door<br />

may unlock or something may<br />

appear that you can ride on<br />

which will take you to the exit.<br />

The first few screens of the<br />

game are reasonably easy, but<br />

later on the going gets very<br />

tough as you have to ride on<br />

bubbles and destroy dragons.<br />

On levels six and seven there are<br />

Van Der Graff generators and<br />

stars which need to be struck<br />

with your sword before turning<br />

into gems.<br />

You have three men and ten<br />

swords at the start but you have<br />

a chance to earn more of these<br />

on later levels. You can do this<br />

by picking up the swords lying<br />

around and catching the friendly<br />

bird which flaps about the more<br />

inaccessible part of the screen.<br />

The graphics are pathetic —<br />

they wouldn't go amiss on a<br />

1982 game. Indeed, they appear<br />

to have been designed by a<br />

ZX81 graphics programmer, as<br />

the main character features an<br />

annoying flicker. The sound is<br />

disappointing too: the actual<br />

notes are great but the voices<br />

used are unimaginative, reedy<br />

and grating.<br />

Animation is appalling —<br />

Conan looks more like a 70s<br />

trendy: he's wearing bell ends<br />

and has long hair. The various<br />

CONAN'S<br />

ENEMIES<br />

There are various wicked creatures<br />

which lust after Conan's<br />

blood. There also exist some<br />

traps in which Conan can lose a<br />

life.<br />

BAT : this flaps about and follows<br />

a distinct pattern. Earn 750 points<br />

by killing it with your sword.<br />

DRAGONFLY: The same as the<br />

bat with similar score.<br />

LEAPERS: These drop from the<br />

screen and wander down to the<br />

bottom of the screen. Kill 'em and<br />

you'll get 1,000 points apiece.<br />

DRAGON: Flaps up and down the<br />

screen and must be destroyed for<br />

you to continue. You also get a<br />

meaty 2,500 point bonus for each<br />

one destroyed!<br />

EYEBALLS: These chase you<br />

about and have to be dealt with<br />

like the dragons. They too are<br />

worth 2,500 points.<br />

CRAWLY THINGS: No, not Oric<br />

owners — scorpions and the like.<br />

They cannot be destroyed but<br />

must be jumped over. They kill<br />

you on touch so don't go near<br />

them.<br />

POOLS, LAVA and SPIKES: Jump<br />

these and don't fall into them.<br />

nasty creatures trundle about<br />

with hardly a pixel moving and<br />

the scenery is drab with few<br />

colours and details.<br />

JR<br />

0 ** water b°tto'n<br />

and the S spikes though<br />

Watch<br />

fo*het 9 aF ^^'^orm^ndtdd<br />

much but he's a tittle<br />

deceptive. The action<br />

is quite compulsive<br />

and f wasn'tput off<br />

too much by the yukky<br />

graphics. I enjoyed<br />

some of the ideas like<br />

bubbles and the<br />

boomeranging sword<br />

along with the other<br />

Bruce Lee-like<br />

platform action<br />

ATION<br />

“7 Z' 0/<br />

/ Q '/O A nice disk package and<br />

instructions but individual<br />


1 1 1<br />

,<br />

.<br />

lA/h • .<br />

snake.<br />

-happily at an advancing dead/y<br />

WHIRLINURD<br />

US Gold/Sydney, £9.95 case, £14.95 disk, joystick only<br />

# SOO screen playing area collect-and-dodge game<br />

Welcome to the world of<br />

Hamish Pupkin, Naples<br />

Yertz, Hooseby Nurd<br />

and Melvin Lugby. These intrepid<br />

nurds all have propellors<br />

screwed to their heads and are<br />

constantly in search of food for<br />

their rumbling nurd-guts.<br />

You control one of the four<br />

nurd brothers and have to negotiate<br />

50 rooms of obstacles picking<br />

up food on the way. Each<br />

room' is about four screens<br />

large, the screen scrolling to follow<br />

the action.<br />

In each room you have to collect<br />

four pieces of food — nurds<br />

eat anything that doesn't glow<br />

— before you can move onto the<br />

next room. The rooms come in<br />

five levels of ten, the last level<br />

only being accessible through a<br />

codename gained from the<br />

previous four.<br />

You control your nurd in two<br />

main ways, walking around and<br />

flying using the propellors on<br />

his head. There are limitations<br />

on the flying — you can propel<br />

T<br />

he advertising for this<br />

game may lead you to<br />

believe that it's the greatest<br />

3D naval battle since Beach<br />

Head. Well, it isn't.<br />

Operation Swordfish puts you<br />

in command of a submarine<br />

with the task of destroying the<br />

so you have to fight off the<br />

allied invasion fleet before it factor, too much and your sub<br />

attacks the Mediterranean coast. will sink for good.<br />

Your sub is slightly crippled: it You have two options to fend<br />

plane usually brings it down.<br />

can't dive, only submerge slight-<br />

them off: a machine qun on the<br />

That's<br />

OPERATION SWORDFI5H<br />

it . .<br />

ly,<br />

enemy on the surface.<br />

There are two types of enemy:<br />

planes and boats. Boats fire at<br />

you and drop depth charges.<br />

Planes drop torpedoes and also<br />

fire at you. If any of these hit you<br />

they will add to your damage<br />

top of the sub and torpedoes<br />

under water, each controlled by<br />

a different screen— you have to<br />

quickly switch from one screen<br />

to the other so you can dispose<br />

the allies before they sink you.<br />

The machine gun gets rid of the<br />

advancing planes and the torpedoes<br />

destroy the ships which<br />

move back and forth across the<br />

screen.<br />

When you're in torpedo mode<br />

you have a cursor under your<br />

control. Move the cursor over a<br />

slow moving ship and fire:<br />

boom, glug glug. Shooting<br />

down planes is a bit more fun.<br />

Your gun can move left and<br />

right. Pulling back on the joystick<br />

raises the gun and pushing<br />

forward lowers it. Firing a steady<br />

stream of bullets towards a<br />

British Software, £9.95 cass, £1 1.95 disk, joystick with keys.<br />

Disappointing two-screen shmup<br />

n q<br />

/ Simple instructions plus AAft/<br />

patriotic title screen<br />

Qy yg<br />

GRAPHICS<br />

A poor imitation of Beach<br />

ZZ /0 Head<br />

HOOKABH.ITY<br />

and<br />

Alice graphic background<br />

58% 44%<br />

H 1 planes but nowt<br />

Initialpatriotism gives way<br />

else.<br />

to boredom.<br />

Boring boring<br />

boring. This game is<br />

baaaaad. Two boring<br />

only the variation of<br />

it's all you have to<br />

wX<br />

m<br />

24% Wheeeee . . . sp/opf<br />

rQ Wheeeee . . . sp/opl<br />

VALUE FOR MONEY<br />

rij n<br />

| y<br />

Q<br />

Rotten price for a very<br />

simple game.<br />

/Q<br />

Q<br />

The same old boats and<br />

planesjust<br />

/q<br />

keep coming.<br />

ping ... ping anda<br />

few eeeeaaawphukka<br />

planes trudge over<br />

and are shot down.<br />

There's a heap of<br />

betteAamesat a fifth<br />

*<br />

Up of the price.<br />

70 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong>


.<br />

-<br />

'<br />

,<br />

Nasty nurd<br />

nobblers<br />

These are the enemies to avoid:<br />

SLINKY SNAKES: move horizontally,<br />

reverse when they hit obstacles,<br />

lethal to touch.<br />

JUMP BUGS: move in unpredictable<br />

patterns, lethal to touch.<br />

BUG EYES: rotating eyeballs,<br />

move vertically, reverse when<br />

they hit obstacles, lethal to touch.<br />

GLOBS: move similarly to jump<br />

bugs, lethal.<br />

SPUDNIKS: little wriggling<br />

potatoes, follow patterns, lethal.<br />

BOUNCING BABY BILLIARD<br />

BALLS: appear singly (may not<br />

be lethal) or in lethal hordes generated<br />

by BLOPPERS and sucked<br />

up again by ANTI-BLOPPERS.<br />

NIPPLE OF DEATH: pulsating<br />

spike, lethal.<br />

BLINKING BONKERS: regularly<br />

appearing and disappearing<br />

force walls, lethal.<br />

KILLWALLS: non-moving obstructions<br />

which are still lethal.<br />

upwards from solid ground, but<br />

as soon as you release the firebutton<br />

you drift back down<br />

again — your propellor can't be<br />

restarted in mid-air. The only<br />

way you can reverse a downward<br />

drift is by using a 'retroboost'<br />

jet, but you are limited to<br />

just one of these per room (unless<br />

you find a 'blast mat' which<br />

gives you another). This adds<br />

greatly to the difficulty of dodging<br />

the various enemies.<br />

Your nurd initially appears in a<br />

'synthetic wafer-aided ectoplasmic<br />

sludge bubble', but<br />

after that he's in constant<br />

danger. There are lots of glowing<br />

obstacles that, if touched,<br />

will cause his head to fly away<br />

(under 'auxiliary nurd power<br />

supply'!) or he may starve if you<br />

don't get him to food in time.<br />

You can have up to four different<br />

nurds with three lives each,<br />

an extra one being awarded<br />

after each completed room. The<br />

fifth level is filled with the Ultimate<br />

Feasts but it's incredibly<br />

tough even before then.<br />

There's a monotonous tune<br />

that plays during the game with<br />

the occasional nice sound effect.<br />

The graphics are mostly plain<br />

although the monsters and<br />

obstacles are detailed.<br />

BW<br />

when I started playing<br />

I realised it was just a<br />

straightforward<br />

pattern game / found<br />

tough {with all those<br />

rooms to solve, it<br />

would take a very long<br />

time to finish) but the<br />

humour is the best<br />

not really conta<br />

enough gamep,<br />

keep us tough B<br />

gamers interest<br />

very long. Plen<br />

explore, outsuf<br />

from PS: patt<br />

syndrome. 0><br />

learnt you car<br />

through the san<br />

screens in the i<br />

-<br />

oldway.<br />

PRESENTATION .<br />

Q 4 A/ A hilarious instruction<br />

Q<br />

booklet all about the nurds.<br />

| 'fQ<br />

#58ft A<br />

p Q q<br />

QQ<br />

SOUND<br />

Simple layouts with some<br />

good enemies and death<br />

routine.<br />

H 1- H P-<br />

Simple bangs, bumps,<br />

afraid any ream<br />

love for this game<br />

doesn't go much<br />

further than the<br />

excellent and<br />

humourous scenario<br />

and instructions<br />

supplied V.nipple of<br />

death '— l ask you.) f<br />

found it became a<br />

touch frustrating and j<br />

boring after a white,<br />

due to having to<br />

repeat the same<br />

patterns again and<br />

again every play.<br />

However the playingM<br />

area is certainly very<br />

large, and there are<br />

some good touches -<br />

especially the sick bit<br />

JORIGINALITY<br />

I<br />

fy sy q /<br />

A O Q<br />

0 0/<br />

/q crashes and walking noise.<br />

VAUJEFORMONEY<br />

^ r- q/<br />

nO /n up to the instructions, but<br />

'J** /V it’s tough.<br />

.<br />

Disappointingly doesn 't live<br />

Some interesting enemies<br />

and obstacles with cute<br />

character.<br />

Most ofthe screens are very<br />

samey and won’t get you<br />

wildly thrilled.<br />

Aota call ITY<br />

There are 50 multi-screen<br />

/ y^/rx rooms and they get<br />

" ^ irinrerlihlv incredibly HiffinnIt difficult ft<br />

to manage.<br />

do. Shoot the ships which<br />

trundle back and forth across the<br />

screen, and blast the planes.<br />

Boring huh? OK, so the game's<br />

far from easy with your sub usually<br />

being sunk very quickly, but<br />

it is so dull with only the two<br />

screens both containing<br />

basically<br />

the same action.<br />

JR<br />

but the<br />

screens d<br />

m°tZ OVeranddr °<br />

°Psa<br />

move depth across charge<br />

the while sc<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong> 71


-<br />

J<br />

New<br />

ONAH BARRINGTON*<br />

QUASH<br />

Generation, £7.95 cess, joystick or keys * * '<br />

OSports simulation with speech<br />

T<br />

ennis has moved from the<br />

early days of Pong to the<br />

realism of Matchpoint and<br />

On-Court Tennis and now<br />

squash has done the same.<br />

The game gives you the view a<br />

spectator would have from behind<br />

and above the court where<br />

the two players are. You can<br />

play against the computer or<br />

another player or even put the<br />

game into demo.<br />

The players are animated<br />

s<br />

^ftfrcn<br />

f enjoyed this new<br />

sports simulation and<br />

once (got the hang of<br />

the timing andgetting<br />

Mission or<br />

players, my only<br />

Jonah<br />

match. Prep ares forth<br />

movement<br />

sfart of the<br />

quite well with even the sweaty<br />

creases in the shirts moving<br />

around. However they don't run<br />

too convincingly and don't respond<br />

to diagonals on the joystick.<br />

The ball can be put on one of<br />

four speeds with red being t£ie<br />

easiest. At this speed the computer<br />

gives a good game while<br />

on a yellow fast ball it is incredibly<br />

mean.<br />

You hit the ball just by pressing<br />

fire and if you're close<br />

enough to it, it is automatically<br />

hit. The timing of the stroke can<br />

determine the speed and angle<br />

of the ball, there being six angles<br />

possible.<br />

All the usual rules of squash<br />

apply with obstructions and<br />

outs. You can play one, three or<br />

five game matches with the winner<br />

of each having to reach nine<br />

points.<br />

The score is constantly called<br />

by Jonah Barrington and the<br />

quality of the speech is pretty<br />

A<br />

J<br />

%<br />

The<br />

grating after a while<br />

and your man falling<br />

he was hit by a squash<br />

bail was annoying.<br />

Control was rather<br />

but nevertheless this<br />

is bound to appeal to<br />

mamj realistic bail<br />

movementgave me<br />

some initiafinterest.<br />

truly controlling the<br />

shots {especially<br />

when going for a ball<br />

morning from the left -<br />

the racquet stays to<br />

the right!I This made<br />

Squali an unrealistic<br />

and annoying<br />

wariety.<br />

%<br />

good too, although it does<br />

sound a little muffled. Just like<br />

he's speaking through a pane of<br />

glass, which he is of course.<br />

There isn't much colour with<br />

the players wearing white and<br />

yellow but the ball is black and<br />

big enough to see easily.<br />

BW<br />

fr**Hfc5>8SSilSS»f%i 1 8 If-ilM I jf<br />

“7 Q<br />

J Q /q<br />

Q J<br />

You're told all the rules of<br />

squash and the speech is<br />

nnnti<br />

fy 4 A/ Reasonable animation but<br />

there's not much else on a<br />

yQ<br />

<strong>64</strong>%<br />

I<br />

"7A O/<br />

I 0 /q<br />

squash court.<br />

Good speech but little else.<br />

ICS HiMB m mmmwk. ip>%#<br />

^ good simulation that is<br />

very playable.<br />

tT f\ O /<br />

/q<br />

^ur USL/el cop-out sports<br />

simulation rating<br />

"7 Q/ The computer is a gooc<br />

/ I y/\ starting opponent and<br />

" 1 • control is easily learnt.<br />

"7 A Q<br />

/ The computer skill level<br />

/ II /r\ gets really tough and two<br />

' w<br />

players is fun.


I<br />

Trouble In Store for Herbert<br />

Spectrum 48K £9.95<br />

i<br />

Commodore <strong>64</strong> £9.95<br />

Amstrad CPC 4<strong>64</strong> £9.95 44 The Broadway, Bracknell, Berks. 0344 427317


I<br />

i<br />

I<br />

I<br />

i<br />

Large pipe marks exit to<br />

room above<br />

Your man in<br />

his jet-bike <<br />

Conveyor<br />

ir<br />

Swarf—<br />

shoot or avoid<br />

Careful timing<br />

required to<br />

pass this crusher<br />

Oxygen<br />

supply healthy<br />

T<br />

Just two objects in your<br />

pocket<br />

he first space-age aardvark<br />

hits the <strong>64</strong> with this<br />

250 (25x10) screen epic. A<br />

long forgotten robot-controlled<br />

factory situated on the edge of a<br />

solar system sets the scene.<br />

The factory has worked away<br />

automatically for a hundred<br />

years, the robots harmlessly<br />

carrying out their menial tasks<br />

until now. A powerful alien<br />

Indicates direction of<br />

control room<br />

mode allows<br />

? your position<br />

force, possibly jealous of Earth's<br />

riches, has invaded the factory<br />

and reprogrammed the robots<br />

so they can destroy our planet.<br />

Your job is to enter this hostile<br />

environment and discover the<br />

Control Centre where you can<br />

disable all the automatons. In a<br />

climate suited to robots you<br />

have to fight your way through<br />

zero gravity, diverse temperatures,<br />

floating swarf and through<br />

the many weird and wonderful<br />

screens to achieve this.<br />

Armed with only a space suit<br />

and a laser you have a formidable<br />

task ahead of you. There is a<br />

jet cycle for you to use once you<br />

have found and collected it. Collect<br />

it, did I say? Well, the robot<br />

guarding it isn't going to give it<br />

up easily, not without a few bullets<br />

being bounced about, anyway.<br />

Once you have got the jet<br />

cycle your mission can really<br />

begin. Don't spend too much<br />

time admiring the view, get to a<br />

pipe and move up or down it (if it<br />

isn't blocked off).<br />

At the bottom right of the<br />

screen there is a scanner/map.<br />

This shows the adjacent two<br />

rooms in each direction, a total<br />

of 25. It doesn't reveal what is in<br />

the rooms but you can clearly<br />

see the entrances and exits to<br />

them, so you are able to plan<br />

your moves ahead. The map will<br />

flash a room red if a dangerous<br />

'megaswarf' is residing within<br />

and yellow for the control room.<br />

There are other colours too, but<br />

you have to work these out for<br />

yourself.<br />

The pipes which link the various<br />

rooms are zero gravity lifts<br />

forming a large and complex<br />

system and allowing extensive<br />

An instant cult classic. Brilliant atmospheric backdrops, plenty of<br />

action and lots to get your grey matter clanking back into action.<br />

The sound was slightly disappointing but the music on the title<br />

screen complements the game perfectly. A huge playing area will<br />

keep the cartographers happy for a long time, and mapping is<br />

pretty much an essential part of playing the game. I loved this<br />

game and although rather obscure at times, should gather a cult<br />

following.<br />

A map of the nearest 25<br />

rooms, with yours in the<br />

centre.<br />

exploration and access to most<br />

rooms. If there are no pipes then<br />

there are usually doors either in<br />

the left or right hand walls which<br />

allow you to enter the adjacent<br />

rooms.<br />

On your travels through the<br />

factory you will see much old<br />

and abandoned machinery,<br />

some of which may still be working.<br />

There are CRUSHERS which<br />

clang up and down and will<br />

flatten you if you're careless<br />

Underneath the main screen<br />

there is a box containing your<br />

status report. This is what it<br />

shows.<br />

SUIT STATUS: This shows you<br />

how many leaks you have in your<br />

suit. The more leaks you have,<br />

the faster you will lose oxygen.<br />

Your oxygen is represented by a<br />

bar above the status box. Let it<br />

diminish to zero and you're dead<br />

eat. There are canisters of oxyjn<br />

which you can pick up when<br />

)ur air is low.<br />

\TCH STATUS: Shows how<br />

any you're carrying. Patches<br />

e vital to stop you losing oxyn.<br />

If you have no patches you<br />

illjose oxygen. You can pick up<br />

enough to stray under their<br />

mashers. Odd revolving<br />

SCOOPS grind away into the<br />

night and CONVEYOR BELTS,<br />

harmless but progress-slowing,<br />

trundle along their infinite<br />

paths. COMPUTERS too tick<br />

away the long hours to themselves,<br />

but most are purely a<br />

decorative part of the landscape<br />

There are also rooms containing<br />

large machines which al-<br />

patch packages which contain 40<br />

patches. This will prolong your<br />

life. One word of warning - if you<br />

are already carrying between 80<br />

and 90 patches don't pick up any<br />

more. You can only carry 99<br />

patches so if you picked up an<br />

extra package, most would be<br />

wasted.<br />

CHARGE STATUS: This determines<br />

your laser power. Let it get<br />

to zero and you won't be able to<br />

fire. You can pick up extra<br />

charges but again, no more than<br />

99.<br />

POCKET STATUS: This tells you<br />

what is in your pocket. See main<br />

review for more details.


