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1846: The Race to the Midwest, 1846-1935, 2nd Printing

Weight:  4.0000
COMPONENTS
  • 1 Mounted mapboard
  • 5 sheets with 120 tiles
  • 7 Corporate mats
  • 63 Stock Certificates
  • 12 Private Company Certificates
  • 29 Train cards
  • 5 Player cards
  • 1 Priority Deal card
  • 1 Pack of Play Money
  • 1 Rule book
PUBLISHED 2016, 2021
DESIGNER Tom Lehmann
COMPONENT ART Mark Simonitch
COVER ART Kurt Miller
EXECUTIVE PRODUCERS Andy Lewis, Tony Curtis, Rodger MacGowan, Gene Billingsley, and Mark Simonitch
Price: $74.00

Note on 2nd Printing: This version is identical to the first printing, except that there is an updated rulebook in which all known errata is corrected. Tom also made one rule change to Rule 6.86 that affects emergency fund raising. Also, 2 new Private Companies have been added for greater variety, particularly in 5-player games.

LIVING RULES

ONLINE RESOURCES REVIEWS

Description

 

In 1846, 3-5 tycoons compete to earn money and build the best stock portfolio by investing in and operating railroads within the midwestern United States.


Five competing railroads, in search of Midwestern grain and markets, crossed the Appalachian mountains in the early 1850s: the New York Central, Erie, Pennsylvania, Baltimore & Ohio, and, via Canada, the Grand Trunk, backed by Boston merchants.


 

1846 Game Map


In front of them were literally hundreds of failed local railroads, most existing only on paper, but a few had laid bits of track and acquired locomotives, before running out of capital and being sold to Eastern interests in 1846.


Can you knit together these private companies and Eastern railroads to form the most profitable rail network in the Midwest, stretching to Chicago and St. Louis and connecting East and West?


Game Play

 


Players begin by investing $400 apiece in drafting private companies and launching corporations. WIth fewer than five players, some companies and corporations are randomly removed, making each game different.


Play consists of alternating stock rounds with pairs of operating rounds. During stock rounds, players buy and sell shares, possibly launching new corporations. During operations, each railroad -- with its majority stock holder (President) making all its decisions -- lays track and stations, runs routes, declares dividends, and possibly buys bigger and better trains.


As new train types appear, older trains go obsolete, representing technological progress. A corporation without a train must buy one -- with its President having to make up the difference out of pocket if the corporation doesn't have enough cash!


The game ends once the bank runs out of money. The player with the best stock portfolio and most cash on hand -- not including any money in corporations -- wins!


1846 is an '18xx' game, one of many games by different designers inspired by Francis Tresham's 18291846 has several unique features, such as its opening draft, variable setup, and (comparatively - 18xx games tend to be longer-playing, but this is one of the shorter ones) shorter game length, which are good for players new to 18xx.


 

1846 features a nice balance between portfolio management and board play (track and station lays and building profitable routes). It is highly rated on BGG but has been previously available only by small press publication. GMT is proud to offer this new version of 1846, with enhanced components, as our first 18xx game.


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Note to existing 18xx players: Andy Lewis, an avid 18xx player himself, says you are going to want to know the following two things about our version:

1. We're not changing anything in terms of game play. This will still be the 1846 game you love, just with better components.

2. Regarding the components, besides putting the map on a mounted game board, we'll be using half-size playing cards for the Stock Certificates and trains, and the Corporation mats, stations tokens, and track tiles will be on the high-quality counter stock like what you'll find in our more recent versions of the Deluxe Edition of Twilight Struggle.

 

 

 

 


 

 


Customer Reviews
(4.88)
# of Ratings: 8
1. on 4/7/2021, said:
Any way owners of the 1st edition can upgrade to get the extra 2 private companies?
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(16 people found this comment helpful, 4 did not)
2. on 10/23/2017, said:
1846 works as a great introduction to 18xx newbies, but has enough variety to appeal to veterans as well. A brilliant design, not only for the game itself but also the interesting application of historical research to game details.
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(16 people found this comment helpful, 3 did not)
3. on 3/4/2017, said:
The best from all the 18XX in one!
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(6 people found this comment helpful, 4 did not)
4. on 12/23/2016, said:
Great 18xx game. Easier and less cutthroat than others in the series. Great production value. Here's to hoping that GMT does another 18xx. Highly recommended.
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(13 people found this comment helpful, 2 did not)
5. on 11/5/2016, said:
Even better than the original edition!
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(11 people found this comment helpful, 5 did not)
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