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Morphogenic Angels Chapter 1 is a console game set within an immersive and interactive installation with CGI film at 21st Century Museum of Contemporary Art, Kanazawa.
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Enter a soft play area featuring a giant glowing ball pit, sand and bead pits, and versatile seating. At the center is a console game showcased on a large projection. The audience is invited one at a time to play, transforming the single-player experience into a cinematic one for a wider audience. Concurrently, visitors can relax in the glowing ball pit and watch a CGI film, unraveling the genesis story of Keiken’s speculative world. Explore sensory sand and bead pits while engaging with the game. This installation prioritizes accessibility, offering a tactile and inviting environment that encourages the audience to immerse themselves more deeply in the experience.
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Players use an Xbox controller to navigate and interact in the game. As they journey through the game they are encouraged to use a subverted combat system that teaches them how their energy impacts others.
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Morphogenic Angels is Keiken’s current ongoing worldbuilding project, it is an ever-evolving universe set 1000 years from now. It unfolds in a radically different time and space that transcends our current political, societal, financial and subjective reality. It explores a future where people have gained post-human capabilities through the organic reengineering of their cells, therefore tapping into non-human consciousness. In this future world, post-human entities are now considered “Angels,” and they value and draw from all kinds of consciousness; ancestral, bodily, extraterrestrial, as well as animal, nature, cellular, and the cosmos.
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