.<br />

1<br />

was<br />

f T T<br />

Despite its slightly dated feel I still enjoyed the exploring and<br />

blasting of this aardvark. It certainly matches the complexity and<br />

size of other recent games and provides plenty of challenge. I also<br />

enjoyed some of the funny and weird touches, except for Marvin<br />

who depressed me no-end.<br />

Massive S5Q screen robot factory to explore<br />

Devious puzzles, classy graphics, long challenge<br />

though standing static may have<br />

mysterious purposes later on in<br />

the game. Large ELECTRICITY<br />

GENERATORS, a NUCLEAR<br />

REACTOR and its ENTRANCE<br />

ROOM are just a few of the highly<br />

deadly locations.<br />

Some rooms contain odd<br />

robots which have escaped the<br />

ravishings of the aliens and are<br />

still friendly, and these will help<br />

you solve the game.<br />

As you wanderaround thefactory<br />

you might see an object<br />

lying around. Move over it and<br />

you'll automatically pick it up<br />

and it will fall into your pocket.<br />

This pocket is represented by a<br />

box on screen. It shows what<br />

you have picked up. If you'd like<br />

to examine the object more<br />

closely, press space-bar and a<br />

cursor will appear in the box.<br />

Move the cursor over the object<br />

and press fire. You will get a<br />

read-out telling you what the<br />

object actually is.<br />

These objects have to be used<br />

to so've puzzles throughout the<br />

game, and the only way to complete<br />

this game is to use all the<br />

objects. At first you will only find<br />

a few objects. But give one of<br />

these to the correct friendly<br />

robot and he will give you<br />

another object. Use this to solve<br />

another puzzle and you will gain<br />

yet another piece! Eventually<br />

after solving many puzzles you<br />

will, hopefully, be able to gain<br />

access to the Control Centre and<br />

then disable the robots.<br />

When you start the game you<br />

are given eight lives. You can't<br />

earn any extra lives but there are<br />

supplies littered around the<br />

factory which you can pick up to<br />

prolong your current life.<br />

The main cause of death for<br />

your man is suffocation.<br />

Throughout the factory there are<br />

thousands of pieces of razor<br />

sharp SWARF floating around<br />

randomly. You have to shoot<br />

this flying debris: if you touch it<br />

it will make a leak in your space<br />

suit. This will be indicated on<br />

screen. If you are carring some<br />

patches the puncture will be<br />

automatically fixed. When you<br />

run out of patches, though, you<br />

will start to lose oxygen.<br />

The more punctures you have<br />

(up to a lethal maximum of 99)<br />

the faster you will lose oxygen.<br />

The faster you lose oxygen the<br />

less time your man will live, so<br />

blast that swarf! Occasionally<br />

you will come across a MEGA-<br />

SWARF. This giant swarf will<br />

chase you at high speeds and<br />

give your spacesuit more holes<br />

than a sieve.<br />

If you want to map the game,<br />

the space bar will pause the action<br />

and tell you the location<br />

you're in. It does this by referring<br />

to the factory layout which<br />

is<br />

a 10x25 screen complex. The<br />

programmers have marked the<br />

top 0 to 9 and down the side A to<br />

Y. You can then work out your<br />

position in the factory: eg M2<br />

(where you start) is in the bottom<br />

left hand region of the<br />

factory.<br />

Big and boring, I first thought. How wrong I - perseverance<br />

proved rewarding as I found Strangeloop was big, but certainly<br />

not so dull. Despite weak sound and little help on the instruction<br />

side (which didn't make it easy to get into the game), / found the<br />

excellent graphics and puzzles made it an enjoyable and atmospheric<br />

aardvark to play.<br />

When you first start a game you'll wander around for a while and<br />

then start thinking: what the heck am I supposed to do? A few<br />

clues...<br />

Once you have got yOur jet cycle, U6 will give you some<br />

pleasure. An unhappy robot would like some too.<br />

A vendromat machine at the bottom of the factory needs some<br />

cash and tuppence backwards will get you five credits.<br />

A cassette of Sorcery is for .<br />

. you'll have to decide.<br />

Woah, those pickpockets will swipe your stuff so don't go near<br />

them.<br />

Eye shields and welding gear reside in the same floor. Find one<br />

and zoom along the row to find another.<br />

Listen into C7 . . . there's clues abounding inthere, but nearby<br />

is Dr Psycho. Onlygothere when you want to hand in your cards.<br />

One word of warning. Don't venture into the room, that sounds<br />

like a dog otherwise you'll take a trip to the stars.<br />

69%<br />

GRAPHICS<br />

QQ Q<br />

qq I<br />

Unhelpful instructions but a<br />

nice demo.<br />

Wonderfully detailed<br />

/r\ screens with some great<br />

characters.<br />

HOOKABIUTY<br />

Once you start cracking<br />

/ CL /a problems you can’t stop<br />

playing.<br />

LASTABILITY<br />

,w°riceth*<br />

indent Pane '*x<br />

Same weak beeping as on<br />

the Speccy and a very quiet<br />

44% title tune.<br />

VALUE<br />

MONEY<br />

One of the best aardvarks<br />

around, providing lots of<br />

complexity.<br />

This is a real toughie. 250<br />

screens, wicked puzzles.<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong> 75


I<br />

-I<br />

]<br />

i<br />

.<br />

?<br />

'*<br />

• ' •.<br />

«<br />

''CVHOM<br />

KLMk<br />

The humourous<br />

nature of the game<br />

gives it instant appeal<br />

and addictive<br />

qualities. It's a touch<br />

repetitive, I'll admit<br />

but it's still enjoyable<br />

to play and some<br />

immense scores can<br />

be achieved rapidly.<br />

£2.50 seems a meagre<br />

sum to pay for a game<br />

of such class.<br />

Great fun is this. What<br />

goes on behind the<br />

door with the heart<br />

will not be mentioned<br />

(there are minors<br />

reading) but your<br />

guess is as good as<br />

mine! Great graphics,<br />

tune and gamep/ay<br />

make it a real winner.<br />

AND it's only £2.50.<br />

car ryin g the<br />

a v ‘cioUs wb<br />

CHICKIN C<br />

Firebird. £2.50 case, joystick or keys<br />

A little French number to make Buzby blush<br />

T<br />

his is a slightly risque, but<br />

fun, addition to Firebird's<br />

growing silver range —<br />

they bought it from the French<br />

and it shows.<br />

Essentially there is only one<br />

screen although, as you will see,<br />

there is some important offscreen<br />

action. The screen is the<br />

inside of a hen-house, complete<br />

with nests, grain and door to the<br />

hen's 'boudoir'.<br />

You control a cockerel and<br />

must do all the things that cockerels<br />

like to do: eat grain, peck at<br />

rats and worms, and um, well . .<br />

take part in the aforementioned<br />

off-screen action which you instigate<br />

by moving through the<br />

door to the boudoir after<br />

Madame hen.<br />

While in there a jolly tune<br />

plays, and red hearts appear on<br />

screen — up to a total of ten if<br />

you wait long enough! Mon ami,<br />

what can zis mean? Then the<br />

cockerel staggers out (yes, literally)<br />

and must eatthe grain lying<br />

around. This will give him<br />

further vigour and speed for<br />

chasing off nasties and, er,<br />

doing other things.<br />

Meanwhile Madame lays her<br />

eggs in the nests atthe top of the<br />

screen (there are ten nests in all).<br />

These must be allowed to hatch<br />

and need to be protected from<br />

the various predators that roam<br />

the vicinity. Snakes, rats, hedgehogs,<br />

stoats and racoons are all<br />

after your pride and joy.<br />

The snakes are the fastest of<br />

the group and are a real pain. All<br />

of these nasties can be driven off<br />

with a swift peck, but increase in<br />

number and speed as your score<br />

rises.<br />

If all ten nests should become<br />

empty — through either all the<br />

eggs hatching or being stolen —<br />

then Madame won't be too<br />

amused and will let the cockerel<br />

have it with her rolling pin.<br />

Occasionally a worm makes<br />

an appearance from below<br />

ground, and a hefty bonus is<br />

awarded if it's caught before disappearing.<br />

Wonderfully<br />

irreverent sense of<br />

humour from our best<br />

of enemies across the<br />

channel. / don't think<br />

it's got a great deal of<br />

lastabi/ity since in the<br />

end the action doesn't<br />

change that much, but<br />

it's fun and funny and<br />

worth buying.<br />

PRESENTATION<br />

71 %<br />

GRAPHICS<br />

0 0/<br />

SOUND<br />

These French people write<br />

hilarious instructions!<br />

Good animation on all<br />

characters but what goes on<br />

behind the door<br />

The graphical representation<br />

of the inside of a hen-house is<br />

very good. The sprites too, are<br />

good and although large and a<br />

little blocky, effective. Another<br />

high point is the great title<br />

screen picture of a winking cockerel.<br />

The sound effects and<br />

tunes are as good as the graphics<br />

and are put to good use<br />

throughout the game.<br />

Oh, and I mustn't forget the<br />

game instructions which brilliantly<br />

and humourously reflect<br />

the game's French origins. Ooh<br />

la la. Ees magnifique!<br />

GP<br />

ORIGINALITY<br />

Or 0/<br />

Cute little<br />

pO Q/<br />

sound effects all ^ Q<br />

/q round and a tune.<br />

VALUE FOR MONEY<br />

/ Great impact<br />

0<br />

and excellent<br />

high scoring potential.<br />

Q / some really whacko<br />

gameplay.<br />

HOOKABILITY<br />

Wonderful scenario with<br />

0/10/ Marvellous humour h and<br />

great action!<br />

LASTABILITY<br />

Q / /<br />

/ Gets hard as the animals<br />

flood in but a trifle<br />

monotonous.<br />

76 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong>


Includes Hit Single on reverse “Everyone’s A Wally” performed by Mike Berry<br />

Spectrum 48K £9.95<br />

Commodore <strong>64</strong> £9.95<br />

Amstrad CPC 4<strong>64</strong> £9.95 44 The Broadway, Bracknell, Berks. 0344 427317


COMP<br />

Win a Virgin games bundle!<br />

Match the pictures and you could pick up five titles , a T-shirt and a<br />

calculator<br />

Here's an opportunity to get a nice fat bundle of software through your front door,<br />

because we're giving away FIVE big <strong>64</strong> titles from Virgin to no less than 20 people.<br />

Each winner will receive a parcel containing the company's latest releases:<br />

STRANGELOOP, GHETTO BLASTER, GATES OF DAWN, FALCON PATROL II and<br />

SORCERY. And in addition, the first five winners will get a Virgin T-shirt and<br />

calculator.<br />

Entering, as usual, is a piece of cake. Just look at the five labelled pictures (A-D).<br />

Each of these is taken from part of the cassette inlay of one of the games (numbered<br />

1 to 5). Your task is simply to match the picture with the game.<br />

When you've matched all four, write down the letters in the right order on the<br />

back of a postcard or stuck down envelope and send it to us, making sure to include<br />

your name, address and T-shirt size. For example if you think Sorcery is picture B,<br />

Strangeloop A, Gates of Dawn C, Falcon Patrol II D, and Ghetto Blaster E, write:<br />

B,A,C,D,E<br />

Send your entry to: Virgin Competition , Zzap! <strong>64</strong>, 1 Church Terrace,<br />

Yeovil, Somerset BA20 1HX. (You can include this entry with other mail or<br />

competition entries, provided it is on a separate card or envelope, and is marked<br />

with your name and address.)<br />

All entries must reach us before <strong>July</strong> 15th, when we will draw out the winners<br />

from the correct entries. Only one entry per household is allowed.<br />

The games to match<br />

1. SORCERY. Colourful, multiscreen<br />

arcade-adventure in<br />

which you control a flying witch<br />

and must crack some very<br />

tricky, energy-sapping puzzles.<br />

Tips and a map in this issue.<br />

2. STRANGELOOP. A great sizzler<br />

of a game reviewed in this<br />

issue. Explore over 250 screens<br />

of robot factory, shooting<br />

enemies and trying to solve the<br />

puzzles which will give you<br />

access to the central control<br />

room.<br />

3. GATES OF DAWN. Also an<br />

exploration game, and a very<br />

unusual one at that. 3D action,<br />

plenty of locations — but what<br />

are all those mushrooms doing?<br />

4. FALCON PATROL II. Great,<br />

blasting action as you fly over a<br />

scrolling desert landscape destroying<br />

enemy aircraft. A <strong>64</strong><br />

classic, firmly established in our<br />

top <strong>64</strong>.<br />

5. GHETTO BLASTER. A great,<br />

funky title from the authors of<br />

the Taskset classic Jammin'.<br />

Rockin' Rodney has to collect<br />

music tapes, and each comes<br />

with its own foot-tapping tune.<br />

See our review.<br />

78 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong>


Garv has tw°<br />

and will definitely rais* i<br />

sevens and threes<br />

Understanding<br />

your opponents<br />

Each person in this game has<br />

certain characteristics, which you<br />

can discover by carefully watching<br />

the comments printed on<br />

screen as each makes his move.<br />

For example, you'll notice that<br />

Doc Holliday winks a lot at Moll<br />

the barmaid when he thinks he's<br />

got a rotten hand and is trying to<br />

bluff his way out.<br />

On the other hand Matt Dillon is<br />

consistently good and does all<br />

sorts of things to fool you.<br />

Once you get the swing of the<br />

game you can have a really mean<br />

game of poker and bust the players<br />

of all their money which is<br />

S<br />

moke-filled saloon with six<br />

dubious characters looking<br />

slyly at each other and<br />

you're all alone in this hostile<br />

environment. Life is as cheap as<br />

a game of cards and perhaps<br />

you'll be shot. There's nobody to<br />

help you and nowhere to run to.<br />

That's the atmosphere generated<br />

by this program which offers<br />

all the features of real-life<br />

poker, the game in which you<br />

have to try to obtain certain<br />

combinations of cards, and then<br />

make a bet according to how<br />

good you think your hand is.<br />

There are six characters who<br />

challenge you and try to take<br />

your money. You start with<br />

$1000 and unless you're as careful<br />

as they are you'll soon find<br />

your money disappearing.<br />

As in real poker everyone<br />

takes turns to deal and five cards<br />

are dealt to each player. You can<br />

then view your five cards and<br />

sort the hand out. Initial bets are<br />

made and everyone decides in<br />

turn whether to stay in, raise the<br />

pot or throw out their hand.<br />

Once the preliminary round<br />

MRBSHMIiiViiHI?<br />

has taken place the real fun<br />

starts. Perhaps you're taking a<br />

risk on a low hand, but who else<br />

is to know? Bluffing like this<br />

works sometimes, but don't try<br />

it too often. If you want, and<br />

when everyone is ready, you can<br />

discard up to three cards to try to<br />

improve your hand.<br />

Keep an eye on what the<br />

others are doing too. If someone<br />

doesn't discard anything it usually<br />

means he's got a pretty<br />

good hand. But be warned,<br />

some of the computer players<br />

will also bluff.<br />

/? Vi Q/ In game<br />

#—<br />

instructions<br />

*§ (\ /<br />

/Q ^<br />

and good screen layout.<br />

isles ACkuir'cs<br />

nomifUAi itv<br />

Poker has been done<br />

before but not with<br />

six opponents.<br />

HOOKABIUTY<br />

O /-n / Nice cards but little<br />

/y<br />

25 /o a 0/<br />

Money, money and<br />

Q e,se J /q more money!<br />

am nun<br />

LASTABIUTY<br />

4 Dea * noise r~0/<br />

and o “70 Lots of cash to<br />

/<br />

/ ^ /Q occasional gunshot. h) / y /r\ play with and great<br />

^ * r<br />

jf yOU pfe cards.<br />

i<br />

ic n-mm awienitiev<br />

The round continues with<br />

each player either raising the<br />

stakes (by 8 dollars a time),<br />

throwing in their hand or asking<br />

to see the others' hands (and<br />

matching the current stake).<br />

This is where you find out who<br />

really has guts.<br />

When no one wants to raise<br />

any higher, all the hands still in<br />

the game are revealed and the<br />

highest combination takes the<br />

pot.<br />

JR<br />

Howdy yawl! Ijust<br />

mosey'd on down ta<br />

tell ya what l thought<br />

about that there Poker<br />

program. Well one<br />

things fer sure those<br />

cowboys play a mean<br />

hand of five card stud<br />

andI'm sure oV Mollis<br />

cheatin ' arid tellin ' 'em<br />

what I've got In fact if<br />

things git much worse<br />

I'm a gonna have ta<br />

start playin' Strip<br />

Poker cos tt s easier ta<br />

beat and the<br />

opposition' samifiM<br />

CAN YOU WAIT?<br />

Oo /o<br />

/"*<br />

00/<br />

Perfect for those with a reckless gambling streak.<br />

WW6UN6 is<br />

6ftP<br />

Ufcfc lotto uoor'


I<br />

to<br />

kVIIIIII fvl M m B mJm m m f f | VU<br />

liUr vMUw<br />

into your o4<br />

levels spiral in from the edges.<br />

Blast them alt to progress to a<br />

higher wave, each wave getting<br />

more and more difficult. After<br />

%r U I f Cmm %#UW Cr<br />

The trouble with arcades is there's a limit to how many lOp pieces you can keep<br />

pushing down those greedy machines' throats. Owning a <strong>64</strong> can put paid to such<br />

problems. There are a stack of excellent arcade clones available on the <strong>64</strong>, the<br />

cream of which are detailed on these pages by arcade fanatic JULIAN RIGNALL.<br />

Although JR can recommend any of these titles, he's also rated them on their<br />

graphics, sound and on how well they resemble their arcade 'big brothers'.<br />

Anirog, £7.95 cass, one or two<br />

joysticks<br />

This superb clone of Robotron<br />

2084 has all the features and excitement<br />

of the Williams original.<br />

You are the Cybotron, a mutant<br />

human, in the not-too-distant future.<br />

Robots have taken over the<br />

earth and are hunting down the<br />

last remains of the human race,<br />

it's up to you to save them all,<br />

while blasting the robots to kingdom<br />

come.<br />

When you start you are presented<br />

with a screen filled with<br />

robots, your Cybotron, and two<br />

humans wandering about. Pick<br />

up the humans by running over<br />

them and bfast the robots, while<br />

avoiding the obstacles littered<br />

around the screen.<br />

You control the game using<br />

either one or two joysticks. Two<br />

gives true arcade feel — one is<br />

one<br />

tron fire in the direction<br />

bonus points.<br />

uveraii, *ik© tuc<br />

the sound and<br />

sometbftig to be<br />

quite adequate. T<br />

smooth and tie a<br />

:s leave<br />

I,. but are<br />

GUARDIAN<br />

Alligata. £7.95 cass, joystick and<br />

keys<br />

One of the best known and most<br />

perplexing arcade games, Williams'<br />

Defender, is cloned in what<br />

must be the best version on any<br />

micro.<br />

Guardian puts you on a barren<br />

two-way scrolling landscape. You<br />

have to protect eight humanoids<br />

from the six marauding weird and<br />

aggressive aliens. Using the<br />

scanner, a miniature radar scan of<br />

the planet, seek and destroy the<br />

hostiles. If you're careless<br />

enough to let all your humanoids<br />

be stolen then your planet explodes<br />

leaving you in hyperspace<br />

battle it out with all the aliens<br />

and the very dangerous mutants.<br />

The graphics and sound are<br />

totally faithful to the original<br />

machine, down to the last pixel. It<br />

even contains some of the bugs!<br />

You should only play with keys—<br />

this gives incredibly realistic<br />

'arcade feel'— even if the novices<br />

say that it's better to play with a<br />

joystick!<br />

Rignall ratings<br />

if!* ^**70 G/<br />

UidpUIvo f /O<br />

4 * 10/ na / /q<br />

Arcade feel 96%<br />

Accuracy 98%<br />

JR highscore: 795,000<br />

The high score table is<br />

t, with the facility of stortop<br />

scorers, just like the<br />

The sound, too, is similar<br />

TWc IlilO rtflcclr bluOolv/ ulUvU sjhAit UApv* oynonciv/P toiVC w* arc- w<br />

ade conversion, is a superb implementation<br />

of the video game enemy aircraft,<br />

erent stages. Y<<br />

enrvup<br />

Anirog, £6.95 cass, joystick and<br />

keys<br />

The cute game Pengo has quite a<br />

few conversions available for the<br />

<strong>64</strong>. This version from Anirog is<br />

the best by far, and is copied<br />

down to the minutest detail.<br />

Fetch puts you in the snowshoes<br />

of a penguin who is having<br />

the misfortune of being chased<br />

around an ice cube filled playing<br />

area. You can shunt the cubes<br />

around and sling them at the pursuing<br />

Snow Bees, squashing<br />

them with a satisfying 'squelch'.<br />

There are also three magic<br />

cubes on the playing area: push<br />

these together in a line for a 5,000<br />

or 10,000 point bonus. A bonus is<br />

awarded for speedy disposal of<br />

the baddies and in between<br />

screens while your time bonus is<br />

calculated a set of penguins will<br />

do a little dance for you.<br />

Sound and graphics are identical<br />

to the arcade original, even if<br />

they are slightly slower. A nice<br />

tune, Popcorn, plays throughout<br />

the game and doesn't become<br />

annoying.<br />

Graphics 69%<br />

Sound 65%<br />

Arcade feel 86%<br />

Accuracy 93%<br />

you have to shoot<br />

JR highscore: 197,400<br />

80 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong>


'''<br />

••<br />

’<br />

£<br />

j<br />

'<br />

. ,<br />

:<br />

I<br />

•<br />

<<br />

.<br />

>$•>* f .<br />

.<br />

a few years ago wiil re<br />

Phoenix. This ex<<br />

THLON<br />

£9.99 cass, £19.99<br />

>ystick only<br />

gh no true arcade Track<br />

id exists for the <strong>64</strong>, there<br />

ie derivatives of this game<br />

n a way improve upon the<br />

I<br />

theme.<br />

ision's Decathlon is<br />

y the one most like the<br />

I arcade game. This is defa<br />

'raw power' game — the<br />

e is on the speed you move<br />

stick left and right. The<br />

..jw.Wsport<br />

This is not<br />

->U do the better you will<br />

the 10 decathlon events,<br />

h some of the throwing<br />

IR.,- , _ nping events also require<br />

timing skills..<br />

graphics and sound are<br />

ty far better than on Daley<br />

npson's Decathlon, although<br />

not as good as the more expensive<br />

versions from Epyx and<br />

Hesware.<br />

in<br />

Rignail ratings<br />

78%<br />

72%<br />

feel 83%<br />

Accuracy N/A<br />

Accuracy 93%<br />

JR lowscore: 111,000<br />

JR lowscore: 10,958<br />

siili*!<br />

1'<br />

' , ><br />

.<br />

ui<br />

the graphics aren't too hot In fact<br />

but the tune is great. A variety of<br />

skill levels make up for the<br />

graphics.<br />

Rignail ratings<br />

Graphics 61%<br />

Sound 70%<br />

Arcade feel 62%<br />

Accuracy 73%<br />

'?/; i X<br />

8 / f '<br />

/ '% ty '/< ' ' ' " y / /{<br />

JR highscore: 563,000<br />

' Sy'"'Q'' » £ 'Sr<br />

The graphics are superb, and<br />

there's a fantastic mission briefing<br />

session. Sound is disappointing:<br />

just a few bleeps and bloops<br />

and an ear-wrenching noise<br />

when you are being transported<br />

to another sector.<br />

Sound 31% A<br />

Arcade fee! 84%<br />

Accuracy 87%<br />

< t ' y v ^ ' £> 'S' -Xs f s S;<br />

JR lowscore: 7,100<br />

CAN YOU WAIT?<br />

kVi<br />

IT J<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong> 81


I<br />

—<br />

A complete monthly guide by the infamous White Wizarioi<br />

hat better place to start than with Castle Blackstar,<br />

one of the greatest adventures ever to<br />

grace the humble Spectrum and now at last on<br />

the <strong>64</strong>? Using an Infocom-style screen layout,<br />

scoring and move counter, this classic textonly<br />

adventure has you roving about the<br />

'fantastic' Middle Ages.<br />

I record my early disastrous experiences:<br />

After waking from my troubled dreams and being told by a<br />

pretty lady that I should go out and find a certain orb for her, I<br />

find myself in a dry valley near to a castle. Alas I am also near<br />

1,n9S<br />

idvlnw^'<br />

3TS<<br />

n0t d i^tcentt\c<br />

and<br />

usual e^l' ugh, U<br />

5*-«r2<br />

to a large forest and spend many moves blundering round it. I<br />

have no objects to drop and mark my way, having lost them<br />

all as (I blush) a penalty for uttering oaths. (This latter is an<br />

excellent touch, but programmers really should try to discriminate<br />

between foul-mouthed ores who deserve every<br />

punishment they get, and those such as I who let slip only the<br />

very occasional improper remark.)<br />

After giving up all hope of escape I accidentally take a<br />

wrong turning and stumble upon a gingerbread cottage. My<br />

joy is turned to sorrow a few minutes later when I am turned<br />

by a witch into a small, pink, wriggling worm ! Great goblins<br />

alive, I am not used to being treated like this! But luckily, after<br />

being eaten by a bird, a goddess, bless her soul, takes pity on<br />

me and restores me back to my wise and wonderful self.<br />

go to the castle only to find that the woodland has<br />

Back I<br />

grown over my previous route and I am back to square one,<br />

lost! Never mind, I relish a challenge. I am pleased to report<br />

that after a few games I have been able to enter the castle and<br />

really get going.<br />

Castle B/ackstar has many interesting locations—there are<br />

plenty outside the castle as well as within. Indeed in many<br />

ways it is up to the standard of most disk-based adventures<br />

both as complex and absorbing. The vocabulary is very good<br />

with plenty of opportunity to use more than just two-word<br />

inputs. There's also a good line in responses providing<br />

variation and interest. Not to mention plenty of sarcastic<br />

comments which crop up unexpectedly and are quite<br />

amusing.<br />

One annoying feature is that it appears impossible to<br />

restore the game to the start position without actually<br />

reloading. The White Wizard believes this shows inadequate<br />

allowance for human failure, especially in an adventure as<br />

difficult as this.<br />

But despite this quirk, Castle B/ackstar is a really great<br />

cassette adventure that should become a classic. I'm<br />

expecting my mailbag to expand by a few more inches<br />

because of it.<br />

CASTLE BLACKSTAR<br />

CDS, £6.95 cass<br />

^<br />

Atmosphere<br />

Interaction<br />

Lasting Interest<br />

Value for Money<br />

72%<br />

79%<br />

82%<br />

81%<br />

82 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong><br />

isstiesflNp He's


izardfor all <strong>64</strong> owners who prefer games involving typed commands rather than wiggled joysticks.<br />

