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List of Works

Morphogenic Angels: Chapter 1 – Omoiyari
Morphogenic Angels: Chapter 1 – Omoiyari (2023)
Programming, Game Design and Technical Direction: Limbo Tech Visual Effects, Concept & Game Design: Mati Bratkowski Animation/VFX: Carlos Minozzi Music and Sound Design: wavesovspace Environment Creation, Concept & Design: 00 Zhang Motion Capture Movement: Sophie Mars Voice Actor – Yaxu: Tanya Cruz Voice Actor – Anamt’u’ul: Claire O’Leary Voice Actor – Yaxu Ancestor 1: Helen Cruz Voice Actor – Yaxu Ancestor 2: Chema Cruz Voice Actor – Narrator: Elvera Avery Additional Visual Effects: Clifford Sage 360 VR and CGI Video Visuals: George Jasper Stone Studio Management: Hekátē Studios (Dominic Lauren, Vaso Papadopoulou, Aristea Rellou) Technical Production: James Stringer Project Production: Alexander Boyes
Morphogenic Angels: Game (colour, sound), PC, xbox controller. Genesis Story: 4K CGI video (colour, sound). Install elements: plastic, wood, beads, sand, LED lights
21st Century Museum of Contemporary Art, Kanazawa
Game: approx 50 minutes Genesis story: 3 minutes 12 seconds
“Chapter 1” of Morphogenic Angels commissioned by HAU Hebbel Am Ufer. “Morphogenic Angels” film, commissioned by Somerset House Studios and supported by the DCMS and Arts Council Enfgland through the Culture Recovery Fund. Prototype support thanks to C/O Berlin.
Photo: Kenji Morita courtesy: 21st Century Museum of Contemporary Art, Kanazawa

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Morphogenic Angels Chapter 1 is a console game set within an immersive and interactive installation with CGI film at 21st Century Museum of Contemporary Art, Kanazawa.

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Enter a soft play area featuring a giant glowing ball pit, sand and bead pits, and versatile seating. At the center is a console game showcased on a large projection. The audience is invited one at a time to play, transforming the single-player experience into a cinematic one for a wider audience. Concurrently, visitors can relax in the glowing ball pit and watch a CGI film, unraveling the genesis story of Keiken’s speculative world. Explore sensory sand and bead pits while engaging with the game. This installation prioritizes accessibility, offering a tactile and inviting environment that encourages the audience to immerse themselves more deeply in the experience.

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Players use an Xbox controller to navigate and interact in the game. As they journey through the game they are encouraged to use a subverted combat system that teaches them how their energy impacts others.

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Morphogenic Angels is Keiken’s current ongoing worldbuilding project, it is an ever-evolving universe set 1000 years from now. It unfolds in a radically different time and space that transcends our current political, societal, financial and subjective reality. It explores a future where people have gained post-human capabilities through the organic reengineering of their cells, therefore tapping into non-human consciousness. In this future world, post-human entities are now considered “Angels,” and they value and draw from all kinds of consciousness; ancestral, bodily, extraterrestrial, as well as animal, nature, cellular, and the cosmos.

Details

Morphogenic Angels: Chapter 1 – Omoiyari (2023)
Programming, Game Design and Technical Direction: Limbo Tech Visual Effects, Concept & Game Design: Mati Bratkowski Animation/VFX: Carlos Minozzi Music and Sound Design: wavesovspace Environment Creation, Concept & Design: 00 Zhang Motion Capture Movement: Sophie Mars Voice Actor – Yaxu: Tanya Cruz Voice Actor – Anamt’u’ul: Claire O’Leary Voice Actor – Yaxu Ancestor 1: Helen Cruz Voice Actor – Yaxu Ancestor 2: Chema Cruz Voice Actor – Narrator: Elvera Avery Additional Visual Effects: Clifford Sage 360 VR and CGI Video Visuals: George Jasper Stone Studio Management: Hekátē Studios (Dominic Lauren, Vaso Papadopoulou, Aristea Rellou) Technical Production: James Stringer Project Production: Alexander Boyes
Morphogenic Angels: Game (colour, sound), PC, xbox controller. Genesis Story: 4K CGI video (colour, sound). Install elements: plastic, wood, beads, sand, LED lights
21st Century Museum of Contemporary Art, Kanazawa
Game: approx 50 minutes Genesis story: 3 minutes 12 seconds
Game installation
“Chapter 1” of Morphogenic Angels commissioned by HAU Hebbel Am Ufer. “Morphogenic Angels” film, commissioned by Somerset House Studios and supported by the DCMS and Arts Council Enfgland through the Culture Recovery Fund. Prototype support thanks to C/O Berlin.
Photo: Kenji Morita courtesy: 21st Century Museum of Contemporary Art, Kanazawa