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Nevsky: Teutons and Rus in Collision, 1240-1242 2nd Edition

Status:  Not there yet
Orders To Date:  277
Weight:  5.0000
COMPONENTS
  • A 17” x 22” mounted game board
  • 137 wooden pieces
  • 84 playing cards
  • Three countersheets
  • 13 cardbord Lord and Battle mats
  • One Lords sticker sheet
  • Five Player Aid sheets
  • Two screens
  • Rules booklet
  • Background booklet
  • Six 6-sided dice
PUBLISHED 2020
DESIGNER Volko Ruhnke
DEVELOPER Wendell Albright
MAP & CARD ART Chechu Nieto Sánchez
BOOKLETS, COUNTERS, & MATS Mark Simonitch
PLAY AIDS Charlie Kibler
PRODUCERS Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch
Regular Price: $90.00
P500 Price: $63.00

Note on 2nd Edition: This will be a new edition of the game, with additional or upgraded components as follows: ​
  • 1 copy of the Hermann mat ​
  • 1 copy of the Knud & Abel mat ​
  • 2 copies of the foldout PAC (11" x 17") ​
  • 1 copy of the Teutons PAC sheet (8.5" x 11")
  • 1 copy of the Russians PAC sheet (8.5" x 11") ​
  • Rules of Play booklet (24 pages) ​
  • Background booklet (48 pages) ​
  • 9" x 12" ziplock bag

    Players who already own the 1st Edition may want to purchase the 2nd Edition Upgrade Kit instead of a full new game.

    Component Photos (see slideshow at left) by Scott Mansfield

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  • Description

    Levy & Campaign Series, Volume I

    Latindom’s Northern Crusade on Baltic pagans would not dream of taking on the Orthodox city-state before it, a wealth so mighty that Russians called the city itself “Lord Novgorod the Great.” But then the Khan’s Golden Horde overran all Rus east of Ilmen. Teutonic and Danish Crusaders saw an opening to take on the schismatics and perhaps seize Novgorod’s trade routes to Asia...
     
    Nevsky is a board wargame about the storied clash between Latin Teutonic and Orthodox Russian powers along the Baltic frontier of the mid-13th-Century. It is the first volume in GMT Games’s Levy & Campaign Series portraying military operations in a variety of pre-industrial conflicts. In Nevsky, players raise and equip their armies, then provision and maneuver them to ravage or conquer enemy territory or defeat enemy forces in battle. Feudal politics obligate an array of lords and vassals to serve on campaign—but only for limited periods. Players must keep an eye on the calendar and reward lords to keep their armies in the field.
     
    Nevsky is solitaire friendly or can add a rules option with screens that hide what the two players’ lords levy. A second option adds detail regarding vassal forces’ terms of service.


    General Course of Play

    In Nevsky, two players take the roles of “Russians” and “Teutons,” respectively. The Russians represent the wealthy city-state of Novgorod and its allies. The Teutons comprise German and Danish landholders—including the Teutonic Order—expanding a Baltic dominion.

    The sides every 40 days will levy various lords and vassals and their forces, transport, and capabilities, backed by higher political authorities—a papal legate for the Teutons and Novgorod’s city council (vechefor the Russians. Each lord is rated for fealty, lordship, service, and command and lays out his forces and assets on a mat. Wooden pieces represent units of knights, mounted sergeants, light and Asiatic cavalry, men-at-arms, and unarmored serfs and militia. Assets include counters for transport such as carts, boats, and sleds; provender to feed the army; and coin to pay for longer service or booty captured by ravaging or conquering enemy regions.

    The players then plan and command a campaign for that 40 days with the lords who have mustered. To represent the limits of communications on medieval operations, stacks of command cards commit players to activating lords in a sequence that may or may not meet the needs of the developing situation. Cylinder pieces on the map show the lords’ maneuvers, while markers on a feudal calendar show how much longer the lords will serve, influenced by success or failure in their campaigns. When lords clash in field battle or storming a castle, players array their lords’ mats left, right, center, and reserve and attempt to rout the enemy. Various event and capability cards reveal cultural and technological particulars that influence levy, campaign, and combat.

     

    Game Features

    TIME SCALE: 40 days per turn

    MAP SCALEPoint-to-point, 200-300 miles across

    UNIT SCALE50-100 horse or 100-200 foot

    NUMBER OF PLAYERS: 1-2

     


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