ext a look at this month's disk-based<br />

adventures. I feel I can begin by saying that<br />

there's now absolutely no excuse not to buy a<br />

disk drive, other than complete, abject<br />

poverty.<br />

Let me explain. I have just spent the last<br />

seven days in the very back of my cave,<br />

isolated from the rest of the world, doing<br />

nothing otherthan to play the latest release from the wonder<br />

programmers at Infocom, Hitch Hiker's Guide to the Galaxy.<br />

My verdict? Absolutely WIZARD!<br />

I feel I have no choice but to tell you about it at length, even<br />

though it is vastly expensive and not yet widely available in<br />

these isles. My hope is that someone will soon rectify this<br />

situation.<br />

Like the other Infocom games. Hitch Hiker's has no<br />

graphics. Yet it must rate as perhaps the most witty and<br />

ingenious, adventure ever. For a start it includes one of the<br />

largest vocabularies yet seen by me. Indeed its handling of<br />

words is so convincing you often feel you are engaged in<br />

genuine conversation with it. The most improbable entries<br />

you can come up with are often greeted with appropriate and<br />

sometimes hilarious responses. Type 'Kiss Ford' and it<br />

responds This is a family entertainment, not a video nasty.'<br />

Type a command afteryou've died, and it responds 'You keep<br />

out of this, you're dead.'<br />

The descriptions of the locations and of events which take<br />

place are also brilliantly witty and perfectly capture the feel of<br />

the book on which the game is based.<br />

Another great feature is the Hitch Hiker's Guide itself<br />

which, once found, can be used obtain useful or at least<br />

humourous information on almost any of the large number<br />

of objects and characters mentioned in the game. Even on the<br />

rare occasions when it has nothing to offer it comes up with a<br />

suitable response such as 'That section of data was<br />

destroyed during an office party last night.'<br />

As is the case with all Infocom adventures the packaging of<br />

Hitch Hikers is absolutely superb. Included in its price,<br />

amongst other things, are peril-sensitive sunglasses and<br />

pocket fluff( !).<br />

You start the adventure playing the role of Arthur Dent who<br />

wakes up on the worst day of his life with a tremendous<br />

hangover, a condition the White Wizard is not unfamiliar with<br />

after a heavy night on the Pipistrelle '56.<br />

An aspirin, and a few more moments of exploration later<br />

and you discover that you are in the same situation as in the<br />

start of the Douglas Adams book— a bulldozer is about to<br />

knock down your house, and, more importantly, a fleet of<br />

Vogon ships are about to destroy the earth to clear the way<br />

for an interplanetary highway.<br />

Early problems include howto avoid being killed by a flying<br />

brick as your home is crushed, and how to escape the earth's<br />

destruction with your friend Ford Prefect.<br />

A basic knowledge of the book is helpful at this early stage,<br />

but before long the adventure takes some highly original<br />

turns and offers a series of difficult and brilliantly conceived<br />

puzzles.<br />

One of the best involves trying to secure a Babel fish from a<br />

dispenser in the hold of one of the Vogon craft. You won't<br />

believe the deviousness of it. / don't believe the deviousness<br />

of it.<br />

Later still, by discovering and activating an improbability<br />

drive, you even find yourself taking on the roles of other<br />

characters in the game in completely different time periods,<br />

and encountering such beings as the Bugblatter beast of<br />

Traal which is so stupid it thinks that if you can't see it, it can't<br />

see you.<br />

Needless to say the number of locations is vast, and the<br />

game also features a useful scoring system, which often<br />

gives clues as to whether you've made a giant step forward or<br />

a massive blunder.<br />

I<br />

did not look too becoming in the peril-sensitive<br />

sunglasses, which are supposed to protect your eyes from<br />

any sort of horror by turning completely opaque at the first<br />

sign of danger . . . not the sort of thing a keen and fearless<br />

adventurer like me should wear. Mind you, throughout the<br />

game you could well do with a pair of these zany specs.<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong> 83


With this game's humour, size and attention to detail, it can<br />

be only said that it is destined to become one of the all-time<br />

classics. All I wish is that someone would get a move-on and<br />

start importing it pronto, preferably at a slightly lower price!<br />

r<br />

HITCHHIKER'S GUIDE<br />

TO THE UNIVERSE<br />

Infocom, £30 plus, import only<br />

Atmosphere 97%<br />

Interaction 96%<br />

Lasting interest 95%<br />

Value for money 74%<br />

ilsoft's adventure generator The Quill is both<br />

the bane and the bounty of adventurers, allowing<br />

many more people to create them but<br />

unfortunately also allowing the odd tacky<br />

adventure to be released.<br />

The Helm isn't one of them. It's an example<br />

of a really well put together game providing<br />

lots of humour and plenty of depth. Your quest<br />

is for the Helm of Immortality and it starts in the surroundings,<br />

most unbecoming for this wizard, of a primitive hut.<br />

The major feature of the game is that it's full of really cute<br />

responses which alternately inflated and deflated my ego.<br />

When waiting for input the computer addressed me as a<br />

'sylph-like cosmic being', 'your absolute brillianceness' and it<br />

even said 'I patiently and eagerly await your next wondrous<br />

command, O all intelligent one.'<br />

Now this is my sort of computer: obedient, grovelling and<br />

slave-like. My beard drooped somewhat however when<br />

asking for help or inputting words not in the vocab list. Both<br />

are met by unhelpful, if not damned impertinent replies that<br />

nearly made me choke on a bat wing.<br />

The humour, good as it was, risked being repetitive but I<br />

found I just ignored the useless bits of text after a while. The<br />

actual location descriptions are usually quite good with<br />

coloured text but no graphics.<br />

The game is limited to the old-fashioned two-word<br />

inputting — you have to use simple phrases like 'Tie rope'<br />

and you're just lucky if you've got the right object to tie it to.<br />

The puzzles that have to be solved include some codebreaking<br />

and a rather obscure discovery concerning a thick<br />

fishing line.<br />

When the program can't act on an input it has two types of<br />

response. One is where at least one word appears in its vocab<br />

list, and the other is where no words are recognised (and you<br />

get cheekily ticked off for not using the Queen's English).<br />

It obviously doesn't match the more expensive disk-based<br />

games but for £2.50 1 think it deserves a place in any<br />

adventurer's collection, particularly if you enjoy a really<br />

sycophantic computer doing your bidding.<br />

84 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong><br />

THE HELM<br />

Firebird,<br />

£2.50 cass<br />

Atmosphere 89%<br />

Interaction 38%<br />

Lasting interest 60%<br />

Value for money 73%<br />

his is the companion adventure to the highly<br />

amusing Helm, but although it too is written<br />

using The Quill, and has the same low price, it<br />

isn't such good value. The game is set on a<br />

submarine and features graphics and sound,<br />

although both are on the poor side. It isn't the<br />

sort of adventure that will appeal to those<br />

hardened and cynical adventurers who tackle<br />

such delights as the Infocom series. However it might well<br />

suit the younger apprentice wizards, as limited interaction<br />

and locations make it quite a simple game.<br />

You take the role of Ed Lines (you're a journalist if you<br />

couldn't guess) and you're writing about life aboard a<br />

modern submarine. Suddenly (there's always a suddenly)<br />

you're attacked, and before you can submerge, the enemy<br />

take the whole crew. Luckily you've hidden and have<br />

remained undiscovered. Great, until you find thatthe sub has<br />

been sunk. Find the telex room to send a message and you'll<br />

be rescued . . . otherwise a watery grave awaits.<br />

The game features graphics, if you can call them graphics.<br />

They're very poor indeed, created from the inbuilt<br />

Commodore graphic set. They don't add to the game<br />

iiMh s d Mm<br />

whatsoever. What is more, there is no separate text window -<br />

the graphics scroll upwards with the messages.<br />

There are sounds too. These, like the graphics, are horrible.<br />

After the opening tune the sound reverts to horrendous<br />

pings, pongs and screeches. Worse still, the noises hold up<br />

play— you have to wait for the game to go through the sound<br />

for a location every time you enter it.<br />

The vocabulary is limited and the responses are very<br />

unhelpful —<br />

'I can't' is the standard response for noncomprehension.<br />

For example 'Examine manual' gives<br />

'There's writing on it!'. Following that up with 'Read' or<br />

'Examine writing' will give the stoical 'I can't'. Getting the<br />

manual, as with all objects, result in 'OK' ... I do hate these<br />

Americanisms.<br />

Those of you who rely heavily on the 'HELP' function will be<br />

annoyed with this adventure - 'You're sunk unless you<br />

EXAMINE things!' is the reply to every enquiry.<br />

Certainly one which is well fitted to the £2.50 range and<br />

overall not that bad an adventure, but one that the White<br />

Wizard would recommend only to the juniors.<br />

SUBSUNK<br />

Firebird,<br />

£2.50, cass<br />

Atmosphere 46%<br />

Interaction 48%<br />

Lasting Interest 37%<br />

Value for money 42%


i<br />

)<br />

ow for a completely different kettle of fish in<br />

the form ofAsylum from Screenplay. This was<br />

originally a text-based adventure with simple<br />

graphic displays that first appeared on the<br />

ancient Video Genie and Tandy TRS80. It took<br />

place inside a maze-like lunatic asylum from<br />

which you must escape.<br />

Now it's been released on the <strong>64</strong> the only<br />

thing that remains unchanged is the theme. Text<br />

descriptions, vocabulary and graphics have all been<br />

improved — especially the graphics.<br />

The game starts inside a cell with only a bed, box and<br />

television camera for company. Close examination of the box<br />

reveals a credit card to be used for unlocking doors.<br />

You move around the maze, not by typed commands, but<br />

by using the cursor keys. The maze is shown as a 3D into-thescreen<br />

view and the walls scroll about convincingly when<br />

turning or moving in screen. This isn't quite what the White<br />

Wizard approves of in an adventure game, but there is a fair<br />

adventuring aspect to it. Figuring out what to do with the<br />

objects found and how to use them is taxing and tricky work.<br />

About the maze there are doors, objects (usually in boxes)<br />

and other inmates. The doors are usually locked and must be<br />

unlocked with the correct card before opening them. These<br />

doors Ifead to other cells that occasionally house either an<br />

object or its occupant (all quite mad!)<br />

Amongst the objects to be found are an axe, a bird costume<br />

(!), a bean bag (!!) and several different types of cards for<br />

unlocking doors.<br />

There are a reasonable amount of responses (but nothing<br />

outstanding) and the vocabulary is good. There are also<br />

some wry humourous touches throughout the game. For<br />

instance, I found hacking an electrician to death with the axe<br />

proved a successful action, but doing the same thing to a<br />

hypochondriac . . . well, it did give me something of a shock!<br />

The White Wizard found that this was one game that<br />

needed careful attention to mapping in order to get anywhere<br />

as it was easy to lost in the maze. I found the whole thing quite<br />

enjoyable but for the high import price, and I think this may<br />

appeal more to the more arcade-minded amongst you.<br />

More cryptic clues to tantalize<br />

you, and hopefully, help you<br />

enter deeper into your adventures.<br />

Many thanks to all those<br />

who've contributed.<br />

Remember, I'm always waiting<br />

for those hints and tips to be<br />

sent in. No matter how trivial<br />

they may seem to you there's<br />

always someone somewhere<br />

that will benefit from their publication.<br />

Put your tips on the<br />

back of a postcard, giving your<br />

name and address, the name of<br />

the game, a clear and concise<br />

description of the problem and<br />

the solution in riddle or cryptic<br />

form.<br />

Don't forget to also put the<br />

solution to your riddle. Sometimes<br />

you adventurers can be so<br />

obscure, even my most amazing<br />

spells will not decipher them!<br />

CRYPTIC CLUES<br />

SHERLOCK<br />

About ten to twelve on Slater Street,<br />

Someone interesting you might<br />

meet.<br />

For Monday night the opium den.<br />

Can only be entered by Chinamen.<br />

Basil's safe can be done.<br />

Without him firing his nasty gun.<br />

You won't succeed, try as you might.<br />

If opened in the broad daylight.<br />

(Kram Nosak, Wolverhampton<br />

DUNGEON ADVENTURE<br />

The solution to getting past the<br />

carnivorous jelly is a dead loss!<br />

MACBETH<br />

A carpet up a stalk is your key to south<br />

of the throne room<br />

(Tony Treadwell, Oxford)<br />

COLOSSAL ADVENTURE<br />

Can't find the Pirate's treasure chest<br />

in the maze near the orange column?<br />

It's vaguely east-north-west!<br />

o<br />

ASYLUM<br />

Screenplay/Softsel, £27.77<br />

CAN YOU WAIT?<br />

Atmosphere<br />

Interaction<br />

Lasting interest<br />

Value for money<br />

82%<br />

73%<br />

75%<br />

62%<br />

tWLmj" i<br />

THAT wqs<br />

thought<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong> 85


. .<br />

p<br />

.<br />

’•<br />

CRYSTALS OFCARUS<br />

Annoyed by the troublesome wraith?<br />

Get cross with him!<br />

The answer to the riddle is a killer!<br />

THE HITCH HIKERS GUIDE TO THE<br />

GALAXY<br />

Worried about the bulldozer destroying<br />

your house? A lie might help.<br />

Keep getting killed by a flying brick?<br />

What's the rush? Take time to' talk,<br />

not the towel!<br />

THE HELM<br />

Well, well, well. The stork 'ee likes<br />

fish.<br />

CASTLE OF TERROR<br />

Don't lose your head - pin your hopes<br />

on locking the wheel with something<br />

found in the mill.<br />

Can't climb the stairs from the<br />

banquet hall? — those two knights<br />

under the hall could do with a swing.<br />

( Tony Treadwell, Oxford)<br />

ZORKI<br />

To cross the falls wave the, oops! -<br />

nearly told you, 'cept er, I won't!<br />

(R Garrett, Chelmsford)<br />

ZORK II<br />

Getting past the lizard head isn't that<br />

difficult. In fact it's quite a sweet<br />

thing!<br />

The answer to the riddle is . . . Well, I'd<br />

better not say directly!<br />

THE HOBBIT<br />

Slow, slow, quick, quick, slow .<br />

Time your movements carefully to<br />

avoid being stung by the pale<br />

bulbous eyes.<br />

EUREKA (WAR TIME GERMANY)<br />

The guards have a sweet tooth.<br />

Smoking damages your health.<br />

Get down and dig to the Anvil chorus.<br />

You can blow the bridge from underneath<br />

and the eastern side looks inviting<br />

before using it.<br />

(Justin Bowyer, Thundersley.<br />

TWIN KINGDOM VALLEY<br />

A legendary beast can be killed with<br />

the staff.<br />

A third place medal coloured key will<br />

rescue a damsel in distress<br />

Following the royal chme will bring a<br />

handy present.<br />

(Nevil Michaels, Hull)<br />

COLOSSAL CAVE<br />

Fragile pottery needs a soft, downey<br />

landing.<br />

A three pointed spear will open a<br />

tight lipped shellfish.<br />

Don't be fooled by reflections when<br />

looking out of windows.<br />

(David McLaren, Edinburgh)<br />

THE HULK<br />

When threatened by ants go blind,<br />

deaf, use candle material and hold<br />

your hooter.<br />

(Steven Brooks, Bournemouth)<br />

ERIK THE VIKING<br />

Entering the church is easy if you<br />

show a little respect.<br />

To enter the ice cave do an impression<br />

of Guy Fawkes.<br />

The dogfighters are afraid of themselves<br />

so let them see your problem.<br />

Birds of prey may be hungry today.<br />

How do you kill the dogfighters? The<br />

86 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong><br />

mirror can reflect the problem. (Tony<br />

Treadwell, Oxford)<br />

HEROES OF KARN<br />

A magician's tool and a friend will rid<br />

you of annoying spirits.<br />

The witch has a bad case of hydrophobia.<br />

Your friend can use a religious<br />

artefact to convert a bothersome bat.<br />

(Brandon App/ebyt Sunderland)<br />

CLAYMORGUE CASTLE<br />

A heavenly body is buried by the<br />

castle.<br />

It's PLAIN to see that the walls are not<br />

all they seem.<br />

The rats SPELL trouble, unless you do<br />

first.<br />

Adventurers should disappear if they<br />

want to pass a mythical beast.<br />

(Mark Lewis, Worthing)<br />

URBAN UPSTART<br />

Not everything that's thrown away is<br />

rubbish.<br />

The local team have nasty supporters<br />

particularly if you're in the wrong<br />

colours.<br />

Fish and rodent catchers aren't good<br />

for you and Cheddar disagrees with<br />

you.<br />

Civil servants just love coloured<br />

sticky stuff.<br />

(Mirza the Wolfhunter, Streatham)<br />

CLEVER<br />

CONTACTS<br />

Come all who may! Trouble<br />

abounds for many who are<br />

stuck in dungeons, pits, forests<br />

or are being attacked by foul<br />

and unmentionable entities. I'm<br />

sure there's many of you out<br />

there ready to help them escape<br />

their plight.<br />

If you'd like to help them then<br />

why not drop your name into<br />

the Wizard's clever contacts<br />

files? Many poor hobbits, elves,<br />

dwarves and even humans will<br />

be eternally grateful. All you<br />

have to do is put your name,<br />

address and titles of the games<br />

you can offer help with and send<br />

it direct to The White Wizard,<br />

Zzap! <strong>64</strong>, 1 Church Terrace,<br />

Yeovil, Somerset, BA20 1HX.<br />

Make haste! The need is great.<br />

Remember, if you're taking<br />

advantage of any of these offers<br />

of help, you must enclose an<br />

SAE with your question.<br />

ADVENTURE NEWS<br />

What?<br />

No Doomdark?<br />

My sources in Beyond Software<br />

reveal that the release of the <strong>64</strong><br />

version of Doomdark's Revenge<br />

follow up to the excellent Lords of<br />

Midnight, may not now happen.<br />

Apparently sales of the <strong>64</strong> version<br />

of Midnight haven't been as high<br />

as expected, so the conversion of<br />

the superb sequel to the <strong>64</strong> could<br />

well be dropped. A great pitYj 3^<br />

the White Wizard was so looking<br />

forward to playing it on his <strong>64</strong>.<br />

Still, no point in getting too<br />

despondent as Beyond have yet<br />

another incredibly original and<br />

innovative title in the pipeline in<br />

the form of Elindor. It's descried<br />

by Beyond as a mix of Valhalla<br />

and Lords of Midnight with text<br />

Level 9's<br />

big red moon<br />

formof/ ?eX0„ VentUre,n,he<br />

le<br />

ovII 20 9 a<br />

0 m,?« aP e r a c °ntains<br />

Quest fantasy'<br />

m°° n<br />

You mn eft 1<br />

the Crystal<br />

recover<br />

of<br />

castle by ulino !<br />

r°m 3 magica<br />

'<br />

input. It will have a vocabulary of use of<br />

notab,e<br />

maair in f<br />

around 750 words and complex better S°<br />

brush<br />

rd<br />

upP on<br />

input will be possible. There will<br />

my °T'<br />

ations. lncan t-<br />

...<br />

be interactive characters wandering<br />

around as in Valhalla and the<br />

landscaping technique as used in<br />

Midnight will feature heavily. (In<br />

fact there will be<br />

Flower<br />

number of locationsas/M/dmg/)t).<br />

Elindor is being released first<br />

on the Spectrum this summer power book<br />

but should be available on the <strong>64</strong><br />

nearer the end of the year.<br />

Antagonists Vei^^e<br />

- •<br />

• !<br />

.iA ’ ..L' ; -<br />

? a "ed<br />

v<br />

• ' v<br />

•<br />

released<br />

us bv<br />

* h<br />

American<br />

adventure invasion<br />

^easTs't thea rec'entW lormTd<br />

label All American Adventures.<br />

'Ztdus, Ultima Mts-on<br />

III<br />

Asteroid, Ulysses and thegolden<br />

Quest of Merravid, Heroes of Kam,<br />

Empire of Kam, Erik the Viking,<br />

Sherlock, Gremlins, Enchanter, Hitch<br />

Hikers Guide to the Galaxy, Castle of<br />

Terror and lots more . .<br />

Tony Treadwell, 41 Fernhill Road,<br />

Begbroke, Oxford, 0X5 1RR.<br />

Tel. (08675) 6670<br />

Heroes of Kam, Empire of Kam, Zim<br />

Sala Bim, Ring of Power, Eureka!<br />

(Roman), Valhalla<br />

Colin Loosemore, 29 Rufus Gardens,<br />

Totton, Southampton, S04 3TA. Tel.<br />

(0703) 871960 after 5.00 pm<br />

Spiderman, Hulk, Voodoo Castle,<br />

Pirate Adventure, Mission<br />

Impossible, Adventureland, The<br />

adventurers is that they are all<br />

dlS e<br />

Looks |ike the White Wizard's<br />

diskdrive will be whirring away<br />

long into the night in the coming<br />

weeks.<br />

Count, Quest for the Holy Grail, Hobbit,<br />

Classic Adventure, Ten Little<br />

Indians<br />

SAWilliams, 32 Hornbeam Close,<br />

Horsham, Sussex, RH13 5NP.<br />

Sorceror of Claymorgue Castle, Nuclear<br />

War Games, Heroes of Kam,<br />

Empire of Kam, Twin Kingdom<br />

Valley, Mystery of Munroe Manor,<br />

Crystals of Cams, Witches Cauldron,<br />

Gremlins, and most Channel 8 adventures<br />

Mr G.E.Mitchell, 63 Brownlow Street,<br />

Haxby Road, York, Y03 7LW. Tel.<br />

(0904) 27489 between 10.00 to 1.00<br />

pm and 5.00 and 8.00 pm<br />

Ring of Power, Hobbit, Heroes of<br />

Kam, Empire of Kam, Catacombs,<br />

Eureka! (Prehistoric), Twin Kingdom<br />

Valley, Aztec Tomb, Forest of Doom<br />

Simon Gaunt, 52 Ashburton Close,<br />

MZZT: o bZ e jT r<br />

3<br />

fame 6 ' ts is clain<br />

that it<br />

w 'th a paper<br />

mpl<br />

balTbn l°<br />

with<br />

b k info about f<br />

pac *<br />

insects and<br />

f,OWe<br />

other<br />

in ^e game My'S*<br />

moused. S<br />

A review V nexu e<br />

Shoot arrow<br />

kill sheriff<br />

Adventure International<br />

e<br />

8<br />

Robin Hood '° P<br />

''a?<br />

linked to Z Z e eT r<br />

^<br />

tl<br />

r'es. It will be<br />

H °warth wrVen<br />

(one Zt .2<br />

VVi^arH'o wizard £ the<br />

s<br />

favourite ap<br />

9ame author*;) /<br />

» IV 4r25?X*<br />

available ^<br />

' Gremhn s and<br />

" earer to<br />

year<br />

‘be enc<br />

Adwick le Street, Nr Doncaster, South<br />

Yorkshire, DN6 7DE. Tel (0302)<br />

726917 after 4.00pm week days and<br />

anytime weekends.<br />

Any Level 9 adventure. Heroes of<br />

Kam, Empire of Kam, Hobbit, Valkyrie<br />

17, Witches Cauldron, Urban<br />

Upstart, Golden Baton, Arrow of<br />

Death parts I and II, Wizard of Akyrz,<br />

Circus. Waxworks, Ket Trilogy, Zork I<br />

and II, Deadline<br />

Send an SAE with your queries to:<br />

Nik Walkland, 84 Kendal Road, Hillsborough,<br />

Sheffield, S<strong>64</strong>QH.<br />

Colossal Adventure, Dungeon<br />

Adventure, Lords of Time, Snowball,<br />

Hobbit<br />

Philip Chan, 7 Rushmead Close,<br />

Canterbury, Kent, CT2 7RP.<br />

Tel. (0227) 45391 1 between 6.00 and<br />

9.00 pm only


I enclose<br />

AVIEW AKILL<br />

the Computer Game<br />

J<br />

YOU will become<br />

James Bond<br />

in his first arcade/adventure<br />

AVAILABLE NOW on<br />

Spectrum 48K, Commodore <strong>64</strong>,<br />

Enterprise<br />

and watch out for<br />

I Amstrad, MSX and others<br />

© Eon Productions Ltd. Glidrose Publications Ltd. <strong>1985</strong><br />

Domark Ltd., 204 Worple Road, London SW20 8PN. Tel: 01-947 5624 Telex: 894475 G<br />

ORDER YOUR COPY NOW!<br />

CALL 01-947 5624/5/6<br />

OFFICE HOURSONLY<br />

NAME: (block letters)<br />

ADDRESS<br />

COUNTY<br />

DOMARK<br />

To: Domark Ltd., 204 Worple Road,<br />

London SW20 8PN<br />

Telex: 894475 G<br />

POSTCODE<br />

Please send me<br />

copies of “A View to a Kill - The Computer Game”<br />

at £10.99 (includes postage and packing).<br />

a cheque/P.O. for £<br />

My computer is:<br />

You may order by Access d Visa d American Express d by post or<br />

telephone (01 -947 5624/5/6). office hours only<br />

Please debit my CREDIT CARD d Signature:<br />

Account No:<br />

Expiry Date:<br />

ZAP


\<br />

1<br />

.<br />

COMP<br />

discover<br />

i0 nwaret°.<br />

Super b trophY an--<br />

,<br />

need appW<br />

sssgs<br />

for S<br />

the great association<br />

greatest<br />

the<br />

- 0f<br />

Elite<br />

find<br />

^petition to<br />

exclusive co<br />

ung-tn „ theV'iih y<br />

aV(<br />

Q, r<br />

Arthur uc<br />

- hope of v<br />

93<br />

,<br />

r than To stand any<br />

trade shret<br />

the universe, -<br />

them to prove<br />

requires<br />

the answers<br />

-[<br />

V teco^<br />

thems«>vto<br />

which can o<br />

-uestions,,<br />

best corners of the universe<br />

to the f arth<br />

der has gone<br />

who hafe where no «ac<br />

ar.k ali six Queshoos-''^<br />

eatest spaceP—<br />

*een<br />

l°**m the<br />

^ an<br />

30 space<br />

outfight than Darth<br />

3 aU be tneaneru<br />

^ a<br />

unique<br />

way^Be'o^<br />

C<br />

unibue. sP^e<br />

i<br />

pounds. He ®<br />

Sal<br />

stiU to<br />

Then<br />

tasty'-<br />

'<br />

VhrII P»P' e *<br />

*ohh<br />

As soon y<br />

name ano<br />

together vvh^ lte competition- . 1<br />

S<br />

.<br />

x/ntir entry<br />

n„,im er.m«ohthe.«^<br />

There s f8t f our confirm<br />

bo‘« anV°"<br />

feo^on-eh'o-<br />

.^^*sasK^i<br />

conjpet't'on<br />

^ 4 must be -<br />

•Questions 2^3<br />

^ The Winners<br />

u be decide<br />

se in the P'P*<br />

will J|<br />

answers<br />

lt<br />

U the answers,<br />

ss and, if Churct<br />

P°s ;<br />

:!fR4.<br />

News<br />

dead.V "uest'O"5<br />

°^.V<br />

will<br />

rier<br />

screen ^° r<br />

do© s<br />

ear 0 " anV time d<br />

^en nen<br />

t.eiore V° u<br />

mission. a ;^* p<br />

ieting »• .<br />

y°° 9 e ,<br />

the game<br />

„ lS a pad °' V\ ra time<br />

5 ^Ifwitch Space<br />

.<br />

caUed 1 mo^ feStet<br />

m<br />

iars<br />

but is<br />

seems to no stars,<br />

C<br />

no P' anetS lh Tltaf9°'d n<br />

teeming iot erttennQ<br />

The method doCU mente<br />

»MC“ ,e .‘,spe“ K56q er „ «,*<br />

t<br />

is<br />

s hapPe !?<br />

te 513105 '<br />

do<br />

'<br />

Y° u 9e<br />

Qet<br />

rid<br />

of<br />

. items<br />

and d°w<br />

aUen'tem<br />

are<br />

3 VVVret<br />

3<br />

do etthem<br />

Y oU<br />

o-rf'<br />

* a “wno»n,P'


’:'<br />

R5w: ; :|<br />

:<br />

<<br />

s ... \<br />

; • -• ><br />

-<br />

:<br />

•<br />

:<br />

S;:S:<br />

.<br />

'<br />

'<br />

V:<br />

HHI<br />

Mils<br />

s&assgBa<br />

§|SgS$<br />

•XJS®<br />

t^vXS>-S:>sSvy<br />

SMtSv.;.<br />

^8SsS&N&;<br />

• X-^ivSNS,<br />

$SgK5 §|<br />

•<br />

:•<br />

\ >;<br />

Hi<br />

ill*<br />

flllll<br />

lltllllf<br />

^MB|<br />

HP"<br />

IP<br />

r<br />

ililiiiliils*<br />

J§§<br />

iPiaHH<br />

''''HP<br />

.<br />

111<br />

»»iiiiiiiii<br />

aMfc i»<br />

liiiiiilliiii<br />

X :::^


My timetable of bloodshed<br />

Evil JR blasts<br />

the Harper challenge off the road<br />

No, no, no, NQOOOOOO! It cannot be. The accursed Zzap games<br />

warrior Julian Rignail has done it again. For the THIRD MONTH<br />

RUNNING he has claimed the title of <strong>64</strong> games-playing champ.<br />

Swine! Barbarian! My reputation is in ruins. How can I bear to<br />

show my mask in public when I have again failed to find a<br />

challenger to beat him?<br />

I was so confident, so sure. I had summoned one whom I<br />

thought an invincible opponent to replace last month's ill-fated<br />

Andrew Clarke, whose scalp now hangs next to the battle-worn<br />

Kempston above Rignall's computer. My new challenger had<br />

real class.<br />

His designation: Paul Harper of Bury, West Sussex. O level<br />

school boy. <strong>64</strong> owner of more than two years standing. Gameplaying<br />

fanatic.<br />

His mission: to utterly destroy the rumbustuous Rignail on<br />

that evil US Gold arcade game Spy Hunter.<br />

It is true that the champion himself was no mean hand at this<br />

particular program, having notched up scores in the hundreds of<br />

thousands. Yet that is why I chose this game! I wanted to crush<br />

the champion on one of his own choice pastimes, in order to<br />

make the defeat all the more bitter! Besides my challenger<br />

showed astounding promise. He had notched up over 29,000 on<br />

the so-called 'Impossible' Mission, done all five levels on Boulder<br />

Dash, passed 100,000 on Suicide Express, and — here's the<br />

crunch — comfortably topped a MILLION on Spy Hunter. HA!<br />

What is more ! had not left events to chance but had availed<br />

myself of a delicious underhand tactic. Read on<br />

• A sick expression as Rignail<br />

remembers those chicken legs.<br />

Alas, my poison wasn't strong<br />

enough.


I<br />

ESSBSBhS<br />

conds<br />

sr is startir<br />

early err<br />

furiously <<br />

ind^Tno'vesTsTl<br />

yself for failing to use a<br />

he's first to<br />

egin the big<br />

ungles and<br />

nd another!<br />

3 disappointed feeble t<br />

s, but a deters<br />

into his eyes<br />

ins. He streaks<br />

like Concorde<br />

I've got<br />

pareto cra<<br />

of 1975 Do<br />

ulbous<br />

s<br />

iuch lower. Oh<br />

ignall is catchi<br />

id, 69, 70, 71<br />

ken Harper's<br />

sibly as two c;<br />

vitchblades o<br />

uckless chalis<br />

car spinning<br />

RignaH, who can’t see the ot<br />

screen, takes a bridge un<br />

immense pressure, weav<br />

swerves, brakes and


.<br />

.<br />

.<br />

!<br />

They did not lie<br />

Last month I drew attention to<br />

two scores which I was extremely<br />

suspicious about and poured<br />

scorn on the two unfortunates<br />

who sent them in. Both these<br />

people have since protested their<br />

innocence to me as a result of<br />

which I the Scorelord proclaim<br />

the following:<br />

1. Paul Broadway of Andover,<br />

Hants who sent in a score of<br />

252,600 on POLE POSITION is<br />

NOT a liar, despite the fact that<br />

this score is utterly impossible on<br />

the US Gold version of the game<br />

— his score was produced on an<br />

earlier version unreleased in<br />

Britain which (he now realises)<br />

has certain crucial differences.<br />

Cosmic apologies, O Paul, but<br />

only US Gold/Datasoft Pole Position<br />

scores from now on, I pray.<br />

2. Mrs M Chuda's claimed score<br />

on IMPOSSIBLE MISSION of<br />

29,959 1 now have no doubts over<br />

at all. Instead I congratulate her<br />

on her fine-tuned understanding<br />

of this game.<br />

The situation on impossible<br />

Mission high scores is extremely<br />

confused even for my infinite<br />

intelligence. There are slight differences<br />

between disk and cassette<br />

versions of the game, plus,<br />

what is worse, at least one suspect<br />

technique for obtaining truly<br />

mega-scores. This technique<br />

came to light after I had received<br />

a good number of scores over the<br />

30,000 mark, which I considered<br />

quite impossible for a normal<br />

game where the rooms, robots<br />

and puzzle pieces have been<br />

completely reset at random.<br />

HOWEVER, it has been brought<br />

to my notice by a Mrs O Brentnall<br />

of Derbyshire galaxy, that the<br />

FIRST game one plays is often the<br />

same every time. Therefore a<br />

player can get to know exactly<br />

where all the pieces are and tear<br />

through the game going only to<br />

the correct 36 pieces of furniture.<br />

Indeed it's possible that some<br />

players use this method without<br />

even realising it!<br />

In addition, on some copies of<br />

My monstrous mail bag<br />

The hordes of heroes sending<br />

their scores to me have increased<br />

to alarming levels. High score<br />

quality is improving rapidly too,<br />

although I note with distaste that<br />

the Zzap upstarts continue to<br />

hold high positions on several<br />

games. I eagerly wait the scores<br />

which will consign them to<br />

oblivion.<br />

Enquiries from one Anita<br />

Weston about Quo Vadis have<br />

added to my concern about this<br />

game. She is one of the many<br />

who have now completed it and<br />

has sent off her solutions to the<br />

riddles to The Edge in hope of<br />

winning the prize sceptre. Three<br />

letters she's written without, so<br />

BLUE MAX (Synsoft/US Gold)<br />

13,520 Philip Desmond, Chelmsford, Essex.<br />

far, reply. Alas, this game and its<br />

solution have caused much<br />

sorrow and frustration throughout<br />

the land, the true solution, if<br />

there is a true solution, being too<br />

obscure even for a being of my<br />

uncountable IQ. The only<br />

consolation is that if the game is<br />

not solved until October, The<br />

Edge have promised that the<br />

winner will then receive £30,000<br />

as well as the sceptre . .<br />

Following my comment last<br />

month, I am grateful for a communication<br />

from Mrs Barbara<br />

Brewster of Gloucester who<br />

assures me that there ARE<br />

plenty of female humans who<br />

are competent game players,<br />

herself included. This is wonderful.<br />

You never know ... a female<br />

could well be called down to<br />

challenge and crush the Zzap!<br />

champ —<br />

I cannot conceive a<br />

greater humiliation . .<br />

Finally I must draw attention<br />

to the vast quantities of digital,<br />

inter-galactic electronic mail I<br />

am now receiving in praise of<br />

my good looks, powerful dark<br />

features, etc. It is extremely<br />

soothing to my brain to receive<br />

such comments. I congratulate<br />

both authors on their accurate<br />

observations . .<br />

the game, it is possible, by judicious<br />

use of the RESTORE key to<br />

return to the same game layout<br />

again and again, fine-tuning your<br />

technique to an otherwise impossible<br />

extent.<br />

Bear these points in mind on<br />

reading the new Impossible<br />

Mission high scores. For a truly<br />

random game in which each<br />

room must be explored in full,<br />

scores oyer about 27,500 are<br />

astonishingly good.<br />

CAULDRON (Palace)<br />

160.000 Darren Smith, Bury St Edmunds, Suffolk.<br />

CLIFF HANGER (New Generation)<br />

29.600 G, Patterson, Northumbs.<br />

CYBOTRON (Anirog)<br />

386.200 M. O'Reilly, Rishton, Lancs.<br />

DEFENDER (Atarisoft)<br />

3,000,150 Julian Rignall, Zzap!<br />

2,628,125 Jason Page, Swindon, Wilts.<br />

DAVID'S MIDNIGHT MAGIC (Ariolasoft)<br />

1,222,210 Malcom Stretton, Berkhampstead,<br />

Herts.<br />

DROPZONE (UK Gold)<br />

1,008,330 Julian Rignall, Zzap!<br />

338,160 Gary Penn, Zzap!<br />

135,750 Bob Wade, Zzap!<br />

ENCOUNTER (Novagen)<br />

320.000 Julian Rignall, Zzap!<br />

283.200 Bob Wade, Zzap!<br />

213,400 Graeme Mottram, Boston, Lines.<br />

ENTOMBED (Ultimate)<br />

Completed 0.50 Gary Penn, Zzap!<br />

Completed 1 .05 Julian Rignall, Zzap!<br />

FORT APOCALYPSE (Synsoft/USGold)<br />

89,950 Julian Rignall, Zzap!<br />

80.000 Brian Osbourne, Artington, Guildford.<br />

75,800 Philip Desmond, Chelmsford, Essex.<br />

F15 STRIKE EAGLE (Microprose/US Gold)<br />

70,350 Keith Rippon, Bailrigg, Lancs.<br />

38,850 Stephen Minikin, Whitley Bay, Tyne and<br />

Wear.<br />

SCORELORD'S SUPERSCORERS<br />

ANCiPTTAL (Uamasoft)<br />

16.838.000 NorbertGrey, Drumcondra, Dublin.<br />

16,034,170 Wulf Grimbly, London.<br />

10.101.000 Gary Penn, Zzap)<br />

AIRWOLF (Elite)<br />

43,291 Brain Cronin, Derby.<br />

21,610 Larry McGeary, Bishopston, Bristol.<br />

16,950 Matthew Jones, Pwllheli, Gwynedd.<br />

BLACK THUNDER/SUICIDE<br />

(Quicksilva/Gremiin Graphics)<br />

59,630 Gary Patterson, Northumbs.<br />

56,170 A. Carter, Camberley, Surrey.<br />

55,370 Tom McKee, Ross-Shire.<br />

EXPRESS<br />

BEACH HEAD (Access/ US Gold)<br />

498.600 Michael Turner, Brierly Hill, W. Midlands.<br />

BUCK ROGERS (Sega/US Gold)<br />

565.600 Julian Rignall, Zzap!<br />

378,000 Richard Downer, Sharnbrook, Beds.<br />

352.600 David Carter, ^eovil, Somerset.<br />

BEAM RIDER (Activision)<br />

52,184 Stephen Minikin, Whitley Bay, Tyne and<br />

Wear.<br />

48,880 Anurag Sharma, Gateacre, Merseyside.<br />

BOUNTY BOB (Big Star/US Gold)<br />

79,675 Julian Rignall, Zzap!<br />

68,358 Jonathan Rignall, LLangeitho, Dyfed.<br />

CAD CAM WARRIOR (Taskset)<br />

3,251 Philip Desmond, Chelmsford, Essex.<br />

1,181 Sam Doust, London.<br />

FORBIDDEN FOREST (Cosmi)<br />

398,306 Larry McGeary, Bishopston, Bristol.<br />

GYRUSS (Parker Bros)<br />

1,784,550 Julian Rignall, Zzap!<br />

1,369,150 Mrs R. Nicholson, Kimberworth, Rotherham.<br />

1 , 1 03,250 Jason Wier, Warwick.<br />

GHOSTBUSTERS (Activision)<br />

(1 game, starting on $10,000)<br />

44.900 Bob Wade, Zzap<br />

43.600 Karen Allaway, Haywards Heath, Sussex.<br />

42.900 Rachel Watson, Aberystwyth, Dyfed.<br />

92 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong><br />

i<br />

I


GUARDIAN (Alligata)<br />

795.350 Julian Rignall,Zzap!<br />

467.350 Khalid Mirza, London.<br />

396,750 M. O'Rielly, Rishton, Lancs.<br />

GOGO THE GHOST (Firebird)<br />

77,701 Richard Andrews, Stonieigh, Surrey<br />

H.E.R.O. (Activision)<br />

245,886 Martin Trickey, Bideford, Devon<br />

218,490 Chris Price, Newport, Gwent.<br />

Bugs and cheat modes<br />

There are special methods on<br />

some games for getting monstrous<br />

scores, and it is sometimes<br />

difficult to rule whether such<br />

techniques are legal or not.<br />

Obvious cheat modes such as<br />

typing GOATS in Revenge of the<br />

Mutant Camels or RED in Zaxxon<br />

are clearly not allowed. Certain<br />

other techniques such as shooting<br />

the on-screen bonuses on the<br />

tank stage of Beach Head for a<br />

massive extra score, are fully<br />

legal. On certain other games I<br />

have yet to make a ruling.<br />

IMPOSSIBLE MISSION (CBS)<br />

30,653<br />

30,100 J Clair, Tyne-and-Wear<br />

30,524 M O'Reilly, Rishton, Lancs<br />

R Baines, London<br />

INDIANA JONES (US Gold)<br />

13,200 Stuart Muir, Broughton, S. Humberside RAID 310,000 OVER MOSCOW (US Gold)<br />

JAMMIN' (Taskset)<br />

329,750 Gary Penn, Zzap!<br />

411,922 Tim Burnett, High Wycombe, Bucks<br />

320,500 Darren Casker, Bargoed, Mid Glamorgan<br />

It is essential therefore that if<br />

you do get scores through bugs,<br />

cheat modes or other special<br />

techniques you must SAY so,<br />

along with any other details<br />

about your scores. It is quite possible<br />

your score will be valid. But I<br />

MUST have full details or nagging<br />

doubts will enter my mind<br />

... A letter accompanying the<br />

form will be very useful.<br />

One final word about that annoyingly<br />

popular battle-tool, the<br />

Quickshot II, which features an<br />

automatic rapid fire facility. In my<br />

view using this is wimpish. In my<br />

days at the Proxima University of<br />

Video we were compelled to use<br />

our index fingers — ALL true<br />

video fighter use only a manual<br />

fire button. The rapid fire wimps<br />

will not be expelled from the high<br />

score tables, but from now on<br />

they MUST STATE on the entry<br />

form whether they have used this<br />

technique.<br />

j<br />

425,000 KONG II (Ocean)<br />

551,600 Bob Wade, Zzap!<br />

427,685 Jonathan Bethell, Eaton Bishop, Hereford<br />

Glen Hendry, Paisley.<br />

MAMA LLAMA (Llamasoft) 1,128,119 CF93 Wulf<br />

Grimbly, London.<br />

898,924 CF157 Philip Merchant, Bristol.<br />

806,478 CF158 Dave Hall, Cambeley, Surrey.<br />

1,469,100<br />

QUO VADIS (The Edge)<br />

2,750,650 Michael Shaw, Dukinfield, Cheshire<br />

1,665,800 Tom McKee, Ross-Shire.<br />

D. Davies, Altrincham, Trafford.<br />

POLE POSITION (US Gold)<br />

199,000<br />

129,650 Julian Rignall, Zzap!<br />

1 17,300 Terry Bailey, Pencuick, Midlothian<br />

1 12,050 Mattew Barratt, Beds.<br />

PITFALL II (Activision)<br />

Richard Jackson, Loughborogh, Leics<br />

128,000<br />

PSYCHEDELIA (Llanasoft)<br />

'A very pretty pattern indeed' Alan Green, Berk<br />

hampstead, Herts.<br />

POOYAN (US Gold)<br />

Rachel Watson, Aberystwyth, Dyfed<br />

PASTF1NDER (Activision)<br />

380,190 Jonathan Bethell, Eaton Bishop, Hereford<br />

342,690 Paul Montague, Eaton Bishop, Hereford.<br />

42,350<br />

Julian Rignall, Zzap!<br />

ROLAND RAT (Ocean)<br />

43,050 Gary Penn Zzap!<br />

Bob Wade Zzap!<br />

SUPER PIPELINE II (Taskset)<br />

1 1 1 ,568 Gary Penn, Zzap!<br />

109,752 Rachel Watson, Aberystwyth, Dyfed<br />

103,682 Julian Rignall, Zzap!<br />

SPY HUNTER (US Gold)<br />

1,087,510 Darren Eaton, Horwich, Bolton.<br />

793,485 Andrew Carter, Stockton-on-Tees, Cleve<br />

land.<br />

700,550 Stephen Birchall, W. Sussex.<br />

STAR WARS (Parker Bros)<br />

98,000<br />

36,000,000 Paul Johnston, Eariston, Berwicks.<br />

12,987,562 Julian Rignall, Zzap!<br />

11,300,241 Darren Wagstaff, Saeford, Sussex<br />

SON 918,000 OF BLAGGER (Alligata)<br />

128,280 Lee Mellor, Blackburn, Lancs<br />

Dirk Lee, Andover, Hants.<br />

819,100<br />

SLINKY (Cosmi)<br />

100,000,000 Julian Rignall, Zzap!<br />

Zeno Winkens, Currucloe, Co. Wexford<br />

TAPPER (Sega/US Gold)<br />

1,002,250 Brian Cronin, Derby.<br />

Shaun Noble, Chelston, Torquay<br />

93,010 Alan Ireland, Currie, Midlothian. TRASHMAN (New Generation)<br />

27,399 Stephen Watson, Birtley, Co. Durham<br />

POSTER PASTER (Taskset)<br />

61,300 David Cutting, Grimbsby, S. Humbs. TOY BIZARRE (Activision)<br />

ROCK N' BOLT (Activision)<br />

$4,586.85 Stuart Hine, Green Penn, Bucks<br />

RIVER RAID (Activision)<br />

418,510 Stephen Healy, Blackburn, Lancs<br />

579,330 Mrs D Renny, Hornchurch, Essex.<br />

519,<strong>64</strong>0 Michael Renny, Hornchurch, Essex<br />

UP 'N' DOWN (Sega/US Gold)<br />

175,360 Jason Rogers, Redcar, Cleveland<br />

165,210 Bob Wade, Zzap!<br />

How to enter your challenge<br />

1. State games and scores clearly on the form provided (or a close<br />

copy). You can give fewer than four games if you wish.<br />

2. State level achieved at the end of each game, either the wave<br />

number (if possible), rating or some indication of how far you went<br />

into the game along with the time taken to complete the game.<br />

3. In the space provided write further details about the game which<br />

might help to confirm your score. If it's an arcade adventure then<br />

write the percentage and if it has a time limit or bonus then state<br />

how long was left and what bonus was awarded. Other details<br />

include things like the game crashing because of the high-score<br />

achieved or whether the game resets at a certain point. Any other<br />

relevant details will be useful.<br />

5. Post your entry to: Zzap Challenge, Zzap! <strong>64</strong>, 1 Church Terrace,<br />

Yeovil, Somerset BA20 1HX.<br />

Yes, I'm ready to challenge the Zzap champion on the following games<br />

Game Score Level reached<br />

Other details<br />

Time taken<br />

Game Level reached Time taken<br />

Other details<br />

Game Level reached Time taken<br />

Other details<br />

Game Score Level reached Time taken<br />

Other details<br />

Did you exploit any cheats, bugs or special techniques (inc. auto rapid fire) to obtain any of these .scores? (Yes/no) ... (If Yes', give full details on a<br />

separate piece of paper.)<br />

I<br />

promise these scores are genuine. Signed<br />

Name<br />

Address<br />

Postcode<br />

Telephone number (if poss)<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong> 93


. 1<br />

1<br />

was<br />

prefer<br />

.<br />

.<br />

:<br />

"<br />

.<br />

.<br />

'<br />

:<br />

&<br />

.<br />

m* temkmmm<br />

s?<br />

jMjMl<br />

-mm<br />

.:i<br />

Jlllf 1;<br />

£&:•<br />

iliil<br />

'<br />

•<br />

The freakiest columnist in the universe.<br />

128— split<br />

personality?<br />

Recently I out at the<br />

Hanover show (demonstrating<br />

Atari Colourspace on the Atari<br />

stand) and I had decent chance<br />

to check out all the latest stuff<br />

from Commodore and Atari.<br />

The new Commodore machine,<br />

the 128, I really don't know<br />

what to make of it ... it looks<br />

immmmmm<br />

good, zarjaz keyboard, futuristic<br />

styling, and quite a bit of memory.<br />

In 128K-mode it certainly<br />

makes up for a lot of deficiencies<br />

on the <strong>64</strong>: the BASIC is well extended<br />

with loads of disk commands<br />

(how kozmicto be ableto<br />

have a DIRECTORY without<br />

losing your program) and all the<br />

Beastly bits and pieces<br />

• PSYCH fiends out there, you<br />

should turn on to Activision's<br />

Master of the Lamps in a dark<br />

room. The flying sequence on<br />

that game is really good — sort of<br />

a 3D tunnel effect done by the<br />

simplest sprite manipulation, but<br />

really effective. The second half<br />

of the game is a fairly soporific<br />

version of that Simon game we all<br />

wrote when we were learning to<br />

program, but it's only really there<br />

as an interlude between flying<br />

sequences. Music's not bad<br />

either. The guy who wrote it was<br />

interviewed in the US press about<br />

his next game, he said it'd be<br />

'psychedelic' . . . Fact is, if it's still<br />

going to be a GAME, then he's<br />

missed the point<br />

• I'm not normally one for<br />

platform games, but I've been<br />

playing Bounty Bob Strikes Back<br />

for old time's sake. I had Miner<br />

2049'er on my Atari years ago,<br />

before all those nauseating plagiarists<br />

destroyed the genre totally<br />

by flooding our computers with<br />

endless ladders and platform<br />

derivatives. If you liked 2049er<br />

and are not terminally naffed off<br />

with the whole scene, then you'll<br />

love BBSB, 'cos it's more of the<br />

same with more monsters, more<br />

rooms, more control over both<br />

Bob and the game's parameters,<br />

and the most amazing hiscore<br />

sequence, ever.<br />

• There's another good 'caverns'<br />

jumping game around in the<br />

States at the moment called<br />

Montezuma's Revenge. It's really<br />

well programmed and full of excellent<br />

little humorous touches<br />

(like going up in a large puff of<br />

smoke if you jump in the fire).<br />

Look out for it.<br />

• Anyone seen that TirNa Nog ? I<br />

think they should've called it 'Neil<br />

Goes Shopping' or something,<br />

because the main figure really<br />

does look a lot like Neil. I can<br />

imagine the text: 'Oh no, here's<br />

an axe, oh, really bad karma, better<br />

take it though, oh wow it's<br />

'<br />

really HEAVY man<br />

• We've been getting stuck into<br />

The Empire Strikes Back — I've<br />

had my Star Wars arcade booth<br />

upgraded to run the new game,<br />

and it's totally zarjaz. The first<br />

bit's a fast snowspeeder ride over<br />

the surface of Hoth blasting Imperial<br />

Probots, the second bit is<br />

Attack of the Mutant Camels- in-<br />

30 with bonus points for trick flying<br />

between the camel's legs, the<br />

third bit is Tie-Fighters in space,<br />

and the last bit is a demonically<br />

difficult asteroid field (and you<br />

can't shoot the asteroids!!)<br />

• Then that Darth appears to tell<br />

you just what he thinks of you and<br />

it's back around for more-of-thesame-but-harder.<br />

The speech<br />

synthesis is really excellent . .<br />

check out your local arcade for<br />

the conversion, it's well worth a<br />

few lOp's.<br />

• You should check out some of<br />

the MSX stuff out of Japan ... I<br />

know the MSX tech spec is pretty<br />

naff when compared to our own<br />

<strong>64</strong>, but games like Rollerball,<br />

Pinball \<br />

Hole-in-One Golf and Yie-<br />

ArKung Fu are being written with<br />

the sort of attention-to-detail and<br />

utter playability you'd normally<br />

associate with the arcade. (Probably<br />

because the games are<br />

being written by people like<br />

Nichibutsu and Konami who<br />

already write genuine arcade<br />

games). MSX is alright just so<br />

long as you don't ask it<br />

to scroll,<br />

but I think I the good 'ol <strong>64</strong><br />

somehow<br />

graphic commands from the old<br />

Vic Super Expander (remember<br />

the Vic?) with some sprite ones<br />

added, and a load of other commands<br />

for this'n'that.<br />

There's also a monitor in ROM<br />

much like that in the C16/Plus 4<br />

(which were allocated only a<br />

teeny bit of the Commodore<br />

stand . . . were Commodore<br />

ashamed of them, or did they<br />

just want everyone to forget all<br />

about them and go look at the<br />

C128 instead?)<br />

With its Z80 second processor,<br />

the 128 also supports<br />

CP/M (an operating system<br />

which runs business software).<br />

But the main point is that can<br />

emulate the <strong>64</strong> totally. (Go into<br />

<strong>64</strong> mode and even System Reset<br />

behaves exactly as on the <strong>64</strong>!)<br />

So all <strong>64</strong> games run without fault<br />

on the 128 — and the trouble is,<br />

are any software houses actually<br />

going to use that extra <strong>64</strong>K<br />

(and thus cut off the possibility<br />

of selling to existing '<strong>64</strong> owners)<br />

or are they just going to go right<br />

on writing <strong>64</strong> progs for 1 28 owners<br />

to run in <strong>64</strong> mode? Business<br />

progs may be expanded to use<br />

the extra RAM, but I think most<br />

games authors are going to stick<br />

to the <strong>64</strong>.<br />

So you only really end up getting<br />

the full benefit of the 128 if<br />

you're a businessman who likes<br />

the occasional <strong>64</strong>game, and has<br />

a genuine desire to run CP/M.<br />

Games people who want the<br />

extra RAM might be better off<br />

going for the Atari 130XE which<br />

has 128K and costs about half<br />

the probable price of the 128<br />

(you're not paying for a CP/M<br />

option you'll never use). Still, a<br />

lot depends on pricing . . . the<br />

128 at £200 would be really<br />

good, but if you ask much over<br />

£300 you might as well pay the<br />

extra and get the new 16-bit<br />

Atari, the 520ST, a machine I<br />

can't wait to get my hands on —<br />

you could spend a whole year<br />

just writing one game for it and<br />

still not fill upthat512K!<br />

World's worst/greatest game<br />

Whilst coming home from<br />

(amongst other places) Egypt<br />

(where I learned to ride a camel), I<br />

came across what must surely be<br />

the Worst Video Game ever to<br />

make it into an Arcade machine.<br />

It's BRILLIANT. I'm almost considering<br />

buying one, it's just SO<br />

BAD you won't believe it.<br />

It's in Heathrow Airport — go<br />

out and see it, it's worth the fare<br />

just for the laugh you'll have<br />

when you see it ... It's called<br />

'Caverns' (or 'Canyons' or something<br />

of that ilk) and it's apparently<br />

running on a converted Galaxian<br />

board . . . although when<br />

you see it you'll think it's actually<br />

a ZX81 with a colour board . .<br />

There's these caverns, y'see,<br />

made up of great blocks with<br />

what appear to be (hee hee)<br />

BRACKETS along the edge of<br />

them, all scrolling down the<br />

screen with the most amazingly<br />

jerky chunk-res scroll — anybody'd<br />

think they'd never even<br />

HEARD of our Tony Crowther —<br />

and all the while great swathes of<br />

colour move in a random fashion<br />

down the display . . you get a<br />

.<br />

spaceship sprite which fires bullets<br />

at saucers in the caverns<br />

which oscillate from side to side<br />

in a really amazingly interesting<br />

manner ... if you shoot a saucer<br />

turns into an explosion sprite<br />

it<br />

which for some reason crawls<br />

sideways off the display . . . then<br />

you get to a bit of cavern that's<br />

really too thin for your ship but it<br />

doesn't matter, 'cos the collision<br />

detect is so naff you can pass<br />

through the walls unharmed<br />

sometimes, and at other times<br />

you'll be well clear of the brackets<br />

but still blow up, anyway . .<br />

Oh yeah, when you blow up,<br />

you turn into guess what? TWO<br />

explosion sprites, which BOTH<br />

crawl sideways off the display<br />

. . . You have GOT to see this<br />

game, it could get a cult following.<br />

I played several games just to<br />

convince myself that anything so<br />

dire could really exist, but go to<br />

Heathrow and see for yourself.<br />

You'll have the most amazing<br />

laugh ... I mean forget the £1.99<br />

megacheapies, if you thought<br />

they were dire just go play Canyons<br />

. . . maybe someone should<br />

(hee hee hee) apply for the home<br />

computer rights . . . trouble is<br />

there probably isn't a software<br />

house in the UK capable of programming<br />

badly enough to do the<br />

game justice . .<br />

Anyway cheerio 'till next time,<br />

don't believe the ads, the reviews<br />

or the charts, learn machine<br />

code, be creative, write your<br />

OWN games, and keep on Zappin'.<br />

Go to Heathrow, too, and<br />

play Canyons . .<br />

94 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong><br />

"HONesTLV-Trtttfc<br />

- \'/v\ sick<br />

Of *6/Y\...


serve in a 3D glass-backed court to play against your<br />

computer, or, using the games two player option you can<br />

challenge a friend.<br />

Commodore <strong>64</strong><br />

and all<br />

48K Spectrums<br />

£7.95<br />

There are 4 levels of difficulty, and depending how fit you<br />

are you can play 1 , 3 or 5 game matches! Check your score<br />

with the on screen display, but as your eyes are too busy<br />

watching the ball, Jonah Barrington acting as marker calls out<br />

the score for you. All this is due to a programming<br />

breakthrough that enables your computer to accurately<br />

voice without any hardware<br />

Bi<br />

so incorporates a User Defined<br />

ys option which means that you can<br />

eyboard to suit you, or play with<br />

out any make of joystick.<br />

;et in training for this high- powered<br />

:tion game now.<br />

It’s your service next!<br />

New Generation products are<br />

sold according to their terms<br />

'^?of Software<br />

of trade and conditions of sale.


6<br />

T<br />

his is one of the most original,<br />

cute and playable<br />

games to hit the <strong>64</strong> this<br />

year. It features a tremendous<br />

new character in Gribbly<br />

Grobbly and lots of ingenious<br />

ideas.<br />

Gribbly's task is to rescue, one<br />

at a time, eight baby 'gribblets'<br />

from the surreal landscape and<br />

place them in the safe haven of a<br />

cave. If he succeeds he tries<br />

again on a new piece of landscape<br />

— there are 16 in all, each<br />

one much larger than the size of<br />

the screen picture which scrolls<br />

smoothly to follow the action.<br />

Gribbly has one big foot, two<br />

bulging eyes and a big mouth.<br />

He can hop relatively safely<br />

around the ground or levitate<br />

and float about. The gribblets<br />

are located on flat stretches of<br />

land and Gribbly has to find<br />

them and pick* them up. The<br />

pieces of flat land are often very<br />

small or hard to get at and can<br />

float unsupported in mid air.<br />

Gribbly survives on his reserves<br />

of psi energy which are<br />

depleted every time he collides<br />

with one of the numerous hazards<br />

about. The jagged landscape<br />

is one of the biggest difficulties<br />

because while levitating<br />

you can run into any rough surface,<br />

trees, bushes, cans or<br />

pools of water.<br />

Another energy-sapping<br />

danger is the triangular web<br />

which occupies large areas of<br />

the screen. However Gribbly, by<br />

careful manoeuvring over special<br />

switches, can turn on and off<br />

sections of the web, and on<br />

some levels this is essential to<br />

open up areas of the screen. The<br />

web will also disappear completely<br />

when you only have one<br />

Life on Blabgor<br />

The cassette is accompanied by<br />

an extremely entertaining little<br />

booklet outlining the scenario<br />

behind the game.<br />

The action, you read, is set on<br />

the planet BLABGOR and Blabgorians<br />

such as Gribbly have<br />

large heads and only one foot<br />

,<br />

because their large quantities of<br />

psychic energy (obtained from a<br />

psi-bank) allow them to levitate<br />

and carry things without hands.<br />

SEON is a mutated Blabgorian<br />

who absorbed evil psi<br />

thoughts when setting up the<br />

psi-bank and the web was<br />

created to control this insane<br />

being.<br />

Needless to say each mutation<br />

has its own moronic speciality:<br />

SEED PODS forget they<br />

can be bubbled, TOPSIES can't<br />

see and they have inferiority<br />

complexes over their lack of a<br />

brain (which is why they want<br />

to capture gribblets), and<br />

STOMPERS blunder around<br />

falling off cliffs and drowning in<br />

pools because they think<br />

they're clever and don't trust<br />

their sense of touch.<br />

For once the humour of the<br />

scenario is perfectly captured in<br />

the actual game-play.<br />

more gribblet to collect, allowing<br />

you free movement. This is a<br />

mixed blessing in that a dangerous,<br />

crab-like creature called<br />

Colourful, addictive game of great character<br />

1 scrolling landscape areas, excellent control feel<br />

This game is unashamedly<br />

cute and benefits greatly<br />

from it The scenario , control<br />

methods and characters<br />

make it tremendously<br />

original and terrific fun to<br />

play. The graphics are<br />

excellent and very distinctive<br />

and the sound effects<br />

delightful. The levels get<br />

really tough and all this<br />

combined makes a brilliant<br />

game.<br />

Seon the mutant<br />

Blabgorian<br />

Nasty pools<br />

96 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong>


—<br />

Seon is also released and he<br />

quickly homes in on you.<br />

The layout is different for each<br />

level and finding the cave isn't<br />

always very easy. What's more<br />

the caves on later levels are<br />

tricky to get into. Interesting<br />

Psi grub<br />

landscape features like waterfalls,<br />

which you can fly through,<br />

and tall rocks also appear.<br />

The other inhabitants of the<br />

game mutate through several<br />

stages before trying to grab a<br />

gribblet and carry it off. They<br />

start as sycamore-like seed pods<br />

floating to the ground where<br />

they turn into topsies. These are<br />

wormlike creatures with a suction<br />

cup on each end to flip end<br />

over end along the ground.<br />

If they find a gribblet they flip<br />

it onto its back exposing its<br />

brain. After a while they turn into<br />

a chrysalis which produces a<br />

stomper. If one of these encounters<br />

an inverted gribblet it transforms<br />

into a winged creature<br />

and carries away the unfortunate<br />

gribblet.<br />

In the first three stages of their<br />

lives you can destroy the creatures<br />

with bubbles from<br />

Gribbly's mouth. In the fourth<br />

stage you can only turn round<br />

the stompers, round while bubbling<br />

a winged beast will release<br />

the gribblet it is carrying. As they<br />

fall they release a heart-breaking<br />

scream, but you can then catch<br />

them in mid air or allow them to<br />

fall safely onto flat ground— but<br />

a landing on anything else will<br />

result in its death.<br />

This fantastic little creature<br />

appealed to me immensely<br />

as soon as / met him. What a<br />

character! He smiles if you<br />

do well, scowls gloomily if<br />

you make a mistake and<br />

stands looking bored if you<br />

leave him for too long. When<br />

he moves about he looks<br />

about excitedly and blinks<br />

occasionally. Movement and<br />

the feel of Gribbly is superb:<br />

collecting gribb/ets has<br />

never been so much fun. /<br />

absolutely adored this game<br />

and / strongly recommend<br />

that you rush out and meet<br />

find the greatest character<br />

since Rockford.<br />

Psi-grubs are also to be found<br />

and if landed on give you more<br />

psi energy, which can be added<br />

to the bank at the end of a level. If<br />

you don't save at least six gribblets<br />

you have to repeat a level<br />

whereas if you rescue eight you<br />

can advance three levels.<br />

Control is incredibly easy with<br />

a lovely bouncing action and<br />

great inertia and gravity when<br />

you're flying. The graphics are<br />

really cute with Gribbly smiling<br />

when you do something right<br />

and scowling when you goof up.<br />

The gribblets are also superb.<br />

Q<br />

Q<br />

90%<br />

Funny and imaginative<br />

scenario in a great<br />

storybook,<br />

Colourful and sometimes<br />

garish landscapes. Great<br />

animation on Gribbly.<br />

great in<br />

game effects for gribblet<br />

flipping and bubbling.<br />

A brilliantly original game<br />

with terrific control and a<br />

demanding task.<br />

The highly original, unusual<br />

and humourous scenario<br />

combined with the cute,<br />

amusing graphics and<br />

excellent control methods<br />

got me immediately hooked.<br />

/ especially liked Gribbly<br />

Grobbly's different<br />

expressions and the way<br />

everything has individual<br />

character. I'm still every bit<br />

as hooked as I was when /<br />

first played and. ..excuse me,<br />

a manky little Stomperjust<br />

whipped one ofmy<br />

gribb/ets!<br />

occasionally flipping about in<br />

the air as they enjoy the sunshine.<br />

The colours on each level are<br />

different and often garish but<br />

merely add to the cuteness of<br />

the game. There is a title tune<br />

plus some nice bounce and bubble<br />

sound effects.<br />

BW<br />

O /<br />

marvellous new character<br />

' with<br />

Q<br />

unusual control and<br />

scenario.<br />

/O<br />

Easy to master contrc<br />

t^,e scenario strongly<br />

attracts<br />

There are 16 diabolical<br />

levels<br />

88%<br />

M| CAN^WflP^VlSr<br />

UKE G>Ql86L.r/' <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong> 97


i<br />

I<br />

><br />

I<br />

j<br />

)<br />

. i<br />

4 .<br />

1<br />

.<br />

I<br />

j5<br />

H<br />

ijl-<br />

V\<br />

i<br />

r.<br />

Up to 20 Character Roster A I to 4 Character Party<br />

Individual Player Movement * 16 Long Short Range<br />

Weapons 8 Armour Ty pes 32 Magic Spells 1 1 Character<br />

Classes, 5 Races New Astrological Influences New Combat<br />

Mode New Ship to Ship or Shore Combat New Advanced<br />

Dungeon Graphics New Animated Outdoor Graphics<br />

v New Navigational Strategy full Colour Visuals<br />

Throughout<br />

Adventure Style Verb Entry<br />

OR/G/M<br />

All American Adventures Limited,<br />

Unit 10, Parkway Industrial Centre,<br />

Ifeneage Street, Birmingham B7 4LY.<br />

Telephone: 021-359 8881.<br />

Telex: 337268.<br />

DISK ONLY


I<br />

I<br />

.<br />

kugte bas sounded.<br />

If?<br />

to Wtttetrenc<br />

Am Ailed contest of bra i<br />

tactics.<br />

^r^^Z°acr U,eSUPPl<br />

0,6<br />

P'ayAeldTwS^0**<br />

A»ops byfag to do °<br />

thing.<br />

exac tly the san<br />

.Vou ' ve got rocks, trees<br />

yo«rspeed aiIS,<br />

fi ' b,,ton,<br />

:e y<br />

on the Iona own shJ^u Protect y«<br />

must<br />

sketches cross<br />

you<br />

And there are the mortars. .<br />

excitement y U hou,s


100 copies of the sizzling<br />

new Hewson game to be won<br />

2.<br />

3.<br />

4.<br />

5.<br />

You've read the review, drooled at the screen shots, laughed at the scenario— now<br />

win the game! GRIBBLY'S DAY OUT from Hewson Consultants is an addictive and<br />

amazingly original program, so we're proud to be able to offer 100 copies as prizes.<br />

Enter the comp and you could soon have the lovable Gribbly bouncing all over your<br />

The competition is based around the gribblets which have to collected and saved<br />

during the game. If you've seen the review in this issue, you'll know that these<br />

cuddly little Blabgorians will one day grow up to look like Gribbly but in this form<br />

they just like to have fun in the sun.<br />

What we've done is to print five pictures (A-E) of gribblets doing the various<br />

things that gribblets like to do. Here's a list of the activities (but in the wrong order,<br />

ho, ho):<br />

1. Sunbathing<br />

Brain burning<br />

Caught by the stompers<br />

Falling fast<br />

Flipping forfun<br />

Your task is to match the pictures with the activities. The review will give you<br />

plenty of clues if you can't work it out from the pictures. When you've made up<br />

your mind, write down the letters in the right order on the back of a postcard or<br />

stuck down envelope. For example if you think the gribblet sunbathing is picture B,<br />

brain burning picture E, caught by stompers A, falling fast D and flipping for fun C,<br />

write: B,E,A,D,C.<br />

4<br />

Send your entry, together with your name and address, to: g ribbly Competition,<br />

Zzap! <strong>64</strong>, 1 Church Terrace, Veovil, Somerset BASO 1HX. All entries<br />

must reach us by <strong>July</strong> 15th, when we will hold a draw to choose the winners from<br />

the correct entries. Only one entry per household is allowed.<br />

100 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong>


COMP<br />

mr'<br />

Here are the names of the winners of four of the competitions in<br />

our first issue— the winners of the Disk Drive comp will appear<br />

next time. Many congratulations to you all. Your prizes are being<br />

sent out by the software houses concerned, and you should<br />

receive them very soon if you haven't already.<br />

LLAMASOFT COMPETITION<br />

Prizes: The complete range of<br />

Llamasoft games for the <strong>64</strong>.<br />

Answers :1)b: Llama 2)d: Sheep<br />

3)d:Camel 4)c:Mammoth.<br />

Five Winners:<br />

Malcolm Laurie, Newton Mearns, Scotland;<br />

Robert Hunt, Bradford, W.Yorks;<br />

John Wallace, Co.Cork,Eire; Rajan Naidoo,<br />

London; Alex Perren, Dartford, Kent.<br />

MELBOURNE HOUSE<br />

COMPETITION<br />

Prizes: Copies of Castle of<br />

Terror and Penetrator<br />

Answers: 1)Dr. Watson 2)Bilbo<br />

3)Horace<br />

100 Winners: Neil Moore, Ely, Cambs;<br />

Matthew Gandey,<br />

Firle, E. Sussex; Paul Fox, Churwell Morley,<br />

Nr Leeds; Philip Duxbury, Barrow-in-<br />

Furness; Ian Johnson, Elie, Fife; David<br />

Estall, Egham, Surrey; Paul Welstead,<br />

Horseheath, Cambs; Matthew Goodman,<br />

Staines, Middx; D.Shannon, Bootham,<br />

York; Stephen Brotherstone, Liverpool;<br />

Sean McCauley, Co. Donegal, Eire; Donald<br />

L.Meck, Angus, Scotland; Sean O'Connell,<br />

Dublin; Richard Agnew, Ballymans,<br />

Co.Antrim; Johnathan Greenwood,<br />

Blackburn; S.Micklewright, Pontypool,<br />

Gwent; Peter Walsh, Cardiff; J.C.Hardie,<br />

Glasgow; P.Goodrum, Norwich, Norfolk;<br />

Nigel Harris, Portsmouth, Hants; Julie<br />

Edge, Walsingham, Norfolk; Michael Rai,<br />

Birmingham; Reza Tootoonchian, London;<br />

Lee Stewart, Doncaster; Mark Renshaw,<br />

Annesley Woodhouse, Notts; Kevin Foster,<br />

Scunthorpe; Craig Walker, Kincardine,<br />

Clacks; Justin Edwards, Brookmans Park,<br />

Herts; P.D.James, Luton; Kenneth Burrell,<br />

Clive, Shropshire; Austin Davidson,<br />

Stansted, Essex; Jamie Perry, Shelton<br />

Lock, Derby; Martin Heap, Huddersfield;<br />

Edward Brown, Matlock; S. Beech, Derby;<br />

Sean Lally, London; Alan Dunlop,<br />

Ballymena, Co.Antrim; Richard Helliwell,<br />

Nottingham; M.C.Vining, Tisbury, Wilts;<br />

Martin Beaver, Swindon, Wilts; R.D.Fisher,<br />

Altringham, Cheshire; Lee Dormon,<br />

Hounslow, Middx; Colin Doran, Airdrie,<br />

Scotland; Jared Watson, Newcastle;<br />

H.H.Sabharwal, Isle of Man; Noor,<br />

Streatham, London; K.C.Jennings,<br />

Newport, Gwent; Mark Woolwich,<br />

Doncaster; Raymond Simpson,<br />

Huddersfield; J.P.Williams, Wirral,<br />

Merseyside, Ian Lester, Knutsford,<br />

Cheshire; Mr Blockley, Nottingham; Julian<br />

Shaw, Birmingham,; Debbie Evans,<br />

Cardiff; Kevin Oxland, Tiverton, Devon;<br />

Darren Rozier, Broxboume, Herts;<br />

Christopher Caul, Lisburn, Co.Antrim;<br />

A.W.Kenny, Crewe, Cheshire; Aaron<br />

Ratcliffe, Wirksworth, Derbyshire; Mrs<br />

P.Wimpenny, Kettering, Northants;<br />

K.&S.Dove, Leeds; M.J.Harrison,<br />

Wilmington, Kent; G.S.Sekhon,<br />

Southampton; Cengiz Rifat, London; Kevin<br />

Murphy, Kirkcaldy, Fife; Rebessa Dunn,<br />

Hull; Stephen Pashby, Hull; A.F.Staff,<br />

London; Robert Coupland, Henlow, Beds;<br />

J.Williams, Beaworthy, Devon; Simon Hill,<br />

London; John ChaseyyCheshunt, Herts;<br />

Richard Paine, Telford; Steven Cox, Bristol;<br />

Gareth Burton, Swansea; Jeremy<br />

Cusworth, Stoke-on-Trent;<br />

.<br />

J.Beattie,London; Andrew Kell, East<br />

Horsley, Surrey; Mark Middleton, Bourne,<br />

Lines; Simon Hollister, Sale, Cheshire;<br />

Calum Rudland, Bathgate, Scotland; Lisa<br />

Marie Burt, Newbiggin-by-the-sea,<br />

Northumberland; Dawn L. Douglas,<br />

Seaham, Co.Durham; Zzap Reader,<br />

Consett, Durham; J.C.Robinson,<br />

Stonehouse, Plymouth; Nick Boak,<br />

Northampton; Sally Deakin, London;<br />

Gavin Jackson, Doncaster; Jim Dalton,<br />

Brackley, Northants; J.T.Phillips,<br />

Newcastle-upon-Tyne; A.Gaskell,<br />

St.Helens, Merseyside; Tim Clitheroe,<br />

Hornchurch, Essex; D.Tobin, Brighton,<br />

E. Sussex; Simon Johns, High Wycombe,<br />

Bucks; Julie Paine, Maidstone, Kent;<br />

Gregory Bragg, Solihull, West Midlands;<br />

C.Cunliffe, London; Jason Day, Stockport,<br />

Cheshire; MarkTrevoskis, Saltash,<br />

Cornwall; Andrew Dumbrill, Cheltenham,<br />

Glos.<br />

PASTFINDER COMPETITION<br />

50 people receive a copy of the<br />

sizzling Activision title. The<br />

winners:<br />

Ian Campbell, Loanhead, Scotland; Patrick<br />

Barry, Cork City, Eire; Charles McGregor,<br />

Glasgow; W.L.Goswell, Harlow, Essex; B.<br />

Fitzsimmons, Liverpool; Michael Ward,<br />

Northwich, Cheshire; Philip Heathcote,<br />

Sheffield; Ian McQuesten, Reading; Kislays<br />

Agrawal, London; Darren Arkless,<br />

Newcastle; Simon Davies, Wrexham,<br />

Clwyd; R.G.Teare, Isle of Man; Michael<br />

Warner, Merseyside; Paul Whelan, Dublin;<br />

Sacha Crowe, Nottingham; Paul Osborne,<br />

Saxmundham, Suffolk; Jason Kelly,<br />

London; Russell Fascione, South Shields;<br />

S.Kennett, Gillingham, Kent; Herman<br />

Tailor, Birmingham; David Ellwood,<br />

Cockermouth, Cumbria; David Mears, Hull;<br />

A.E.Webster, Pontefract; Ian Thompson,<br />

Bonnyrigg, Midlothian; Gary Milligan,<br />

Carluke, Strathclyde; T.Rouf, London;<br />

Kenji Takeda, London; Peter Elliott,<br />

Liverpool; Barry Wakelin, Greatham,<br />

Hants; Jason Bing, Kirby-in-Ashfield,<br />

Notts; C. Dibble, Droitwich, Worcs;<br />

S.M.Liem, London; Ronnie Long, Poole,<br />

Dorset; J.D.Preou, Braintree, Essex;<br />

Gregory Bragg, Solihull, West Midlands;<br />

Stella Glibbery, Stevenage, Herts;<br />

J.Bonnick, Sandy, Beds; Clive Walsh,<br />

Mountain Ash, Mid Glam; M.H.R. Burgher,<br />

Kelso; Stephen Bryson, Folkstone, Kent;<br />

Steven Cooper, Thurnscoe, Yorks; Claret<br />

Badgie, London; Robert Rumbell,<br />

Romford, Essex; L.Burn, South Shields;<br />

Sui Hung Lee, London; Kristian Terling,<br />

Kingston-upon-Thames, Surrey; Alden<br />

Brown, Brandon, Suffolk; I.Kitching,<br />

Hackenthorpe, Sheffield; John Park,<br />

Rigside, Scotland; Mrs J.BrOomhall, Coven<br />

Heath, Wolverhampton.<br />

McCartney competition<br />

The prizes: one signed copy of<br />

the Broad Street album signed<br />

by Paul McCartney himself, plus<br />

copies of the computer game of<br />

same name for 50 runners up.<br />

The Answers: 1)Wings 2)Stevie<br />

Wonder 3)No more lonely<br />

nights.<br />

The Winners: Miss J.P.Smith, London;<br />

(Signed Album);<br />

S.Pountney, King's Lynn, Norfolk; David<br />

Ward, Gourock, Scotland; Chris Burke,<br />

Harrogate, North Yorks; Robert Edwards,<br />

Mitcham, Surrey; Alan Hopkins, Epping,<br />

Essex; Andy Smith, Grimsby; G.D.Benford,<br />

Merseyside; James Wharry, Larne,<br />

N. Ireland; Martin Baker, Liverpool; Angus<br />

Davidson, Marlborough, Wilts; Stephen<br />

Watson, Birtley, Co.Durham; Martin<br />

Skovbo, Denmark; R.Taylor, Garswood,<br />

Wigan; Neil Brown, Gi8llingham, Kent;<br />

K.Davies, Ammanford, Dyfed; G.Rees,<br />

Portsmouth, Hants; Jason Rogers,<br />

Blackpool; John Harnett, Co. Kerry, Eire;<br />

Stuart Jackson, Maidstone, Kent; Simon<br />

Sykes, Malvern, Worcs; Simon Eland,<br />

Cleveland; Stephen A. Graham, Carlisle;<br />

Stig Andersen, Denmark; Peter Chung,<br />

London; Mrs Beryl Waters, Solihull, West<br />

Midlands; Gary Carr, Moray; Arthur<br />

Janssen, Netherlands; Allister Whitehead,<br />

Nottingham; Lee Russell, London; Mandy<br />

Johnston, Larne, Co.Antrim; Stephen Lees,<br />

Dundee; David Latham, Preston, Lancs;<br />

James Smith, Milton Keynes; Zeno 0.<br />

Winkins, Co.Wexford, Rep. Ireland; David<br />

Chant, St. Annes, Lancs; Ian C. Jones,<br />

Wigan, Lancs; Neil Gardner, Crewe,<br />

Cheshire; Andrew Mallandain, Reading;<br />

R.G.CIark, London; Stuart Watson,<br />

Edinburgh; M. Mustafa, London; C.S.Yan,<br />

Rainham, Kent; Mark Ashworth, Elsted,<br />

W.Sussex; Mary Claire Ward, Exeter,<br />

Devon; Irfan Latif, London; Francis Bowers,<br />

Sheffield; Paul Dunlop, London; Mrs<br />

Hancox, Worcester; GA.Evans,<br />

Helensburgh.<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong> 101


'<br />

1<br />

Mychess takes on Colossn<br />

<strong>ZZAP</strong> DATELINE: a morning in May. In<br />

the post: a letter from Clive Bailey of<br />

Beyond Software, taking us to task for<br />

proclaiming (in our May issue) that<br />

Co/ossus Chess (version 2.0) from CDS<br />

was 'probably' the most powerful<br />

chess program on the <strong>64</strong>. Nonsense,<br />

says Clive. Beyond's Mychess 2 is FAR<br />

better.<br />

Not being quite so easily persuaded,<br />

we decide to stage a grand playoff between<br />

the two contenders. Well, fairly<br />

grand.<br />

THE RULES. Two games on a reasonably<br />

fast advanced level (1 move per<br />

minute on average) and two on a very<br />

low level (1 move per 7 seconds). Each<br />

program is to take a turn at being black<br />

and white at each level.<br />

THE PRELUDE. Loading up the two programs,<br />

the differences in presentation<br />

are very obvious. The Mychess 3D view<br />

The<br />

is something of a gimmick, being a lot<br />

harder to use than the 2D view. However,<br />

the program is generous enough<br />

to suggest moves for its opponent. Colossus<br />

on the other hand offers alternative<br />

input modes, (keys or cursor) and,<br />

more importantly, a much clearer insight<br />

into its thought processes, including<br />

a continually updated report on<br />

who it thinks has the stronger position,<br />

and by how much. Hmmmm . . . The<br />

key thing of course is the play itself.<br />

GAME 1 .<br />

We decide to play the high<br />

level games first and let Mychess 1 take<br />

the advantage of the white pieces for<br />

the first game. The game is a long and<br />

''WJf<br />

itr<br />

boring one in which pieces are systematically<br />

exchanged without either side<br />

gaining an advantage. Play ends in a<br />

draw, Mychess seeming happy to<br />

move its king backwards and forwards<br />

and Colossus failing to press home the<br />

advantage of a superior pawn position.<br />

GAME 2. The second advanced game is<br />

far more interesting with Colossus taking<br />

white. It quickly evolves into an<br />

exciting and complex position, with<br />

both programs posing numerous<br />

threats. Mychess appears poised to go<br />

a full piece up with a neat pawn fork,<br />

but Colossus has an ace up its sleeve! It<br />

manages to pin and then capture


.<br />

ossuiin clash of the giants<br />

Mychess' s queen. Having secured this<br />

massive advantage, victory is only a<br />

matter of time.<br />

INTERLUDE. Interesting: Colossus<br />

winning one and a half points to half a<br />

point on the high level. How will<br />

Mychess II<br />

cope with the low levels:<br />

would it avenge this humiliating defeat<br />

or be soundly beaten yet again?<br />

GAME 3. The first low-level game puts<br />

Colossus on white, and after the opening<br />

it instantly attacks. Mychess defends<br />

well and counter attacks. After<br />

several pieces exchanged Mychess<br />

moves in and rocks Colossus with a<br />

swift and decisive checkmate! Perhaps<br />

the honour of Mychess will be redeemed<br />

after all!<br />

GAME 4.<br />

black pieces in the final game it<br />

Although Colossus has the<br />

again<br />

attacks soon after the opening, and<br />

ONEOFF<br />

again Mychess fights back, tearing<br />

Colossus wide open at the back.<br />

Mychess advances his queen deep into<br />

the Colossus 1 ranks and takes a knight,<br />

rook and several pawns. Then the<br />

coup. It lines the rook up to checkmate<br />

the king trapped behind three pawns.<br />

Colossus having completely failed to<br />

spot this most obvious of moves!<br />

<strong>ZZAP</strong> VERDICT. Mychess II certainly<br />

appears by farthe stronger program on<br />

lower (faster-playing) levels, winning<br />

here by a 2-0 margin. But for a higher<br />

level game. Colossus appears distinctly<br />

superior. Sorry, Clive . .<br />

"&OSH,THt$€:<br />

MUST<br />

NO DRAUGHTS


.<br />

Outwitting the enemies<br />

GATES OF DAWN<br />

Virgin, £8.95 cass, joystick with keys<br />

-sc<br />

psychedelic arcade-adventure<br />

STRETCHES OF WATER found in<br />

some rooms are apparently uncrossable.<br />

If you try, you die. So<br />

how do you do it? - the solution<br />

should be crystal clear.<br />

SPIDERS' WEBS block further<br />

progress in some rooms and signal<br />

lunch to an awaiting spider<br />

should you get caught in one.<br />

Unless of course you can figure<br />

out how to slip past. . .<br />

FIVE KNASTY KNIGHTS patrol<br />

back and forth and are deadly to<br />

the touch - unless you can weave<br />

your way through to the end of<br />

the room.<br />

LARGE SLABS move up and<br />

down the length of some rooms<br />

while spinning spheres move<br />

around in predictable patterns in<br />

others.<br />

BATS frequent the occasional<br />

location and must be avoided or<br />

killed with your sword.<br />

TOLL GATES won't let you past<br />

unless you leave them an object.<br />

Good arcade<br />

adventures are still<br />

on the <strong>64</strong> and this one<br />

seemed destined to<br />

become one of the<br />

few great ones. After<br />

second thoughts.<br />

T<br />

his is one of two aardvarks<br />

to be released from Virgin<br />

this month and there's little<br />

doubt that Strange/oop is the<br />

hotter of the two.<br />

The game takes place within a<br />

maze of <strong>64</strong> locations and although<br />

this isn'tas large as most<br />

aardvarks currently available it's<br />

certainly as complicated.<br />

Your task, as a knight in notso-shining<br />

armour, is to discover<br />

the mystery of the mind.<br />

To gain access to this phenomenon<br />

you need to pass through<br />

the Gates of Dawn with the four<br />

required objects - iron, stone,<br />

fire and ice. These, amongst<br />

other useful objects, are scattered<br />

about the maze in certain locations.<br />

Each location is displayed as a<br />

3D view into the screen with the<br />

walls bearing garish patterns<br />

and colours, giving the whole<br />

thing a 'psychedelic' look to it.<br />

Most of the locations contain,<br />

along with any objects, nasties<br />

of various descriptions.<br />

As you move from room to<br />

room a chess board radar/map<br />

shows your position in the<br />

maze. An arrow below this map<br />

indicates the direction you are<br />

facing and it becomes important<br />

to keep an eye on this later in the<br />

game. When actually going<br />

through a doorway into another<br />

location you are presented with<br />

a great, full screen picture of<br />

yourself running through a<br />

stone doorway.<br />

You start the game with five<br />

lives, a strength of 10,000 and a<br />

sword. Lives are lost through<br />

contact with certain nasties and<br />

strength likewise. If you should<br />

lose all five lives, or your<br />

strength should fall to zero, then<br />

your quest and game is over.<br />

The sword can be used to fend<br />

off nasties, providing it's at the<br />

top of your inventory list. Your<br />

inventory list is a list of up to five<br />

objects currently carried, the<br />

object currently held being highlighted<br />

at the top of the list.<br />

This object can be examined.<br />

dropped or used in some way.<br />

Pressing the relevant key will<br />

present you with the menu of<br />

commands available. You then<br />

have a short time limit to select<br />

one of these commands for<br />

execution.<br />

EXAMINE gives a small description<br />

of the object while DROP<br />

drops the currently held object.<br />

The USE command allows you<br />

to perform an action with the<br />

object held eg. eat, drink, pour<br />

etc. You do this by selecting the<br />

option and typing in the action<br />

you wish to perform at the bottom<br />

of the screen.<br />

The graphics in Gates ofDawn<br />

are good, but some of the sprites<br />

lack in attention to detail. Sound<br />

Obscure, unhelpful<br />

instructions and no game<br />

options.<br />

Unusual3Dperspective and<br />

some good sprites.<br />

Great corridor noise with<br />

other weird effects.<br />

r^AQ/ Not as good as Strangeloop<br />

ntl<br />

ar>d Entombed but still quite<br />

/ tough.<br />

and <strong>64</strong> locations make<br />

the game look good<br />

but it doesn't play<br />

particularly well. Odd<br />

3D graphics don't<br />

always seem to<br />

behave properly, your<br />

knight sometimes<br />

f<br />

pies when he's miles<br />

away from a hostile<br />

object If you're an<br />

H<br />

enjoy the puzzles<br />

involved in this , butf'd<br />

recommend you look<br />

*%, at other games first.<br />

too is pretty good with some<br />

unusual effects but a grotty title<br />

screen tune.<br />

There are several humourous<br />

touches throughout the game,<br />

mainly in the form of little messages<br />

on some of the walls.<br />

Also, eating a certain mushroom<br />

gives the very amusing effect of<br />

seeing nothing but mushrooms!<br />

Every object, every nasty, even<br />

the things in your inventory,<br />

become mushrooms and are<br />

treated accordingly!<br />

GP<br />

Highly original puzzles<br />

O<br />

and<br />

game setting.<br />

75%<br />

62%<br />

It's a bit<br />

q<br />

tough to get into as<br />

the puzzles aren 7 at all<br />

^ obvious.<br />

The game isn 't that large<br />

and may not hold your<br />

interest.<br />

104 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong>


Bet you can’t s/ts+\ll when playing<br />

Guide bouncy ‘Thing’ through this underworld fantasia searching for the armoury to equip himself<br />

carefully for the final encounter with the evil Toy Goblin.<br />

Gremlin Graphics, Alpha House, 10 Carver Street, Sheffield SI 4FS. Tel: (0742) 753423


Retailers don't always have everything jn stock you<br />

might want, but if it is within our power to get it for<br />

you, then we will. Any of the software reviewed in this<br />

or any issue of <strong>ZZAP</strong>! <strong>64</strong> can be ordered using the form<br />

below — in fact any available CBM <strong>64</strong> software that<br />

exists we will get for you.<br />

*<br />

<strong>ZZAP</strong>! <strong>64</strong> Mail Order is backed by the resources of<br />

Crash Mail Order (in association with the Spectrum<br />

magazine CRASH) which has been supplying more<br />

than 100,000 Spectrum users with mail order items for<br />

over 20 months, so you can be sure of the very best in<br />

’<br />

service.<br />

There's no mail order catalogue involved — just use<br />

the prices quoted in the pages of <strong>ZZAP</strong>! <strong>64</strong> or the<br />

known retail price. If you have any queries just ring the<br />

oumber shown on the form and our staff will advise<br />

you. Anyone may take advantage of the discount<br />

coupons on the form which allow £1 off orders worth<br />

more than £20 and 50p off orders worth more than<br />

£10. Postage and packing is included in the price of the<br />

game.<br />

Nothing could be simpler — fill in the form today and<br />

order whatever you like!


!<br />

<strong>ZZAP</strong>! <strong>64</strong> MAIL ORDER FORM<br />

Telephone Ludlow (0584) 5620.<br />

Please send me the following titles: Block capitals please!<br />

Title Producer Amount<br />

Name<br />

Subscriber No.<br />

if<br />

applicable<br />

Address.<br />

Postcode<br />

All prices are as quoted under review Please make cheques<br />

headings or known retail prices and include<br />

or postal orders<br />

Su b Total ' £<br />

inside in<br />

VAT. <strong>ZZAP</strong>! <strong>64</strong> makes no charge for post or packing<br />

the UK. Customers Europe should add<br />

nicrruinr ou i / l<br />

payable to <strong>ZZAP</strong>! <strong>64</strong><br />

1 pcc<br />

the equivalent of 70p per item. Outside Europe:<br />

write first so that we may advise on postage rates. Total Enclosed: £<br />

SPECIAL DISCOUNTS<br />

£1<br />

50P<br />

OFF ANY ORDER WORTH<br />

MORE THAN C20<br />

OFF ANY ORDER WORTH<br />

MORE THAN CIO<br />

Sorry - only ONE voucher per order<br />

<strong>ZZAP</strong>! <strong>64</strong> MAIL ORDER, PO BOX 10, LUDLOW, SHROPSHIRE SY8 1DB<br />

Please do not send any mail order correspondence to the Zzap! <strong>64</strong> editorial address as this will only result in delays.


9 Large, excellent value exploration game<br />

T<br />

his is the first <strong>64</strong> arcade<br />

adventure to come from<br />

Mastertronic, and hopefully<br />

it won't be their last.<br />

This particular exploration<br />

takes place within a large<br />

mansion and its surroundings.<br />

You are shown a small portion<br />

of the plan view of the playing<br />

area, which flicks to a new area<br />

when you reach the edge of a<br />

room. To the sideof this is a box,<br />

displaying a map of your progress<br />

through the mansion.<br />

Within the mansion lie several<br />

musical boxes, which you must<br />

find and use to escape. Getting<br />

these boxes is made difficult by<br />

the number of locations you<br />

need to explore, and the presence<br />

of some ghosts.<br />

These ghosts can be disposed<br />

of temporarily by throwing an<br />

object at them. You throw an<br />

object by selecting the throw<br />

option, the object you want to<br />

throw and the angle at which<br />

you want to throw it.<br />

At the bottom of the screen a<br />

description of the current room<br />

is displayed along with a com-<br />

w<br />

I<br />

I<br />

CIPHOID 9<br />

Monarch Software, £9.95 case, joystick or keys.<br />

#Flashly-looking, lousy-playing shoot-em-up<br />

I<br />

Land of Hope and Glory<br />

blasts out prior to loading<br />

the game and you wonder<br />

whether British software could<br />

be making a real comeback.<br />

Then you start playing the game<br />

and you know why the Empire<br />

was lost.<br />

The scenario is the crusty old<br />

'defend earth against the invading<br />

alien force'. Ho-hum. You<br />

are in control of a phaser turret<br />

on the moon and will face alternate<br />

waves of fighters and a<br />

mothership. There are three<br />

sectors or viewpoints of the<br />

moon's surface with the earth<br />

on the far horizon.<br />

The fighters come in at one of<br />

108 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong>


ment about how things are<br />

going - for example when you<br />

get killed by a spook, the comment<br />

is 'a ghostly death'.<br />

Above these comments is an<br />

indication of your energy (you<br />

start with 100 units, which decreases<br />

depending upon your<br />

exertions), the number of boxes<br />

found and a decision timer.<br />

Also scattered around the<br />

multi-room mansion are various<br />

other objects, amongst them<br />

food for keeping up your energy.<br />

Some of the food is poisoned,<br />

and you must learn from experience<br />

that which can be eaten<br />

safely.<br />

The other items range from<br />

hot coals, torches and tables to<br />

potions, maps and keys. The<br />

keys are used to go through<br />

otherwise impassable doorways,<br />

and the maps give you a<br />

complete map of the playing<br />

area on screen. I haven't yet<br />

found a use for some of the<br />

other things though.<br />

When you've collected all of<br />

the music boxes, you take them<br />

to the exit (marked on the map<br />

by an 'E'), and play them to get<br />

free. Should your energy get to<br />

zero, through one way or<br />

another, then the game is over<br />

and your percentage is displayed.<br />

The joystick is used in con-<br />

There is a myth that good BrMidh software m<br />

becoming a dying breed. This does nothing to<br />

quell this rumour. Initial expectations are<br />

high from the title screen and backgrounds.<br />

Such feelings soon tgrn to revulsion when<br />

you see the superbly detailed landscape<br />

scroll body-pop style across the screen.<br />

Actually playing the game reveals a darker<br />

mdgrimmer, side that doesn 't exactly inspire<br />

C' you to play any further.<br />

the sectors and your view scrolls<br />

very jerkily to face them. You<br />

now control a cursor and have to<br />

blast the incoming craft. In the<br />

first wave there are 15 ships<br />

which can shoot back, depleting<br />

your 50 shields with each hit.<br />

Your display gives you a readout<br />

of the sector, wave, ships left<br />

to shoot, energy and score. A<br />

panel also gives you messages<br />

as to your status. Once the<br />

energy falls too low you cannot<br />

junction with the keyboard to<br />

control your character's movements<br />

and actions. The joystick<br />

is used mainly for movement,<br />

and the keyboard for selecting<br />

an action to be executed.<br />

When you wish to perform an<br />

action, such as picking up an<br />

object, you press the fire button.<br />

You are then presented with a<br />

menu of options. These include<br />

the ability to pick up, drop or<br />

manipulate an object (eat, wear<br />

or throw it). You are given a limited<br />

time in which to make any<br />

decisions, so you need to think<br />

fairly quickly.<br />

*<br />

GP<br />

CpmM&ji$MndscapA what's hapf.<br />

nomirssmmg^ UQHI theiaodi<br />

turned to jelly.ph welhPon'tbe mi<br />

screen shots as this game is a prett<br />

shoot-em-up and didn't turn one ofn<br />

(And I'm supposed to be the shoot-<br />

\ Q addict) YA WNM .<br />

rapid-fire your laser, but only in<br />

double-shot bursts.<br />

Once the first wave is destroyed<br />

you jerk to another sector<br />

where a mothership (or is it a<br />

base-star from Batt/estar Gatactical)<br />

has to be hit ten times in<br />

the centre. This ship fires<br />

nuclear shells which inflict<br />

heavy damage on your shields<br />

although they can be shot as<br />

well. On later waves the damage<br />

per shell increases so things get<br />

a lot harder.<br />

The second fighter level has<br />

25 ships and the number increases<br />

by five for each successive<br />

wave. When you do die two<br />

7 *<br />

,<br />

_ ,< t<br />

when you scroti from<br />

room to room Apart<br />

from that it's excellent<br />

value for money and<br />

gives plenty of<br />

playing area and<br />

things to suss out<br />

ProSabty aboutJ8<br />

months ago thm ><br />

would have sold quite<br />

well as a normally<br />

: ewts&mmh<br />

&„<br />

standards<br />

good value<br />

here are of<br />

better j<br />

arcade adventures but<br />

if you've got £2 to<br />

spare you could do<br />

worse than buy this.<br />

Simple instructions<br />

plus an adventure menu.<br />

Crude graphics and<br />

horrible room to room<br />

scrolling.<br />

Annoying tune<br />

plays throughout<br />

game.<br />

nuclear shells zoom into the<br />

earth. This promptly disappears,<br />

except for a two pixel line on the<br />

horizon suggesting that the bottom<br />

half is still there.<br />

got las<br />

someth<br />

tty grottyprovides<br />

?nty omhailenge.<br />

much better than<br />

aost of the older<br />

istertronic games<br />

t at this price gives<br />

(cedent value tor<br />

money, t didn't<br />

ticufarfy like it, but<br />

n / dislike this sort<br />

fgame anywav.<br />

Ordinary arcade<br />

adventure.<br />

Not likely to<br />

terrify you with<br />

its ghosts.<br />

A big play area<br />

and some puzzling.<br />

sommhbutthe<br />

ruined the game<br />

stand for the mind-numbing<br />

it calls for, \%ph a bit more<br />

i work this cpttld have been <<br />

? programmers seem to havi<br />

graphic detail and produced<br />

far from being an example o<br />

tish software im terrible<br />

isappointment.<br />

PRESENTATION anpii v<br />

q / Great title screen,<br />

3*\ understandably short<br />

ORAPHSCS<br />

S Q /O t^ie a<br />

C\ O Q/<br />

‘Save Earth from<br />

^ens ' b°re-<br />

^ instructions.<br />

Uflfll/' ADII rvv<br />

1 IbbI 1 «<br />

“T >fO/<br />

Brilliant until they<br />

j /Q A (\/ Two or three games<br />

L.f. start scrolling.<br />

^ anyone.<br />

isuru min 91 CSTA IStll IT'V'<br />

< / ^/ci<br />

should be enough for<br />

r\ A Cl / Horrid blasting<br />

/Q effects. 20% ““<br />

•J^<br />

Ll v.<br />

Oh dear. Sadly below the advertising claims.<br />

The fighters, mothership and<br />

explosions are nicely depicted<br />

but the sound effects are monotonous.<br />

BW<br />

" DQH P0 6€T upggr. !•<br />

<strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong> 109


'<br />

‘<br />

1<br />

1<br />

1<br />

~<br />

•<br />

£<br />

O<br />

j<br />

P<br />

;<br />

S-5^3<br />

x—<br />

c<br />

•<br />

x<br />

X<br />

o<br />

X<br />

r in<br />

£ 9<br />

a*<br />

o§<br />

. o<br />

O D<br />


—1<br />

o<br />

•*-*<br />

.<br />

0<br />

.<br />

O<br />

• E<br />

-<br />

5<br />

•<br />

5<br />

»<br />

Q<br />

•<br />

>8<br />

'<br />

03<br />

><br />

C C 0<br />

r<br />

E O 0 0 o<br />

0 — P<br />

4-4 Q. 0<br />

^ F-O<br />

>0 E<br />

- — 4-4<br />

P X c<br />

«= 2 0<br />

O a _C<br />

d ^<br />

£13 o<br />

1- O 0<br />

3 > Q.<br />

O 03 0<br />

> c x:<br />

clx c<br />

0 o 0<br />

xj 2 .y<br />

xj.0'0<br />

p > 2 .<br />

0 -Q t 0<br />

^2 c E<br />

4-4 C Jr 0<br />

ro<br />

O -- 03<br />

4-4 CO = 4-<br />

CO 03 ' l_ C<br />

0.EQO2<br />

0 "O<br />

—£ 0<br />

a.= 3 S<br />

a 3 o x<br />

0 £3 isi 0<br />

><br />

0 E<br />

«<br />

I'S'ic<br />

© Q-.y ® g<br />

— 1“'<br />

d 1-<br />

co “ 0<br />

w<br />

1 0<br />

i<br />

o g OX<br />

0 2<br />

£ o-o 0-*<br />

JS<br />

2x o ° 0 cl? <br />

n 0 0 E<br />

sgSs<br />

>•£0 0<br />

5 = c ><br />

J m 2 O _0<br />

<br />

03 <br />

O) > .t;<br />

d ^ _0 )<br />

^<br />

E w 8,0<br />

-0<br />

03<br />

5 O<br />

*== x co<br />

<br />

> O 0<br />

£x o 03 ^ 03<br />

tr O 03 C<br />

“ 03 O 'X<br />

3 c O<br />

O& 3 ><br />

03 c/3 _0<br />

o"o > O<br />

Lf) = d 2 o<br />

o ®<br />

Zk<br />

^ — 0 'Q C<br />

-<br />

03 0 o<br />

c .-<br />

o*<br />

6 x<br />

. 'J= *- c <br />

TO- C<br />

SZ 03 03<br />

o)"2 w d<br />

> §.« E<br />

« 03<br />

c E Q- 03<br />

O 03 03 _<br />

Q<br />

k_ __<br />

w E 03 g<br />

—- So"<br />

r— r~ ^<br />

^<br />

CO<br />

0<br />

^g§<br />

Eos<br />

0 t" c > o<br />

0 c T<br />

E2S ><br />

un N .t<br />

0 0 —<br />

. 4-4-0<br />

3 F 8 t<br />

o 0 0 o<br />

>d - E<br />

°>^E<br />

F O V4- o ~ — E 0<br />

r\ +—•<br />

80 g<br />

3£<br />

80 2-00<br />

c - 0<br />

-C ><br />

0 ~ 'X 5<br />

0-X 3<br />

lies<br />

^ % 8 ^<br />

CN^<br />

co in<br />

03<br />

Cl 44<br />

^ tf<br />

TO S<br />

> in<br />

Vi<br />

Q.44<br />

TOO<br />

^2<br />

00 o<br />

UJ<br />

00 ca<br />

E<br />

jo's<br />

03 S<br />

03 c<br />

g<br />

2<br />

§ ^<br />

(J)<br />

•is 03 0<br />

o c £<br />

UJ<br />

CCCO t * o 'co<br />

5 d<br />

.y<br />

0 0^2 o§<br />

03 0<br />

—<br />

2 0 CN ro co -J<br />

< lef-<br />

O ° 03^ 2<br />

Lu CO<br />

lg<br />

fc £ d ° lH q ®o o-<br />

•E 0<br />

+-- _0 Q. 0<br />

_<br />

"O<br />

^ .e 0 0<br />

><br />

y<br />

«r — O<br />

3^ *£?;<br />

0 mt £^d co_0<br />

C U<br />

. u<br />

0 •- n -2<br />

0— 4— _H TO<br />

CO Q_—<br />

u_co_i a TOO -i “ 10 w<br />

3 --<br />

8 “S TO D O 030<br />

<br />

c<br />

o > C 030 O-n •-00<br />

lrt 2 0 OCX<br />

a ^ 0<br />

in E co da 300 ^~<br />

0 £ 0<br />

.E c -Q u »- o<br />

0 ^ ^ E 0 o >d<br />

Q<br />

T3<br />

7^<br />

C2 _<br />

0-0<br />

- co to<br />

QJ Cj n O k- 4<br />

l-<br />

n ^ a c ~ (5 /"><br />

0<br />

X3 >-<br />

s 8<br />

1 „<br />

u£<br />

oi2 <br />

O 03 o i5<br />

2.— a w2<br />

0 c-22 ^_^ o 3 X3<br />

0<br />

i— . _ —<br />

"-w<br />

TO > O)<br />

>£ C<br />

O W 0%!^ ^ £<br />

O F<br />

0 2 3 E<br />

03= d O<br />

IS<br />

0 44<br />

cn<br />

O<br />

C >^2<br />

—<br />

>d<br />

0 d jo 0<br />

—- UJ o 0 >d a<br />

CD y t: 030 ®<br />

w<br />

cm<br />

'—<br />

a<br />

0 c o 2<br />

UJ<br />

6 x<br />

cm i=<br />

N t' >-<br />

Hi I<br />

TO <br />

.<br />

a. 0 •- c co<br />

2«i&S<br />

8&-hSe<br />

t % O 0<br />

3 ^ 0 — 0 C C *-<br />

0 0 0 3 0<br />

,4<br />

$ 0 >. 0 8<br />

o.E® co 0<br />

C 0.0<br />

0<br />

o<br />

2 n o —<br />

> ^00<br />

0 2 ^ a 0<br />

£3 0 O ? n<br />

0 E 0'| a<br />

£ o c .2 a<br />

I— U O-C o<br />

c 0<br />

'd 2,^2 ^<br />

0 d ><br />

) g-<br />

2Z 0 Q. o 0<br />

3<br />

o<br />

K Pi<br />

UJ 44<br />

Q£<br />

v/ — w/<br />

0 O 0 03<br />

£32 0 E<br />

jug<br />

ii<br />

=s<br />

Es<br />

0 0<br />

x 08<br />

2t<br />

a <br />

— = 0 x y 3<br />

O X3 UJ.E — 0 — V.<br />

.<br />

g- E 0 2 g,<br />

$ ^0 E §<br />

o-E 3 0<br />

= E^i F<br />

V<br />

0=6 2 o 03 OJ 15<br />

— 2-Ex $<br />

Q<br />

2 o<br />

7ZO W<br />

0) D<br />

0 1— 4- 4-4 ''<br />

•55 o 0 — F<br />

52<br />

0 d 02<br />

8-0 0-0^<br />

o 8 S g 0<br />

E$JgS<br />

8 lf-£ g<br />

4—4 rt 0 O n<br />

-j<br />

^>£'C o 2 0<br />

- d<br />

3 i< 0 0<br />

g-Sg^S<br />

b 0 = > 0<br />

2 — x 0 .x .-0 o<br />

13 —-<br />

2<br />

kU<br />

0 -E *5 ~<br />

Q.<br />

m > 03 <br />

-do<br />

. o<br />

CO w<br />

TOD<br />

g<br />

<<br />

«<br />

fc!<br />

O<br />

co S<br />

FT9 <<br />

tz<br />

Too<br />

CN w<br />

5-<br />

^ 0<br />

o5<br />

-C ‘0<br />

.0 S5<br />

s ^ S<br />

J - o £<br />

| 8 ^|<br />

.1 0 — S o<br />

4 C f -<br />

•C —I -O 0<br />

»<br />

C T3 -*<br />

2 S S<br />

823^1<br />

0 <br />

8 LO ? 3<br />

C*J.E £2<br />

0^-0 -<br />

2 fo3<br />

2 o-gs<br />

g<br />

22 Si<br />

x:? 8 ><br />

< O Q- co — 0<br />

g-o 0 E<br />

0_ 00 0 0<br />

0 0 C 03<br />

>-c o e<br />

& ~ c d 0<br />

C -o c o<br />

c )<br />

02 0 O<br />

!r r- k_ w r-<br />

TO 4 .<br />

n . t:<br />

0 w<br />

d 0<br />

CjP<br />

d c 2<br />

J:<br />

3<br />

Q.O<br />

ci<br />

04- 0^Ol<br />

> Eo3 2 |<br />

0 g c y < 2<br />

^.®x y<br />

0 oE c E<br />

-c c >- 0 o<br />

I co<br />

Z "^ <br />

1<br />

®od<br />

< >£<br />

aiiS'D<br />

U 3<br />

C *-<br />

c. o<br />

1 o<br />

£<br />

2<br />

^<br />

•<br />

E 0<br />

— ro<br />

o<br />

CO TO ^<br />

_C<br />

4_« 4— ' 4—* •—<br />

>-C ^<br />

- CO-^ 0<br />

> c: >x<br />

C O 0 c<br />

o O 0<br />

3= X 0 -<br />

. d<br />

jd h-<br />

— n<br />

y 0<br />

0 0 _^^<br />

— 0 2 O<br />

o >•<br />

i- c<br />

CO CD*^ - m C L-<br />

TO<br />

£2 o c<br />

hX cj 0<br />

o w<br />

zs<br />

DC t<br />

^ w<br />

33<br />

. o<br />

rsg<br />

TO <<br />

H<br />

TO<br />

UJ<br />

'X<br />

4-1 >- o o<br />

c d 0 0 ^ 0 0 > X3<br />

— L ^ L 0L O<br />

+j<br />

O w<br />

U. t5<br />

Z in<br />

<br />

UJ cvi<br />

LL S<br />

OQ<br />

Go<br />

. CD<br />

TO co<br />

CN D<br />

— d d 0<br />

4- id 3 0 Q. 0 —<br />

^0^2 0 T3 -S<br />

.0 0 ^c ^ a ^ 0<br />

80b§-°0E<br />

X3 d o •<br />

o<br />

xU °|-g 2 ?<br />

£ o .y 0 o co y 3 0<br />

d x<br />

x .E c<br />

2 c 0 - c t<br />

0 o 0X c c 0<br />

0 F'o 0 0 3 03<br />

0.b'*-£ 3 ,*x<br />

in<br />

4-4 CO 0 O^'P<br />

•*'<br />

88-0 >d £<br />

<br />

0 8 O 0 8 E 03<br />

g?S®l|.2<br />

|o 8 E 0<br />

3c *- (0 O p<br />

S^PO)<br />

-Q^ Q.C a<br />

H^ 3 g<br />

<br />

o o 2<br />

F<br />

S<br />

§ 0 ^ at<br />

-Q Q.<br />

<br />

g 0 X-Q 2<br />

8 0 O 0 O<br />

CU Oi> r 03<br />

s-s |8 ><br />

CD 8 0 aE<br />

0<br />

3 ^<br />

to £=<br />

2 .E-| 0<br />

0 0 > d<br />

03 03 c/3 —<br />

E030 ro c Ou.<br />

0<br />

T3 03 03<br />

CO 0 •— 0 3<br />

*- i- n<br />

8 ><br />

^0-0 a<br />

i- ^ C —<br />

TO U CD ^<br />

^|So<br />

|ol?<br />

"q. 4-3 0 2<br />

2 03 in TO<br />

"O -t- d c c<br />

C Q3 .03 0 03<br />

0 'C 0 > ><br />

a 0-^ > E<br />

'1 ® 03<br />

C 0 ® >><br />

•Fff2><br />

tff|S<br />

0 8 03 80<br />

o — .y >±;<br />

FoiS >3<br />

£ l t7 0<br />

coOOl<br />

gs<br />

o »<br />

£S<br />

0 Q<br />

^ 8 J co<br />

2 «<br />

<br />

c >- O 4-<br />

— 000<br />

Q.U.H- Q)<br />

to ^ d<br />

0 0 o 2<br />

0X3 >- CL<br />

DC 03<br />

UJcNi<br />

H- r<br />

Z<br />

D “"<br />

‘<br />

to<br />

to<br />

*8<br />

ft 03<br />

44<br />

. CD<br />

TO w<br />

E<br />

co<br />

a<br />

in<br />

o><br />

4t<br />

Ww<br />

CO cc<br />

SC uj<br />

TO S<br />

4—< {J)<br />

£ ~ ~<br />

«2 S 0<br />

_C _Q 4-<br />

i\j f—<br />

>—<br />

o 2<br />

0 4-<br />

^><br />

X3<br />

03 03 03<br />

o e E<br />

5 E ><br />

-30<br />

oSfE<br />

o5 .y-d<br />

c 0 d<br />

® 2 o<br />

E<br />

rs. o<br />

c y<br />

Q3 0 0<br />

cc<br />

CO<br />

(J m<br />

2X3 CL<br />

E C O<br />

—- QC<br />

—<br />

•<br />

UJ<br />

0<br />

co c .<br />

O CD<br />

* 0 - r<br />

.<br />

C 4—<br />

•<br />

V<br />

TO<<br />

CN 1<br />

8x 0<br />

0 p 9<br />

a 0 .=<br />

0 3 CO d<br />

_ 0 »-<br />

C 0 E<br />

•- x CJ o<br />

m x 3<br />

3 0 do<br />

c.y | ><br />

c 0 d X<br />

cp 3 X 8<br />

BE?®<br />

O-g 0 03<br />

« 0 to 9<br />

.E &-Q ©<br />

= o 3 j-<br />

> O<br />

2 E 9^<br />

o -44<br />

= 0 c X3 O<br />

0 C O 0£3<br />

2 O't0 0 X5 .<br />

t£ . c 0<br />

0) 0 0 0 0<br />

d -X X Q.<br />

8 0 x 02<br />

£ 0<br />

= ro<br />

X3 °<br />

0 C<br />

c O co .d<br />

O d - 0 c<br />

O-QQ-0^ o<br />

2 co -Q 8 d<br />

08820<br />

E d 0 o 0<br />

- x: »-<br />

LL. 03 CO CL<br />

?o rf<br />

S|®<br />

S a®x<br />

g|i =<br />

s >6 £<br />

TO 03 TO CO .1<br />

C t 03=<br />

°<br />

d d TO<br />

£1<br />

V<br />

.E - 0 c<br />

1_ C 1_ -Q $<br />

C O 0 03 0<br />

(J<br />

o >-<br />

o 0<br />

'•334-0<br />

.i | 0 — p 0<br />

= = n 03<br />

0 0 2 d<br />

£3-0 °8<br />

.<br />

0 0 03 _ 0<br />

co 0 0 h— 03 0 03<br />

c o C W X3<br />

0 CO 0 0 ^<br />

fE ^ "0 03 Q.<br />

^-C-F C 3<br />

00 4—1 0 co<br />

\4


- •<br />

i<br />

I<br />

»<br />

i<br />

j<br />

)<br />

i<br />

HITS<br />

54.<br />

59. (27) BOOTY<br />

FIREBIRD. £2.50 cass<br />

60.<br />

Set in a pirate ship you must explore the decks collecting<br />

treasures and booty while avoiding the fearsome<br />

cutthroats and other dangers that bar the way. Good<br />

value multi-screen game with unusual elements.<br />

jf<br />

( )<br />

MANIC MINER<br />

55.<br />

SOFTWARE PROJECTS, £7.95 cass<br />

This is the first copy of the original Miner 2049'er<br />

platform game. It features the now infamous miner Willy<br />

as he collects keys in order to escape from a succession<br />

of weird sections of his mine.<br />

61.<br />

(-) GUMSHOE<br />

A'N'F, £7.95 cass<br />

You're an investigator in a hotel full of gangsters and<br />

searching fora kidnapped girl. You have to find the girl<br />

as you shoot it out with the mob who keep appearing<br />

through doors. You've got to make a profit while your at<br />

it though.<br />

\<br />

r<br />

56.<br />

(-) SUPER PIPELINE II<br />

TASKSET, £6.90 cass, £9 90 disk<br />

Frantic arcade style game with great graphics and<br />

music. Battle to keep the various nasties from bursting<br />

your pipes and stopping the water flow to the barrels.<br />

Sacrifice of your workmates is necessary in order to fill<br />

the barrels and move on to a more complex network of<br />

pipes.<br />

57.<br />

62.<br />

(52) ONE ON ONE<br />

ARIOLASOFT,<br />

£9.95 cass,<br />

£11.95 disk<br />

63.<br />

Basketball game where you can take on Julius Erving or<br />

Larry Bird. It's just two of you in a high scoring duel<br />

around the basket.<br />

2<br />

(53) BRIAN JACKS SUPERSTAR<br />

CHALLENGE<br />

MARTECH, £8.95 cass, £12.95 disk<br />

58.<br />

Tacky shirts are guaranteed with this new joystick<br />

waggling game. Score enough points on the qualifying<br />

round to challenge the man himself. Eight tough and<br />

different events will tax your strength and skill to their<br />

utmost.<br />

(43) UP 'N' DOWN<br />

US GOLD, £9.95 cass<br />

This fun-to-play arcade conversion will frustrate you<br />

immensely. Rush and jump your car around the rounds<br />

in search of the coloured flags. On completing a screen<br />

you progess to an even harder level, and eventually to<br />

flags that trundle about on trollies.<br />

(55) MONTY MOLE<br />

GREMLIN GRAPHICS. £7.95 cass<br />

Another scrolling platform game where Monty Mole<br />

goes in search of coal and the legendary Arthur. All sorts<br />

of hazards face him including flying pickets, hairsprays,<br />

coal crushers and acid baths.<br />

(-) FIGHTER PILOT<br />

<strong>64</strong>.<br />

DIGITAL INTEGRATION, £9.95 cass<br />

One of the earliest flight simulators with six options from<br />

landing practise to 3D air-to-air combat. Four skill levels,<br />

good controls and great instrumentation.<br />

(-) BLACK HAWK<br />

CREATIVE SPARKS, £7.95 cass<br />

Flying over enemy territory you have to deal with enemy<br />

ground installations, helicopters, planes and missiles.<br />

The screen scrolls Xevious style and there's plenty of<br />

blasting action to keep you happy.<br />

( -) TIM LOVE'S CRICKET<br />

PEAKSOFT, £8.95 cass<br />

Interesting cricket simulation where you can take on<br />

another player or the computer. Full control over<br />

batting, bowling and fielding and choice of all twenty<br />

two players.<br />

TOTE YOUR VOTE!<br />

Help your favourite games into the top <strong>64</strong>, and win a great Zzap prize package<br />

Here's the form on which you<br />

can vote for your favourite<br />

games and help build up the<br />

nation's best chart for <strong>64</strong><br />

owners.<br />

Basically you have a total of<br />

TEN votes which you can allocate<br />

any way you like - you can<br />

put them all<br />

on one game or<br />

split them between up to FIVE<br />

different games. This is the best<br />

way of ensuring that our chart<br />

accurately reflects people's preferences.<br />

To ensure that people only<br />

enter once you MUST use the<br />

<strong>ZZAP</strong>I<strong>64</strong> TOP <strong>64</strong> VOTING COUPON<br />

I<br />

(Please write clearly)<br />

Name<br />

Address<br />

The games I<br />

£20):<br />

Post code<br />

would like to win are (total price MUST be under<br />

form below. This form also<br />

allows you to predict what you<br />

think will be the top three<br />

games in the next chart. The<br />

first three people we find with<br />

the correct predictions will win<br />

a great gift package consisting<br />

of a Zzap! T-shirt and games of<br />

your choice worth up to £20.<br />

This is an opportunity you<br />

can't afford to pass over, so get<br />

voting. Entries to: Chart vote,<br />

Zzap! <strong>64</strong>, 1 Church Terrace,<br />

Yeovil, Somerset, BA20 1HX.<br />

am voting for the following games (up to five):<br />

Game (and software house)<br />

No. votes<br />

My T-shirt size is S/M/L<br />

1<br />

predict the top three games in the completed chart will be:<br />

1<br />

3 Maximum total votes 10<br />

112 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong>


CEORCE<br />

SVLVifl<br />

MU; BILL<br />

iOIUH<br />

IH5<br />

OVER 2,000 QUESTIONS<br />

1-4 PLAYERS • ARCADE GRAPHICS<br />

U.S. Gold Limited, Unit 10, Parkway Industrial Centre,<br />

Heneage St., Birmingham B7 4LY. Tel: 021-359 8881.<br />

Commodore <strong>64</strong> & Atari


I<br />

<strong>ZZAP</strong>SPEAK<br />

The workl of computer games has already spawned a language<br />

all Its own, which can leave non-initiates completely baffled. So<br />

here's explanation of some of the more commonly used terms,<br />

including a few we've invented ourselves. We'll be updating this<br />

glossary with new terms as the need arises.<br />

/WSDn;<br />

. , iv-i?<br />

AARDVARK Useful abbreviation<br />

coined by the mag Micro Adventurer<br />

(RIP) for the long-winded term<br />

'arcade-adventure' (see below). Not<br />

be confused with the animal or software<br />

house of same name.<br />

ADVENTURE In its strictest sense this<br />

refers to a game in which you control<br />

the action by entering simple typed<br />

commands on the keyboard instead<br />

of having direct movement control<br />

over a character as in a typical<br />

'arcade' game. For example, if you<br />

were trying to escape from a dungeon,<br />

you might try typing commands<br />

such as 'Search dungeon' or 'Kick<br />

door' or (possibly) 'Look through<br />

keyhole'. If the computer understands<br />

the command it will either<br />

carry it out and tell you the result, or<br />

inform you if the action is impossible.<br />

A typical adventure would involve<br />

exploring various locations in search<br />

of objects to help you on your quest.<br />

The main challengeof these games is<br />

working out how exactly to use the<br />

objects. See also TEXT-ONLY ADV-<br />

ENTURE, GRAPHICS ADVENTURE,<br />

and ARCADE-ADVENTURE<br />

ADVERTISERS' INDEX<br />

Anirog<br />

Ariolasoft<br />

Beyond<br />

Database<br />

Domark<br />

Firebird<br />

67<br />

65<br />

9<br />

50, 51<br />

87<br />

10, 11,57<br />

Gremlin Graphics 105<br />

Imagine 115<br />

Lothlorien 39<br />

Melbourne House<br />

79, 81, 83, 85<br />

Microcentre 63<br />

ARCADE GAME The most common<br />

type of computer game in which you<br />

have direct movement control over a<br />

character. The term is also sometimes<br />

used in a narrower sense to<br />

refer only to games which started life<br />

in the amusement arcades.<br />

ANIMATION The movement of a<br />

character to indicate different actions<br />

such as walking, running, leaping,<br />

etc. Animation which is detailed,<br />

shnooth and realistic (or humourous)<br />

can add enormously to the graphical<br />

impact of a game.<br />

ARCADE-ADVENTURE Basically an<br />

arcade game (no typed commands),<br />

but one which is based around the<br />

adventure themes of exploration,<br />

object manipulation and problem<br />

solving. A typical 'aardvark' will show<br />

on screen only a small part of the total<br />

playing area at any one time, and to<br />

solve It a player may well have to<br />

map out the various locations. Examples<br />

of such games are Quo Vadis<br />

(strong on exploration) and Pyjamarama<br />

(strong on object manipulation<br />

and problem solving).<br />

BLOCKY See low-res<br />

BODYPOP SCROLLING Another term<br />

for jerky scrolling. (See SCROLLING)<br />

CVG Stands for Completely Vile<br />

Game. (Used only in extreme circumstances).<br />

Mikro-Gen 73, 77<br />

New Generation 21, 95<br />

Ocean<br />

back page<br />

Software City 13<br />

Ultimate 27<br />

US Gold 2, 17, 49, 68, 98,<br />

99, 113<br />

Virgin Games 4<br />

<strong>ZZAP</strong>! <strong>64</strong> Subscriptions<br />

40, 41<br />

<strong>ZZAP</strong>! Mail Order 106<br />

FLICK-SCREEN Describes multiscreen<br />

games where the picture<br />

jumps to a new location as the character<br />

reaches the edge of the screen.<br />

Contrast with SCROLLING.<br />

GRAPHICS ADVENTURE An adventure<br />

game in which the various locations<br />

are illustrated on screen (as<br />

well as described).<br />

HIGH-RES Short for high resolution.<br />

Describes graphics which are finely<br />

detailed.<br />

JOYSTICK ADVENTURE Another<br />

term for 'arcade-adventure'.<br />

LOW-RES Short for low resolution.<br />

Describes graphics which are 'blocky'<br />

and lack detail.<br />

PATTERN GAME A game where the<br />

enemies move in regular patterns,<br />

and where the skill lies in understanding<br />

the patterns and timing your<br />

moves accordingly. Many PLAT-<br />

FORM games are also pattern games.<br />

PATTERN SYNDROME An unfortunate<br />

feature of certain pattern games<br />

where the patterns never alter, and<br />

the player has to move through<br />

exactly the same route every time he<br />

plays. Also known as PS.<br />

PLATFORM GAME A type of game<br />

started by Miner 2049'er where much<br />

of the action involves leaping around<br />

a series of platforms.<br />

SCREENS Games are often described<br />

as having a certain number of<br />

screens. This only makes precise<br />

sense in flick-screen games where<br />

there are distinct screen pictures, locations<br />

or layouts. In games where the<br />

picture scrolls the 'number of<br />

screens' normally refers to the size of<br />

the overall playing area.<br />

SCROLLING A very common game<br />

feature where the screen picture<br />

moves to show a new part of the<br />

playing area. It's as if the player is<br />

looking at the view through a moving<br />

camera lens. In most games which<br />

feature scrolling, the picture moves<br />

in order to keep the character you<br />

control in the centre of the screen.<br />

Scrolling can occur in more than one<br />

direction and may be smooth or<br />

jerky.<br />

SHMUP A Zzap-coined term to<br />

replace<br />

the long-winded 'shoot-emup'.<br />

Any game involving stacks of<br />

blasting and zapping.<br />

SIMULATION A program which tries<br />

to copy as realistically as possible an<br />

activity such as a sport or flying an<br />

aircraft.<br />

STRATEGY GAME A term used for<br />

certain games which are neither arcade<br />

nor adventure. Typically they will<br />

put the player in a decision-making<br />

position such as commanding a<br />

merchant ship or running a company.<br />

On the basis of information supplied<br />

by the computer he will make a series<br />

of choices in and attempt to achieve<br />

some goal. Football Manager, speaking<br />

of goals, is an example of a popular<br />

strategy game. War games are<br />

also a type of strategy game.<br />

TEXT-ONLY ADVENTURE An adventure<br />

in which the various locations<br />

are described in words only. The advantage<br />

of this is that the memory<br />

space which would otherwise be<br />

taken up by graphics can be used on<br />

extra locations or added subtleties.<br />

TANK To thrash someone at a computer<br />

game. As in: 'Penn tanked<br />

Rignall at Dropzone.'<br />

WIMP OUT To turn in an utterly useless<br />

performance on the joystick.<br />

'The ed wimped out again.'<br />

SEE VoK.<br />

NC*T , „<br />

\S>S>UE'<br />

114 <strong>ZZAP</strong>! <strong>64</strong> <strong>July</strong> <strong>1985</strong>


|<br />

: |<br />

,<br />

YPER SPORTS<br />

w %*><br />

* * *'*> * »io<br />

1J-00<br />

1CM;.#ywn &<br />

lOonami<br />

Be only at your peak as<br />

you enter the HYPER<br />

SPORTS stadium to compete in six MEW<br />

exhausting events in this state of the art<br />

simulation - the officially<br />

endorsed version of the<br />

^=/ Mo. 1 arcade game.<br />

The screens above are taken from the Arcade version<br />

and may differ from the home computer versions.<br />

•>-<br />

Continuing the challenge<br />

where Track and Field' left off.<br />

Imagine Software is available from.WOOiWORTH WHSMITH<br />

.<br />

EJIJWIAklWl-ll<br />

LASKYS, Rumbelows, COMET,Spectrum Shops and all good dealers.


7<br />

,<br />

SPECTRUM 48 K<br />

nMMUM<br />

n n n<br />

W.*4-<br />

WAKELIN<br />

ONLY<br />

Extraordinary Arcade Animation<br />

An amazing journey to the centre<br />

of the Pleasuredome<br />

Discover the secrets of the<br />

final screen!<br />

FREE! FREE! FREE!<br />

Unique LIVE recording of RELAX, never released in the U.K.<br />

Exclusively from locecnl j n [data tme ;<br />

twin cassette pack.<br />

Ocean Software Limited<br />

6 Central Street Manchester M2 5NS.<br />

Telephone: 061 832 6633<br />

Ocean Software is available from selected branches of:<br />

IVOOUMXRTH.WHSMITH .nmmm ,(§&) ,<br />

LASKYS<br />

Rumbelows, COWttif'T,<br />

Spectrum Shops and all good software dealers.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!